1. cc16fa0 Tests: Move to just linefeed to simply cross-platform test changes. by John Kessenich · 9 years ago
  2. c777fc2 Scanning: 1) rationalize end-of-input everywhere, 2) prevent infinite loop at end-of-input, 3) use positive chars. by John Kessenich · 9 years ago
  3. dff18a2 glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.) by John Kessenich · 9 years ago
  4. 968c8f8 glslang: Bug 13724: ES global initializers must be constant. by John Kessenich · 9 years ago
  5. 8b37b04 glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals. by John Kessenich · 9 years ago
  6. cf0206c Restore r26245 and all tests and test results since 4/1: by John Kessenich · 11 years ago
  7. b4ef9e0 Track which extensions were enabled or required, in the intermediate representation, for reflection of the consumer. by John Kessenich · 11 years ago
  8. 7054075 Tests: add a few more test cases. by John Kessenich · 11 years ago
  9. fcb4ed0 Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included by John Kessenich · 11 years ago
  10. bd95819 1) Allow '\' before a non-newline as a token in the preprocessor, and 2) localize line-continuation to just the pp scanner. by John Kessenich · 11 years ago
  11. 64bcb10 Made '\' at end of C++ comments be a warning. It is line continuation for some versions, but not others. by John Kessenich · 11 years ago
  12. 5134b9c Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration. by John Kessenich · 11 years ago
  13. 029d746 Fix line-continuation bug. by John Kessenich · 11 years ago
  14. 337dbc7 Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders. by John Kessenich · 11 years ago
  15. 4586dbd Track expected test results and add more README information. by John Kessenich · 11 years ago