1. ddea678 Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. by John Kessenich · 10 years ago
  2. 5b9f988 Reflection: Eliminate redundant arrayed block entries, and use block name instead of instance name for active uniform enumeration. by John Kessenich · 11 years ago
  3. 04884e4 Reflection: Expand out block arrays to N different blocks. by John Kessenich · 11 years ago
  4. 43e43ce Reflection: Flesh out expansions of complex aggregates not fully dereferenced, visit all array elements for a variable index, and correct max array index when a later occurrence is larger than an earlier one. by John Kessenich · 11 years ago
  5. 12f9221 Reflection: by John Kessenich · 11 years ago
  6. ec252df Reflection: Add translation from glslang types to the API #define types. by John Kessenich · 11 years ago
  7. 568bc3a Reflection: Implement the std140 block offset calculation rules. by John Kessenich · 11 years ago
  8. 11f9fc7 Add and partially implement an interface for doing uniform reflection. It includes an AST traversal to identify live accesses. by John Kessenich · 11 years ago