1. 9c9c4e9 GLSL/SPV: Fix #1196: Require resources to have layout(binding=X). by John Kessenich · 7 years ago
  2. 2edde66 SPV: Don't support noise*() when generating SPV. by John Kessenich · 7 years ago
  3. 67eb497 SPV/OpenGL: Require locations on non-opaque uniform variables. by John Kessenich · 7 years ago
  4. 91e4aa5 SPV: Further refine OpenGL vs. Vulkan differences for SPIR-V. by John Kessenich · 8 years ago