1. e1ff231 GLSL: Fix #1193: no 'location' on uniform/buffer block. by John Kessenich · 7 years ago
  2. 934d11b GLSL 4.6: Implement shader group vote. by John Kessenich · 7 years ago
  3. 941f3bb GLSL 4.6: Implement draw parameters. by John Kessenich · 7 years ago
  4. 0d0c6d3 GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops. by John Kessenich · 7 years ago
  5. de16e52 GLSL: Initiate version GLSL 460, including accept extraneous semicolons. by John Kessenich · 7 years ago
  6. e00e8f4 GLSL: replace general missing functionality with specific messages. by John Kessenich · 7 years ago
  7. 71c100d GLSL output: Removed fixed-size buffer; fixes #769. by John Kessenich · 7 years ago
  8. 523e20d PP: Recognize the '::' token, and translate appropriately to GLSL/HLSL token. by John Kessenich · 7 years ago
  9. 827b23b Parser: Redeclare gl_ClipDistance/gl_CullDistance should update their array sizes. by Rex Xu · 8 years ago
  10. cc16fa0 Tests: Move to just linefeed to simply cross-platform test changes. by John Kessenich · 9 years ago
  11. 65c78a0 Array of array: Implement the core functionality: types, constructors, operations. by John Kessenich · 9 years ago
  12. e0603a4 Front-end: move to rational internal array-of-array interfaces and design. (A-of-A is not yet implemented though.) by John Kessenich · 9 years ago
  13. dff18a2 glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.) by John Kessenich · 9 years ago
  14. af9ab5f glslang parser: Arrays-of-arrays name-mangling and error messages (lots of A-of-A stuff to come a bit later). This patch from Google, David Neto <dneto@google.com>. by John Kessenich · 9 years ago
  15. 8b37b04 glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals. by John Kessenich · 9 years ago
  16. b07957c ES check for vertex out or fragment in containing any of by John Kessenich · 10 years ago
  17. 6996841 Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature). by John Kessenich · 10 years ago