1. 04b1c6e GL_ARB_enhanced_layouts, part 5: uniform offset and align semantics. Numerical computations not yet done. by John Kessenich · 11 years ago
  2. 7c908d2 Additional semantic checking for tessellation shaders and related clean up: by John Kessenich · 11 years ago
  3. 0b39137 Implement location overlap error checking. by John Kessenich · 11 years ago
  4. 3a53006 Check for packing qualifiers on block members. by John Kessenich · 11 years ago
  5. a4ea131 Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders. by John Kessenich · 11 years ago
  6. 211cba2 Add grammar productions for the syntax "layout(...) uniform;" for setting global defaults. by John Kessenich · 11 years ago
  7. c2ff770 For all keywords already present, get correct when they could be identifiers, are reserved words, or are keywords, for all versions of ESSL and GLSL. by John Kessenich · 12 years ago
  8. 63eed38 Additional layout-related error checking. by John Kessenich · 12 years ago
  9. bcd79fe Implement default layout qualifiers at global and block levels with proper inheritance. Also add more error checking of qualifiers. by John Kessenich · 12 years ago
  10. ba04210 Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. by John Kessenich · 12 years ago
  11. f6648dc Add interface blocks as a basic type and handle uniform blocks that have an instance name. Includes handling qualifiers on structure members. by John Kessenich · 12 years ago
  12. e9942d2 Initial implementation of layout qualifiers. More to come after uniform blocks are in place. by John Kessenich · 12 years ago