- c7776ec GL_ARB_enhanced_layouts, part 4: Numerical side of xfb_*: offset computation, size computation, alias detection, paddings, overflow, implicit strides, gl_Max* checks, etc. by John Kessenich · 11 years ago
- 08d1824 Add array sizing/checking/overlapping semantics for tessellation inputs. by John Kessenich · 11 years ago
- f3e2a89 Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...). by John Kessenich · 11 years ago
- 116c30b Tessellation: implement 'patch' semantics. by John Kessenich · 11 years ago
- 623833f Tessellation partial implementation (not ready for use yet), including: by John Kessenich · 11 years ago
- c027579 Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions. by John Kessenich · 11 years ago