1. cd1f169 Enable HLSL legalization by GregF · 7 years ago
  2. a25530c Non-functional: Make usage for entry points more consistent. by John Kessenich · 7 years ago
  3. 0dd1285 Add --stdin by Sven-Hendrik Haase · 7 years ago
  4. 2a27116 SPV reflection: Add OpModuleProcessed for compile options. by John Kessenich · 7 years ago
  5. 5201719 Fix crash with --resource-set-binding [n] (common set form, not per-register form) by LoopDawg · 7 years ago
  6. b97b25e Fix StandAlone.cpp compilation warnings by LoopDawg · 7 years ago
  7. 6353d55 Command-line: Add support for setting language's environment. by John Kessenich · 7 years ago
  8. c178f0a Infrastructure: Non-functional: rationalize some command-line processing. by John Kessenich · 7 years ago
  9. 4be4aeb Infrastructure: Non-functional: Move to rich description of environment. by John Kessenich · 7 years ago
  10. a931366 Standalone: Implement -D and -U for preprocessor macros. by John Kessenich · 7 years ago
  11. 04acb1b Standalone: Rationalize ShaderCompUnit and file data. by John Kessenich · 7 years ago
  12. 6263fb1 Infrastructure: Rationalize command-line options. by John Kessenich · 7 years ago
  13. 971a0a8 Infrastructure: add include search paths (-I, etc.). by John Kessenich · 7 years ago
  14. 3494b4d HLSL: Add an Includer to handle #include. by John Kessenich · 7 years ago
  15. 121853f SPV: Add OpSource shader source code and file name. by John Kessenich · 7 years ago
  16. 71facdf SPV: Give error on not assigning locations to I/O. by John Kessenich · 7 years ago
  17. d9b08d5 Merge pull request #880 from aras-p/master by John Kessenich · 7 years ago
  18. 8e204b2 [lumped builds] Only define _CRT_SECURE_NO_WARNINGS if it’s not defined yet. by Aras Pranckevicius · 7 years ago
  19. 36dc829 HLSL: Manually configure descriptor set and binding number for resources by Hyangran Park · 7 years ago
  20. be28355 WIP: HLSL: hlsl register class iomapping by steve-lunarg · 7 years ago
  21. 4f1403e SPV: Fix #807: use --hlsl-offsets to allow hlsl-style offsets in a buffer. by John Kessenich · 7 years ago
  22. a558b26 This refactor the StandAlone and WorkList files in order to use more by Juan Lopez · 7 years ago
  23. e751bca Fix #777: don't parse .suffix if <stage> is provided. by John Kessenich · 7 years ago
  24. 932bb5c Add reflection queries for thread local size and ssbo auto-binding by steve-lunarg · 8 years ago
  25. 8f674e8 Fix issue #676: emit error message on failure to open spv file. by John Kessenich · 8 years ago
  26. 15017db Removed tabs and replaced with spaces. Changed layout for "else if" by Flavio · 8 years ago
  27. aea3c89 Added --vn option to generate a C header file containing a variable assigned to the hex representation of the shader. This is a standard feature on Microsoft's HLSL compiler and it allows developers to include pre-compiled shaders directly into the code. This option enables "Hex output", so it is NOT required to specify -x as well. The output file name is preserved, so no ".h" extension is added. If you want the output file to have ".h" extension then you have to specify it on the output file name. The generated header file uses the "#pragma once" pragma to avoid multiple inclusions. by Flavio · 8 years ago
  28. facde2c PP #include: address PR feedback. by John Kessenich · 8 years ago
  29. 63204c2 External interface change: PP: Full <> and "" semantics for the Includer. by John Kessenich · 8 years ago
  30. 927608b Non-functional: White space after "//", mostly for copyrights. by John Kessenich · 8 years ago
  31. ecba76f Non-Functional: Whitespace, comments, replace accidentally deleted comment. by John Kessenich · 8 years ago
  32. 20f01e7 Fix last commit; EOptionKeepUncalled incorrect enum bug. by John Kessenich · 8 years ago
  33. 906cc21 Linker: Eliminate uncalled functions, because they can be ill-defined. by John Kessenich · 8 years ago
  34. f1e0c87 allow renaming of shader entry point when creating SPIR-V by steve-lunarg · 8 years ago
  35. 9088be4 Add UAV (image) binding offset and HLSL register support by steve-lunarg · 8 years ago
  36. 1fabc0f Merge pull request #548 from baldurk/vs2010-compile-fixes by John Kessenich · 8 years ago
  37. cce8d48 HLSL: phase 3c: add option to use Unknown storage format by steve-lunarg · 8 years ago
  38. 31d5d48 Change constructor to use ()s instead of {}s by baldurk · 8 years ago
  39. 9ae3474 Check for out-of-range bindings during IO mapping. by steve-lunarg · 8 years ago
  40. bc9b765 Restrict uniform array flattening to sampler and texture arrays. by steve-lunarg · 8 years ago
  41. e0b9deb Flatten uniform arrays by steve-lunarg · 8 years ago
  42. 7f7c2ed HLSL: Add location offsets per resource type by steve-lunarg · 8 years ago
  43. 219b025 Non-functional: Fix commit 98f164ec488f85af5a44b701477a34e810f2deb1. by John Kessenich · 8 years ago
  44. afe6e9c HLSL and standalone, modifying Standalone to send filename as string source, and HLSL backend will use this to print a better error mesage when things fail by dankbaker · 8 years ago
  45. 28660bb Merge pull request #450 from dankbaker/standalone_change by John Kessenich · 8 years ago
  46. 5afdd78 Standalong: Changing -T to -S since it's a stage now instead of a target by Dan Baker · 8 years ago
  47. 895275e Standalone: Changing some comments and user strings by Dan Baker · 8 years ago
  48. c6ede89 Changing target to stage by Dan Baker · 8 years ago
  49. 45d49bc Allowing explicit specification of shader compiltion type via -T option, rather then looking at file extension. For HLSL files, this is nice because .hlsl extension is natively udnerstood by visual studio, likely to be used with the -e option. by dankbaker · 8 years ago
  50. 66ec80e Build: C++ headers: Replace PR #366 with a more directed version. by John Kessenich · 8 years ago
  51. b84313d Versions: Update version output. by John Kessenich · 8 years ago
  52. a86836e Front-end: Fix known crashes by early exit on error (issue #29, issue #34, issue #35). by John Kessenich · 8 years ago
  53. c45ddda Merge pull request #314 from mre4ce/master by John Kessenich · 8 years ago
  54. 91e4aa5 SPV: Further refine OpenGL vs. Vulkan differences for SPIR-V. by John Kessenich · 8 years ago
  55. 1fd0175 turn -x into an option next to -o by Johannes van Waveren · 8 years ago
  56. ecb0f3b Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file. by Johannes van Waveren · 8 years ago
  57. 1b14172 Test compiling shaders with given resource limits using GTest. by Lei Zhang · 8 years ago
  58. 8a9b1ee Rename DefaultResourceLimits.* to ResourceLimits.*. by Lei Zhang · 8 years ago
  59. 17535f7 Create a new logger class for all messages w.r.t. SPIR-V build. by Lei Zhang · 8 years ago
  60. 09caf12 Avoid printing to stdout directly in library functions. by Lei Zhang · 8 years ago
  61. 1c7e707 Merge branch 'master' into hlsl-frontend by John Kessenich · 8 years ago
  62. f0bcb0a Comment: fix comment from gtest check in. by John Kessenich · 8 years ago
  63. 414eb60 Link in Google Test framework. by Lei Zhang · 9 years ago
  64. a132af5 Updated the includer interface to allow relative includes. by Andrew Woloszyn · 9 years ago
  65. 66e2faf Support multiple source languages, adding HLSL as an option. by John Kessenich · 8 years ago
  66. 4d65ee3 Generalize "main" to a settable entry point name. by John Kessenich · 8 years ago
  67. 52d0859 Merge pull request #175 from rdb/master by John Kessenich · 9 years ago
  68. 52e61ac SPV: Ensure Parameterize is called during Disassemble by Jack Andersen · 9 years ago
  69. 32084e8 Fix compilation issues with MSVC 2010 by rdb · 9 years ago
  70. 5996961 Merge pull request #134 from AWoloszyn/glslangvalidator-memory by John Kessenich · 9 years ago
  71. b891c2b Freed up some memory when no longer needed in glslangValidator. by Andrew Woloszyn · 9 years ago
  72. c57b2a9 Memory/Perf: For link-mode, isolate file I/O so API can be looped over. by John Kessenich · 9 years ago
  73. b07e6be Display the filename if we have output, even if validating a single file. by Kenneth Perry · 9 years ago
  74. 5f6892e Use generic osinclude.h by Pyry Haulos · 9 years ago
  75. 876a0e3 Add an osinclude.h below each OS directory, redirects by platform macro by baldurk · 9 years ago
  76. 55e7d11 SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2. by John Kessenich · 9 years ago
  77. 5e4b124 Move to revision 31 of SPIR-V. by John Kessenich · 9 years ago
  78. d618070 Merge pull request #46 from google/include-directive by John Kessenich · 9 years ago
  79. 61d7d7a Revisioning: Include GLSL.std.450 version. Also, the revision.h script now includes redirection to revision.h. by John Kessenich · 9 years ago
  80. 0da9eaa Version reporting: Restart active use of revision.h, now based on a git tag. by John Kessenich · 9 years ago
  81. 7be4b82 Add #include processing to glslang (though turned off by default). by Dejan Mircevski · 9 years ago
  82. aae1ad8 Added error output to the preprocessor. by Andrew Woloszyn · 9 years ago
  83. 68d78fd Updated command-line options, adding -o for saving binaries, -G for OpenGL SPIR-V validation, -v etc. by John Kessenich · 9 years ago
  84. b329715 Fix clang static analyzer issues, as reported by floooh. by John Kessenich · 9 years ago
  85. 6626cad glslang front-end: Don't emit blank lines for empty info logs. From Andrew Woloszyn <awoloszyn@google.com>. by John Kessenich · 9 years ago
  86. c555ddd glslang preprocessing: Add -E option to print out preprocessed GLSL, and do the work needed to generate a preprocessed stream. From Andrew Woloszyn <awoloszyn@google.com>. by John Kessenich · 9 years ago
  87. fae38ee glslang portability: Fixed a slew of OSX compilation warnings (but not all). by John Kessenich · 9 years ago
  88. ca3457f glslang: Fix a few more warnings, and see it using nullptr causes anyone problems (testing c++11 portability). by John Kessenich · 9 years ago
  89. 93dfbe1 glslang: Fix over 100 warnings from MSVC warning level 4. by John Kessenich · 9 years ago
  90. 2aa7f3a SPV compression: Remove file/path manipulation stuff, setting up for that to be a separate tool. Added copyright messages as well. by John Kessenich · 9 years ago
  91. ccc7acc SPIR-V compression: restore a line of code deleted by the previous submission. by John Kessenich · 9 years ago
  92. 4217d2e SPIR-V compression: Add stripping and remapping tools for compressibility of generated SPIR-V. by John Kessenich · 9 years ago
  93. acba772 glslang: Add SPIR-V human readable form. (Use -H.) by John Kessenich · 10 years ago
  94. 0df0cde glslangValidator: Add straightforward SPIR-V support (non-optimizing, ~3.x functionality). by John Kessenich · 10 years ago
  95. 3ce4e59 Increase portability. (Submission from Nikita Kindt, as were some recent related submissions.) by John Kessenich · 10 years ago
  96. 167b6d1 Remove dead call. by John Kessenich · 10 years ago
  97. fccfb5a Remove unneeded skeletal work. by John Kessenich · 10 years ago
  98. cf74ae1 Have memory counters normally turned off, to avoid cross-windows-platform linking problems. by John Kessenich · 10 years ago
  99. 01fd50e Add option for printing documentation (empty). by John Kessenich · 10 years ago
  100. d78e351 Minor change in command-line options. by John Kessenich · 10 years ago