1. e96ee85 Establish desktop completeness through version 1.50. (gl_MaxVaryingFloats, implicit-cconversion safety, cube-sampler-array fix, add tests) by John Kessenich · 11 years ago
  2. e8fe7b8 Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run. by John Kessenich · 11 years ago
  3. afda241 Check for structures out from vertex or into fragment for ES 100 or desktop pre-150. by John Kessenich · 11 years ago
  4. 5134b9c Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration. by John Kessenich · 11 years ago
  5. 8ec55cd Clean up/resolve a bunch of TODO, which included implementing pixel_center_integer and origin_upper_left and adjusting what versions see legacy texturing names. by John Kessenich · 11 years ago