- ad54b24 Implement GL_ARB_viewport_array extension. by John Kessenich · 10 years ago
- e91cde5 Add missing gl_MaxGeometryTextureImageUnits. by John Kessenich · 10 years ago
- ddea678 Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. by John Kessenich · 10 years ago
- 8d6ce1c Improve the 150.geom test. by John Kessenich · 11 years ago
- 5053a39 Fix slight inconsistencies in which qualifiers are inherited into block members: by John Kessenich · 11 years ago
- 7c908d2 Additional semantic checking for tessellation shaders and related clean up: by John Kessenich · 11 years ago
- 1d1132d Add limit checking for constant texture texel offsets and max_vertices. by John Kessenich · 11 years ago
- a4351c5 More subtle checking for redeclarations: by John Kessenich · 11 years ago
- 94fdd11 Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.) by John Kessenich · 11 years ago
- e7c59c1 Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants. by John Kessenich · 11 years ago
- c027579 Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions. by John Kessenich · 11 years ago