- cc16fa0 Tests: Move to just linefeed to simply cross-platform test changes. by John Kessenich · 9 years ago
- 6626cad glslang front-end: Don't emit blank lines for empty info logs. From Andrew Woloszyn <awoloszyn@google.com>. by John Kessenich · 9 years ago
- 2f21fcc glslang testing: Remove dependence on testfiles from LunarGLASS. by John Kessenich · 9 years ago
- dff18a2 glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.) by John Kessenich · 9 years ago
- 8b37b04 glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals. by John Kessenich · 9 years ago
- cf0206c Restore r26245 and all tests and test results since 4/1: by John Kessenich · 10 years ago
- b4ef9e0 Track which extensions were enabled or required, in the intermediate representation, for reflection of the consumer. by John Kessenich · 10 years ago
- 7cbfdf4 Minor infrastructure changes, to simplify an upcoming check in: by John Kessenich · 11 years ago
- 5134b9c Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration. by John Kessenich · 11 years ago
- ab41fe5 Add redeclarations of built-in blocks. by John Kessenich · 11 years ago
- 447fc36 Add message indicating level of completeness for not-yet-complete versions. by John Kessenich · 11 years ago
- f2ee3dd Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers. by John Kessenich · 11 years ago
- 337dbc7 Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders. by John Kessenich · 11 years ago
- 4586dbd Track expected test results and add more README information. by John Kessenich · 11 years ago