1. 6c1c276 SPV: Bump SPIR-V header to the unified1 version (version 1.2). by John Kessenich · 7 years ago
  2. e9e0cb6 Update to latest public headers. by John Kessenich · 7 years ago
  3. e8fdd79 SPV: Implement extension SPV_EXT_shader_stencil_export by Rex Xu · 7 years ago
  4. d2d3a14 SPV: Update to latest 1.0 headers, removing redundancies in GLSL.ext.AMD.h. by John Kessenich · 7 years ago
  5. c120452 Implement SPV_KHR_post_depth_coverage by chaoc · 7 years ago
  6. 38a4253 SPV: Move to latest public headers. by John Kessenich · 7 years ago
  7. 42e33c9 SPV: Update SPV header to official Rev. 10 of 1.0, and fix the consequences of doing so. by John Kessenich · 8 years ago
  8. 6c8aaac SPV: Implement new extensions GL_KHX_device_group and GL_KHX_multiview. by John Kessenich · 8 years ago
  9. c720f3e Implement SPV_KHR_subgroup_vote by Ashwin Kolhe · 8 years ago
  10. f200da8 Modify shader ballot extension by adding OpSubgroupReadInvocationKHR by chaoc · 8 years ago
  11. f3b2747 SPV: Implement extension SPV_KHR_shader_draw_parameters. by Rex Xu · 8 years ago
  12. 4016e38 Build: Switch to Rev. 6 of headers, removing "BadValue" enum stuff. by John Kessenich · 8 years ago
  13. 66e2faf Support multiple source languages, adding HLSL as an option. by John Kessenich · 8 years ago
  14. 6c292d3 SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). by John Kessenich · 9 years ago
  15. f947deb Fix typo in an include guard. by Csaba Osztrogonác · 9 years ago
  16. 364c21c Fix several build warnings/error encountered with VS2013 by Mark Adams · 9 years ago
  17. 55e7d11 SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2. by John Kessenich · 9 years ago
  18. 6726ccc Add new SPIR-V 31 files. by John Kessenich · 9 years ago