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gerrit-public.fairphone.software
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platform
/
external
/
deqp-deps
/
glslang
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782aa830b686dde6203e60bb7f485fd2b0391eaf
/
Test
/
baseResults
/
140.frag.out
782aa83
Correct which versions can support the extensions GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack. They'd only gone back to 150, rather than 130/140.
by John Kessenich
· 11 years ago
7cbfdf4
Minor infrastructure changes, to simplify an upcoming check in:
by John Kessenich
· 11 years ago
e8fe7b8
Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
by John Kessenich
· 11 years ago
afda241
Check for structures out from vertex or into fragment for ES 100 or desktop pre-150.
by John Kessenich
· 11 years ago
5134b9c
Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration.
by John Kessenich
· 11 years ago
e17ef84
Fix bug where bracket dereferences were incorrectly keeping the base's qualifier (for example constBase[i] would still be a const instead of EvqTemporary).
by John Kessenich
· 11 years ago
9497485
Add geometry shader input array sizing/checking WRT declared input primitive layout.
by John Kessenich
· 11 years ago
e7c59c1
Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants.
by John Kessenich
· 11 years ago
447fc36
Add message indicating level of completeness for not-yet-complete versions.
by John Kessenich
· 11 years ago
4586dbd
Track expected test results and add more README information.
by John Kessenich
· 11 years ago