Generate GL(ES) framework .inl files from Khronos XML registry.
The new scripts produce the GL framework auto-generated parts using the
official XML description of the GL(ES) APIs.
Change-Id: I487a624dbadc2040bb4968f46a4c91ea7e5b27af
diff --git a/framework/egl/egluStaticES20Library.inl b/framework/egl/egluStaticES20Library.inl
index 608b097..3f01b68 100644
--- a/framework/egl/egluStaticES20Library.inl
+++ b/framework/egl/egluStaticES20Library.inl
@@ -1,5 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
+ *
+ * Generated from Khronos GL API description (gl.xml) revision 28861.
*/
{ "glActiveTexture", (deFunctionPtr)glActiveTexture },
{ "glAttachShader", (deFunctionPtr)glAttachShader },
@@ -51,10 +53,10 @@
{ "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D },
{ "glFrontFace", (deFunctionPtr)glFrontFace },
{ "glGenBuffers", (deFunctionPtr)glGenBuffers },
- { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap },
{ "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers },
{ "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers },
{ "glGenTextures", (deFunctionPtr)glGenTextures },
+ { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap },
{ "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib },
{ "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
{ "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
@@ -65,22 +67,22 @@
{ "glGetFloatv", (deFunctionPtr)glGetFloatv },
{ "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv },
{ "glGetIntegerv", (deFunctionPtr)glGetIntegerv },
- { "glGetProgramiv", (deFunctionPtr)glGetProgramiv },
{ "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog },
+ { "glGetProgramiv", (deFunctionPtr)glGetProgramiv },
{ "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv },
- { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
{ "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog },
{ "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
{ "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
+ { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
{ "glGetString", (deFunctionPtr)glGetString },
{ "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv },
{ "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv },
+ { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
{ "glGetUniformfv", (deFunctionPtr)glGetUniformfv },
{ "glGetUniformiv", (deFunctionPtr)glGetUniformiv },
- { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
+ { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv },
{ "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv },
{ "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv },
- { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv },
{ "glHint", (deFunctionPtr)glHint },
{ "glIsBuffer", (deFunctionPtr)glIsBuffer },
{ "glIsEnabled", (deFunctionPtr)glIsEnabled },