1. a4ea131 Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders. by John Kessenich · 11 years ago
  2. c2ff770 For all keywords already present, get correct when they could be identifiers, are reserved words, or are keywords, for all versions of ESSL and GLSL. by John Kessenich · 11 years ago
  3. ebeeece Add uint type (big change). For both int/uint, add the operators >>, <<, &, |, and ^. Also added unsigned literals and uint precision support. Also fixed how int/uint literal underflow/overflow is handled. by John Kessenich · 12 years ago
  4. 1c80995 Add ability to treat keywords as identifiers in versions that had not yet reserved the keyword. by John Kessenich · 12 years ago
  5. 9fd55bd Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. by John Kessenich · 12 years ago