| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Geometry shader tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fGeometryShaderTests.hpp" |
| |
| #include "gluRenderContext.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "gluObjectWrapper.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluContextInfo.hpp" |
| #include "gluCallLogWrapper.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "glsStateQueryUtil.hpp" |
| |
| #include "gluStrUtil.hpp" |
| #include "deStringUtil.hpp" |
| #include "deUniquePtr.hpp" |
| #include "deMemory.h" |
| |
| #include "sglrContext.hpp" |
| #include "sglrReferenceContext.hpp" |
| #include "sglrGLContext.hpp" |
| #include "sglrReferenceUtils.hpp" |
| |
| #include "glwDefs.hpp" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| #include <algorithm> |
| |
| using namespace glw; |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace |
| { |
| |
| using namespace gls::StateQueryUtil; |
| |
| const int TEST_CANVAS_SIZE = 256; |
| |
| static const char* const s_commonShaderSourceVertex = "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_color;\n" |
| "out highp vec4 v_geom_FragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " gl_PointSize = 1.0;\n" |
| " v_geom_FragColor = a_color;\n" |
| "}\n"; |
| static const char* const s_commonShaderSourceFragment = "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "in mediump vec4 v_frag_FragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = v_frag_FragColor;\n" |
| "}\n"; |
| static const char* const s_expandShaderSourceGeometryBody = "in highp vec4 v_geom_FragColor[];\n" |
| "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " const highp vec4 offset0 = vec4(-0.07, -0.01, 0.0, 0.0);\n" |
| " const highp vec4 offset1 = vec4( 0.03, -0.03, 0.0, 0.0);\n" |
| " const highp vec4 offset2 = vec4(-0.01, 0.08, 0.0, 0.0);\n" |
| " highp vec4 yoffset = float(gl_PrimitiveIDIn) * vec4(0.02, 0.1, 0.0, 0.0);\n" |
| "\n" |
| " for (highp int ndx = 0; ndx < gl_in.length(); ndx++)\n" |
| " {\n" |
| " gl_Position = gl_in[ndx].gl_Position + offset0 + yoffset;\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[ndx];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[ndx].gl_Position + offset1 + yoffset;\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[ndx];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[ndx].gl_Position + offset2 + yoffset;\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[ndx];\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| " }\n" |
| "}\n"; |
| |
| static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType) |
| { |
| const bool isES32 = glu::contextSupports(contextType, glu::ApiType::es(3, 2)); |
| std::map<std::string, std::string> args; |
| args["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType)); |
| args["GLSL_EXT_GEOMETRY_SHADER"] = isES32 ? "" : "#extension GL_EXT_geometry_shader : require\n"; |
| args["GLSL_OES_TEXTURE_STORAGE_MULTISAMPLE"]= isES32 ? "" : "#extension GL_OES_texture_storage_multisample_2d_array : require\n"; |
| |
| return tcu::StringTemplate(shaderSource).specialize(args); |
| } |
| |
| std::string inputTypeToGLString (rr::GeometryShaderInputType inputType) |
| { |
| switch (inputType) |
| { |
| case rr::GEOMETRYSHADERINPUTTYPE_POINTS: return "points"; |
| case rr::GEOMETRYSHADERINPUTTYPE_LINES: return "lines"; |
| case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY: return "lines_adjacency"; |
| case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES: return "triangles"; |
| case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY: return "triangles_adjacency"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return "error"; |
| } |
| } |
| |
| std::string outputTypeToGLString (rr::GeometryShaderOutputType outputType) |
| { |
| switch (outputType) |
| { |
| case rr::GEOMETRYSHADEROUTPUTTYPE_POINTS: return "points"; |
| case rr::GEOMETRYSHADEROUTPUTTYPE_LINE_STRIP: return "line_strip"; |
| case rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP: return "triangle_strip"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return "error"; |
| } |
| } |
| |
| std::string primitiveTypeToString (GLenum primitive) |
| { |
| switch (primitive) |
| { |
| case GL_POINTS: return "points"; |
| case GL_LINES: return "lines"; |
| case GL_LINE_LOOP: return "line_loop"; |
| case GL_LINE_STRIP: return "line_strip"; |
| case GL_LINES_ADJACENCY: return "lines_adjacency"; |
| case GL_LINE_STRIP_ADJACENCY: return "line_strip_adjacency"; |
| case GL_TRIANGLES: return "triangles"; |
| case GL_TRIANGLE_STRIP: return "triangle_strip"; |
| case GL_TRIANGLE_FAN: return "triangle_fan"; |
| case GL_TRIANGLES_ADJACENCY: return "triangles_adjacency"; |
| case GL_TRIANGLE_STRIP_ADJACENCY: return "triangle_strip_adjacency"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return "error"; |
| } |
| } |
| |
| struct OutputCountPatternSpec |
| { |
| OutputCountPatternSpec (int count); |
| OutputCountPatternSpec (int count0, int count1); |
| |
| std::vector<int> pattern; |
| }; |
| |
| OutputCountPatternSpec::OutputCountPatternSpec (int count) |
| { |
| pattern.push_back(count); |
| } |
| |
| OutputCountPatternSpec::OutputCountPatternSpec (int count0, int count1) |
| { |
| pattern.push_back(count0); |
| pattern.push_back(count1); |
| } |
| |
| class VertexExpanderShader : public sglr::ShaderProgram |
| { |
| public: |
| VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| private: |
| size_t calcOutputVertices (rr::GeometryShaderInputType inputType) const; |
| std::string genGeometrySource (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const; |
| }; |
| |
| VertexExpanderShader::VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) |
| : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(inputType, outputType, calcOutputVertices(inputType)) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, inputType, outputType).c_str())) |
| { |
| } |
| |
| void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(invocationID); |
| |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx) |
| { |
| const tcu::Vec4 offsets[] = |
| { |
| tcu::Vec4(-0.07f, -0.01f, 0.0f, 0.0f), |
| tcu::Vec4( 0.03f, -0.03f, 0.0f, 0.0f), |
| tcu::Vec4(-0.01f, 0.08f, 0.0f, 0.0f) |
| }; |
| const tcu::Vec4 yoffset = float(packets[ndx].primitiveIDIn) * tcu::Vec4(0.02f, 0.1f, 0, 0); |
| |
| // Create new primitive at every input vertice |
| const rr::VertexPacket* vertex = packets[ndx].vertices[verticeNdx]; |
| |
| output.EmitVertex(vertex->position + offsets[0] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| output.EmitVertex(vertex->position + offsets[1] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| output.EmitVertex(vertex->position + offsets[2] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| output.EndPrimitive(); |
| } |
| } |
| |
| size_t VertexExpanderShader::calcOutputVertices (rr::GeometryShaderInputType inputType) const |
| { |
| switch (inputType) |
| { |
| case rr::GEOMETRYSHADERINPUTTYPE_POINTS: return 1 * 3; |
| case rr::GEOMETRYSHADERINPUTTYPE_LINES: return 2 * 3; |
| case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY: return 4 * 3; |
| case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES: return 3 * 3; |
| case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY: return 6 * 3; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0; |
| } |
| } |
| |
| std::string VertexExpanderShader::genGeometrySource (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const |
| { |
| std::ostringstream str; |
| |
| str << "${GLSL_VERSION_DECL}\n"; |
| str << "${GLSL_EXT_GEOMETRY_SHADER}"; |
| str << "layout(" << inputTypeToGLString(inputType) << ") in;\n"; |
| str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << calcOutputVertices(inputType) << ") out;"; |
| str << "\n"; |
| str << s_expandShaderSourceGeometryBody; |
| |
| return specializeShader(str.str(), contextType); |
| } |
| |
| class VertexEmitterShader : public sglr::ShaderProgram |
| { |
| public: |
| VertexEmitterShader (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| private: |
| std::string genGeometrySource (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const; |
| |
| int m_emitCountA; |
| int m_endCountA; |
| int m_emitCountB; |
| int m_endCountB; |
| }; |
| |
| VertexEmitterShader::VertexEmitterShader (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) |
| : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, outputType, emitCountA + emitCountB) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, emitCountA, endCountA, emitCountB, endCountB, outputType).c_str())) |
| , m_emitCountA (emitCountA) |
| , m_endCountA (endCountA) |
| , m_emitCountB (emitCountB) |
| , m_endCountB (endCountB) |
| { |
| } |
| |
| void VertexEmitterShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void VertexEmitterShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| DE_UNREF(invocationID); |
| |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| const tcu::Vec4 positions[] = |
| { |
| tcu::Vec4(-0.5f, 0.5f, 0.0f, 0.0f), |
| tcu::Vec4( 0.0f, 0.1f, 0.0f, 0.0f), |
| tcu::Vec4( 0.5f, 0.5f, 0.0f, 0.0f), |
| tcu::Vec4( 0.7f, -0.2f, 0.0f, 0.0f), |
| tcu::Vec4( 0.2f, 0.2f, 0.0f, 0.0f), |
| tcu::Vec4( 0.4f, -0.3f, 0.0f, 0.0f), |
| }; |
| |
| // Create new primitive at this point |
| const rr::VertexPacket* vertex = packets[ndx].vertices[0]; |
| |
| for (int i = 0; i < m_emitCountA; ++i) |
| output.EmitVertex(vertex->position + positions[i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| |
| for (int i = 0; i < m_endCountA; ++i) |
| output.EndPrimitive(); |
| |
| for (int i = 0; i < m_emitCountB; ++i) |
| output.EmitVertex(vertex->position + positions[m_emitCountA + i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn); |
| |
| for (int i = 0; i < m_endCountB; ++i) |
| output.EndPrimitive(); |
| } |
| } |
| |
| std::string VertexEmitterShader::genGeometrySource (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const |
| { |
| std::ostringstream str; |
| |
| str << "${GLSL_VERSION_DECL}\n"; |
| str << "${GLSL_EXT_GEOMETRY_SHADER}"; |
| str << "layout(points) in;\n"; |
| str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << (emitCountA+emitCountB) << ") out;"; |
| str << "\n"; |
| |
| str << "in highp vec4 v_geom_FragColor[];\n" |
| "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " const highp vec4 position0 = vec4(-0.5, 0.5, 0.0, 0.0);\n" |
| " const highp vec4 position1 = vec4( 0.0, 0.1, 0.0, 0.0);\n" |
| " const highp vec4 position2 = vec4( 0.5, 0.5, 0.0, 0.0);\n" |
| " const highp vec4 position3 = vec4( 0.7, -0.2, 0.0, 0.0);\n" |
| " const highp vec4 position4 = vec4( 0.2, 0.2, 0.0, 0.0);\n" |
| " const highp vec4 position5 = vec4( 0.4, -0.3, 0.0, 0.0);\n" |
| "\n"; |
| |
| for (int i = 0; i < emitCountA; ++i) |
| str << " gl_Position = gl_in[0].gl_Position + position" << i << ";\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[0];\n" |
| " EmitVertex();\n" |
| "\n"; |
| |
| for (int i = 0; i < endCountA; ++i) |
| str << " EndPrimitive();\n"; |
| |
| for (int i = 0; i < emitCountB; ++i) |
| str << " gl_Position = gl_in[0].gl_Position + position" << (emitCountA + i) << ";\n" |
| " gl_PrimitiveID = gl_PrimitiveIDIn;\n" |
| " v_frag_FragColor = v_geom_FragColor[0];\n" |
| " EmitVertex();\n" |
| "\n"; |
| |
| for (int i = 0; i < endCountB; ++i) |
| str << " EndPrimitive();\n"; |
| |
| str << "}\n"; |
| |
| return specializeShader(str.str(), contextType); |
| } |
| |
| class VertexVaryingShader : public sglr::ShaderProgram |
| { |
| public: |
| VertexVaryingShader (const glu::ContextType& contextType, int vertexOut, int geometryOut); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| private: |
| static sglr::pdec::ShaderProgramDeclaration genProgramDeclaration (const glu::ContextType& contextType, int vertexOut, int geometryOut); |
| |
| const int m_vertexOut; |
| const int m_geometryOut; |
| }; |
| |
| VertexVaryingShader::VertexVaryingShader (const glu::ContextType& contextType, int vertexOut, int geometryOut) |
| : sglr::ShaderProgram (genProgramDeclaration(contextType, vertexOut, geometryOut)) |
| , m_vertexOut (vertexOut) |
| , m_geometryOut (geometryOut) |
| { |
| } |
| |
| void VertexVaryingShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| // vertex shader is no-op |
| if (m_vertexOut == -1) |
| return; |
| |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| const tcu::Vec4 color = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| |
| switch (m_vertexOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| packets[ndx]->outputs[0] = color; |
| break; |
| |
| case 2: |
| packets[ndx]->outputs[0] = color * 0.5f; |
| packets[ndx]->outputs[1] = color.swizzle(2,1,0,3) * 0.5f; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| } |
| } |
| |
| void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| switch (m_geometryOut) |
| { |
| case 0: |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); |
| break; |
| |
| case 1: |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| break; |
| |
| case 2: |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx) |
| + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3)); |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| } |
| } |
| |
| void VertexVaryingShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(invocationID); |
| |
| const tcu::Vec4 vertexOffset(-0.2f, -0.2f, 0, 0); |
| |
| if (m_vertexOut == -1) |
| { |
| // vertex is a no-op |
| const tcu::Vec4 inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| rr::GenericVec4 outputs[2]; |
| |
| // output color |
| switch (m_geometryOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| outputs[0] = inputColor; |
| break; |
| |
| case 2: |
| outputs[0] = inputColor * 0.5f; |
| outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| output.EmitVertex(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn); |
| output.EmitVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn); |
| output.EmitVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn); |
| output.EndPrimitive(); |
| } |
| } |
| else |
| { |
| // vertex is not a no-op |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx) |
| { |
| tcu::Vec4 inputColor; |
| rr::GenericVec4 outputs[2]; |
| |
| // input color |
| switch (m_vertexOut) |
| { |
| case 0: |
| inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| break; |
| |
| case 1: |
| inputColor = packets[ndx].vertices[verticeNdx]->outputs[0].get<float>(); |
| break; |
| |
| case 2: |
| inputColor = (packets[ndx].vertices[verticeNdx]->outputs[0].get<float>() * 0.5f) |
| + (packets[ndx].vertices[verticeNdx]->outputs[1].get<float>().swizzle(2, 1, 0, 3) * 0.5f); |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| // output color |
| switch (m_geometryOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| outputs[0] = inputColor; |
| break; |
| |
| case 2: |
| outputs[0] = inputColor * 0.5f; |
| outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| output.EmitVertex(packets[ndx].vertices[verticeNdx]->position + vertexOffset, packets[ndx].vertices[verticeNdx]->pointSize, outputs, packets[ndx].primitiveIDIn); |
| } |
| output.EndPrimitive(); |
| } |
| } |
| } |
| |
| sglr::pdec::ShaderProgramDeclaration VertexVaryingShader::genProgramDeclaration (const glu::ContextType& contextType, int vertexOut, int geometryOut) |
| { |
| sglr::pdec::ShaderProgramDeclaration decl; |
| std::ostringstream vertexSource; |
| std::ostringstream fragmentSource; |
| std::ostringstream geometrySource; |
| |
| decl |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT); |
| |
| for (int i = 0; i < vertexOut; ++i) |
| decl << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT); |
| for (int i = 0; i < geometryOut; ++i) |
| decl << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT); |
| |
| decl |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, 3); |
| |
| // vertexSource |
| |
| vertexSource << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_color;\n"; |
| |
| // no-op case? |
| if (vertexOut == -1) |
| { |
| vertexSource << "void main (void)\n" |
| "{\n" |
| "}\n"; |
| } |
| else |
| { |
| for (int i = 0; i < vertexOut; ++i) |
| vertexSource << "out highp vec4 v_geom_" << i << ";\n"; |
| |
| vertexSource << "void main (void)\n" |
| "{\n" |
| "\tgl_Position = a_position;\n" |
| "\tgl_PointSize = 1.0;\n"; |
| switch (vertexOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| vertexSource << "\tv_geom_0 = a_color;\n"; |
| break; |
| |
| case 2: |
| vertexSource << "\tv_geom_0 = a_color * 0.5;\n"; |
| vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| vertexSource << "}\n"; |
| } |
| |
| // fragmentSource |
| |
| fragmentSource << "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n"; |
| |
| for (int i = 0; i < geometryOut; ++i) |
| fragmentSource << "in mediump vec4 v_frag_" << i << ";\n"; |
| |
| fragmentSource << "void main (void)\n" |
| "{\n"; |
| switch (geometryOut) |
| { |
| case 0: |
| fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"; |
| break; |
| |
| case 1: |
| fragmentSource << "\tfragColor = v_frag_0;\n"; |
| break; |
| |
| case 2: |
| fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| fragmentSource << "}\n"; |
| |
| // geometrySource |
| |
| geometrySource << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(triangles) in;\n" |
| "layout(triangle_strip, max_vertices = 3) out;\n"; |
| |
| for (int i = 0; i < vertexOut; ++i) |
| geometrySource << "in highp vec4 v_geom_" << i << "[];\n"; |
| for (int i = 0; i < geometryOut; ++i) |
| geometrySource << "out highp vec4 v_frag_" << i << ";\n"; |
| |
| geometrySource << "void main (void)\n" |
| "{\n" |
| "\thighp vec4 offset = vec4(-0.2, -0.2, 0.0, 0.0);\n" |
| "\thighp vec4 inputColor;\n\n"; |
| |
| for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx) |
| { |
| if (vertexOut == -1) |
| { |
| // vertex is a no-op |
| geometrySource << "\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| "\tgl_Position = vec4(" << ((vertexNdx==0) ? ("0.0, 0.0") : ((vertexNdx==1) ? ("1.0, 0.0") : ("1.0, 1.0"))) << ", 0.0, 1.0) + offset;\n" |
| "\tgl_PrimitiveID = gl_PrimitiveIDIn;\n"; |
| } |
| else |
| { |
| switch (vertexOut) |
| { |
| case 0: |
| geometrySource << "\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n"; |
| break; |
| |
| case 1: |
| geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "];\n"; |
| break; |
| |
| case 2: |
| geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "] * 0.5 + v_geom_1[" << vertexNdx << "].zyxw * 0.5;\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| geometrySource << "\tgl_Position = gl_in[" << vertexNdx << "].gl_Position + offset;\n" |
| "\tgl_PrimitiveID = gl_PrimitiveIDIn;\n"; |
| } |
| |
| switch (geometryOut) |
| { |
| case 0: |
| break; |
| |
| case 1: |
| geometrySource << "\tv_frag_0 = inputColor;\n"; |
| break; |
| |
| case 2: |
| geometrySource << "\tv_frag_0 = inputColor * 0.5;\n"; |
| geometrySource << "\tv_frag_1 = inputColor.yxzw * 0.5;\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| geometrySource << "\tEmitVertex();\n\n"; |
| } |
| |
| geometrySource << "\tEndPrimitive();\n" |
| "}\n"; |
| |
| decl |
| << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str()) |
| << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str()) |
| << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType).c_str()); |
| return decl; |
| } |
| |
| class OutputCountShader : public sglr::ShaderProgram |
| { |
| public: |
| OutputCountShader (const glu::ContextType& contextType, const OutputCountPatternSpec& spec); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| private: |
| std::string genGeometrySource (const glu::ContextType& contextType, const OutputCountPatternSpec& spec) const; |
| size_t getPatternEmitCount (const OutputCountPatternSpec& spec) const; |
| |
| const int m_patternLength; |
| const int m_patternMaxEmitCount; |
| const OutputCountPatternSpec m_spec; |
| }; |
| |
| OutputCountShader::OutputCountShader (const glu::ContextType& contextType, const OutputCountPatternSpec& spec) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, getPatternEmitCount(spec)) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, spec).c_str())) |
| , m_patternLength ((int)spec.pattern.size()) |
| , m_patternMaxEmitCount ((int)getPatternEmitCount(spec)) |
| , m_spec (spec) |
| { |
| } |
| |
| void OutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void OutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| DE_UNREF(invocationID); |
| |
| const float rowHeight = 2.0f / (float)m_patternLength; |
| const float colWidth = 2.0f / (float)m_patternMaxEmitCount; |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| // Create triangle strip at this point |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| const int emitCount = m_spec.pattern[packets[packetNdx].primitiveIDIn]; |
| |
| for (int ndx = 0; ndx < emitCount / 2; ++ndx) |
| { |
| output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, 0.0, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn); |
| } |
| output.EndPrimitive(); |
| } |
| } |
| |
| std::string OutputCountShader::genGeometrySource (const glu::ContextType& contextType, const OutputCountPatternSpec& spec) const |
| { |
| std::ostringstream str; |
| |
| // draw row with a triangle strip, always make rectangles |
| for (int ndx = 0; ndx < (int)spec.pattern.size(); ++ndx) |
| DE_ASSERT(spec.pattern[ndx] % 2 == 0); |
| |
| str << "${GLSL_VERSION_DECL}\n"; |
| str << "${GLSL_EXT_GEOMETRY_SHADER}"; |
| str << "layout(points) in;\n"; |
| str << "layout(triangle_strip, max_vertices = " << getPatternEmitCount(spec) << ") out;"; |
| str << "\n"; |
| |
| str << "in highp vec4 v_geom_FragColor[];\n" |
| "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " const highp float rowHeight = 2.0 / float(" << spec.pattern.size() << ");\n" |
| " const highp float colWidth = 2.0 / float(" << getPatternEmitCount(spec) << ");\n" |
| "\n"; |
| |
| str << " highp int emitCount = "; |
| for (int ndx = 0; ndx < (int)spec.pattern.size() - 1; ++ndx) |
| str << "(gl_PrimitiveIDIn == " << ndx << ") ? (" << spec.pattern[ndx] << ") : ("; |
| str << spec.pattern[(int)spec.pattern.size() - 1] |
| << ((spec.pattern.size() == 1) ? ("") : (")")) |
| << ";\n"; |
| |
| str << " for (highp int ndx = 0; ndx < emitCount / 2; ndx++)\n" |
| " {\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, 0.0, 0.0, 0.0);\n" |
| " v_frag_FragColor = v_geom_FragColor[0];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, rowHeight, 0.0, 0.0);\n" |
| " v_frag_FragColor = v_geom_FragColor[0];\n" |
| " EmitVertex();\n" |
| " }\n" |
| "}\n"; |
| |
| return specializeShader(str.str(), contextType); |
| } |
| |
| size_t OutputCountShader::getPatternEmitCount (const OutputCountPatternSpec& spec) const |
| { |
| return *std::max_element(spec.pattern.begin(), spec.pattern.end()); |
| } |
| |
| class BuiltinVariableShader : public sglr::ShaderProgram |
| { |
| public: |
| enum VariableTest |
| { |
| TEST_POINT_SIZE = 0, |
| TEST_PRIMITIVE_ID_IN, |
| TEST_PRIMITIVE_ID, |
| |
| TEST_LAST |
| }; |
| |
| BuiltinVariableShader (const glu::ContextType& contextType, VariableTest test); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| static const char* getTestAttributeName (VariableTest test); |
| |
| private: |
| std::string genGeometrySource (const glu::ContextType& contextType, VariableTest test) const; |
| std::string genVertexSource (const glu::ContextType& contextType, VariableTest test) const; |
| std::string genFragmentSource (const glu::ContextType& contextType, VariableTest test) const; |
| |
| const VariableTest m_test; |
| }; |
| |
| BuiltinVariableShader::BuiltinVariableShader (const glu::ContextType& contextType, VariableTest test) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(genVertexSource(contextType, test)) |
| << sglr::pdec::FragmentSource(genFragmentSource(contextType, test)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, |
| ((test == TEST_POINT_SIZE) ? (rr::GEOMETRYSHADEROUTPUTTYPE_POINTS) : (rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP)), |
| ((test == TEST_POINT_SIZE) ? (1) : (3))) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, test).c_str())) |
| , m_test (test) |
| { |
| } |
| |
| void BuiltinVariableShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->pointSize = 1.0f; |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| const tcu::Vec4 red = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 blue = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f); |
| const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 colors[4] = { yellow, red, green, blue }; |
| |
| if (m_test == TEST_POINT_SIZE || m_test == TEST_PRIMITIVE_ID_IN) |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| else if (m_test == TEST_PRIMITIVE_ID) |
| { |
| const tcu::Vec4 color = colors[context.primitiveID % 4]; |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| void BuiltinVariableShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| DE_UNREF(invocationID); |
| |
| const tcu::Vec4 red = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 blue = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f); |
| const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 colors[4] = { red, green, blue, yellow }; |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| |
| if (m_test == TEST_POINT_SIZE) |
| { |
| rr::GenericVec4 fragColor; |
| const float pointSize = vertex->outputs[0].get<float>().x() + 1.0f; |
| |
| fragColor = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn); |
| } |
| else if (m_test == TEST_PRIMITIVE_ID_IN) |
| { |
| rr::GenericVec4 fragColor; |
| fragColor = colors[packets[packetNdx].primitiveIDIn % 4]; |
| |
| output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| } |
| else if (m_test == TEST_PRIMITIVE_ID) |
| { |
| const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; |
| |
| output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); |
| output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); |
| output.EmitVertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| output.EndPrimitive(); |
| } |
| } |
| |
| const char* BuiltinVariableShader::getTestAttributeName (VariableTest test) |
| { |
| switch (test) |
| { |
| case TEST_POINT_SIZE: return "a_pointSize"; |
| case TEST_PRIMITIVE_ID_IN: return ""; |
| case TEST_PRIMITIVE_ID: return "a_primitiveID"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return ""; |
| } |
| } |
| |
| std::string BuiltinVariableShader::genGeometrySource (const glu::ContextType& contextType, VariableTest test) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "#extension GL_EXT_geometry_point_size : require\n"; |
| |
| buf << "layout(points) in;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "layout(points, max_vertices = 1) out;\n"; |
| else |
| buf << "layout(triangle_strip, max_vertices = 3) out;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "in highp vec4 v_geom_pointSize[];\n"; |
| else if (test == TEST_PRIMITIVE_ID) |
| buf << "in highp vec4 v_geom_primitiveID[];\n"; |
| |
| if (test != TEST_PRIMITIVE_ID) |
| buf << "out highp vec4 v_frag_FragColor;\n"; |
| |
| buf << "\n" |
| "void main (void)\n" |
| "{\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| { |
| buf << " gl_Position = gl_in[0].gl_Position;\n" |
| " gl_PointSize = v_geom_pointSize[0].x + 1.0;\n" |
| " v_frag_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| " EmitVertex();\n"; |
| } |
| else if (test == TEST_PRIMITIVE_ID_IN) |
| { |
| buf << " const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| " const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n" |
| " v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n" |
| " v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n" |
| " v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n" |
| " EmitVertex();\n"; |
| } |
| else if (test == TEST_PRIMITIVE_ID) |
| { |
| buf << " gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n" |
| " gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n" |
| " gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n" |
| " EmitVertex();\n" |
| "\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n" |
| " gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n" |
| " EmitVertex();\n" |
| "\n"; |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| buf << "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string BuiltinVariableShader::genVertexSource (const glu::ContextType& contextType, VariableTest test) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "in highp vec4 a_pointSize;\n"; |
| else if (test == TEST_PRIMITIVE_ID) |
| buf << "in highp vec4 a_primitiveID;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << "out highp vec4 v_geom_pointSize;\n"; |
| else if (test == TEST_PRIMITIVE_ID) |
| buf << "out highp vec4 v_geom_primitiveID;\n"; |
| |
| buf << "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " gl_PointSize = 1.0;\n"; |
| |
| if (test == TEST_POINT_SIZE) |
| buf << " v_geom_pointSize = a_pointSize;\n"; |
| else if (test == TEST_PRIMITIVE_ID) |
| buf << " v_geom_primitiveID = a_primitiveID;\n"; |
| |
| buf << "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string BuiltinVariableShader::genFragmentSource (const glu::ContextType& contextType, VariableTest test) const |
| { |
| std::ostringstream buf; |
| |
| if (test == TEST_POINT_SIZE || test == TEST_PRIMITIVE_ID_IN) |
| return specializeShader(s_commonShaderSourceFragment, contextType); |
| else if (test == TEST_PRIMITIVE_ID) |
| { |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " const mediump vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| " const mediump vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| " const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| " const mediump vec4 colors[4] = vec4[4](yellow, red, green, blue);\n" |
| " fragColor = colors[gl_PrimitiveID % 4];\n" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| else |
| { |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| class VaryingOutputCountShader : public sglr::ShaderProgram |
| { |
| public: |
| enum VaryingSource |
| { |
| READ_ATTRIBUTE = 0, |
| READ_UNIFORM, |
| READ_TEXTURE, |
| |
| READ_LAST |
| }; |
| |
| enum |
| { |
| EMIT_COUNT_VERTEX_0 = 6, |
| EMIT_COUNT_VERTEX_1 = 0, |
| EMIT_COUNT_VERTEX_2 = -1, |
| EMIT_COUNT_VERTEX_3 = 10, |
| }; |
| |
| VaryingOutputCountShader (const glu::ContextType& contextType, VaryingSource source, int maxEmitCount, bool instanced); |
| |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| static const char* getAttributeName (VaryingSource test); |
| |
| private: |
| static std::string genGeometrySource (const glu::ContextType& contextType, VaryingSource test, int maxEmitCount, bool instanced); |
| static std::string genVertexSource (const glu::ContextType& contextType, VaryingSource test); |
| |
| const VaryingSource m_test; |
| const sglr::UniformSlot& m_sampler; |
| const sglr::UniformSlot& m_emitCount; |
| const int m_maxEmitCount; |
| const bool m_instanced; |
| }; |
| |
| VaryingOutputCountShader::VaryingOutputCountShader (const glu::ContextType& contextType, VaryingSource source, int maxEmitCount, bool instanced) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::Uniform("u_sampler", glu::TYPE_SAMPLER_2D) |
| << sglr::pdec::Uniform("u_emitCount", glu::TYPE_INT_VEC4) |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute(getAttributeName(source), rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(genVertexSource(contextType, source)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, |
| rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, |
| maxEmitCount, |
| (instanced) ? (4) : (1)) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, source, maxEmitCount, instanced).c_str())) |
| , m_test (source) |
| , m_sampler (getUniformByName("u_sampler")) |
| , m_emitCount (getUniformByName("u_emitCount")) |
| , m_maxEmitCount (maxEmitCount) |
| , m_instanced (instanced) |
| { |
| } |
| |
| void VaryingOutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void VaryingOutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void VaryingOutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| |
| const tcu::Vec4 red = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 blue = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f); |
| const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 colors[4] = { red, green, blue, yellow }; |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| int emitCount = 0; |
| tcu::Vec4 color = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| if (m_test == READ_ATTRIBUTE) |
| { |
| emitCount = (int)vertex->outputs[0].get<float>()[(m_instanced) ? (invocationID) : (0)]; |
| color = tcu::Vec4((emitCount < 10) ? (0.0f) : (1.0f), (emitCount > 10) ? (0.0f) : (1.0f), 1.0f, 1.0f); |
| } |
| else if (m_test == READ_UNIFORM) |
| { |
| const int primitiveNdx = (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x()); |
| |
| DE_ASSERT(primitiveNdx >= 0); |
| DE_ASSERT(primitiveNdx < 4); |
| |
| emitCount = m_emitCount.value.i4[primitiveNdx]; |
| color = colors[primitiveNdx]; |
| } |
| else if (m_test == READ_TEXTURE) |
| { |
| const int primitiveNdx = (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x()); |
| const tcu::Vec2 texCoord = tcu::Vec2(1.0f / 8.0f + (float)primitiveNdx / 4.0f, 0.5f); |
| const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); |
| |
| DE_ASSERT(primitiveNdx >= 0); |
| DE_ASSERT(primitiveNdx < 4); |
| |
| color = colors[primitiveNdx]; |
| emitCount = 0; |
| |
| if (texColor.x() > 0.0f) |
| emitCount += (EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_0); |
| if (texColor.y() > 0.0f) |
| emitCount += (EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_1); |
| if (texColor.z() > 0.0f) |
| emitCount += (EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_2); |
| if (texColor.w() > 0.0f) |
| emitCount += (EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_3); |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| for (int ndx = 0; ndx < (int)emitCount / 2; ++ndx) |
| { |
| const float angle = (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f; |
| const tcu::Vec4 basePosition = (m_instanced) ? |
| (vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.0f, 0.0f) * 0.5f) : |
| (vertex->position); |
| const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f, 0.0f) * 0.15f; |
| const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f; |
| rr::GenericVec4 fragColor; |
| |
| fragColor = color; |
| |
| output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(position1, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn); |
| } |
| |
| output.EndPrimitive(); |
| } |
| } |
| |
| const char* VaryingOutputCountShader::getAttributeName (VaryingSource test) |
| { |
| switch (test) |
| { |
| case READ_ATTRIBUTE: return "a_emitCount"; |
| case READ_UNIFORM: return "a_vertexNdx"; |
| case READ_TEXTURE: return "a_vertexNdx"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return ""; |
| } |
| } |
| |
| std::string VaryingOutputCountShader::genGeometrySource (const glu::ContextType& contextType, VaryingSource test, int maxEmitCount, bool instanced) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(points" << ((instanced) ? (",invocations=4") : ("")) << ") in;\n" |
| "layout(triangle_strip, max_vertices = " << maxEmitCount << ") out;\n"; |
| |
| if (test == READ_ATTRIBUTE) |
| buf << "in highp vec4 v_geom_emitCount[];\n"; |
| else if (test == READ_UNIFORM) |
| buf << "in highp vec4 v_geom_vertexNdx[];\n" |
| "uniform highp ivec4 u_emitCount;\n"; |
| else |
| buf << "in highp vec4 v_geom_vertexNdx[];\n" |
| "uniform highp sampler2D u_sampler;\n"; |
| |
| buf << "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n"; |
| |
| // emit count |
| |
| if (test == READ_ATTRIBUTE) |
| { |
| buf << " highp vec4 attrEmitCounts = v_geom_emitCount[0];\n" |
| " mediump int emitCount = int(attrEmitCounts[" << ((instanced) ? ("gl_InvocationID") : ("0")) << "]);\n"; |
| } |
| else if (test == READ_UNIFORM) |
| { |
| buf << " mediump int primitiveNdx = " << ((instanced) ? ("gl_InvocationID") : ("int(v_geom_vertexNdx[0].x)")) << ";\n" |
| " mediump int emitCount = u_emitCount[primitiveNdx];\n"; |
| } |
| else if (test == READ_TEXTURE) |
| { |
| buf << " highp float primitiveNdx = " << ((instanced) ? ("float(gl_InvocationID)") : ("v_geom_vertexNdx[0].x")) << ";\n" |
| " highp vec2 texCoord = vec2(1.0 / 8.0 + primitiveNdx / 4.0, 0.5);\n" |
| " highp vec4 texColor = texture(u_sampler, texCoord);\n" |
| " mediump int emitCount = 0;\n" |
| " if (texColor.x > 0.0)\n" |
| " emitCount += " << ((EMIT_COUNT_VERTEX_0 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_0)) << ";\n" |
| " if (texColor.y > 0.0)\n" |
| " emitCount += " << ((EMIT_COUNT_VERTEX_1 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_1)) << ";\n" |
| " if (texColor.z > 0.0)\n" |
| " emitCount += " << ((EMIT_COUNT_VERTEX_2 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_2)) << ";\n" |
| " if (texColor.w > 0.0)\n" |
| " emitCount += " << ((EMIT_COUNT_VERTEX_3 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_3)) << ";\n"; |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| // color |
| |
| if (test == READ_ATTRIBUTE) |
| { |
| // We don't want color to be compile time constant |
| buf << " highp vec4 color = vec4((emitCount < 10) ? (0.0) : (1.0), (emitCount > 10) ? (0.0) : (1.0), 1.0, 1.0);\n"; |
| } |
| else if (test == READ_UNIFORM || test == READ_TEXTURE) |
| { |
| buf << "\n" |
| " const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| " const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n" |
| " highp vec4 color = colors[int(primitiveNdx)];\n"; |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| buf << "\n" |
| " highp vec4 basePos = " << ((instanced) ? ("gl_in[0].gl_Position + 0.5 * vec4(cos(float(gl_InvocationID)), sin(float(gl_InvocationID)), 0.0, 0.0)") : ("gl_in[0].gl_Position")) << ";\n" |
| " for (mediump int i = 0; i < emitCount / 2; i++)\n" |
| " {\n" |
| " highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n" |
| " gl_Position = basePos + vec4(cos(angle), sin(angle), 0.0, 0.0) * 0.15;\n" |
| " v_frag_FragColor = color;\n" |
| " EmitVertex();\n" |
| " gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n" |
| " v_frag_FragColor = color;\n" |
| " EmitVertex();\n" |
| " }" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string VaryingOutputCountShader::genVertexSource (const glu::ContextType& contextType, VaryingSource test) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n"; |
| |
| if (test == READ_ATTRIBUTE) |
| { |
| buf << "in highp vec4 a_emitCount;\n"; |
| buf << "out highp vec4 v_geom_emitCount;\n"; |
| } |
| else if (test == READ_UNIFORM || test == READ_TEXTURE) |
| { |
| buf << "in highp vec4 a_vertexNdx;\n"; |
| buf << "out highp vec4 v_geom_vertexNdx;\n"; |
| } |
| |
| buf << "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n"; |
| |
| if (test == READ_ATTRIBUTE) |
| buf << " v_geom_emitCount = a_emitCount;\n"; |
| else if (test == READ_UNIFORM || test == READ_TEXTURE) |
| buf << " v_geom_vertexNdx = a_vertexNdx;\n"; |
| |
| buf << "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| class InvocationCountShader : public sglr::ShaderProgram |
| { |
| public: |
| enum OutputCase |
| { |
| CASE_FIXED_OUTPUT_COUNTS = 0, |
| CASE_DIFFERENT_OUTPUT_COUNTS, |
| |
| CASE_LAST |
| }; |
| |
| InvocationCountShader (const glu::ContextType& contextType, int numInvocations, OutputCase testCase); |
| |
| private: |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| static std::string genGeometrySource (const glu::ContextType& contextType, int numInvocations, OutputCase testCase); |
| static size_t getNumVertices (int numInvocations, OutputCase testCase); |
| |
| const int m_numInvocations; |
| const OutputCase m_testCase; |
| }; |
| |
| InvocationCountShader::InvocationCountShader (const glu::ContextType& contextType, int numInvocations, OutputCase testCase) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) |
| << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, |
| rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, |
| getNumVertices(numInvocations, testCase), |
| numInvocations) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations, testCase).c_str())) |
| , m_numInvocations (numInvocations) |
| , m_testCase (testCase) |
| { |
| } |
| |
| void InvocationCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void InvocationCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx)); |
| } |
| |
| void InvocationCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const float l_angle = float(invocationID) / float(m_numInvocations) * 5.5f; |
| const float l_radius = 0.6f; |
| |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| |
| if (m_testCase == CASE_FIXED_OUTPUT_COUNTS) |
| { |
| const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * (l_radius - 0.1f), 0.0f, 0.0f); |
| const tcu::Vec4 position1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * l_radius, 0.0f, 0.0f); |
| const tcu::Vec4 position2 = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_angle-0.1f) * l_radius, 0.0f, 0.0f); |
| |
| rr::GenericVec4 tipColor; |
| rr::GenericVec4 baseColor; |
| |
| tipColor = tcu::Vec4(1.0, 1.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>(); |
| baseColor = tcu::Vec4(1.0, 0.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>(); |
| |
| output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(position1, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(position2, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn); |
| output.EndPrimitive(); |
| } |
| else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS) |
| { |
| const tcu::Vec4 color = tcu::Vec4(float(invocationID % 2), (((invocationID / 2) % 2) == 0) ? (1.0f) : (0.0f), 1.0f, 1.0f); |
| const tcu::Vec4 basePosition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, 0.0f, 0.0f); |
| const int numNgonVtx = invocationID + 3; |
| |
| rr::GenericVec4 outColor; |
| outColor = color; |
| |
| for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2) |
| { |
| const float subAngle = (float(ndx) + 1.0f) / float(numNgonVtx) * 3.141f; |
| |
| output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); |
| } |
| |
| if ((numNgonVtx % 2) == 1) |
| output.EmitVertex(basePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); |
| |
| output.EndPrimitive(); |
| } |
| } |
| } |
| |
| std::string InvocationCountShader::genGeometrySource (const glu::ContextType& contextType, int numInvocations, OutputCase testCase) |
| { |
| const int maxVertices = (int)getNumVertices(numInvocations, testCase); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(points, invocations = " << numInvocations << ") in;\n" |
| "layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n" |
| "\n" |
| "in highp vec4 v_geom_FragColor[];\n" |
| "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main ()\n" |
| "{\n" |
| " highp float l_angle = float(gl_InvocationID) / float(" << numInvocations << ") * 5.5;\n" |
| " highp float l_radius = 0.6;\n" |
| "\n"; |
| |
| if (testCase == CASE_FIXED_OUTPUT_COUNTS) |
| { |
| buf << " v_frag_FragColor = vec4(1.0, 1.0, 0.0, 1.0) * v_geom_FragColor[0];\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle) * (l_radius - 0.1), sin(l_angle) * (l_radius - 0.1), 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "\n" |
| " v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle+0.1) * l_radius, sin(l_angle+0.1) * l_radius, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "\n" |
| " v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle-0.1) * l_radius, sin(l_angle-0.1) * l_radius, 0.0, 0.0);\n" |
| " EmitVertex();\n"; |
| } |
| else if (testCase == CASE_DIFFERENT_OUTPUT_COUNTS) |
| { |
| buf << " highp vec4 l_color = vec4(float(gl_InvocationID % 2), (((gl_InvocationID / 2) % 2) == 0) ? (1.0) : (0.0), 1.0, 1.0);\n" |
| " highp vec4 basePosition = gl_in[0].gl_Position + vec4(cos(l_angle) * l_radius, sin(l_angle) * l_radius, 0.0, 0.0);\n" |
| " mediump int numNgonVtx = gl_InvocationID + 3;\n" |
| "\n" |
| " for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)\n" |
| " {\n" |
| " highp float sub_angle = (float(ndx) + 1.0) / float(numNgonVtx) * 3.141;\n" |
| "\n" |
| " v_frag_FragColor = l_color;\n" |
| " gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * 0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "\n" |
| " v_frag_FragColor = l_color;\n" |
| " gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * -0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " }\n" |
| " if ((numNgonVtx % 2) == 1)\n" |
| " {\n" |
| " v_frag_FragColor = l_color;\n" |
| " gl_Position = basePosition + vec4(-0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " }\n"; |
| } |
| else |
| DE_ASSERT(false); |
| |
| buf << "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| size_t InvocationCountShader::getNumVertices (int numInvocations, OutputCase testCase) |
| { |
| switch (testCase) |
| { |
| case CASE_FIXED_OUTPUT_COUNTS: return 3; |
| case CASE_DIFFERENT_OUTPUT_COUNTS: return (size_t)(2 + numInvocations); |
| default: |
| DE_ASSERT(false); |
| return 0; |
| } |
| } |
| |
| class InstancedExpansionShader : public sglr::ShaderProgram |
| { |
| public: |
| InstancedExpansionShader (const glu::ContextType& contextType, int numInvocations); |
| |
| private: |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| void shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const; |
| |
| static std::string genVertexSource (const glu::ContextType& contextType); |
| static std::string genFragmentSource (const glu::ContextType& contextType); |
| static std::string genGeometrySource (const glu::ContextType& contextType, int numInvocations); |
| |
| const int m_numInvocations; |
| }; |
| |
| InstancedExpansionShader::InstancedExpansionShader (const glu::ContextType& contextType, int numInvocations) |
| : sglr::ShaderProgram (sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(genVertexSource(contextType)) |
| << sglr::pdec::FragmentSource(genFragmentSource(contextType)) |
| << sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, |
| rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, |
| 4, |
| numInvocations) |
| << sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations).c_str())) |
| , m_numInvocations (numInvocations) |
| { |
| } |
| |
| void InstancedExpansionShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int ndx = 0; ndx < numPackets; ++ndx) |
| { |
| packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) + |
| rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); |
| } |
| } |
| |
| void InstancedExpansionShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| DE_UNREF(packets); |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| } |
| |
| void InstancedExpansionShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const |
| { |
| DE_UNREF(verticesIn); |
| |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; |
| const tcu::Vec4 basePosition = vertex->position; |
| const float phase = float(invocationID) / float(m_numInvocations) * 6.3f; |
| const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), 0.0f, 0.0f) * 0.1f; |
| |
| output.EmitVertex(centerPosition + tcu::Vec4( 0.0f, -0.1f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(centerPosition + tcu::Vec4(-0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn); |
| output.EmitVertex(centerPosition + tcu::Vec4( 0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn); |
| output.EndPrimitive(); |
| } |
| } |
| |
| std::string InstancedExpansionShader::genVertexSource (const glu::ContextType& contextType) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_offset;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position + a_offset;\n" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string InstancedExpansionShader::genFragmentSource (const glu::ContextType& contextType) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string InstancedExpansionShader::genGeometrySource (const glu::ContextType& contextType, int numInvocations) |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(points,invocations=" << numInvocations << ") in;\n" |
| "layout(triangle_strip, max_vertices = 3) out;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " highp vec4 basePosition = gl_in[0].gl_Position;\n" |
| " highp float phase = float(gl_InvocationID) / float(" << numInvocations << ") * 6.3;\n" |
| " highp vec4 centerPosition = basePosition + 0.1 * vec4(cos(phase), sin(phase), 0.0, 0.0);\n" |
| "\n" |
| " gl_Position = centerPosition + vec4( 0.00, -0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = centerPosition + vec4(-0.05, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = centerPosition + vec4( 0.05, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| class GeometryShaderRenderTest : public TestCase |
| { |
| public: |
| enum Flag |
| { |
| FLAG_DRAW_INSTANCED = 1, |
| FLAG_USE_INDICES = 2, |
| FLAG_USE_RESTART_INDEX = 4, |
| }; |
| |
| GeometryShaderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags = 0); |
| virtual ~GeometryShaderRenderTest (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| IterateResult iterate (void); |
| bool compare (void); |
| |
| virtual sglr::ShaderProgram& getProgram (void) = 0; |
| |
| protected: |
| virtual void genVertexAttribData (void); |
| void renderWithContext (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface); |
| virtual void preRender (sglr::Context& ctx, GLuint programID); |
| virtual void postRender (sglr::Context& ctx, GLuint programID); |
| |
| int m_numDrawVertices; |
| int m_numDrawInstances; |
| int m_vertexAttrDivisor; |
| |
| const GLenum m_inputPrimitives; |
| const GLenum m_outputPrimitives; |
| const char* const m_dataAttributeName; |
| const int m_flags; |
| |
| tcu::IVec2 m_viewportSize; |
| int m_interationCount; |
| |
| tcu::Surface* m_glResult; |
| tcu::Surface* m_refResult; |
| |
| sglr::ReferenceContextBuffers* m_refBuffers; |
| sglr::ReferenceContext* m_refContext; |
| sglr::Context* m_glContext; |
| |
| std::vector<tcu::Vec4> m_vertexPosData; |
| std::vector<tcu::Vec4> m_vertexAttrData; |
| std::vector<deUint16> m_indices; |
| }; |
| |
| GeometryShaderRenderTest::GeometryShaderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags) |
| : TestCase (context, name, desc) |
| , m_numDrawVertices (0) |
| , m_numDrawInstances (0) |
| , m_vertexAttrDivisor (0) |
| , m_inputPrimitives (inputPrimitives) |
| , m_outputPrimitives (outputPrimitives) |
| , m_dataAttributeName (dataAttributeName) |
| , m_flags (flags) |
| , m_viewportSize (TEST_CANVAS_SIZE, TEST_CANVAS_SIZE) |
| , m_interationCount (0) |
| , m_glResult (DE_NULL) |
| , m_refResult (DE_NULL) |
| , m_refBuffers (DE_NULL) |
| , m_refContext (DE_NULL) |
| , m_glContext (DE_NULL) |
| { |
| // Disallow instanced drawElements |
| DE_ASSERT(((m_flags & FLAG_DRAW_INSTANCED) == 0) || ((m_flags & FLAG_USE_INDICES) == 0)); |
| // Disallow restart without indices |
| DE_ASSERT(!(((m_flags & FLAG_USE_RESTART_INDEX) != 0) && ((m_flags & FLAG_USE_INDICES) == 0))); |
| } |
| |
| GeometryShaderRenderTest::~GeometryShaderRenderTest (void) |
| { |
| deinit(); |
| } |
| |
| void GeometryShaderRenderTest::init (void) |
| { |
| // requirements |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| // gen resources |
| { |
| sglr::ReferenceContextLimits limits; |
| |
| m_glResult = new tcu::Surface(m_viewportSize.x(), m_viewportSize.y()); |
| m_refResult = new tcu::Surface(m_viewportSize.x(), m_viewportSize.y()); |
| |
| m_refBuffers = new sglr::ReferenceContextBuffers(m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, m_viewportSize.x(), m_viewportSize.y()); |
| m_refContext = new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer()); |
| m_glContext = new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, m_viewportSize.x(), m_viewportSize.y())); |
| } |
| } |
| |
| void GeometryShaderRenderTest::deinit (void) |
| { |
| delete m_glResult; |
| delete m_refResult; |
| |
| m_glResult = DE_NULL; |
| m_refResult = DE_NULL; |
| |
| delete m_refContext; |
| delete m_glContext; |
| delete m_refBuffers; |
| |
| m_refBuffers = DE_NULL; |
| m_refContext = DE_NULL; |
| m_glContext = DE_NULL; |
| } |
| |
| tcu::TestCase::IterateResult GeometryShaderRenderTest::iterate (void) |
| { |
| // init() must be called |
| DE_ASSERT(m_glContext); |
| DE_ASSERT(m_refContext); |
| |
| const int iteration = m_interationCount++; |
| |
| if (iteration == 0) |
| { |
| // Check requirements |
| const int width = m_context.getRenderTarget().getWidth(); |
| const int height = m_context.getRenderTarget().getHeight(); |
| |
| if (width < m_viewportSize.x() || height < m_viewportSize.y()) |
| throw tcu::NotSupportedError(std::string("Render target size must be at least ") + de::toString(m_viewportSize.x()) + "x" + de::toString(m_viewportSize.y())); |
| |
| // Gen data |
| genVertexAttribData(); |
| |
| return CONTINUE; |
| } |
| else if (iteration == 1) |
| { |
| // Render |
| sglr::ShaderProgram& program = getProgram(); |
| |
| renderWithContext(*m_glContext, program, *m_glResult); |
| renderWithContext(*m_refContext, program, *m_refResult); |
| |
| return CONTINUE; |
| } |
| else |
| { |
| if (compare()) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
| |
| return STOP; |
| } |
| } |
| |
| bool GeometryShaderRenderTest::compare (void) |
| { |
| using tcu::TestLog; |
| |
| if (m_context.getRenderTarget().getNumSamples() > 1) |
| { |
| return tcu::fuzzyCompare(m_testCtx.getLog(), "Compare Results", "Compare Results", m_refResult->getAccess(), m_glResult->getAccess(), 0.02f, tcu::COMPARE_LOG_RESULT); |
| } |
| else |
| { |
| tcu::Surface errorMask (m_viewportSize.x(), m_viewportSize.y()); |
| const tcu::RGBA green (0, 255, 0, 255); |
| const tcu::RGBA red (255, 0, 0, 255); |
| const int colorComponentThreshold = 20; |
| bool testResult = true; |
| |
| for (int x = 0; x < m_viewportSize.x(); ++x) |
| for (int y = 0; y < m_viewportSize.y(); ++y) |
| { |
| if (x == 0 || y == 0 || x + 1 == m_viewportSize.x() || y + 1 == m_viewportSize.y()) |
| { |
| // Mark edge pixels as correct since their neighbourhood is undefined |
| errorMask.setPixel(x, y, green); |
| } |
| else |
| { |
| const tcu::RGBA refcolor = m_refResult->getPixel(x, y); |
| bool found = false; |
| |
| // Got to find similar pixel near this pixel (3x3 kernel) |
| for (int dx = -1; dx <= 1; ++dx) |
| for (int dy = -1; dy <= 1; ++dy) |
| { |
| const tcu::RGBA testColor = m_glResult->getPixel(x + dx, y + dy); |
| const tcu::IVec4 colDiff = tcu::abs(testColor.toIVec() - refcolor.toIVec()); |
| |
| const int maxColDiff = de::max(de::max(colDiff.x(), colDiff.y()), colDiff.z()); // check RGB channels |
| |
| if (maxColDiff <= colorComponentThreshold) |
| found = true; |
| } |
| |
| if (!found) |
| testResult = false; |
| |
| errorMask.setPixel(x, y, (found) ? (green) : (red)); |
| } |
| } |
| |
| if (testResult) |
| { |
| m_testCtx.getLog() << TestLog::ImageSet("Compare result", "Result of rendering") |
| << TestLog::Image("Result", "Result", *m_glResult) |
| << TestLog::EndImageSet; |
| m_testCtx.getLog() << TestLog::Message << "Image compare ok." << TestLog::EndMessage; |
| } |
| else |
| { |
| m_testCtx.getLog() << TestLog::ImageSet("Compare result", "Result of rendering") |
| << TestLog::Image("Result", "Result", *m_glResult) |
| << TestLog::Image("Reference", "Reference", *m_refResult) |
| << TestLog::Image("ErrorMask", "Error mask", errorMask) |
| << TestLog::EndImageSet; |
| m_testCtx.getLog() << TestLog::Message << "Image compare failed." << TestLog::EndMessage; |
| } |
| |
| return testResult; |
| } |
| } |
| |
| void GeometryShaderRenderTest::genVertexAttribData (void) |
| { |
| // Create 1 X 2 grid in triangle strip adjacent - order |
| const float scale = 0.3f; |
| const tcu::Vec4 offset(-0.5f, -0.2f, 0.0f, 1.0f); |
| |
| m_vertexPosData.resize(12); |
| m_vertexPosData[ 0] = tcu::Vec4( 0, 0, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 1] = tcu::Vec4(-1, -1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 2] = tcu::Vec4( 0, -1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 3] = tcu::Vec4( 1, 1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 4] = tcu::Vec4( 1, 0, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 5] = tcu::Vec4( 0, -2, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 6] = tcu::Vec4( 1, -1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 7] = tcu::Vec4( 2, 1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 8] = tcu::Vec4( 2, 0, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[ 9] = tcu::Vec4( 1, -2, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[10] = tcu::Vec4( 2, -1, 0.0f, 0.0f) * scale + offset; |
| m_vertexPosData[11] = tcu::Vec4( 3, 0, 0.0f, 0.0f) * scale + offset; |
| |
| // Red and white |
| m_vertexAttrData.resize(12); |
| for (int i = 0; i < 12; ++i) |
| m_vertexAttrData[i] = (i % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1); |
| |
| m_numDrawVertices = 12; |
| } |
| |
| void GeometryShaderRenderTest::renderWithContext (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface) |
| { |
| #define CHECK_GL_CTX_ERRORS() glu::checkError(ctx.getError(), DE_NULL, __FILE__, __LINE__) |
| |
| const GLuint programId = ctx.createProgram(&program); |
| const GLint attrPosLoc = ctx.getAttribLocation(programId, "a_position"); |
| const GLint attrColLoc = ctx.getAttribLocation(programId, m_dataAttributeName); |
| GLuint vaoId = 0; |
| GLuint vertexPosBuf = 0; |
| GLuint vertexAttrBuf = 0; |
| GLuint elementArrayBuf = 0; |
| |
| ctx.genVertexArrays(1, &vaoId); |
| ctx.bindVertexArray(vaoId); |
| |
| if (attrPosLoc != -1) |
| { |
| ctx.genBuffers(1, &vertexPosBuf); |
| ctx.bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf); |
| ctx.bufferData(GL_ARRAY_BUFFER, m_vertexPosData.size() * sizeof(tcu::Vec4), &m_vertexPosData[0], GL_STATIC_DRAW); |
| ctx.vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| ctx.enableVertexAttribArray(attrPosLoc); |
| } |
| |
| if (attrColLoc != -1) |
| { |
| ctx.genBuffers(1, &vertexAttrBuf); |
| ctx.bindBuffer(GL_ARRAY_BUFFER, vertexAttrBuf); |
| ctx.bufferData(GL_ARRAY_BUFFER, m_vertexAttrData.size() * sizeof(tcu::Vec4), &m_vertexAttrData[0], GL_STATIC_DRAW); |
| ctx.vertexAttribPointer(attrColLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| ctx.enableVertexAttribArray(attrColLoc); |
| |
| if (m_vertexAttrDivisor) |
| ctx.vertexAttribDivisor(attrColLoc, m_vertexAttrDivisor); |
| } |
| |
| if (m_flags & FLAG_USE_INDICES) |
| { |
| ctx.genBuffers(1, &elementArrayBuf); |
| ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuf); |
| ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof(deUint16), &m_indices[0], GL_STATIC_DRAW); |
| } |
| |
| ctx.clearColor(0, 0, 0, 1); |
| ctx.clear(GL_COLOR_BUFFER_BIT); |
| |
| ctx.viewport(0, 0, m_viewportSize.x(), m_viewportSize.y()); |
| CHECK_GL_CTX_ERRORS(); |
| |
| ctx.useProgram(programId); |
| CHECK_GL_CTX_ERRORS(); |
| |
| preRender(ctx, programId); |
| CHECK_GL_CTX_ERRORS(); |
| |
| if (m_flags & FLAG_USE_RESTART_INDEX) |
| { |
| ctx.enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| CHECK_GL_CTX_ERRORS(); |
| } |
| |
| if (m_flags & FLAG_USE_INDICES) |
| ctx.drawElements(m_inputPrimitives, m_numDrawVertices, GL_UNSIGNED_SHORT, DE_NULL); |
| else if (m_flags & FLAG_DRAW_INSTANCED) |
| ctx.drawArraysInstanced(m_inputPrimitives, 0, m_numDrawVertices, m_numDrawInstances); |
| else |
| ctx.drawArrays(m_inputPrimitives, 0, m_numDrawVertices); |
| |
| CHECK_GL_CTX_ERRORS(); |
| |
| if (m_flags & FLAG_USE_RESTART_INDEX) |
| { |
| ctx.disable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| CHECK_GL_CTX_ERRORS(); |
| } |
| |
| postRender(ctx, programId); |
| CHECK_GL_CTX_ERRORS(); |
| |
| ctx.useProgram(0); |
| |
| if (attrPosLoc != -1) |
| ctx.disableVertexAttribArray(attrPosLoc); |
| if (attrColLoc != -1) |
| ctx.disableVertexAttribArray(attrColLoc); |
| |
| if (vertexPosBuf) |
| ctx.deleteBuffers(1, &vertexPosBuf); |
| if (vertexAttrBuf) |
| ctx.deleteBuffers(1, &vertexAttrBuf); |
| if (elementArrayBuf) |
| ctx.deleteBuffers(1, &elementArrayBuf); |
| |
| ctx.deleteVertexArrays(1, &vaoId); |
| |
| CHECK_GL_CTX_ERRORS(); |
| |
| ctx.finish(); |
| ctx.readPixels(dstSurface, 0, 0, m_viewportSize.x(), m_viewportSize.y()); |
| |
| #undef CHECK_GL_CTX_ERRORS |
| } |
| |
| void GeometryShaderRenderTest::preRender (sglr::Context& ctx, GLuint programID) |
| { |
| DE_UNREF(ctx); |
| DE_UNREF(programID); |
| } |
| |
| void GeometryShaderRenderTest::postRender (sglr::Context& ctx, GLuint programID) |
| { |
| DE_UNREF(ctx); |
| DE_UNREF(programID); |
| } |
| |
| class GeometryExpanderRenderTest : public GeometryShaderRenderTest |
| { |
| public: |
| GeometryExpanderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives); |
| virtual ~GeometryExpanderRenderTest (void); |
| |
| sglr::ShaderProgram& getProgram (void); |
| |
| private: |
| void init (void); |
| void deinit (void); |
| VertexExpanderShader* m_program; |
| }; |
| |
| GeometryExpanderRenderTest::GeometryExpanderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives) |
| : GeometryShaderRenderTest (context, name, desc, inputPrimitives, outputPrimitives, "a_color") |
| , m_program (DE_NULL) |
| { |
| } |
| |
| GeometryExpanderRenderTest::~GeometryExpanderRenderTest (void) |
| { |
| } |
| |
| void GeometryExpanderRenderTest::init (void) |
| { |
| m_program = new VertexExpanderShader(m_context.getRenderContext().getType(), sglr::rr_util::mapGLGeometryShaderInputType(m_inputPrimitives), sglr::rr_util::mapGLGeometryShaderOutputType(m_outputPrimitives)); |
| |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void GeometryExpanderRenderTest::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& GeometryExpanderRenderTest::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| class EmitTest : public GeometryShaderRenderTest |
| { |
| public: |
| EmitTest (Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType); |
| |
| sglr::ShaderProgram& getProgram (void); |
| private: |
| void init (void); |
| void deinit (void); |
| void genVertexAttribData (void); |
| |
| VertexEmitterShader* m_program; |
| int m_emitCountA; |
| int m_endCountA; |
| int m_emitCountB; |
| int m_endCountB; |
| GLenum m_outputType; |
| }; |
| |
| EmitTest::EmitTest (Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType) |
| : GeometryShaderRenderTest (context, name, desc, GL_POINTS, outputType, "a_color") |
| , m_program (DE_NULL) |
| , m_emitCountA (emitCountA) |
| , m_endCountA (endCountA) |
| , m_emitCountB (emitCountB) |
| , m_endCountB (endCountB) |
| , m_outputType (outputType) |
| { |
| } |
| |
| void EmitTest::init(void) |
| { |
| m_program = new VertexEmitterShader(m_context.getRenderContext().getType(), m_emitCountA, m_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(m_outputType)); |
| |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void EmitTest::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& EmitTest::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void EmitTest::genVertexAttribData (void) |
| { |
| m_vertexPosData.resize(1); |
| m_vertexPosData[0] = tcu::Vec4(0, 0, 0, 1); |
| |
| m_vertexAttrData.resize(1); |
| m_vertexAttrData[0] = tcu::Vec4(1, 1, 1, 1); |
| |
| m_numDrawVertices = 1; |
| } |
| |
| class VaryingTest : public GeometryShaderRenderTest |
| { |
| public: |
| VaryingTest (Context& context, const char* name, const char* desc, int vertexOut, int geometryOut); |
| |
| sglr::ShaderProgram& getProgram (void); |
| private: |
| void init (void); |
| void deinit (void); |
| void genVertexAttribData (void); |
| |
| VertexVaryingShader* m_program; |
| int m_vertexOut; |
| int m_geometryOut; |
| }; |
| |
| VaryingTest::VaryingTest (Context& context, const char* name, const char* desc, int vertexOut, int geometryOut) |
| : GeometryShaderRenderTest (context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color") |
| , m_program (DE_NULL) |
| , m_vertexOut (vertexOut) |
| , m_geometryOut (geometryOut) |
| { |
| } |
| |
| void VaryingTest::init (void) |
| { |
| m_program = new VertexVaryingShader(m_context.getRenderContext().getType(), m_vertexOut, m_geometryOut); |
| |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void VaryingTest::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& VaryingTest::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void VaryingTest::genVertexAttribData (void) |
| { |
| m_vertexPosData.resize(3); |
| m_vertexPosData[0] = tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f); |
| m_vertexPosData[1] = tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f); |
| m_vertexPosData[2] = tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f); |
| |
| m_vertexAttrData.resize(3); |
| m_vertexAttrData[0] = tcu::Vec4(0.7f, 0.4f, 0.6f, 1.0f); |
| m_vertexAttrData[1] = tcu::Vec4(0.9f, 0.2f, 0.5f, 1.0f); |
| m_vertexAttrData[2] = tcu::Vec4(0.1f, 0.8f, 0.3f, 1.0f); |
| |
| m_numDrawVertices = 3; |
| } |
| |
| class TriangleStripAdjacencyVertexCountTest : public GeometryExpanderRenderTest |
| { |
| public: |
| TriangleStripAdjacencyVertexCountTest (Context& context, const char* name, const char* desc, int numInputVertices); |
| |
| private: |
| void genVertexAttribData (void); |
| |
| int m_numInputVertices; |
| }; |
| |
| TriangleStripAdjacencyVertexCountTest::TriangleStripAdjacencyVertexCountTest (Context& context, const char* name, const char* desc, int numInputVertices) |
| : GeometryExpanderRenderTest (context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP) |
| , m_numInputVertices (numInputVertices) |
| { |
| } |
| |
| void TriangleStripAdjacencyVertexCountTest::genVertexAttribData (void) |
| { |
| this->GeometryShaderRenderTest::genVertexAttribData(); |
| m_numDrawVertices = m_numInputVertices; |
| } |
| |
| class NegativeDrawCase : public TestCase |
| { |
| public: |
| NegativeDrawCase (Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives); |
| ~NegativeDrawCase (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| IterateResult iterate (void); |
| |
| private: |
| sglr::Context* m_ctx; |
| VertexExpanderShader* m_program; |
| GLenum m_inputType; |
| GLenum m_inputPrimitives; |
| }; |
| |
| NegativeDrawCase::NegativeDrawCase (Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives) |
| : TestCase (context, name, desc) |
| , m_ctx (DE_NULL) |
| , m_program (DE_NULL) |
| , m_inputType (inputType) |
| , m_inputPrimitives (inputPrimitives) |
| { |
| } |
| |
| NegativeDrawCase::~NegativeDrawCase (void) |
| { |
| deinit(); |
| } |
| |
| void NegativeDrawCase::init (void) |
| { |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| m_ctx = new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, 1, 1)); |
| m_program = new VertexExpanderShader(m_context.getRenderContext().getType() , sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr::GEOMETRYSHADEROUTPUTTYPE_POINTS); |
| } |
| |
| void NegativeDrawCase::deinit (void) |
| { |
| delete m_ctx; |
| delete m_program; |
| |
| m_ctx = NULL; |
| m_program = DE_NULL; |
| } |
| |
| NegativeDrawCase::IterateResult NegativeDrawCase::iterate (void) |
| { |
| const GLuint programId = m_ctx->createProgram(m_program); |
| const GLint attrPosLoc = m_ctx->getAttribLocation(programId, "a_position"); |
| const tcu::Vec4 vertexPosData (0, 0, 0, 1); |
| |
| GLuint vaoId = 0; |
| GLuint vertexPosBuf = 0; |
| GLenum errorCode = 0; |
| |
| m_ctx->genVertexArrays(1, &vaoId); |
| m_ctx->bindVertexArray(vaoId); |
| |
| m_ctx->genBuffers(1, &vertexPosBuf); |
| m_ctx->bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf); |
| m_ctx->bufferData(GL_ARRAY_BUFFER, sizeof(tcu::Vec4), vertexPosData.m_data, GL_STATIC_DRAW); |
| m_ctx->vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| m_ctx->enableVertexAttribArray(attrPosLoc); |
| |
| m_ctx->clearColor(0, 0, 0, 1); |
| m_ctx->clear(GL_COLOR_BUFFER_BIT); |
| |
| m_ctx->viewport(0, 0, 1, 1); |
| |
| m_ctx->useProgram(programId); |
| |
| // no errors before |
| glu::checkError(m_ctx->getError(), "", __FILE__, __LINE__); |
| |
| m_ctx->drawArrays(m_inputPrimitives, 0, 1); |
| |
| errorCode = m_ctx->getError(); |
| if (errorCode != GL_INVALID_OPERATION) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Expected GL_INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code"); |
| } |
| else |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| |
| m_ctx->useProgram(0); |
| |
| m_ctx->disableVertexAttribArray(attrPosLoc); |
| m_ctx->deleteBuffers(1, &vertexPosBuf); |
| |
| m_ctx->deleteVertexArrays(1, &vaoId); |
| |
| return STOP; |
| } |
| |
| class OutputCountCase : public GeometryShaderRenderTest |
| { |
| public: |
| OutputCountCase (Context& context, const char* name, const char* desc, const OutputCountPatternSpec&); |
| private: |
| void init (void); |
| void deinit (void); |
| |
| sglr::ShaderProgram& getProgram (void); |
| void genVertexAttribData (void); |
| |
| const int m_primitiveCount; |
| OutputCountShader* m_program; |
| OutputCountPatternSpec m_spec; |
| }; |
| |
| OutputCountCase::OutputCountCase (Context& context, const char* name, const char* desc, const OutputCountPatternSpec& spec) |
| : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") |
| , m_primitiveCount ((int)spec.pattern.size()) |
| , m_program (DE_NULL) |
| , m_spec (spec) |
| { |
| } |
| |
| void OutputCountCase::init (void) |
| { |
| // Check requirements and adapt to them |
| { |
| const int componentsPerVertex = 4 + 4; // vec4 pos, vec4 color |
| const int testVertices = *std::max_element(m_spec.pattern.begin(), m_spec.pattern.end()); |
| glw::GLint maxVertices = 0; |
| glw::GLint maxComponents = 0; |
| |
| // check the extension before querying anything |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices); |
| m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage; |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage; |
| m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage; |
| |
| if (testVertices == -1) |
| { |
| // "max vertices"-case |
| DE_ASSERT((int)m_spec.pattern.size() == 1); |
| m_spec.pattern[0] = de::min(maxVertices, maxComponents / componentsPerVertex); |
| |
| // make sure size is dividable by 2, as OutputShader requires |
| m_spec.pattern[0] = m_spec.pattern[0] & ~0x00000001; |
| |
| if (m_spec.pattern[0] == 0) |
| throw tcu::InternalError("Pattern size is invalid."); |
| } |
| else |
| { |
| // normal case |
| if (testVertices > maxVertices) |
| throw tcu::NotSupportedError(de::toString(testVertices) + " output vertices required."); |
| if (testVertices * componentsPerVertex > maxComponents) |
| throw tcu::NotSupportedError(de::toString(testVertices * componentsPerVertex) + " output components required."); |
| } |
| } |
| |
| // Log what the test tries to do |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << (int)m_spec.pattern.size() << " row(s).\nOne geometry shader invocation generates one row.\nRow sizes:" << tcu::TestLog::EndMessage; |
| for (int ndx = 0; ndx < (int)m_spec.pattern.size(); ++ndx) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Row " << ndx << ": " << m_spec.pattern[ndx] << " vertices." << tcu::TestLog::EndMessage; |
| |
| // Gen shader |
| DE_ASSERT(!m_program); |
| m_program = new OutputCountShader(m_context.getRenderContext().getType(), m_spec); |
| |
| // Case init |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void OutputCountCase::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& OutputCountCase::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void OutputCountCase::genVertexAttribData (void) |
| { |
| m_vertexPosData.resize(m_primitiveCount); |
| m_vertexAttrData.resize(m_primitiveCount); |
| |
| for (int ndx = 0; ndx < m_primitiveCount; ++ndx) |
| { |
| m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / (float)m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f); |
| m_vertexAttrData[ndx] = (ndx % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1); |
| } |
| |
| m_numDrawVertices = m_primitiveCount; |
| } |
| |
| class BuiltinVariableRenderTest : public GeometryShaderRenderTest |
| { |
| public: |
| BuiltinVariableRenderTest (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags = 0); |
| |
| private: |
| void init (void); |
| void deinit (void); |
| |
| sglr::ShaderProgram& getProgram (void); |
| void genVertexAttribData (void); |
| |
| BuiltinVariableShader* m_program; |
| const BuiltinVariableShader::VariableTest m_test; |
| }; |
| |
| BuiltinVariableRenderTest::BuiltinVariableRenderTest (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags) |
| : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_POINTS, BuiltinVariableShader::getTestAttributeName(test), flags) |
| , m_program (DE_NULL) |
| , m_test (test) |
| { |
| } |
| |
| void BuiltinVariableRenderTest::init (void) |
| { |
| // Requirements |
| if (m_test == BuiltinVariableShader::TEST_POINT_SIZE) |
| { |
| const float requiredPointSize = 5.0f; |
| |
| tcu::Vec2 range = tcu::Vec2(1.0f, 1.0f); |
| |
| if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_point_size")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_point_size extension."); |
| |
| m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range.getPtr()); |
| if (range.y() < requiredPointSize) |
| throw tcu::NotSupportedError("Test case requires point size " + de::toString(requiredPointSize)); |
| } |
| |
| m_program = new BuiltinVariableShader(m_context.getRenderContext().getType(), m_test); |
| |
| // Shader init |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void BuiltinVariableRenderTest::deinit(void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| |
| sglr::ShaderProgram& BuiltinVariableRenderTest::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void BuiltinVariableRenderTest::genVertexAttribData (void) |
| { |
| m_vertexPosData.resize(4); |
| m_vertexPosData[0] = tcu::Vec4( 0.5f, 0.0f, 0.0f, 1.0f); |
| m_vertexPosData[1] = tcu::Vec4( 0.0f, 0.5f, 0.0f, 1.0f); |
| m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f); |
| m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f); |
| |
| m_vertexAttrData.resize(4); |
| m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f); |
| |
| // Only used by primitive ID restart test |
| m_indices.resize(4); |
| m_indices[0] = 3; |
| m_indices[1] = 2; |
| m_indices[2] = 0xFFFF; // restart |
| m_indices[3] = 1; |
| |
| m_numDrawVertices = 4; |
| } |
| |
| class LayeredRenderCase : public TestCase |
| { |
| public: |
| enum LayeredRenderTargetType |
| { |
| TARGET_CUBE = 0, |
| TARGET_3D, |
| TARGET_1D_ARRAY, |
| TARGET_2D_ARRAY, |
| TARGET_2D_MS_ARRAY, |
| |
| TARGET_LAST |
| }; |
| enum TestType |
| { |
| TEST_DEFAULT_LAYER, // !< draw to default layer |
| TEST_SINGLE_LAYER, // !< draw to single layer |
| TEST_ALL_LAYERS, // !< draw all layers |
| TEST_DIFFERENT_LAYERS, // !< draw different content to different layers |
| TEST_INVOCATION_PER_LAYER, // !< draw to all layers, one invocation per layer |
| TEST_MULTIPLE_LAYERS_PER_INVOCATION, // !< draw to all layers, multiple invocations write to multiple layers |
| TEST_LAYER_ID, // !< draw to all layers, verify gl_Layer fragment input |
| TEST_LAYER_PROVOKING_VERTEX, // !< draw primitive with vertices in different layers, check which layer it was drawn to |
| |
| TEST_LAST |
| }; |
| LayeredRenderCase (Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test); |
| ~LayeredRenderCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| void initTexture (void); |
| void initFbo (void); |
| void initRenderShader (void); |
| void initSamplerShader (void); |
| |
| std::string genFragmentSource (const glu::ContextType& contextType) const; |
| std::string genGeometrySource (const glu::ContextType& contextType) const; |
| std::string genSamplerFragmentSource (const glu::ContextType& contextType) const; |
| |
| void renderToTexture (void); |
| void sampleTextureLayer (tcu::Surface& dst, int layer); |
| bool verifyLayerContent (const tcu::Surface& layer, int layerNdx); |
| bool verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& color, bool logging = true); |
| bool verifyEmptyImage (const tcu::Surface& layer, bool logging = true); |
| bool verifyProvokingVertexLayers (const tcu::Surface& layer0, const tcu::Surface& layer1); |
| |
| static int getTargetLayers (LayeredRenderTargetType target); |
| static glw::GLenum getTargetTextureTarget (LayeredRenderTargetType target); |
| static tcu::IVec3 getTargetDimensions (LayeredRenderTargetType target); |
| static tcu::IVec2 getResolveDimensions (LayeredRenderTargetType target); |
| |
| const LayeredRenderTargetType m_target; |
| const TestType m_test; |
| const int m_numLayers; |
| const int m_targetLayer; |
| const tcu::IVec2 m_resolveDimensions; |
| |
| int m_iteration; |
| bool m_allLayersOk; |
| |
| glw::GLuint m_texture; |
| glw::GLuint m_fbo; |
| glu::ShaderProgram* m_renderShader; |
| glu::ShaderProgram* m_samplerShader; |
| |
| glw::GLint m_samplerSamplerLoc; |
| glw::GLint m_samplerLayerLoc; |
| |
| glw::GLenum m_provokingVertex; |
| }; |
| |
| LayeredRenderCase::LayeredRenderCase (Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test) |
| : TestCase (context, name, desc) |
| , m_target (target) |
| , m_test (test) |
| , m_numLayers (getTargetLayers(target)) |
| , m_targetLayer (m_numLayers / 2) |
| , m_resolveDimensions (getResolveDimensions(target)) |
| , m_iteration (0) |
| , m_allLayersOk (true) |
| , m_texture (0) |
| , m_fbo (0) |
| , m_renderShader (DE_NULL) |
| , m_samplerShader (DE_NULL) |
| , m_samplerSamplerLoc (-1) |
| , m_samplerLayerLoc (-1) |
| , m_provokingVertex (0) |
| { |
| } |
| |
| LayeredRenderCase::~LayeredRenderCase (void) |
| { |
| deinit(); |
| } |
| |
| void LayeredRenderCase::init (void) |
| { |
| // Requirements |
| |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| if (m_target == TARGET_2D_MS_ARRAY && !glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) |
| TCU_THROW(NotSupportedError, "Test requires OES_texture_storage_multisample_2d_array extension or higher context version."); |
| |
| if (m_context.getRenderTarget().getWidth() < m_resolveDimensions.x() || m_context.getRenderTarget().getHeight() < m_resolveDimensions.y()) |
| throw tcu::NotSupportedError("Render target size must be at least " + de::toString(m_resolveDimensions.x()) + "x" + de::toString(m_resolveDimensions.y())); |
| |
| // log what the test tries to do |
| |
| if (m_test == TEST_DEFAULT_LAYER) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to the default layer." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_SINGLE_LAYER) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to a single layer." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_ALL_LAYERS) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to all layers." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_DIFFERENT_LAYERS) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Outputting different number of vertices to each layer." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_INVOCATION_PER_LAYER) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Using a different invocation to output to each layer." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Outputting to each layer from multiple invocations." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_LAYER_ID) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Using gl_Layer in fragment shader." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_LAYER_PROVOKING_VERTEX) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Verifying LAYER_PROVOKING_VERTEX." << tcu::TestLog::EndMessage; |
| else |
| DE_ASSERT(false); |
| |
| // init resources |
| |
| initTexture(); |
| initFbo(); |
| initRenderShader(); |
| initSamplerShader(); |
| } |
| |
| void LayeredRenderCase::deinit (void) |
| { |
| if (m_texture) |
| { |
| m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture); |
| m_texture = 0; |
| } |
| |
| if (m_fbo) |
| { |
| m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fbo); |
| m_fbo = 0; |
| } |
| |
| delete m_renderShader; |
| delete m_samplerShader; |
| |
| m_renderShader = DE_NULL; |
| m_samplerShader = DE_NULL; |
| } |
| |
| LayeredRenderCase::IterateResult LayeredRenderCase::iterate (void) |
| { |
| ++m_iteration; |
| |
| if (m_iteration == 1) |
| { |
| if (m_test == TEST_LAYER_PROVOKING_VERTEX) |
| { |
| // which layer the implementation claims to render to |
| |
| gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state; |
| |
| m_context.getRenderContext().getFunctions().getIntegerv(GL_LAYER_PROVOKING_VERTEX, &state); |
| GLU_EXPECT_NO_ERROR(m_context.getRenderContext().getFunctions().getError(), "getInteger(GL_LAYER_PROVOKING_VERTEX)"); |
| |
| if (!state.verifyValidity(m_testCtx)) |
| return STOP; |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_LAYER_PROVOKING_VERTEX = " << glu::getProvokingVertexStr(state) << tcu::TestLog::EndMessage; |
| |
| if (state != GL_FIRST_VERTEX_CONVENTION && |
| state != GL_LAST_VERTEX_CONVENTION && |
| state != GL_UNDEFINED_VERTEX) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "getInteger(GL_LAYER_PROVOKING_VERTEX) returned illegal value. Got " << state << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected provoking vertex value"); |
| return STOP; |
| } |
| |
| m_provokingVertex = (glw::GLenum)state; |
| } |
| |
| // render to texture |
| { |
| const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTexture", "Render to layered texture"); |
| |
| // render to layered texture with the geometry shader |
| renderToTexture(); |
| } |
| |
| return CONTINUE; |
| } |
| else if (m_test == TEST_LAYER_PROVOKING_VERTEX && m_provokingVertex == GL_UNDEFINED_VERTEX) |
| { |
| // Verification requires information from another layers, layers not independent |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "VerifyLayers", "Verify layers 0 and 1"); |
| tcu::Surface layer0 (m_resolveDimensions.x(), m_resolveDimensions.y()); |
| tcu::Surface layer1 (m_resolveDimensions.x(), m_resolveDimensions.y()); |
| |
| // sample layer to frame buffer |
| sampleTextureLayer(layer0, 0); |
| sampleTextureLayer(layer1, 1); |
| |
| m_allLayersOk &= verifyProvokingVertexLayers(layer0, layer1); |
| } |
| |
| // Other layers empty |
| for (int layerNdx = 2; layerNdx < m_numLayers; ++layerNdx) |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx)); |
| tcu::Surface layer (m_resolveDimensions.x(), m_resolveDimensions.y()); |
| |
| // sample layer to frame buffer |
| sampleTextureLayer(layer, layerNdx); |
| |
| // verify |
| m_allLayersOk &= verifyEmptyImage(layer); |
| } |
| } |
| else |
| { |
| // Layers independent |
| |
| const int layerNdx = m_iteration - 2; |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx)); |
| tcu::Surface layer (m_resolveDimensions.x(), m_resolveDimensions.y()); |
| |
| // sample layer to frame buffer |
| sampleTextureLayer(layer, layerNdx); |
| |
| // verify |
| m_allLayersOk &= verifyLayerContent(layer, layerNdx); |
| |
| if (layerNdx < m_numLayers-1) |
| return CONTINUE; |
| } |
| |
| // last iteration |
| if (m_allLayersOk) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Detected invalid layer content"); |
| |
| return STOP; |
| } |
| |
| void LayeredRenderCase::initTexture (void) |
| { |
| DE_ASSERT(!m_texture); |
| |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const tcu::IVec3 texSize = getTargetDimensions(m_target); |
| const tcu::TextureFormat texFormat = glu::mapGLInternalFormat(GL_RGBA8); |
| const glu::TransferFormat transferFormat = glu::getTransferFormat(texFormat); |
| |
| gl.genTextures(1, &m_texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen texture"); |
| |
| switch (m_target) |
| { |
| case TARGET_CUBE: |
| m_testCtx.getLog() << tcu::TestLog::Message << "Creating cubemap texture, size = " << texSize.x() << "x" << texSize.y() << tcu::TestLog::EndMessage; |
| gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture); |
| gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL); |
| gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL); |
| gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL); |
| gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL); |
| gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL); |
| gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL); |
| break; |
| |
| case TARGET_3D: |
| m_testCtx.getLog() << tcu::TestLog::Message << "Creating 3d texture, size = " << texSize.x() << "x" << texSize.y() << "x" << texSize.z() << tcu::TestLog::EndMessage; |
| gl.bindTexture(GL_TEXTURE_3D, m_texture); |
| gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL); |
| break; |
| |
| case TARGET_1D_ARRAY: |
| m_testCtx.getLog() << tcu::TestLog::Message << "Creating 1d texture array, size = " << texSize.x() << ", layers = " << texSize.y() << tcu::TestLog::EndMessage; |
| gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_texture); |
| gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL); |
| break; |
| |
| case TARGET_2D_ARRAY: |
| m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << tcu::TestLog::EndMessage; |
| gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture); |
| gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL); |
| break; |
| |
| case TARGET_2D_MS_ARRAY: |
| { |
| const int numSamples = 2; |
| |
| int maxSamples = 0; |
| gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxSamples); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d multisample texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << ", samples = " << numSamples << tcu::TestLog::EndMessage; |
| |
| if (numSamples > maxSamples) |
| throw tcu::NotSupportedError("Test requires " + de::toString(numSamples) + " color texture samples." ); |
| |
| gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, m_texture); |
| gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, numSamples, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), GL_TRUE); |
| break; |
| } |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| GLU_EXPECT_NO_ERROR(gl.getError(), "tex image"); |
| |
| // Multisample textures don't use filters |
| if (getTargetTextureTarget(m_target) != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) |
| { |
| gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_S, GL_REPEAT); |
| gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_T, GL_REPEAT); |
| gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_R, GL_REPEAT); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "tex filter"); |
| } |
| } |
| |
| void LayeredRenderCase::initFbo (void) |
| { |
| DE_ASSERT(!m_fbo); |
| |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Creating FBO" << tcu::TestLog::EndMessage; |
| |
| gl.genFramebuffers(1, &m_fbo); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "setup fbo"); |
| } |
| |
| void LayeredRenderCase::initRenderShader (void) |
| { |
| const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTextureShader", "Create layered rendering shader program"); |
| |
| static const char* const positionVertex = "${GLSL_VERSION_DECL}\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" |
| "}\n"; |
| |
| m_renderShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() |
| << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType())) |
| << glu::FragmentSource(genFragmentSource(m_context.getRenderContext().getType())) |
| << glu::GeometrySource(genGeometrySource(m_context.getRenderContext().getType()))); |
| m_testCtx.getLog() << *m_renderShader; |
| |
| if (!m_renderShader->isOk()) |
| throw tcu::TestError("failed to build render shader"); |
| } |
| |
| void LayeredRenderCase::initSamplerShader (void) |
| { |
| const tcu::ScopedLogSection section(m_testCtx.getLog(), "TextureSamplerShader", "Create shader sampler program"); |
| |
| static const char* const positionVertex = "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| "}\n"; |
| |
| m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() |
| << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType())) |
| << glu::FragmentSource(genSamplerFragmentSource(m_context.getRenderContext().getType()))); |
| |
| m_testCtx.getLog() << *m_samplerShader; |
| |
| if (!m_samplerShader->isOk()) |
| throw tcu::TestError("failed to build sampler shader"); |
| |
| m_samplerSamplerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_sampler"); |
| if (m_samplerSamplerLoc == -1) |
| throw tcu::TestError("u_sampler uniform location = -1"); |
| |
| m_samplerLayerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_layer"); |
| if (m_samplerLayerLoc == -1) |
| throw tcu::TestError("u_layer uniform location = -1"); |
| } |
| |
| std::string LayeredRenderCase::genFragmentSource (const glu::ContextType& contextType) const |
| { |
| static const char* const fragmentLayerIdShader = "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(((gl_Layer % 2) == 1) ? 1.0 : 0.5,\n" |
| " (((gl_Layer / 2) % 2) == 1) ? 1.0 : 0.5,\n" |
| " (gl_Layer == 0) ? 1.0 : 0.0,\n" |
| " 1.0);\n" |
| "}\n"; |
| |
| if (m_test != TEST_LAYER_ID) |
| return specializeShader(s_commonShaderSourceFragment, contextType); |
| else |
| return specializeShader(fragmentLayerIdShader, contextType); |
| } |
| |
| std::string LayeredRenderCase::genGeometrySource (const glu::ContextType& contextType) const |
| { |
| // TEST_DIFFERENT_LAYERS: draw 0 quad to first layer, 1 to second, etc. |
| // TEST_ALL_LAYERS: draw 1 quad to all layers |
| // TEST_MULTIPLE_LAYERS_PER_INVOCATION: draw 1 triangle to "current layer" and 1 triangle to another layer |
| // else: draw 1 quad to some single layer |
| const int maxVertices = (m_test == TEST_DIFFERENT_LAYERS) ? ((2 + m_numLayers-1) * m_numLayers) : |
| (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) : |
| (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION) ? (6) : |
| (m_test == TEST_LAYER_PROVOKING_VERTEX) ? (6) : |
| (4); |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}"; |
| |
| if (m_test == TEST_INVOCATION_PER_LAYER || m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION) |
| buf << "layout(points, invocations=" << m_numLayers << ") in;\n"; |
| else |
| buf << "layout(points) in;\n"; |
| |
| buf << "layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n" |
| "out highp vec4 v_frag_FragColor;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n"; |
| |
| if (m_test == TEST_DEFAULT_LAYER) |
| { |
| buf << " const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n" |
| " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n"; |
| } |
| else if (m_test == TEST_SINGLE_LAYER) |
| { |
| buf << " const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n" |
| " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = " << m_targetLayer << ";\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = " << m_targetLayer << ";\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = " << m_targetLayer << ";\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = " << m_targetLayer << ";\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n"; |
| } |
| else if (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) |
| { |
| DE_ASSERT(m_numLayers <= 6); |
| |
| buf << " const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| " const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| " const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n" |
| " const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n\n" |
| " for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n" |
| " {\n" |
| " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerNdx;\n" |
| " v_frag_FragColor = colors[layerNdx];\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerNdx;\n" |
| " v_frag_FragColor = colors[layerNdx];\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerNdx;\n" |
| " v_frag_FragColor = colors[layerNdx];\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerNdx;\n" |
| " v_frag_FragColor = colors[layerNdx];\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| " }\n"; |
| } |
| else if (m_test == TEST_DIFFERENT_LAYERS) |
| { |
| DE_ASSERT(m_numLayers <= 6); |
| |
| buf << " const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n" |
| " for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n" |
| " {\n" |
| " for (mediump int colNdx = 0; colNdx <= layerNdx; ++colNdx)\n" |
| " {\n" |
| " highp float posX = float(colNdx) / float(" << m_numLayers << ") * 2.0 - 1.0;\n\n" |
| " gl_Position = vec4(posX, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerNdx;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(posX, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerNdx;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n" |
| " }\n" |
| " EndPrimitive();\n" |
| " }\n"; |
| } |
| else if (m_test == TEST_INVOCATION_PER_LAYER) |
| { |
| buf << " const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| " const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| " const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| " const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n" |
| " const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n" |
| "\n" |
| " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = gl_InvocationID;\n" |
| " v_frag_FragColor = colors[gl_InvocationID];\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = gl_InvocationID;\n" |
| " v_frag_FragColor = colors[gl_InvocationID];\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = gl_InvocationID;\n" |
| " v_frag_FragColor = colors[gl_InvocationID];\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = gl_InvocationID;\n" |
| " v_frag_FragColor = colors[gl_InvocationID];\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n"; |
| } |
| else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION) |
| { |
| buf << " const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| "\n" |
| " mediump int layerA = gl_InvocationID;\n" |
| " mediump int layerB = (gl_InvocationID + 1) % " << m_numLayers << ";\n" |
| " highp float aEnd = float(layerA) / float(" << m_numLayers << ") * 2.0 - 1.0;\n" |
| " highp float bEnd = float(layerB) / float(" << m_numLayers << ") * 2.0 - 1.0;\n" |
| "\n" |
| " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerA;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerA;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(aEnd, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerA;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " EndPrimitive();\n" |
| "\n" |
| " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerB;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(bEnd, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerB;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(bEnd, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = layerB;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " EndPrimitive();\n"; |
| } |
| else if (m_test == TEST_LAYER_PROVOKING_VERTEX) |
| { |
| buf << " const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n" |
| " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = 0;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = 1;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = 1;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " EndPrimitive();\n\n" |
| " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = 0;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| " gl_Layer = 1;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n\n" |
| " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| " gl_Layer = 1;\n" |
| " v_frag_FragColor = white;\n" |
| " EmitVertex();\n"; |
| } |
| else |
| DE_ASSERT(DE_FALSE); |
| |
| buf << "}\n"; |
| |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| std::string LayeredRenderCase::genSamplerFragmentSource (const glu::ContextType& contextType) const |
| { |
| std::ostringstream buf; |
| |
| buf << "${GLSL_VERSION_DECL}\n"; |
| if (m_target == TARGET_2D_MS_ARRAY) |
| buf << "${GLSL_OES_TEXTURE_STORAGE_MULTISAMPLE}"; |
| buf << "layout(location = 0) out mediump vec4 fragColor;\n"; |
| |
| switch (m_target) |
| { |
| case TARGET_CUBE: buf << "uniform highp samplerCube u_sampler;\n"; break; |
| case TARGET_3D: buf << "uniform highp sampler3D u_sampler;\n"; break; |
| case TARGET_2D_ARRAY: buf << "uniform highp sampler2DArray u_sampler;\n"; break; |
| case TARGET_1D_ARRAY: buf << "uniform highp sampler1DArray u_sampler;\n"; break; |
| case TARGET_2D_MS_ARRAY: buf << "uniform highp sampler2DMSArray u_sampler;\n"; break; |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| buf << "uniform highp int u_layer;\n" |
| "void main (void)\n" |
| "{\n"; |
| |
| switch (m_target) |
| { |
| case TARGET_CUBE: |
| buf << " highp vec2 facepos = 2.0 * gl_FragCoord.xy / vec2(ivec2(" << m_resolveDimensions.x() << ", " << m_resolveDimensions.y() << ")) - vec2(1.0, 1.0);\n" |
| " if (u_layer == 0)\n" |
| " fragColor = textureLod(u_sampler, vec3(1.0, -facepos.y, -facepos.x), 0.0);\n" |
| " else if (u_layer == 1)\n" |
| " fragColor = textureLod(u_sampler, vec3(-1.0, -facepos.y, facepos.x), 0.0);\n" |
| " else if (u_layer == 2)\n" |
| " fragColor = textureLod(u_sampler, vec3(facepos.x, 1.0, facepos.y), 0.0);\n" |
| " else if (u_layer == 3)\n" |
| " fragColor = textureLod(u_sampler, vec3(facepos.x, -1.0, -facepos.y), 0.0);\n" |
| " else if (u_layer == 4)\n" |
| " fragColor = textureLod(u_sampler, vec3(facepos.x, -facepos.y, 1.0), 0.0);\n" |
| " else if (u_layer == 5)\n" |
| " fragColor = textureLod(u_sampler, vec3(-facepos.x, -facepos.y, -1.0), 0.0);\n" |
| " else\n" |
| " fragColor = vec4(1.0, 0.0, 1.0, 1.0);\n"; |
| break; |
| |
| case TARGET_3D: |
| case TARGET_2D_ARRAY: |
| case TARGET_2D_MS_ARRAY: |
| buf << " highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n" |
| " fragColor = texelFetch(u_sampler, ivec3(screenpos, u_layer), 0);\n"; |
| break; |
| |
| case TARGET_1D_ARRAY: |
| buf << " highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n" |
| " fragColor = texelFetch(u_sampler, ivec2(screenpos.x, u_layer), 0);\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| buf << "}\n"; |
| return specializeShader(buf.str(), contextType); |
| } |
| |
| void LayeredRenderCase::renderToTexture (void) |
| { |
| const tcu::IVec3 texSize = getTargetDimensions(m_target); |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| glu::VertexArray vao (m_context.getRenderContext()); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to texture" << tcu::TestLog::EndMessage; |
| |
| gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| gl.viewport(0, 0, texSize.x(), texSize.y()); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| |
| gl.bindVertexArray(*vao); |
| gl.useProgram(m_renderShader->getProgram()); |
| gl.drawArrays(GL_POINTS, 0, 1); |
| gl.useProgram(0); |
| gl.bindVertexArray(0); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "render"); |
| } |
| |
| void LayeredRenderCase::sampleTextureLayer (tcu::Surface& dst, int layer) |
| { |
| DE_ASSERT(dst.getWidth() == m_resolveDimensions.x()); |
| DE_ASSERT(dst.getHeight() == m_resolveDimensions.y()); |
| |
| static const tcu::Vec4 fullscreenQuad[4] = |
| { |
| tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f), |
| tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), |
| tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), |
| tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), |
| }; |
| |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const int positionLoc = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); |
| glu::VertexArray vao (m_context.getRenderContext()); |
| glu::Buffer buf (m_context.getRenderContext()); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Sampling from texture layer " << layer << tcu::TestLog::EndMessage; |
| |
| gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| gl.clear(GL_COLOR_BUFFER_BIT); |
| gl.viewport(0, 0, m_resolveDimensions.x(), m_resolveDimensions.y()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "clear"); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, *buf); |
| gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "buf"); |
| |
| gl.bindVertexArray(*vao); |
| gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| gl.enableVertexAttribArray(positionLoc); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "setup attribs"); |
| |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(getTargetTextureTarget(m_target), m_texture); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "bind texture"); |
| |
| gl.useProgram(m_samplerShader->getProgram()); |
| gl.uniform1i(m_samplerLayerLoc, layer); |
| gl.uniform1i(m_samplerSamplerLoc, 0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "setup program"); |
| |
| gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); |
| |
| gl.useProgram(0); |
| gl.bindVertexArray(0); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "clean"); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); |
| } |
| |
| bool LayeredRenderCase::verifyLayerContent (const tcu::Surface& layer, int layerNdx) |
| { |
| const tcu::Vec4 white = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| const tcu::Vec4 red = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| const tcu::Vec4 green = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 blue = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f); |
| const tcu::Vec4 yellow = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f); |
| const tcu::Vec4 magenta = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); |
| const tcu::Vec4 colors[6] = { white, red, green, blue, yellow, magenta }; |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Verifying layer contents" << tcu::TestLog::EndMessage; |
| |
| switch (m_test) |
| { |
| case TEST_DEFAULT_LAYER: |
| if (layerNdx == 0) |
| return verifyImageSingleColoredRow(layer, 0.5f, white); |
| else |
| return verifyEmptyImage(layer); |
| |
| case TEST_SINGLE_LAYER: |
| if (layerNdx == m_targetLayer) |
| return verifyImageSingleColoredRow(layer, 0.5f, white); |
| else |
| return verifyEmptyImage(layer); |
| |
| case TEST_ALL_LAYERS: |
| case TEST_INVOCATION_PER_LAYER: |
| return verifyImageSingleColoredRow(layer, 0.5f, colors[layerNdx]); |
| |
| case TEST_DIFFERENT_LAYERS: |
| case TEST_MULTIPLE_LAYERS_PER_INVOCATION: |
| if (layerNdx == 0) |
| return verifyEmptyImage(layer); |
| else |
| return verifyImageSingleColoredRow(layer, (float)layerNdx / (float)m_numLayers, white); |
| |
| case TEST_LAYER_ID: |
| { |
| const tcu::Vec4 layerColor((layerNdx % 2 == 1) ? (1.0f) : (0.5f), |
| ((layerNdx/2) % 2 == 1) ? (1.0f) : (0.5f), |
| (layerNdx == 0) ? (1.0f) : (0.0f), |
| 1.0f); |
| return verifyImageSingleColoredRow(layer, 0.5f, layerColor); |
| } |
| |
| case TEST_LAYER_PROVOKING_VERTEX: |
| if (m_provokingVertex == GL_FIRST_VERTEX_CONVENTION) |
| { |
| if (layerNdx == 0) |
| return verifyImageSingleColoredRow(layer, 0.5f, white); |
| else |
| return verifyEmptyImage(layer); |
| } |
| else if (m_provokingVertex == GL_LAST_VERTEX_CONVENTION) |
| { |
| if (layerNdx == 1) |
| return verifyImageSingleColoredRow(layer, 0.5f, white); |
| else |
| return verifyEmptyImage(layer); |
| } |
| else |
| { |
| DE_ASSERT(false); |
| return false; |
| } |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return false; |
| }; |
| } |
| |
| bool LayeredRenderCase::verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& barColor, bool logging) |
| { |
| DE_ASSERT(rowWidthRatio > 0.0f); |
| |
| const int barLength = (int)(rowWidthRatio * (float)layer.getWidth()); |
| const int barLengthThreshold = 1; |
| tcu::Surface errorMask (layer.getWidth(), layer.getHeight()); |
| bool allPixelsOk = true; |
| |
| if (logging) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Expecting all pixels with distance less or equal to (about) " << barLength << " pixels from left border to be of color " << barColor.swizzle(0,1,2) << "." << tcu::TestLog::EndMessage; |
| |
| tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec()); |
| |
| for (int y = 0; y < layer.getHeight(); ++y) |
| for (int x = 0; x < layer.getWidth(); ++x) |
| { |
| const tcu::RGBA color = layer.getPixel(x, y); |
| const tcu::RGBA refColor = tcu::RGBA(barColor); |
| const int threshold = 8; |
| const bool isBlack = color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold; |
| const bool isColor = tcu::allEqual(tcu::lessThan(tcu::abs(color.toIVec().swizzle(0, 1, 2) - refColor.toIVec().swizzle(0, 1, 2)), tcu::IVec3(threshold, threshold, threshold)), tcu::BVec3(true, true, true)); |
| |
| bool isOk; |
| |
| if (x <= barLength - barLengthThreshold) |
| isOk = isColor; |
| else if (x >= barLength + barLengthThreshold) |
| isOk = isBlack; |
| else |
| isOk = isColor || isBlack; |
| |
| allPixelsOk &= isOk; |
| |
| if (!isOk) |
| errorMask.setPixel(x, y, tcu::RGBA::red()); |
| } |
| |
| if (allPixelsOk) |
| { |
| if (logging) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("LayerContent", "Layer content") |
| << tcu::TestLog::Image("Layer", "Layer", layer) |
| << tcu::TestLog::EndImageSet; |
| return true; |
| } |
| else |
| { |
| if (logging) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed. Got unexpected pixels." << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("LayerContent", "Layer content") |
| << tcu::TestLog::Image("Layer", "Layer", layer) |
| << tcu::TestLog::Image("ErrorMask", "Errors", errorMask) |
| << tcu::TestLog::EndImageSet; |
| return false; |
| } |
| |
| if (logging) |
| m_testCtx.getLog() << tcu::TestLog::Image("LayerContent", "Layer content", layer); |
| |
| return allPixelsOk; |
| } |
| |
| bool LayeredRenderCase::verifyEmptyImage (const tcu::Surface& layer, bool logging) |
| { |
| // Expect black |
| if (logging) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Expecting empty image" << tcu::TestLog::EndMessage; |
| |
| for (int y = 0; y < layer.getHeight(); ++y) |
| for (int x = 0; x < layer.getWidth(); ++x) |
| { |
| const tcu::RGBA color = layer.getPixel(x, y); |
| const int threshold = 8; |
| const bool isBlack = color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold; |
| |
| if (!isBlack) |
| { |
| if (logging) |
| m_testCtx.getLog() << tcu::TestLog::Message |
| << "Found (at least) one bad pixel at " << x << "," << y << ". Pixel color is not background color." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("LayerContent", "Layer content") |
| << tcu::TestLog::Image("Layer", "Layer", layer) |
| << tcu::TestLog::EndImageSet; |
| return false; |
| } |
| } |
| |
| if (logging) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid" << tcu::TestLog::EndMessage; |
| |
| return true; |
| } |
| |
| bool LayeredRenderCase::verifyProvokingVertexLayers (const tcu::Surface& layer0, const tcu::Surface& layer1) |
| { |
| const bool layer0Empty = verifyEmptyImage(layer0, false); |
| const bool layer1Empty = verifyEmptyImage(layer1, false); |
| bool error = false; |
| |
| // Both images could contain something if the quad triangles get assigned to different layers |
| m_testCtx.getLog() << tcu::TestLog::Message << "Expecting non-empty layers, or non-empty layer." << tcu::TestLog::EndMessage; |
| |
| if (layer0Empty == true && layer1Empty == true) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Got empty images." << tcu::TestLog::EndMessage; |
| error = true; |
| } |
| |
| // log images always |
| m_testCtx.getLog() |
| << tcu::TestLog::ImageSet("LayerContent", "Layer content") |
| << tcu::TestLog::Image("Layer", "Layer0", layer0) |
| << tcu::TestLog::Image("Layer", "Layer1", layer1) |
| << tcu::TestLog::EndImageSet; |
| |
| if (error) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage; |
| else |
| m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage; |
| |
| return !error; |
| } |
| |
| int LayeredRenderCase::getTargetLayers (LayeredRenderTargetType target) |
| { |
| switch (target) |
| { |
| case TARGET_CUBE: return 6; |
| case TARGET_3D: return 4; |
| case TARGET_1D_ARRAY: return 4; |
| case TARGET_2D_ARRAY: return 4; |
| case TARGET_2D_MS_ARRAY: return 2; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0; |
| } |
| } |
| |
| glw::GLenum LayeredRenderCase::getTargetTextureTarget (LayeredRenderTargetType target) |
| { |
| switch (target) |
| { |
| case TARGET_CUBE: return GL_TEXTURE_CUBE_MAP; |
| case TARGET_3D: return GL_TEXTURE_3D; |
| case TARGET_1D_ARRAY: return GL_TEXTURE_1D_ARRAY; |
| case TARGET_2D_ARRAY: return GL_TEXTURE_2D_ARRAY; |
| case TARGET_2D_MS_ARRAY: return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0; |
| } |
| } |
| |
| tcu::IVec3 LayeredRenderCase::getTargetDimensions (LayeredRenderTargetType target) |
| { |
| switch (target) |
| { |
| case TARGET_CUBE: return tcu::IVec3(64, 64, 0); |
| case TARGET_3D: return tcu::IVec3(64, 64, 4); |
| case TARGET_1D_ARRAY: return tcu::IVec3(64, 4, 0); |
| case TARGET_2D_ARRAY: return tcu::IVec3(64, 64, 4); |
| case TARGET_2D_MS_ARRAY: return tcu::IVec3(64, 64, 2); |
| default: |
| DE_ASSERT(DE_FALSE); |
| return tcu::IVec3(0, 0, 0); |
| } |
| } |
| |
| tcu::IVec2 LayeredRenderCase::getResolveDimensions (LayeredRenderTargetType target) |
| { |
| switch (target) |
| { |
| case TARGET_CUBE: return tcu::IVec2(64, 64); |
| case TARGET_3D: return tcu::IVec2(64, 64); |
| case TARGET_1D_ARRAY: return tcu::IVec2(64, 1); |
| case TARGET_2D_ARRAY: return tcu::IVec2(64, 64); |
| case TARGET_2D_MS_ARRAY: return tcu::IVec2(64, 64); |
| default: |
| DE_ASSERT(DE_FALSE); |
| return tcu::IVec2(0, 0); |
| } |
| } |
| |
| class VaryingOutputCountCase : public GeometryShaderRenderTest |
| { |
| public: |
| enum ShaderInstancingMode |
| { |
| MODE_WITHOUT_INSTANCING = 0, |
| MODE_WITH_INSTANCING, |
| |
| MODE_LAST |
| }; |
| VaryingOutputCountCase (Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode); |
| private: |
| void init (void); |
| void deinit (void); |
| void preRender (sglr::Context& ctx, GLuint programID); |
| |
| sglr::ShaderProgram& getProgram (void); |
| void genVertexAttribData (void); |
| void genVertexDataWithoutInstancing (void); |
| void genVertexDataWithInstancing (void); |
| |
| VaryingOutputCountShader* m_program; |
| const VaryingOutputCountShader::VaryingSource m_test; |
| const ShaderInstancingMode m_mode; |
| int m_maxEmitCount; |
| }; |
| |
| VaryingOutputCountCase::VaryingOutputCountCase (Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode) |
| : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountShader::getAttributeName(test)) |
| , m_program (DE_NULL) |
| , m_test (test) |
| , m_mode (mode) |
| , m_maxEmitCount (0) |
| { |
| DE_ASSERT(mode < MODE_LAST); |
| } |
| |
| void VaryingOutputCountCase::init (void) |
| { |
| // Check requirements |
| |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| if (m_test == VaryingOutputCountShader::READ_TEXTURE) |
| { |
| glw::GLint maxTextures = 0; |
| |
| m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &maxTextures); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = " << maxTextures << tcu::TestLog::EndMessage; |
| |
| if (maxTextures < 1) |
| throw tcu::NotSupportedError("Geometry shader texture units required"); |
| } |
| |
| // Get max emit count |
| { |
| const int componentsPerVertex = 4 + 4; // vec4 pos, vec4 color |
| glw::GLint maxVertices = 0; |
| glw::GLint maxComponents = 0; |
| |
| m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices); |
| m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage; |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage; |
| m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage; |
| |
| if (maxVertices < 256) |
| throw tcu::TestError("MAX_GEOMETRY_OUTPUT_VERTICES was less than minimum required (256)"); |
| if (maxComponents < 1024) |
| throw tcu::TestError("MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS was less than minimum required (1024)"); |
| |
| m_maxEmitCount = de::min(maxVertices, maxComponents / componentsPerVertex); |
| } |
| |
| // Log what the test tries to do |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Rendering 4 n-gons with n = " |
| << ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)) << ", " |
| << ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)) << ", " |
| << ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)) << ", and " |
| << ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)) << ".\n" |
| << "N is supplied to the geomery shader with " |
| << ((m_test == VaryingOutputCountShader::READ_ATTRIBUTE) ? ("attribute") : (m_test == VaryingOutputCountShader::READ_UNIFORM) ? ("uniform") : ("texture")) |
| << tcu::TestLog::EndMessage; |
| |
| // Gen shader |
| { |
| const bool instanced = (m_mode == MODE_WITH_INSTANCING); |
| |
| DE_ASSERT(!m_program); |
| m_program = new VaryingOutputCountShader(m_context.getRenderContext().getType(), m_test, m_maxEmitCount, instanced); |
| } |
| |
| // Case init |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void VaryingOutputCountCase::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| void VaryingOutputCountCase::preRender (sglr::Context& ctx, GLuint programID) |
| { |
| if (m_test == VaryingOutputCountShader::READ_UNIFORM) |
| { |
| const int location = ctx.getUniformLocation(programID, "u_emitCount"); |
| const deInt32 emitCount[4] = { 6, 0, m_maxEmitCount, 10 }; |
| |
| if (location == -1) |
| throw tcu::TestError("uniform location of u_emitCount was -1."); |
| |
| ctx.uniform4iv(location, 1, emitCount); |
| } |
| else if (m_test == VaryingOutputCountShader::READ_TEXTURE) |
| { |
| const deUint8 data[4*4] = |
| { |
| 255, 0, 0, 0, |
| 0, 255, 0, 0, |
| 0, 0, 255, 0, |
| 0, 0, 0, 255, |
| }; |
| const int location = ctx.getUniformLocation(programID, "u_sampler"); |
| GLuint texID = 0; |
| |
| if (location == -1) |
| throw tcu::TestError("uniform location of u_sampler was -1."); |
| ctx.uniform1i(location, 0); |
| |
| // \note we don't need to explicitly delete the texture, the sglr context will delete it |
| ctx.genTextures(1, &texID); |
| ctx.bindTexture(GL_TEXTURE_2D, texID); |
| ctx.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); |
| ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| } |
| } |
| |
| sglr::ShaderProgram& VaryingOutputCountCase::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void VaryingOutputCountCase::genVertexAttribData (void) |
| { |
| if (m_mode == MODE_WITHOUT_INSTANCING) |
| genVertexDataWithoutInstancing(); |
| else if (m_mode == MODE_WITH_INSTANCING) |
| genVertexDataWithInstancing(); |
| else |
| DE_ASSERT(false); |
| } |
| |
| void VaryingOutputCountCase::genVertexDataWithoutInstancing (void) |
| { |
| m_numDrawVertices = 4; |
| |
| m_vertexPosData.resize(4); |
| m_vertexAttrData.resize(4); |
| |
| m_vertexPosData[0] = tcu::Vec4( 0.5f, 0.0f, 0.0f, 1.0f); |
| m_vertexPosData[1] = tcu::Vec4( 0.0f, 0.5f, 0.0f, 1.0f); |
| m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f); |
| m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f); |
| |
| if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE) |
| { |
| m_vertexAttrData[0] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)), 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[1] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)), 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[2] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)), 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[3] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)), 0.0f, 0.0f, 0.0f); |
| } |
| else |
| { |
| m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f); |
| } |
| } |
| |
| void VaryingOutputCountCase::genVertexDataWithInstancing (void) |
| { |
| m_numDrawVertices = 1; |
| |
| m_vertexPosData.resize(1); |
| m_vertexAttrData.resize(1); |
| |
| m_vertexPosData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| |
| if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE) |
| { |
| const int emitCounts[] = |
| { |
| (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0), |
| (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1), |
| (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2), |
| (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3), |
| }; |
| |
| m_vertexAttrData[0] = tcu::Vec4((float)emitCounts[0], (float)emitCounts[1], (float)emitCounts[2], (float)emitCounts[3]); |
| } |
| else |
| { |
| // not used |
| m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| } |
| |
| class GeometryProgramQueryCase : public TestCase |
| { |
| public: |
| struct ProgramCase |
| { |
| const char* description; |
| const char* header; |
| int value; |
| }; |
| |
| GeometryProgramQueryCase (Context& context, const char* name, const char* description, glw::GLenum target); |
| |
| void init (void); |
| IterateResult iterate (void); |
| |
| private: |
| void expectProgramValue (deUint32 program, int value); |
| void expectQueryError (deUint32 program); |
| |
| const glw::GLenum m_target; |
| |
| protected: |
| std::vector<ProgramCase> m_cases; |
| }; |
| |
| GeometryProgramQueryCase::GeometryProgramQueryCase (Context& context, const char* name, const char* description, glw::GLenum target) |
| : TestCase (context, name, description) |
| , m_target (target) |
| { |
| } |
| |
| void GeometryProgramQueryCase::init (void) |
| { |
| if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader") && glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2))) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| } |
| |
| GeometryProgramQueryCase::IterateResult GeometryProgramQueryCase::iterate (void) |
| { |
| const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| |
| static std::string s_vertexSource = std::string(glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()))) + "\n" |
| "void main ()\n" |
| "{\n" |
| " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n" |
| "}\n"; |
| static std::string s_fragmentSource = std::string(glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()))) + "\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main ()\n" |
| "{\n" |
| " fragColor = vec4(0.0, 0.0, 0.0, 0.0);\n" |
| "}\n"; |
| static std::string s_geometryBody = "void main ()\n" |
| "{\n" |
| " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "}\n"; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| // default cases |
| for (int ndx = 0; ndx < (int)m_cases.size(); ++ndx) |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "Case", m_cases[ndx].description); |
| const std::string geometrySource = m_cases[ndx].header + std::string(s_geometryBody); |
| const glu::ShaderProgram program (m_context.getRenderContext(), |
| glu::ProgramSources() |
| << glu::VertexSource(s_vertexSource) |
| << glu::FragmentSource(s_fragmentSource) |
| << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType()))); |
| |
| m_testCtx.getLog() << program; |
| expectProgramValue(program.getProgram(), m_cases[ndx].value); |
| } |
| |
| // no geometry shader -case (INVALID OP) |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "NoGeometryShader", "No geometry shader"); |
| const glu::ShaderProgram program (m_context.getRenderContext(), |
| glu::ProgramSources() |
| << glu::VertexSource(s_vertexSource) |
| << glu::FragmentSource(s_fragmentSource)); |
| |
| m_testCtx.getLog() << program; |
| expectQueryError(program.getProgram()); |
| } |
| |
| // not linked -case (INVALID OP) |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "NotLinkedProgram", "Shader program not linked"); |
| static const std::string geometrySource = std::string(glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()))) + "\n" |
| + std::string(isES32 ? "" : "#extension GL_EXT_geometry_shader : require\n") |
| + "layout (triangles) in;\n" |
| "layout (points, max_vertices = 3) out;\n" |
| + std::string(s_geometryBody); |
| |
| static const char* const s_vtxSource = s_vertexSource.c_str(); |
| static const char* const s_fragSource = s_fragmentSource.c_str(); |
| static const char* const s_geomSource = geometrySource.c_str(); |
| |
| glu::Shader vertexShader (m_context.getRenderContext(), glu::SHADERTYPE_VERTEX); |
| glu::Shader fragmentShader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT); |
| glu::Shader geometryShader (m_context.getRenderContext(), glu::SHADERTYPE_GEOMETRY); |
| glu::Program program (m_context.getRenderContext()); |
| |
| vertexShader.setSources(1, &s_vtxSource, DE_NULL); |
| fragmentShader.setSources(1, &s_fragSource, DE_NULL); |
| geometryShader.setSources(1, &s_geomSource, DE_NULL); |
| |
| vertexShader.compile(); |
| fragmentShader.compile(); |
| geometryShader.compile(); |
| |
| if (!vertexShader.getCompileStatus() || |
| !fragmentShader.getCompileStatus() || |
| !geometryShader.getCompileStatus()) |
| throw tcu::TestError("Failed to compile shader"); |
| |
| program.attachShader(vertexShader.getShader()); |
| program.attachShader(fragmentShader.getShader()); |
| program.attachShader(geometryShader.getShader()); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Creating a program with geometry shader, but not linking it" << tcu::TestLog::EndMessage; |
| |
| expectQueryError(program.getProgram()); |
| } |
| |
| return STOP; |
| } |
| |
| void GeometryProgramQueryCase::expectProgramValue (deUint32 program, int value) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state; |
| |
| gl.getProgramiv(program, m_target, &state); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "getProgramiv"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << glu::getProgramParamStr(m_target) << " = " << state << tcu::TestLog::EndMessage; |
| |
| if (state != value) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Expected " << value << ", got " << state << tcu::TestLog::EndMessage; |
| |
| // don't overwrite error |
| if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value"); |
| } |
| } |
| |
| void GeometryProgramQueryCase::expectQueryError (deUint32 program) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| glw::GLint dummy; |
| glw::GLenum errorCode; |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Querying " << glu::getProgramParamStr(m_target) << ", expecting INVALID_OPERATION" << tcu::TestLog::EndMessage; |
| gl.getProgramiv(program, m_target, &dummy); |
| |
| errorCode = gl.getError(); |
| |
| if (errorCode != GL_INVALID_OPERATION) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Expected INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage; |
| |
| // don't overwrite error |
| if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected error code"); |
| } |
| } |
| |
| class GeometryShaderInvocationsQueryCase : public GeometryProgramQueryCase |
| { |
| public: |
| GeometryShaderInvocationsQueryCase(Context& context, const char* name, const char* description); |
| }; |
| |
| GeometryShaderInvocationsQueryCase::GeometryShaderInvocationsQueryCase(Context& context, const char* name, const char* description) |
| : GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_SHADER_INVOCATIONS) |
| { |
| // 2 normal cases |
| m_cases.resize(2); |
| |
| m_cases[0].description = "Default value"; |
| m_cases[0].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (points, max_vertices = 3) out;\n"; |
| m_cases[0].value = 1; |
| |
| m_cases[1].description = "Value declared"; |
| m_cases[1].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles, invocations=2) in;\nlayout (points, max_vertices = 3) out;\n"; |
| m_cases[1].value = 2; |
| } |
| |
| class GeometryShaderVerticesQueryCase : public GeometryProgramQueryCase |
| { |
| public: |
| GeometryShaderVerticesQueryCase(Context& context, const char* name, const char* description); |
| }; |
| |
| GeometryShaderVerticesQueryCase::GeometryShaderVerticesQueryCase (Context& context, const char* name, const char* description) |
| : GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_VERTICES_OUT_EXT) |
| { |
| m_cases.resize(1); |
| |
| m_cases[0].description = "max_vertices = 1"; |
| m_cases[0].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (points, max_vertices = 1) out;\n"; |
| m_cases[0].value = 1; |
| } |
| |
| class GeometryShaderInputQueryCase : public GeometryProgramQueryCase |
| { |
| public: |
| GeometryShaderInputQueryCase(Context& context, const char* name, const char* description); |
| }; |
| |
| GeometryShaderInputQueryCase::GeometryShaderInputQueryCase(Context& context, const char* name, const char* description) |
| : GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_INPUT_TYPE_EXT) |
| { |
| m_cases.resize(3); |
| |
| m_cases[0].description = "Triangles"; |
| m_cases[0].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (points, max_vertices = 3) out;\n"; |
| m_cases[0].value = GL_TRIANGLES; |
| |
| m_cases[1].description = "Lines"; |
| m_cases[1].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (lines) in;\nlayout (points, max_vertices = 3) out;\n"; |
| m_cases[1].value = GL_LINES; |
| |
| m_cases[2].description = "Points"; |
| m_cases[2].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (points) in;\nlayout (points, max_vertices = 3) out;\n"; |
| m_cases[2].value = GL_POINTS; |
| } |
| |
| class GeometryShaderOutputQueryCase : public GeometryProgramQueryCase |
| { |
| public: |
| GeometryShaderOutputQueryCase(Context& context, const char* name, const char* description); |
| }; |
| |
| GeometryShaderOutputQueryCase::GeometryShaderOutputQueryCase(Context& context, const char* name, const char* description) |
| : GeometryProgramQueryCase(context, name, description, GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT) |
| { |
| m_cases.resize(3); |
| |
| m_cases[0].description = "Triangle strip"; |
| m_cases[0].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (triangle_strip, max_vertices = 3) out;\n"; |
| m_cases[0].value = GL_TRIANGLE_STRIP; |
| |
| m_cases[1].description = "Lines"; |
| m_cases[1].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (line_strip, max_vertices = 3) out;\n"; |
| m_cases[1].value = GL_LINE_STRIP; |
| |
| m_cases[2].description = "Points"; |
| m_cases[2].header = "${GLSL_VERSION_DECL}\n${GLSL_EXT_GEOMETRY_SHADER}layout (triangles) in;\nlayout (points, max_vertices = 3) out;\n"; |
| m_cases[2].value = GL_POINTS; |
| } |
| |
| class ImplementationLimitCase : public TestCase |
| { |
| public: |
| ImplementationLimitCase (Context& context, const char* name, const char* description, glw::GLenum target, int minValue); |
| |
| void init (void); |
| IterateResult iterate (void); |
| |
| const glw::GLenum m_target; |
| const int m_minValue; |
| }; |
| |
| ImplementationLimitCase::ImplementationLimitCase (Context& context, const char* name, const char* description, glw::GLenum target, int minValue) |
| : TestCase (context, name, description) |
| , m_target (target) |
| , m_minValue (minValue) |
| { |
| } |
| |
| void ImplementationLimitCase::init (void) |
| { |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| } |
| |
| ImplementationLimitCase::IterateResult ImplementationLimitCase::iterate (void) |
| { |
| glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: "); |
| |
| gl.enableLogging(true); |
| verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_INTEGER); |
| |
| { |
| const tcu::ScopedLogSection section(m_testCtx.getLog(), "Types", "Alternative queries"); |
| verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_BOOLEAN); |
| verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_INTEGER64); |
| verifyStateIntegerMin(result, gl, m_target, m_minValue, QUERY_FLOAT); |
| } |
| |
| result.setTestContextResult(m_testCtx); |
| return STOP; |
| } |
| |
| class LayerProvokingVertexQueryCase : public TestCase |
| { |
| public: |
| LayerProvokingVertexQueryCase (Context& context, const char* name, const char* description); |
| |
| void init (void); |
| IterateResult iterate (void); |
| }; |
| |
| LayerProvokingVertexQueryCase::LayerProvokingVertexQueryCase (Context& context, const char* name, const char* description) |
| : TestCase(context, name, description) |
| { |
| } |
| |
| void LayerProvokingVertexQueryCase::init (void) |
| { |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| } |
| |
| LayerProvokingVertexQueryCase::IterateResult LayerProvokingVertexQueryCase::iterate (void) |
| { |
| glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: "); |
| QueriedState state; |
| |
| gl.enableLogging(true); |
| queryState(result, gl, QUERY_INTEGER, GL_LAYER_PROVOKING_VERTEX, state); |
| |
| if (!state.isUndefined()) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "LAYER_PROVOKING_VERTEX = " << glu::getProvokingVertexStr(state.getIntAccess()) << tcu::TestLog::EndMessage; |
| |
| if (state.getIntAccess() != GL_FIRST_VERTEX_CONVENTION && |
| state.getIntAccess() != GL_LAST_VERTEX_CONVENTION && |
| state.getIntAccess() != GL_UNDEFINED_VERTEX) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "getInteger(GL_LAYER_PROVOKING_VERTEX) returned illegal value. Got " |
| << state.getIntAccess() << "\n" |
| << "Expected any of {FIRST_VERTEX_CONVENTION, LAST_VERTEX_CONVENTION, UNDEFINED_VERTEX}." |
| << tcu::TestLog::EndMessage; |
| |
| result.fail("got unexpected provoking vertex value"); |
| } |
| |
| { |
| const tcu::ScopedLogSection section(m_testCtx.getLog(), "Types", "Alternative queries"); |
| verifyStateInteger(result, gl, GL_LAYER_PROVOKING_VERTEX, state.getIntAccess(), QUERY_BOOLEAN); |
| verifyStateInteger(result, gl, GL_LAYER_PROVOKING_VERTEX, state.getIntAccess(), QUERY_INTEGER64); |
| verifyStateInteger(result, gl, GL_LAYER_PROVOKING_VERTEX, state.getIntAccess(), QUERY_FLOAT); |
| } |
| } |
| |
| result.setTestContextResult(m_testCtx); |
| return STOP; |
| } |
| |
| class GeometryInvocationCase : public GeometryShaderRenderTest |
| { |
| public: |
| enum OutputCase |
| { |
| CASE_FIXED_OUTPUT_COUNTS = 0, |
| CASE_DIFFERENT_OUTPUT_COUNTS, |
| |
| CASE_LAST |
| }; |
| |
| GeometryInvocationCase (Context& context, const char* name, const char* description, int numInvocations, OutputCase testCase); |
| ~GeometryInvocationCase (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| private: |
| sglr::ShaderProgram& getProgram (void); |
| void genVertexAttribData (void); |
| |
| static InvocationCountShader::OutputCase mapToShaderCaseType (OutputCase testCase); |
| |
| const OutputCase m_testCase; |
| int m_numInvocations; |
| InvocationCountShader* m_program; |
| }; |
| |
| GeometryInvocationCase::GeometryInvocationCase (Context& context, const char* name, const char* description, int numInvocations, OutputCase testCase) |
| : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") |
| , m_testCase (testCase) |
| , m_numInvocations (numInvocations) |
| , m_program (DE_NULL) |
| { |
| DE_ASSERT(m_testCase < CASE_LAST); |
| } |
| |
| GeometryInvocationCase::~GeometryInvocationCase (void) |
| { |
| deinit(); |
| } |
| |
| void GeometryInvocationCase::init (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| int maxGeometryShaderInvocations = 0; |
| int maxComponents = 0; |
| |
| // requirements |
| |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| gl.getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, &maxGeometryShaderInvocations); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_MAX_GEOMETRY_SHADER_INVOCATIONS)"); |
| |
| gl.getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS)"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_SHADER_INVOCATIONS = " << maxGeometryShaderInvocations << tcu::TestLog::EndMessage; |
| |
| // set target num invocations |
| |
| if (m_numInvocations == -1) |
| m_numInvocations = maxGeometryShaderInvocations; |
| else if (maxGeometryShaderInvocations < m_numInvocations) |
| throw tcu::NotSupportedError("Test requires larger GL_MAX_GEOMETRY_SHADER_INVOCATIONS"); |
| |
| if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS) |
| { |
| const int maxEmitCount = m_numInvocations + 2; |
| const int numComponents = 8; // pos + color |
| if (maxEmitCount * numComponents > maxComponents) |
| throw tcu::NotSupportedError("Test requires larger GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"); |
| } |
| |
| // Log what the test tries to do |
| |
| if (m_testCase == CASE_FIXED_OUTPUT_COUNTS) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Rendering triangles in a partial circle formation with a geometry shader. Each triangle is generated by a separate invocation.\n" |
| << "Drawing 2 points, each generating " << m_numInvocations << " triangles." |
| << tcu::TestLog::EndMessage; |
| } |
| else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Rendering n-gons in a partial circle formation with a geometry shader. Each n-gon is generated by a separate invocation.\n" |
| << "Drawing 2 points, each generating " << m_numInvocations << " n-gons." |
| << tcu::TestLog::EndMessage; |
| } |
| else |
| DE_ASSERT(false); |
| |
| // resources |
| |
| m_program = new InvocationCountShader(m_context.getRenderContext().getType(), m_numInvocations, mapToShaderCaseType(m_testCase)); |
| |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void GeometryInvocationCase::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& GeometryInvocationCase::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void GeometryInvocationCase::genVertexAttribData (void) |
| { |
| m_vertexPosData.resize(2); |
| m_vertexPosData[0] = tcu::Vec4(0.0f,-0.3f, 0.0f, 1.0f); |
| m_vertexPosData[1] = tcu::Vec4(0.2f, 0.3f, 0.0f, 1.0f); |
| |
| m_vertexAttrData.resize(2); |
| m_vertexAttrData[0] = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| m_vertexAttrData[1] = tcu::Vec4(0.8f, 0.8f, 0.8f, 1.0f); |
| m_numDrawVertices = 2; |
| } |
| |
| InvocationCountShader::OutputCase GeometryInvocationCase::mapToShaderCaseType (OutputCase testCase) |
| { |
| switch (testCase) |
| { |
| case CASE_FIXED_OUTPUT_COUNTS: return InvocationCountShader::CASE_FIXED_OUTPUT_COUNTS; |
| case CASE_DIFFERENT_OUTPUT_COUNTS: return InvocationCountShader::CASE_DIFFERENT_OUTPUT_COUNTS; |
| default: |
| DE_ASSERT(false); |
| return InvocationCountShader::CASE_LAST; |
| } |
| } |
| |
| class DrawInstancedGeometryInstancedCase : public GeometryShaderRenderTest |
| { |
| public: |
| DrawInstancedGeometryInstancedCase (Context& context, const char* name, const char* description, int numInstances, int numInvocations); |
| ~DrawInstancedGeometryInstancedCase (void); |
| |
| private: |
| void init (void); |
| void deinit (void); |
| sglr::ShaderProgram& getProgram (void); |
| void genVertexAttribData (void); |
| |
| const int m_numInstances; |
| const int m_numInvocations; |
| InstancedExpansionShader* m_program; |
| }; |
| |
| DrawInstancedGeometryInstancedCase::DrawInstancedGeometryInstancedCase (Context& context, const char* name, const char* description, int numInstances, int numInvocations) |
| : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", FLAG_DRAW_INSTANCED) |
| , m_numInstances (numInstances) |
| , m_numInvocations (numInvocations) |
| , m_program (DE_NULL) |
| { |
| } |
| |
| DrawInstancedGeometryInstancedCase::~DrawInstancedGeometryInstancedCase (void) |
| { |
| } |
| |
| void DrawInstancedGeometryInstancedCase::init (void) |
| { |
| m_program = new InstancedExpansionShader(m_context.getRenderContext().getType(), m_numInvocations); |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Rendering a single point with " << m_numInstances << " instances. " |
| << "Each geometry shader is invoked " << m_numInvocations << " times for each primitive. " |
| << tcu::TestLog::EndMessage; |
| |
| GeometryShaderRenderTest::init(); |
| } |
| |
| void DrawInstancedGeometryInstancedCase::deinit(void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| GeometryShaderRenderTest::deinit(); |
| } |
| |
| sglr::ShaderProgram& DrawInstancedGeometryInstancedCase::getProgram (void) |
| { |
| return *m_program; |
| } |
| |
| void DrawInstancedGeometryInstancedCase::genVertexAttribData (void) |
| { |
| m_numDrawVertices = 1; |
| m_numDrawInstances = m_numInstances; |
| m_vertexAttrDivisor = 1; |
| |
| m_vertexPosData.resize(1); |
| m_vertexAttrData.resize(8); |
| |
| m_vertexPosData[0] = tcu::Vec4( 0.0f, 0.0f, 0.0f, 1.0f); |
| |
| m_vertexAttrData[0] = tcu::Vec4( 0.5f, 0.0f, 0.0f, 0.0f); |
| m_vertexAttrData[1] = tcu::Vec4( 0.0f, 0.5f, 0.0f, 0.0f); |
| m_vertexAttrData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 0.0f); |
| m_vertexAttrData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 0.0f); |
| m_vertexAttrData[4] = tcu::Vec4(-0.8f, -0.7f, 0.0f, 0.0f); |
| m_vertexAttrData[5] = tcu::Vec4(-0.9f, 0.6f, 0.0f, 0.0f); |
| m_vertexAttrData[6] = tcu::Vec4(-0.8f, 0.3f, 0.0f, 0.0f); |
| m_vertexAttrData[7] = tcu::Vec4(-0.1f, 0.1f, 0.0f, 0.0f); |
| |
| DE_ASSERT(m_numInstances <= (int)m_vertexAttrData.size()); |
| } |
| |
| class GeometryProgramLimitCase : public TestCase |
| { |
| public: |
| GeometryProgramLimitCase (Context& context, const char* name, const char* description, glw::GLenum apiName, const std::string& glslName, int limit); |
| |
| private: |
| void init (void); |
| IterateResult iterate (void); |
| |
| const glw::GLenum m_apiName; |
| const std::string m_glslName; |
| const int m_limit; |
| }; |
| |
| GeometryProgramLimitCase::GeometryProgramLimitCase (Context& context, const char* name, const char* description, glw::GLenum apiName, const std::string& glslName, int limit) |
| : TestCase (context, name, description) |
| , m_apiName (apiName) |
| , m_glslName (glslName) |
| , m_limit (limit) |
| { |
| } |
| |
| void GeometryProgramLimitCase::init (void) |
| { |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| } |
| |
| GeometryProgramLimitCase::IterateResult GeometryProgramLimitCase::iterate (void) |
| { |
| tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: "); |
| int limit; |
| |
| // query limit |
| { |
| gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state; |
| glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| |
| gl.enableLogging(true); |
| gl.glGetIntegerv(m_apiName, &state); |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "getIntegerv()"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << glu::getGettableStateStr(m_apiName) << " = " << state << tcu::TestLog::EndMessage; |
| |
| if (!state.verifyValidity(result)) |
| { |
| result.setTestContextResult(m_testCtx); |
| return STOP; |
| } |
| |
| if (state < m_limit) |
| { |
| result.fail("Minimum value = " + de::toString(m_limit) + ", got " + de::toString(state.get())); |
| result.setTestContextResult(m_testCtx); |
| return STOP; |
| } |
| |
| limit = state; |
| |
| // verify other getters |
| { |
| const tcu::ScopedLogSection section(m_testCtx.getLog(), "Types", "Alternative queries"); |
| verifyStateInteger(result, gl, m_apiName, limit, QUERY_BOOLEAN); |
| verifyStateInteger(result, gl, m_apiName, limit, QUERY_INTEGER64); |
| verifyStateInteger(result, gl, m_apiName, limit, QUERY_FLOAT); |
| } |
| } |
| |
| // verify limit is the same in GLSL |
| { |
| static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" |
| "void main ()\n" |
| "{\n" |
| " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);\n" |
| "}\n"; |
| static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main ()\n" |
| "{\n" |
| " fragColor = vec4(0.0, 0.0, 0.0, 0.0);\n" |
| "}\n"; |
| const std::string geometrySource = "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(points) in;\n" |
| "layout(points, max_vertices = 1) out;\n" |
| "void main ()\n" |
| "{\n" |
| " // Building the shader will fail if the constant value is not the expected\n" |
| " const mediump int cArraySize = (gl_" + m_glslName + " == " + de::toString(limit) + ") ? (1) : (-1);\n" |
| " float[cArraySize] fArray;\n" |
| " fArray[0] = 0.0f;\n" |
| " gl_Position = vec4(0.0, 0.0, 0.0, fArray[0]);\n" |
| " EmitVertex();\n" |
| "}\n"; |
| |
| const de::UniquePtr<glu::ShaderProgram> program(new glu::ShaderProgram(m_context.getRenderContext(), |
| glu::ProgramSources() |
| << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) |
| << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) |
| << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType())))); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Building a test shader to verify GLSL constant " << m_glslName << " value." << tcu::TestLog::EndMessage; |
| m_testCtx.getLog() << *program; |
| |
| if (!program->isOk()) |
| { |
| // compile failed, assume static assert failed |
| result.fail("Shader build failed"); |
| result.setTestContextResult(m_testCtx); |
| return STOP; |
| } |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Build ok" << tcu::TestLog::EndMessage; |
| } |
| |
| result.setTestContextResult(m_testCtx); |
| return STOP; |
| } |
| |
| class PrimitivesGeneratedQueryCase : public TestCase |
| { |
| public: |
| enum QueryTest |
| { |
| TEST_NO_GEOMETRY = 0, |
| TEST_NO_AMPLIFICATION, |
| TEST_AMPLIFICATION, |
| TEST_PARTIAL_PRIMITIVES, |
| TEST_INSTANCED, |
| |
| TEST_LAST |
| }; |
| |
| PrimitivesGeneratedQueryCase (Context& context, const char* name, const char* description, QueryTest test); |
| ~PrimitivesGeneratedQueryCase (void); |
| |
| private: |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| glu::ShaderProgram* genProgram (void); |
| |
| const QueryTest m_test; |
| glu::ShaderProgram* m_program; |
| }; |
| |
| PrimitivesGeneratedQueryCase::PrimitivesGeneratedQueryCase (Context& context, const char* name, const char* description, QueryTest test) |
| : TestCase (context, name, description) |
| , m_test (test) |
| , m_program (DE_NULL) |
| { |
| DE_ASSERT(m_test < TEST_LAST); |
| } |
| |
| PrimitivesGeneratedQueryCase::~PrimitivesGeneratedQueryCase (void) |
| { |
| deinit(); |
| } |
| |
| void PrimitivesGeneratedQueryCase::init (void) |
| { |
| // requirements |
| |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| // log what test tries to do |
| |
| if (m_test == TEST_NO_GEOMETRY) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering without a geometry shader." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_NO_AMPLIFICATION) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a non-amplifying geometry shader." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_AMPLIFICATION) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a (3x) amplifying geometry shader." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_PARTIAL_PRIMITIVES) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a geometry shader that emits also partial primitives." << tcu::TestLog::EndMessage; |
| else if (m_test == TEST_INSTANCED) |
| m_testCtx.getLog() << tcu::TestLog::Message << "Querying PRIMITIVES_GENERATED while rendering with a instanced geometry shader." << tcu::TestLog::EndMessage; |
| else |
| DE_ASSERT(false); |
| |
| // resources |
| |
| m_program = genProgram(); |
| m_testCtx.getLog() << *m_program; |
| |
| if (!m_program->isOk()) |
| throw tcu::TestError("could not build program"); |
| } |
| |
| void PrimitivesGeneratedQueryCase::deinit (void) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| PrimitivesGeneratedQueryCase::IterateResult PrimitivesGeneratedQueryCase::iterate (void) |
| { |
| glw::GLuint primitivesGenerated = 0xDEBADBAD; |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Drawing 8 points, setting a_one for each to value (1.0, 1.0, 1.0, 1.0)" |
| << tcu::TestLog::EndMessage; |
| |
| { |
| static const tcu::Vec4 vertexData[8*2] = |
| { |
| tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(0.3f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(0.6f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(0.7f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| }; |
| |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glu::VertexArray vao (m_context.getRenderContext()); |
| const glu::Buffer buffer (m_context.getRenderContext()); |
| const glu::Query query (m_context.getRenderContext()); |
| const int positionLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
| const int oneLocation = gl.getAttribLocation(m_program->getProgram(), "a_one"); |
| |
| gl.bindVertexArray(*vao); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, *buffer); |
| gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(vertexData), vertexData, GL_STATIC_DRAW); |
| |
| gl.vertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 2 * (int)sizeof(tcu::Vec4), DE_NULL); |
| gl.enableVertexAttribArray(positionLocation); |
| |
| if (oneLocation != -1) |
| { |
| gl.vertexAttribPointer(oneLocation, 4, GL_FLOAT, GL_FALSE, 2 * (int)sizeof(tcu::Vec4), (const tcu::Vec4*)DE_NULL + 1); |
| gl.enableVertexAttribArray(oneLocation); |
| } |
| |
| gl.useProgram(m_program->getProgram()); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "setup render"); |
| |
| gl.beginQuery(GL_PRIMITIVES_GENERATED, *query); |
| gl.drawArrays(GL_POINTS, 0, 8); |
| gl.endQuery(GL_PRIMITIVES_GENERATED); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "render and query"); |
| |
| gl.getQueryObjectuiv(*query, GL_QUERY_RESULT, &primitivesGenerated); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "get query result"); |
| } |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "GL_PRIMITIVES_GENERATED = " << primitivesGenerated |
| << tcu::TestLog::EndMessage; |
| |
| { |
| const deUint32 expectedGenerated = (m_test == TEST_AMPLIFICATION) ? (3*8) : (m_test == TEST_INSTANCED) ? (8*(3+1)) : (8); |
| |
| if (expectedGenerated == primitivesGenerated) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got wrong result for GL_PRIMITIVES_GENERATED"); |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Got unexpected result for GL_PRIMITIVES_GENERATED. Expected " << expectedGenerated << ", got " << primitivesGenerated |
| << tcu::TestLog::EndMessage; |
| } |
| } |
| |
| return STOP; |
| } |
| |
| glu::ShaderProgram* PrimitivesGeneratedQueryCase::genProgram (void) |
| { |
| static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_one;\n" |
| "out highp vec4 v_one;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_one = a_one;\n" |
| "}\n"; |
| static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| "}\n"; |
| std::ostringstream geometrySource; |
| glu::ProgramSources sources; |
| |
| if (m_test != TEST_NO_GEOMETRY) |
| { |
| geometrySource << "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(points" << ((m_test == TEST_INSTANCED) ? (", invocations = 3") : ("")) << ") in;\n" |
| "layout(triangle_strip, max_vertices = 7) out;\n" |
| "in highp vec4 v_one[];\n" |
| "void main (void)\n" |
| "{\n" |
| " // always taken\n" |
| " if (v_one[0].x != 0.0)\n" |
| " {\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " EndPrimitive();\n" |
| " }\n"; |
| |
| if (m_test == TEST_AMPLIFICATION) |
| { |
| geometrySource << "\n" |
| " // always taken\n" |
| " if (v_one[0].y != 0.0)\n" |
| " {\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = gl_in[0].gl_Position - vec4(0.0, 0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " }\n"; |
| } |
| else if (m_test == TEST_PARTIAL_PRIMITIVES) |
| { |
| geometrySource << "\n" |
| " // always taken\n" |
| " if (v_one[0].y != 0.0)\n" |
| " {\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| "\n" |
| " // never taken\n" |
| " if (v_one[0].z < 0.0)\n" |
| " {\n" |
| " gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " }\n" |
| " }\n"; |
| } |
| else if (m_test == TEST_INSTANCED) |
| { |
| geometrySource << "\n" |
| " // taken once\n" |
| " if (v_one[0].y > float(gl_InvocationID) + 0.5)\n" |
| " {\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.1, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = gl_in[0].gl_Position + vec4(0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " gl_Position = gl_in[0].gl_Position - vec4(0.1, 0.0, 0.0, 0.0);\n" |
| " EmitVertex();\n" |
| " }\n"; |
| } |
| |
| geometrySource << "}\n"; |
| } |
| |
| sources << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())); |
| sources << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())); |
| |
| if (!geometrySource.str().empty()) |
| sources << glu::GeometrySource(specializeShader(geometrySource.str(), m_context.getRenderContext().getType())); |
| |
| return new glu::ShaderProgram(m_context.getRenderContext(), sources); |
| } |
| |
| class PrimitivesGeneratedQueryObjectQueryCase : public TestCase |
| { |
| public: |
| PrimitivesGeneratedQueryObjectQueryCase (Context& context, const char* name, const char* description); |
| |
| void init (void); |
| IterateResult iterate (void); |
| }; |
| |
| PrimitivesGeneratedQueryObjectQueryCase::PrimitivesGeneratedQueryObjectQueryCase (Context& context, const char* name, const char* description) |
| : TestCase(context, name, description) |
| { |
| } |
| |
| void PrimitivesGeneratedQueryObjectQueryCase::init (void) |
| { |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| } |
| |
| PrimitivesGeneratedQueryObjectQueryCase::IterateResult PrimitivesGeneratedQueryObjectQueryCase::iterate (void) |
| { |
| glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: "); |
| |
| gl.enableLogging(true); |
| |
| { |
| glw::GLuint query = 0; |
| |
| verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, 0, QUERY_QUERY); |
| |
| gl.glGenQueries(1, &query); |
| GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGenQueries"); |
| |
| gl.glBeginQuery(GL_PRIMITIVES_GENERATED, query); |
| GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "beginQuery"); |
| |
| verifyStateQueryInteger(result, gl, GL_PRIMITIVES_GENERATED, GL_CURRENT_QUERY, (int)query, QUERY_QUERY); |
| |
| gl.glEndQuery(GL_PRIMITIVES_GENERATED); |
| GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "endQuery"); |
| } |
| |
| result.setTestContextResult(m_testCtx); |
| return STOP; |
| } |
| |
| class GeometryShaderFeartureTestCase : public TestCase |
| { |
| public: |
| GeometryShaderFeartureTestCase (Context& context, const char* name, const char* description); |
| |
| void init (void); |
| }; |
| |
| GeometryShaderFeartureTestCase::GeometryShaderFeartureTestCase (Context& context, const char* name, const char* description) |
| : TestCase(context, name, description) |
| { |
| } |
| |
| void GeometryShaderFeartureTestCase::init (void) |
| { |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| } |
| |
| class FramebufferDefaultLayersCase : public GeometryShaderFeartureTestCase |
| { |
| public: |
| FramebufferDefaultLayersCase (Context& context, const char* name, const char* description); |
| IterateResult iterate (void); |
| }; |
| |
| FramebufferDefaultLayersCase::FramebufferDefaultLayersCase (Context& context, const char* name, const char* description) |
| : GeometryShaderFeartureTestCase(context, name, description) |
| { |
| } |
| |
| FramebufferDefaultLayersCase::IterateResult FramebufferDefaultLayersCase::iterate (void) |
| { |
| glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| |
| gl.enableLogging(true); |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "Default", "Default value"); |
| const glu::Framebuffer fbo (m_context.getRenderContext()); |
| glw::GLint defaultLayers = -1; |
| |
| gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); |
| gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_DEFAULT_LAYERS = " << defaultLayers << tcu::TestLog::EndMessage; |
| |
| if (defaultLayers != 0) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected 0, got " << defaultLayers << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count"); |
| } |
| } |
| |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "SetTo12", "Set default layers to 12"); |
| const glu::Framebuffer fbo (m_context.getRenderContext()); |
| glw::GLint defaultLayers = -1; |
| |
| gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); |
| gl.glFramebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 12); |
| gl.glGetFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, &defaultLayers); |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_DEFAULT_LAYERS = " << defaultLayers << tcu::TestLog::EndMessage; |
| |
| if (defaultLayers != 12) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected 12, got " << defaultLayers << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class FramebufferAttachmentLayeredCase : public GeometryShaderFeartureTestCase |
| { |
| public: |
| FramebufferAttachmentLayeredCase (Context& context, const char* name, const char* description); |
| IterateResult iterate (void); |
| }; |
| |
| FramebufferAttachmentLayeredCase::FramebufferAttachmentLayeredCase (Context& context, const char* name, const char* description) |
| : GeometryShaderFeartureTestCase(context, name, description) |
| { |
| } |
| |
| FramebufferAttachmentLayeredCase::IterateResult FramebufferAttachmentLayeredCase::iterate (void) |
| { |
| enum CaseType |
| { |
| TEXTURE_3D, |
| TEXTURE_2D_ARRAY, |
| TEXTURE_CUBE, |
| TEXTURE_2D_MS_ARRAY, |
| TEXTURE_3D_LAYER, |
| TEXTURE_2D_ARRAY_LAYER, |
| }; |
| |
| static const struct TextureType |
| { |
| const char* name; |
| const char* description; |
| bool layered; |
| CaseType type; |
| } textureTypes[] = |
| { |
| { "3D", "3D texture", true, TEXTURE_3D }, |
| { "2DArray", "2D array", true, TEXTURE_2D_ARRAY }, |
| { "Cube", "Cube map", true, TEXTURE_CUBE }, |
| { "2DMSArray", "2D multisample array", true, TEXTURE_2D_MS_ARRAY }, |
| { "3DLayer", "3D texture layer ", false, TEXTURE_3D_LAYER }, |
| { "2DArrayLayer", "2D array layer ", false, TEXTURE_2D_ARRAY_LAYER }, |
| }; |
| |
| glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| gl.enableLogging(true); |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureTypes); ++ndx) |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), textureTypes[ndx].name, textureTypes[ndx].description); |
| const glu::Framebuffer fbo (m_context.getRenderContext()); |
| const glu::Texture texture (m_context.getRenderContext()); |
| glw::GLint layered = -1; |
| |
| gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); |
| |
| if (textureTypes[ndx].type == TEXTURE_3D || textureTypes[ndx].type == TEXTURE_3D_LAYER) |
| { |
| gl.glBindTexture(GL_TEXTURE_3D, *texture); |
| gl.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); |
| gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| if (textureTypes[ndx].type == TEXTURE_3D) |
| gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); |
| else |
| gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 2); |
| } |
| else if (textureTypes[ndx].type == TEXTURE_2D_ARRAY || textureTypes[ndx].type == TEXTURE_2D_ARRAY_LAYER) |
| { |
| gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture); |
| gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); |
| gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| if (textureTypes[ndx].type == TEXTURE_2D_ARRAY) |
| gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); |
| else |
| gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0, 3); |
| } |
| else if (textureTypes[ndx].type == TEXTURE_CUBE) |
| { |
| gl.glBindTexture(GL_TEXTURE_CUBE_MAP, *texture); |
| for (int face = 0; face < 6; ++face) |
| gl.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); |
| gl.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); |
| } |
| else if (textureTypes[ndx].type == TEXTURE_2D_MS_ARRAY) |
| { |
| // check extension |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Context is not equal or greather than 3.2 and GL_OES_texture_storage_multisample_2d_array not supported, skipping." << tcu::TestLog::EndMessage; |
| continue; |
| } |
| |
| gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, *texture); |
| gl.glTexStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 32, 32, 32, GL_FALSE); |
| gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture, 0); |
| } |
| |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup attachment"); |
| |
| gl.glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered); |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "getFramebufferParameteriv"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "GL_FRAMEBUFFER_ATTACHMENT_LAYERED = " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage; |
| |
| if (layered != GL_TRUE && layered != GL_FALSE) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected boolean, got " << layered << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid boolean"); |
| } |
| else if ((layered == GL_TRUE) != textureTypes[ndx].layered) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected " << ((textureTypes[ndx].layered) ? ("GL_TRUE") : ("GL_FALSE")) << ", got " << glu::getBooleanStr(layered) << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class FramebufferIncompleteLayereTargetsCase : public GeometryShaderFeartureTestCase |
| { |
| public: |
| FramebufferIncompleteLayereTargetsCase (Context& context, const char* name, const char* description); |
| IterateResult iterate (void); |
| }; |
| |
| FramebufferIncompleteLayereTargetsCase::FramebufferIncompleteLayereTargetsCase (Context& context, const char* name, const char* description) |
| : GeometryShaderFeartureTestCase(context, name, description) |
| { |
| } |
| |
| FramebufferIncompleteLayereTargetsCase::IterateResult FramebufferIncompleteLayereTargetsCase::iterate (void) |
| { |
| glu::CallLogWrapper gl(m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| gl.enableLogging(true); |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "LayerAndNonLayer", "Layered and non-layered"); |
| const glu::Framebuffer fbo (m_context.getRenderContext()); |
| const glu::Texture texture0 (m_context.getRenderContext()); |
| const glu::Texture texture1 (m_context.getRenderContext()); |
| |
| glw::GLint fboStatus; |
| |
| gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0); |
| gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); |
| gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture1); |
| gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); |
| gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); |
| gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); |
| gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0, 0); |
| |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup fbo"); |
| |
| fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
| m_testCtx.getLog() << tcu::TestLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage; |
| |
| if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count"); |
| } |
| } |
| |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "DifferentTarget", "Different target"); |
| const glu::Framebuffer fbo (m_context.getRenderContext()); |
| const glu::Texture texture0 (m_context.getRenderContext()); |
| const glu::Texture texture1 (m_context.getRenderContext()); |
| |
| glw::GLint fboStatus; |
| |
| gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0); |
| gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); |
| gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| gl.glBindTexture(GL_TEXTURE_3D, *texture1); |
| gl.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); |
| gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| gl.glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| |
| gl.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); |
| gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, *texture0, 0); |
| gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0); |
| |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup fbo"); |
| |
| fboStatus = gl.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); |
| m_testCtx.getLog() << tcu::TestLog::Message << "Framebuffer status: " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage; |
| |
| if (fboStatus != GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, got " << glu::getFramebufferStatusStr(fboStatus) << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid layer count"); |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class ReferencedByGeometryShaderCase : public GeometryShaderFeartureTestCase |
| { |
| public: |
| ReferencedByGeometryShaderCase (Context& context, const char* name, const char* description); |
| IterateResult iterate (void); |
| }; |
| |
| ReferencedByGeometryShaderCase::ReferencedByGeometryShaderCase (Context& context, const char* name, const char* description) |
| : GeometryShaderFeartureTestCase(context, name, description) |
| { |
| } |
| |
| ReferencedByGeometryShaderCase::IterateResult ReferencedByGeometryShaderCase::iterate (void) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| { |
| static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" |
| "uniform highp vec4 u_position;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = u_position;\n" |
| "}\n"; |
| static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| "}\n"; |
| static const char* const geometrySource = "${GLSL_VERSION_DECL}\n" |
| "${GLSL_EXT_GEOMETRY_SHADER}" |
| "layout(points) in;\n" |
| "layout(points, max_vertices=1) out;\n" |
| "uniform highp vec4 u_offset;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = gl_in[0].gl_Position + u_offset;\n" |
| " EmitVertex();\n" |
| "}\n"; |
| |
| const glu::ShaderProgram program(m_context.getRenderContext(), glu::ProgramSources() |
| << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) |
| << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) |
| << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType()))); |
| m_testCtx.getLog() << program; |
| |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "UnreferencedUniform", "Unreferenced uniform u_position"); |
| glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| const deUint32 props[1] = { GL_REFERENCED_BY_GEOMETRY_SHADER }; |
| deUint32 resourcePos; |
| glw::GLsizei length = 0; |
| glw::GLint referenced = 0; |
| |
| gl.enableLogging(true); |
| |
| resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_position"); |
| m_testCtx.getLog() << tcu::TestLog::Message << "u_position resource index: " << resourcePos << tcu::TestLog::EndMessage; |
| |
| gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced); |
| m_testCtx.getLog() << tcu::TestLog::Message << "Query GL_REFERENCED_BY_GEOMETRY_SHADER, got " << length << " value(s), value[0] = " << glu::getBooleanStr(referenced) << tcu::TestLog::EndMessage; |
| |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "query resource"); |
| |
| if (length == 0 || referenced != GL_FALSE) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_FALSE." << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected value"); |
| } |
| } |
| |
| { |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), "ReferencedUniform", "Referenced uniform u_offset"); |
| glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| const deUint32 props[1] = { GL_REFERENCED_BY_GEOMETRY_SHADER }; |
| deUint32 resourcePos; |
| glw::GLsizei length = 0; |
| glw::GLint referenced = 0; |
| |
| gl.enableLogging(true); |
| |
| resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_offset"); |
| m_testCtx.getLog() << tcu::TestLog::Message << "u_offset resource index: " << resourcePos << tcu::TestLog::EndMessage; |
| |
| gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &referenced); |
| m_testCtx.getLog() << tcu::TestLog::Message << "Query GL_REFERENCED_BY_GEOMETRY_SHADER, got " << length << " value(s), value[0] = " << glu::getBooleanStr(referenced) << tcu::TestLog::EndMessage; |
| |
| GLU_EXPECT_NO_ERROR(gl.glGetError(), "query resource"); |
| |
| if (length == 0 || referenced != GL_TRUE) |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Error, expected GL_TRUE." << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected value"); |
| } |
| } |
| } |
| |
| return STOP; |
| } |
| |
| class CombinedGeometryUniformLimitCase : public GeometryShaderFeartureTestCase |
| { |
| public: |
| CombinedGeometryUniformLimitCase (Context& context, const char* name, const char* desc); |
| private: |
| IterateResult iterate (void); |
| }; |
| |
| CombinedGeometryUniformLimitCase::CombinedGeometryUniformLimitCase (Context& context, const char* name, const char* desc) |
| : GeometryShaderFeartureTestCase(context, name, desc) |
| { |
| } |
| |
| CombinedGeometryUniformLimitCase::IterateResult CombinedGeometryUniformLimitCase::iterate (void) |
| { |
| glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); |
| tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: "); |
| |
| gl.enableLogging(true); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message |
| << "The minimum value of MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS is MAX_GEOMETRY_UNIFORM_BLOCKS x MAX_UNIFORM_BLOCK_SIZE / 4 + MAX_GEOMETRY_UNIFORM_COMPONENTS" |
| << tcu::TestLog::EndMessage; |
| |
| StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlocks; |
| gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &maxUniformBlocks); |
| GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGetIntegerv"); |
| |
| StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlockSize; |
| gl.glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &maxUniformBlockSize); |
| GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGetIntegerv"); |
| |
| StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; |
| gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &maxUniformComponents); |
| GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "glGetIntegerv"); |
| |
| if (maxUniformBlocks.verifyValidity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValidity(result)) |
| { |
| const int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents; |
| verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_INTEGER); |
| |
| { |
| const tcu::ScopedLogSection section(m_testCtx.getLog(), "Types", "Alternative queries"); |
| verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_BOOLEAN); |
| verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_INTEGER64); |
| verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, limit, QUERY_FLOAT); |
| } |
| } |
| |
| result.setTestContextResult(m_testCtx); |
| return STOP; |
| } |
| |
| class VertexFeedbackCase : public TestCase |
| { |
| public: |
| enum DrawMethod |
| { |
| METHOD_DRAW_ARRAYS = 0, |
| METHOD_DRAW_ARRAYS_INSTANCED, |
| METHOD_DRAW_ARRAYS_INDIRECT, |
| METHOD_DRAW_ELEMENTS, |
| METHOD_DRAW_ELEMENTS_INSTANCED, |
| METHOD_DRAW_ELEMENTS_INDIRECT, |
| |
| METHOD_LAST |
| }; |
| enum PrimitiveType |
| { |
| PRIMITIVE_LINE_LOOP = 0, |
| PRIMITIVE_LINE_STRIP, |
| PRIMITIVE_TRIANGLE_STRIP, |
| PRIMITIVE_TRIANGLE_FAN, |
| PRIMITIVE_POINTS, |
| |
| PRIMITIVE_LAST |
| }; |
| |
| VertexFeedbackCase (Context& context, const char* name, const char* description, DrawMethod method, PrimitiveType output); |
| ~VertexFeedbackCase (void); |
| private: |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| glu::ShaderProgram* genProgram (void); |
| deUint32 getOutputPrimitive (void); |
| deUint32 getBasePrimitive (void); |
| |
| const DrawMethod m_method; |
| const PrimitiveType m_output; |
| |
| deUint32 m_elementBuf; |
| deUint32 m_arrayBuf; |
| deUint32 m_offsetBuf; |
| deUint32 m_feedbackBuf; |
| deUint32 m_indirectBuffer; |
| glu::ShaderProgram* m_program; |
| glu::VertexArray* m_vao; |
| }; |
| |
| VertexFeedbackCase::VertexFeedbackCase (Context& context, const char* name, const char* description, DrawMethod method, PrimitiveType output) |
| : TestCase (context, name, description) |
| , m_method (method) |
| , m_output (output) |
| , m_elementBuf (0) |
| , m_arrayBuf (0) |
| , m_offsetBuf (0) |
| , m_feedbackBuf (0) |
| , m_indirectBuffer (0) |
| , m_program (DE_NULL) |
| , m_vao (DE_NULL) |
| { |
| DE_ASSERT(method < METHOD_LAST); |
| DE_ASSERT(output < PRIMITIVE_LAST); |
| } |
| |
| VertexFeedbackCase::~VertexFeedbackCase (void) |
| { |
| deinit(); |
| } |
| |
| void VertexFeedbackCase::init (void) |
| { |
| // requirements |
| |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| // log what test tries to do |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Testing GL_EXT_geometry_shader transform feedback relaxations.\n" |
| << "Capturing vertex shader varying, no geometry shader. Invoke with:" |
| << tcu::TestLog::EndMessage; |
| |
| switch (m_method) |
| { |
| case METHOD_DRAW_ARRAYS: m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArrays" << tcu::TestLog::EndMessage; break; |
| case METHOD_DRAW_ARRAYS_INSTANCED: m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArraysInstanced" << tcu::TestLog::EndMessage; break; |
| case METHOD_DRAW_ARRAYS_INDIRECT: m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawArraysIndirect" << tcu::TestLog::EndMessage; break; |
| case METHOD_DRAW_ELEMENTS: m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElements" << tcu::TestLog::EndMessage; break; |
| case METHOD_DRAW_ELEMENTS_INSTANCED: m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElementsInstanced" << tcu::TestLog::EndMessage; break; |
| case METHOD_DRAW_ELEMENTS_INDIRECT: m_testCtx.getLog() << tcu::TestLog::Message << "Draw method: drawElementsIndirect" << tcu::TestLog::EndMessage; break; |
| default: |
| DE_ASSERT(false); |
| } |
| switch (m_output) |
| { |
| case PRIMITIVE_LINE_LOOP: m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: line loop" << tcu::TestLog::EndMessage; break; |
| case PRIMITIVE_LINE_STRIP: m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: line strip" << tcu::TestLog::EndMessage; break; |
| case PRIMITIVE_TRIANGLE_STRIP: m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: triangle strip" << tcu::TestLog::EndMessage; break; |
| case PRIMITIVE_TRIANGLE_FAN: m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: triangle fan" << tcu::TestLog::EndMessage; break; |
| case PRIMITIVE_POINTS: m_testCtx.getLog() << tcu::TestLog::Message << "Draw primitive: points" << tcu::TestLog::EndMessage; break; |
| default: |
| DE_ASSERT(false); |
| } |
| |
| // resources |
| |
| { |
| static const deUint16 elementData[] = |
| { |
| 0, 1, 2, 3, |
| }; |
| static const tcu::Vec4 arrayData[] = |
| { |
| tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), |
| tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f), |
| tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f), |
| tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f), |
| }; |
| static const tcu::Vec4 offsetData[] = |
| { |
| tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), |
| tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), |
| tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), |
| tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), |
| }; |
| |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const int feedbackSize = 8 * (int)sizeof(float[4]); |
| |
| m_vao = new glu::VertexArray(m_context.getRenderContext()); |
| gl.bindVertexArray(**m_vao); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "set up vao"); |
| |
| gl.genBuffers(1, &m_elementBuf); |
| gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf); |
| gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), &elementData[0], GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf"); |
| |
| gl.genBuffers(1, &m_arrayBuf); |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf); |
| gl.bufferData(GL_ARRAY_BUFFER, sizeof(arrayData), &arrayData[0], GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf"); |
| |
| gl.genBuffers(1, &m_offsetBuf); |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_offsetBuf); |
| gl.bufferData(GL_ARRAY_BUFFER, sizeof(offsetData), &offsetData[0], GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf"); |
| |
| gl.genBuffers(1, &m_feedbackBuf); |
| gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_feedbackBuf); |
| gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackSize, DE_NULL, GL_DYNAMIC_COPY); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf"); |
| |
| m_program = genProgram(); |
| |
| if (!m_program->isOk()) |
| { |
| m_testCtx.getLog() << *m_program; |
| throw tcu::TestError("could not build program"); |
| } |
| } |
| } |
| |
| void VertexFeedbackCase::deinit (void) |
| { |
| if (m_elementBuf) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_elementBuf); |
| m_elementBuf = 0; |
| } |
| |
| if (m_arrayBuf) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_arrayBuf); |
| m_arrayBuf = 0; |
| } |
| |
| if (m_offsetBuf) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_offsetBuf); |
| m_offsetBuf = 0; |
| } |
| |
| if (m_feedbackBuf) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuf); |
| m_feedbackBuf = 0; |
| } |
| |
| if (m_indirectBuffer) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indirectBuffer); |
| m_indirectBuffer = 0; |
| } |
| |
| delete m_program; |
| m_program = DE_NULL; |
| |
| delete m_vao; |
| m_vao = DE_NULL; |
| } |
| |
| VertexFeedbackCase::IterateResult VertexFeedbackCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const deUint32 outputPrimitive = getOutputPrimitive(); |
| const deUint32 basePrimitive = getBasePrimitive(); |
| |
| const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
| const int offsetLocation = gl.getAttribLocation(m_program->getProgram(), "a_offset"); |
| |
| if (posLocation == -1) |
| throw tcu::TestError("a_position location was -1"); |
| if (offsetLocation == -1) |
| throw tcu::TestError("a_offset location was -1"); |
| |
| gl.useProgram(m_program->getProgram()); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| gl.enableVertexAttribArray(posLocation); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_offsetBuf); |
| gl.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| gl.enableVertexAttribArray(offsetLocation); |
| |
| gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_feedbackBuf); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffer base"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Calling BeginTransformFeedback(" << glu::getPrimitiveTypeStr(basePrimitive) << ")" << tcu::TestLog::EndMessage; |
| gl.beginTransformFeedback(basePrimitive); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "beginTransformFeedback"); |
| |
| switch (m_method) |
| { |
| case METHOD_DRAW_ARRAYS: |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawArrays(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage; |
| gl.drawArrays(outputPrimitive, 0, 4); |
| break; |
| } |
| |
| case METHOD_DRAW_ARRAYS_INSTANCED: |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawArraysInstanced(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage; |
| gl.vertexAttribDivisor(offsetLocation, 2); |
| gl.drawArraysInstanced(outputPrimitive, 0, 3, 2); |
| break; |
| } |
| |
| case METHOD_DRAW_ELEMENTS: |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElements(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage; |
| gl.drawElements(outputPrimitive, 4, GL_UNSIGNED_SHORT, DE_NULL); |
| break; |
| } |
| |
| case METHOD_DRAW_ELEMENTS_INSTANCED: |
| { |
| m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsInstanced(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage; |
| gl.drawElementsInstanced(outputPrimitive, 3, GL_UNSIGNED_SHORT, DE_NULL, 2); |
| break; |
| } |
| |
| case METHOD_DRAW_ARRAYS_INDIRECT: |
| { |
| struct DrawArraysIndirectCommand |
| { |
| deUint32 count; |
| deUint32 instanceCount; |
| deUint32 first; |
| deUint32 reservedMustBeZero; |
| } params; |
| |
| DE_STATIC_ASSERT(sizeof(DrawArraysIndirectCommand) == sizeof(deUint32[4])); |
| |
| params.count = 4; |
| params.instanceCount = 1; |
| params.first = 0; |
| params.reservedMustBeZero = 0; |
| |
| gl.genBuffers(1, &m_indirectBuffer); |
| gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_indirectBuffer); |
| gl.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(params), ¶ms, GL_STATIC_DRAW); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsIndirect(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage; |
| gl.drawArraysIndirect(outputPrimitive, DE_NULL); |
| break; |
| } |
| |
| case METHOD_DRAW_ELEMENTS_INDIRECT: |
| { |
| struct DrawElementsIndirectCommand |
| { |
| deUint32 count; |
| deUint32 instanceCount; |
| deUint32 firstIndex; |
| deInt32 baseVertex; |
| deUint32 reservedMustBeZero; |
| } params; |
| |
| DE_STATIC_ASSERT(sizeof(DrawElementsIndirectCommand) == sizeof(deUint32[5])); |
| |
| params.count = 4; |
| params.instanceCount = 1; |
| params.firstIndex = 0; |
| params.baseVertex = 0; |
| params.reservedMustBeZero = 0; |
| |
| gl.genBuffers(1, &m_indirectBuffer); |
| gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, m_indirectBuffer); |
| gl.bufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(params), ¶ms, GL_STATIC_DRAW); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Calling DrawElementsIndirect(" << glu::getPrimitiveTypeStr(outputPrimitive) << ", ...)" << tcu::TestLog::EndMessage; |
| gl.drawElementsIndirect(outputPrimitive, GL_UNSIGNED_SHORT, DE_NULL); |
| break; |
| } |
| |
| default: |
| DE_ASSERT(false); |
| } |
| GLU_EXPECT_NO_ERROR(gl.getError(), "draw"); |
| |
| gl.endTransformFeedback(); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "endTransformFeedback"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "No errors." << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| |
| return STOP; |
| } |
| |
| glu::ShaderProgram* VertexFeedbackCase::genProgram (void) |
| { |
| static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_offset;\n" |
| "out highp vec4 tf_value;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " tf_value = a_position + a_offset;\n" |
| "}\n"; |
| static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(1.0);\n" |
| "}\n"; |
| |
| return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() |
| << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) |
| << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) |
| << glu::TransformFeedbackVarying("tf_value") |
| << glu::TransformFeedbackMode(GL_INTERLEAVED_ATTRIBS)); |
| } |
| |
| deUint32 VertexFeedbackCase::getOutputPrimitive (void) |
| { |
| switch(m_output) |
| { |
| case PRIMITIVE_LINE_LOOP: return GL_LINE_LOOP; |
| case PRIMITIVE_LINE_STRIP: return GL_LINE_STRIP; |
| case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP; |
| case PRIMITIVE_TRIANGLE_FAN: return GL_TRIANGLE_FAN; |
| case PRIMITIVE_POINTS: return GL_POINTS; |
| default: |
| DE_ASSERT(false); |
| return 0; |
| } |
| } |
| |
| deUint32 VertexFeedbackCase::getBasePrimitive (void) |
| { |
| switch(m_output) |
| { |
| case PRIMITIVE_LINE_LOOP: return GL_LINES; |
| case PRIMITIVE_LINE_STRIP: return GL_LINES; |
| case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLES; |
| case PRIMITIVE_TRIANGLE_FAN: return GL_TRIANGLES; |
| case PRIMITIVE_POINTS: return GL_POINTS; |
| default: |
| DE_ASSERT(false); |
| return 0; |
| } |
| } |
| |
| class VertexFeedbackOverflowCase : public TestCase |
| { |
| public: |
| enum Method |
| { |
| METHOD_DRAW_ARRAYS = 0, |
| METHOD_DRAW_ELEMENTS, |
| }; |
| |
| VertexFeedbackOverflowCase (Context& context, const char* name, const char* description, Method method); |
| ~VertexFeedbackOverflowCase (void); |
| |
| private: |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| glu::ShaderProgram* genProgram (void); |
| |
| const Method m_method; |
| |
| deUint32 m_elementBuf; |
| deUint32 m_arrayBuf; |
| deUint32 m_feedbackBuf; |
| glu::ShaderProgram* m_program; |
| glu::VertexArray* m_vao; |
| }; |
| |
| VertexFeedbackOverflowCase::VertexFeedbackOverflowCase (Context& context, const char* name, const char* description, Method method) |
| : TestCase (context, name, description) |
| , m_method (method) |
| , m_elementBuf (0) |
| , m_arrayBuf (0) |
| , m_feedbackBuf (0) |
| , m_program (DE_NULL) |
| , m_vao (DE_NULL) |
| { |
| } |
| |
| VertexFeedbackOverflowCase::~VertexFeedbackOverflowCase (void) |
| { |
| deinit(); |
| } |
| |
| void VertexFeedbackOverflowCase::init (void) |
| { |
| // requirements |
| |
| if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) |
| TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version."); |
| |
| // log what test tries to do |
| |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Testing GL_EXT_geometry_shader transform feedback overflow behavior.\n" |
| << "Capturing vertex shader varying, rendering 2 triangles. Allocating feedback buffer for 5 vertices." |
| << tcu::TestLog::EndMessage; |
| |
| // resources |
| |
| { |
| static const deUint16 elementData[] = |
| { |
| 0, 1, 2, |
| 0, 1, 2, |
| }; |
| static const tcu::Vec4 arrayData[] = |
| { |
| tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), |
| }; |
| |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| m_vao = new glu::VertexArray(m_context.getRenderContext()); |
| gl.bindVertexArray(**m_vao); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "set up vao"); |
| |
| if (m_method == METHOD_DRAW_ELEMENTS) |
| { |
| gl.genBuffers(1, &m_elementBuf); |
| gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf); |
| gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), &elementData[0], GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf"); |
| } |
| |
| gl.genBuffers(1, &m_arrayBuf); |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf); |
| gl.bufferData(GL_ARRAY_BUFFER, sizeof(arrayData), &arrayData[0], GL_STATIC_DRAW); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf"); |
| |
| { |
| const int feedbackCount = 5 * 4; // 5x vec4 |
| const std::vector<float> initialBufferContents (feedbackCount, -1.0f); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Filling feeback buffer with dummy value (-1.0)." << tcu::TestLog::EndMessage; |
| |
| gl.genBuffers(1, &m_feedbackBuf); |
| gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, m_feedbackBuf); |
| gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, (int)(sizeof(float) * initialBufferContents.size()), &initialBufferContents[0], GL_DYNAMIC_COPY); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf"); |
| } |
| |
| m_program = genProgram(); |
| |
| if (!m_program->isOk()) |
| { |
| m_testCtx.getLog() << *m_program; |
| throw tcu::TestError("could not build program"); |
| } |
| } |
| } |
| |
| void VertexFeedbackOverflowCase::deinit (void) |
| { |
| if (m_elementBuf) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_elementBuf); |
| m_elementBuf = 0; |
| } |
| |
| if (m_arrayBuf) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_arrayBuf); |
| m_arrayBuf = 0; |
| } |
| |
| if (m_feedbackBuf) |
| { |
| m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_feedbackBuf); |
| m_feedbackBuf = 0; |
| } |
| |
| delete m_program; |
| m_program = DE_NULL; |
| |
| delete m_vao; |
| m_vao = DE_NULL; |
| } |
| |
| VertexFeedbackOverflowCase::IterateResult VertexFeedbackOverflowCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
| |
| if (posLocation == -1) |
| throw tcu::TestError("a_position location was -1"); |
| |
| gl.useProgram(m_program->getProgram()); |
| |
| gl.bindBuffer(GL_ARRAY_BUFFER, m_arrayBuf); |
| gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
| gl.enableVertexAttribArray(posLocation); |
| |
| if (m_method == METHOD_DRAW_ELEMENTS) |
| { |
| gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementBuf); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffers"); |
| } |
| |
| gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_feedbackBuf); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffer base"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Capturing 2 triangles." << tcu::TestLog::EndMessage; |
| |
| gl.beginTransformFeedback(GL_TRIANGLES); |
| |
| if (m_method == METHOD_DRAW_ELEMENTS) |
| gl.drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, DE_NULL); |
| else if (m_method == METHOD_DRAW_ARRAYS) |
| gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| else |
| DE_ASSERT(false); |
| |
| gl.endTransformFeedback(); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "capture"); |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Verifying final triangle was not partially written to the feedback buffer." << tcu::TestLog::EndMessage; |
| |
| { |
| const void* ptr = gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float[4]) * 5, GL_MAP_READ_BIT); |
| std::vector<float> feedback; |
| bool error = false; |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "mapBufferRange"); |
| if (!ptr) |
| throw tcu::TestError("mapBufferRange returned null"); |
| |
| feedback.resize(5*4); |
| deMemcpy(&feedback[0], ptr, sizeof(float[4]) * 5); |
| |
| if (gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER) != GL_TRUE) |
| throw tcu::TestError("unmapBuffer returned false"); |
| |
| // Verify vertices 0 - 2 |
| for (int vertex = 0; vertex < 3; ++vertex) |
| { |
| for (int component = 0; component < 4; ++component) |
| { |
| if (feedback[vertex*4 + component] != 1.0f) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Feedback buffer vertex " << vertex << ", component " << component << ": unexpected value, expected 1.0, got " << feedback[vertex*4 + component] |
| << tcu::TestLog::EndMessage; |
| error = true; |
| } |
| } |
| } |
| |
| // Verify vertices 3 - 4 |
| for (int vertex = 3; vertex < 5; ++vertex) |
| { |
| for (int component = 0; component < 4; ++component) |
| { |
| if (feedback[vertex*4 + component] != -1.0f) |
| { |
| m_testCtx.getLog() |
| << tcu::TestLog::Message |
| << "Feedback buffer vertex " << vertex << ", component " << component << ": unexpected value, expected -1.0, got " << feedback[vertex*4 + component] |
| << tcu::TestLog::EndMessage; |
| error = true; |
| } |
| } |
| } |
| |
| if (error) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Feedback result validation failed"); |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| |
| return STOP; |
| } |
| |
| glu::ShaderProgram* VertexFeedbackOverflowCase::genProgram (void) |
| { |
| static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" |
| "in highp vec4 a_position;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| "}\n"; |
| static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" |
| "layout(location = 0) out mediump vec4 fragColor;\n" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(1.0);\n" |
| "}\n"; |
| |
| return new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() |
| << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) |
| << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) |
| << glu::TransformFeedbackVarying("gl_Position") |
| << glu::TransformFeedbackMode(GL_INTERLEAVED_ATTRIBS)); |
| } |
| |
| } // anonymous |
| |
| GeometryShaderTests::GeometryShaderTests (Context& context) |
| : TestCaseGroup(context, "geometry_shading", "Geometry shader tests") |
| { |
| } |
| |
| GeometryShaderTests::~GeometryShaderTests (void) |
| { |
| } |
| |
| void GeometryShaderTests::init (void) |
| { |
| struct PrimitiveTestSpec |
| { |
| deUint32 primitiveType; |
| const char* name; |
| deUint32 outputType; |
| }; |
| |
| struct EmitTestSpec |
| { |
| deUint32 outputType; |
| int emitCountA; //!< primitive A emit count |
| int endCountA; //!< primitive A end count |
| int emitCountB; //!< |
| int endCountB; //!< |
| const char* name; |
| }; |
| |
| static const struct LayeredTarget |
| { |
| LayeredRenderCase::LayeredRenderTargetType target; |
| const char* name; |
| const char* desc; |
| } layerTargets[] = |
| { |
| { LayeredRenderCase::TARGET_CUBE, "cubemap", "cubemap" }, |
| { LayeredRenderCase::TARGET_3D, "3d", "3D texture" }, |
| { LayeredRenderCase::TARGET_2D_ARRAY, "2d_array", "2D array texture" }, |
| { LayeredRenderCase::TARGET_2D_MS_ARRAY, "2d_multisample_array", "2D multisample array texture" }, |
| }; |
| |
| tcu::TestCaseGroup* const queryGroup = new tcu::TestCaseGroup(m_testCtx, "query", "Query tests."); |
| tcu::TestCaseGroup* const basicGroup = new tcu::TestCaseGroup(m_testCtx, "basic", "Basic tests."); |
| tcu::TestCaseGroup* const inputPrimitiveGroup = new tcu::TestCaseGroup(m_testCtx, "input", "Different input primitives."); |
| tcu::TestCaseGroup* const conversionPrimitiveGroup = new tcu::TestCaseGroup(m_testCtx, "conversion", "Different input and output primitives."); |
| tcu::TestCaseGroup* const emitGroup = new tcu::TestCaseGroup(m_testCtx, "emit", "Different emit counts."); |
| tcu::TestCaseGroup* const varyingGroup = new tcu::TestCaseGroup(m_testCtx, "varying", "Test varyings."); |
| tcu::TestCaseGroup* const layeredGroup = new tcu::TestCaseGroup(m_testCtx, "layered", "Layered rendering."); |
| tcu::TestCaseGroup* const instancedGroup = new tcu::TestCaseGroup(m_testCtx, "instanced", "Instanced rendering."); |
| tcu::TestCaseGroup* const negativeGroup = new tcu::TestCaseGroup(m_testCtx, "negative", "Negative tests."); |
| tcu::TestCaseGroup* const feedbackGroup = new tcu::TestCaseGroup(m_testCtx, "vertex_transform_feedback", "Transform feedback."); |
| |
| this->addChild(queryGroup); |
| this->addChild(basicGroup); |
| this->addChild(inputPrimitiveGroup); |
| this->addChild(conversionPrimitiveGroup); |
| this->addChild(emitGroup); |
| this->addChild(varyingGroup); |
| this->addChild(layeredGroup); |
| this->addChild(instancedGroup); |
| this->addChild(negativeGroup); |
| this->addChild(feedbackGroup); |
| |
| // query test |
| { |
| // limits with a corresponding glsl constant |
| queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_input_components", "", GL_MAX_GEOMETRY_INPUT_COMPONENTS, "MaxGeometryInputComponents", 64)); |
| queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_output_components", "", GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, "MaxGeometryOutputComponents", 64)); |
| queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_image_uniforms", "", GL_MAX_GEOMETRY_IMAGE_UNIFORMS, "MaxGeometryImageUniforms", 0)); |
| queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_texture_image_units", "", GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, "MaxGeometryTextureImageUnits", 16)); |
| queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_output_vertices", "", GL_MAX_GEOMETRY_OUTPUT_VERTICES, "MaxGeometryOutputVertices", 256)); |
| queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_total_output_components", "", GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, "MaxGeometryTotalOutputComponents", 1024)); |
| queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_uniform_components", "", GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, "MaxGeometryUniformComponents", 1024)); |
| queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_atomic_counters", "", GL_MAX_GEOMETRY_ATOMIC_COUNTERS, "MaxGeometryAtomicCounters", 0)); |
| queryGroup->addChild(new GeometryProgramLimitCase(m_context, "max_geometry_atomic_counter_buffers", "", GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, "MaxGeometryAtomicCounterBuffers", 0)); |
| |
| // program queries |
| queryGroup->addChild(new GeometryShaderVerticesQueryCase (m_context, "geometry_linked_vertices_out", "GL_GEOMETRY_LINKED_VERTICES_OUT")); |
| queryGroup->addChild(new GeometryShaderInputQueryCase (m_context, "geometry_linked_input_type", "GL_GEOMETRY_LINKED_INPUT_TYPE")); |
| queryGroup->addChild(new GeometryShaderOutputQueryCase (m_context, "geometry_linked_output_type", "GL_GEOMETRY_LINKED_OUTPUT_TYPE")); |
| queryGroup->addChild(new GeometryShaderInvocationsQueryCase (m_context, "geometry_shader_invocations", "GL_GEOMETRY_SHADER_INVOCATIONS")); |
| |
| // limits |
| queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_shader_invocations", "", GL_MAX_GEOMETRY_SHADER_INVOCATIONS, 32)); |
| queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_uniform_blocks", "", GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 12)); |
| queryGroup->addChild(new ImplementationLimitCase(m_context, "max_geometry_shader_storage_blocks", "", GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, 0)); |
| |
| // layer_provoking_vertex_ext |
| queryGroup->addChild(new LayerProvokingVertexQueryCase(m_context, "layer_provoking_vertex", "GL_LAYER_PROVOKING_VERTEX")); |
| |
| // primitives_generated |
| queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_no_geometry", "PRIMITIVES_GENERATED query with no geometry shader", PrimitivesGeneratedQueryCase::TEST_NO_GEOMETRY)); |
| queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_no_amplification", "PRIMITIVES_GENERATED query with non amplifying geometry shader", PrimitivesGeneratedQueryCase::TEST_NO_AMPLIFICATION)); |
| queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_amplification", "PRIMITIVES_GENERATED query with amplifying geometry shader", PrimitivesGeneratedQueryCase::TEST_AMPLIFICATION)); |
| queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_partial_primitives", "PRIMITIVES_GENERATED query with geometry shader emitting partial primitives", PrimitivesGeneratedQueryCase::TEST_PARTIAL_PRIMITIVES)); |
| queryGroup->addChild(new PrimitivesGeneratedQueryCase(m_context, "primitives_generated_instanced", "PRIMITIVES_GENERATED query with instanced geometry shader", PrimitivesGeneratedQueryCase::TEST_INSTANCED)); |
| |
| queryGroup->addChild(new PrimitivesGeneratedQueryObjectQueryCase(m_context, "primitives_generated", "Query bound PRIMITIVES_GENERATED query")); |
| |
| // fbo |
| queryGroup->addChild(new ImplementationLimitCase (m_context, "max_framebuffer_layers", "", GL_MAX_FRAMEBUFFER_LAYERS, 256)); |
| queryGroup->addChild(new FramebufferDefaultLayersCase (m_context, "framebuffer_default_layers", "")); |
| queryGroup->addChild(new FramebufferAttachmentLayeredCase (m_context, "framebuffer_attachment_layered", "")); |
| queryGroup->addChild(new FramebufferIncompleteLayereTargetsCase (m_context, "framebuffer_incomplete_layer_targets", "")); |
| |
| // resource query |
| queryGroup->addChild(new ReferencedByGeometryShaderCase (m_context, "referenced_by_geometry_shader", "")); |
| |
| // combined limits |
| queryGroup->addChild(new CombinedGeometryUniformLimitCase (m_context, "max_combined_geometry_uniform_components", "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS")); |
| } |
| |
| // basic tests |
| { |
| basicGroup->addChild(new OutputCountCase (m_context, "output_10", "Output 10 vertices", OutputCountPatternSpec(10))); |
| basicGroup->addChild(new OutputCountCase (m_context, "output_128", "Output 128 vertices", OutputCountPatternSpec(128))); |
| basicGroup->addChild(new OutputCountCase (m_context, "output_256", "Output 256 vertices", OutputCountPatternSpec(256))); |
| basicGroup->addChild(new OutputCountCase (m_context, "output_max", "Output max vertices", OutputCountPatternSpec(-1))); |
| basicGroup->addChild(new OutputCountCase (m_context, "output_10_and_100", "Output 10 and 100 vertices in two invocations", OutputCountPatternSpec(10, 100))); |
| basicGroup->addChild(new OutputCountCase (m_context, "output_100_and_10", "Output 100 and 10 vertices in two invocations", OutputCountPatternSpec(100, 10))); |
| basicGroup->addChild(new OutputCountCase (m_context, "output_0_and_128", "Output 0 and 128 vertices in two invocations", OutputCountPatternSpec(0, 128))); |
| basicGroup->addChild(new OutputCountCase (m_context, "output_128_and_0", "Output 128 and 0 vertices in two invocations", OutputCountPatternSpec(128, 0))); |
| |
| basicGroup->addChild(new VaryingOutputCountCase (m_context, "output_vary_by_attribute", "Output varying number of vertices", VaryingOutputCountShader::READ_ATTRIBUTE, VaryingOutputCountCase::MODE_WITHOUT_INSTANCING)); |
| basicGroup->addChild(new VaryingOutputCountCase (m_context, "output_vary_by_uniform", "Output varying number of vertices", VaryingOutputCountShader::READ_UNIFORM, VaryingOutputCountCase::MODE_WITHOUT_INSTANCING)); |
| basicGroup->addChild(new VaryingOutputCountCase (m_context, "output_vary_by_texture", "Output varying number of vertices", VaryingOutputCountShader::READ_TEXTURE, VaryingOutputCountCase::MODE_WITHOUT_INSTANCING)); |
| |
| basicGroup->addChild(new BuiltinVariableRenderTest (m_context, "point_size", "test gl_PointSize", BuiltinVariableShader::TEST_POINT_SIZE)); |
| basicGroup->addChild(new BuiltinVariableRenderTest (m_context, "primitive_id_in", "test gl_PrimitiveIDIn", BuiltinVariableShader::TEST_PRIMITIVE_ID_IN)); |
| basicGroup->addChild(new BuiltinVariableRenderTest (m_context, "primitive_id_in_restarted","test gl_PrimitiveIDIn with primitive restart", BuiltinVariableShader::TEST_PRIMITIVE_ID_IN, GeometryShaderRenderTest::FLAG_USE_RESTART_INDEX | GeometryShaderRenderTest::FLAG_USE_INDICES)); |
| basicGroup->addChild(new BuiltinVariableRenderTest (m_context, "primitive_id", "test gl_PrimitiveID", BuiltinVariableShader::TEST_PRIMITIVE_ID)); |
| } |
| |
| // input primitives |
| { |
| static const PrimitiveTestSpec inputPrimitives[] = |
| { |
| { GL_POINTS, "points", GL_POINTS }, |
| { GL_LINES, "lines", GL_LINE_STRIP }, |
| { GL_LINE_LOOP, "line_loop", GL_LINE_STRIP }, |
| { GL_LINE_STRIP, "line_strip", GL_LINE_STRIP }, |
| { GL_TRIANGLES, "triangles", GL_TRIANGLE_STRIP }, |
| { GL_TRIANGLE_STRIP, "triangle_strip", GL_TRIANGLE_STRIP }, |
| { GL_TRIANGLE_FAN, "triangle_fan", GL_TRIANGLE_STRIP }, |
| { GL_LINES_ADJACENCY, "lines_adjacency", GL_LINE_STRIP }, |
| { GL_LINE_STRIP_ADJACENCY, "line_strip_adjacency", GL_LINE_STRIP }, |
| { GL_TRIANGLES_ADJACENCY, "triangles_adjacency", GL_TRIANGLE_STRIP } |
| }; |
| |
| tcu::TestCaseGroup* const basicPrimitiveGroup = new tcu::TestCaseGroup(m_testCtx, "basic_primitive", "Different input and output primitives."); |
| tcu::TestCaseGroup* const triStripAdjacencyGroup = new tcu::TestCaseGroup(m_testCtx, "triangle_strip_adjacency", "Different triangle_strip_adjacency vertex counts."); |
| |
| // more basic types |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(inputPrimitives); ++ndx) |
| basicPrimitiveGroup->addChild(new GeometryExpanderRenderTest(m_context, inputPrimitives[ndx].name, inputPrimitives[ndx].name, inputPrimitives[ndx].primitiveType, inputPrimitives[ndx].outputType)); |
| |
| // triangle strip adjacency with different vtx counts |
| for (int vtxCount = 0; vtxCount <= 12; ++vtxCount) |
| { |
| const std::string name = "vertex_count_" + de::toString(vtxCount); |
| const std::string desc = "Vertex count is " + de::toString(vtxCount); |
| |
| triStripAdjacencyGroup->addChild(new TriangleStripAdjacencyVertexCountTest(m_context, name.c_str(), desc.c_str(), vtxCount)); |
| } |
| |
| inputPrimitiveGroup->addChild(basicPrimitiveGroup); |
| inputPrimitiveGroup->addChild(triStripAdjacencyGroup); |
| } |
| |
| // different type conversions |
| { |
| static const PrimitiveTestSpec conversionPrimitives[] = |
| { |
| { GL_TRIANGLES, "triangles_to_points", GL_POINTS }, |
| { GL_LINES, "lines_to_points", GL_POINTS }, |
| { GL_POINTS, "points_to_lines", GL_LINE_STRIP }, |
| { GL_TRIANGLES, "triangles_to_lines", GL_LINE_STRIP }, |
| { GL_POINTS, "points_to_triangles", GL_TRIANGLE_STRIP }, |
| { GL_LINES, "lines_to_triangles", GL_TRIANGLE_STRIP } |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(conversionPrimitives); ++ndx) |
| conversionPrimitiveGroup->addChild(new GeometryExpanderRenderTest(m_context, conversionPrimitives[ndx].name, conversionPrimitives[ndx].name, conversionPrimitives[ndx].primitiveType, conversionPrimitives[ndx].outputType)); |
| } |
| |
| // emit different amounts |
| { |
| static const EmitTestSpec emitTests[] = |
| { |
| { GL_POINTS, 0, 0, 0, 0, "points" }, |
| { GL_POINTS, 0, 1, 0, 0, "points" }, |
| { GL_POINTS, 1, 1, 0, 0, "points" }, |
| { GL_POINTS, 0, 2, 0, 0, "points" }, |
| { GL_POINTS, 1, 2, 0, 0, "points" }, |
| { GL_LINE_STRIP, 0, 0, 0, 0, "line_strip" }, |
| { GL_LINE_STRIP, 0, 1, 0, 0, "line_strip" }, |
| { GL_LINE_STRIP, 1, 1, 0, 0, "line_strip" }, |
| { GL_LINE_STRIP, 2, 1, 0, 0, "line_strip" }, |
| { GL_LINE_STRIP, 0, 2, 0, 0, "line_strip" }, |
| { GL_LINE_STRIP, 1, 2, 0, 0, "line_strip" }, |
| { GL_LINE_STRIP, 2, 2, 0, 0, "line_strip" }, |
| { GL_LINE_STRIP, 2, 2, 2, 0, "line_strip" }, |
| { GL_TRIANGLE_STRIP, 0, 0, 0, 0, "triangle_strip" }, |
| { GL_TRIANGLE_STRIP, 0, 1, 0, 0, "triangle_strip" }, |
| { GL_TRIANGLE_STRIP, 1, 1, 0, 0, "triangle_strip" }, |
| { GL_TRIANGLE_STRIP, 2, 1, 0, 0, "triangle_strip" }, |
| { GL_TRIANGLE_STRIP, 3, 1, 0, 0, "triangle_strip" }, |
| { GL_TRIANGLE_STRIP, 0, 2, 0, 0, "triangle_strip" }, |
| { GL_TRIANGLE_STRIP, 1, 2, 0, 0, "triangle_strip" }, |
| { GL_TRIANGLE_STRIP, 2, 2, 0, 0, "triangle_strip" }, |
| { GL_TRIANGLE_STRIP, 3, 2, 0, 0, "triangle_strip" }, |
| { GL_TRIANGLE_STRIP, 3, 2, 3, 0, "triangle_strip" }, |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(emitTests); ++ndx) |
| { |
| std::string name = std::string(emitTests[ndx].name) + "_emit_" + de::toString(emitTests[ndx].emitCountA) + "_end_" + de::toString(emitTests[ndx].endCountA); |
| std::string desc = std::string(emitTests[ndx].name) + " output, emit " + de::toString(emitTests[ndx].emitCountA) + " vertices, call EndPrimitive " + de::toString(emitTests[ndx].endCountA) + " times"; |
| |
| if (emitTests[ndx].emitCountB) |
| { |
| name += "_emit_" + de::toString(emitTests[ndx].emitCountB) + "_end_" + de::toString(emitTests[ndx].endCountB); |
| desc += ", emit " + de::toString(emitTests[ndx].emitCountB) + " vertices, call EndPrimitive " + de::toString(emitTests[ndx].endCountB) + " times"; |
| } |
| |
| emitGroup->addChild(new EmitTest(m_context, name.c_str(), desc.c_str(), emitTests[ndx].emitCountA, emitTests[ndx].endCountA, emitTests[ndx].emitCountB, emitTests[ndx].endCountB, emitTests[ndx].outputType)); |
| } |
| } |
| |
| // varying |
| { |
| struct VaryingTestSpec |
| { |
| int vertexOutputs; |
| int geometryOutputs; |
| const char* name; |
| const char* desc; |
| }; |
| |
| static const VaryingTestSpec varyingTests[] = |
| { |
| { -1, 1, "vertex_no_op_geometry_out_1", "vertex_no_op_geometry_out_1" }, |
| { 0, 1, "vertex_out_0_geometry_out_1", "vertex_out_0_geometry_out_1" }, |
| { 0, 2, "vertex_out_0_geometry_out_2", "vertex_out_0_geometry_out_2" }, |
| { 1, 0, "vertex_out_1_geometry_out_0", "vertex_out_1_geometry_out_0" }, |
| { 1, 2, "vertex_out_1_geometry_out_2", "vertex_out_1_geometry_out_2" }, |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(varyingTests); ++ndx) |
| varyingGroup->addChild(new VaryingTest(m_context, varyingTests[ndx].name, varyingTests[ndx].desc, varyingTests[ndx].vertexOutputs, varyingTests[ndx].geometryOutputs)); |
| } |
| |
| // layered |
| { |
| static const struct TestType |
| { |
| LayeredRenderCase::TestType test; |
| const char* testPrefix; |
| const char* descPrefix; |
| } tests[] = |
| { |
| { LayeredRenderCase::TEST_DEFAULT_LAYER, "render_with_default_layer_", "Render to all layers of " }, |
| { LayeredRenderCase::TEST_SINGLE_LAYER, "render_to_one_", "Render to one layer of " }, |
| { LayeredRenderCase::TEST_ALL_LAYERS, "render_to_all_", "Render to all layers of " }, |
| { LayeredRenderCase::TEST_DIFFERENT_LAYERS, "render_different_to_", "Render different data to different layers" }, |
| { LayeredRenderCase::TEST_LAYER_ID, "fragment_layer_", "Read gl_Layer in fragment shader" }, |
| { LayeredRenderCase::TEST_LAYER_PROVOKING_VERTEX, "layer_provoking_vertex_", "Verify LAYER_PROVOKING_VERTEX" }, |
| }; |
| |
| for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx) |
| for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx) |
| { |
| const std::string name = std::string(tests[testNdx].testPrefix) + layerTargets[targetNdx].name; |
| const std::string desc = std::string(tests[testNdx].descPrefix) + layerTargets[targetNdx].desc; |
| |
| layeredGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, tests[testNdx].test)); |
| } |
| } |
| |
| // instanced |
| { |
| static const struct InvocationCase |
| { |
| const char* name; |
| int numInvocations; |
| } invocationCases[] = |
| { |
| { "1", 1 }, |
| { "2", 2 }, |
| { "8", 8 }, |
| { "32", 32 }, |
| { "max", -1 }, |
| }; |
| static const int numDrawInstances[] = { 2, 4, 8 }; |
| static const int numDrawInvocations[] = { 2, 8 }; |
| |
| // same amount of content to all invocations |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(invocationCases); ++ndx) |
| instancedGroup->addChild(new GeometryInvocationCase(m_context, |
| (std::string("geometry_") + invocationCases[ndx].name + "_invocations").c_str(), |
| (std::string("Geometry shader with ") + invocationCases[ndx].name + " invocation(s)").c_str(), |
| invocationCases[ndx].numInvocations, |
| GeometryInvocationCase::CASE_FIXED_OUTPUT_COUNTS)); |
| |
| // different amount of content to each invocation |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(invocationCases); ++ndx) |
| if (invocationCases[ndx].numInvocations != 1) |
| instancedGroup->addChild(new GeometryInvocationCase(m_context, |
| (std::string("geometry_output_different_") + invocationCases[ndx].name + "_invocations").c_str(), |
| "Geometry shader invocation(s) with different emit counts", |
| invocationCases[ndx].numInvocations, |
| GeometryInvocationCase::CASE_DIFFERENT_OUTPUT_COUNTS)); |
| |
| // invocation per layer |
| for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx) |
| { |
| const std::string name = std::string("invocation_per_layer_") + layerTargets[targetNdx].name; |
| const std::string desc = std::string("Render to multiple layers with multiple invocations, one invocation per layer, target ") + layerTargets[targetNdx].desc; |
| |
| instancedGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, LayeredRenderCase::TEST_INVOCATION_PER_LAYER)); |
| } |
| |
| // multiple layers per invocation |
| for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(layerTargets); ++targetNdx) |
| { |
| const std::string name = std::string("multiple_layers_per_invocation_") + layerTargets[targetNdx].name; |
| const std::string desc = std::string("Render to multiple layers with multiple invocations, multiple layers per invocation, target ") + layerTargets[targetNdx].desc; |
| |
| instancedGroup->addChild(new LayeredRenderCase(m_context, name.c_str(), desc.c_str(), layerTargets[targetNdx].target, LayeredRenderCase::TEST_MULTIPLE_LAYERS_PER_INVOCATION)); |
| } |
| |
| // different invocation output counts depending on {uniform, attrib, texture} |
| instancedGroup->addChild(new VaryingOutputCountCase(m_context, "invocation_output_vary_by_attribute", "Output varying number of vertices", VaryingOutputCountShader::READ_ATTRIBUTE, VaryingOutputCountCase::MODE_WITH_INSTANCING)); |
| instancedGroup->addChild(new VaryingOutputCountCase(m_context, "invocation_output_vary_by_uniform", "Output varying number of vertices", VaryingOutputCountShader::READ_UNIFORM, VaryingOutputCountCase::MODE_WITH_INSTANCING)); |
| instancedGroup->addChild(new VaryingOutputCountCase(m_context, "invocation_output_vary_by_texture", "Output varying number of vertices", VaryingOutputCountShader::READ_TEXTURE, VaryingOutputCountCase::MODE_WITH_INSTANCING)); |
| |
| // with drawInstanced |
| for (int instanceNdx = 0; instanceNdx < DE_LENGTH_OF_ARRAY(numDrawInstances); ++instanceNdx) |
| for (int invocationNdx = 0; invocationNdx < DE_LENGTH_OF_ARRAY(numDrawInvocations); ++invocationNdx) |
| { |
| const std::string name = std::string("draw_") + de::toString(numDrawInstances[instanceNdx]) + "_instances_geometry_" + de::toString(numDrawInvocations[invocationNdx]) + "_invocations"; |
| const std::string desc = std::string("Draw ") + de::toString(numDrawInstances[instanceNdx]) + " instances, with " + de::toString(numDrawInvocations[invocationNdx]) + " geometry shader invocations."; |
| |
| instancedGroup->addChild(new DrawInstancedGeometryInstancedCase(m_context, name.c_str(), desc.c_str(), numDrawInstances[instanceNdx], numDrawInvocations[invocationNdx])); |
| } |
| } |
| |
| // negative (wrong types) |
| { |
| struct PrimitiveToInputTypeConversion |
| { |
| GLenum inputType; |
| GLenum primitiveType; |
| }; |
| |
| static const PrimitiveToInputTypeConversion legalConversions[] = |
| { |
| { GL_POINTS, GL_POINTS }, |
| { GL_LINES, GL_LINES }, |
| { GL_LINES, GL_LINE_LOOP }, |
| { GL_LINES, GL_LINE_STRIP }, |
| { GL_LINES_ADJACENCY, GL_LINES_ADJACENCY }, |
| { GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY }, |
| { GL_TRIANGLES, GL_TRIANGLES }, |
| { GL_TRIANGLES, GL_TRIANGLE_STRIP }, |
| { GL_TRIANGLES, GL_TRIANGLE_FAN }, |
| { GL_TRIANGLES_ADJACENCY, GL_TRIANGLES_ADJACENCY }, |
| { GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY }, |
| }; |
| |
| static const GLenum inputTypes[] = |
| { |
| GL_POINTS, |
| GL_LINES, |
| GL_LINES_ADJACENCY, |
| GL_TRIANGLES, |
| GL_TRIANGLES_ADJACENCY |
| }; |
| |
| static const GLenum primitiveTypes[] = |
| { |
| GL_POINTS, |
| GL_LINES, |
| GL_LINE_LOOP, |
| GL_LINE_STRIP, |
| GL_LINES_ADJACENCY, |
| GL_LINE_STRIP_ADJACENCY, |
| GL_TRIANGLES, |
| GL_TRIANGLE_STRIP, |
| GL_TRIANGLE_FAN, |
| GL_TRIANGLES_ADJACENCY, |
| GL_TRIANGLE_STRIP_ADJACENCY |
| }; |
| |
| for (int inputTypeNdx = 0; inputTypeNdx < DE_LENGTH_OF_ARRAY(inputTypes); ++inputTypeNdx) |
| for (int primitiveTypeNdx = 0; primitiveTypeNdx < DE_LENGTH_OF_ARRAY(primitiveTypes); ++primitiveTypeNdx) |
| { |
| const GLenum inputType = inputTypes[inputTypeNdx]; |
| const GLenum primitiveType = primitiveTypes[primitiveTypeNdx]; |
| const std::string name = std::string("type_") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + "_primitive_" + primitiveTypeToString(primitiveType); |
| const std::string desc = std::string("Shader input type ") + inputTypeToGLString(sglr::rr_util::mapGLGeometryShaderInputType(inputType)) + ", draw primitive type " + primitiveTypeToString(primitiveType); |
| |
| bool isLegal = false; |
| |
| for (int legalNdx = 0; legalNdx < DE_LENGTH_OF_ARRAY(legalConversions); ++legalNdx) |
| if (legalConversions[legalNdx].inputType == inputType && legalConversions[legalNdx].primitiveType == primitiveType) |
| isLegal = true; |
| |
| // only illegal |
| if (!isLegal) |
| negativeGroup->addChild(new NegativeDrawCase(m_context, name.c_str(), desc.c_str(), inputType, primitiveType)); |
| } |
| } |
| |
| // vertex transform feedback |
| { |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_line_loop", "Capture line loop lines", VertexFeedbackCase::METHOD_DRAW_ARRAYS, VertexFeedbackCase::PRIMITIVE_LINE_LOOP)); |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_line_strip", "Capture line strip lines", VertexFeedbackCase::METHOD_DRAW_ARRAYS, VertexFeedbackCase::PRIMITIVE_LINE_STRIP)); |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_triangle_strip", "Capture triangle strip triangles", VertexFeedbackCase::METHOD_DRAW_ARRAYS, VertexFeedbackCase::PRIMITIVE_TRIANGLE_STRIP)); |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_triangle_fan", "Capture triangle fan triangles", VertexFeedbackCase::METHOD_DRAW_ARRAYS, VertexFeedbackCase::PRIMITIVE_TRIANGLE_FAN)); |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays", "Capture primitives generated with drawArrays", VertexFeedbackCase::METHOD_DRAW_ARRAYS, VertexFeedbackCase::PRIMITIVE_POINTS)); |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays_instanced", "Capture primitives generated with drawArraysInstanced", VertexFeedbackCase::METHOD_DRAW_ARRAYS_INSTANCED, VertexFeedbackCase::PRIMITIVE_POINTS)); |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_arrays_indirect", "Capture primitives generated with drawArraysIndirect", VertexFeedbackCase::METHOD_DRAW_ARRAYS_INDIRECT, VertexFeedbackCase::PRIMITIVE_POINTS)); |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements", "Capture primitives generated with drawElements", VertexFeedbackCase::METHOD_DRAW_ELEMENTS, VertexFeedbackCase::PRIMITIVE_POINTS)); |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements_instanced", "Capture primitives generated with drawElementsInstanced", VertexFeedbackCase::METHOD_DRAW_ELEMENTS_INSTANCED, VertexFeedbackCase::PRIMITIVE_POINTS)); |
| feedbackGroup->addChild(new VertexFeedbackCase(m_context, "capture_vertex_draw_elements_indirect", "Capture primitives generated with drawElementsIndirect", VertexFeedbackCase::METHOD_DRAW_ELEMENTS_INDIRECT, VertexFeedbackCase::PRIMITIVE_POINTS)); |
| |
| feedbackGroup->addChild(new VertexFeedbackOverflowCase(m_context, "capture_vertex_draw_arrays_overflow_single_buffer", "Capture triangles to too small a buffer", VertexFeedbackOverflowCase::METHOD_DRAW_ARRAYS)); |
| feedbackGroup->addChild(new VertexFeedbackOverflowCase(m_context, "capture_vertex_draw_elements_overflow_single_buffer", "Capture triangles to too small a buffer", VertexFeedbackOverflowCase::METHOD_DRAW_ELEMENTS)); |
| } |
| } |
| |
| } // Functional |
| } // gles31 |
| } // deqp |