1. 25ed3fc Merge pull request #1542 from sheredom/fix_8bit_storagebuffer by John Kessenich · 6 years ago
  2. 8717a5d SPV/Standalone: Support specifying arbitrary versions of SPIR-V. by John Kessenich · 6 years ago
  3. b6b01f0 Fix 8-bit storage nearly always using the by Neil Henning · 6 years ago
  4. 38772c0 Allow GL_NV_mesh_shader in fragment shaders for perprimitiveNV by Sahil Parmar · 6 years ago
  5. 086febc PP: Fix #155: Don't give error on HLSL PP-only parsing. by John Kessenich · 6 years ago
  6. d698ebf Fix a parse issue of imageAtomicCompSwap() by Rex Xu · 6 years ago
  7. ab3c965 Fix flags.nonprivate to be true for workgroup memory, which is implicitly workgroupcoherent/nonprivate by Jeff Bolz · 6 years ago
  8. c374030 Merge pull request #1523 from sparmarNV/fix-SPV_NV_mesh_shader by John Kessenich · 6 years ago
  9. 07ef0e4 For GL_NV_geometry_shader_passthrough extension, the Inferred output primitive for ElgTriangles should be ElgTriangleStrip. by Chao Chen · 6 years ago
  10. 035cbbe Allow redeclaration of builtin interface blocks in mesh shader by Sahil Parmar · 6 years ago
  11. 3ae0f58 changes based on feedback by Sahil Parmar · 6 years ago
  12. 95e2d4e Add ES 320 support and additional error checks for SPV_NV_mesh_shader by Sahil Parmar · 6 years ago
  13. aedccf9 Update known-good to tools/headers for the Nvidia Turing extensions. by John Kessenich · 6 years ago
  14. fb13a3a update glslang test results for temporary validation fail by Chao Chen · 6 years ago
  15. 5b2203d Add-support-for-SPV_NV_shading_rate by Chao Chen · 6 years ago
  16. b50c02e Add-support-for-SPV_NVX_raytracing by Chao Chen · 6 years ago
  17. 3c36699 Add-support-for-SPV_NV_mesh_shader by Chao Chen · 6 years ago
  18. 3a13796 0003-Add-support-for-SPV_NV_shader_image_footprint by Chao Chen · 6 years ago
  19. beae225 Add-support-for-SPV_NV_compute_shader_derivatives by Chao Chen · 6 years ago
  20. 9eada4b Add-support-for-SPV_NV_fragment_shader_barycentric by Chao Chen · 6 years ago
  21. afe0c66 SPV: Fix #1487: Only declare AMD int16/half_float extensions when needed. by John Kessenich · 6 years ago
  22. 546b788 Printing preprocessed shaders (not a supported path): Fix #1490: strings by John Kessenich · 6 years ago
  23. 36831c9 GL_KHR_memory_scope_semantics by Jeff Bolz · 6 years ago
  24. 97068d8 Merge pull request #1465 from otakuto/remove-execute-permissions by John Kessenich · 6 years ago
  25. c340425 SPV: Add option for controling when the SPIRV-Tools validator is used. by John Kessenich · 6 years ago
  26. cc14f2d SPV: Add SPIRV-Tools validator. This needs the latest SPIR-Tools. by John Kessenich · 6 years ago
  27. 31aa3d6 SPV: only declare the pure 8/16-bit capabilities when needed. by John Kessenich · 6 years ago
  28. 251901a Fix #1471: Merge shift amounts for different sets: --stb ... --std ... by John Kessenich · 6 years ago
  29. 640bd09 Fix #1468: Add command-line --entry-point support, same as existing -e. by John Kessenich · 6 years ago
  30. dae0b0a Add shebang by otakuto · 6 years ago
  31. d03da06 Remove execute permissions by otakuto · 6 years ago
  32. 994d4bf Tests: Add more string -> float tests. Related to #1456. by John Kessenich · 6 years ago
  33. e161cc1 GLSL: No more restrictions on (non)shadow sampler construction. by John Kessenich · 6 years ago
  34. 62faea7 Merge pull request #1451 from KhronosGroup/shadow-forces-depth by John Kessenich · 6 years ago
  35. 11da9ee HLSL: Fix #1445: distance() works on scalars. by John Kessenich · 6 years ago
  36. 7d4c9a0 GLSL: Construct shadow texture from non-shadow sampler. by John Kessenich · 6 years ago
  37. 0339af3 GLSL/SPV: If a texture is used with a shadow sampler, force 'shadow'. by John Kessenich · 6 years ago
  38. 5a7321e Merge branch 'master' of https://github.com/zeux/glslang into zeux-master by John Kessenich · 6 years ago
  39. b617e14 Link: Merge all the settings in TIntermediate. by John Kessenich · 6 years ago
  40. 41436ad Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space by John Kessenich · 6 years ago
  41. e7f9cae Errors and Build: Fix build warnings, which also improved error messages. by John Kessenich · 6 years ago
  42. 8dafeab Merge pull request #1438 from Think-Silicon/getUniformStages by John Kessenich · 6 years ago
  43. cf6bd06 HLSL: Fix #1432: Globally initialize local static variables. by John Kessenich · 6 years ago
  44. f556e5d Reflection exposes the Shader Stages where a Uniform is present by dmpakas · 6 years ago
  45. 112e285 SPIRV: Simplify matrix->matrix constructor by Arseny Kapoulkine · 6 years ago
  46. 312dcfb Implement GL_EXT_shader_16bit_storage and GL_EXT_shader_8bit_storage extensions. by John Kessenich · 6 years ago
  47. dccfeed HLSL: Fix #1423: implement CalculateLevelOfDetailUnclamped(). by John Kessenich · 6 years ago
  48. ab8960f Merge pull request #1416 from aejsmith/samplerless-texture-functions by John Kessenich · 6 years ago
  49. 513cc4c Merge branch 'HaydnTrigg-patch-1' by John Kessenich · 6 years ago
  50. 802c62b PP: Rationalize return values of MacroExpand. by John Kessenich · 6 years ago
  51. 9cc81de PP/HLSL: Fix #1424: support comma in nested curly braces for macro arg by John Kessenich · 6 years ago
  52. e47bfae Add support for GL_EXT_samplerless_texture_functions by Alex Smith · 6 years ago
  53. 2a805d9 Revert "GLSL: Fix #1279: refract does not have a double-type eta." by John Kessenich · 6 years ago
  54. 2c8265b GLSL: Fix #1358: Support "struct name", where name could be a user type by John Kessenich · 6 years ago
  55. 617d1b1 Relax a stringToDouble test for, OSX AppleClang 9.1 by David Neto · 6 years ago
  56. ba018e6 SPV: Fix #1399 emit ImageGatherExtended when using ConstOffsets operand by John Kessenich · 6 years ago
  57. ad7645f Fix #1360: uint->int width conversions must still be typed as uint. by John Kessenich · 6 years ago
  58. 14b85d3 Fix #1395: GLSL volatile maps to SPIR-V Volatile and Coherent. by John Kessenich · 6 years ago
  59. d6c9755 Change the major revision number for next commit. by John Kessenich · 6 years ago
  60. 369dc87 Merge pull request #1387 from jeffbolznv/disassembly_explicit_types by John Kessenich · 6 years ago
  61. af7a948 Add bit width of types to disassembleInstruction by Jeff Bolz · 6 years ago
  62. 1ea1b13 Testing: Add new tests, and new ways of testing, for floating-point. by John Kessenich · 6 years ago
  63. d2b5580 Update spirv-tools known-good by GregF · 6 years ago
  64. c599167 HLSL: allow self-type cast (as no-op passthrough) by LoopDawg · 6 years ago
  65. ebec909 GLSL: Fix #1279: refract does not have a double-type eta. by John Kessenich · 6 years ago
  66. 4e6d3ea HLSL: require coverage mask to be arrayed output. by LoopDawg · 6 years ago
  67. cfb05ec Merge pull request #1379 from LoopDawg/groupid-fix by John Kessenich · 6 years ago
  68. 91a8178 HLSL: various SPIR-V compute shader IDs must be a 3-vector of integers. by LoopDawg · 6 years ago
  69. 1326b8c HLSL: Allow stream output Append() method after entry point. by LoopDawg · 6 years ago
  70. 1831087 SPV: Fix #1374: For an SSBO 16-bit access, only emit StorageUniformBufferBlock16 capability. by John Kessenich · 6 years ago
  71. ecbd056 Tests: Fix #1372: Don't legalize runtests HLSL tests. by John Kessenich · 7 years ago
  72. d3ed90b Fix #944: Convert argument type to match formal parameter type. by John Kessenich · 7 years ago
  73. 46e0731 GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings. by John Kessenich · 7 years ago
  74. b4cb70f GLSL: Fix #1359: don't allow unsized arrays as initializers. by John Kessenich · 7 years ago
  75. d8462c6 validate script: fix path by John Kessenich · 7 years ago
  76. c325f43 GLSL: Fix #1300: Can redeclare without size a sized built-in block array. by John Kessenich · 7 years ago
  77. 3beac94 Infrastructure: If using .hlsl suffix, default is -D. by John Kessenich · 7 years ago
  78. 2ead40f Tests: Add usage and tests for previous commit. by John Kessenich · 7 years ago
  79. c034c5a HLSL/SPV: Declare DepthReplacing for shaders declaring SV_Depth* outputs. by John Kessenich · 7 years ago
  80. 5a69b67 Update gold results by danginsburg · 7 years ago
  81. 0f8d43e GLSL/Vulkan: Enforce no location aliasing in vertex inputs. by John Kessenich · 7 years ago
  82. e891afa GLSL: Fix #1330: default outputs for GL_NV_geometry_shader_passthrough by John Kessenich · 7 years ago
  83. 6ae1870 HLSL: Fix #1332: consistently use uint for counter buf typing. by John Kessenich · 7 years ago
  84. 1dcd162 GLSL/SPV: no location on atomic_uint; Fix #1339. by John Kessenich · 7 years ago
  85. b92ce60 GLSL/SPV: Fix #1310: don't create unnecessary integer matrices. by John Kessenich · 7 years ago
  86. f52b638 Fix #1331: Emit SPV_GOOGLE_hlsl_functionality1 for counters. by John Kessenich · 7 years ago
  87. 5611c6d GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier by John Kessenich · 7 years ago
  88. 6a4a427 GLSL: Implement correct semantic checking for run-time sized arrays. by John Kessenich · 7 years ago
  89. 5a867ac Linker: Fix #1329: correctly merge unsized arrays, and fix link tests. by John Kessenich · 7 years ago
  90. 2abe9a4 Implement GL_NV_shader_subgroup_partitioned by Jeff Bolz · 7 years ago
  91. fb03a55 Only print legalization warning if optimizer disabled by GregF · 7 years ago
  92. 7be3664 Merge pull request #1319 from KhronosGroup/array-rationalization by John Kessenich · 7 years ago
  93. ead8622 Non-functional. Rationalizations enabling future generalizations: by John Kessenich · 7 years ago
  94. ae06d1f Add int16 support to AMD_trinary_minmax and AMD_shader_ballot by Rex Xu · 7 years ago
  95. 643e57c Merge pull request #1313 from greg-lunarg/kg15 by John Kessenich · 7 years ago
  96. 0b46c1e Merge branch 'master' into kg15 by greg-lunarg · 7 years ago
  97. eecb874 Update SPIRV-Tools known good. by GregF · 7 years ago
  98. 859b034 Types: Fix #1290: Rationalize and correct "mixed" style array dimensioning. by John Kessenich · 7 years ago
  99. 1c3ab27 Test Results Only: Include size in implicitly sized arrays (change to unsized). by John Kessenich · 7 years ago
  100. 1fe4a44 Add locations to opaque types for OpenGL by Neil Roberts · 7 years ago