- d6c9755 Change the major revision number for next commit. by John Kessenich · 6 years ago
- c034c5a HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs. by John Kessenich · 7 years ago
- ac37079 Revert the commits that change OpArrayLength type and bumped the version number. by John Kessenich · 7 years ago
- 0216f24 SPV: Bump up the generator number. by John Kessenich · 7 years ago
- 71b5da6 SPV: Bump up generator number, because previous commit changes code gen slightly. by John Kessenich · 7 years ago
- 2b5ea9f SPV Version: Emit the requested SPIR-V version, not the header version. by John Kessenich · 7 years ago
- 6c1c276 SPV: Bump SPIR-V header to the unified1 version (version 1.2). by John Kessenich · 7 years ago
- c72e593 SPV: Bump the generator number to account for barrier changes. by John Kessenich · 7 years ago
- 07ed11f SPV: GeneratorVersion: bump version number because of atomic decrement change. by John Kessenich · 7 years ago
- e516d43 HLSL: Move debug naming to a simpler, more consistent, scheme. by John Kessenich · 7 years ago
- 3322dd8 HLSL: Include built-in processing for vertex input and fragment output flattening. by John Kessenich · 7 years ago
- 6fa1764 HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers. by John Kessenich · 8 years ago
- 71c100d GLSL output: Removed fixed-size buffer; fixes #769. by John Kessenich · 8 years ago
- 02467d8 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args. by John Kessenich · 8 years ago
- d3f1122 Whole stack: Fix stale types in the AST linker object nodes, fixing #557. by John Kessenich · 8 years ago
- 8b0227c HLSL: phase 3b: Texture methods remember and return vector size. by steve-lunarg · 8 years ago
- a08c929 HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code. by John Kessenich · 8 years ago
- 4e55988 HLSL Tests: Tests for previous commit, to make it easier to see what's changing. by John Kessenich · 8 years ago
- 6b71c40 HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations. by John Kessenich · 8 years ago
- d21baed HLSL: Flatten whole-struct assigns and returns when targeting flattened I/O structs. by John Kessenich · 8 years ago
- 7dc630f HLSL: Flatten a return struct from an entry point and assign locations after flattening. by John Kessenich · 8 years ago
- deb4940 HLSL: Register all entry-point in/out as part of the interface. by John Kessenich · 8 years ago
- 1a4b775 HLSL: Correct line numbers for function definitions. by John Kessenich · 8 years ago
- f2b7f33 SPV: Tighten up number of struct-types declared based on decoration. by John Kessenich · 8 years ago
- 830b0cc HLSL: Start location numbering with the entry-point return value. by John Kessenich · 8 years ago
- a05d8b5 HLSL: Remove recent change to put locations on SV_TARGET*. by John Kessenich · 8 years ago
- 510d83b HLSL: Create test results for the previous commits. by John Kessenich · 8 years ago
- 6a70eb7 HLSL: Emulate write-to-output on return-from-entry-point, for return value. by John Kessenich · 8 years ago
- 2c646b7 Updating tests, sadly every single HLSL test needs updating becuase of the language identifier by Dan Baker · 8 years ago
- 96e9f47 HLSL: Implement the register production. by John Kessenich · 8 years ago
- fea226b HLSL: Add shape conversions for scalar -> vector assigments. by John Kessenich · 8 years ago
- a2b7991 HLSL: Add SampleBias and SampleGrad, and associated tests by LoopDawg · 8 years ago[Renamed (99%) from Test/baseResults/hlsl.sample.basicdx10.frag.out]
- 4886f69 HLSL: Sampler/texture declarations, method syntax, partial Sample method by LoopDawg · 8 years ago