Generate GL(ES) framework .inl files from Khronos XML registry.

The new scripts produce the GL framework auto-generated parts using the
official XML description of the GL(ES) APIs.

Change-Id: I487a624dbadc2040bb4968f46a4c91ea7e5b27af
diff --git a/framework/opengl/wrapper/glwInitGL45.inl b/framework/opengl/wrapper/glwInitGL45.inl
new file mode 100644
index 0000000..d262b7a
--- /dev/null
+++ b/framework/opengl/wrapper/glwInitGL45.inl
@@ -0,0 +1,658 @@
+/* WARNING: This is auto-generated file. Do not modify, since changes will
+ * be lost! Modify the generating script instead.
+ *
+ * Generated from Khronos GL API description (gl.xml) revision 28861.
+ */
+gl->activeShaderProgram							= (glActiveShaderProgramFunc)							loader->get("glActiveShaderProgram");
+gl->activeTexture								= (glActiveTextureFunc)									loader->get("glActiveTexture");
+gl->attachShader								= (glAttachShaderFunc)									loader->get("glAttachShader");
+gl->beginConditionalRender						= (glBeginConditionalRenderFunc)						loader->get("glBeginConditionalRender");
+gl->beginQuery									= (glBeginQueryFunc)									loader->get("glBeginQuery");
+gl->beginQueryIndexed							= (glBeginQueryIndexedFunc)								loader->get("glBeginQueryIndexed");
+gl->beginTransformFeedback						= (glBeginTransformFeedbackFunc)						loader->get("glBeginTransformFeedback");
+gl->bindAttribLocation							= (glBindAttribLocationFunc)							loader->get("glBindAttribLocation");
+gl->bindBuffer									= (glBindBufferFunc)									loader->get("glBindBuffer");
+gl->bindBufferBase								= (glBindBufferBaseFunc)								loader->get("glBindBufferBase");
+gl->bindBufferRange								= (glBindBufferRangeFunc)								loader->get("glBindBufferRange");
+gl->bindBuffersBase								= (glBindBuffersBaseFunc)								loader->get("glBindBuffersBase");
+gl->bindBuffersRange							= (glBindBuffersRangeFunc)								loader->get("glBindBuffersRange");
+gl->bindFragDataLocation						= (glBindFragDataLocationFunc)							loader->get("glBindFragDataLocation");
+gl->bindFragDataLocationIndexed					= (glBindFragDataLocationIndexedFunc)					loader->get("glBindFragDataLocationIndexed");
+gl->bindFramebuffer								= (glBindFramebufferFunc)								loader->get("glBindFramebuffer");
+gl->bindImageTexture							= (glBindImageTextureFunc)								loader->get("glBindImageTexture");
+gl->bindImageTextures							= (glBindImageTexturesFunc)								loader->get("glBindImageTextures");
+gl->bindProgramPipeline							= (glBindProgramPipelineFunc)							loader->get("glBindProgramPipeline");
+gl->bindRenderbuffer							= (glBindRenderbufferFunc)								loader->get("glBindRenderbuffer");
+gl->bindSampler									= (glBindSamplerFunc)									loader->get("glBindSampler");
+gl->bindSamplers								= (glBindSamplersFunc)									loader->get("glBindSamplers");
+gl->bindTexture									= (glBindTextureFunc)									loader->get("glBindTexture");
+gl->bindTextureUnit								= (glBindTextureUnitFunc)								loader->get("glBindTextureUnit");
+gl->bindTextures								= (glBindTexturesFunc)									loader->get("glBindTextures");
+gl->bindTransformFeedback						= (glBindTransformFeedbackFunc)							loader->get("glBindTransformFeedback");
+gl->bindVertexArray								= (glBindVertexArrayFunc)								loader->get("glBindVertexArray");
+gl->bindVertexBuffer							= (glBindVertexBufferFunc)								loader->get("glBindVertexBuffer");
+gl->bindVertexBuffers							= (glBindVertexBuffersFunc)								loader->get("glBindVertexBuffers");
+gl->blendColor									= (glBlendColorFunc)									loader->get("glBlendColor");
+gl->blendEquation								= (glBlendEquationFunc)									loader->get("glBlendEquation");
+gl->blendEquationSeparate						= (glBlendEquationSeparateFunc)							loader->get("glBlendEquationSeparate");
+gl->blendEquationSeparatei						= (glBlendEquationSeparateiFunc)						loader->get("glBlendEquationSeparatei");
+gl->blendEquationi								= (glBlendEquationiFunc)								loader->get("glBlendEquationi");
+gl->blendFunc									= (glBlendFuncFunc)										loader->get("glBlendFunc");
+gl->blendFuncSeparate							= (glBlendFuncSeparateFunc)								loader->get("glBlendFuncSeparate");
+gl->blendFuncSeparatei							= (glBlendFuncSeparateiFunc)							loader->get("glBlendFuncSeparatei");
+gl->blendFunci									= (glBlendFunciFunc)									loader->get("glBlendFunci");
+gl->blitFramebuffer								= (glBlitFramebufferFunc)								loader->get("glBlitFramebuffer");
+gl->blitNamedFramebuffer						= (glBlitNamedFramebufferFunc)							loader->get("glBlitNamedFramebuffer");
+gl->bufferData									= (glBufferDataFunc)									loader->get("glBufferData");
+gl->bufferStorage								= (glBufferStorageFunc)									loader->get("glBufferStorage");
+gl->bufferSubData								= (glBufferSubDataFunc)									loader->get("glBufferSubData");
+gl->checkFramebufferStatus						= (glCheckFramebufferStatusFunc)						loader->get("glCheckFramebufferStatus");
+gl->checkNamedFramebufferStatus					= (glCheckNamedFramebufferStatusFunc)					loader->get("glCheckNamedFramebufferStatus");
+gl->clampColor									= (glClampColorFunc)									loader->get("glClampColor");
+gl->clear										= (glClearFunc)											loader->get("glClear");
+gl->clearBufferData								= (glClearBufferDataFunc)								loader->get("glClearBufferData");
+gl->clearBufferSubData							= (glClearBufferSubDataFunc)							loader->get("glClearBufferSubData");
+gl->clearBufferfi								= (glClearBufferfiFunc)									loader->get("glClearBufferfi");
+gl->clearBufferfv								= (glClearBufferfvFunc)									loader->get("glClearBufferfv");
+gl->clearBufferiv								= (glClearBufferivFunc)									loader->get("glClearBufferiv");
+gl->clearBufferuiv								= (glClearBufferuivFunc)								loader->get("glClearBufferuiv");
+gl->clearColor									= (glClearColorFunc)									loader->get("glClearColor");
+gl->clearDepth									= (glClearDepthFunc)									loader->get("glClearDepth");
+gl->clearDepthf									= (glClearDepthfFunc)									loader->get("glClearDepthf");
+gl->clearNamedBufferData						= (glClearNamedBufferDataFunc)							loader->get("glClearNamedBufferData");
+gl->clearNamedBufferSubData						= (glClearNamedBufferSubDataFunc)						loader->get("glClearNamedBufferSubData");
+gl->clearNamedFramebufferfi						= (glClearNamedFramebufferfiFunc)						loader->get("glClearNamedFramebufferfi");
+gl->clearNamedFramebufferfv						= (glClearNamedFramebufferfvFunc)						loader->get("glClearNamedFramebufferfv");
+gl->clearNamedFramebufferiv						= (glClearNamedFramebufferivFunc)						loader->get("glClearNamedFramebufferiv");
+gl->clearNamedFramebufferuiv					= (glClearNamedFramebufferuivFunc)						loader->get("glClearNamedFramebufferuiv");
+gl->clearStencil								= (glClearStencilFunc)									loader->get("glClearStencil");
+gl->clearTexImage								= (glClearTexImageFunc)									loader->get("glClearTexImage");
+gl->clearTexSubImage							= (glClearTexSubImageFunc)								loader->get("glClearTexSubImage");
+gl->clientWaitSync								= (glClientWaitSyncFunc)								loader->get("glClientWaitSync");
+gl->clipControl									= (glClipControlFunc)									loader->get("glClipControl");
+gl->colorMask									= (glColorMaskFunc)										loader->get("glColorMask");
+gl->colorMaski									= (glColorMaskiFunc)									loader->get("glColorMaski");
+gl->compileShader								= (glCompileShaderFunc)									loader->get("glCompileShader");
+gl->compressedTexImage1D						= (glCompressedTexImage1DFunc)							loader->get("glCompressedTexImage1D");
+gl->compressedTexImage2D						= (glCompressedTexImage2DFunc)							loader->get("glCompressedTexImage2D");
+gl->compressedTexImage3D						= (glCompressedTexImage3DFunc)							loader->get("glCompressedTexImage3D");
+gl->compressedTexSubImage1D						= (glCompressedTexSubImage1DFunc)						loader->get("glCompressedTexSubImage1D");
+gl->compressedTexSubImage2D						= (glCompressedTexSubImage2DFunc)						loader->get("glCompressedTexSubImage2D");
+gl->compressedTexSubImage3D						= (glCompressedTexSubImage3DFunc)						loader->get("glCompressedTexSubImage3D");
+gl->compressedTextureSubImage1D					= (glCompressedTextureSubImage1DFunc)					loader->get("glCompressedTextureSubImage1D");
+gl->compressedTextureSubImage2D					= (glCompressedTextureSubImage2DFunc)					loader->get("glCompressedTextureSubImage2D");
+gl->compressedTextureSubImage3D					= (glCompressedTextureSubImage3DFunc)					loader->get("glCompressedTextureSubImage3D");
+gl->copyBufferSubData							= (glCopyBufferSubDataFunc)								loader->get("glCopyBufferSubData");
+gl->copyImageSubData							= (glCopyImageSubDataFunc)								loader->get("glCopyImageSubData");
+gl->copyNamedBufferSubData						= (glCopyNamedBufferSubDataFunc)						loader->get("glCopyNamedBufferSubData");
+gl->copyTexImage1D								= (glCopyTexImage1DFunc)								loader->get("glCopyTexImage1D");
+gl->copyTexImage2D								= (glCopyTexImage2DFunc)								loader->get("glCopyTexImage2D");
+gl->copyTexSubImage1D							= (glCopyTexSubImage1DFunc)								loader->get("glCopyTexSubImage1D");
+gl->copyTexSubImage2D							= (glCopyTexSubImage2DFunc)								loader->get("glCopyTexSubImage2D");
+gl->copyTexSubImage3D							= (glCopyTexSubImage3DFunc)								loader->get("glCopyTexSubImage3D");
+gl->copyTextureSubImage1D						= (glCopyTextureSubImage1DFunc)							loader->get("glCopyTextureSubImage1D");
+gl->copyTextureSubImage2D						= (glCopyTextureSubImage2DFunc)							loader->get("glCopyTextureSubImage2D");
+gl->copyTextureSubImage3D						= (glCopyTextureSubImage3DFunc)							loader->get("glCopyTextureSubImage3D");
+gl->createBuffers								= (glCreateBuffersFunc)									loader->get("glCreateBuffers");
+gl->createFramebuffers							= (glCreateFramebuffersFunc)							loader->get("glCreateFramebuffers");
+gl->createProgram								= (glCreateProgramFunc)									loader->get("glCreateProgram");
+gl->createProgramPipelines						= (glCreateProgramPipelinesFunc)						loader->get("glCreateProgramPipelines");
+gl->createQueries								= (glCreateQueriesFunc)									loader->get("glCreateQueries");
+gl->createRenderbuffers							= (glCreateRenderbuffersFunc)							loader->get("glCreateRenderbuffers");
+gl->createSamplers								= (glCreateSamplersFunc)								loader->get("glCreateSamplers");
+gl->createShader								= (glCreateShaderFunc)									loader->get("glCreateShader");
+gl->createShaderProgramv						= (glCreateShaderProgramvFunc)							loader->get("glCreateShaderProgramv");
+gl->createTextures								= (glCreateTexturesFunc)								loader->get("glCreateTextures");
+gl->createTransformFeedbacks					= (glCreateTransformFeedbacksFunc)						loader->get("glCreateTransformFeedbacks");
+gl->createVertexArrays							= (glCreateVertexArraysFunc)							loader->get("glCreateVertexArrays");
+gl->cullFace									= (glCullFaceFunc)										loader->get("glCullFace");
+gl->debugMessageCallback						= (glDebugMessageCallbackFunc)							loader->get("glDebugMessageCallback");
+gl->debugMessageControl							= (glDebugMessageControlFunc)							loader->get("glDebugMessageControl");
+gl->debugMessageInsert							= (glDebugMessageInsertFunc)							loader->get("glDebugMessageInsert");
+gl->deleteBuffers								= (glDeleteBuffersFunc)									loader->get("glDeleteBuffers");
+gl->deleteFramebuffers							= (glDeleteFramebuffersFunc)							loader->get("glDeleteFramebuffers");
+gl->deleteProgram								= (glDeleteProgramFunc)									loader->get("glDeleteProgram");
+gl->deleteProgramPipelines						= (glDeleteProgramPipelinesFunc)						loader->get("glDeleteProgramPipelines");
+gl->deleteQueries								= (glDeleteQueriesFunc)									loader->get("glDeleteQueries");
+gl->deleteRenderbuffers							= (glDeleteRenderbuffersFunc)							loader->get("glDeleteRenderbuffers");
+gl->deleteSamplers								= (glDeleteSamplersFunc)								loader->get("glDeleteSamplers");
+gl->deleteShader								= (glDeleteShaderFunc)									loader->get("glDeleteShader");
+gl->deleteSync									= (glDeleteSyncFunc)									loader->get("glDeleteSync");
+gl->deleteTextures								= (glDeleteTexturesFunc)								loader->get("glDeleteTextures");
+gl->deleteTransformFeedbacks					= (glDeleteTransformFeedbacksFunc)						loader->get("glDeleteTransformFeedbacks");
+gl->deleteVertexArrays							= (glDeleteVertexArraysFunc)							loader->get("glDeleteVertexArrays");
+gl->depthFunc									= (glDepthFuncFunc)										loader->get("glDepthFunc");
+gl->depthMask									= (glDepthMaskFunc)										loader->get("glDepthMask");
+gl->depthRange									= (glDepthRangeFunc)									loader->get("glDepthRange");
+gl->depthRangeArrayv							= (glDepthRangeArrayvFunc)								loader->get("glDepthRangeArrayv");
+gl->depthRangeIndexed							= (glDepthRangeIndexedFunc)								loader->get("glDepthRangeIndexed");
+gl->depthRangef									= (glDepthRangefFunc)									loader->get("glDepthRangef");
+gl->detachShader								= (glDetachShaderFunc)									loader->get("glDetachShader");
+gl->disable										= (glDisableFunc)										loader->get("glDisable");
+gl->disableVertexArrayAttrib					= (glDisableVertexArrayAttribFunc)						loader->get("glDisableVertexArrayAttrib");
+gl->disableVertexAttribArray					= (glDisableVertexAttribArrayFunc)						loader->get("glDisableVertexAttribArray");
+gl->disablei									= (glDisableiFunc)										loader->get("glDisablei");
+gl->dispatchCompute								= (glDispatchComputeFunc)								loader->get("glDispatchCompute");
+gl->dispatchComputeIndirect						= (glDispatchComputeIndirectFunc)						loader->get("glDispatchComputeIndirect");
+gl->drawArrays									= (glDrawArraysFunc)									loader->get("glDrawArrays");
+gl->drawArraysIndirect							= (glDrawArraysIndirectFunc)							loader->get("glDrawArraysIndirect");
+gl->drawArraysInstanced							= (glDrawArraysInstancedFunc)							loader->get("glDrawArraysInstanced");
+gl->drawArraysInstancedBaseInstance				= (glDrawArraysInstancedBaseInstanceFunc)				loader->get("glDrawArraysInstancedBaseInstance");
+gl->drawBuffer									= (glDrawBufferFunc)									loader->get("glDrawBuffer");
+gl->drawBuffers									= (glDrawBuffersFunc)									loader->get("glDrawBuffers");
+gl->drawElements								= (glDrawElementsFunc)									loader->get("glDrawElements");
+gl->drawElementsBaseVertex						= (glDrawElementsBaseVertexFunc)						loader->get("glDrawElementsBaseVertex");
+gl->drawElementsIndirect						= (glDrawElementsIndirectFunc)							loader->get("glDrawElementsIndirect");
+gl->drawElementsInstanced						= (glDrawElementsInstancedFunc)							loader->get("glDrawElementsInstanced");
+gl->drawElementsInstancedBaseInstance			= (glDrawElementsInstancedBaseInstanceFunc)				loader->get("glDrawElementsInstancedBaseInstance");
+gl->drawElementsInstancedBaseVertex				= (glDrawElementsInstancedBaseVertexFunc)				loader->get("glDrawElementsInstancedBaseVertex");
+gl->drawElementsInstancedBaseVertexBaseInstance	= (glDrawElementsInstancedBaseVertexBaseInstanceFunc)	loader->get("glDrawElementsInstancedBaseVertexBaseInstance");
+gl->drawRangeElements							= (glDrawRangeElementsFunc)								loader->get("glDrawRangeElements");
+gl->drawRangeElementsBaseVertex					= (glDrawRangeElementsBaseVertexFunc)					loader->get("glDrawRangeElementsBaseVertex");
+gl->drawTransformFeedback						= (glDrawTransformFeedbackFunc)							loader->get("glDrawTransformFeedback");
+gl->drawTransformFeedbackInstanced				= (glDrawTransformFeedbackInstancedFunc)				loader->get("glDrawTransformFeedbackInstanced");
+gl->drawTransformFeedbackStream					= (glDrawTransformFeedbackStreamFunc)					loader->get("glDrawTransformFeedbackStream");
+gl->drawTransformFeedbackStreamInstanced		= (glDrawTransformFeedbackStreamInstancedFunc)			loader->get("glDrawTransformFeedbackStreamInstanced");
+gl->enable										= (glEnableFunc)										loader->get("glEnable");
+gl->enableVertexArrayAttrib						= (glEnableVertexArrayAttribFunc)						loader->get("glEnableVertexArrayAttrib");
+gl->enableVertexAttribArray						= (glEnableVertexAttribArrayFunc)						loader->get("glEnableVertexAttribArray");
+gl->enablei										= (glEnableiFunc)										loader->get("glEnablei");
+gl->endConditionalRender						= (glEndConditionalRenderFunc)							loader->get("glEndConditionalRender");
+gl->endQuery									= (glEndQueryFunc)										loader->get("glEndQuery");
+gl->endQueryIndexed								= (glEndQueryIndexedFunc)								loader->get("glEndQueryIndexed");
+gl->endTransformFeedback						= (glEndTransformFeedbackFunc)							loader->get("glEndTransformFeedback");
+gl->fenceSync									= (glFenceSyncFunc)										loader->get("glFenceSync");
+gl->finish										= (glFinishFunc)										loader->get("glFinish");
+gl->flush										= (glFlushFunc)											loader->get("glFlush");
+gl->flushMappedBufferRange						= (glFlushMappedBufferRangeFunc)						loader->get("glFlushMappedBufferRange");
+gl->flushMappedNamedBufferRange					= (glFlushMappedNamedBufferRangeFunc)					loader->get("glFlushMappedNamedBufferRange");
+gl->framebufferParameteri						= (glFramebufferParameteriFunc)							loader->get("glFramebufferParameteri");
+gl->framebufferRenderbuffer						= (glFramebufferRenderbufferFunc)						loader->get("glFramebufferRenderbuffer");
+gl->framebufferTexture							= (glFramebufferTextureFunc)							loader->get("glFramebufferTexture");
+gl->framebufferTexture1D						= (glFramebufferTexture1DFunc)							loader->get("glFramebufferTexture1D");
+gl->framebufferTexture2D						= (glFramebufferTexture2DFunc)							loader->get("glFramebufferTexture2D");
+gl->framebufferTexture3D						= (glFramebufferTexture3DFunc)							loader->get("glFramebufferTexture3D");
+gl->framebufferTextureLayer						= (glFramebufferTextureLayerFunc)						loader->get("glFramebufferTextureLayer");
+gl->frontFace									= (glFrontFaceFunc)										loader->get("glFrontFace");
+gl->genBuffers									= (glGenBuffersFunc)									loader->get("glGenBuffers");
+gl->genFramebuffers								= (glGenFramebuffersFunc)								loader->get("glGenFramebuffers");
+gl->genProgramPipelines							= (glGenProgramPipelinesFunc)							loader->get("glGenProgramPipelines");
+gl->genQueries									= (glGenQueriesFunc)									loader->get("glGenQueries");
+gl->genRenderbuffers							= (glGenRenderbuffersFunc)								loader->get("glGenRenderbuffers");
+gl->genSamplers									= (glGenSamplersFunc)									loader->get("glGenSamplers");
+gl->genTextures									= (glGenTexturesFunc)									loader->get("glGenTextures");
+gl->genTransformFeedbacks						= (glGenTransformFeedbacksFunc)							loader->get("glGenTransformFeedbacks");
+gl->genVertexArrays								= (glGenVertexArraysFunc)								loader->get("glGenVertexArrays");
+gl->generateMipmap								= (glGenerateMipmapFunc)								loader->get("glGenerateMipmap");
+gl->generateTextureMipmap						= (glGenerateTextureMipmapFunc)							loader->get("glGenerateTextureMipmap");
+gl->getActiveAtomicCounterBufferiv				= (glGetActiveAtomicCounterBufferivFunc)				loader->get("glGetActiveAtomicCounterBufferiv");
+gl->getActiveAttrib								= (glGetActiveAttribFunc)								loader->get("glGetActiveAttrib");
+gl->getActiveSubroutineName						= (glGetActiveSubroutineNameFunc)						loader->get("glGetActiveSubroutineName");
+gl->getActiveSubroutineUniformName				= (glGetActiveSubroutineUniformNameFunc)				loader->get("glGetActiveSubroutineUniformName");
+gl->getActiveSubroutineUniformiv				= (glGetActiveSubroutineUniformivFunc)					loader->get("glGetActiveSubroutineUniformiv");
+gl->getActiveUniform							= (glGetActiveUniformFunc)								loader->get("glGetActiveUniform");
+gl->getActiveUniformBlockName					= (glGetActiveUniformBlockNameFunc)						loader->get("glGetActiveUniformBlockName");
+gl->getActiveUniformBlockiv						= (glGetActiveUniformBlockivFunc)						loader->get("glGetActiveUniformBlockiv");
+gl->getActiveUniformName						= (glGetActiveUniformNameFunc)							loader->get("glGetActiveUniformName");
+gl->getActiveUniformsiv							= (glGetActiveUniformsivFunc)							loader->get("glGetActiveUniformsiv");
+gl->getAttachedShaders							= (glGetAttachedShadersFunc)							loader->get("glGetAttachedShaders");
+gl->getAttribLocation							= (glGetAttribLocationFunc)								loader->get("glGetAttribLocation");
+gl->getBooleani_v								= (glGetBooleani_vFunc)									loader->get("glGetBooleani_v");
+gl->getBooleanv									= (glGetBooleanvFunc)									loader->get("glGetBooleanv");
+gl->getBufferParameteri64v						= (glGetBufferParameteri64vFunc)						loader->get("glGetBufferParameteri64v");
+gl->getBufferParameteriv						= (glGetBufferParameterivFunc)							loader->get("glGetBufferParameteriv");
+gl->getBufferPointerv							= (glGetBufferPointervFunc)								loader->get("glGetBufferPointerv");
+gl->getBufferSubData							= (glGetBufferSubDataFunc)								loader->get("glGetBufferSubData");
+gl->getCompressedTexImage						= (glGetCompressedTexImageFunc)							loader->get("glGetCompressedTexImage");
+gl->getCompressedTextureImage					= (glGetCompressedTextureImageFunc)						loader->get("glGetCompressedTextureImage");
+gl->getCompressedTextureSubImage				= (glGetCompressedTextureSubImageFunc)					loader->get("glGetCompressedTextureSubImage");
+gl->getDebugMessageLog							= (glGetDebugMessageLogFunc)							loader->get("glGetDebugMessageLog");
+gl->getDoublei_v								= (glGetDoublei_vFunc)									loader->get("glGetDoublei_v");
+gl->getDoublev									= (glGetDoublevFunc)									loader->get("glGetDoublev");
+gl->getError									= (glGetErrorFunc)										loader->get("glGetError");
+gl->getFloati_v									= (glGetFloati_vFunc)									loader->get("glGetFloati_v");
+gl->getFloatv									= (glGetFloatvFunc)										loader->get("glGetFloatv");
+gl->getFragDataIndex							= (glGetFragDataIndexFunc)								loader->get("glGetFragDataIndex");
+gl->getFragDataLocation							= (glGetFragDataLocationFunc)							loader->get("glGetFragDataLocation");
+gl->getFramebufferAttachmentParameteriv			= (glGetFramebufferAttachmentParameterivFunc)			loader->get("glGetFramebufferAttachmentParameteriv");
+gl->getFramebufferParameteriv					= (glGetFramebufferParameterivFunc)						loader->get("glGetFramebufferParameteriv");
+gl->getGraphicsResetStatus						= (glGetGraphicsResetStatusFunc)						loader->get("glGetGraphicsResetStatus");
+gl->getInteger64i_v								= (glGetInteger64i_vFunc)								loader->get("glGetInteger64i_v");
+gl->getInteger64v								= (glGetInteger64vFunc)									loader->get("glGetInteger64v");
+gl->getIntegeri_v								= (glGetIntegeri_vFunc)									loader->get("glGetIntegeri_v");
+gl->getIntegerv									= (glGetIntegervFunc)									loader->get("glGetIntegerv");
+gl->getInternalformati64v						= (glGetInternalformati64vFunc)							loader->get("glGetInternalformati64v");
+gl->getInternalformativ							= (glGetInternalformativFunc)							loader->get("glGetInternalformativ");
+gl->getMultisamplefv							= (glGetMultisamplefvFunc)								loader->get("glGetMultisamplefv");
+gl->getNamedBufferParameteri64v					= (glGetNamedBufferParameteri64vFunc)					loader->get("glGetNamedBufferParameteri64v");
+gl->getNamedBufferParameteriv					= (glGetNamedBufferParameterivFunc)						loader->get("glGetNamedBufferParameteriv");
+gl->getNamedBufferPointerv						= (glGetNamedBufferPointervFunc)						loader->get("glGetNamedBufferPointerv");
+gl->getNamedBufferSubData						= (glGetNamedBufferSubDataFunc)							loader->get("glGetNamedBufferSubData");
+gl->getNamedFramebufferAttachmentParameteriv	= (glGetNamedFramebufferAttachmentParameterivFunc)		loader->get("glGetNamedFramebufferAttachmentParameteriv");
+gl->getNamedFramebufferParameteriv				= (glGetNamedFramebufferParameterivFunc)				loader->get("glGetNamedFramebufferParameteriv");
+gl->getNamedRenderbufferParameteriv				= (glGetNamedRenderbufferParameterivFunc)				loader->get("glGetNamedRenderbufferParameteriv");
+gl->getObjectLabel								= (glGetObjectLabelFunc)								loader->get("glGetObjectLabel");
+gl->getObjectPtrLabel							= (glGetObjectPtrLabelFunc)								loader->get("glGetObjectPtrLabel");
+gl->getPointerv									= (glGetPointervFunc)									loader->get("glGetPointerv");
+gl->getProgramBinary							= (glGetProgramBinaryFunc)								loader->get("glGetProgramBinary");
+gl->getProgramInfoLog							= (glGetProgramInfoLogFunc)								loader->get("glGetProgramInfoLog");
+gl->getProgramInterfaceiv						= (glGetProgramInterfaceivFunc)							loader->get("glGetProgramInterfaceiv");
+gl->getProgramPipelineInfoLog					= (glGetProgramPipelineInfoLogFunc)						loader->get("glGetProgramPipelineInfoLog");
+gl->getProgramPipelineiv						= (glGetProgramPipelineivFunc)							loader->get("glGetProgramPipelineiv");
+gl->getProgramResourceIndex						= (glGetProgramResourceIndexFunc)						loader->get("glGetProgramResourceIndex");
+gl->getProgramResourceLocation					= (glGetProgramResourceLocationFunc)					loader->get("glGetProgramResourceLocation");
+gl->getProgramResourceLocationIndex				= (glGetProgramResourceLocationIndexFunc)				loader->get("glGetProgramResourceLocationIndex");
+gl->getProgramResourceName						= (glGetProgramResourceNameFunc)						loader->get("glGetProgramResourceName");
+gl->getProgramResourceiv						= (glGetProgramResourceivFunc)							loader->get("glGetProgramResourceiv");
+gl->getProgramStageiv							= (glGetProgramStageivFunc)								loader->get("glGetProgramStageiv");
+gl->getProgramiv								= (glGetProgramivFunc)									loader->get("glGetProgramiv");
+gl->getQueryBufferObjecti64v					= (glGetQueryBufferObjecti64vFunc)						loader->get("glGetQueryBufferObjecti64v");
+gl->getQueryBufferObjectiv						= (glGetQueryBufferObjectivFunc)						loader->get("glGetQueryBufferObjectiv");
+gl->getQueryBufferObjectui64v					= (glGetQueryBufferObjectui64vFunc)						loader->get("glGetQueryBufferObjectui64v");
+gl->getQueryBufferObjectuiv						= (glGetQueryBufferObjectuivFunc)						loader->get("glGetQueryBufferObjectuiv");
+gl->getQueryIndexediv							= (glGetQueryIndexedivFunc)								loader->get("glGetQueryIndexediv");
+gl->getQueryObjecti64v							= (glGetQueryObjecti64vFunc)							loader->get("glGetQueryObjecti64v");
+gl->getQueryObjectiv							= (glGetQueryObjectivFunc)								loader->get("glGetQueryObjectiv");
+gl->getQueryObjectui64v							= (glGetQueryObjectui64vFunc)							loader->get("glGetQueryObjectui64v");
+gl->getQueryObjectuiv							= (glGetQueryObjectuivFunc)								loader->get("glGetQueryObjectuiv");
+gl->getQueryiv									= (glGetQueryivFunc)									loader->get("glGetQueryiv");
+gl->getRenderbufferParameteriv					= (glGetRenderbufferParameterivFunc)					loader->get("glGetRenderbufferParameteriv");
+gl->getSamplerParameterIiv						= (glGetSamplerParameterIivFunc)						loader->get("glGetSamplerParameterIiv");
+gl->getSamplerParameterIuiv						= (glGetSamplerParameterIuivFunc)						loader->get("glGetSamplerParameterIuiv");
+gl->getSamplerParameterfv						= (glGetSamplerParameterfvFunc)							loader->get("glGetSamplerParameterfv");
+gl->getSamplerParameteriv						= (glGetSamplerParameterivFunc)							loader->get("glGetSamplerParameteriv");
+gl->getShaderInfoLog							= (glGetShaderInfoLogFunc)								loader->get("glGetShaderInfoLog");
+gl->getShaderPrecisionFormat					= (glGetShaderPrecisionFormatFunc)						loader->get("glGetShaderPrecisionFormat");
+gl->getShaderSource								= (glGetShaderSourceFunc)								loader->get("glGetShaderSource");
+gl->getShaderiv									= (glGetShaderivFunc)									loader->get("glGetShaderiv");
+gl->getString									= (glGetStringFunc)										loader->get("glGetString");
+gl->getStringi									= (glGetStringiFunc)									loader->get("glGetStringi");
+gl->getSubroutineIndex							= (glGetSubroutineIndexFunc)							loader->get("glGetSubroutineIndex");
+gl->getSubroutineUniformLocation				= (glGetSubroutineUniformLocationFunc)					loader->get("glGetSubroutineUniformLocation");
+gl->getSynciv									= (glGetSyncivFunc)										loader->get("glGetSynciv");
+gl->getTexImage									= (glGetTexImageFunc)									loader->get("glGetTexImage");
+gl->getTexLevelParameterfv						= (glGetTexLevelParameterfvFunc)						loader->get("glGetTexLevelParameterfv");
+gl->getTexLevelParameteriv						= (glGetTexLevelParameterivFunc)						loader->get("glGetTexLevelParameteriv");
+gl->getTexParameterIiv							= (glGetTexParameterIivFunc)							loader->get("glGetTexParameterIiv");
+gl->getTexParameterIuiv							= (glGetTexParameterIuivFunc)							loader->get("glGetTexParameterIuiv");
+gl->getTexParameterfv							= (glGetTexParameterfvFunc)								loader->get("glGetTexParameterfv");
+gl->getTexParameteriv							= (glGetTexParameterivFunc)								loader->get("glGetTexParameteriv");
+gl->getTextureImage								= (glGetTextureImageFunc)								loader->get("glGetTextureImage");
+gl->getTextureLevelParameterfv					= (glGetTextureLevelParameterfvFunc)					loader->get("glGetTextureLevelParameterfv");
+gl->getTextureLevelParameteriv					= (glGetTextureLevelParameterivFunc)					loader->get("glGetTextureLevelParameteriv");
+gl->getTextureParameterIiv						= (glGetTextureParameterIivFunc)						loader->get("glGetTextureParameterIiv");
+gl->getTextureParameterIuiv						= (glGetTextureParameterIuivFunc)						loader->get("glGetTextureParameterIuiv");
+gl->getTextureParameterfv						= (glGetTextureParameterfvFunc)							loader->get("glGetTextureParameterfv");
+gl->getTextureParameteriv						= (glGetTextureParameterivFunc)							loader->get("glGetTextureParameteriv");
+gl->getTextureSubImage							= (glGetTextureSubImageFunc)							loader->get("glGetTextureSubImage");
+gl->getTransformFeedbackVarying					= (glGetTransformFeedbackVaryingFunc)					loader->get("glGetTransformFeedbackVarying");
+gl->getTransformFeedbacki64_v					= (glGetTransformFeedbacki64_vFunc)						loader->get("glGetTransformFeedbacki64_v");
+gl->getTransformFeedbacki_v						= (glGetTransformFeedbacki_vFunc)						loader->get("glGetTransformFeedbacki_v");
+gl->getTransformFeedbackiv						= (glGetTransformFeedbackivFunc)						loader->get("glGetTransformFeedbackiv");
+gl->getUniformBlockIndex						= (glGetUniformBlockIndexFunc)							loader->get("glGetUniformBlockIndex");
+gl->getUniformIndices							= (glGetUniformIndicesFunc)								loader->get("glGetUniformIndices");
+gl->getUniformLocation							= (glGetUniformLocationFunc)							loader->get("glGetUniformLocation");
+gl->getUniformSubroutineuiv						= (glGetUniformSubroutineuivFunc)						loader->get("glGetUniformSubroutineuiv");
+gl->getUniformdv								= (glGetUniformdvFunc)									loader->get("glGetUniformdv");
+gl->getUniformfv								= (glGetUniformfvFunc)									loader->get("glGetUniformfv");
+gl->getUniformiv								= (glGetUniformivFunc)									loader->get("glGetUniformiv");
+gl->getUniformuiv								= (glGetUniformuivFunc)									loader->get("glGetUniformuiv");
+gl->getVertexArrayIndexed64iv					= (glGetVertexArrayIndexed64ivFunc)						loader->get("glGetVertexArrayIndexed64iv");
+gl->getVertexArrayIndexediv						= (glGetVertexArrayIndexedivFunc)						loader->get("glGetVertexArrayIndexediv");
+gl->getVertexArrayiv							= (glGetVertexArrayivFunc)								loader->get("glGetVertexArrayiv");
+gl->getVertexAttribIiv							= (glGetVertexAttribIivFunc)							loader->get("glGetVertexAttribIiv");
+gl->getVertexAttribIuiv							= (glGetVertexAttribIuivFunc)							loader->get("glGetVertexAttribIuiv");
+gl->getVertexAttribLdv							= (glGetVertexAttribLdvFunc)							loader->get("glGetVertexAttribLdv");
+gl->getVertexAttribPointerv						= (glGetVertexAttribPointervFunc)						loader->get("glGetVertexAttribPointerv");
+gl->getVertexAttribdv							= (glGetVertexAttribdvFunc)								loader->get("glGetVertexAttribdv");
+gl->getVertexAttribfv							= (glGetVertexAttribfvFunc)								loader->get("glGetVertexAttribfv");
+gl->getVertexAttribiv							= (glGetVertexAttribivFunc)								loader->get("glGetVertexAttribiv");
+gl->getnCompressedTexImage						= (glGetnCompressedTexImageFunc)						loader->get("glGetnCompressedTexImage");
+gl->getnTexImage								= (glGetnTexImageFunc)									loader->get("glGetnTexImage");
+gl->getnUniformdv								= (glGetnUniformdvFunc)									loader->get("glGetnUniformdv");
+gl->getnUniformfv								= (glGetnUniformfvFunc)									loader->get("glGetnUniformfv");
+gl->getnUniformiv								= (glGetnUniformivFunc)									loader->get("glGetnUniformiv");
+gl->getnUniformuiv								= (glGetnUniformuivFunc)								loader->get("glGetnUniformuiv");
+gl->hint										= (glHintFunc)											loader->get("glHint");
+gl->invalidateBufferData						= (glInvalidateBufferDataFunc)							loader->get("glInvalidateBufferData");
+gl->invalidateBufferSubData						= (glInvalidateBufferSubDataFunc)						loader->get("glInvalidateBufferSubData");
+gl->invalidateFramebuffer						= (glInvalidateFramebufferFunc)							loader->get("glInvalidateFramebuffer");
+gl->invalidateNamedFramebufferData				= (glInvalidateNamedFramebufferDataFunc)				loader->get("glInvalidateNamedFramebufferData");
+gl->invalidateNamedFramebufferSubData			= (glInvalidateNamedFramebufferSubDataFunc)				loader->get("glInvalidateNamedFramebufferSubData");
+gl->invalidateSubFramebuffer					= (glInvalidateSubFramebufferFunc)						loader->get("glInvalidateSubFramebuffer");
+gl->invalidateTexImage							= (glInvalidateTexImageFunc)							loader->get("glInvalidateTexImage");
+gl->invalidateTexSubImage						= (glInvalidateTexSubImageFunc)							loader->get("glInvalidateTexSubImage");
+gl->isBuffer									= (glIsBufferFunc)										loader->get("glIsBuffer");
+gl->isEnabled									= (glIsEnabledFunc)										loader->get("glIsEnabled");
+gl->isEnabledi									= (glIsEnablediFunc)									loader->get("glIsEnabledi");
+gl->isFramebuffer								= (glIsFramebufferFunc)									loader->get("glIsFramebuffer");
+gl->isProgram									= (glIsProgramFunc)										loader->get("glIsProgram");
+gl->isProgramPipeline							= (glIsProgramPipelineFunc)								loader->get("glIsProgramPipeline");
+gl->isQuery										= (glIsQueryFunc)										loader->get("glIsQuery");
+gl->isRenderbuffer								= (glIsRenderbufferFunc)								loader->get("glIsRenderbuffer");
+gl->isSampler									= (glIsSamplerFunc)										loader->get("glIsSampler");
+gl->isShader									= (glIsShaderFunc)										loader->get("glIsShader");
+gl->isSync										= (glIsSyncFunc)										loader->get("glIsSync");
+gl->isTexture									= (glIsTextureFunc)										loader->get("glIsTexture");
+gl->isTransformFeedback							= (glIsTransformFeedbackFunc)							loader->get("glIsTransformFeedback");
+gl->isVertexArray								= (glIsVertexArrayFunc)									loader->get("glIsVertexArray");
+gl->lineWidth									= (glLineWidthFunc)										loader->get("glLineWidth");
+gl->linkProgram									= (glLinkProgramFunc)									loader->get("glLinkProgram");
+gl->logicOp										= (glLogicOpFunc)										loader->get("glLogicOp");
+gl->mapBuffer									= (glMapBufferFunc)										loader->get("glMapBuffer");
+gl->mapBufferRange								= (glMapBufferRangeFunc)								loader->get("glMapBufferRange");
+gl->mapNamedBuffer								= (glMapNamedBufferFunc)								loader->get("glMapNamedBuffer");
+gl->mapNamedBufferRange							= (glMapNamedBufferRangeFunc)							loader->get("glMapNamedBufferRange");
+gl->memoryBarrier								= (glMemoryBarrierFunc)									loader->get("glMemoryBarrier");
+gl->memoryBarrierByRegion						= (glMemoryBarrierByRegionFunc)							loader->get("glMemoryBarrierByRegion");
+gl->minSampleShading							= (glMinSampleShadingFunc)								loader->get("glMinSampleShading");
+gl->multiDrawArrays								= (glMultiDrawArraysFunc)								loader->get("glMultiDrawArrays");
+gl->multiDrawArraysIndirect						= (glMultiDrawArraysIndirectFunc)						loader->get("glMultiDrawArraysIndirect");
+gl->multiDrawElements							= (glMultiDrawElementsFunc)								loader->get("glMultiDrawElements");
+gl->multiDrawElementsBaseVertex					= (glMultiDrawElementsBaseVertexFunc)					loader->get("glMultiDrawElementsBaseVertex");
+gl->multiDrawElementsIndirect					= (glMultiDrawElementsIndirectFunc)						loader->get("glMultiDrawElementsIndirect");
+gl->namedBufferData								= (glNamedBufferDataFunc)								loader->get("glNamedBufferData");
+gl->namedBufferStorage							= (glNamedBufferStorageFunc)							loader->get("glNamedBufferStorage");
+gl->namedBufferSubData							= (glNamedBufferSubDataFunc)							loader->get("glNamedBufferSubData");
+gl->namedFramebufferDrawBuffer					= (glNamedFramebufferDrawBufferFunc)					loader->get("glNamedFramebufferDrawBuffer");
+gl->namedFramebufferDrawBuffers					= (glNamedFramebufferDrawBuffersFunc)					loader->get("glNamedFramebufferDrawBuffers");
+gl->namedFramebufferParameteri					= (glNamedFramebufferParameteriFunc)					loader->get("glNamedFramebufferParameteri");
+gl->namedFramebufferReadBuffer					= (glNamedFramebufferReadBufferFunc)					loader->get("glNamedFramebufferReadBuffer");
+gl->namedFramebufferRenderbuffer				= (glNamedFramebufferRenderbufferFunc)					loader->get("glNamedFramebufferRenderbuffer");
+gl->namedFramebufferTexture						= (glNamedFramebufferTextureFunc)						loader->get("glNamedFramebufferTexture");
+gl->namedFramebufferTextureLayer				= (glNamedFramebufferTextureLayerFunc)					loader->get("glNamedFramebufferTextureLayer");
+gl->namedRenderbufferStorage					= (glNamedRenderbufferStorageFunc)						loader->get("glNamedRenderbufferStorage");
+gl->namedRenderbufferStorageMultisample			= (glNamedRenderbufferStorageMultisampleFunc)			loader->get("glNamedRenderbufferStorageMultisample");
+gl->objectLabel									= (glObjectLabelFunc)									loader->get("glObjectLabel");
+gl->objectPtrLabel								= (glObjectPtrLabelFunc)								loader->get("glObjectPtrLabel");
+gl->patchParameterfv							= (glPatchParameterfvFunc)								loader->get("glPatchParameterfv");
+gl->patchParameteri								= (glPatchParameteriFunc)								loader->get("glPatchParameteri");
+gl->pauseTransformFeedback						= (glPauseTransformFeedbackFunc)						loader->get("glPauseTransformFeedback");
+gl->pixelStoref									= (glPixelStorefFunc)									loader->get("glPixelStoref");
+gl->pixelStorei									= (glPixelStoreiFunc)									loader->get("glPixelStorei");
+gl->pointParameterf								= (glPointParameterfFunc)								loader->get("glPointParameterf");
+gl->pointParameterfv							= (glPointParameterfvFunc)								loader->get("glPointParameterfv");
+gl->pointParameteri								= (glPointParameteriFunc)								loader->get("glPointParameteri");
+gl->pointParameteriv							= (glPointParameterivFunc)								loader->get("glPointParameteriv");
+gl->pointSize									= (glPointSizeFunc)										loader->get("glPointSize");
+gl->polygonMode									= (glPolygonModeFunc)									loader->get("glPolygonMode");
+gl->polygonOffset								= (glPolygonOffsetFunc)									loader->get("glPolygonOffset");
+gl->popDebugGroup								= (glPopDebugGroupFunc)									loader->get("glPopDebugGroup");
+gl->primitiveRestartIndex						= (glPrimitiveRestartIndexFunc)							loader->get("glPrimitiveRestartIndex");
+gl->programBinary								= (glProgramBinaryFunc)									loader->get("glProgramBinary");
+gl->programParameteri							= (glProgramParameteriFunc)								loader->get("glProgramParameteri");
+gl->programUniform1d							= (glProgramUniform1dFunc)								loader->get("glProgramUniform1d");
+gl->programUniform1dv							= (glProgramUniform1dvFunc)								loader->get("glProgramUniform1dv");
+gl->programUniform1f							= (glProgramUniform1fFunc)								loader->get("glProgramUniform1f");
+gl->programUniform1fv							= (glProgramUniform1fvFunc)								loader->get("glProgramUniform1fv");
+gl->programUniform1i							= (glProgramUniform1iFunc)								loader->get("glProgramUniform1i");
+gl->programUniform1iv							= (glProgramUniform1ivFunc)								loader->get("glProgramUniform1iv");
+gl->programUniform1ui							= (glProgramUniform1uiFunc)								loader->get("glProgramUniform1ui");
+gl->programUniform1uiv							= (glProgramUniform1uivFunc)							loader->get("glProgramUniform1uiv");
+gl->programUniform2d							= (glProgramUniform2dFunc)								loader->get("glProgramUniform2d");
+gl->programUniform2dv							= (glProgramUniform2dvFunc)								loader->get("glProgramUniform2dv");
+gl->programUniform2f							= (glProgramUniform2fFunc)								loader->get("glProgramUniform2f");
+gl->programUniform2fv							= (glProgramUniform2fvFunc)								loader->get("glProgramUniform2fv");
+gl->programUniform2i							= (glProgramUniform2iFunc)								loader->get("glProgramUniform2i");
+gl->programUniform2iv							= (glProgramUniform2ivFunc)								loader->get("glProgramUniform2iv");
+gl->programUniform2ui							= (glProgramUniform2uiFunc)								loader->get("glProgramUniform2ui");
+gl->programUniform2uiv							= (glProgramUniform2uivFunc)							loader->get("glProgramUniform2uiv");
+gl->programUniform3d							= (glProgramUniform3dFunc)								loader->get("glProgramUniform3d");
+gl->programUniform3dv							= (glProgramUniform3dvFunc)								loader->get("glProgramUniform3dv");
+gl->programUniform3f							= (glProgramUniform3fFunc)								loader->get("glProgramUniform3f");
+gl->programUniform3fv							= (glProgramUniform3fvFunc)								loader->get("glProgramUniform3fv");
+gl->programUniform3i							= (glProgramUniform3iFunc)								loader->get("glProgramUniform3i");
+gl->programUniform3iv							= (glProgramUniform3ivFunc)								loader->get("glProgramUniform3iv");
+gl->programUniform3ui							= (glProgramUniform3uiFunc)								loader->get("glProgramUniform3ui");
+gl->programUniform3uiv							= (glProgramUniform3uivFunc)							loader->get("glProgramUniform3uiv");
+gl->programUniform4d							= (glProgramUniform4dFunc)								loader->get("glProgramUniform4d");
+gl->programUniform4dv							= (glProgramUniform4dvFunc)								loader->get("glProgramUniform4dv");
+gl->programUniform4f							= (glProgramUniform4fFunc)								loader->get("glProgramUniform4f");
+gl->programUniform4fv							= (glProgramUniform4fvFunc)								loader->get("glProgramUniform4fv");
+gl->programUniform4i							= (glProgramUniform4iFunc)								loader->get("glProgramUniform4i");
+gl->programUniform4iv							= (glProgramUniform4ivFunc)								loader->get("glProgramUniform4iv");
+gl->programUniform4ui							= (glProgramUniform4uiFunc)								loader->get("glProgramUniform4ui");
+gl->programUniform4uiv							= (glProgramUniform4uivFunc)							loader->get("glProgramUniform4uiv");
+gl->programUniformMatrix2dv						= (glProgramUniformMatrix2dvFunc)						loader->get("glProgramUniformMatrix2dv");
+gl->programUniformMatrix2fv						= (glProgramUniformMatrix2fvFunc)						loader->get("glProgramUniformMatrix2fv");
+gl->programUniformMatrix2x3dv					= (glProgramUniformMatrix2x3dvFunc)						loader->get("glProgramUniformMatrix2x3dv");
+gl->programUniformMatrix2x3fv					= (glProgramUniformMatrix2x3fvFunc)						loader->get("glProgramUniformMatrix2x3fv");
+gl->programUniformMatrix2x4dv					= (glProgramUniformMatrix2x4dvFunc)						loader->get("glProgramUniformMatrix2x4dv");
+gl->programUniformMatrix2x4fv					= (glProgramUniformMatrix2x4fvFunc)						loader->get("glProgramUniformMatrix2x4fv");
+gl->programUniformMatrix3dv						= (glProgramUniformMatrix3dvFunc)						loader->get("glProgramUniformMatrix3dv");
+gl->programUniformMatrix3fv						= (glProgramUniformMatrix3fvFunc)						loader->get("glProgramUniformMatrix3fv");
+gl->programUniformMatrix3x2dv					= (glProgramUniformMatrix3x2dvFunc)						loader->get("glProgramUniformMatrix3x2dv");
+gl->programUniformMatrix3x2fv					= (glProgramUniformMatrix3x2fvFunc)						loader->get("glProgramUniformMatrix3x2fv");
+gl->programUniformMatrix3x4dv					= (glProgramUniformMatrix3x4dvFunc)						loader->get("glProgramUniformMatrix3x4dv");
+gl->programUniformMatrix3x4fv					= (glProgramUniformMatrix3x4fvFunc)						loader->get("glProgramUniformMatrix3x4fv");
+gl->programUniformMatrix4dv						= (glProgramUniformMatrix4dvFunc)						loader->get("glProgramUniformMatrix4dv");
+gl->programUniformMatrix4fv						= (glProgramUniformMatrix4fvFunc)						loader->get("glProgramUniformMatrix4fv");
+gl->programUniformMatrix4x2dv					= (glProgramUniformMatrix4x2dvFunc)						loader->get("glProgramUniformMatrix4x2dv");
+gl->programUniformMatrix4x2fv					= (glProgramUniformMatrix4x2fvFunc)						loader->get("glProgramUniformMatrix4x2fv");
+gl->programUniformMatrix4x3dv					= (glProgramUniformMatrix4x3dvFunc)						loader->get("glProgramUniformMatrix4x3dv");
+gl->programUniformMatrix4x3fv					= (glProgramUniformMatrix4x3fvFunc)						loader->get("glProgramUniformMatrix4x3fv");
+gl->provokingVertex								= (glProvokingVertexFunc)								loader->get("glProvokingVertex");
+gl->pushDebugGroup								= (glPushDebugGroupFunc)								loader->get("glPushDebugGroup");
+gl->queryCounter								= (glQueryCounterFunc)									loader->get("glQueryCounter");
+gl->readBuffer									= (glReadBufferFunc)									loader->get("glReadBuffer");
+gl->readPixels									= (glReadPixelsFunc)									loader->get("glReadPixels");
+gl->readnPixels									= (glReadnPixelsFunc)									loader->get("glReadnPixels");
+gl->releaseShaderCompiler						= (glReleaseShaderCompilerFunc)							loader->get("glReleaseShaderCompiler");
+gl->renderbufferStorage							= (glRenderbufferStorageFunc)							loader->get("glRenderbufferStorage");
+gl->renderbufferStorageMultisample				= (glRenderbufferStorageMultisampleFunc)				loader->get("glRenderbufferStorageMultisample");
+gl->resumeTransformFeedback						= (glResumeTransformFeedbackFunc)						loader->get("glResumeTransformFeedback");
+gl->sampleCoverage								= (glSampleCoverageFunc)								loader->get("glSampleCoverage");
+gl->sampleMaski									= (glSampleMaskiFunc)									loader->get("glSampleMaski");
+gl->samplerParameterIiv							= (glSamplerParameterIivFunc)							loader->get("glSamplerParameterIiv");
+gl->samplerParameterIuiv						= (glSamplerParameterIuivFunc)							loader->get("glSamplerParameterIuiv");
+gl->samplerParameterf							= (glSamplerParameterfFunc)								loader->get("glSamplerParameterf");
+gl->samplerParameterfv							= (glSamplerParameterfvFunc)							loader->get("glSamplerParameterfv");
+gl->samplerParameteri							= (glSamplerParameteriFunc)								loader->get("glSamplerParameteri");
+gl->samplerParameteriv							= (glSamplerParameterivFunc)							loader->get("glSamplerParameteriv");
+gl->scissor										= (glScissorFunc)										loader->get("glScissor");
+gl->scissorArrayv								= (glScissorArrayvFunc)									loader->get("glScissorArrayv");
+gl->scissorIndexed								= (glScissorIndexedFunc)								loader->get("glScissorIndexed");
+gl->scissorIndexedv								= (glScissorIndexedvFunc)								loader->get("glScissorIndexedv");
+gl->shaderBinary								= (glShaderBinaryFunc)									loader->get("glShaderBinary");
+gl->shaderSource								= (glShaderSourceFunc)									loader->get("glShaderSource");
+gl->shaderStorageBlockBinding					= (glShaderStorageBlockBindingFunc)						loader->get("glShaderStorageBlockBinding");
+gl->stencilFunc									= (glStencilFuncFunc)									loader->get("glStencilFunc");
+gl->stencilFuncSeparate							= (glStencilFuncSeparateFunc)							loader->get("glStencilFuncSeparate");
+gl->stencilMask									= (glStencilMaskFunc)									loader->get("glStencilMask");
+gl->stencilMaskSeparate							= (glStencilMaskSeparateFunc)							loader->get("glStencilMaskSeparate");
+gl->stencilOp									= (glStencilOpFunc)										loader->get("glStencilOp");
+gl->stencilOpSeparate							= (glStencilOpSeparateFunc)								loader->get("glStencilOpSeparate");
+gl->texBuffer									= (glTexBufferFunc)										loader->get("glTexBuffer");
+gl->texBufferRange								= (glTexBufferRangeFunc)								loader->get("glTexBufferRange");
+gl->texImage1D									= (glTexImage1DFunc)									loader->get("glTexImage1D");
+gl->texImage2D									= (glTexImage2DFunc)									loader->get("glTexImage2D");
+gl->texImage2DMultisample						= (glTexImage2DMultisampleFunc)							loader->get("glTexImage2DMultisample");
+gl->texImage3D									= (glTexImage3DFunc)									loader->get("glTexImage3D");
+gl->texImage3DMultisample						= (glTexImage3DMultisampleFunc)							loader->get("glTexImage3DMultisample");
+gl->texParameterIiv								= (glTexParameterIivFunc)								loader->get("glTexParameterIiv");
+gl->texParameterIuiv							= (glTexParameterIuivFunc)								loader->get("glTexParameterIuiv");
+gl->texParameterf								= (glTexParameterfFunc)									loader->get("glTexParameterf");
+gl->texParameterfv								= (glTexParameterfvFunc)								loader->get("glTexParameterfv");
+gl->texParameteri								= (glTexParameteriFunc)									loader->get("glTexParameteri");
+gl->texParameteriv								= (glTexParameterivFunc)								loader->get("glTexParameteriv");
+gl->texStorage1D								= (glTexStorage1DFunc)									loader->get("glTexStorage1D");
+gl->texStorage2D								= (glTexStorage2DFunc)									loader->get("glTexStorage2D");
+gl->texStorage2DMultisample						= (glTexStorage2DMultisampleFunc)						loader->get("glTexStorage2DMultisample");
+gl->texStorage3D								= (glTexStorage3DFunc)									loader->get("glTexStorage3D");
+gl->texStorage3DMultisample						= (glTexStorage3DMultisampleFunc)						loader->get("glTexStorage3DMultisample");
+gl->texSubImage1D								= (glTexSubImage1DFunc)									loader->get("glTexSubImage1D");
+gl->texSubImage2D								= (glTexSubImage2DFunc)									loader->get("glTexSubImage2D");
+gl->texSubImage3D								= (glTexSubImage3DFunc)									loader->get("glTexSubImage3D");
+gl->textureBarrier								= (glTextureBarrierFunc)								loader->get("glTextureBarrier");
+gl->textureBuffer								= (glTextureBufferFunc)									loader->get("glTextureBuffer");
+gl->textureBufferRange							= (glTextureBufferRangeFunc)							loader->get("glTextureBufferRange");
+gl->textureParameterIiv							= (glTextureParameterIivFunc)							loader->get("glTextureParameterIiv");
+gl->textureParameterIuiv						= (glTextureParameterIuivFunc)							loader->get("glTextureParameterIuiv");
+gl->textureParameterf							= (glTextureParameterfFunc)								loader->get("glTextureParameterf");
+gl->textureParameterfv							= (glTextureParameterfvFunc)							loader->get("glTextureParameterfv");
+gl->textureParameteri							= (glTextureParameteriFunc)								loader->get("glTextureParameteri");
+gl->textureParameteriv							= (glTextureParameterivFunc)							loader->get("glTextureParameteriv");
+gl->textureStorage1D							= (glTextureStorage1DFunc)								loader->get("glTextureStorage1D");
+gl->textureStorage2D							= (glTextureStorage2DFunc)								loader->get("glTextureStorage2D");
+gl->textureStorage2DMultisample					= (glTextureStorage2DMultisampleFunc)					loader->get("glTextureStorage2DMultisample");
+gl->textureStorage3D							= (glTextureStorage3DFunc)								loader->get("glTextureStorage3D");
+gl->textureStorage3DMultisample					= (glTextureStorage3DMultisampleFunc)					loader->get("glTextureStorage3DMultisample");
+gl->textureSubImage1D							= (glTextureSubImage1DFunc)								loader->get("glTextureSubImage1D");
+gl->textureSubImage2D							= (glTextureSubImage2DFunc)								loader->get("glTextureSubImage2D");
+gl->textureSubImage3D							= (glTextureSubImage3DFunc)								loader->get("glTextureSubImage3D");
+gl->textureView									= (glTextureViewFunc)									loader->get("glTextureView");
+gl->transformFeedbackBufferBase					= (glTransformFeedbackBufferBaseFunc)					loader->get("glTransformFeedbackBufferBase");
+gl->transformFeedbackBufferRange				= (glTransformFeedbackBufferRangeFunc)					loader->get("glTransformFeedbackBufferRange");
+gl->transformFeedbackVaryings					= (glTransformFeedbackVaryingsFunc)						loader->get("glTransformFeedbackVaryings");
+gl->uniform1d									= (glUniform1dFunc)										loader->get("glUniform1d");
+gl->uniform1dv									= (glUniform1dvFunc)									loader->get("glUniform1dv");
+gl->uniform1f									= (glUniform1fFunc)										loader->get("glUniform1f");
+gl->uniform1fv									= (glUniform1fvFunc)									loader->get("glUniform1fv");
+gl->uniform1i									= (glUniform1iFunc)										loader->get("glUniform1i");
+gl->uniform1iv									= (glUniform1ivFunc)									loader->get("glUniform1iv");
+gl->uniform1ui									= (glUniform1uiFunc)									loader->get("glUniform1ui");
+gl->uniform1uiv									= (glUniform1uivFunc)									loader->get("glUniform1uiv");
+gl->uniform2d									= (glUniform2dFunc)										loader->get("glUniform2d");
+gl->uniform2dv									= (glUniform2dvFunc)									loader->get("glUniform2dv");
+gl->uniform2f									= (glUniform2fFunc)										loader->get("glUniform2f");
+gl->uniform2fv									= (glUniform2fvFunc)									loader->get("glUniform2fv");
+gl->uniform2i									= (glUniform2iFunc)										loader->get("glUniform2i");
+gl->uniform2iv									= (glUniform2ivFunc)									loader->get("glUniform2iv");
+gl->uniform2ui									= (glUniform2uiFunc)									loader->get("glUniform2ui");
+gl->uniform2uiv									= (glUniform2uivFunc)									loader->get("glUniform2uiv");
+gl->uniform3d									= (glUniform3dFunc)										loader->get("glUniform3d");
+gl->uniform3dv									= (glUniform3dvFunc)									loader->get("glUniform3dv");
+gl->uniform3f									= (glUniform3fFunc)										loader->get("glUniform3f");
+gl->uniform3fv									= (glUniform3fvFunc)									loader->get("glUniform3fv");
+gl->uniform3i									= (glUniform3iFunc)										loader->get("glUniform3i");
+gl->uniform3iv									= (glUniform3ivFunc)									loader->get("glUniform3iv");
+gl->uniform3ui									= (glUniform3uiFunc)									loader->get("glUniform3ui");
+gl->uniform3uiv									= (glUniform3uivFunc)									loader->get("glUniform3uiv");
+gl->uniform4d									= (glUniform4dFunc)										loader->get("glUniform4d");
+gl->uniform4dv									= (glUniform4dvFunc)									loader->get("glUniform4dv");
+gl->uniform4f									= (glUniform4fFunc)										loader->get("glUniform4f");
+gl->uniform4fv									= (glUniform4fvFunc)									loader->get("glUniform4fv");
+gl->uniform4i									= (glUniform4iFunc)										loader->get("glUniform4i");
+gl->uniform4iv									= (glUniform4ivFunc)									loader->get("glUniform4iv");
+gl->uniform4ui									= (glUniform4uiFunc)									loader->get("glUniform4ui");
+gl->uniform4uiv									= (glUniform4uivFunc)									loader->get("glUniform4uiv");
+gl->uniformBlockBinding							= (glUniformBlockBindingFunc)							loader->get("glUniformBlockBinding");
+gl->uniformMatrix2dv							= (glUniformMatrix2dvFunc)								loader->get("glUniformMatrix2dv");
+gl->uniformMatrix2fv							= (glUniformMatrix2fvFunc)								loader->get("glUniformMatrix2fv");
+gl->uniformMatrix2x3dv							= (glUniformMatrix2x3dvFunc)							loader->get("glUniformMatrix2x3dv");
+gl->uniformMatrix2x3fv							= (glUniformMatrix2x3fvFunc)							loader->get("glUniformMatrix2x3fv");
+gl->uniformMatrix2x4dv							= (glUniformMatrix2x4dvFunc)							loader->get("glUniformMatrix2x4dv");
+gl->uniformMatrix2x4fv							= (glUniformMatrix2x4fvFunc)							loader->get("glUniformMatrix2x4fv");
+gl->uniformMatrix3dv							= (glUniformMatrix3dvFunc)								loader->get("glUniformMatrix3dv");
+gl->uniformMatrix3fv							= (glUniformMatrix3fvFunc)								loader->get("glUniformMatrix3fv");
+gl->uniformMatrix3x2dv							= (glUniformMatrix3x2dvFunc)							loader->get("glUniformMatrix3x2dv");
+gl->uniformMatrix3x2fv							= (glUniformMatrix3x2fvFunc)							loader->get("glUniformMatrix3x2fv");
+gl->uniformMatrix3x4dv							= (glUniformMatrix3x4dvFunc)							loader->get("glUniformMatrix3x4dv");
+gl->uniformMatrix3x4fv							= (glUniformMatrix3x4fvFunc)							loader->get("glUniformMatrix3x4fv");
+gl->uniformMatrix4dv							= (glUniformMatrix4dvFunc)								loader->get("glUniformMatrix4dv");
+gl->uniformMatrix4fv							= (glUniformMatrix4fvFunc)								loader->get("glUniformMatrix4fv");
+gl->uniformMatrix4x2dv							= (glUniformMatrix4x2dvFunc)							loader->get("glUniformMatrix4x2dv");
+gl->uniformMatrix4x2fv							= (glUniformMatrix4x2fvFunc)							loader->get("glUniformMatrix4x2fv");
+gl->uniformMatrix4x3dv							= (glUniformMatrix4x3dvFunc)							loader->get("glUniformMatrix4x3dv");
+gl->uniformMatrix4x3fv							= (glUniformMatrix4x3fvFunc)							loader->get("glUniformMatrix4x3fv");
+gl->uniformSubroutinesuiv						= (glUniformSubroutinesuivFunc)							loader->get("glUniformSubroutinesuiv");
+gl->unmapBuffer									= (glUnmapBufferFunc)									loader->get("glUnmapBuffer");
+gl->unmapNamedBuffer							= (glUnmapNamedBufferFunc)								loader->get("glUnmapNamedBuffer");
+gl->useProgram									= (glUseProgramFunc)									loader->get("glUseProgram");
+gl->useProgramStages							= (glUseProgramStagesFunc)								loader->get("glUseProgramStages");
+gl->validateProgram								= (glValidateProgramFunc)								loader->get("glValidateProgram");
+gl->validateProgramPipeline						= (glValidateProgramPipelineFunc)						loader->get("glValidateProgramPipeline");
+gl->vertexArrayAttribBinding					= (glVertexArrayAttribBindingFunc)						loader->get("glVertexArrayAttribBinding");
+gl->vertexArrayAttribFormat						= (glVertexArrayAttribFormatFunc)						loader->get("glVertexArrayAttribFormat");
+gl->vertexArrayAttribIFormat					= (glVertexArrayAttribIFormatFunc)						loader->get("glVertexArrayAttribIFormat");
+gl->vertexArrayAttribLFormat					= (glVertexArrayAttribLFormatFunc)						loader->get("glVertexArrayAttribLFormat");
+gl->vertexArrayBindingDivisor					= (glVertexArrayBindingDivisorFunc)						loader->get("glVertexArrayBindingDivisor");
+gl->vertexArrayElementBuffer					= (glVertexArrayElementBufferFunc)						loader->get("glVertexArrayElementBuffer");
+gl->vertexArrayVertexBuffer						= (glVertexArrayVertexBufferFunc)						loader->get("glVertexArrayVertexBuffer");
+gl->vertexArrayVertexBuffers					= (glVertexArrayVertexBuffersFunc)						loader->get("glVertexArrayVertexBuffers");
+gl->vertexAttrib1d								= (glVertexAttrib1dFunc)								loader->get("glVertexAttrib1d");
+gl->vertexAttrib1dv								= (glVertexAttrib1dvFunc)								loader->get("glVertexAttrib1dv");
+gl->vertexAttrib1f								= (glVertexAttrib1fFunc)								loader->get("glVertexAttrib1f");
+gl->vertexAttrib1fv								= (glVertexAttrib1fvFunc)								loader->get("glVertexAttrib1fv");
+gl->vertexAttrib1s								= (glVertexAttrib1sFunc)								loader->get("glVertexAttrib1s");
+gl->vertexAttrib1sv								= (glVertexAttrib1svFunc)								loader->get("glVertexAttrib1sv");
+gl->vertexAttrib2d								= (glVertexAttrib2dFunc)								loader->get("glVertexAttrib2d");
+gl->vertexAttrib2dv								= (glVertexAttrib2dvFunc)								loader->get("glVertexAttrib2dv");
+gl->vertexAttrib2f								= (glVertexAttrib2fFunc)								loader->get("glVertexAttrib2f");
+gl->vertexAttrib2fv								= (glVertexAttrib2fvFunc)								loader->get("glVertexAttrib2fv");
+gl->vertexAttrib2s								= (glVertexAttrib2sFunc)								loader->get("glVertexAttrib2s");
+gl->vertexAttrib2sv								= (glVertexAttrib2svFunc)								loader->get("glVertexAttrib2sv");
+gl->vertexAttrib3d								= (glVertexAttrib3dFunc)								loader->get("glVertexAttrib3d");
+gl->vertexAttrib3dv								= (glVertexAttrib3dvFunc)								loader->get("glVertexAttrib3dv");
+gl->vertexAttrib3f								= (glVertexAttrib3fFunc)								loader->get("glVertexAttrib3f");
+gl->vertexAttrib3fv								= (glVertexAttrib3fvFunc)								loader->get("glVertexAttrib3fv");
+gl->vertexAttrib3s								= (glVertexAttrib3sFunc)								loader->get("glVertexAttrib3s");
+gl->vertexAttrib3sv								= (glVertexAttrib3svFunc)								loader->get("glVertexAttrib3sv");
+gl->vertexAttrib4Nbv							= (glVertexAttrib4NbvFunc)								loader->get("glVertexAttrib4Nbv");
+gl->vertexAttrib4Niv							= (glVertexAttrib4NivFunc)								loader->get("glVertexAttrib4Niv");
+gl->vertexAttrib4Nsv							= (glVertexAttrib4NsvFunc)								loader->get("glVertexAttrib4Nsv");
+gl->vertexAttrib4Nub							= (glVertexAttrib4NubFunc)								loader->get("glVertexAttrib4Nub");
+gl->vertexAttrib4Nubv							= (glVertexAttrib4NubvFunc)								loader->get("glVertexAttrib4Nubv");
+gl->vertexAttrib4Nuiv							= (glVertexAttrib4NuivFunc)								loader->get("glVertexAttrib4Nuiv");
+gl->vertexAttrib4Nusv							= (glVertexAttrib4NusvFunc)								loader->get("glVertexAttrib4Nusv");
+gl->vertexAttrib4bv								= (glVertexAttrib4bvFunc)								loader->get("glVertexAttrib4bv");
+gl->vertexAttrib4d								= (glVertexAttrib4dFunc)								loader->get("glVertexAttrib4d");
+gl->vertexAttrib4dv								= (glVertexAttrib4dvFunc)								loader->get("glVertexAttrib4dv");
+gl->vertexAttrib4f								= (glVertexAttrib4fFunc)								loader->get("glVertexAttrib4f");
+gl->vertexAttrib4fv								= (glVertexAttrib4fvFunc)								loader->get("glVertexAttrib4fv");
+gl->vertexAttrib4iv								= (glVertexAttrib4ivFunc)								loader->get("glVertexAttrib4iv");
+gl->vertexAttrib4s								= (glVertexAttrib4sFunc)								loader->get("glVertexAttrib4s");
+gl->vertexAttrib4sv								= (glVertexAttrib4svFunc)								loader->get("glVertexAttrib4sv");
+gl->vertexAttrib4ubv							= (glVertexAttrib4ubvFunc)								loader->get("glVertexAttrib4ubv");
+gl->vertexAttrib4uiv							= (glVertexAttrib4uivFunc)								loader->get("glVertexAttrib4uiv");
+gl->vertexAttrib4usv							= (glVertexAttrib4usvFunc)								loader->get("glVertexAttrib4usv");
+gl->vertexAttribBinding							= (glVertexAttribBindingFunc)							loader->get("glVertexAttribBinding");
+gl->vertexAttribDivisor							= (glVertexAttribDivisorFunc)							loader->get("glVertexAttribDivisor");
+gl->vertexAttribFormat							= (glVertexAttribFormatFunc)							loader->get("glVertexAttribFormat");
+gl->vertexAttribI1i								= (glVertexAttribI1iFunc)								loader->get("glVertexAttribI1i");
+gl->vertexAttribI1iv							= (glVertexAttribI1ivFunc)								loader->get("glVertexAttribI1iv");
+gl->vertexAttribI1ui							= (glVertexAttribI1uiFunc)								loader->get("glVertexAttribI1ui");
+gl->vertexAttribI1uiv							= (glVertexAttribI1uivFunc)								loader->get("glVertexAttribI1uiv");
+gl->vertexAttribI2i								= (glVertexAttribI2iFunc)								loader->get("glVertexAttribI2i");
+gl->vertexAttribI2iv							= (glVertexAttribI2ivFunc)								loader->get("glVertexAttribI2iv");
+gl->vertexAttribI2ui							= (glVertexAttribI2uiFunc)								loader->get("glVertexAttribI2ui");
+gl->vertexAttribI2uiv							= (glVertexAttribI2uivFunc)								loader->get("glVertexAttribI2uiv");
+gl->vertexAttribI3i								= (glVertexAttribI3iFunc)								loader->get("glVertexAttribI3i");
+gl->vertexAttribI3iv							= (glVertexAttribI3ivFunc)								loader->get("glVertexAttribI3iv");
+gl->vertexAttribI3ui							= (glVertexAttribI3uiFunc)								loader->get("glVertexAttribI3ui");
+gl->vertexAttribI3uiv							= (glVertexAttribI3uivFunc)								loader->get("glVertexAttribI3uiv");
+gl->vertexAttribI4bv							= (glVertexAttribI4bvFunc)								loader->get("glVertexAttribI4bv");
+gl->vertexAttribI4i								= (glVertexAttribI4iFunc)								loader->get("glVertexAttribI4i");
+gl->vertexAttribI4iv							= (glVertexAttribI4ivFunc)								loader->get("glVertexAttribI4iv");
+gl->vertexAttribI4sv							= (glVertexAttribI4svFunc)								loader->get("glVertexAttribI4sv");
+gl->vertexAttribI4ubv							= (glVertexAttribI4ubvFunc)								loader->get("glVertexAttribI4ubv");
+gl->vertexAttribI4ui							= (glVertexAttribI4uiFunc)								loader->get("glVertexAttribI4ui");
+gl->vertexAttribI4uiv							= (glVertexAttribI4uivFunc)								loader->get("glVertexAttribI4uiv");
+gl->vertexAttribI4usv							= (glVertexAttribI4usvFunc)								loader->get("glVertexAttribI4usv");
+gl->vertexAttribIFormat							= (glVertexAttribIFormatFunc)							loader->get("glVertexAttribIFormat");
+gl->vertexAttribIPointer						= (glVertexAttribIPointerFunc)							loader->get("glVertexAttribIPointer");
+gl->vertexAttribL1d								= (glVertexAttribL1dFunc)								loader->get("glVertexAttribL1d");
+gl->vertexAttribL1dv							= (glVertexAttribL1dvFunc)								loader->get("glVertexAttribL1dv");
+gl->vertexAttribL2d								= (glVertexAttribL2dFunc)								loader->get("glVertexAttribL2d");
+gl->vertexAttribL2dv							= (glVertexAttribL2dvFunc)								loader->get("glVertexAttribL2dv");
+gl->vertexAttribL3d								= (glVertexAttribL3dFunc)								loader->get("glVertexAttribL3d");
+gl->vertexAttribL3dv							= (glVertexAttribL3dvFunc)								loader->get("glVertexAttribL3dv");
+gl->vertexAttribL4d								= (glVertexAttribL4dFunc)								loader->get("glVertexAttribL4d");
+gl->vertexAttribL4dv							= (glVertexAttribL4dvFunc)								loader->get("glVertexAttribL4dv");
+gl->vertexAttribLFormat							= (glVertexAttribLFormatFunc)							loader->get("glVertexAttribLFormat");
+gl->vertexAttribLPointer						= (glVertexAttribLPointerFunc)							loader->get("glVertexAttribLPointer");
+gl->vertexAttribP1ui							= (glVertexAttribP1uiFunc)								loader->get("glVertexAttribP1ui");
+gl->vertexAttribP1uiv							= (glVertexAttribP1uivFunc)								loader->get("glVertexAttribP1uiv");
+gl->vertexAttribP2ui							= (glVertexAttribP2uiFunc)								loader->get("glVertexAttribP2ui");
+gl->vertexAttribP2uiv							= (glVertexAttribP2uivFunc)								loader->get("glVertexAttribP2uiv");
+gl->vertexAttribP3ui							= (glVertexAttribP3uiFunc)								loader->get("glVertexAttribP3ui");
+gl->vertexAttribP3uiv							= (glVertexAttribP3uivFunc)								loader->get("glVertexAttribP3uiv");
+gl->vertexAttribP4ui							= (glVertexAttribP4uiFunc)								loader->get("glVertexAttribP4ui");
+gl->vertexAttribP4uiv							= (glVertexAttribP4uivFunc)								loader->get("glVertexAttribP4uiv");
+gl->vertexAttribPointer							= (glVertexAttribPointerFunc)							loader->get("glVertexAttribPointer");
+gl->vertexBindingDivisor						= (glVertexBindingDivisorFunc)							loader->get("glVertexBindingDivisor");
+gl->viewport									= (glViewportFunc)										loader->get("glViewport");
+gl->viewportArrayv								= (glViewportArrayvFunc)								loader->get("glViewportArrayv");
+gl->viewportIndexedf							= (glViewportIndexedfFunc)								loader->get("glViewportIndexedf");
+gl->viewportIndexedfv							= (glViewportIndexedfvFunc)								loader->get("glViewportIndexedfv");
+gl->waitSync									= (glWaitSyncFunc)										loader->get("glWaitSync");