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gerrit-public.fairphone.software
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platform
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external
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deqp-deps
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glslang
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13e27f9dd03c27fed02f5d3b17e1e1ddf23974b1
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Test
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baseResults
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450.vert.out
e1ff231
GLSL: Fix #1193: no 'location' on uniform/buffer block.
by John Kessenich
· 7 years ago
934d11b
GLSL 4.6: Implement shader group vote.
by John Kessenich
· 7 years ago
941f3bb
GLSL 4.6: Implement draw parameters.
by John Kessenich
· 7 years ago
0d0c6d3
GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops.
by John Kessenich
· 7 years ago
de16e52
GLSL: Initiate version GLSL 460, including accept extraneous semicolons.
by John Kessenich
· 7 years ago
e00e8f4
GLSL: replace general missing functionality with specific messages.
by John Kessenich
· 7 years ago
71c100d
GLSL output: Removed fixed-size buffer; fixes #769.
by John Kessenich
· 7 years ago
523e20d
PP: Recognize the '::' token, and translate appropriately to GLSL/HLSL token.
by John Kessenich
· 7 years ago
827b23b
Parser: Redeclare gl_ClipDistance/gl_CullDistance should update their array sizes.
by Rex Xu
· 8 years ago
cc16fa0
Tests: Move to just linefeed to simply cross-platform test changes.
by John Kessenich
· 9 years ago
65c78a0
Array of array: Implement the core functionality: types, constructors, operations.
by John Kessenich
· 9 years ago
e0603a4
Front-end: move to rational internal array-of-array interfaces and design. (A-of-A is not yet implemented though.)
by John Kessenich
· 9 years ago
dff18a2
glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
by John Kessenich
· 9 years ago
af9ab5f
glslang parser: Arrays-of-arrays name-mangling and error messages (lots of A-of-A stuff to come a bit later). This patch from Google, David Neto <dneto@google.com>.
by John Kessenich
· 9 years ago
8b37b04
glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
by John Kessenich
· 9 years ago
b07957c
ES check for vertex out or fragment in containing any of
by John Kessenich
· 10 years ago
6996841
Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).
by John Kessenich
· 10 years ago