Generate GL(ES) framework .inl files from Khronos XML registry.

The new scripts produce the GL framework auto-generated parts using the
official XML description of the GL(ES) APIs.

Change-Id: I487a624dbadc2040bb4968f46a4c91ea7e5b27af
diff --git a/framework/egl/egluStaticES20Library.inl b/framework/egl/egluStaticES20Library.inl
index 608b097..3f01b68 100644
--- a/framework/egl/egluStaticES20Library.inl
+++ b/framework/egl/egluStaticES20Library.inl
@@ -1,5 +1,7 @@
 /* WARNING: This is auto-generated file. Do not modify, since changes will
  * be lost! Modify the generating script instead.
+ *
+ * Generated from Khronos GL API description (gl.xml) revision 28861.
  */
 	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
 	{ "glAttachShader",							(deFunctionPtr)glAttachShader },
@@ -51,10 +53,10 @@
 	{ "glFramebufferTexture2D",					(deFunctionPtr)glFramebufferTexture2D },
 	{ "glFrontFace",							(deFunctionPtr)glFrontFace },
 	{ "glGenBuffers",							(deFunctionPtr)glGenBuffers },
-	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
 	{ "glGenFramebuffers",						(deFunctionPtr)glGenFramebuffers },
 	{ "glGenRenderbuffers",						(deFunctionPtr)glGenRenderbuffers },
 	{ "glGenTextures",							(deFunctionPtr)glGenTextures },
+	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
 	{ "glGetActiveAttrib",						(deFunctionPtr)glGetActiveAttrib },
 	{ "glGetActiveUniform",						(deFunctionPtr)glGetActiveUniform },
 	{ "glGetAttachedShaders",					(deFunctionPtr)glGetAttachedShaders },
@@ -65,22 +67,22 @@
 	{ "glGetFloatv",							(deFunctionPtr)glGetFloatv },
 	{ "glGetFramebufferAttachmentParameteriv",	(deFunctionPtr)glGetFramebufferAttachmentParameteriv },
 	{ "glGetIntegerv",							(deFunctionPtr)glGetIntegerv },
-	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
 	{ "glGetProgramInfoLog",					(deFunctionPtr)glGetProgramInfoLog },
+	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
 	{ "glGetRenderbufferParameteriv",			(deFunctionPtr)glGetRenderbufferParameteriv },
-	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
 	{ "glGetShaderInfoLog",						(deFunctionPtr)glGetShaderInfoLog },
 	{ "glGetShaderPrecisionFormat",				(deFunctionPtr)glGetShaderPrecisionFormat },
 	{ "glGetShaderSource",						(deFunctionPtr)glGetShaderSource },
+	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
 	{ "glGetString",							(deFunctionPtr)glGetString },
 	{ "glGetTexParameterfv",					(deFunctionPtr)glGetTexParameterfv },
 	{ "glGetTexParameteriv",					(deFunctionPtr)glGetTexParameteriv },
+	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
 	{ "glGetUniformfv",							(deFunctionPtr)glGetUniformfv },
 	{ "glGetUniformiv",							(deFunctionPtr)glGetUniformiv },
-	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
+	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
 	{ "glGetVertexAttribfv",					(deFunctionPtr)glGetVertexAttribfv },
 	{ "glGetVertexAttribiv",					(deFunctionPtr)glGetVertexAttribiv },
-	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
 	{ "glHint",									(deFunctionPtr)glHint },
 	{ "glIsBuffer",								(deFunctionPtr)glIsBuffer },
 	{ "glIsEnabled",							(deFunctionPtr)glIsEnabled },