Daniel Koch | 2cb2f19 | 2019-06-04 08:43:32 -0400 | [diff] [blame] | 1 | #version 450 |
2 | #extension GL_NV_shader_sm_builtins: enable | ||||
3 | layout(set = 0, binding = 0, std430) buffer Output | ||||
4 | { | ||||
5 | uvec4 result[]; | ||||
6 | }; | ||||
7 | |||||
8 | void main (void) | ||||
9 | { | ||||
10 | result[gl_VertexIndex] = uvec4(gl_WarpsPerSMNV, gl_SMCountNV, gl_WarpIDNV, gl_SMIDNV); | ||||
11 | } |