- 40b1a9e Fix include guard for GL_EXT_multiview by Daniel Koch · 5 years ago
- c08fb8a Full stack: properly implement GL_EXT_device_group and GL_EXT_multiview. by John Kessenich · 8 years ago
- 17f0786 Parser: Precise: Recognize 'precise', tag types, and do related semantic checking. by John Kessenich · 9 years ago
- 1be8063 Require l-value patch-out indexing to be gl_InvocationID. by John Kessenich · 9 years ago
- 6e76bdc glslang front-end: Full turn-on of AEP tessellation semantics. by John Kessenich · 9 years ago
- 548ec2c Include ?: in the tests for flow control. by John Kessenich · 10 years ago
- 05a62bf Implement barrier() control-flow rules: in flow control, non-main, and post-return. by John Kessenich · 10 years ago
- 7169338 Missing test results from last check in. by John Kessenich · 10 years ago
- 58f5a5e Add fma(), tie the 2x16 stuff to the correct versions. by John Kessenich · 10 years ago
- c7776ec GL_ARB_enhanced_layouts, part 4: Numerical side of xfb_*: offset computation, size computation, alias detection, paddings, overflow, implicit strides, gl_Max* checks, etc. by John Kessenich · 11 years ago
- 08d1824 Add array sizing/checking/overlapping semantics for tessellation inputs. by John Kessenich · 11 years ago
- f3e2a89 Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...). by John Kessenich · 11 years ago
- 116c30b Tessellation: implement 'patch' semantics. by John Kessenich · 11 years ago
- 623833f Tessellation partial implementation (not ready for use yet), including: by John Kessenich · 11 years ago
- c027579 Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions. by John Kessenich · 11 years ago