1. 260f506 SPV: Correct selection of storage-image capabilities. Fixes #986. by John Kessenich · 7 years ago
  2. e516d43 HLSL: Move debug naming to a simpler, more consistent, scheme. by John Kessenich · 7 years ago
  3. 3322dd8 HLSL: Include built-in processing for vertex input and fragment output flattening. by John Kessenich · 7 years ago
  4. 735d7e5 Address part A of #982: $Global will use std140 instead of HLSL offsets. by John Kessenich · 7 years ago
  5. 7cca140 HLSL: Turn on hlsl-offsets by default for HLSL-source shaders. by John Kessenich · 7 years ago
  6. 6fa1764 HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers. by John Kessenich · 7 years ago
  7. 000c818 HLSL: Allow use of $Global members in between function calls. by John Kessenich · 7 years ago
  8. 71c100d GLSL output: Removed fixed-size buffer; fixes #769. by John Kessenich · 8 years ago
  9. 02467d8 HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args. by John Kessenich · 8 years ago
  10. d3f1122 Whole stack: Fix stale types in the AST linker object nodes, fixing #557. by John Kessenich · 8 years ago
  11. 4f2da27 HLSL: phase 3a: Add sub-vec4 rwtexture formats (qualifier.layoutFormat) by steve-lunarg · 8 years ago
  12. bb0183f HLSL: phase 1: add RWTexture and RWBuffer by steve-lunarg · 8 years ago