1. f5dd2f5 Expand implicit argument conversions to also include handling built-in function calls. by John Kessenich · 10 years ago
  2. 782aa83 Correct which versions can support the extensions GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack. They'd only gone back to 150, rather than 130/140. by John Kessenich · 11 years ago
  3. e8fe7b8 Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run. by John Kessenich · 11 years ago
  4. afda241 Check for structures out from vertex or into fragment for ES 100 or desktop pre-150. by John Kessenich · 11 years ago
  5. e7c59c1 Add all built-in variables for all versions/profiles/stages of GLSL. Also, made more readable; declarations are cut and paste from the specs, with quotes around them. This does not include built-in constants yet (other than MaxClipDistances), just the non-constants. by John Kessenich · 11 years ago
  6. b51f62c Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc. by John Kessenich · 11 years ago
  7. 564842b Properly declare versions for precision qualifiers, in/out/attribute/varying. by John Kessenich · 12 years ago