- 0df0cde glslangValidator: Add straightforward SPIR-V support (non-optimizing, ~3.x functionality). by John Kessenich · 10 years ago
- 3ce4e59 Increase portability. (Submission from Nikita Kindt, as were some recent related submissions.) by John Kessenich · 10 years ago
- 167b6d1 Remove dead call. by John Kessenich · 10 years ago
- fccfb5a Remove unneeded skeletal work. by John Kessenich · 10 years ago
- cf74ae1 Have memory counters normally turned off, to avoid cross-windows-platform linking problems. by John Kessenich · 10 years ago
- 01fd50e Add option for printing documentation (empty). by John Kessenich · 10 years ago
- d78e351 Minor change in command-line options. by John Kessenich · 10 years ago
- a7a68a9 Non-functional misc. changes. Slight increase in performance from moving two performance path methods into a header. by John Kessenich · 10 years ago
- da66bc7 Implement write-only semantic checking, the non-r32f/i/u readonly/writeonly check, and ES 3.1 support of volatile. Also, fix a typo in MaxComputeGroupY. by John Kessenich · 10 years ago
- d6c72a4 A patch submitted for MinGW building. by John Kessenich · 10 years ago
- 26ad268 Add -d option for desktop default for missing #version. by John Kessenich · 10 years ago
- cd77f8e Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange. by John Kessenich · 10 years ago
- 6996841 Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature). by John Kessenich · 10 years ago
- ddea678 Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. by John Kessenich · 10 years ago
- 92f9038 Create dummy side project. by John Kessenich · 10 years ago
- fd30542 Non-functional trivial clean up. by John Kessenich · 10 years ago
- 585982e Add getStage() and getIntermediate() methods for consumers. Also removed dead options and update test file. by John Kessenich · 10 years ago
- 35f04bd Make 64-bit VS compile clean. Mostly size_t vs. int tweaks. by John Kessenich · 11 years ago
- 6494baf Check-in a couple submitted char* string portability bug fixes: correct sizing of buffers and stop overwriting preprocessor token names with themselves. by John Kessenich · 11 years ago
- 51cdd90 Fix the few non-portable uses of "char" (where a -1 might be relevant): All uses of char are now either "int", "unsigned char" or char arrays for storing strings. Also, went to consistent "char* foo" coding convention. (There were only a few ambiguous uses.) by John Kessenich · 11 years ago
- c7776ec GL_ARB_enhanced_layouts, part 4: Numerical side of xfb_*: offset computation, size computation, alias detection, paddings, overflow, implicit strides, gl_Max* checks, etc. by John Kessenich · 11 years ago
- 623833f Tessellation partial implementation (not ready for use yet), including: by John Kessenich · 11 years ago
- 319de23 Add a versioning system and tie it to the -v command-line option. System is described in glslang/Include/revision.template. by John Kessenich · 11 years ago
- bf63ef0 Add GetEsslVersionString() and GetGlslVersionString(). by John Kessenich · 11 years ago
- c999ba2 Complete hook up all the compile/link errors to the command-line exit status. (Also, an updated test left from the last check-in.) by John Kessenich · 11 years ago
- b0a7eb5 Stop emitting the "#version missing" warning, and hook up the existing "suppress warnings" to a command-line option (-w). by John Kessenich · 11 years ago
- 11f9fc7 Add and partially implement an interface for doing uniform reflection. It includes an AST traversal to identify live accesses. by John Kessenich · 11 years ago
- c36e1d8 Interface and naming improvements: by John Kessenich · 11 years ago
- 5b0f13a Include per-shader and per-program pools in the new C++ interface to glslang. (And picked up missing test result from previous check in.) by John Kessenich · 11 years ago
- ea869fb Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment. by John Kessenich · 11 years ago
- 284231c Add built-in constants through version 440. Some still need to be consumed when initializing the symbol table. by John Kessenich · 11 years ago
- e7c59c1 Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants. by John Kessenich · 11 years ago
- 4c70685 Memory management hygiene: Use compare() instead of substr(), and put a few more things intrinsically in the memory pool. by John Kessenich · 11 years ago
- a5830df Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done. by John Kessenich · 11 years ago
- 05a7063 Add optional configuration file for specifying (existing) limits. Details explained by usage statement. More limits to be added in the future. by John Kessenich · 11 years ago
- 38f3b89 Ensure the shared symbol table levels are read-only to make multi-threading safe. Also removed inadvertent extra copies of the symbol table shared across all stages. by John Kessenich · 11 years ago
- 69f4b51 Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end. by John Kessenich · 11 years ago
- 94a81fb Option rationalization and minor clean up. by John Kessenich · 11 years ago
- b603f91 Put all glslang internals (but not the external interface) into the glslang namespace. by John Kessenich · 11 years ago
- c027579 Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions. by John Kessenich · 11 years ago
- 4586dbd Track expected test results and add more README information. by John Kessenich · 11 years ago
- 54f6e56 Set up infrastructure for installing an executable. Changes the standalone name to glslangValidator. by John Kessenich · 11 years ago
- ee6a9c8 Make previous check in compile correctly on linux. by John Kessenich · 11 years ago
- 2b07c7e Improve multi-threading and move Standalone to a multi-threading model (currently off though). by John Kessenich · 11 years ago
- e0ab8db Final linux tweak. by John Kessenich · 11 years ago
- 3a05b78 A few linux improvements/fixes for the previous check in. by John Kessenich · 11 years ago
- db4cd54 Handle bad input file. by John Kessenich · 11 years ago
- e5f80b8 Remove the -a option, it doesn't belong here. by John Kessenich · 11 years ago
- 41cf6b5 Add scanner that can find '#version' across an array of non-null terminated, length-based, strings. Handle the ES error where #version is not the first thing found, while still supporting desktop behavior, and more generally support length-based multiple strings for a single shader. by John Kessenich · 11 years ago
- 52ac67e Make the PP report an error on undefined macro in "#if ..." for ES profiles, unless relaxed error checking is requested. Still works as normal CPP on non-ES. by John Kessenich · 11 years ago
- 09da79e Put memory counter stuff in #ifdef _WIN32. by John Kessenich · 11 years ago
- 8df53cc Rationalize command-line options: controlling memory leak testing, AST output, and info log output. by John Kessenich · 11 years ago
- 0108aa1 Minor changes: remove use of 'auto', plug obscure memory leak, update copyright. by John Kessenich · 11 years ago
- b51f62c Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc. by John Kessenich · 11 years ago
- d7c120f A few trivial things, including removing '/' as a command line option indicator so absolute paths work naturally. by John Kessenich · 11 years ago
- cfd643e Another round of gcc/g++ fixes. by John Kessenich · 12 years ago
- 3782702 Add warning-suppression flag. Combined with relaxed errors, so an enum can be used instead of many bools. by John Kessenich · 12 years ago
- 4055816 Add compilation mode flags for forward-compatible contexts and relaxed error checking. These initiate as arguments to ShCompile() and both default to being off. by John Kessenich · 12 years ago
- 1f2a36b Add ES 300 matrix operations: outerProduct, determinant, inverse, and transpose, and missing ES 300 limit gl_MaxFragmentInputVectors. by John Kessenich · 12 years ago
- bd0747d Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. by John Kessenich · 12 years ago
- 54d8cda Pass 1 at building on linux: remove compile errors from machine independent. by John Kessenich · 12 years ago
- dadf945 Simultaneously fix only known memory leak and take the next step in supporting arrays of arrays. Improved several minor things along the way. by John Kessenich · 12 years ago
- 38c507e Make the default version be 100. by John Kessenich · 12 years ago
- e95ecc5 1) Improve error recovery from arrays sized with a non constant. 2) Add double vectors to the lexer. 3) Default to vertex shaders for unrecognized file name suffixes. by John Kessenich · 12 years ago
- e320a18 Remove the pack/unpack languages and bring grammar up from 1.1 to 4.2 and fix the affected 1.1 productions and semantics to still work correctly for 1.1 shaders. by John Kessenich · 12 years ago
- 200b273 Bring up to date with VS 10 express. by John Kessenich · 12 years ago
- a0af473 Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005. by John Kessenich · 12 years ago