1. a4351c5 More subtle checking for redeclarations: by John Kessenich · 11 years ago
  2. 94fdd11 Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.) by John Kessenich · 11 years ago
  3. e7c59c1 Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants. by John Kessenich · 11 years ago
  4. c027579 Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions. by John Kessenich · 11 years ago