- a931366 Standalone: Implement -D and -U for preprocessor macros. by John Kessenich · 7 years ago
- 04acb1b Standalone: Rationalize ShaderCompUnit and file data. by John Kessenich · 7 years ago
- 6263fb1 Infrastructure: Rationalize command-line options. by John Kessenich · 7 years ago
- 971a0a8 Infrastructure: add include search paths (-I, etc.). by John Kessenich · 7 years ago
- 3494b4d HLSL: Add an Includer to handle #include. by John Kessenich · 7 years ago
- 121853f SPV: Add OpSource shader source code and file name. by John Kessenich · 7 years ago
- 71facdf SPV: Give error on not assigning locations to I/O. by John Kessenich · 7 years ago
- d9b08d5 Merge pull request #880 from aras-p/master by John Kessenich · 7 years ago
- 8e204b2 [lumped builds] Only define _CRT_SECURE_NO_WARNINGS if it’s not defined yet. by Aras Pranckevicius · 7 years ago
- 36dc829 HLSL: Manually configure descriptor set and binding number for resources by Hyangran Park · 8 years ago
- 22afc38 Modernise CMake #2 by David Seifert · 8 years ago
- cfc69d9 Revert "Modernise CMake" by John Kessenich · 8 years ago
- 5a5699b Modernise CMake by David Seifert · 8 years ago
- be28355 WIP: HLSL: hlsl register class iomapping by steve-lunarg · 8 years ago
- 4f1403e SPV: Fix #807: use --hlsl-offsets to allow hlsl-style offsets in a buffer. by John Kessenich · 8 years ago
- a558b26 This refactor the StandAlone and WorkList files in order to use more by Juan Lopez · 8 years ago
- e751bca Fix #777: don't parse .suffix if <stage> is provided. by John Kessenich · 8 years ago
- 932bb5c Add reflection queries for thread local size and ssbo auto-binding by steve-lunarg · 8 years ago
- 8f674e8 Fix issue #676: emit error message on failure to open spv file. by John Kessenich · 8 years ago
- 15017db Removed tabs and replaced with spaces. Changed layout for "else if" by Flavio · 8 years ago
- aea3c89 Added --vn option to generate a C header file containing a variable assigned to the hex representation of the shader. This is a standard feature on Microsoft's HLSL compiler and it allows developers to include pre-compiled shaders directly into the code. This option enables "Hex output", so it is NOT required to specify -x as well. The output file name is preserved, so no ".h" extension is added. If you want the output file to have ".h" extension then you have to specify it on the output file name. The generated header file uses the "#pragma once" pragma to avoid multiple inclusions. by Flavio · 8 years ago
- 6077a19 CMake: add target_link_libraries internally by Michael Maltese · 8 years ago
- dc1a819 Infrastructure: Support standard build with ENABLE_HLSL set to off. by John Kessenich · 8 years ago
- ce80197 Merge pull request #663 from KhronosGroup/full-include-semantics by John Kessenich · 8 years ago
- ff21a25 Change disabled-by-default DISABLE_HLSL option to enabled-by-default ENABLE_HLSL. by Alex Szpakowski · 8 years ago
- 84eabf7 Add a CMake option to disable compilation of HLSL input support. by Alex Szpakowski · 8 years ago
- facde2c PP #include: address PR feedback. by John Kessenich · 8 years ago
- 63204c2 External interface change: PP: Full <> and "" semantics for the Includer. by John Kessenich · 8 years ago
- 927608b Non-functional: White space after "//", mostly for copyrights. by John Kessenich · 8 years ago
- ecba76f Non-Functional: Whitespace, comments, replace accidentally deleted comment. by John Kessenich · 8 years ago
- 20f01e7 Fix last commit; EOptionKeepUncalled incorrect enum bug. by John Kessenich · 8 years ago
- 906cc21 Linker: Eliminate uncalled functions, because they can be ill-defined. by John Kessenich · 8 years ago
- f1e0c87 allow renaming of shader entry point when creating SPIR-V by steve-lunarg · 8 years ago
- 9088be4 Add UAV (image) binding offset and HLSL register support by steve-lunarg · 8 years ago
- e301f67 Use std::atoi instead of std::stoi by David Neto · 8 years ago
- 4e3dd20 WIP: avoid strtok by steve-lunarg · 8 years ago
- 1fabc0f Merge pull request #548 from baldurk/vs2010-compile-fixes by John Kessenich · 8 years ago
- cce8d48 HLSL: phase 3c: add option to use Unknown storage format by steve-lunarg · 8 years ago
- 31d5d48 Change constructor to use ()s instead of {}s by baldurk · 8 years ago
- 9ae3474 Check for out-of-range bindings during IO mapping. by steve-lunarg · 8 years ago
- bc9b765 Restrict uniform array flattening to sampler and texture arrays. by steve-lunarg · 8 years ago
- e0b9deb Flatten uniform arrays by steve-lunarg · 8 years ago
- 7f7c2ed HLSL: Add location offsets per resource type by steve-lunarg · 8 years ago
- 424cf80 Disable C4996 (secure CRT) recommendation on Windows for strtok(). by Lei Zhang · 8 years ago
- a845641 WIP: SPV Remapper: add remapper test framework by steve-lunarg · 8 years ago
- 219b025 Non-functional: Fix commit 98f164ec488f85af5a44b701477a34e810f2deb1. by John Kessenich · 8 years ago
- afe6e9c HLSL and standalone, modifying Standalone to send filename as string source, and HLSL backend will use this to print a better error mesage when things fail by dankbaker · 8 years ago
- 28660bb Merge pull request #450 from dankbaker/standalone_change by John Kessenich · 8 years ago
- 5afdd78 Standalong: Changing -T to -S since it's a stage now instead of a target by Dan Baker · 8 years ago
- 895275e Standalone: Changing some comments and user strings by Dan Baker · 8 years ago
- c6ede89 Changing target to stage by Dan Baker · 8 years ago
- 45d49bc Allowing explicit specification of shader compiltion type via -T option, rather then looking at file extension. For HLSL files, this is nice because .hlsl extension is natively udnerstood by visual studio, likely to be used with the -e option. by dankbaker · 8 years ago
- 66ec80e Build: C++ headers: Replace PR #366 with a more directed version. by John Kessenich · 8 years ago
- b84313d Versions: Update version output. by John Kessenich · 8 years ago
- a86836e Front-end: Fix known crashes by early exit on error (issue #29, issue #34, issue #35). by John Kessenich · 8 years ago
- 7f349c7 Build: Remove causes of pedantic warnings. Addresses issue #352 and PR #242. by John Kessenich · 8 years ago
- c45ddda Merge pull request #314 from mre4ce/master by John Kessenich · 8 years ago
- 91e4aa5 SPV: Further refine OpenGL vs. Vulkan differences for SPIR-V. by John Kessenich · 8 years ago
- b37dc0e For MinGW, statically link exes against basic runtimes by David Neto · 8 years ago
- 1fd0175 turn -x into an option next to -o by Johannes van Waveren · 8 years ago
- ecb0f3b Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file. by Johannes van Waveren · 8 years ago
- 2ed1d9b atoi comes from stddef.h or cstddef by David Neto · 8 years ago
- 1b14172 Test compiling shaders with given resource limits using GTest. by Lei Zhang · 8 years ago
- 8a9b1ee Rename DefaultResourceLimits.* to ResourceLimits.*. by Lei Zhang · 8 years ago
- e2d06db Merge pull request #268 from AWoloszyn/update-cmake by John Kessenich · 8 years ago
- db0eaf9 Updated cmake to better organize folders and options. by Andrew Woloszyn · 8 years ago
- 17535f7 Create a new logger class for all messages w.r.t. SPIR-V build. by Lei Zhang · 8 years ago
- 09caf12 Avoid printing to stdout directly in library functions. by Lei Zhang · 9 years ago
- 3f46053 Remove duplicated cmake_minimum_required() calls. by Lei Zhang · 8 years ago
- 1c7e707 Merge branch 'master' into hlsl-frontend by John Kessenich · 9 years ago
- f0bcb0a Comment: fix comment from gtest check in. by John Kessenich · 9 years ago
- 414eb60 Link in Google Test framework. by Lei Zhang · 9 years ago
- a132af5 Updated the includer interface to allow relative includes. by Andrew Woloszyn · 9 years ago
- e01a9bc HLSL: Plumb in HLSL parse context and keywords, and most basic HLSL parser and test. by John Kessenich · 9 years ago
- 66e2faf Support multiple source languages, adding HLSL as an option. by John Kessenich · 9 years ago
- 4d65ee3 Generalize "main" to a settable entry point name. by John Kessenich · 9 years ago
- 52d0859 Merge pull request #175 from rdb/master by John Kessenich · 9 years ago
- 52e61ac SPV: Ensure Parameterize is called during Disassemble by Jack Andersen · 9 years ago
- 32084e8 Fix compilation issues with MSVC 2010 by rdb · 9 years ago
- 5996961 Merge pull request #134 from AWoloszyn/glslangvalidator-memory by John Kessenich · 9 years ago
- b891c2b Freed up some memory when no longer needed in glslangValidator. by Andrew Woloszyn · 9 years ago
- c57b2a9 Memory/Perf: For link-mode, isolate file I/O so API can be looped over. by John Kessenich · 9 years ago
- b07e6be Display the filename if we have output, even if validating a single file. by Kenneth Perry · 9 years ago
- 5f6892e Use generic osinclude.h by Pyry Haulos · 9 years ago
- 5100d56 Remove legacy build system by baldurk · 9 years ago
- 876a0e3 Add an osinclude.h below each OS directory, redirects by platform macro by baldurk · 9 years ago
- 08dee03 Remove include_directories from CMakeLists, to enforce relative includes by baldurk · 9 years ago
- 55e7d11 SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2. by John Kessenich · 9 years ago
- 8b64fa5 Fixes for compiling glslang on Android. by Andrew Woloszyn · 9 years ago
- 5e4b124 Move to revision 31 of SPIR-V. by John Kessenich · 9 years ago
- d618070 Merge pull request #46 from google/include-directive by John Kessenich · 9 years ago
- 61d7d7a Revisioning: Include GLSL.std.450 version. Also, the revision.h script now includes redirection to revision.h. by John Kessenich · 9 years ago
- 0da9eaa Version reporting: Restart active use of revision.h, now based on a git tag. by John Kessenich · 9 years ago
- 7be4b82 Add #include processing to glslang (though turned off by default). by Dejan Mircevski · 9 years ago
- e837f99 Removed the single usage of exceptions in all of glslang. by Andrew Woloszyn · 9 years ago
- aae1ad8 Added error output to the preprocessor. by Andrew Woloszyn · 9 years ago
- 68d78fd Updated command-line options, adding -o for saving binaries, -G for OpenGL SPIR-V validation, -v etc. by John Kessenich · 9 years ago
- b329715 Fix clang static analyzer issues, as reported by floooh. by John Kessenich · 9 years ago
- 140f3df Final round for line endings. by John Kessenich · 9 years ago
- 6626cad glslang front-end: Don't emit blank lines for empty info logs. From Andrew Woloszyn <awoloszyn@google.com>. by John Kessenich · 9 years ago