1. c325f43 GLSL: Fix #1300: Can redeclare without size a sized built-in block array. by John Kessenich · 7 years ago
  2. c08fb8a Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview. by John Kessenich · 8 years ago
  3. 6e76bdc glslang front-end: Full turn-on of AEP tessellation semantics. by John Kessenich · 10 years ago
  4. 7169338 Missing test results from last check in. by John Kessenich · 10 years ago
  5. d7dfe2c Prevent crash when bad shader redeclares built-in array names it is not supposed to redeclare. by John Kessenich · 11 years ago
  6. 782aa83 Correct which versions can support the extensions GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack. They'd only gone back to 150, rather than 130/140. by John Kessenich · 11 years ago
  7. 08d1824 Add array sizing/checking/overlapping semantics for tessellation inputs. by John Kessenich · 11 years ago
  8. 7c908d2 Additional semantic checking for tessellation shaders and related clean up: by John Kessenich · 11 years ago
  9. 27151ef Tessellation: Smaller changes: Take tessellation control output arrayness into account in location overlap testing, better error message for redeclaring a built-in with size to be unsized. by John Kessenich · 11 years ago
  10. 116c30b Tessellation: implement 'patch' semantics. by John Kessenich · 11 years ago
  11. 623833f Tessellation partial implementation (not ready for use yet), including: by John Kessenich · 11 years ago
  12. c027579 Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions. by John Kessenich · 12 years ago