1. cc16fa0 Tests: Move to just linefeed to simply cross-platform test changes. by John Kessenich · 9 years ago
  2. 1be8063 Require l-value patch-out indexing to be gl_InvocationID. by John Kessenich · 9 years ago
  3. b5c046e Front-end: Fix missing tessellation shader built-in qualifiers. by John Kessenich · 9 years ago
  4. e88217b Add more TOperator: fma/frexp/ldexp, AddCarry/SubBorrow/MulExtended/Bit*/Find*, (un)pack4x8/2x32, ftransform. by John Kessenich · 9 years ago
  5. dff18a2 glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.) by John Kessenich · 9 years ago
  6. 8b37b04 glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals. by John Kessenich · 9 years ago
  7. 548ec2c Include ?: in the tests for flow control. by John Kessenich · 10 years ago
  8. 05a62bf Implement barrier() control-flow rules: in flow control, non-main, and post-return. by John Kessenich · 10 years ago
  9. 98c14e0 Add patch in/out block tests. by John Kessenich · 10 years ago
  10. 58f5a5e Add fma(), tie the 2x16 stuff to the correct versions. by John Kessenich · 10 years ago
  11. ddea678 Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. by John Kessenich · 10 years ago
  12. 263a134 Correct the test results from the last check in. by John Kessenich · 11 years ago
  13. 2bbd2a3 Add missing tests and test results. by John Kessenich · 11 years ago
  14. e8fe7b8 Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run. by John Kessenich · 11 years ago
  15. f3e2a89 Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...). by John Kessenich · 11 years ago
  16. 116c30b Tessellation: implement 'patch' semantics. by John Kessenich · 11 years ago
  17. 623833f Tessellation partial implementation (not ready for use yet), including: by John Kessenich · 11 years ago
  18. 5134b9c Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration. by John Kessenich · 11 years ago
  19. 98c2ef2 Non-functional changes: Typo in error message and in comment, remove unneeded arguments, separate constructor-op mapping from handling constructors. by John Kessenich · 11 years ago
  20. 447fc36 Add message indicating level of completeness for not-yet-complete versions. by John Kessenich · 11 years ago
  21. 337dbc7 Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders. by John Kessenich · 11 years ago
  22. c027579 Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions. by John Kessenich · 11 years ago