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gerrit-public.fairphone.software
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platform
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external
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deqp-deps
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glslang
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b27de0289ca1bbbaf8371453b204fc544cdb905b
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Test
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baseResults
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hlsl.load.rwtexture.dx10.frag.out
260f506
SPV: Correct selection of storage-image capabilities. Fixes #986.
by John Kessenich
· 7 years ago
e516d43
HLSL: Move debug naming to a simpler, more consistent, scheme.
by John Kessenich
· 7 years ago
3322dd8
HLSL: Include built-in processing for vertex input and fragment output flattening.
by John Kessenich
· 7 years ago
735d7e5
Address part A of #982: $Global will use std140 instead of HLSL offsets.
by John Kessenich
· 7 years ago
7cca140
HLSL: Turn on hlsl-offsets by default for HLSL-source shaders.
by John Kessenich
· 7 years ago
6fa1764
HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
by John Kessenich
· 7 years ago
000c818
HLSL: Allow use of $Global members in between function calls.
by John Kessenich
· 7 years ago
71c100d
GLSL output: Removed fixed-size buffer; fixes #769.
by John Kessenich
· 8 years ago
02467d8
HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
by John Kessenich
· 8 years ago
d3f1122
Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
by John Kessenich
· 8 years ago
4f2da27
HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat)
by steve-lunarg
· 8 years ago
bb0183f
HLSL: phase 1: add RWTexture and RWBuffer
by steve-lunarg
· 8 years ago