blob: 0b3db021663fe87247063efca07ff7dc09db1e4e [file] [log] [blame]
Daniel Koch2cb2f192019-06-04 08:43:32 -04001#version 450
2#extension GL_NV_shader_sm_builtins: enable
3layout(set = 0, binding = 0, std430) buffer Output
4{
5 uvec4 result[];
6};
7
8void main (void)
9{
10 result[gl_VertexIndex] = uvec4(gl_WarpsPerSMNV, gl_SMCountNV, gl_WarpIDNV, gl_SMIDNV);
11}