Merge "Add multicontext creation tests for EGL." into nyc-dev
diff --git a/Android.mk b/Android.mk
index 1bf383d..f191840 100644
--- a/Android.mk
+++ b/Android.mk
@@ -572,6 +572,8 @@
modules/gles31/functional/es31fNegativeBufferApiTests.cpp \
modules/gles31/functional/es31fNegativeFragmentApiTests.cpp \
modules/gles31/functional/es31fNegativeShaderApiTests.cpp \
+ modules/gles31/functional/es31fNegativeShaderDirectiveTests.cpp \
+ modules/gles31/functional/es31fNegativeShaderFunctionTests.cpp \
modules/gles31/functional/es31fNegativeShaderImageLoadStoreTests.cpp \
modules/gles31/functional/es31fNegativeStateApiTests.cpp \
modules/gles31/functional/es31fNegativeTestShared.cpp \
diff --git a/android/cts/master/com.drawelements.deqp.gles31.xml b/android/cts/master/com.drawelements.deqp.gles31.xml
index 534a8a4..200aeb7 100644
--- a/android/cts/master/com.drawelements.deqp.gles31.xml
+++ b/android/cts/master/com.drawelements.deqp.gles31.xml
@@ -10456,6 +10456,18 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="fragment">
<Test name="sampler2d">
@@ -10503,6 +10515,18 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="compute">
<Test name="sampler2d">
@@ -10550,6 +10574,195 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="geometry">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="tessellation_control">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="tessellation_evaluation">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
</TestSuite>
<TestSuite name="const_expression">
@@ -10599,6 +10812,18 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="fragment">
<Test name="sampler2d">
@@ -10646,6 +10871,18 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="compute">
<Test name="sampler2d">
@@ -10693,6 +10930,195 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="geometry">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="tessellation_control">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="tessellation_evaluation">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
</TestSuite>
<TestSuite name="uniform">
@@ -10742,6 +11168,18 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="fragment">
<Test name="sampler2d">
@@ -10789,6 +11227,18 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="compute">
<Test name="sampler2d">
@@ -10836,6 +11286,195 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="geometry">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="tessellation_control">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="tessellation_evaluation">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
</TestSuite>
<TestSuite name="dynamically_uniform">
@@ -10885,6 +11524,18 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="fragment">
<Test name="sampler2d">
@@ -10932,6 +11583,18 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="compute">
<Test name="sampler2d">
@@ -10979,6 +11642,195 @@
<Test name="usampler3d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="geometry">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="tessellation_control">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="tessellation_evaluation">
+ <Test name="sampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2dshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubeshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sampler2darrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler2darray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usampler3d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="samplercubearrayshadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="isamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usamplercubearray">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
</TestSuite>
</TestSuite>
@@ -10992,6 +11844,15 @@
<Test name="const_literal_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="const_literal_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_literal_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_literal_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="const_expression_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -11001,6 +11862,15 @@
<Test name="const_expression_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="const_expression_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_expression_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_expression_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="uniform_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -11010,6 +11880,15 @@
<Test name="uniform_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="uniform_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uniform_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uniform_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="dynamically_uniform_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -11019,6 +11898,15 @@
<Test name="dynamically_uniform_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="dynamically_uniform_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="dynamically_uniform_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="dynamically_uniform_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="ssbo">
<Test name="const_literal_vertex">
@@ -11030,6 +11918,15 @@
<Test name="const_literal_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="const_literal_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_literal_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_literal_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="const_expression_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -11039,6 +11936,15 @@
<Test name="const_expression_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="const_expression_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_expression_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_expression_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="atomic_counter">
<Test name="const_literal_vertex">
@@ -11050,6 +11956,15 @@
<Test name="const_literal_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="const_literal_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_literal_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_literal_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="const_expression_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -11059,6 +11974,15 @@
<Test name="const_expression_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="const_expression_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_expression_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="const_expression_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="uniform_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -11068,6 +11992,15 @@
<Test name="uniform_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="uniform_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uniform_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uniform_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="dynamically_uniform_vertex">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -11077,6 +12010,15 @@
<Test name="dynamically_uniform_compute">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="dynamically_uniform_geometry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="dynamically_uniform_tessellation_control">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="dynamically_uniform_tessellation_evaluation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
</TestSuite>
<TestSuite name="functions">
@@ -13023,6 +13965,24 @@
<Test name="max_tess_control_total_output_components">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="max_tess_control_image_uniforms">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="max_tess_evaluation_image_uniforms">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="max_tess_control_atomic_counters">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="max_tess_evaluation_atomic_counters">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="max_tess_control_atomic_counter_buffers">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="max_tess_evaluation_atomic_counter_buffers">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="max_tess_evaluation_input_components">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -51261,6 +52221,9 @@
<Test name="read_pixels">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="readn_pixels">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="read_pixels_format_mismatch">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -51327,6 +52290,9 @@
<Test name="framebuffer_renderbuffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="framebuffer_texture">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="framebuffer_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -51351,6 +52317,9 @@
<Test name="renderbuffer_storage_multisample">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="copy_image_sub_data">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="texture">
<Test name="activetexture">
@@ -52266,6 +53235,253 @@
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</TestCase>
+ <TestCase name="shader_function">
+ <Test name="bitfield_extract_invalid_value_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_extract_invalid_offset_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_extract_invalid_bits_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_base_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_insert_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_offset_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_bits_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_reverse">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bit_count">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="find_msb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="find_lsb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uadd_carry_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uadd_carry_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uadd_carry_invalid_carry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usub_borrow_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usub_borrow_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usub_borrow_invalid_borrow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_msb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_lsb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_msb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_lsb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="frexp_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="frexp_invalid_exp">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="ldexp_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="ldexp_invalid_exp">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="pack_unorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="pack_snorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="unpack_snorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="unpack_unorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_size_invalid_sampler">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_size_invalid_lod">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_invalid_p">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_invalid_bias_or_compare">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_lod_invalid_p">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_lod_invalid_lod">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texel_fetch_invalid_p">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texel_fetch_invalid_sample">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="emit_vertex">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="end_primitive">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_grad">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d_array_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube_array_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d_array_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offsets">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_add">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_min">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_max">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_and">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_or">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_xor">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_exchange">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_comp_swap">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="interpolate_at_centroid">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="interpolate_at_sample">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="interpolate_at_offset">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="fma">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="shader_directive">
+ <Test name="primitive_bounding_box">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="blend_equation_advanced">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sample_variables">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="shader_image_atomic">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="shader_multisample_interpolation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_storage_multisample_2d_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="geometry_shader">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gpu_shader_5">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="shader_io_blocks">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="tessellation_shader">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_buffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_cube_map_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
</TestSuite>
<TestSuite name="log">
<TestCase name="buffer">
@@ -52293,6 +53509,9 @@
<Test name="read_pixels">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="readn_pixels">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="read_pixels_format_mismatch">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -52359,6 +53578,9 @@
<Test name="framebuffer_renderbuffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="framebuffer_texture">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="framebuffer_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -52383,6 +53605,9 @@
<Test name="renderbuffer_storage_multisample">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="copy_image_sub_data">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="texture">
<Test name="activetexture">
@@ -53298,6 +54523,253 @@
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</TestCase>
+ <TestCase name="shader_function">
+ <Test name="bitfield_extract_invalid_value_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_extract_invalid_offset_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_extract_invalid_bits_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_base_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_insert_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_offset_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_bits_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_reverse">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bit_count">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="find_msb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="find_lsb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uadd_carry_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uadd_carry_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uadd_carry_invalid_carry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usub_borrow_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usub_borrow_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usub_borrow_invalid_borrow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_msb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_lsb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_msb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_lsb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="frexp_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="frexp_invalid_exp">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="ldexp_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="ldexp_invalid_exp">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="pack_unorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="pack_snorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="unpack_snorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="unpack_unorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_size_invalid_sampler">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_size_invalid_lod">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_invalid_p">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_invalid_bias_or_compare">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_lod_invalid_p">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_lod_invalid_lod">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texel_fetch_invalid_p">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texel_fetch_invalid_sample">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="emit_vertex">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="end_primitive">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_grad">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d_array_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube_array_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d_array_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offsets">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_add">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_min">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_max">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_and">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_or">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_xor">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_exchange">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_comp_swap">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="interpolate_at_centroid">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="interpolate_at_sample">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="interpolate_at_offset">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="fma">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="shader_directive">
+ <Test name="primitive_bounding_box">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="blend_equation_advanced">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sample_variables">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="shader_image_atomic">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="shader_multisample_interpolation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_storage_multisample_2d_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="geometry_shader">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gpu_shader_5">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="shader_io_blocks">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="tessellation_shader">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_buffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_cube_map_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
</TestSuite>
<TestSuite name="get_error">
<TestCase name="buffer">
@@ -53325,6 +54797,9 @@
<Test name="read_pixels">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="readn_pixels">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="read_pixels_format_mismatch">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -53391,6 +54866,9 @@
<Test name="framebuffer_renderbuffer">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="framebuffer_texture">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
<Test name="framebuffer_texture2d">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
@@ -53415,6 +54893,9 @@
<Test name="renderbuffer_storage_multisample">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
+ <Test name="copy_image_sub_data">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
</TestCase>
<TestCase name="texture">
<Test name="activetexture">
@@ -54327,6 +55808,253 @@
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
</TestCase>
+ <TestCase name="shader_function">
+ <Test name="bitfield_extract_invalid_value_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_extract_invalid_offset_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_extract_invalid_bits_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_base_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_insert_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_offset_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_insert_invalid_bits_type">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bitfield_reverse">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="bit_count">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="find_msb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="find_lsb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uadd_carry_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uadd_carry_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="uadd_carry_invalid_carry">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usub_borrow_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usub_borrow_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="usub_borrow_invalid_borrow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_msb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="umul_extended_invalid_lsb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_y">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_msb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="imul_extended_invalid_lsb">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="frexp_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="frexp_invalid_exp">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="ldexp_invalid_x">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="ldexp_invalid_exp">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="pack_unorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="pack_snorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="unpack_snorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="unpack_unorm_4x8">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_size_invalid_sampler">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_size_invalid_lod">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_invalid_p">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_invalid_bias_or_compare">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_lod_invalid_p">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_lod_invalid_lod">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texel_fetch_invalid_p">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texel_fetch_invalid_sample">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="emit_vertex">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="end_primitive">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_grad">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_2d_array_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_sampler_cube_array_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offset_sampler_2d_array_shadow">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_gather_offsets">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_add">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_min">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_max">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_and">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_or">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_xor">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_exchange">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="atomic_comp_swap">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="interpolate_at_centroid">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="interpolate_at_sample">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="interpolate_at_offset">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="fma">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
+ <TestCase name="shader_directive">
+ <Test name="primitive_bounding_box">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="blend_equation_advanced">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="sample_variables">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="shader_image_atomic">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="shader_multisample_interpolation">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_storage_multisample_2d_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="geometry_shader">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="gpu_shader_5">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="shader_io_blocks">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="tessellation_shader">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_buffer">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ <Test name="texture_cube_map_array">
+ <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
+ </Test>
+ </TestCase>
</TestSuite>
</TestSuite>
<TestCase name="externally_generated">
diff --git a/android/cts/master/gles31-master.txt b/android/cts/master/gles31-master.txt
index b4aba06..2395967 100644
--- a/android/cts/master/gles31-master.txt
+++ b/android/cts/master/gles31-master.txt
@@ -3213,6 +3213,10 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.usamplercubearray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darray
@@ -3228,6 +3232,10 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.usamplercubearray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler2darray
@@ -3243,6 +3251,67 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.samplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2dshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.samplercubeshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2darrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler2dshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubeshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler2darrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.samplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2dshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.samplercubeshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2darrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.isampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.isamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.isampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.isampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.usampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.usamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.usampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.usamplercubearray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.sampler2darray
@@ -3258,6 +3327,10 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercubearray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2darray
@@ -3273,6 +3346,10 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.usamplercubearray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2darray
@@ -3288,6 +3365,67 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.usamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2dshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercubeshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2darrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.isampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.isamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.isampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.isampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler2dshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercubeshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler2darrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler2dshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercubeshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler2darrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.isampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.isamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.isampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.isampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usampler2d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usamplercube
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usampler2darray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usamplercubearray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.sampler2darray
@@ -3303,6 +3441,10 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usamplercubearray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2darray
@@ -3318,6 +3460,10 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.samplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.samplercubearrayshadow
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.isamplercubearray
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.usamplercubearray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.sampler2darray
@@ -3333,6 +3479,67 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.usampler3d
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.sampler2darray
@@ -3348,6 +3555,10 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.usampler3d
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.sampler2darray
@@ -3363,6 +3574,10 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.usampler3d
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dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.sampler2d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.sampler2darray
@@ -3378,36 +3593,127 @@
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.usamplercube
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.usampler2darray
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.usampler3d
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dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_fragment
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_compute
+dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_geometry
+dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_control
+dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_evaluation
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_vertex
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_fragment
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_compute
+dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_geometry
+dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_tessellation_control
+dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_tessellation_evaluation
dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_vertex
dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_fragment
dEQP-GLES31.functional.shaders.arrays.invalid.constructor_c_style1_vertex
@@ -4016,6 +4322,12 @@
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_texture_image_units
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_uniform_components
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_total_output_components
+dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_image_uniforms
+dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_image_uniforms
+dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_atomic_counters
+dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_atomic_counters
+dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_atomic_counter_buffers
+dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_atomic_counter_buffers
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_input_components
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_output_components
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_texture_image_units
@@ -16020,6 +16332,7 @@
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.buffer_sub_data_size_offset
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.clear
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.read_pixels
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.readn_pixels
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.read_pixels_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.bind_buffer_range
@@ -16042,6 +16355,7 @@
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.delete_framebuffers
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.delete_renderbuffers
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.framebuffer_renderbuffer
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.framebuffer_texture
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.framebuffer_texture2d
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.renderbuffer_storage
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.blit_framebuffer
@@ -16050,6 +16364,7 @@
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.invalidate_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.invalidate_sub_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.renderbuffer_storage_multisample
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.copy_image_sub_data
dEQP-GLES31.functional.debug.negative_coverage.callbacks.texture.activetexture
dEQP-GLES31.functional.debug.negative_coverage.callbacks.texture.bindtexture
dEQP-GLES31.functional.debug.negative_coverage.callbacks.texture.compressedteximage2d_invalid_target
@@ -16350,6 +16665,87 @@
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_image_load_store.image_load
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_image_load_store.image_atomic
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_image_load_store.image_atomic_exchange
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.bitfield_extract_invalid_value_type
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.bitfield_extract_invalid_offset_type
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.bitfield_extract_invalid_bits_type
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.bitfield_insert_invalid_base_type
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.bitfield_insert_invalid_insert_type
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.bitfield_insert_invalid_offset_type
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.bitfield_insert_invalid_bits_type
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.bitfield_reverse
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.bit_count
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.find_msb
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.find_lsb
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.uadd_carry_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.uadd_carry_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.uadd_carry_invalid_carry
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.usub_borrow_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.usub_borrow_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.usub_borrow_invalid_borrow
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.umul_extended_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.umul_extended_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.umul_extended_invalid_msb
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.umul_extended_invalid_lsb
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.imul_extended_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.imul_extended_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.imul_extended_invalid_msb
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.imul_extended_invalid_lsb
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.frexp_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.frexp_invalid_exp
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.ldexp_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.ldexp_invalid_exp
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.pack_unorm_4x8
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.pack_snorm_4x8
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.unpack_snorm_4x8
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.unpack_unorm_4x8
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_size_invalid_sampler
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_size_invalid_lod
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_invalid_p
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_invalid_bias_or_compare
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_lod_invalid_p
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_lod_invalid_lod
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texel_fetch_invalid_p
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texel_fetch_invalid_sample
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.emit_vertex
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.end_primitive
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_grad
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_sampler_2d
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_sampler_2d_array
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_sampler_cube
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_sampler_2d_shadow
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_sampler_2d_array_shadow
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_sampler_cube_shadow
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_sampler_cube_array
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_sampler_cube_array_shadow
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+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_offset_sampler_2d_array
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_offset_sampler_2d_shadow
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_offset_sampler_2d_array_shadow
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.texture_gather_offsets
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+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.atomic_min
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.atomic_max
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.atomic_and
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.atomic_or
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.atomic_xor
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.atomic_exchange
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.atomic_comp_swap
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.interpolate_at_centroid
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.interpolate_at_sample
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.interpolate_at_offset
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_function.fma
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.primitive_bounding_box
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.blend_equation_advanced
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.sample_variables
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.shader_image_atomic
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.shader_multisample_interpolation
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.texture_storage_multisample_2d_array
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.geometry_shader
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.gpu_shader_5
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.shader_io_blocks
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.tessellation_shader
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.texture_buffer
+dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.texture_cube_map_array
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.bind_buffer
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.delete_buffers
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.gen_buffers
@@ -16358,6 +16754,7 @@
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.buffer_sub_data_size_offset
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.clear
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.read_pixels
+dEQP-GLES31.functional.debug.negative_coverage.log.buffer.readn_pixels
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.read_pixels_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.bind_buffer_range
@@ -16380,6 +16777,7 @@
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.delete_framebuffers
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.delete_renderbuffers
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.framebuffer_renderbuffer
+dEQP-GLES31.functional.debug.negative_coverage.log.buffer.framebuffer_texture
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.framebuffer_texture2d
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.renderbuffer_storage
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.blit_framebuffer
@@ -16388,6 +16786,7 @@
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.invalidate_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.invalidate_sub_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.renderbuffer_storage_multisample
+dEQP-GLES31.functional.debug.negative_coverage.log.buffer.copy_image_sub_data
dEQP-GLES31.functional.debug.negative_coverage.log.texture.activetexture
dEQP-GLES31.functional.debug.negative_coverage.log.texture.bindtexture
dEQP-GLES31.functional.debug.negative_coverage.log.texture.compressedteximage2d_invalid_target
@@ -16688,6 +17087,87 @@
dEQP-GLES31.functional.debug.negative_coverage.log.shader_image_load_store.image_load
dEQP-GLES31.functional.debug.negative_coverage.log.shader_image_load_store.image_atomic
dEQP-GLES31.functional.debug.negative_coverage.log.shader_image_load_store.image_atomic_exchange
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.bitfield_extract_invalid_value_type
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.bitfield_extract_invalid_offset_type
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.bitfield_extract_invalid_bits_type
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.bitfield_insert_invalid_base_type
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.bitfield_insert_invalid_insert_type
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.bitfield_insert_invalid_offset_type
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.bitfield_insert_invalid_bits_type
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.bitfield_reverse
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.bit_count
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.find_msb
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.find_lsb
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.uadd_carry_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.uadd_carry_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.uadd_carry_invalid_carry
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.usub_borrow_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.usub_borrow_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.usub_borrow_invalid_borrow
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.umul_extended_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.umul_extended_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.umul_extended_invalid_msb
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.umul_extended_invalid_lsb
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+dEQP-GLES31.functional.debug.negative_coverage.log.shader_function.ldexp_invalid_x
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+dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.geometry_shader
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.gpu_shader_5
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.shader_io_blocks
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.tessellation_shader
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.texture_buffer
+dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.texture_cube_map_array
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.bind_buffer
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.delete_buffers
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.gen_buffers
@@ -16696,6 +17176,7 @@
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.buffer_sub_data_size_offset
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.clear
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels
+dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.readn_pixels
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.bind_buffer_range
@@ -16718,6 +17199,7 @@
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.delete_framebuffers
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.delete_renderbuffers
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_renderbuffer
+dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer
@@ -16726,6 +17208,7 @@
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.invalidate_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.invalidate_sub_framebuffer
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage_multisample
+dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.copy_image_sub_data
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.activetexture
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.bindtexture
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedteximage2d_invalid_target
@@ -17025,6 +17508,87 @@
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_image_load_store.image_load
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_image_load_store.image_atomic
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_image_load_store.image_atomic_exchange
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.bitfield_extract_invalid_value_type
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.bitfield_extract_invalid_offset_type
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.bitfield_extract_invalid_bits_type
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.bitfield_insert_invalid_base_type
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.bitfield_insert_invalid_insert_type
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.bitfield_insert_invalid_offset_type
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.bitfield_insert_invalid_bits_type
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.bitfield_reverse
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.bit_count
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.find_msb
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.find_lsb
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.uadd_carry_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.uadd_carry_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.uadd_carry_invalid_carry
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.usub_borrow_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.usub_borrow_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.usub_borrow_invalid_borrow
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.umul_extended_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.umul_extended_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.umul_extended_invalid_msb
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.umul_extended_invalid_lsb
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.imul_extended_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.imul_extended_invalid_y
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.imul_extended_invalid_msb
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.imul_extended_invalid_lsb
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.frexp_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.frexp_invalid_exp
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.ldexp_invalid_x
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.ldexp_invalid_exp
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.pack_unorm_4x8
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.pack_snorm_4x8
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.unpack_snorm_4x8
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.unpack_unorm_4x8
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_size_invalid_sampler
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_size_invalid_lod
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_invalid_p
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_invalid_bias_or_compare
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_lod_invalid_p
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_lod_invalid_lod
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texel_fetch_invalid_p
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texel_fetch_invalid_sample
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.emit_vertex
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.end_primitive
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_grad
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_sampler_2d
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_sampler_2d_array
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_sampler_cube
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_sampler_2d_shadow
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_sampler_2d_array_shadow
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_sampler_cube_shadow
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_sampler_cube_array
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_sampler_cube_array_shadow
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_offset_sampler_2d
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_offset_sampler_2d_array
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_offset_sampler_2d_shadow
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_offset_sampler_2d_array_shadow
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.texture_gather_offsets
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.atomic_add
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.atomic_min
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.atomic_max
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.atomic_and
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.atomic_or
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.atomic_xor
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.atomic_exchange
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.atomic_comp_swap
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.interpolate_at_centroid
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.interpolate_at_sample
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.interpolate_at_offset
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_function.fma
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.primitive_bounding_box
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.blend_equation_advanced
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.sample_variables
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.shader_image_atomic
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.shader_multisample_interpolation
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.texture_storage_multisample_2d_array
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.geometry_shader
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.gpu_shader_5
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.shader_io_blocks
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.tessellation_shader
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.texture_buffer
+dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.texture_cube_map_array
dEQP-GLES31.functional.debug.externally_generated.application_messages
dEQP-GLES31.functional.debug.externally_generated.third_party_messages
dEQP-GLES31.functional.debug.externally_generated.push_pop_stack
diff --git a/modules/gles31/functional/CMakeLists.txt b/modules/gles31/functional/CMakeLists.txt
index 00073ad..68b98ef 100644
--- a/modules/gles31/functional/CMakeLists.txt
+++ b/modules/gles31/functional/CMakeLists.txt
@@ -149,6 +149,10 @@
es31fNegativeAtomicCounterTests.hpp
es31fNegativeShaderImageLoadStoreTests.cpp
es31fNegativeShaderImageLoadStoreTests.hpp
+ es31fNegativeShaderFunctionTests.cpp
+ es31fNegativeShaderFunctionTests.hpp
+ es31fNegativeShaderDirectiveTests.cpp
+ es31fNegativeShaderDirectiveTests.hpp
es31fTextureGatherTests.cpp
es31fTextureGatherTests.hpp
es31fTextureFormatTests.cpp
diff --git a/modules/gles31/functional/es31fDebugTests.cpp b/modules/gles31/functional/es31fDebugTests.cpp
index f9c87d4..dc18706 100644
--- a/modules/gles31/functional/es31fDebugTests.cpp
+++ b/modules/gles31/functional/es31fDebugTests.cpp
@@ -32,6 +32,8 @@
#include "es31fNegativeStateApiTests.hpp"
#include "es31fNegativeAtomicCounterTests.hpp"
#include "es31fNegativeShaderImageLoadStoreTests.hpp"
+#include "es31fNegativeShaderFunctionTests.hpp"
+#include "es31fNegativeShaderDirectiveTests.hpp"
#include "deUniquePtr.hpp"
#include "deRandom.hpp"
@@ -2921,6 +2923,8 @@
const vector<FunctionContainer> stateFuncs = wrapCoreFunctions(NegativeTestShared::getNegativeStateApiTestFunctions());
const vector<FunctionContainer> atomicCounterFuncs = wrapCoreFunctions(NegativeTestShared::getNegativeAtomicCounterTestFunctions());
const vector<FunctionContainer> shaderImageLoadStoreFuncs = wrapCoreFunctions(NegativeTestShared::getNegativeShaderImageLoadStoreTestFunctions());
+ const vector<FunctionContainer> shaderFunctionFuncs = wrapCoreFunctions(NegativeTestShared::getNegativeShaderFunctionTestFunctions());
+ const vector<FunctionContainer> shaderDirectiveFuncs = wrapCoreFunctions(NegativeTestShared::getNegativeShaderDirectiveTestFunctions());
const vector<FunctionContainer> externalFuncs = getUserMessageFuncs();
{
@@ -3020,6 +3024,8 @@
host->addChild(createChildCases(CASETYPE_CALLBACK, m_context, "state", "Negative GL State API Cases", stateFuncs));
host->addChild(createChildCases(CASETYPE_CALLBACK, m_context, "atomic_counter", "Negative Atomic Counter API Cases", atomicCounterFuncs));
host->addChild(createChildCases(CASETYPE_CALLBACK, m_context, "shader_image_load_store", "Negative Shader Image Load and Store API Cases", shaderImageLoadStoreFuncs));
+ host->addChild(createChildCases(CASETYPE_CALLBACK, m_context, "shader_function", "Negative Shader Function Cases", shaderFunctionFuncs));
+ host->addChild(createChildCases(CASETYPE_CALLBACK, m_context, "shader_directive", "Negative Shader Directive Cases", shaderDirectiveFuncs));
}
{
@@ -3035,6 +3041,8 @@
host->addChild(createChildCases(CASETYPE_LOG, m_context, "state", "Negative GL State API Cases", stateFuncs));
host->addChild(createChildCases(CASETYPE_LOG, m_context, "atomic_counter", "Negative Atomic Counter API Cases", atomicCounterFuncs));
host->addChild(createChildCases(CASETYPE_LOG, m_context, "shader_image_load_store", "Negative Shader Image Load and Store API Cases", shaderImageLoadStoreFuncs));
+ host->addChild(createChildCases(CASETYPE_LOG, m_context, "shader_function", "Negative Shader Function Cases", shaderFunctionFuncs));
+ host->addChild(createChildCases(CASETYPE_LOG, m_context, "shader_directive", "Negative Shader Directive Cases", shaderDirectiveFuncs));
}
{
@@ -3050,6 +3058,8 @@
host->addChild(createChildCases(CASETYPE_GETERROR, m_context, "state", "Negative GL State API Cases", stateFuncs));
host->addChild(createChildCases(CASETYPE_GETERROR, m_context, "atomic_counter", "Negative Atomic Counter API Cases", atomicCounterFuncs));
host->addChild(createChildCases(CASETYPE_GETERROR, m_context, "shader_image_load_store", "Negative Shader Image Load and Store API Cases", shaderImageLoadStoreFuncs));
+ host->addChild(createChildCases(CASETYPE_GETERROR, m_context, "shader_function", "Negative Shader Function Cases", shaderFunctionFuncs));
+ host->addChild(createChildCases(CASETYPE_GETERROR, m_context, "shader_directive", "Negative Shader Directive Cases", shaderDirectiveFuncs));
}
}
diff --git a/modules/gles31/functional/es31fMultisampleShaderRenderCase.cpp b/modules/gles31/functional/es31fMultisampleShaderRenderCase.cpp
index 3b16c1b..1a17e00 100644
--- a/modules/gles31/functional/es31fMultisampleShaderRenderCase.cpp
+++ b/modules/gles31/functional/es31fMultisampleShaderRenderCase.cpp
@@ -25,6 +25,7 @@
#include "tcuRenderTarget.hpp"
#include "tcuSurface.hpp"
#include "tcuTestLog.hpp"
+#include "tcuStringTemplate.hpp"
#include "gluShaderProgram.hpp"
#include "gluRenderContext.hpp"
#include "gluPixelTransfer.hpp"
@@ -40,10 +41,12 @@
{
namespace MultisampleShaderRenderUtil
{
+using std::map;
+using std::string;
namespace
{
-static const char* const s_vertexSource = "#version 310 es\n"
+static const char* const s_vertexSource = "${GLSL_VERSION_DECL}\n"
"in highp vec4 a_position;\n"
"out highp vec4 v_position;\n"
"void main (void)\n"
@@ -95,6 +98,9 @@
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
deInt32 queriedSampleCount = -1;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
// requirements
@@ -203,7 +209,9 @@
}
// texture sampler shader
- m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
+ m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
+ << glu::VertexSource(tcu::StringTemplate(s_vertexSource).specialize(args))
+ << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
if (!m_textureSamplerProgram->isOk())
{
m_testCtx.getLog() << tcu::TestLog::Section("SamplerShader", "Sampler shader") << *m_textureSamplerProgram << tcu::TestLog::EndSection;
@@ -450,7 +458,9 @@
delete m_program;
m_program = DE_NULL;
- m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
+ m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
+ << glu::VertexSource(genVertexSource(m_numTargetSamples))
+ << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
m_testCtx.getLog() << tcu::TestLog::Section("RenderShader", "Render shader") << *m_program << tcu::TestLog::EndSection;
if (!m_program->isOk())
throw tcu::TestError("could not build program");
@@ -660,8 +670,12 @@
std::string MultisampleRenderCase::genVertexSource (int numTargetSamples) const
{
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+
DE_UNREF(numTargetSamples);
- return std::string(s_vertexSource);
+ return std::string(tcu::StringTemplate(s_vertexSource).specialize(args));
}
std::string MultisampleRenderCase::genMSSamplerSource (int numTargetSamples) const
@@ -676,10 +690,13 @@
{
// default behavior: average
- const bool isSingleSampleTarget = (m_numRequestedSamples == 0);
- std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ const bool isSingleSampleTarget = (m_numRequestedSamples == 0);
+ std::ostringstream buf;
- buf << "#version 310 es\n"
+ buf << "${GLSL_VERSION_DECL}\n"
"in mediump vec4 v_position;\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"uniform mediump " << ((isSingleSampleTarget) ? ("sampler2D") : ("sampler2DMS")) << " u_sampler;\n"
@@ -702,17 +719,20 @@
buf << " fragColor = vec4(colorSum.xyz, 1.0);\n"
"}\n";
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
std::string MultisampleRenderCase::genMSTextureLayerFetchSource (int numTargetSamples) const
{
DE_UNREF(numTargetSamples);
- const bool isSingleSampleTarget = (m_numRequestedSamples == 0);
- std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ const bool isSingleSampleTarget = (m_numRequestedSamples == 0);
+ std::ostringstream buf;
- buf << "#version 310 es\n"
+ buf << "${GLSL_VERSION_DECL}\n"
"in mediump vec4 v_position;\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"uniform mediump " << ((isSingleSampleTarget) ? ("sampler2D") : ("sampler2DMS")) << " u_sampler;\n"
@@ -726,7 +746,7 @@
" fragColor = vec4(color.rgb, 1.0);\n"
"}\n";
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
bool MultisampleRenderCase::verifySampleBuffers (const std::vector<tcu::Surface>& resultBuffers)
diff --git a/modules/gles31/functional/es31fNegativeBufferApiTests.cpp b/modules/gles31/functional/es31fNegativeBufferApiTests.cpp
index da2e8a5..3d9871e 100644
--- a/modules/gles31/functional/es31fNegativeBufferApiTests.cpp
+++ b/modules/gles31/functional/es31fNegativeBufferApiTests.cpp
@@ -24,7 +24,6 @@
#include "es31fNegativeBufferApiTests.hpp"
#include "gluCallLogWrapper.hpp"
-#include "gluContextInfo.hpp"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
@@ -167,7 +166,8 @@
void read_pixels (NegativeTestContext& ctx)
{
- std::vector<GLubyte> ubyteData(4);
+ std::vector<GLubyte> ubyteData (4);
+ GLuint fbo = 0x1234;
ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported.");
ctx.glReadPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ubyteData[0]);
@@ -184,7 +184,6 @@
ctx.endSection();
ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
- GLuint fbo = 0x1234;
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -195,12 +194,50 @@
ctx.glDeleteFramebuffers(1, &fbo);
}
+void readn_pixels (NegativeTestContext& ctx)
+{
+ std::vector<GLubyte> ubyteData (4);
+ GLuint fbo = 0x1234;
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported.");
+ ctx.glReadnPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, (int) ubyteData.size(), &ubyteData[0]);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative.");
+ ctx.glReadnPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.glReadnPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.glReadnPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated by ReadnPixels if the buffer size required to store the requested data is larger than bufSize.");
+ ctx.glReadnPixels(0, 0, 0x1234, 0x1234, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
+ ctx.glGenFramebuffers(1, &fbo);
+ ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
+ ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
+ ctx.endSection();
+
+ ctx.glDeleteFramebuffers(1, &fbo);
+}
+
void read_pixels_format_mismatch (NegativeTestContext& ctx)
{
- std::vector<GLubyte> ubyteData(4);
- std::vector<GLushort> ushortData(4);
+ std::vector<GLubyte> ubyteData (4);
+ std::vector<GLushort> ushortData (4);
+ std::vector<GLfloat> floatData (4);
+ GLint readFormat = 0x1234;
+ GLint readType = 0x1234;
- ctx.beginSection("Unsupported combinations of format and type will generate an INVALID_OPERATION error.");
+ ctx.beginSection("Unsupported combinations of format and type will generate an GL_INVALID_OPERATION error.");
ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]);
@@ -213,13 +250,13 @@
ctx.expectError(GL_INVALID_OPERATION);
ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]);
ctx.expectError(GL_INVALID_OPERATION);
+ ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, (int) floatData.size(), &floatData[0]);
+ ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
ctx.beginSection("GL_RGBA/GL_UNSIGNED_BYTE is always accepted and the other acceptable pair can be discovered by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE.");
ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
ctx.expectError(GL_NO_ERROR);
- GLint readFormat = 0x1234;
- GLint readType = 0x1234;
ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);
ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType);
ctx.glReadPixels(0, 0, 1, 1, readFormat, readType, &ubyteData[0]);
@@ -265,6 +302,14 @@
ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
ctx.expectError (GL_INVALID_OPERATION);
+ ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
+ ctx.expectError (GL_NO_ERROR);
+ ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
+ ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ ctx.expectError (GL_NO_ERROR);
+ ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_INT, &floatData[0]);
+ ctx.expectError (GL_INVALID_OPERATION);
+
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if GL_READ_FRAMEBUFFER_BINDING is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS for the read framebuffer is greater than zero.");
@@ -308,30 +353,37 @@
void bind_buffer_range (NegativeTestContext& ctx)
{
- deUint32 bufU = 0x1234;
+ deUint32 bufAC = 0x1234;
+ deUint32 bufU = 0x1234;
+ deUint32 bufTF = 0x1234;
+ int maxTFSize = 0x1234;
+ int maxUSize = 0x1234;
+ int uAlignment = 0x1234;
+
ctx.glGenBuffers(1, &bufU);
ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU);
ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW);
- deUint32 bufTF = 0x1234;
ctx.glGenBuffers(1, &bufTF);
ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF);
ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW);
- ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
+ ctx.glGenBuffers(1, &bufAC);
+ ctx.glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bufAC);
+ ctx.glBufferData(GL_ATOMIC_COUNTER_BUFFER, 16, NULL, GL_STREAM_DRAW);
+
+ ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4);
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and index is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
- int maxTFSize = 0x1234;
ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize);
ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS.");
- int maxUSize = 0x1234;
ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize);
ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4);
ctx.expectError(GL_INVALID_VALUE);
@@ -344,6 +396,11 @@
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
+ ctx.beginSection("GL_INVALID_VALUE is generated if offset is less than zero.");
+ ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and size or offset are not multiples of 4.");
ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5);
ctx.expectError(GL_INVALID_VALUE);
@@ -354,30 +411,63 @@
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.");
- int alignment = 0x1234;
- ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment);
- ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, alignment+1, 4);
+ ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment);
+ ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ int maxACize = 0x1234;
+ int maxSSize = 0x1234;
+ int ssAlignment = 0x1234;
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and index is greater than or equal to GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS.");
+ ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize);
+ ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS.");
+ ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize);
+ ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and offset is not multiples of 4.");
+ ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, 5, 0);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and offset is not a multiple of the value of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT.");
+ ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment);
+ ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, ssAlignment+1, 0);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+ }
+
ctx.glDeleteBuffers(1, &bufU);
ctx.glDeleteBuffers(1, &bufTF);
+ ctx.glDeleteBuffers(1, &bufAC);
}
void bind_buffer_base (NegativeTestContext& ctx)
{
- deUint32 bufU = 0x1234;
+ deUint32 bufU = 0x1234;
+ deUint32 bufTF = 0x1234;
+ int maxUSize = 0x1234;
+ int maxTFSize = 0x1234;
+
ctx.glGenBuffers(1, &bufU);
ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU);
ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW);
- deUint32 bufTF = 0x1234;
ctx.glGenBuffers(1, &bufTF);
ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF);
ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW);
ctx.expectError(GL_NO_ERROR);
- ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
+ ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
ctx.glBindBufferBase(-1, 0, bufU);
ctx.expectError(GL_INVALID_ENUM);
ctx.glBindBufferBase(GL_ARRAY_BUFFER, 0, bufU);
@@ -385,28 +475,45 @@
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS.");
- int maxUSize = 0x1234;
ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize);
ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER andindex is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
- int maxTFSize = 0x1234;
ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize);
ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ int maxACize = 0x1234;
+ int maxSSize = 0x1234;
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and index is greater than or equal to GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS.");
+ ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize);
+ ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS.");
+ ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize);
+ ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+ }
+
ctx.glDeleteBuffers(1, &bufU);
ctx.glDeleteBuffers(1, &bufTF);
}
void clear_bufferiv (NegativeTestContext& ctx)
{
- std::vector<int> data(32*32);
- deUint32 fbo = 0x1234;
- deUint32 texture = 0x1234;
+ std::vector<int> data (32*32);
+ deUint32 fbo = 0x1234;
+ deUint32 texture = 0x1234;
+ int maxDrawBuffers = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
@@ -418,40 +525,45 @@
ctx.expectError (GL_NO_ERROR);
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value.");
- ctx.glClearBufferiv(-1, 0, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferiv(GL_FRAMEBUFFER, 0, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.endSection();
-
- ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
- int maxDrawBuffers = 0x1234;
- ctx.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
- ctx.glClearBufferiv(GL_COLOR, maxDrawBuffers, &data[0]);
- ctx.expectError(GL_INVALID_VALUE);
+ ctx.glClearBufferiv (-1, 0, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferiv (GL_FRAMEBUFFER, 0, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL.");
- ctx.glClearBufferiv(GL_DEPTH, 1, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
+ ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferiv (GL_DEPTH_STENCIL, 1, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
+ ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
+ ctx.glClearBufferiv (GL_COLOR, maxDrawBuffers, &data[0]);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is negative.");
+ ctx.glClearBufferiv (GL_COLOR, -1, &data[0]);
+ ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_STENCIL and drawBuffer is not zero.");
- ctx.glClearBufferiv(GL_STENCIL, 1, &data[0]);
- ctx.expectError(GL_INVALID_VALUE);
+ ctx.glClearBufferiv (GL_STENCIL, 1, &data[0]);
+ ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
- ctx.glDeleteFramebuffers(1, &fbo);
- ctx.glDeleteTextures(1, &texture);
+ ctx.glDeleteFramebuffers (1, &fbo);
+ ctx.glDeleteTextures (1, &texture);
}
void clear_bufferuiv (NegativeTestContext& ctx)
{
- std::vector<deUint32> data(32*32);
- deUint32 fbo = 0x1234;
- deUint32 texture = 0x1234;
+ std::vector<deUint32> data (32*32);
+ deUint32 fbo = 0x1234;
+ deUint32 texture = 0x1234;
+ int maxDrawBuffers = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
@@ -462,38 +574,43 @@
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
- ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value.");
- ctx.glClearBufferuiv(-1, 0, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferuiv(GL_FRAMEBUFFER, 0, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
+ ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR.");
+ ctx.glClearBufferuiv (-1, 0, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferuiv (GL_FRAMEBUFFER, 0, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
- ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
- int maxDrawBuffers = 0x1234;
- ctx.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
- ctx.glClearBufferuiv(GL_COLOR, maxDrawBuffers, &data[0]);
- ctx.expectError(GL_INVALID_VALUE);
+ ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL, or GL_DEPTH_STENCIL.");
+ ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferuiv (GL_STENCIL, 0, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferuiv (GL_DEPTH_STENCIL, 0, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
- ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL or GL_DEPTH_STENCIL.");
- ctx.glClearBufferuiv(GL_DEPTH, 1, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferuiv(GL_STENCIL, 1, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
+ ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
+ ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
+ ctx.glClearBufferuiv (GL_COLOR, maxDrawBuffers, &data[0]);
+ ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
- ctx.glDeleteFramebuffers(1, &fbo);
- ctx.glDeleteTextures(1, &texture);
+ ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative.");
+ ctx.glClearBufferuiv (GL_COLOR, -1, &data[0]);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.glDeleteFramebuffers (1, &fbo);
+ ctx.glDeleteTextures (1, &texture);
}
void clear_bufferfv (NegativeTestContext& ctx)
{
- std::vector<float> data(32*32);
- deUint32 fbo = 0x1234;
- deUint32 texture = 0x1234;
+ std::vector<float> data (32*32);
+ deUint32 fbo = 0x1234;
+ deUint32 texture = 0x1234;
+ int maxDrawBuffers = 0x1234;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
@@ -504,64 +621,65 @@
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
- ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value.");
- ctx.glClearBufferfv(-1, 0, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferfv(GL_FRAMEBUFFER, 0, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.endSection();
-
- ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
- int maxDrawBuffers = 0x1234;
- ctx.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
- ctx.glClearBufferfv(GL_COLOR, maxDrawBuffers, &data[0]);
- ctx.expectError(GL_INVALID_VALUE);
+ ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR or GL_DEPTH.");
+ ctx.glClearBufferfv (-1, 0, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferfv (GL_FRAMEBUFFER, 0, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_STENCIL or GL_DEPTH_STENCIL.");
- ctx.glClearBufferfv(GL_STENCIL, 1, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]);
- ctx.expectError(GL_INVALID_ENUM);
+ ctx.glClearBufferfv (GL_STENCIL, 1, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferfv (GL_DEPTH_STENCIL, 1, &data[0]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
+ ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
+ ctx.glClearBufferfv (GL_COLOR, maxDrawBuffers, &data[0]);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative.");
+ ctx.glClearBufferfv (GL_COLOR, -1, &data[0]);
+ ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero.");
- ctx.glClearBufferfv(GL_DEPTH, 1, &data[0]);
- ctx.expectError(GL_INVALID_VALUE);
+ ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]);
+ ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
- ctx.glDeleteFramebuffers(1, &fbo);
- ctx.glDeleteTextures(1, &texture);
+ ctx.glDeleteFramebuffers (1, &fbo);
+ ctx.glDeleteTextures (1, &texture);
}
void clear_bufferfi (NegativeTestContext& ctx)
{
- ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value.");
- ctx.glClearBufferfi(-1, 0, 1.0f, 1);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferfi(GL_FRAMEBUFFER, 0, 1.0f, 1);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.endSection();
-
ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_DEPTH_STENCIL.");
- ctx.glClearBufferfi(GL_DEPTH, 0, 1.0f, 1);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferfi(GL_STENCIL, 0, 1.0f, 1);
- ctx.expectError(GL_INVALID_ENUM);
- ctx.glClearBufferfi(GL_COLOR, 0, 1.0f, 1);
- ctx.expectError(GL_INVALID_ENUM);
+ ctx.glClearBufferfi (-1, 0, 1.0f, 1);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferfi (GL_STENCIL, 0, 1.0f, 1);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1);
+ ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH_STENCIL and drawBuffer is not zero.");
- ctx.glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1);
- ctx.expectError(GL_INVALID_VALUE);
+ ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1);
+ ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
}
void copy_buffer_sub_data (NegativeTestContext& ctx)
{
deUint32 buf[2];
- std::vector<float> data(32*32);
+ std::vector<float> data (32*32);
ctx.glGenBuffers (2, buf);
ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]);
@@ -638,16 +756,23 @@
void draw_buffers (NegativeTestContext& ctx)
{
- deUint32 fbo = 0x1234;
- deUint32 texture = 0x1234;
- int maxDrawBuffers = 0x1234;
+ deUint32 fbo = 0x1234;
+ deUint32 texture = 0x1234;
+ int maxDrawBuffers = 0x1234;
+ int maxColorAttachments = -1;
+ ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
- std::vector<deUint32> values(maxDrawBuffers+1);
+ std::vector<deUint32> values (maxDrawBuffers+1);
+ std::vector<deUint32> attachments (4);
+ std::vector<GLfloat> data (32*32);
values[0] = GL_NONE;
values[1] = GL_BACK;
values[2] = GL_COLOR_ATTACHMENT0;
values[3] = GL_DEPTH_ATTACHMENT;
- std::vector<GLfloat> data(32*32);
+ attachments[0] = (glw::GLenum) (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
+ attachments[1] = GL_COLOR_ATTACHMENT0;
+ attachments[2] = GL_COLOR_ATTACHMENT1;
+ attachments[3] = GL_NONE;
ctx.glGenTextures (1, &texture);
ctx.glBindTexture (GL_TEXTURE_2D, texture);
@@ -663,6 +788,14 @@
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
+ ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a draw framebuffer and DrawBuffers is supplied with BACK or COLOR_ATTACHMENTm where m is greater than or equal to the value of MAX_COLOR_ATTACHMENTS.");
+ ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
+ ctx.glDrawBuffers (1, &values[1]);
+ ctx.expectError (GL_INVALID_OPERATION);
+ ctx.glDrawBuffers (4, &attachments[0]);
+ ctx.expectError (GL_INVALID_OPERATION);
+ ctx.endSection();
+
ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and n is not 1.");
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glDrawBuffers (2, &values[0]);
@@ -679,6 +812,9 @@
ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.glDrawBuffers (1, &values[1]);
ctx.expectError (GL_INVALID_OPERATION);
+ ctx.glDrawBuffers (4, &attachments[0]);
+ ctx.expectError (GL_INVALID_OPERATION);
+
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if n is less than 0 or greater than GL_MAX_DRAW_BUFFERS.");
@@ -694,8 +830,8 @@
void flush_mapped_buffer_range (NegativeTestContext& ctx)
{
- deUint32 buf = 0x1234;
- std::vector<GLfloat> data(32);
+ deUint32 buf = 0x1234;
+ std::vector<GLfloat> data (32);
ctx.glGenBuffers (1, &buf);
ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
@@ -703,6 +839,11 @@
ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
ctx.expectError (GL_NO_ERROR);
+ ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted values.");
+ ctx.glFlushMappedBufferRange(-1, 0, 16);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.endSection();
+
ctx.beginSection("GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length exceeds the size of the mapping.");
ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, -1, 1);
ctx.expectError (GL_INVALID_VALUE);
@@ -738,8 +879,8 @@
void map_buffer_range (NegativeTestContext& ctx)
{
- deUint32 buf = 0x1234;
- std::vector<GLfloat> data(32);
+ deUint32 buf = 0x1234;
+ std::vector<GLfloat> data (32);
ctx.glGenBuffers (1, &buf);
ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
@@ -786,8 +927,8 @@
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
- ctx.beginSection("GL_INVALID_OPERATION is generated if ");
- ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT);
+ ctx.beginSection("GL_INVALID_OPERATION is generated if length is 0");
+ ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 0, GL_MAP_READ_BIT);
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
@@ -883,8 +1024,8 @@
void unmap_buffer (NegativeTestContext& ctx)
{
- deUint32 buf = 0x1234;
- std::vector<GLfloat> data(32);
+ deUint32 buf = 0x1234;
+ std::vector<GLfloat> data (32);
ctx.glGenBuffers (1, &buf);
ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
@@ -902,7 +1043,7 @@
void bind_framebuffer (NegativeTestContext& ctx)
{
- ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER.");
+ ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.");
ctx.glBindFramebuffer(-1, 0);
ctx.expectError(GL_INVALID_ENUM);
ctx.glBindFramebuffer(GL_RENDERBUFFER, 0);
@@ -922,7 +1063,7 @@
void check_framebuffer_status (NegativeTestContext& ctx)
{
- ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER.");
+ ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER..");
ctx.glCheckFramebufferStatus(-1);
ctx.expectError(GL_INVALID_ENUM);
ctx.glCheckFramebufferStatus(GL_RENDERBUFFER);
@@ -975,6 +1116,11 @@
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
+ ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
+ ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0);
+ ctx.expectError(GL_INVALID_ENUM);
+ ctx.endSection();
+
ctx.beginSection("GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.");
ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo);
@@ -997,13 +1143,61 @@
ctx.glDeleteFramebuffers(1, &fbo);
}
+void framebuffer_texture (NegativeTestContext& ctx)
+{
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ GLuint fbo = 0x1234;
+ GLuint texture[] = {0x1234, 0x1234};
+
+ ctx.glGenFramebuffers(1, &fbo);
+ ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ ctx.glGenTextures(2, texture);
+ ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
+ ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]);
+ ctx.expectError(GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
+ ctx.glFramebufferTexture(-1, GL_COLOR_ATTACHMENT0, texture[0], 0);
+ ctx.expectError(GL_INVALID_ENUM);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
+ ctx.glFramebufferTexture(GL_FRAMEBUFFER, -1, texture[0], 0);
+ ctx.expectError(GL_INVALID_ENUM);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
+ ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
+ ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated by if texture is a buffer texture.");
+ ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.glDeleteFramebuffers(1, &fbo);
+ ctx.glDeleteBuffers(2, texture);
+ }
+}
+
void framebuffer_texture2d (NegativeTestContext& ctx)
{
- GLuint fbo = 0x1234;
- GLuint tex2D = 0x1234;
- GLuint texCube = 0x1234;
- GLint maxTexSize = 0x1234;
- GLint maxTexCubeSize = 0x1234;
+ GLuint fbo = 0x1234;
+ GLuint tex2D = 0x1234;
+ GLuint texCube = 0x1234;
+ GLuint tex2DMS = 0x1234;
+ GLint maxTexSize = 0x1234;
+ GLint maxTexCubeSize = 0x1234;
+ int maxSize = 0x1234;
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
@@ -1011,6 +1205,8 @@
ctx.glBindTexture(GL_TEXTURE_2D, tex2D);
ctx.glGenTextures(1, &texCube);
ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
+ ctx.glGenTextures(1, &tex2DMS);
+ ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS);
ctx.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize);
ctx.expectError(GL_NO_ERROR);
@@ -1025,8 +1221,12 @@
ctx.expectError(GL_INVALID_ENUM);
ctx.endSection();
+ ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not an accepted token.");
+ ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0);
+ ctx.expectError(GL_INVALID_ENUM);
+ ctx.endSection();
+
ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size.");
- int maxSize = 0x1234;
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
ctx.expectError(GL_INVALID_VALUE);
maxSize = deLog2Floor32(maxTexSize) + 1;
@@ -1037,6 +1237,19 @@
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
+ ctx.beginSection("GL_INVALID_VALUE is generated if level is larger than maximum texture size.");
+ ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize + 1);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D, 1);
+ ctx.expectError(GL_INVALID_VALUE);
+ ctx.endSection();
+
ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0);
ctx.expectError(GL_INVALID_OPERATION);
@@ -1045,11 +1258,15 @@
ctx.beginSection("GL_INVALID_OPERATION is generated if textarget and texture are not compatible.");
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0);
ctx.expectError(GL_INVALID_OPERATION);
- ctx.glDeleteTextures(1, &tex2D);
-
+ ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D, 0);
+ ctx.expectError(GL_INVALID_OPERATION);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
ctx.expectError(GL_INVALID_OPERATION);
+ ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2DMS, 0);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.glDeleteTextures(1, &tex2D);
ctx.glDeleteTextures(1, &texCube);
+ ctx.glDeleteTextures(1, &tex2DMS);
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
@@ -1058,12 +1275,27 @@
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ GLuint texBuf = 0x1234;
+ ctx.beginSection("GL_INVALID_OPERATION error is generated if texture is the name of a buffer texture.");
+ ctx.glGenTextures(1, &texBuf);
+ ctx.glBindTexture(GL_TEXTURE_BUFFER, texBuf);
+ ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ ctx.expectError(GL_NO_ERROR);
+ ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texBuf, 0);
+ ctx.expectError(GL_INVALID_OPERATION);
+ ctx.endSection();
+ }
+
ctx.glDeleteFramebuffers(1, &fbo);
}
void renderbuffer_storage (NegativeTestContext& ctx)
{
- deUint32 rbo = 0x1234;
+ deUint32 rbo = 0x1234;
+ GLint maxSize = 0x1234;
+
ctx.glGenRenderbuffers (1, &rbo);
ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
@@ -1078,13 +1310,13 @@
ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
- if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
+ if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
{
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
}
- if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
+ if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
{
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
@@ -1102,7 +1334,6 @@
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE.");
- GLint maxSize = 0x1234;
ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize);
ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1);
ctx.expectError (GL_INVALID_VALUE);
@@ -1120,7 +1351,9 @@
deUint32 fbo[2];
deUint32 rbo[2];
deUint32 texture[2];
+ deUint32 blankFrameBuffer;
+ ctx.glGenFramebuffers (1, &blankFrameBuffer);
ctx.glGenFramebuffers (2, fbo);
ctx.glGenTextures (2, texture);
ctx.glGenRenderbuffers (2, rbo);
@@ -1146,6 +1379,16 @@
ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
ctx.expectError (GL_NO_ERROR);
+ ctx.beginSection("GL_INVALID_VALUE is generated if mask contains any bits other than GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, or GL_STENCIL_BUFFER_BIT.");
+ ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 1, GL_NEAREST);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_ENUM is generated if filter is not GL_LINEAR or GL_NEAREST.");
+ ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, 0);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.endSection();
+
ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST.");
ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR);
ctx.expectError (GL_INVALID_OPERATION);
@@ -1201,8 +1444,52 @@
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
+ ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the read or draw framebuffer is not framebuffer complete.");
+ ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
+ ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
+ ctx.expectError (GL_NO_ERROR);
+ ctx.getLog() << TestLog::Message << "// incomplete read framebuffer" << TestLog::EndMessage;
+ ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer);
+ ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
+ TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
+ TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+ ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
+ ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION);
+ ctx.getLog() << TestLog::Message << "// incomplete draw framebuffer" << TestLog::EndMessage;
+ ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[1]);
+ ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer);
+ TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+ TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
+ ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
+ ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION);
+ ctx.getLog() << TestLog::Message << "// incomplete read and draw framebuffer" << TestLog::EndMessage;
+ ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer);
+ ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer);
+ TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
+ TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
+ ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
+ ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION);
+ // restore
+ ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
+ ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
+ ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
+ ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated if the source and destination buffers are identical.");
+ ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[0]);
+ ctx.expectError (GL_NO_ERROR);
+ ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
+ ctx.expectError (GL_INVALID_OPERATION);
+ // restore
+ ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
+ ctx.endSection();
+
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
+ ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0);
ctx.glDeleteFramebuffers (2, fbo);
+ ctx.glDeleteFramebuffers (1, &blankFrameBuffer);
ctx.glDeleteTextures (2, texture);
ctx.glDeleteRenderbuffers (2, rbo);
}
@@ -1226,7 +1513,7 @@
ctx.expectError (GL_NO_ERROR);
- if (!ctx.getContextInfo().isExtensionSupported("GL_NV_framebuffer_multisample"))
+ if (!ctx.isExtensionSupported("GL_NV_framebuffer_multisample"))
{
ctx.beginSection("GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS for the draw buffer is greater than zero.");
ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
@@ -1257,10 +1544,22 @@
void framebuffer_texture_layer (NegativeTestContext& ctx)
{
- deUint32 fbo = 0x1234;
- deUint32 tex3D;
- deUint32 tex2DArray;
- deUint32 tex2D;
+ deUint32 fbo = 0x1234;
+ deUint32 tex3D = 0x1234;
+ deUint32 tex2DArray = 0x1234;
+ deUint32 tex2D = 0x1234;
+ deUint32 tex2DMSArray = 0x1234;
+ deUint32 texCube = 0x1234;
+ deUint32 texBuffer = 0x1234;
+ int max3DTexSize = 0x1234;
+ int maxTexSize = 0x1234;
+ int maxArrayTexLayers = 0x1234;
+ int maxCubeTexSize = 0x1234;
+ int log2Max3DTexSize = 0x1234;
+ int log2MaxTexSize = 0x1234;
+
+ ctx.glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize);
+ ctx.glGetIntegerv (GL_MAX_TEXTURE_SIZE, &maxTexSize);
ctx.glGenFramebuffers (1, &fbo);
ctx.glGenTextures (1, &tex3D);
@@ -1291,7 +1590,7 @@
ctx.expectError (GL_INVALID_ENUM);
ctx.endSection();
- ctx.beginSection("GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture.");
+ ctx.beginSection("GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture, 2D multisample array texture or cube map array texture.");
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0);
@@ -1304,14 +1603,11 @@
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_3D_TEXTURE_SIZE-1 for a 3D texture.");
- int max3DTexSize = 0x1234;
- ctx.glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize);
ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_ARRAY_TEXTURE_LAYERS-1 for a 2D array texture.");
- int maxArrayTexLayers = 0x1234;
ctx.glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers);
ctx.expectError (GL_INVALID_VALUE);
@@ -1321,8 +1617,58 @@
ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
ctx.expectError (GL_INVALID_OPERATION);
+ ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
ctx.endSection();
+ ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 3D texture and level is less than 0 or greater than log2 of the value of GL_MAX_3D_TEXTURE_SIZE.");
+ log2Max3DTexSize = deLog2Floor32(max3DTexSize);
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, -1, max3DTexSize - 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, log2Max3DTexSize + 1, max3DTexSize - 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D array texture and layer is less than 0 or greater than log2 of the value of GL_MAX_TEXTURE_SIZE.");
+ log2MaxTexSize = deLog2Floor32(maxTexSize);
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLayers - 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, maxArrayTexLayers - 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ ctx.glGetIntegerv (GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTexSize);
+ ctx.glGenTextures (1, &tex2DMSArray);
+ ctx.glGenTextures (1, &texCube);
+ ctx.glGenTextures (1, &texBuffer);
+ ctx.glBindTexture (GL_TEXTURE_2D_MULTISAMPLE_ARRAY, tex2DMSArray);
+ ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, texCube);
+ ctx.glBindTexture (GL_TEXTURE_BUFFER, texBuffer);
+ ctx.expectError (GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D multisample array texture and layer not 0.");
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, -1, 0);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 1, 0);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if texture is a cube map array texture and layer is larger than the value of MAX_CUBE_MAP_TEXTURE_SIZE-1 minus one.");
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCube, 0, maxCubeTexSize);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated if texture is the name of a buffer texture.");
+ ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texBuffer, 0, 0);
+ ctx.expectError (GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.glDeleteTextures (1, &tex2DMSArray);
+ ctx.glDeleteTextures (1, &texCube);
+ ctx.glDeleteTextures (1, &texBuffer);
+ }
+
ctx.glDeleteTextures (1, &tex3D);
ctx.glDeleteTextures (1, &tex2DArray);
ctx.glDeleteTextures (1, &tex2D);
@@ -1331,13 +1677,15 @@
void invalidate_framebuffer (NegativeTestContext& ctx)
{
- deUint32 fbo = 0x1234;
- deUint32 texture = 0x1234;
- deUint32 attachments[2];
- int maxColorAttachments = 0x1234;
+ deUint32 attachments[3];
+ deUint32 fbo = 0x1234;
+ deUint32 texture = 0x1234;
+ int maxColorAttachments = 0x1234;
+
ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
- attachments[0] = GL_COLOR_ATTACHMENT0;
- attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments;
+ attachments[0] = GL_COLOR_ATTACHMENT0;
+ attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments;
+ attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT;
ctx.glGenFramebuffers (1, &fbo);
ctx.glGenTextures (1, &texture);
@@ -1360,19 +1708,33 @@
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
+ ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments is negative.");
+ ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0]);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments.");
+ ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
+ ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2]);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.endSection();
+
+
ctx.glDeleteTextures (1, &texture);
ctx.glDeleteFramebuffers (1, &fbo);
}
void invalidate_sub_framebuffer (NegativeTestContext& ctx)
{
- deUint32 fbo = 0x1234;
- deUint32 texture = 0x1234;
- deUint32 attachments[2];
- int maxColorAttachments = 0x1234;
+ deUint32 attachments[3];
+ deUint32 fbo = 0x1234;
+ deUint32 texture = 0x1234;
+ int maxColorAttachments = 0x1234;
+
ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
- attachments[0] = GL_COLOR_ATTACHMENT0;
- attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments;
+ attachments[0] = GL_COLOR_ATTACHMENT0;
+ attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments;
+ attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT;
ctx.glGenFramebuffers (1, &fbo);
ctx.glGenTextures (1, &texture);
@@ -1395,15 +1757,39 @@
ctx.expectError (GL_INVALID_OPERATION);
ctx.endSection();
+ ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments, width, or heigh is negative.");
+ ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, 16);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, 16);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, -1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, -1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, 16);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, 16, -1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, -1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments.");
+ ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
+ ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2], 0, 0, 16, 16);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.endSection();
+
ctx.glDeleteTextures (1, &texture);
ctx.glDeleteFramebuffers (1, &fbo);
}
void renderbuffer_storage_multisample (NegativeTestContext& ctx)
{
- deUint32 rbo = 0x1234;
- int maxSamplesSupportedRGBA4 = -1;
- int maxSamplesSupportedRGBA8UI = -1;
+ deUint32 rbo = 0x1234;
+ int maxSamplesSupportedRGBA4 = -1;
+ int maxSamplesSupportedRGBA8UI = -1;
+ GLint maxSize = 0x1234;
ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4);
ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8UI, GL_SAMPLES, 1, &maxSamplesSupportedRGBA8UI);
@@ -1427,13 +1813,13 @@
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
- if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
+ if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
{
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
}
- if (!ctx.getContextInfo().isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
+ if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
{
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1);
ctx.expectError (GL_INVALID_ENUM);
@@ -1453,10 +1839,17 @@
ctx.expectError (GL_INVALID_VALUE);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1);
ctx.expectError (GL_INVALID_VALUE);
+ ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, -1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, -1);
+ ctx.expectError (GL_INVALID_VALUE);
ctx.endSection();
ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE.");
- GLint maxSize = 0x1234;
ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize);
ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1);
ctx.expectError (GL_INVALID_VALUE);
@@ -1469,48 +1862,171 @@
ctx.glDeleteRenderbuffers(1, &rbo);
}
+void copy_image_sub_data (NegativeTestContext& ctx)
+{
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ deUint32 texture[5];
+ deUint32 rbo = 0x1234;
+
+ ctx.glGenTextures (5, texture);
+ ctx.glGenRenderbuffers (1, &rbo);
+ ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
+
+ ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
+ ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32);
+ ctx.glBindTexture (GL_TEXTURE_2D, texture[1]);
+ ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ ctx.expectError (GL_NO_ERROR);
+
+ ctx.glBindTexture (GL_TEXTURE_3D, texture[2]);
+ ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ ctx.expectError (GL_NO_ERROR);
+
+ ctx.glBindTexture (GL_TEXTURE_3D, texture[3]);
+ ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ ctx.expectError (GL_NO_ERROR);
+
+ ctx.glBindTexture (GL_TEXTURE_2D, texture[4]);
+ ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
+ ctx.expectError (GL_NO_ERROR);
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if srcWidth, srcHeight, or srcDepth is negative.");
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, -1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, -1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, -1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, -1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if srcLevel and dstLevel are not valid levels for the corresponding images.");
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, -1, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, 1, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_ENUM is generated if either target does not match the type of the object.");
+ // \note: This could be either:
+ // 1. GL_INVALID_ENUM is generated if either target does not match the type of the object.
+ // 2. GL_INVALID_VALUE is generated if either name does not correspond to a valid renderbuffer or texture object according to the corresponding target parameter.
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_3D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.glCopyImageSubData (texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_ENUM);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION is generated if either object is a texture and the texture is not complete.");
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_OPERATION);
+ ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_OPERATION);
+ ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_VALUE is generated if the dimensions of either subregion exceeds the boundaries of the corresponding image object.");
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 33, 0, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 33, 1);
+ ctx.expectError (GL_INVALID_VALUE);
+ ctx.endSection();
+
+ ctx.beginSection("GL_INVALID_OPERATION error is generated if the source and destination internal formats are not compatible.");
+ ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_OPERATION);
+ ctx.glCopyImageSubData (texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
+ ctx.expectError (GL_INVALID_OPERATION);
+ ctx.endSection();
+
+ ctx.glDeleteTextures (5, texture);
+ ctx.glDeleteRenderbuffers (1, &rbo);
+ }
+}
+
std::vector<FunctionContainer> getNegativeBufferApiTestFunctions ()
{
- FunctionContainer funcs[] =
+ const FunctionContainer funcs[] =
{
- {bind_buffer, "bind_buffer", "Invalid glBindBuffer() usage" },
- {delete_buffers, "delete_buffers", "Invalid glDeleteBuffers() usage" },
- {gen_buffers, "gen_buffers", "Invalid glGenBuffers() usage" },
- {buffer_data, "buffer_data", "Invalid glBufferData() usage" },
- {buffer_sub_data, "buffer_sub_data", "Invalid glBufferSubData() usage" },
- {buffer_sub_data_size_offset, "buffer_sub_data_size_offset", "Invalid glBufferSubData() usage" },
- {clear, "clear", "Invalid glClear() usage" },
- {read_pixels, "read_pixels", "Invalid glReadPixels() usage" },
- {read_pixels_format_mismatch, "read_pixels_format_mismatch", "Invalid glReadPixels() usage" },
- {read_pixels_fbo_format_mismatch, "read_pixels_fbo_format_mismatch", "Invalid glReadPixels() usage" },
- {bind_buffer_range, "bind_buffer_range", "Invalid glBindBufferRange() usage" },
- {bind_buffer_base, "bind_buffer_base", "Invalid glBindBufferBase() usage" },
- {clear_bufferiv, "clear_bufferiv", "Invalid glClearBufferiv() usage" },
- {clear_bufferuiv, "clear_bufferuiv", "Invalid glClearBufferuiv() usage" },
- {clear_bufferfv, "clear_bufferfv", "Invalid glClearBufferfv() usage" },
- {clear_bufferfi, "clear_bufferfi", "Invalid glClearBufferfi() usage" },
- {copy_buffer_sub_data, "copy_buffer_sub_data", "Invalid glCopyBufferSubData() usage" },
- {draw_buffers, "draw_buffers", "Invalid glDrawBuffers() usage" },
- {flush_mapped_buffer_range, "flush_mapped_buffer_range", "Invalid glFlushMappedBufferRange() usage" },
- {map_buffer_range, "map_buffer_range", "Invalid glMapBufferRange() usage" },
- {read_buffer, "read_buffer", "Invalid glReadBuffer() usage" },
- {unmap_buffer, "unmap_buffer", "Invalid glUnmapBuffer() usage" },
- {bind_framebuffer, "bind_framebuffer", "Invalid glBindFramebuffer() usage" },
- {bind_renderbuffer, "bind_renderbuffer", "Invalid glBindRenderbuffer() usage" },
- {check_framebuffer_status, "check_framebuffer_status", "Invalid glCheckFramebufferStatus() usage" },
- {gen_framebuffers, "gen_framebuffers", "Invalid glGenFramebuffers() usage" },
- {gen_renderbuffers, "gen_renderbuffers", "Invalid glGenRenderbuffers() usage" },
- {delete_framebuffers, "delete_framebuffers", "Invalid glDeleteFramebuffers() usage" },
- {delete_renderbuffers, "delete_renderbuffers", "Invalid glDeleteRenderbuffers() usage" },
- {framebuffer_renderbuffer, "framebuffer_renderbuffer", "Invalid glFramebufferRenderbuffer() usage" },
- {framebuffer_texture2d, "framebuffer_texture2d", "Invalid glFramebufferTexture2D() usage" },
- {renderbuffer_storage, "renderbuffer_storage", "Invalid glRenderbufferStorage() usage" },
- {blit_framebuffer, "blit_framebuffer", "Invalid glBlitFramebuffer() usage" },
- {blit_framebuffer_multisample, "blit_framebuffer_multisample", "Invalid glBlitFramebuffer() usage" },
- {framebuffer_texture_layer, "framebuffer_texture_layer", "Invalid glFramebufferTextureLayer() usage" },
- {invalidate_framebuffer, "invalidate_framebuffer", "Invalid glInvalidateFramebuffer() usage" },
- {invalidate_sub_framebuffer, "invalidate_sub_framebuffer", "Invalid glInvalidateSubFramebuffer() usage" },
- {renderbuffer_storage_multisample, "renderbuffer_storage_multisample", "Invalid glRenderbufferStorageMultisample() usage"},
+ {bind_buffer, "bind_buffer", "Invalid glBindBuffer() usage" },
+ {delete_buffers, "delete_buffers", "Invalid glDeleteBuffers() usage" },
+ {gen_buffers, "gen_buffers", "Invalid glGenBuffers() usage" },
+ {buffer_data, "buffer_data", "Invalid glBufferData() usage" },
+ {buffer_sub_data, "buffer_sub_data", "Invalid glBufferSubData() usage" },
+ {buffer_sub_data_size_offset, "buffer_sub_data_size_offset", "Invalid glBufferSubData() usage" },
+ {clear, "clear", "Invalid glClear() usage" },
+ {read_pixels, "read_pixels", "Invalid glReadPixels() usage" },
+ {readn_pixels, "readn_pixels", "Invalid glReadPixels() usage" },
+ {read_pixels_format_mismatch, "read_pixels_format_mismatch", "Invalid glReadPixels() usage" },
+ {read_pixels_fbo_format_mismatch, "read_pixels_fbo_format_mismatch", "Invalid glReadPixels() usage" },
+ {bind_buffer_range, "bind_buffer_range", "Invalid glBindBufferRange() usage" },
+ {bind_buffer_base, "bind_buffer_base", "Invalid glBindBufferBase() usage" },
+ {clear_bufferiv, "clear_bufferiv", "Invalid glClearBufferiv() usage" },
+ {clear_bufferuiv, "clear_bufferuiv", "Invalid glClearBufferuiv() usage" },
+ {clear_bufferfv, "clear_bufferfv", "Invalid glClearBufferfv() usage" },
+ {clear_bufferfi, "clear_bufferfi", "Invalid glClearBufferfi() usage" },
+ {copy_buffer_sub_data, "copy_buffer_sub_data", "Invalid glCopyBufferSubData() usage" },
+ {draw_buffers, "draw_buffers", "Invalid glDrawBuffers() usage" },
+ {flush_mapped_buffer_range, "flush_mapped_buffer_range", "Invalid glFlushMappedBufferRange() usage" },
+ {map_buffer_range, "map_buffer_range", "Invalid glMapBufferRange() usage" },
+ {read_buffer, "read_buffer", "Invalid glReadBuffer() usage" },
+ {unmap_buffer, "unmap_buffer", "Invalid glUnmapBuffer() usage" },
+ {bind_framebuffer, "bind_framebuffer", "Invalid glBindFramebuffer() usage" },
+ {bind_renderbuffer, "bind_renderbuffer", "Invalid glBindRenderbuffer() usage" },
+ {check_framebuffer_status, "check_framebuffer_status", "Invalid glCheckFramebufferStatus() usage" },
+ {gen_framebuffers, "gen_framebuffers", "Invalid glGenFramebuffers() usage" },
+ {gen_renderbuffers, "gen_renderbuffers", "Invalid glGenRenderbuffers() usage" },
+ {delete_framebuffers, "delete_framebuffers", "Invalid glDeleteFramebuffers() usage" },
+ {delete_renderbuffers, "delete_renderbuffers", "Invalid glDeleteRenderbuffers() usage" },
+ {framebuffer_renderbuffer, "framebuffer_renderbuffer", "Invalid glFramebufferRenderbuffer() usage" },
+ {framebuffer_texture, "framebuffer_texture", "Invalid glFramebufferTexture() usage" },
+ {framebuffer_texture2d, "framebuffer_texture2d", "Invalid glFramebufferTexture2D() usage" },
+ {renderbuffer_storage, "renderbuffer_storage", "Invalid glRenderbufferStorage() usage" },
+ {blit_framebuffer, "blit_framebuffer", "Invalid glBlitFramebuffer() usage" },
+ {blit_framebuffer_multisample, "blit_framebuffer_multisample", "Invalid glBlitFramebuffer() usage" },
+ {framebuffer_texture_layer, "framebuffer_texture_layer", "Invalid glFramebufferTextureLayer() usage" },
+ {invalidate_framebuffer, "invalidate_framebuffer", "Invalid glInvalidateFramebuffer() usage" },
+ {invalidate_sub_framebuffer, "invalidate_sub_framebuffer", "Invalid glInvalidateSubFramebuffer() usage" },
+ {renderbuffer_storage_multisample, "renderbuffer_storage_multisample", "Invalid glRenderbufferStorageMultisample() usage" },
+ {copy_image_sub_data, "copy_image_sub_data", "Invalid glCopyImageSubData() usage" },
};
return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
diff --git a/modules/gles31/functional/es31fNegativeShaderDirectiveTests.cpp b/modules/gles31/functional/es31fNegativeShaderDirectiveTests.cpp
new file mode 100644
index 0000000..09ae12a
--- /dev/null
+++ b/modules/gles31/functional/es31fNegativeShaderDirectiveTests.cpp
@@ -0,0 +1,496 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Negative Shader Directive Tests
+ *//*--------------------------------------------------------------------*/
+
+#include "es31fNegativeShaderDirectiveTests.hpp"
+
+#include "gluShaderProgram.hpp"
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+namespace NegativeTestShared
+{
+namespace
+{
+
+enum ExpectResult
+{
+ EXPECT_RESULT_PASS = 0,
+ EXPECT_RESULT_FAIL,
+
+ EXPECT_RESULT_LAST
+};
+
+void verifyProgram(NegativeTestContext& ctx, glu::ProgramSources sources, ExpectResult expect)
+{
+ DE_ASSERT(expect >= EXPECT_RESULT_PASS && expect < EXPECT_RESULT_LAST);
+
+ tcu::TestLog& log = ctx.getLog();
+ const glu::ShaderProgram program (ctx.getRenderContext(), sources);
+ bool testFailed = false;
+ std::string message;
+
+ log << program;
+
+ if (expect == EXPECT_RESULT_PASS)
+ {
+ testFailed = !program.getProgramInfo().linkOk;
+ message = "Program did not link.";
+ }
+ else
+ {
+ testFailed = program.getProgramInfo().linkOk;
+ message = "Program was not expected to link.";
+ }
+
+ if (testFailed)
+ {
+ log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
+ ctx.fail(message);
+ }
+}
+
+void verifyShader(NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource, ExpectResult expect)
+{
+ DE_ASSERT(expect >= EXPECT_RESULT_PASS && expect < EXPECT_RESULT_LAST);
+
+ tcu::TestLog& log = ctx.getLog();
+ bool testFailed = false;
+ const char* const source = shaderSource.c_str();
+ const int length = (int) shaderSource.size();
+ glu::Shader shader (ctx.getRenderContext(), shaderType);
+ std::string message;
+
+ shader.setSources(1, &source, &length);
+ shader.compile();
+
+ log << shader;
+
+ if (expect == EXPECT_RESULT_PASS)
+ {
+ testFailed = !shader.getCompileStatus();
+ message = "Shader did not compile.";
+ }
+ else
+ {
+ testFailed = shader.getCompileStatus();
+ message = "Shader was not expected to compile.";
+ }
+
+ if (testFailed)
+ {
+ log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage;
+ ctx.fail(message);
+ }
+}
+
+void primitive_bounding_box (NegativeTestContext& ctx)
+{
+ ctx.beginSection("GL_EXT_primitive_bounding_box features require enabling the extension in 310 es shaders.");
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ " gl_BoundingBoxEXT[0] = vec4(0.0, 0.0, 0.0, 0.0);\n"
+ " gl_BoundingBoxEXT[1] = vec4(1.0, 1.0, 1.0, 1.0);\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+
+ if (contextSupports(ctx.getRenderContext().getType() , glu::ApiType::es(3, 2)))
+ {
+ ctx.beginSection("gl_BoundingBox does not require the OES/EXT suffix in a 320 es shader.");
+ const std::string source = "#version 320 es\n"
+ "layout(vertices = 3) out;\n"
+ "void main()\n"
+ "{\n"
+ " gl_BoundingBox[0] = vec4(0.0, 0.0, 0.0, 0.0);\n"
+ " gl_BoundingBox[1] = vec4(0.0, 0.0, 0.0, 0.0);\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_TESSELLATION_CONTROL, source, EXPECT_RESULT_PASS);
+ ctx.endSection();
+ }
+}
+
+void blend_equation_advanced (NegativeTestContext& ctx)
+{
+ static const char* const s_qualifiers[] =
+ {
+ "blend_support_multiply",
+ "blend_support_screen",
+ "blend_support_overlay",
+ "blend_support_darken",
+ "blend_support_lighten",
+ "blend_support_colordodge",
+ "blend_support_colorburn",
+ "blend_support_hardlight",
+ "blend_support_softlight",
+ "blend_support_difference",
+ "blend_support_exclusion",
+ "blend_support_hsl_hue",
+ "blend_support_hsl_saturation",
+ "blend_support_hsl_color",
+ "blend_support_hsl_luminosity",
+ };
+
+ ctx.beginSection("GL_KHR_blend_equation_advanced features require enabling the extension in 310 es shaders.");
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_qualifiers); ++ndx)
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "layout(" << s_qualifiers[ndx] << ") out;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+}
+
+void sample_variables (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError, contextSupports(ctx.getRenderContext().getType() , glu::ApiType::es(3, 2)), "Test requires a context version 3.2 or higher.");
+
+ static const char* const s_tests[] =
+ {
+ "int sampleId = gl_SampleID;",
+ "vec2 samplePos = gl_SamplePosition;",
+ "int sampleMaskIn0 = gl_SampleMaskIn[0];",
+ "int sampleMask0 = gl_SampleMask[0];",
+ "int numSamples = gl_NumSamples;",
+ };
+
+ ctx.beginSection("GL_OES_sample_variables features require enabling the extension in 310 es shaders.");
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_tests); ++ndx)
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " " << s_tests[ndx] << "\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+}
+
+void shader_image_atomic (NegativeTestContext& ctx)
+{
+ static const char* const s_tests[] =
+ {
+ "imageAtomicAdd(u_image, ivec2(1, 1), 1u);",
+ "imageAtomicMin(u_image, ivec2(1, 1), 1u);",
+ "imageAtomicMax(u_image, ivec2(1, 1), 1u);",
+ "imageAtomicAnd(u_image, ivec2(1, 1), 1u);",
+ "imageAtomicOr(u_image, ivec2(1, 1), 1u);",
+ "imageAtomicXor(u_image, ivec2(1, 1), 1u);",
+ "imageAtomicExchange(u_image, ivec2(1, 1), 1u);",
+ "imageAtomicCompSwap(u_image, ivec2(1, 1), 1u, 1u);",
+ };
+
+ ctx.beginSection("GL_OES_shader_image_atomic features require enabling the extension in 310 es shaders.");
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_tests); ++ndx)
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "layout(binding=0, r32ui) coherent uniform highp uimage2D u_image;\n"
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " " << s_tests[ndx] << "\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+}
+
+void shader_multisample_interpolation (NegativeTestContext& ctx)
+{
+ static const char* const s_sampleTests[] =
+ {
+ "sample in highp float v_var;",
+ "sample out highp float v_var;"
+ };
+
+ static const char* const s_interpolateAtTests[] =
+ {
+ "interpolateAtCentroid(interpolant);",
+ "interpolateAtSample(interpolant, 1);",
+ "interpolateAtOffset(interpolant, vec2(1.0, 0.0));"
+ };
+
+ ctx.beginSection("GL_OES_shader_multisample_interpolation features require enabling the extension in 310 es shaders.");
+ ctx.beginSection("Test sample in/out qualifiers.");
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_sampleTests); ++ndx)
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ " " << s_sampleTests[ndx] << "\n"
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+
+ ctx.beginSection("Test interpolateAt* functions.");
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_sampleTests); ++ndx)
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "in mediump float interpolant;\n"
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " " << s_interpolateAtTests[ndx] << "\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+ ctx.endSection();
+}
+
+void texture_storage_multisample_2d_array (NegativeTestContext& ctx)
+{
+ static const char* const s_samplerTypeTests[] =
+ {
+ "uniform mediump sampler2DMSArray u_sampler;",
+ "uniform mediump isampler2DMSArray u_sampler;",
+ "uniform mediump usampler2DMSArray u_sampler;",
+ };
+
+ ctx.beginSection("GL_OES_texture_storage_multisample_2d_array features require enabling the extension in 310 es shaders.");
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_samplerTypeTests); ++ndx)
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ " " << s_samplerTypeTests[ndx] << "\n"
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+}
+
+void geometry_shader (NegativeTestContext& ctx)
+{
+ const std::string simpleVtxFrag = "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ const std::string geometry = "#version 310 es\n"
+ "layout(points, invocations = 1) in;\n"
+ "layout(points, max_vertices = 3) out;\n"
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " EmitVertex();\n"
+ " EndPrimitive();\n"
+ "}\n";
+ ctx.beginSection("GL_EXT_geometry_shader features require enabling the extension in 310 es shaders.");
+ verifyProgram(ctx, glu::ProgramSources() << glu::VertexSource(simpleVtxFrag) << glu::GeometrySource(geometry) << glu::FragmentSource(simpleVtxFrag), EXPECT_RESULT_FAIL);
+ ctx.endSection();
+}
+
+void gpu_shader_5 (NegativeTestContext& ctx)
+{
+ ctx.beginSection("GL_EXT_gpu_shader5 features require enabling the extension in 310 es shaders.");
+ ctx.beginSection("Testing the precise qualifier.");
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ " int low = 0;\n"
+ " int high = 10;\n"
+ " precise int middle = low + ((high - low) / 2);\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+
+ ctx.beginSection("Testing fused multiply-add.");
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "in mediump float v_var;"
+ "void main()\n"
+ "{\n"
+ " float fmaResult = fma(v_var, v_var, v_var);"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+
+ ctx.beginSection("Testing textureGatherOffsets.");
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "uniform mediump sampler2D u_tex;\n"
+ "void main()\n"
+ "{\n"
+ " highp vec2 coords = vec2(0.0, 1.0);\n"
+ " const ivec2 offsets[4] = ivec2[](ivec2(0,0), ivec2(1, 0), ivec2(0, 1), ivec2(1, 1));\n"
+ " textureGatherOffsets(u_tex, coords, offsets);\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+
+ ctx.endSection();
+}
+
+void shader_io_blocks (NegativeTestContext& ctx)
+{
+ ctx.beginSection("GL_EXT_shader_io_blocks features require enabling the extension in 310 es shaders.");
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "in Data\n"
+ "{\n"
+ " mediump vec3 a;\n"
+ "} data;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+}
+
+void tessellation_shader (NegativeTestContext& ctx)
+{
+ const std::string simpleVtxFrag = "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ const std::string tessControl = "#version 310 es\n"
+ "layout(vertices = 3) out;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ const std::string tessEvaluation = "#version 310 es\n"
+ "layout(triangles, equal_spacing, cw) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ ctx.beginSection("GL_EXT_tessellation_shader features require enabling the extension in 310 es shaders.");
+ glu::ProgramSources sources;
+ sources << glu::VertexSource(simpleVtxFrag)
+ << glu::TessellationControlSource(tessControl)
+ << glu::TessellationEvaluationSource(tessEvaluation)
+ << glu::FragmentSource(simpleVtxFrag);
+ verifyProgram(ctx, sources, EXPECT_RESULT_FAIL);
+ ctx.endSection();
+}
+
+void texture_buffer (NegativeTestContext& ctx)
+{
+ static const char* const s_samplerBufferTypes[] =
+ {
+ "uniform mediump samplerBuffer",
+ "uniform mediump isamplerBuffer",
+ "uniform mediump usamplerBuffer",
+ "layout(rgba32f) uniform mediump writeonly imageBuffer",
+ "layout(rgba32i) uniform mediump writeonly iimageBuffer",
+ "layout(rgba32ui) uniform mediump writeonly uimageBuffer"
+ };
+
+ ctx.beginSection("GL_EXT_texture_buffer features require enabling the extension in 310 es shaders.");
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_samplerBufferTypes); ++ndx)
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "" << s_samplerBufferTypes[ndx] << " u_buffer;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+}
+
+
+void texture_cube_map_array (NegativeTestContext& ctx)
+{
+ static const char* const s_samplerCubeArrayTypes[] =
+ {
+ "uniform mediump samplerCubeArray",
+ "uniform mediump isamplerCubeArray",
+ "uniform mediump usamplerCubeArray",
+ "uniform mediump samplerCubeArrayShadow",
+ "layout(rgba32f) uniform mediump writeonly imageCubeArray",
+ "layout(rgba32i) uniform mediump writeonly iimageCubeArray",
+ "layout(rgba32ui) uniform mediump writeonly uimageCubeArray"
+ };
+
+ ctx.beginSection("GL_EXT_texture_cube_map_array features require enabling the extension in 310 es shaders.");
+ for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_samplerCubeArrayTypes); ++ndx)
+ {
+ std::ostringstream source;
+ source << "#version 310 es\n"
+ "" << s_samplerCubeArrayTypes[ndx] << " u_cube;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, source.str(), EXPECT_RESULT_FAIL);
+ }
+ ctx.endSection();
+}
+
+} // anonymous
+
+std::vector<FunctionContainer> getNegativeShaderDirectiveTestFunctions (void)
+{
+ const FunctionContainer funcs[] =
+ {
+ {primitive_bounding_box, "primitive_bounding_box", "GL_EXT_primitive_bounding_box required in 310 es shaders to use AEP features. Version 320 es shaders do not require suffixes." },
+ {blend_equation_advanced, "blend_equation_advanced", "GL_KHR_blend_equation_advanced is required in 310 es shaders to use AEP features" },
+ {sample_variables, "sample_variables", "GL_OES_sample_variables is required in 310 es shaders to use AEP features" },
+ {shader_image_atomic, "shader_image_atomic", "GL_OES_shader_image_atomic is required in 310 es shaders to use AEP features" },
+ {shader_multisample_interpolation, "shader_multisample_interpolation", "GL_OES_shader_multisample_interpolation is required in 310 es shaders to use AEP features" },
+ {texture_storage_multisample_2d_array, "texture_storage_multisample_2d_array", "GL_OES_texture_storage_multisample_2d_array is required in 310 es shaders to use AEP features" },
+ {geometry_shader, "geometry_shader", "GL_EXT_geometry_shader is required in 310 es shaders to use AEP features" },
+ {gpu_shader_5, "gpu_shader_5", "GL_EXT_gpu_shader5 is required in 310 es shaders to use AEP features" },
+ {shader_io_blocks, "shader_io_blocks", "GL_EXT_shader_io_blocks is required in 310 es shaders to use AEP features" },
+ {tessellation_shader, "tessellation_shader", "GL_EXT_tessellation_shader is required in 310 es shaders to use AEP features" },
+ {texture_buffer, "texture_buffer", "GL_EXT_texture_buffer is required in 310 es shaders to use AEP features" },
+ {texture_cube_map_array, "texture_cube_map_array", "GL_EXT_texture_cube_map_array is required in 310 es shaders to use AEP features" },
+ };
+
+ return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
+}
+
+} // NegativeTestShared
+} // Functional
+} // gles31
+} // deqp
diff --git a/modules/gles31/functional/es31fNegativeShaderDirectiveTests.hpp b/modules/gles31/functional/es31fNegativeShaderDirectiveTests.hpp
new file mode 100644
index 0000000..d961ef3
--- /dev/null
+++ b/modules/gles31/functional/es31fNegativeShaderDirectiveTests.hpp
@@ -0,0 +1,45 @@
+#ifndef _ES31FNEGATIVESHADERDIRECTIVETESTS_HPP
+#define _ES31FNEGATIVESHADERDIRECTIVETESTS_HPP
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Negative Shader Directive Tests
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuDefs.hpp"
+#include "es31fNegativeTestShared.hpp"
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+namespace NegativeTestShared
+{
+
+std::vector<FunctionContainer> getNegativeShaderDirectiveTestFunctions (void);
+
+} // NegativeTestShared
+} // Functional
+} // gles31
+} // deqp
+
+#endif // _ES31FNEGATIVESHADERDIRECTIVETESTS_HPP
diff --git a/modules/gles31/functional/es31fNegativeShaderFunctionTests.cpp b/modules/gles31/functional/es31fNegativeShaderFunctionTests.cpp
new file mode 100644
index 0000000..e84e2a2
--- /dev/null
+++ b/modules/gles31/functional/es31fNegativeShaderFunctionTests.cpp
@@ -0,0 +1,4476 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Negative Shader Function Tests
+ *//*--------------------------------------------------------------------*/
+
+#include "es31fNegativeShaderFunctionTests.hpp"
+
+#include "gluShaderProgram.hpp"
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+namespace NegativeTestShared
+{
+namespace
+{
+
+enum ShaderFunction
+{
+ SHADER_FUNCTION_BITFIELD_REVERSE = 0,
+ SHADER_FUNCTION_BIT_COUNT,
+ SHADER_FUNCTION_FIND_MSB,
+ SHADER_FUNCTION_FIND_LSB,
+ SHADER_FUNCTION_UADD_CARRY,
+ SHADER_FUNCTION_USUB_BORROW,
+ SHADER_FUNCTION_UMUL_EXTENDED,
+ SHADER_FUNCTION_IMUL_EXTENDED,
+ SHADER_FUNCTION_FREXP,
+ SHADER_FUNCTION_LDEXP,
+ SHADER_FUNCTION_PACK_UNORM_4X8,
+ SHADER_FUNCTION_PACK_SNORM_4X8,
+ SHADER_FUNCTION_UNPACK_SNORM_4X8,
+ SHADER_FUNCTION_UNPACK_UNORM_4X8,
+ SHADER_FUNCTION_EMIT_VERTEX,
+ SHADER_FUNCTION_END_PRIMITIVE,
+ SHADER_FUNCTION_ATOMIC_ADD,
+ SHADER_FUNCTION_ATOMIC_MIN,
+ SHADER_FUNCTION_ATOMIC_MAX,
+ SHADER_FUNCTION_ATOMIC_AND,
+ SHADER_FUNCTION_ATOMIC_OR,
+ SHADER_FUNCTION_ATOMIC_XOR,
+ SHADER_FUNCTION_ATOMIC_EXCHANGE,
+ SHADER_FUNCTION_ATOMIC_COMP_SWAP,
+ SHADER_FUNCTION_INTERPOLATED_AT_CENTROID,
+ SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE,
+ SHADER_FUNCTION_INTERPOLATED_AT_OFFSET,
+
+ SHADER_FUNCTION_LAST
+};
+
+enum FunctionTextureModes
+{
+ FUNCTION_TEXTURE_MODE_NO_BIAS_NO_COMPARE = 0,
+ FUNCTION_TEXTURE_MODE_BIAS_OR_COMPARE,
+
+ FUNCTION_TEXTURE_MODE_LAST
+};
+
+enum FunctionTextureGatherOffsetModes
+{
+ FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP = 0,
+ FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z,
+
+ FUNCTION_TEXTURE_GATHER_OFFSET_MODE_LAST
+};
+
+struct TextureGatherOffsetsTestSpec
+{
+ FunctionTextureGatherOffsetModes mode;
+ glu::DataType samplerDataType;
+ glu::DataType pDataType;
+ glu::DataType offsetsDataType;
+ glu::DataType fourthArgument;
+ bool offsetIsConst;
+ int offsetArraySize;
+};
+
+static const glu::DataType s_floatTypes[] =
+{
+ glu::TYPE_FLOAT,
+ glu::TYPE_FLOAT_VEC2,
+ glu::TYPE_FLOAT_VEC3,
+ glu::TYPE_FLOAT_VEC4
+};
+
+static const glu::DataType s_intTypes[] =
+{
+ glu::TYPE_INT,
+ glu::TYPE_INT_VEC2,
+ glu::TYPE_INT_VEC3,
+ glu::TYPE_INT_VEC4
+};
+
+static const glu::DataType s_uintTypes[] =
+{
+ glu::TYPE_UINT,
+ glu::TYPE_UINT_VEC2,
+ glu::TYPE_UINT_VEC3,
+ glu::TYPE_UINT_VEC4
+};
+
+static const glu::DataType s_nonScalarIntTypes[] =
+{
+ glu::TYPE_FLOAT,
+ glu::TYPE_FLOAT_VEC2,
+ glu::TYPE_FLOAT_VEC3,
+ glu::TYPE_FLOAT_VEC4,
+ glu::TYPE_INT_VEC2,
+ glu::TYPE_INT_VEC3,
+ glu::TYPE_INT_VEC4,
+ glu::TYPE_UINT,
+ glu::TYPE_UINT_VEC2,
+ glu::TYPE_UINT_VEC3,
+ glu::TYPE_UINT_VEC4
+};
+
+static const glu::ShaderType s_shaders[] =
+{
+ glu::SHADERTYPE_VERTEX,
+ glu::SHADERTYPE_FRAGMENT,
+ glu::SHADERTYPE_GEOMETRY,
+ glu::SHADERTYPE_TESSELLATION_CONTROL,
+ glu::SHADERTYPE_TESSELLATION_EVALUATION,
+ glu::SHADERTYPE_COMPUTE
+};
+
+static const glu::DataType s_samplerTypes[] =
+{
+ glu::TYPE_SAMPLER_2D,
+ glu::TYPE_INT_SAMPLER_2D,
+ glu::TYPE_UINT_SAMPLER_2D,
+ glu::TYPE_SAMPLER_3D,
+ glu::TYPE_INT_SAMPLER_3D,
+ glu::TYPE_UINT_SAMPLER_3D,
+ glu::TYPE_SAMPLER_CUBE,
+ glu::TYPE_INT_SAMPLER_CUBE,
+ glu::TYPE_UINT_SAMPLER_CUBE,
+ glu::TYPE_SAMPLER_2D_ARRAY,
+ glu::TYPE_INT_SAMPLER_2D_ARRAY,
+ glu::TYPE_UINT_SAMPLER_2D_ARRAY,
+ glu::TYPE_SAMPLER_CUBE_SHADOW,
+ glu::TYPE_SAMPLER_2D_SHADOW,
+ glu::TYPE_SAMPLER_2D_ARRAY_SHADOW,
+ glu::TYPE_SAMPLER_CUBE_ARRAY,
+ glu::TYPE_INT_SAMPLER_CUBE_ARRAY,
+ glu::TYPE_UINT_SAMPLER_CUBE_ARRAY,
+ glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
+
+ glu::TYPE_SAMPLER_2D_MULTISAMPLE,
+ glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE,
+ glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE,
+
+ glu::TYPE_SAMPLER_BUFFER,
+ glu::TYPE_INT_SAMPLER_BUFFER,
+ glu::TYPE_UINT_SAMPLER_BUFFER,
+
+ glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY,
+ glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
+ glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY,
+};
+
+void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource)
+{
+ tcu::TestLog& log = ctx.getLog();
+ const char* source = shaderSource.c_str();
+ const int length = (int) shaderSource.size();
+ glu::Shader shader (ctx.getRenderContext(), shaderType);
+
+ shader.setSources(1, &source, &length);
+ shader.compile();
+
+ log << shader;
+ if (shader.getCompileStatus())
+ {
+ log << tcu::TestLog::Message << "Expected shader to fail, but compilation passed." << tcu::TestLog::EndMessage;
+ ctx.fail("Shader was not expected to compile.\n");
+ }
+}
+
+std::string declareAndInitializeShaderVariable (glu::DataType dataType, std::string varName)
+{
+ std::ostringstream variable;
+ variable << getDataTypeName(dataType) << " " << varName << " = " << getDataTypeName(dataType);
+ switch (dataType)
+ {
+ case glu::TYPE_FLOAT: variable << "(1.0);\n"; break;
+ case glu::TYPE_FLOAT_VEC2: variable << "(1.0, 1.0);\n"; break;
+ case glu::TYPE_FLOAT_VEC3: variable << "(1.0, 1.0, 1.0);\n"; break;
+ case glu::TYPE_FLOAT_VEC4: variable << "(1.0, 1.0, 1.0, 1.0);\n"; break;
+ case glu::TYPE_INT: variable << "(1);\n"; break;
+ case glu::TYPE_INT_VEC2: variable << "(1, 1);\n"; break;
+ case glu::TYPE_INT_VEC3: variable << "(1, 1, 1);\n"; break;
+ case glu::TYPE_INT_VEC4: variable << "(1, 1, 1, 1);\n"; break;
+ case glu::TYPE_UINT: variable << "(1u);\n"; break;
+ case glu::TYPE_UINT_VEC2: variable << "(1u, 1u);\n"; break;
+ case glu::TYPE_UINT_VEC3: variable << "(1u, 1u, 1u);\n"; break;
+ case glu::TYPE_UINT_VEC4: variable << "(1u, 1u, 1u, 1u);\n"; break;
+ default:
+ DE_FATAL("Unsupported data type.");
+ }
+ return variable.str();
+}
+
+std::string declareShaderUniform (glu::DataType dataType, std::string varName)
+{
+ std::ostringstream variable;
+ variable << getPrecisionName(glu::PRECISION_HIGHP) << " uniform " << getDataTypeName(dataType) << " " << varName << ";\n";
+ return variable.str();
+}
+
+std::string declareShaderInput (glu::DataType dataType, std::string varName)
+{
+ std::ostringstream variable;
+ variable << "in " << getPrecisionName(glu::PRECISION_HIGHP) << " " << getDataTypeName(dataType) << " " << varName << ";\n";
+ return variable.str();
+}
+
+std::string declareBuffer (glu::DataType dataType, std::string varName)
+{
+ std::ostringstream variable;
+ variable << "buffer SSBO {\n"
+ << " " << getDataTypeName(dataType) << " " << varName << ";\n"
+ << "};\n";
+ return variable.str();
+}
+
+std::string declareShaderArrayVariable (glu::DataType dataType, std::string varName, const int arraySize)
+{
+ std::ostringstream source;
+ source << getDataTypeName(dataType) << " " << varName << "[" << arraySize << "]" << " = " << getDataTypeName(dataType) << "[](";
+
+ for (int ndx = 0; ndx < arraySize; ++ndx)
+ source << getDataTypeName(dataType) << "(" << 0 << ", " << 0 << ")" << ((ndx < arraySize -1) ? ", " : "");
+
+ source << ");";
+ return source.str();
+}
+
+std::string getShaderExtensionDeclaration (std::string extension)
+{
+ if (extension.empty())
+ return std::string("");
+ else
+ {
+ std::ostringstream source;
+ source << "#extension " << extension << " : enable\n";
+ return source.str();
+ }
+}
+
+std::string getDataTypeExtension (glu::DataType dataType)
+{
+ std::ostringstream source;
+ switch (dataType)
+ {
+ case glu::TYPE_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
+ case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
+ source << "GL_EXT_texture_cube_map_array";
+ break;
+
+ case glu::TYPE_SAMPLER_BUFFER:
+ case glu::TYPE_INT_SAMPLER_BUFFER:
+ case glu::TYPE_UINT_SAMPLER_BUFFER:
+ source << "GL_EXT_texture_buffer";
+ break;
+
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ source << "GL_OES_texture_storage_multisample_2d_array";
+ break;
+
+ default:
+ break;
+ }
+
+ return source.str();
+}
+
+std::string getShaderInitialization (NegativeTestContext& ctx, glu::ShaderType shaderType)
+{
+ std::ostringstream source;
+
+ if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ switch (shaderType)
+ {
+ case glu::SHADERTYPE_GEOMETRY:
+ source << "#extension GL_EXT_geometry_shader : enable\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_CONTROL:
+ source << "#extension GL_EXT_tessellation_shader : enable\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_EVALUATION:
+ source << "#extension GL_EXT_tessellation_shader : enable\n";
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ switch (shaderType)
+ {
+ case glu::SHADERTYPE_GEOMETRY:
+ source << "layout(max_vertices = 5) out;\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_CONTROL:
+ source << "layout(vertices = 3) out;\n";
+ break;
+
+ case glu::SHADERTYPE_TESSELLATION_EVALUATION:
+ source << "layout(triangles, equal_spacing, cw) in;\n";
+ break;
+
+ default:
+ break;
+ }
+
+ return source.str();
+}
+
+std::string genShaderSourceBitfieldExtract (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType valueDataType, glu::DataType offsetDataType, glu::DataType bitsDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(valueDataType, "value")
+ << " " << declareAndInitializeShaderVariable(offsetDataType, "offset")
+ << " " << declareAndInitializeShaderVariable(bitsDataType, "bits")
+ << " bitfieldExtract(value, offset, bits);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void bitfield_extract_invalid_value_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldExtract: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_extract_invalid_offset_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldExtract: Invalid offset type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ for (int nonIntNdx = 0; nonIntNdx < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++nonIntNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_extract_invalid_bits_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldExtract: Invalid bits type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ for (int nonIntNdx = 0; nonIntNdx < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++nonIntNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[nonIntNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[nonIntNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+std::string genShaderSourceBitfieldInsert (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType baseDataType, glu::DataType insertDataType, glu::DataType offsetDataType, glu::DataType bitsDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(baseDataType, "base")
+ << " " << declareAndInitializeShaderVariable(insertDataType, "insert")
+ << " " << declareAndInitializeShaderVariable(offsetDataType, "offset")
+ << " " << declareAndInitializeShaderVariable(bitsDataType, "bits")
+ << " bitfieldInsert(base, insert, offset, bits);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void bitfield_insert_invalid_base_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_floatTypes));
+
+ ctx.beginSection("bitfieldInsert: Invalid base type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_insert_invalid_insert_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_floatTypes));
+
+ ctx.beginSection("bitfieldInsert: Invalid insert type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx] == s_intTypes[dataTypeNdx2])
+ continue;
+
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx2], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_insert_invalid_offset_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldInsert: Invalid offset type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++dataTypeNdx2)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[dataTypeNdx2], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[dataTypeNdx2], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bitfield_insert_invalid_bits_type (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_intTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("bitfieldInsert: Invalid bits type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++dataTypeNdx2)
+ {
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], glu::TYPE_INT, s_nonScalarIntTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// bitfieldReverse, bitCount, findMSB, findLSB
+std::string genShaderSourceReverseCountFind (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType baseDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_BITFIELD_REVERSE ||
+ function == SHADER_FUNCTION_BIT_COUNT ||
+ function == SHADER_FUNCTION_FIND_MSB ||
+ function == SHADER_FUNCTION_FIND_LSB);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(baseDataType, "value");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_BITFIELD_REVERSE: source << " bitfieldReverse(value);\n"; break;
+ case SHADER_FUNCTION_BIT_COUNT: source << " bitCount(value);\n"; break;
+ case SHADER_FUNCTION_FIND_MSB: source << " findMSB(value);\n"; break;
+ case SHADER_FUNCTION_FIND_LSB: source << " findLSB(value);\n"; break;
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+
+void bitfield_reverse (NegativeTestContext& ctx)
+{
+ ctx.beginSection("bitfieldReverse: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_BITFIELD_REVERSE, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void bit_count (NegativeTestContext& ctx)
+{
+ ctx.beginSection("bitCount: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_BIT_COUNT, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void find_msb (NegativeTestContext& ctx)
+{
+ ctx.beginSection("findMSB: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FIND_MSB, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void find_lsb (NegativeTestContext& ctx)
+{
+ ctx.beginSection("findLSB: Invalid value type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FIND_LSB, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// uaddCarry, usubBorrow
+std::string genShaderSourceAddCarrySubBorrow (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType xDataType, glu::DataType yDataType, glu::DataType carryBorrowDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_UADD_CARRY || function == SHADER_FUNCTION_USUB_BORROW);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(xDataType, "x")
+ << " " << declareAndInitializeShaderVariable(yDataType, "y");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_UADD_CARRY:
+ source << " " << declareAndInitializeShaderVariable(carryBorrowDataType, "carry")
+ << " uaddCarry(x, y, carry);\n";
+ break;
+
+ case SHADER_FUNCTION_USUB_BORROW:
+ source << " " << declareAndInitializeShaderVariable(carryBorrowDataType, "borrow")
+ << " usubBorrow(x, y, borrow);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void uadd_carry_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("uaddCarry: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void uadd_carry_invalid_y (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("uaddCarry: Invalid y type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void uadd_carry_invalid_carry (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("uaddCarry: Invalid carry type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UADD_CARRY, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void usub_borrow_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("usubBorrow: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void usub_borrow_invalid_y (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("usubBorrow: Invalid y type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource = genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx]);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void usub_borrow_invalid_borrow (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("usubBorrow: Invalid borrow type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_USUB_BORROW, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// umulExtended, imulExtended
+std::string genShaderSourceMulExtended (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType xDataType, glu::DataType yDataType, glu::DataType msbDataType, glu::DataType lsbDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_UMUL_EXTENDED || function == SHADER_FUNCTION_IMUL_EXTENDED);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(xDataType, "x")
+ << " " << declareAndInitializeShaderVariable(yDataType, "y")
+ << " " << declareAndInitializeShaderVariable(msbDataType, "msb")
+ << " " << declareAndInitializeShaderVariable(lsbDataType, "lsb");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_UMUL_EXTENDED: source << " umulExtended(x, y, msb, lsb);\n"; break;
+ case SHADER_FUNCTION_IMUL_EXTENDED: source << " imulExtended(x, y, msb, lsb);\n"; break;
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void umul_extended_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("umulExtended: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void umul_extended_invalid_y (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("umulExtended: Invalid y type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void umul_extended_invalid_msb (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("umulExtended: Invalid msb type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void umul_extended_invalid_lsb (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("umulExtended: Invalid lsb type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx2)
+ {
+ if (s_uintTypes[dataTypeNdx2] == s_uintTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_uintTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void imul_extended_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("imulExtended: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_floatTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx2] == s_intTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx2], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void imul_extended_invalid_y (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("imulExtended: Invalid y type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx2] == s_intTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx2], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void imul_extended_invalid_msb (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("imulExtended: Invalid msb type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_floatTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx2] == s_intTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx2], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void imul_extended_invalid_lsb (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("imulExtended: Invalid lsb type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx2)
+ {
+ if (s_intTypes[dataTypeNdx2] == s_intTypes[dataTypeNdx])
+ continue;
+
+ const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_IMUL_EXTENDED, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// frexp, ldexp
+std::string genShaderSourceFrexpLdexp (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType xDataType, glu::DataType expDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_FREXP || function == SHADER_FUNCTION_LDEXP);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(xDataType, "x")
+ << " " << declareAndInitializeShaderVariable(expDataType, "exp");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_FREXP:
+ source << " frexp(x, exp);\n";
+ break;
+
+ case SHADER_FUNCTION_LDEXP:
+ source << " ldexp(x, exp);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void frexp_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("frexp: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FREXP, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FREXP, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void frexp_invalid_exp (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("frexp: Invalid exp type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FREXP, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_FREXP, s_floatTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void ldexp_invalid_x (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("ldexp: Invalid x type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_LDEXP, s_intTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_LDEXP, s_uintTypes[dataTypeNdx], s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void ldexp_invalid_exp (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("ldexp: Invalid exp type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_LDEXP, s_floatTypes[dataTypeNdx], s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_LDEXP, s_floatTypes[dataTypeNdx], s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// packUnorm4x8, packSnorm4x8, unpackSnorm4x8, unpackUnorm4x8
+std::string genShaderSourcePackUnpackNorm4x8 (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType dataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_PACK_UNORM_4X8 ||
+ function == SHADER_FUNCTION_PACK_SNORM_4X8 ||
+ function == SHADER_FUNCTION_UNPACK_SNORM_4X8 ||
+ function == SHADER_FUNCTION_UNPACK_UNORM_4X8);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n";
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_PACK_UNORM_4X8:
+ source << " mediump " << declareAndInitializeShaderVariable(dataType, "v")
+ << " packUnorm4x8(v);\n";
+ break;
+
+ case SHADER_FUNCTION_PACK_SNORM_4X8:
+ source << " mediump " << declareAndInitializeShaderVariable(dataType, "v")
+ << " packSnorm4x8(v);\n";
+ break;
+
+ case SHADER_FUNCTION_UNPACK_SNORM_4X8:
+ source << " highp " << declareAndInitializeShaderVariable(dataType, "p")
+ << " unpackSnorm4x8(p);\n";
+ break;
+
+ case SHADER_FUNCTION_UNPACK_UNORM_4X8:
+ source << " highp " << declareAndInitializeShaderVariable(dataType, "p")
+ << " unpackUnorm4x8(p);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void pack_unorm_4x8 (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("packUnorm4x8: Invalid v type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ if (s_floatTypes[dataTypeNdx] == glu::TYPE_FLOAT_VEC4)
+ continue;
+
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_UNORM_4X8, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_UNORM_4X8, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_UNORM_4X8, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void pack_snorm_4x8 (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("packSnorm4x8: Invalid v type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ if (s_floatTypes[dataTypeNdx] == glu::TYPE_FLOAT_VEC4)
+ continue;
+
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_SNORM_4X8, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_SNORM_4X8, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_PACK_SNORM_4X8, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void unpack_snorm_4x8 (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("unpackSnorm4x8: Invalid v type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ if (s_uintTypes[dataTypeNdx] == glu::TYPE_UINT)
+ continue;
+
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_SNORM_4X8, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_SNORM_4X8, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_SNORM_4X8, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void unpack_unorm_4x8 (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+
+ ctx.beginSection("unpackUnorm4x8: Invalid v type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_uintTypes); ++dataTypeNdx)
+ {
+ if (s_uintTypes[dataTypeNdx] == glu::TYPE_UINT)
+ continue;
+
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_UNORM_4X8, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_intTypes); ++dataTypeNdx)
+ {
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_UNORM_4X8, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_UNPACK_UNORM_4X8, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureSize
+std::string genShaderSourceTextureSize_sampler (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType lodDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n";
+
+ switch (samplerDataType)
+ {
+ case glu::TYPE_SAMPLER_2D:
+ case glu::TYPE_INT_SAMPLER_2D:
+ case glu::TYPE_UINT_SAMPLER_2D:
+ case glu::TYPE_SAMPLER_3D:
+ case glu::TYPE_INT_SAMPLER_3D:
+ case glu::TYPE_UINT_SAMPLER_3D:
+ case glu::TYPE_SAMPLER_CUBE:
+ case glu::TYPE_INT_SAMPLER_CUBE:
+ case glu::TYPE_UINT_SAMPLER_CUBE:
+ case glu::TYPE_SAMPLER_2D_ARRAY:
+ case glu::TYPE_INT_SAMPLER_2D_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
+ case glu::TYPE_SAMPLER_CUBE_SHADOW:
+ case glu::TYPE_SAMPLER_2D_SHADOW:
+ case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
+ case glu::TYPE_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
+ source << " textureSize(sampler);\n";
+ break;
+
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_SAMPLER_BUFFER:
+ case glu::TYPE_INT_SAMPLER_BUFFER:
+ case glu::TYPE_UINT_SAMPLER_BUFFER:
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ source << " " << declareAndInitializeShaderVariable(lodDataType, "lod")
+ << " textureSize(sampler, lod);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported data type.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void texture_size_invalid_sampler (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureSize: Invalid sampler type - some overloads take two arguments while others take only one.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_samplerTypes); ++dataTypeNdx)
+ {
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(s_samplerTypes[dataTypeNdx])))
+ {
+ ctx.beginSection("Verify sampler data type: " + std::string(getDataTypeName(s_samplerTypes[dataTypeNdx])));
+ const std::string shaderSource(genShaderSourceTextureSize_sampler(ctx, s_shaders[shaderNdx], s_samplerTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+std::string genShaderSourceTextureSize_lod (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType lodDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(lodDataType, "lod")
+ << " textureSize(sampler, lod);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void texture_size_invalid_lod (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureSize: Invalid lod type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_samplerTypes); ++dataTypeNdx)
+ {
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(s_samplerTypes[dataTypeNdx])))
+ {
+ ctx.beginSection("Verify sampler/lod data type" + std::string(getDataTypeName(s_samplerTypes[dataTypeNdx])));
+ for (int dataTypeNdx2 = 0; dataTypeNdx2 < DE_LENGTH_OF_ARRAY(s_nonScalarIntTypes); ++dataTypeNdx2)
+ {
+ if (s_nonScalarIntTypes[dataTypeNdx2] == glu::TYPE_INT)
+ continue;
+
+ const std::string shaderSource(genShaderSourceTextureSize_lod(ctx, s_shaders[shaderNdx], s_samplerTypes[dataTypeNdx], s_nonScalarIntTypes[dataTypeNdx2]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// texture
+std::string genShaderSourceTexture (NegativeTestContext& ctx, glu::ShaderType shaderType, FunctionTextureModes mode, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType thirdArgumentDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " highp " << declareAndInitializeShaderVariable(pDataType, "lod");
+
+ switch (mode)
+ {
+ case FUNCTION_TEXTURE_MODE_NO_BIAS_NO_COMPARE:
+ source << " texture(sampler, lod);\n";
+ break;
+
+ case FUNCTION_TEXTURE_MODE_BIAS_OR_COMPARE:
+ source << " highp " << declareAndInitializeShaderVariable(thirdArgumentDataType, "thirdArgument")
+ << " texture(sampler, lod, thirdArgument);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function overload.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceTexture (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType)
+{
+ return genShaderSourceTexture(ctx, shaderType, FUNCTION_TEXTURE_MODE_NO_BIAS_NO_COMPARE, samplerDataType, pDataType, glu::TYPE_LAST);
+}
+
+std::string genShaderSourceTexture (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType thirdArgumentDataType)
+{
+ return genShaderSourceTexture(ctx, shaderType, FUNCTION_TEXTURE_MODE_BIAS_OR_COMPARE, samplerDataType, pDataType, thirdArgumentDataType);
+}
+
+void texture_invalid_p (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("texture: Invalid P type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ // SAMPLER_2D
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC2)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_3D
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ // SAMPLER_2D_ARRAY
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_ARRAY_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE_ARRAY
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ // SAMPLER_CUBE_ARRAY_SHADOW
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW)))
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_invalid_bias_or_compare (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ ctx.beginSection("texture: Invalid bias/compare type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ // SAMPLER_2D
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_3D
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ shaderSource = genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ shaderSource = genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_ARRAY
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE_SHADOW
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_CUBE_ARRAY
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ // SAMPLER_CUBE_ARRAY_SHADOW
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW)))
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureLod
+std::string genShaderSourceTextureLod (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType lodDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(pDataType, "P")
+ << " " << declareAndInitializeShaderVariable(lodDataType, "lod")
+ << " textureLod(sampler, P, lod);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void texture_lod_invalid_p (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ ctx.beginSection("textureLod: Invalid P type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT_VEC4)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+}
+
+void texture_lod_invalid_lod (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ ctx.beginSection("textureLod: Invalid lod type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ if (s_floatTypes[dataTypeNdx] != glu::TYPE_FLOAT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+}
+
+// texelFetch
+std::string genShaderSourceTexelFetch (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType sampleDataType)
+{
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " " << declareAndInitializeShaderVariable(pDataType, "P");
+
+ switch (samplerDataType)
+ {
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE:
+ case glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY:
+ source << " " << declareAndInitializeShaderVariable(sampleDataType, "varSample")
+ << " texelFetch(sampler, P, varSample);\n";
+ break;
+
+ case glu::TYPE_SAMPLER_BUFFER:
+ case glu::TYPE_INT_SAMPLER_BUFFER:
+ case glu::TYPE_UINT_SAMPLER_BUFFER:
+ source << " texelFetch(sampler, P);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported data type.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceTexelFetch (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType)
+{
+ return genShaderSourceTexelFetch(ctx, shaderType, samplerDataType, pDataType, glu::TYPE_LAST);
+}
+
+void texel_fetch_invalid_p (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ ctx.beginSection("texelFetch: Invalid P type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ // SAMPLER_2D_MULTISAMPLE
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ if (s_intTypes[dataTypeNdx] != glu::TYPE_INT_VEC2)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_BUFFER
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_BUFFER, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_BUFFER, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_BUFFER, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ if (s_intTypes[dataTypeNdx] != glu::TYPE_INT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_BUFFER, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_BUFFER, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_BUFFER, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_BUFFER, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_BUFFER, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_BUFFER, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_MULTISAMPLE_ARRAY
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_floatTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ if (s_intTypes[dataTypeNdx] != glu::TYPE_INT_VEC3)
+ {
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_intTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, s_uintTypes[dataTypeNdx], glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+}
+
+void texel_fetch_invalid_sample (NegativeTestContext& ctx)
+{
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_intTypes));
+ DE_ASSERT(DE_LENGTH_OF_ARRAY(s_floatTypes) == DE_LENGTH_OF_ARRAY(s_uintTypes));
+
+ if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported(getDataTypeExtension(glu::TYPE_SAMPLER_CUBE_ARRAY)))
+ {
+ ctx.beginSection("texelFetch: Invalid sample type.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_floatTypes); ++dataTypeNdx)
+ {
+ // SAMPLER_2D_MULTISAMPLE
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_MULTISAMPLE_ARRAY
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_floatTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ if (s_intTypes[dataTypeNdx] != glu::TYPE_INT)
+ {
+ // SAMPLER_2D_MULTISAMPLE
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_MULTISAMPLE_ARRAY
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_intTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+
+ // SAMPLER_2D_MULTISAMPLE
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE, glu::TYPE_INT_VEC2, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+
+ // SAMPLER_2D_MULTISAMPLE_ARRAY
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, glu::TYPE_INT_VEC3, s_uintTypes[dataTypeNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+ }
+}
+
+// EmitVertex, EndPrimitive
+std::string genShaderSourceGeometry (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_EMIT_VERTEX || function == SHADER_FUNCTION_END_PRIMITIVE);
+
+ std::ostringstream source;
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n";
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_EMIT_VERTEX:
+ source << " EmitVertex();\n";
+ break;
+
+ case SHADER_FUNCTION_END_PRIMITIVE:
+ source << " EndPrimitive();\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+void emit_vertex (NegativeTestContext& ctx)
+{
+ ctx.beginSection("EmitVertex.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_GEOMETRY)
+ continue;
+
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ const std::string shaderSource = genShaderSourceGeometry(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_EMIT_VERTEX);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void end_primitive (NegativeTestContext& ctx)
+{
+ ctx.beginSection("EndPrimitieve.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_GEOMETRY)
+ continue;
+
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ const std::string shaderSource = genShaderSourceGeometry(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_END_PRIMITIVE);
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureGrad
+std::string genShaderSourceTextureGrad (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType dpdxDataType, glu::DataType dpdyDataType)
+{
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(pDataType, "P")
+ << " mediump " << declareAndInitializeShaderVariable(dpdxDataType, "dPdx")
+ << " mediump " << declareAndInitializeShaderVariable(dpdyDataType, "dPdy")
+ << " textureGrad(sampler, P, dPdx, dPdy);\n"
+ << "}\n";
+
+ return source.str();
+}
+
+void texture_grad (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError, ctx.isExtensionSupported("GL_EXT_texture_cube_map_array") || contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)), "Test requires support for GL_EXT_texture_cube_map_array or version 3.2.");
+
+ ctx.beginSection("textureGrad.");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureGather
+std::string genShaderSourceTextureGather (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType thirdArgument)
+{
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderExtensionDeclaration(getDataTypeExtension(samplerDataType))
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(pDataType, "P");
+
+ if (thirdArgument != glu::TYPE_LAST)
+ source << " mediump " << declareAndInitializeShaderVariable(thirdArgument, "arg3")
+ << " textureGather(sampler, P, arg3);\n";
+ else
+ source << " textureGather(sampler, P);\n";
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceTextureGather (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType samplerDataType, glu::DataType pDataType)
+{
+ return genShaderSourceTextureGather(ctx, shaderType, samplerDataType, pDataType, glu::TYPE_LAST);
+}
+
+void texture_gather_sampler_2d (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - sampler2D");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_2d_array (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - sampler2DArray");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_cube (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - samplerCube");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_2d_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - sampler2DShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_2d_array_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - sampler2DArrayShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_cube_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGrad - samplerCubeShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_cube_array (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(
+ NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_EXT_texture_cube_map_array"),
+ "Test requires extension GL_EXT_texture_cube_map_array or context version 3.2 or higher.");
+
+ ctx.beginSection("textureGrad - samplerCubeArray");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE_ARRAY, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_sampler_cube_array_shadow (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(
+ NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_EXT_texture_cube_map_array"),
+ "Test requires extension GL_EXT_texture_cube_map_array or context version 3.2 or higher.");
+
+ ctx.beginSection("textureGrad - samplerCubeArrayShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// textureGatherOffset
+std::string genShaderSourceTextureGatherOffset (NegativeTestContext& ctx, glu::ShaderType shaderType, FunctionTextureGatherOffsetModes mode, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType offsetDataType, glu::DataType fourthArgument)
+{
+ DE_ASSERT(mode < FUNCTION_TEXTURE_GATHER_OFFSET_MODE_LAST);
+
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(pDataType, "P")
+ << " mediump " << declareAndInitializeShaderVariable(offsetDataType, "offset");
+
+ switch (mode)
+ {
+ case FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP:
+ {
+ if (fourthArgument != glu::TYPE_LAST)
+ source << " mediump " << declareAndInitializeShaderVariable(fourthArgument, "comp")
+ << " textureGatherOffset(sampler, P, offset, comp);\n";
+ else
+ source << " textureGatherOffset(sampler, P, offset);\n";
+ break;
+ }
+
+ case FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z:
+ {
+ source << " mediump " << declareAndInitializeShaderVariable(fourthArgument, "refZ")
+ << " textureGatherOffset(sampler, P, refZ, offset);\n";
+ break;
+ }
+
+ default:
+ DE_FATAL("Unsupported shader function overload.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceTextureGatherOffset (NegativeTestContext& ctx, glu::ShaderType shaderType, FunctionTextureGatherOffsetModes mode, glu::DataType samplerDataType, glu::DataType pDataType, glu::DataType offsetDataType)
+{
+ DE_ASSERT(mode == FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP);
+
+ return genShaderSourceTextureGatherOffset(ctx, shaderType, mode, samplerDataType, pDataType, offsetDataType, glu::TYPE_LAST);
+}
+
+void texture_gather_offset_sampler_2d (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGatherOffset - sampler2D");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_offset_sampler_2d_array (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGatherOffset - sampler2DArray");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_INT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_UINT_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_offset_sampler_2d_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGatherOffset - sampler2DShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void texture_gather_offset_sampler_2d_array_shadow (NegativeTestContext& ctx)
+{
+ ctx.beginSection("textureGatherOffset - sampler2DShadow");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_3D, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// atomicAdd, atomicMin, atomicMax, atomicAnd, atomicOr, atomixXor, atomixExchange, atomicCompSwap
+std::string genShaderSourceAtomicOperations (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType memDataType, glu::DataType dataDataType, glu::DataType compareDataType)
+{
+ DE_ASSERT(SHADER_FUNCTION_ATOMIC_ADD <= function && function <= SHADER_FUNCTION_ATOMIC_COMP_SWAP);
+
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << declareBuffer(memDataType, "mem")
+ << "void main()\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(dataDataType, "data");
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_ATOMIC_ADD: source << " atomicAdd(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_MIN: source << " atomicMin(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_MAX: source << " atomicMax(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_AND: source << " atomicAnd(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_OR: source << " atomicOr(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_XOR: source << " atomicXor(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_EXCHANGE: source << " atomicExchange(mem, data);\n"; break;
+ case SHADER_FUNCTION_ATOMIC_COMP_SWAP:
+ source << " mediump " << declareAndInitializeShaderVariable(compareDataType, "compare")
+ << " atomicCompSwap(mem, compare, data);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceAtomicOperations (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType memDataType, glu::DataType dataDataType)
+{
+ DE_ASSERT(function != SHADER_FUNCTION_ATOMIC_COMP_SWAP);
+
+ return genShaderSourceAtomicOperations(ctx, shaderType, function, memDataType, dataDataType, glu::TYPE_LAST);
+}
+
+void atomic_add (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicAdd");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_ADD, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_ADD, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_min (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicMin");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MIN, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MIN, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_max (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicMax");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MAX, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_MAX, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_and (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicAnd");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_AND, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_AND, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_or (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicOr");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_OR, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_OR, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_xor (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicXor");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_XOR, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_XOR, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_exchange (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicExchange");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_EXCHANGE, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_EXCHANGE, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void atomic_comp_swap (NegativeTestContext& ctx)
+{
+ ctx.beginSection("atomicCompSwap");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_COMP_SWAP, glu::TYPE_UINT, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_COMP_SWAP, glu::TYPE_INT, glu::TYPE_UINT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_ATOMIC_COMP_SWAP, glu::TYPE_INT, glu::TYPE_INT, glu::TYPE_UINT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// interpolatedAtCentroid, interpolatedAtSample, interpolateAtOffset,
+std::string genShaderSourceInterpolateAt (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType interpolantDataType, glu::DataType secondArgumentDataType)
+{
+ DE_ASSERT(function >= SHADER_FUNCTION_INTERPOLATED_AT_CENTROID && function <= SHADER_FUNCTION_INTERPOLATED_AT_OFFSET);
+
+ const bool isES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ std::ostringstream source;
+
+ source << (isES32 ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << (isES32 ? "" : getShaderExtensionDeclaration("GL_OES_shader_multisample_interpolation"))
+ << declareShaderInput(interpolantDataType, "interpolant")
+ << "void main()\n"
+ << "{\n";
+
+ switch (function)
+ {
+ case SHADER_FUNCTION_INTERPOLATED_AT_CENTROID:
+ source << " interpolateAtCentroid(interpolant);\n";
+ break;
+
+ case SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE:
+ source << " mediump " << declareAndInitializeShaderVariable(secondArgumentDataType, "sample")
+ << " interpolateAtSample(interpolant, sample);\n";
+ break;
+
+ case SHADER_FUNCTION_INTERPOLATED_AT_OFFSET:
+ source << " mediump " << declareAndInitializeShaderVariable(secondArgumentDataType, "offset")
+ << " interpolateAtOffset(interpolant, offset);\n";
+ break;
+
+ default:
+ DE_FATAL("Unsupported shader function.");
+ }
+
+ source << "}\n";
+
+ return source.str();
+}
+
+std::string genShaderSourceInterpolateAt (NegativeTestContext& ctx, glu::ShaderType shaderType, ShaderFunction function, glu::DataType interpolantDataType)
+{
+ DE_ASSERT(function == SHADER_FUNCTION_INTERPOLATED_AT_CENTROID);
+
+ return genShaderSourceInterpolateAt(ctx, shaderType, function, interpolantDataType, glu::TYPE_LAST);
+}
+
+void interpolate_at_centroid (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_OES_shader_multisample_interpolation"),
+ "This test requires a context version 3.2 or higher.");
+
+ ctx.beginSection("interpolateAtCentroid");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT)
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ else
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT_VEC3));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_CENTROID, glu::TYPE_FLOAT_VEC4));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void interpolate_at_sample (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_OES_shader_multisample_interpolation"),
+ "This test requires a context version 3.2 or higher.");
+
+ ctx.beginSection("interpolateAtSample");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_INT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ else
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_SAMPLE, glu::TYPE_FLOAT_VEC4, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+void interpolate_at_offset (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_OES_shader_multisample_interpolation"),
+ "This test requires a context version 3.2 or higher.");
+
+ ctx.beginSection("interpolateAtOffset");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT)
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_INT, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ else
+ {
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC2, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC3, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNCTION_INTERPOLATED_AT_OFFSET, glu::TYPE_FLOAT_VEC4, glu::TYPE_FLOAT_VEC2));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+
+// textureGatherOffsets
+std::string genShaderSourceTextureGatherOffsets (NegativeTestContext& ctx, glu::ShaderType shaderType, const TextureGatherOffsetsTestSpec& spec)
+{
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << declareShaderUniform(spec.samplerDataType, "sampler")
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(spec.pDataType, "P")
+ << " mediump " << (spec.offsetIsConst ? "const " : "") << declareShaderArrayVariable(spec.offsetsDataType, "offsets", spec.offsetArraySize) << "\n";
+
+ switch (spec.mode)
+ {
+ case FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP:
+ {
+ if (spec.fourthArgument != glu::TYPE_LAST)
+ source << " mediump " << declareAndInitializeShaderVariable(spec.fourthArgument, "comp")
+ << " textureGatherOffsets(sampler, P, offsets, comp);\n";
+ else
+ source << " textureGatherOffsets(sampler, P, offsets);\n";
+ break;
+ }
+
+ case FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z:
+ {
+ source << " mediump " << declareAndInitializeShaderVariable(spec.fourthArgument, "refZ")
+ << " textureGatherOffsets(sampler, P, refZ, offsets);\n";
+ break;
+ }
+
+ default:
+ DE_FATAL("Unsupported shader function overload.");
+ break;
+ }
+
+ source << "}\n";
+ return source.str();
+}
+
+void texture_gather_offsets (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_EXT_gpu_shader5"),
+ "This test requires a context version 3.2 or higher.");
+
+ const struct TextureGatherOffsetsTestSpec testSpecs[] =
+ {
+ //mode samplerDataType pDataType offsetsDataType fourthArgument offsetIsConst offsetArraySize
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_LAST, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_LAST, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_INT, true, 4, },
+
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_LAST, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_LAST, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_LAST, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_COMP, glu::TYPE_SAMPLER_2D_ARRAY, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_INT, true, 4, },
+
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_SHADOW, glu::TYPE_FLOAT_VEC2, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
+
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, false, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 3, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT, glu::TYPE_INT_VEC2, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT, glu::TYPE_FLOAT, true, 4, },
+ { FUNCTION_TEXTURE_GATHER_OFFSET_MODE_REF_Z, glu::TYPE_SAMPLER_2D_ARRAY_SHADOW, glu::TYPE_FLOAT_VEC3, glu::TYPE_INT_VEC2, glu::TYPE_INT, true, 4, },
+ };
+
+ ctx.beginSection("textureGatherOffsets");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ for (int specNdx = 0; specNdx < DE_LENGTH_OF_ARRAY(testSpecs); ++specNdx)
+ {
+ const std::string shaderSource(genShaderSourceTextureGatherOffsets(ctx, s_shaders[shaderNdx], testSpecs[specNdx]));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+// fma
+std::string genShaderSourceFma (NegativeTestContext& ctx, glu::ShaderType shaderType, glu::DataType aDataType, glu::DataType bDataType, glu::DataType cDataType)
+{
+ std::ostringstream source;
+
+ source << (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ? glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES)) << "\n"
+ << getShaderInitialization(ctx, shaderType)
+ << "void main(void)\n"
+ << "{\n"
+ << " mediump " << declareAndInitializeShaderVariable(aDataType, "a")
+ << " mediump " << declareAndInitializeShaderVariable(bDataType, "b")
+ << " mediump " << declareAndInitializeShaderVariable(cDataType, "c")
+ << " fma(a, b, c);"
+ << "}\n";
+ return source.str();
+}
+
+void fma (NegativeTestContext& ctx)
+{
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.isExtensionSupported("GL_EXT_gpu_shader5"),
+ "This test requires a context version 3.2 or higher.");
+
+ ctx.beginSection("fma");
+ for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx)
+ {
+ if (ctx.isShaderSupported(s_shaders[shaderNdx]))
+ {
+ ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx])));
+ {
+ const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu::TYPE_FLOAT, glu::TYPE_INT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ {
+ const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_INT, glu::TYPE_FLOAT, glu::TYPE_FLOAT));
+ verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
+ }
+ ctx.endSection();
+ }
+ }
+ ctx.endSection();
+}
+
+} // anonymous
+
+std::vector<FunctionContainer> getNegativeShaderFunctionTestFunctions ()
+{
+ const FunctionContainer funcs[] =
+ {
+ {bitfield_extract_invalid_value_type, "bitfield_extract_invalid_value_type", "Invalid usage of bitfieldExtract." },
+ {bitfield_extract_invalid_offset_type, "bitfield_extract_invalid_offset_type", "Invalid usage of bitfieldExtract." },
+ {bitfield_extract_invalid_bits_type, "bitfield_extract_invalid_bits_type", "Invalid usage of bitfieldExtract." },
+ {bitfield_insert_invalid_base_type, "bitfield_insert_invalid_base_type", "Invalid usage of bitfieldInsert." },
+ {bitfield_insert_invalid_insert_type, "bitfield_insert_invalid_insert_type", "Invalid usage of bitfieldInsert." },
+ {bitfield_insert_invalid_offset_type, "bitfield_insert_invalid_offset_type", "Invalid usage of bitfieldInsert." },
+ {bitfield_insert_invalid_bits_type, "bitfield_insert_invalid_bits_type", "Invalid usage of bitfieldInsert." },
+ {bitfield_reverse, "bitfield_reverse", "Invalid usage of bitfieldReverse." },
+ {bit_count, "bit_count", "Invalid usage of bitCount." },
+ {find_msb, "find_msb", "Invalid usage of findMSB." },
+ {find_lsb, "find_lsb", "Invalid usage of findLSB." },
+ {uadd_carry_invalid_x, "uadd_carry_invalid_x", "Invalid usage of uaddCarry." },
+ {uadd_carry_invalid_y, "uadd_carry_invalid_y", "Invalid usage of uaddCarry." },
+ {uadd_carry_invalid_carry, "uadd_carry_invalid_carry", "Invalid usage of uaddCarry." },
+ {usub_borrow_invalid_x, "usub_borrow_invalid_x", "Invalid usage of usubBorrow." },
+ {usub_borrow_invalid_y, "usub_borrow_invalid_y", "Invalid usage of usubBorrow." },
+ {usub_borrow_invalid_borrow, "usub_borrow_invalid_borrow", "Invalid usage of usubBorrow." },
+ {umul_extended_invalid_x, "umul_extended_invalid_x", "Invalid usage of umulExtended." },
+ {umul_extended_invalid_y, "umul_extended_invalid_y", "Invalid usage of umulExtended." },
+ {umul_extended_invalid_msb, "umul_extended_invalid_msb", "Invalid usage of umulExtended." },
+ {umul_extended_invalid_lsb, "umul_extended_invalid_lsb", "Invalid usage of umulExtended." },
+ {imul_extended_invalid_x, "imul_extended_invalid_x", "Invalid usage of imulExtended." },
+ {imul_extended_invalid_y, "imul_extended_invalid_y", "Invalid usage of imulExtended." },
+ {imul_extended_invalid_msb, "imul_extended_invalid_msb", "Invalid usage of imulExtended." },
+ {imul_extended_invalid_lsb, "imul_extended_invalid_lsb", "Invalid usage of imulExtended." },
+ {frexp_invalid_x, "frexp_invalid_x", "Invalid usage of frexp." },
+ {frexp_invalid_exp, "frexp_invalid_exp", "Invalid usage of frexp." },
+ {ldexp_invalid_x, "ldexp_invalid_x", "Invalid usage of ldexp." },
+ {ldexp_invalid_exp, "ldexp_invalid_exp", "Invalid usage of ldexp." },
+ {pack_unorm_4x8, "pack_unorm_4x8", "Invalid usage of packUnorm4x8." },
+ {pack_snorm_4x8, "pack_snorm_4x8", "Invalid usage of packSnorm4x8." },
+ {unpack_snorm_4x8, "unpack_snorm_4x8", "Invalid usage of unpackSnorm4x8." },
+ {unpack_unorm_4x8, "unpack_unorm_4x8", "Invalid usage of unpackUnorm4x8." },
+ {texture_size_invalid_sampler, "texture_size_invalid_sampler", "Invalid usage of textureSize." },
+ {texture_size_invalid_lod, "texture_size_invalid_lod", "Invalid usage of textureSize." },
+ {texture_invalid_p, "texture_invalid_p", "Invalid usage of texture." },
+ {texture_invalid_bias_or_compare, "texture_invalid_bias_or_compare", "Invalid usage of texture." },
+ {texture_lod_invalid_p, "texture_lod_invalid_p", "Invalid usage of textureLod." },
+ {texture_lod_invalid_lod, "texture_lod_invalid_lod", "Invalid usage of textureLod." },
+ {texel_fetch_invalid_p, "texel_fetch_invalid_p", "Invalid usage of texelFetch." },
+ {texel_fetch_invalid_sample, "texel_fetch_invalid_sample", "Invalid usage of texelFetch." },
+ {emit_vertex, "emit_vertex", "Invalid usage of EmitVertex." },
+ {end_primitive, "end_primitive", "Invalid usage of EndPrimitive." },
+ {texture_grad, "texture_grad", "Invalid usage of textureGrad." },
+ {texture_gather_sampler_2d, "texture_gather_sampler_2d", "Invalid usage of textureGather." },
+ {texture_gather_sampler_2d_array, "texture_gather_sampler_2d_array", "Invalid usage of textureGather." },
+ {texture_gather_sampler_cube, "texture_gather_sampler_cube", "Invalid usage of textureGather." },
+ {texture_gather_sampler_2d_shadow, "texture_gather_sampler_2d_shadow", "Invalid usage of textureGather." },
+ {texture_gather_sampler_2d_array_shadow, "texture_gather_sampler_2d_array_shadow", "Invalid usage of textureGather." },
+ {texture_gather_sampler_cube_shadow, "texture_gather_sampler_cube_shadow", "Invalid usage of textureGather." },
+ {texture_gather_sampler_cube_array, "texture_gather_sampler_cube_array", "Invalid usage of textureGather." },
+ {texture_gather_sampler_cube_array_shadow, "texture_gather_sampler_cube_array_shadow", "Invalid usage of textureGather." },
+ {texture_gather_offset_sampler_2d, "texture_gather_offset_sampler_2d", "Invalid usage of textureGatherOffset." },
+ {texture_gather_offset_sampler_2d_array, "texture_gather_offset_sampler_2d_array", "Invalid usage of textureGatherOffset." },
+ {texture_gather_offset_sampler_2d_shadow, "texture_gather_offset_sampler_2d_shadow", "Invalid usage of textureGatherOffset." },
+ {texture_gather_offset_sampler_2d_array_shadow, "texture_gather_offset_sampler_2d_array_shadow", "Invalid usage of textureGatherOffset." },
+ {texture_gather_offsets, "texture_gather_offsets", "Invalid usage of textureGatherOffsets." },
+ {atomic_add, "atomic_add", "Invalid usage of atomicAdd." },
+ {atomic_min, "atomic_min", "Invalid usage of atomicMin." },
+ {atomic_max, "atomic_max", "Invalid usage of atomicMax." },
+ {atomic_and, "atomic_and", "Invalid usage of atomicAnd." },
+ {atomic_or, "atomic_or", "Invalid usage of atomicOr." },
+ {atomic_xor, "atomic_xor", "Invalid usage of atomicXor." },
+ {atomic_exchange, "atomic_exchange", "Invalid usage of atomicExchange." },
+ {atomic_comp_swap, "atomic_comp_swap", "Invalid usage of atomicCompSwap." },
+ {interpolate_at_centroid, "interpolate_at_centroid", "Invalid usage of interpolateAtCentroid." },
+ {interpolate_at_sample, "interpolate_at_sample", "Invalid usage of interpolateAtSample." },
+ {interpolate_at_offset, "interpolate_at_offset", "Invalid usage of interpolateAtOffset." },
+ {fma, "fma", "Invalid usage of fma." },
+ };
+
+ return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
+}
+
+} // NegativeTestShared
+} // Functional
+} // gles31
+} // deqp
diff --git a/modules/gles31/functional/es31fNegativeShaderFunctionTests.hpp b/modules/gles31/functional/es31fNegativeShaderFunctionTests.hpp
new file mode 100644
index 0000000..6913e7e
--- /dev/null
+++ b/modules/gles31/functional/es31fNegativeShaderFunctionTests.hpp
@@ -0,0 +1,45 @@
+#ifndef _ES31FNEGATIVESHADERFUNCTIONTESTS_HPP
+#define _ES31FNEGATIVESHADERFUNCTIONTESTS_HPP
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Negative Shader Function Tests
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuDefs.hpp"
+#include "es31fNegativeTestShared.hpp"
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+namespace NegativeTestShared
+{
+
+std::vector<FunctionContainer> getNegativeShaderFunctionTestFunctions ();
+
+} // NegativeTestShared
+} // Functional
+} // gles31
+} // deqp
+
+#endif // _ES31FNEGATIVESHADERFUNCTIONTESTS_HPP
diff --git a/modules/gles31/functional/es31fNegativeTextureApiTests.cpp b/modules/gles31/functional/es31fNegativeTextureApiTests.cpp
index 3023757..968d0d7 100644
--- a/modules/gles31/functional/es31fNegativeTextureApiTests.cpp
+++ b/modules/gles31/functional/es31fNegativeTextureApiTests.cpp
@@ -2344,13 +2344,6 @@
ctx.endSection();
ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0.");
- textureMode[0] = -1;
- textureMode[1] = -1;
- ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, textureMode);
- ctx.expectError(GL_INVALID_OPERATION);
- ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, textureMode);
- ctx.expectError(GL_INVALID_OPERATION);
-
textureMode[0] = 1;
textureMode[1] = 1;
ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, textureMode);
@@ -3405,9 +3398,14 @@
{
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
{
+ const int width = 4;
+ const int height = 6;
+ const int depth = 6;
+ const int blockSize = 16;
+ const int imageSize = divRoundUp(width, 4) * divRoundUp(height, 4) * depth * blockSize;
+ std::vector<GLubyte> data (imageSize);
ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and width and height are not equal.");
- // TODO: [2015-12-17 dag]: validate that we're triggering the error for the correct reasons
- ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_RGBA_ASTC_4x4, 4, 6, 1, 0, 0, 0);
+ ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_RGBA_ASTC_4x4, width, height, depth, 0, imageSize, &data[0]);
ctx.expectError(GL_INVALID_VALUE);
ctx.endSection();
}
@@ -3415,15 +3413,16 @@
void compressedteximage3d_invalid_format (NegativeTestContext& ctx)
{
- ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and the internal format does not support 3D textures.");
- ctx.glCompressedTexImage3D(GL_TEXTURE_3D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataSize(4, 4), 0);
- ctx.expectError(GL_INVALID_OPERATION);
- ctx.endSection();
-
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
{
+ const int width = 4;
+ const int height = 4;
+ const int depth = 6;
+ const int blockSize = 16;
+ const int imageSize = divRoundUp(width, 4) * divRoundUp(height, 4) * depth * blockSize;
+ std::vector<GLubyte> data (imageSize);
ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and the internal format does not support cube map array textures.");
- ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_R11_EAC, 4, 4, 1, 0, 0, 0);
+ ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, width, height, depth, 0, imageSize, &data[0]);
ctx.expectError(GL_INVALID_OPERATION);
ctx.endSection();
}
@@ -3870,7 +3869,7 @@
if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
{
ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, 0);
- ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 4);
+ ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6);
ctx.expectError (GL_INVALID_OPERATION);
}
ctx.endSection();
@@ -3941,10 +3940,6 @@
if (isES32 || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array"))
{
- ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 8, 2, 6);
- ctx.expectError (GL_INVALID_OPERATION);
- ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 2, 8, 6);
- ctx.expectError (GL_INVALID_OPERATION);
ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 2, 2, 6);
ctx.expectError (GL_INVALID_OPERATION);
ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 8, 8, 6);
diff --git a/modules/gles31/functional/es31fNegativeVertexArrayApiTests.cpp b/modules/gles31/functional/es31fNegativeVertexArrayApiTests.cpp
index 8fa3fc6..2dcb8e1 100644
--- a/modules/gles31/functional/es31fNegativeVertexArrayApiTests.cpp
+++ b/modules/gles31/functional/es31fNegativeVertexArrayApiTests.cpp
@@ -687,7 +687,7 @@
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
- ctx.glDrawElementsBaseVertex(GL_POINTS, -1, GL_UNSIGNED_INT, vertices, 1);
+ ctx.glDrawElementsBaseVertex(GL_POINTS, 1, GL_UNSIGNED_INT, vertices, 1);
ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
ctx.glDeleteFramebuffers(1, &fbo);
diff --git a/modules/gles31/functional/es31fOpaqueTypeIndexingTests.cpp b/modules/gles31/functional/es31fOpaqueTypeIndexingTests.cpp
index f1b06b9..9440d47 100644
--- a/modules/gles31/functional/es31fOpaqueTypeIndexingTests.cpp
+++ b/modules/gles31/functional/es31fOpaqueTypeIndexingTests.cpp
@@ -82,6 +82,7 @@
TEXTURE_TYPE_CUBE,
TEXTURE_TYPE_2D_ARRAY,
TEXTURE_TYPE_3D,
+ TEXTURE_TYPE_CUBE_ARRAY,
TEXTURE_TYPE_LAST
};
@@ -148,8 +149,14 @@
case glu::TYPE_UINT_SAMPLER_3D:
return TEXTURE_TYPE_3D;
+ case glu::TYPE_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
+ case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
+ case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
+ return TEXTURE_TYPE_CUBE_ARRAY;
+
default:
- throw tcu::InternalError("Invalid sampler type");
+ TCU_THROW(InternalError, "Invalid sampler type");
}
}
@@ -158,7 +165,8 @@
return samplerType == glu::TYPE_SAMPLER_1D_SHADOW ||
samplerType == glu::TYPE_SAMPLER_2D_SHADOW ||
samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW ||
- samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW;
+ samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW ||
+ samplerType == glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW;
}
static glu::DataType getSamplerOutputType (glu::DataType samplerType)
@@ -170,12 +178,14 @@
case glu::TYPE_SAMPLER_CUBE:
case glu::TYPE_SAMPLER_2D_ARRAY:
case glu::TYPE_SAMPLER_3D:
+ case glu::TYPE_SAMPLER_CUBE_ARRAY:
return glu::TYPE_FLOAT_VEC4;
case glu::TYPE_SAMPLER_1D_SHADOW:
case glu::TYPE_SAMPLER_2D_SHADOW:
case glu::TYPE_SAMPLER_CUBE_SHADOW:
case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
+ case glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW:
return glu::TYPE_FLOAT;
case glu::TYPE_INT_SAMPLER_1D:
@@ -183,6 +193,7 @@
case glu::TYPE_INT_SAMPLER_CUBE:
case glu::TYPE_INT_SAMPLER_2D_ARRAY:
case glu::TYPE_INT_SAMPLER_3D:
+ case glu::TYPE_INT_SAMPLER_CUBE_ARRAY:
return glu::TYPE_INT_VEC4;
case glu::TYPE_UINT_SAMPLER_1D:
@@ -190,10 +201,11 @@
case glu::TYPE_UINT_SAMPLER_CUBE:
case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
case glu::TYPE_UINT_SAMPLER_3D:
+ case glu::TYPE_UINT_SAMPLER_CUBE_ARRAY:
return glu::TYPE_UINT_VEC4;
default:
- throw tcu::InternalError("Invalid sampler type");
+ TCU_THROW(InternalError, "Invalid sampler type");
}
}
@@ -214,7 +226,7 @@
case glu::TYPE_UINT: return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8);
default:
- throw tcu::InternalError("Invalid sampler type");
+ TCU_THROW(InternalError, "Invalid sampler type");
}
}
@@ -225,16 +237,17 @@
switch (texType)
{
- case TEXTURE_TYPE_1D: numCoords = 1; break;
- case TEXTURE_TYPE_2D: numCoords = 2; break;
- case TEXTURE_TYPE_2D_ARRAY: numCoords = 3; break;
- case TEXTURE_TYPE_CUBE: numCoords = 3; break;
- case TEXTURE_TYPE_3D: numCoords = 3; break;
+ case TEXTURE_TYPE_1D: numCoords = 1; break;
+ case TEXTURE_TYPE_2D: numCoords = 2; break;
+ case TEXTURE_TYPE_2D_ARRAY: numCoords = 3; break;
+ case TEXTURE_TYPE_CUBE: numCoords = 3; break;
+ case TEXTURE_TYPE_3D: numCoords = 3; break;
+ case TEXTURE_TYPE_CUBE_ARRAY: numCoords = 4; break;
default:
- DE_ASSERT(false);
+ TCU_THROW(InternalError, "Invalid texture type");
}
- if (isShadowSampler(samplerType))
+ if (isShadowSampler(samplerType) && samplerType != TYPE_SAMPLER_CUBE_ARRAY_SHADOW)
numCoords += 1;
DE_ASSERT(de::inRange(numCoords, 1, 4));
@@ -246,14 +259,14 @@
{
switch (texType)
{
- case TEXTURE_TYPE_1D: return GL_TEXTURE_1D;
- case TEXTURE_TYPE_2D: return GL_TEXTURE_2D;
- case TEXTURE_TYPE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY;
- case TEXTURE_TYPE_CUBE: return GL_TEXTURE_CUBE_MAP;
- case TEXTURE_TYPE_3D: return GL_TEXTURE_3D;
+ case TEXTURE_TYPE_1D: return GL_TEXTURE_1D;
+ case TEXTURE_TYPE_2D: return GL_TEXTURE_2D;
+ case TEXTURE_TYPE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY;
+ case TEXTURE_TYPE_CUBE: return GL_TEXTURE_CUBE_MAP;
+ case TEXTURE_TYPE_3D: return GL_TEXTURE_3D;
+ case TEXTURE_TYPE_CUBE_ARRAY: return GL_TEXTURE_CUBE_MAP_ARRAY;
default:
- DE_ASSERT(false);
- return 0;
+ TCU_THROW(InternalError, "Invalid texture type");
}
}
@@ -290,6 +303,13 @@
gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color);
break;
+ case TEXTURE_TYPE_CUBE_ARRAY:
+ gl.texStorage3D(texTarget, 1, intFormat, 1, 1, 6);
+ for (int zoffset = 0; zoffset < 6; ++zoffset)
+ for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
+ gl.texSubImage3D(texTarget, 0, 0, 0, zoffset, 1, 1, 1, transferFmt.format, transferFmt.dataType, color);
+ break;
+
case TEXTURE_TYPE_CUBE:
gl.texStorage2D(texTarget, 1, intFormat, 1, 1);
for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
@@ -297,7 +317,7 @@
break;
default:
- DE_ASSERT(false);
+ TCU_THROW(InternalError, "Invalid texture type");
}
gl.texParameteri(texTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -322,7 +342,7 @@
SamplerIndexingCase (const SamplerIndexingCase&);
SamplerIndexingCase& operator= (const SamplerIndexingCase&);
- void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupIndices) const;
+ void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupIndices, const RenderContext& renderContext) const;
const glu::ShaderType m_shaderType;
const glu::DataType m_samplerType;
@@ -343,15 +363,26 @@
void SamplerIndexingCase::init (void)
{
- const char* extName = "GL_EXT_gpu_shader5";
+ if (!contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ if (m_shaderType == SHADERTYPE_GEOMETRY)
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"),
+ "GL_EXT_geometry_shader extension is required to run geometry shader tests.");
- if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL &&
- m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION &&
- !m_context.getContextInfo().isExtensionSupported(extName))
- throw tcu::NotSupportedError(string(extName) + " extension is required for dynamic indexing of interface blocks");
+ if (m_shaderType == SHADERTYPE_TESSELLATION_CONTROL || m_shaderType == SHADERTYPE_TESSELLATION_EVALUATION)
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"),
+ "GL_EXT_tessellation_shader extension is required to run tessellation shader tests.");
+
+ if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ m_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5"),
+ "GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.");
+ }
}
-void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupIndices) const
+void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupIndices, const RenderContext& renderContext) const
{
const char* samplersName = "sampler";
const char* coordsName = "coords";
@@ -359,11 +390,13 @@
const char* resultPrefix = "result";
const DataType coordType = getSamplerCoordType(m_samplerType);
const DataType outType = getSamplerOutputType(m_samplerType);
- std::ostringstream global, code;
+ const bool isES32 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
+ std::ostringstream global;
+ std::ostringstream code;
spec->inputs.push_back(Symbol(coordsName, VarType(coordType, PRECISION_HIGHP)));
- if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL)
+ if (!isES32 && m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "#extension GL_EXT_gpu_shader5 : require\n";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
@@ -400,10 +433,11 @@
else
code << indicesPrefix << lookupNdx;
- code << "], " << coordsName << ");\n";
+
+ code << "], " << coordsName << (m_samplerType == TYPE_SAMPLER_CUBE_ARRAY_SHADOW ? ", 0.0" : "") << ");\n";
}
- spec->version = GLSL_VERSION_310_ES;
+ spec->version = isES32 ? GLSL_VERSION_320_ES : GLSL_VERSION_310_ES;
spec->globalDeclarations = global.str();
spec->source = code.str();
}
@@ -443,17 +477,18 @@
vector<deUint32> outData;
vector<deUint8> texData (numSamplers * texFormat.getPixelSize());
const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]);
+
ShaderSpec shaderSpec;
de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
for (int ndx = 0; ndx < numLookups; ndx++)
lookupIndices[ndx] = rnd.getInt(0, numSamplers-1);
- getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0]);
+ getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0], m_context.getRenderContext());
coords.resize(numInvocations * getDataTypeScalarSize(coordType));
- if (isShadowSampler(m_samplerType))
+ if (m_samplerType != TYPE_SAMPLER_CUBE_ARRAY_SHADOW && isShadowSampler(m_samplerType))
{
// Use different comparison value per invocation.
// \note Texture uses odd values, comparison even values.
@@ -658,7 +693,7 @@
BlockArrayIndexingCase (const BlockArrayIndexingCase&);
BlockArrayIndexingCase& operator= (const BlockArrayIndexingCase&);
- void getShaderSpec (ShaderSpec* spec, int numInstances, int numReads, const int* readIndices) const;
+ void getShaderSpec (ShaderSpec* spec, int numInstances, int numReads, const int* readIndices, const RenderContext& renderContext) const;
const BlockType m_blockType;
const IndexExprType m_indexExprType;
@@ -682,12 +717,23 @@
void BlockArrayIndexingCase::init (void)
{
- const char* extName = "GL_EXT_gpu_shader5";
+ if (!contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ if (m_shaderType == SHADERTYPE_GEOMETRY)
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"),
+ "GL_EXT_geometry_shader extension is required to run geometry shader tests.");
- if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL &&
- m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION &&
- !m_context.getContextInfo().isExtensionSupported(extName))
- throw tcu::NotSupportedError(string(extName) + " extension is required for dynamic indexing of interface blocks");
+ if (m_shaderType == SHADERTYPE_TESSELLATION_CONTROL || m_shaderType == SHADERTYPE_TESSELLATION_EVALUATION)
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"),
+ "GL_EXT_tessellation_shader extension is required to run tessellation shader tests.");
+
+ if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ m_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5"),
+ "GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.");
+ }
if (m_blockType == BLOCKTYPE_BUFFER)
{
@@ -712,7 +758,7 @@
}
}
-void BlockArrayIndexingCase::getShaderSpec (ShaderSpec* spec, int numInstances, int numReads, const int* readIndices) const
+void BlockArrayIndexingCase::getShaderSpec (ShaderSpec* spec, int numInstances, int numReads, const int* readIndices, const RenderContext& renderContext) const
{
const int binding = 2;
const char* blockName = "Block";
@@ -721,10 +767,11 @@
const char* resultPrefix = "result";
const char* interfaceName = m_blockType == BLOCKTYPE_UNIFORM ? "uniform" : "buffer";
const char* layout = m_blockType == BLOCKTYPE_UNIFORM ? "std140" : "std430";
- std::ostringstream global, code;
+ const bool isES32 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
+ std::ostringstream global;
+ std::ostringstream code;
- if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL
- && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
+ if (!isES32 && m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "#extension GL_EXT_gpu_shader5 : require\n";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
@@ -767,7 +814,7 @@
code << "].value;\n";
}
- spec->version = GLSL_VERSION_310_ES;
+ spec->version = isES32 ? GLSL_VERSION_320_ES : GLSL_VERSION_310_ES;
spec->globalDeclarations = global.str();
spec->source = code.str();
}
@@ -789,7 +836,7 @@
for (int instanceNdx = 0; instanceNdx < numInstances; instanceNdx++)
inValues[instanceNdx] = rnd.getUint32();
- getShaderSpec(&shaderSpec, numInstances, numReads, &readIndices[0]);
+ getShaderSpec(&shaderSpec, numInstances, numReads, &readIndices[0], m_context.getRenderContext());
{
const RenderContext& renderCtx = m_context.getRenderContext();
@@ -878,7 +925,7 @@
AtomicCounterIndexingCase (const AtomicCounterIndexingCase&);
AtomicCounterIndexingCase& operator= (const AtomicCounterIndexingCase&);
- void getShaderSpec (ShaderSpec* spec, int numCounters, int numOps, const int* opIndices) const;
+ void getShaderSpec (ShaderSpec* spec, int numCounters, int numOps, const int* opIndices, const RenderContext& renderContext) const;
const IndexExprType m_indexExprType;
const glu::ShaderType m_shaderType;
@@ -897,12 +944,23 @@
void AtomicCounterIndexingCase::init (void)
{
- const char* extName = "GL_EXT_gpu_shader5";
+ if (!contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)))
+ {
+ if (m_shaderType == SHADERTYPE_GEOMETRY)
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"),
+ "GL_EXT_geometry_shader extension is required to run geometry shader tests.");
- if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL &&
- m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION &&
- !m_context.getContextInfo().isExtensionSupported(extName))
- throw tcu::NotSupportedError(string(extName) + " extension is required for dynamic indexing of interface blocks");
+ if (m_shaderType == SHADERTYPE_TESSELLATION_CONTROL || m_shaderType == SHADERTYPE_TESSELLATION_EVALUATION)
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"),
+ "GL_EXT_tessellation_shader extension is required to run tessellation shader tests.");
+
+ if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
+ TCU_CHECK_AND_THROW(NotSupportedError,
+ m_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5"),
+ "GL_EXT_gpu_shader5 extension is required for dynamic indexing of atomic counters.");
+ }
if (m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT)
{
@@ -912,18 +970,22 @@
&numAtomicCounterBuffers);
if (numAtomicCounterBuffers == 0)
- throw tcu::NotSupportedError(string("Atomic counters not supported in ") + glu::getShaderTypeName(m_shaderType) + " shader");
+ {
+ const string message = "Atomic counters not supported in " + string(glu::getShaderTypeName(m_shaderType)) + " shader";
+ TCU_THROW(NotSupportedError, message.c_str());
+ }
}
}
-void AtomicCounterIndexingCase::getShaderSpec (ShaderSpec* spec, int numCounters, int numOps, const int* opIndices) const
+void AtomicCounterIndexingCase::getShaderSpec (ShaderSpec* spec, int numCounters, int numOps, const int* opIndices, const RenderContext& renderContext) const
{
const char* indicesPrefix = "index";
const char* resultPrefix = "result";
- std::ostringstream global, code;
+ const bool isES32 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
+ std::ostringstream global;
+ std::ostringstream code;
- if (m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL
- && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
+ if (!isES32 && m_indexExprType != INDEX_EXPR_TYPE_CONST_LITERAL && m_indexExprType != INDEX_EXPR_TYPE_CONST_EXPRESSION)
global << "#extension GL_EXT_gpu_shader5 : require\n";
if (m_indexExprType == INDEX_EXPR_TYPE_CONST_EXPRESSION)
@@ -963,7 +1025,7 @@
code << "]);\n";
}
- spec->version = GLSL_VERSION_310_ES;
+ spec->version = isES32 ? GLSL_VERSION_320_ES : GLSL_VERSION_310_ES;
spec->globalDeclarations = global.str();
spec->source = code.str();
}
@@ -985,7 +1047,7 @@
for (int opNdx = 0; opNdx < numOps; opNdx++)
opIndices[opNdx] = rnd.getInt(0, numOps-1);
- getShaderSpec(&shaderSpec, numCounters, numOps, &opIndices[0]);
+ getShaderSpec(&shaderSpec, numCounters, numOps, &opIndices[0], m_context.getRenderContext());
{
const BufferVector buffers (renderCtx, numCounters);
@@ -1168,9 +1230,12 @@
const char* name;
} shaderTypes[] =
{
- { SHADERTYPE_VERTEX, "vertex" },
- { SHADERTYPE_FRAGMENT, "fragment" },
- { SHADERTYPE_COMPUTE, "compute" }
+ { SHADERTYPE_VERTEX, "vertex" },
+ { SHADERTYPE_FRAGMENT, "fragment" },
+ { SHADERTYPE_COMPUTE, "compute" },
+ { SHADERTYPE_GEOMETRY, "geometry" },
+ { SHADERTYPE_TESSELLATION_CONTROL, "tessellation_control" },
+ { SHADERTYPE_TESSELLATION_EVALUATION, "tessellation_evaluation" }
};
// .sampler
@@ -1197,6 +1262,10 @@
TYPE_UINT_SAMPLER_CUBE,
TYPE_UINT_SAMPLER_2D_ARRAY,
TYPE_UINT_SAMPLER_3D,
+ TYPE_SAMPLER_CUBE_ARRAY,
+ TYPE_SAMPLER_CUBE_ARRAY_SHADOW,
+ TYPE_INT_SAMPLER_CUBE_ARRAY,
+ TYPE_UINT_SAMPLER_CUBE_ARRAY
};
tcu::TestCaseGroup* const samplerGroup = new tcu::TestCaseGroup(m_testCtx, "sampler", "Sampler Array Indexing Tests");
diff --git a/modules/gles31/functional/es31fSampleVariableTests.cpp b/modules/gles31/functional/es31fSampleVariableTests.cpp
index f60b862..bfd04e5 100644
--- a/modules/gles31/functional/es31fSampleVariableTests.cpp
+++ b/modules/gles31/functional/es31fSampleVariableTests.cpp
@@ -29,6 +29,7 @@
#include "tcuTextureUtil.hpp"
#include "tcuVectorUtil.hpp"
#include "tcuFormatUtil.hpp"
+#include "tcuStringTemplate.hpp"
#include "gluContextInfo.hpp"
#include "gluShaderProgram.hpp"
#include "gluRenderContext.hpp"
@@ -38,6 +39,10 @@
namespace deqp
{
+
+using std::map;
+using std::string;
+
namespace gles31
{
namespace Functional
@@ -271,8 +276,9 @@
void MultisampleRenderCase::init (void)
{
- if (!m_context.getContextInfo().isExtensionSupported("GL_OES_sample_variables"))
- throw tcu::NotSupportedError("Test requires GL_OES_sample_variables extension");
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ if (!isES32 && !m_context.getContextInfo().isExtensionSupported("GL_OES_sample_variables"))
+ TCU_THROW(NotSupportedError, "Test requires GL_OES_sample_variables extension or a context version 3.2 or higher.");
MultisampleShaderRenderUtil::MultisampleRenderCase::init();
}
@@ -304,10 +310,14 @@
std::string NumSamplesCase::genFragmentSource (int numTargetSamples) const
{
- std::ostringstream buf;
+ std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "" : "#extension GL_OES_sample_variables : require";
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
@@ -316,7 +326,7 @@
" fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
"}\n";
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
bool NumSamplesCase::verifyImage (const tcu::Surface& resultImage)
@@ -380,10 +390,14 @@
{
DE_UNREF(numTargetSamples);
- std::ostringstream buf;
+ std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "" : "#extension GL_OES_sample_variables : require";
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"uniform mediump int u_maxSamples;\n"
"void main (void)\n"
@@ -393,7 +407,7 @@
" fragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
"}\n";
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
bool MaxSamplesCase::verifyImage (const tcu::Surface& resultImage)
@@ -464,12 +478,16 @@
DE_ASSERT(numTargetSamples != 0);
std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "" : "#extension GL_OES_sample_variables : require";
if (m_vericationMode == VERIFY_USING_SAMPLES)
{
// encode the id to the output, and then verify it during sampling
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
@@ -482,8 +500,8 @@
if (numTargetSamples == 1)
{
// single sample, just verify value is 0
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
@@ -496,8 +514,8 @@
else
{
// select only one sample per PIXEL
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"in highp vec4 v_position;\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
@@ -516,7 +534,7 @@
else
DE_ASSERT(false);
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
bool SampleIDCase::verifyImage (const tcu::Surface& resultImage)
@@ -631,14 +649,18 @@
DE_ASSERT(numTargetSamples != 0);
DE_UNREF(numTargetSamples);
- const bool multisampleTarget = (m_numRequestedSamples > 0) || (m_renderTarget == TARGET_DEFAULT && m_context.getRenderTarget().getNumSamples() > 1);
+ const bool multisampleTarget = (m_numRequestedSamples > 0) || (m_renderTarget == TARGET_DEFAULT && m_context.getRenderTarget().getNumSamples() > 1);
std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "\n" : "#extension GL_OES_sample_variables : require\n";
if (multisampleTarget)
{
// encode the position to the output, use red channel as error channel
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
@@ -651,8 +673,8 @@
else
{
// verify value is ok
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
@@ -663,7 +685,7 @@
"}\n";
}
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
bool SamplePosDistributionCase::verifyImage (const tcu::Surface& resultImage)
@@ -898,10 +920,11 @@
void SamplePosCorrectnessCase::init (void)
{
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
// requirements: per-invocation interpolation required
- if (!m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation") &&
+ if (!isES32 && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation") &&
!m_context.getContextInfo().isExtensionSupported("GL_OES_sample_shading"))
- throw tcu::NotSupportedError("Test requires GL_OES_shader_multisample_interpolation or GL_OES_sample_shading extension");
+ TCU_THROW(NotSupportedError, "Test requires GL_OES_shader_multisample_interpolation or GL_OES_sample_shading extension or a context version 3.2 or higher.");
// prefer to use the sample qualifier path
m_useSampleQualifier = m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation");
@@ -948,10 +971,14 @@
{
DE_UNREF(numTargetSamples);
- std::ostringstream buf;
+ std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "" : m_useSampleQualifier ? "#extension GL_OES_shader_multisample_interpolation : require" : "";
- buf << "#version 310 es\n"
- << ((m_useSampleQualifier) ? ("#extension GL_OES_shader_multisample_interpolation : require\n") : (""))
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
<< "in highp vec4 a_position;\n"
<< ((m_useSampleQualifier) ? ("sample ") : ("")) << "out highp vec4 v_position;\n"
"void main (void)\n"
@@ -960,19 +987,24 @@
" v_position = a_position;\n"
"}\n";
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
std::string SamplePosCorrectnessCase::genFragmentSource (int numTargetSamples) const
{
DE_UNREF(numTargetSamples);
- std::ostringstream buf;
+ std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_SAMPLE_EXTENSION"] = isES32 ? "" : "#extension GL_OES_sample_variables : require";
+ args["GLSL_MULTISAMPLE_EXTENSION"] = isES32 ? "" : m_useSampleQualifier ? "#extension GL_OES_shader_multisample_interpolation : require" : "";
// encode the position to the output, use red channel as error channel
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
- << ((m_useSampleQualifier) ? ("#extension GL_OES_shader_multisample_interpolation : require\n") : (""))
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_SAMPLE_EXTENSION}\n"
+ "${GLSL_MULTISAMPLE_EXTENSION}\n"
<< ((m_useSampleQualifier) ? ("sample ") : ("")) << "in highp vec4 v_position;\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
@@ -1001,7 +1033,7 @@
" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
bool SamplePosCorrectnessCase::verifyImage (const tcu::Surface& resultImage)
@@ -1046,9 +1078,10 @@
void SampleMaskBaseCase::init (void)
{
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
// required extra extension
- if (m_runMode == RUN_PER_TWO_SAMPLES && !m_context.getContextInfo().isExtensionSupported("GL_OES_sample_shading"))
- throw tcu::NotSupportedError("Test requires GL_OES_sample_shading extension");
+ if (m_runMode == RUN_PER_TWO_SAMPLES && !isES32 && !m_context.getContextInfo().isExtensionSupported("GL_OES_sample_shading"))
+ TCU_THROW(NotSupportedError, "Test requires GL_OES_sample_shading extension or a context version 3.2 or higher.");
MultisampleRenderCase::init();
}
@@ -1173,17 +1206,21 @@
{
DE_ASSERT(numTargetSamples != 0);
- const bool multisampleTarget = (m_numRequestedSamples > 0) || (m_renderTarget == TARGET_DEFAULT && m_context.getRenderTarget().getNumSamples() > 1);
+ const bool multisampleTarget = (m_numRequestedSamples > 0) || (m_renderTarget == TARGET_DEFAULT && m_context.getRenderTarget().getNumSamples() > 1);
std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "" : "#extension GL_OES_sample_variables : require";
// test supports only one sample mask word
if (numTargetSamples > 32)
- throw tcu::NotSupportedError("Sample count larger than 32 is not supported.");
+ TCU_THROW(NotSupportedError, "Sample count larger than 32 is not supported.");
if (multisampleTarget)
{
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"uniform highp uint u_sampleMask;\n"
"void main (void)\n"
@@ -1198,8 +1235,8 @@
{
// non-multisample targets don't get multisample operations like ANDing with mask
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"uniform highp uint u_sampleMask;\n"
"void main (void)\n"
@@ -1211,7 +1248,7 @@
"}\n";
}
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
class SampleMaskCountCase : public SampleMaskBaseCase
@@ -1329,16 +1366,20 @@
{
DE_ASSERT(numTargetSamples != 0);
- std::ostringstream buf;
+ std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "" : "#extension GL_OES_sample_variables : require";
// test supports only one sample mask word
if (numTargetSamples > 32)
- throw tcu::NotSupportedError("Sample count larger than 32 is not supported.");
+ TCU_THROW(NotSupportedError, "Sample count larger than 32 is not supported.");
// count the number of the bits in gl_SampleMask
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n";
if (m_runMode != RUN_PER_SAMPLE)
@@ -1375,7 +1416,7 @@
"}\n";
}
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
class SampleMaskUniqueCase : public SampleMaskBaseCase
@@ -1426,15 +1467,19 @@
{
DE_ASSERT(numTargetSamples != 0);
- std::ostringstream buf;
+ std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "" : "#extension GL_OES_sample_variables : require";
// test supports only one sample mask word
if (numTargetSamples > 32)
- throw tcu::NotSupportedError("Sample count larger than 32 is not supported.");
+ TCU_THROW(NotSupportedError, "Sample count larger than 32 is not supported.");
// find our sampleID by searching for unique bit.
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
@@ -1464,7 +1509,7 @@
" fragColor = vec4(0.0, encodedSampleId, blue, 1.0);\n"
"}\n";
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
bool SampleMaskUniqueCase::verifySampleBuffers (const std::vector<tcu::Surface>& resultBuffers)
@@ -1665,15 +1710,19 @@
{
DE_ASSERT(numTargetSamples != 0);
- std::ostringstream buf;
+ std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "" : "#extension GL_OES_sample_variables : require";
// test supports only one sample mask word
if (numTargetSamples > 32)
- throw tcu::NotSupportedError("Sample count larger than 32 is not supported.");
+ TCU_THROW(NotSupportedError, "Sample count larger than 32 is not supported.");
// output min and max sample id
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"uniform highp uint u_bitSelector;\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
@@ -1692,7 +1741,7 @@
" fragColor = vec4(float(redBits) / float(31), float(greenBits) / float(63), float(blueBits) / float(31), 1.0);\n"
"}\n";
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
bool SampleMaskUniqueSetCase::verifySampleBuffers (const std::vector<tcu::Surface>& resultBuffers)
@@ -2032,13 +2081,17 @@
DE_UNREF(numTargetSamples);
std::ostringstream buf;
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+ map<string, string> args;
+ args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
+ args["GLSL_EXTENSION"] = isES32 ? "" : "#extension GL_OES_sample_variables : require";
if (m_testMode == TEST_DISCARD)
{
// mask out every other coverage bit
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
@@ -2060,8 +2113,8 @@
{
// inverse every coverage bit
- buf << "#version 310 es\n"
- "#extension GL_OES_sample_variables : require\n"
+ buf << "${GLSL_VERSION_DECL}\n"
+ "${GLSL_EXTENSION}\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"uniform highp uint u_mask;\n"
"void main (void)\n"
@@ -2082,7 +2135,7 @@
else
DE_ASSERT(false);
- return buf.str();
+ return tcu::StringTemplate(buf.str()).specialize(args);
}
bool SampleMaskWriteCase::verifyImage (const tcu::Surface& resultImage)
diff --git a/modules/gles31/functional/es31fShaderBuiltinConstantTests.cpp b/modules/gles31/functional/es31fShaderBuiltinConstantTests.cpp
index 42c07d5..17f393b 100644
--- a/modules/gles31/functional/es31fShaderBuiltinConstantTests.cpp
+++ b/modules/gles31/functional/es31fShaderBuiltinConstantTests.cpp
@@ -158,8 +158,29 @@
template<typename DataType>
void ShaderBuiltinConstantCase<DataType>::init (void)
{
- if (!m_requiredExt.empty() && !m_context.getContextInfo().isExtensionSupported(m_requiredExt.c_str()))
- throw tcu::NotSupportedError(m_requiredExt + " not supported");
+ const bool isES32 = contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+
+ if (m_requiredExt == "GL_OES_sample_variables" || m_requiredExt == "GL_EXT_geometry_shader" || m_requiredExt == "GL_EXT_tessellation_shader")
+ {
+ if(!isES32)
+ {
+ const std::string message = "The test requires a 3.2 context or support for the extension " + m_requiredExt + ".";
+ TCU_CHECK_AND_THROW(NotSupportedError, m_context.getContextInfo().isExtensionSupported(m_requiredExt.c_str()), message.c_str());
+ }
+ }
+ else if (!m_requiredExt.empty() && !m_context.getContextInfo().isExtensionSupported(m_requiredExt.c_str()))
+ throw tcu::NotSupportedError(m_requiredExt + " not supported");
+
+ if (!isES32 && (m_varName == "gl_MaxTessControlImageUniforms" ||
+ m_varName == "gl_MaxTessEvaluationImageUniforms" ||
+ m_varName == "gl_MaxTessControlAtomicCounters" ||
+ m_varName == "gl_MaxTessEvaluationAtomicCounters" ||
+ m_varName == "gl_MaxTessControlAtomicCounterBuffers" ||
+ m_varName == "gl_MaxTessEvaluationAtomicCounterBuffers"))
+ {
+ std::string message = "The test requires a 3.2 context. The constant '" + m_varName + "' is not supported.";
+ TCU_THROW(NotSupportedError, message.c_str());
+ }
}
static gls::ShaderExecUtil::ShaderExecutor* createGetConstantExecutor (const glu::RenderContext& renderCtx,
@@ -170,14 +191,15 @@
{
using namespace gls::ShaderExecUtil;
+ const bool isES32 = contextSupports(renderCtx.getType(), glu::ApiType::es(3, 2));
ShaderSpec shaderSpec;
- shaderSpec.version = glu::GLSL_VERSION_310_ES;
+ shaderSpec.version = isES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES;
shaderSpec.source = string("result = ") + varName + ";\n";
shaderSpec.outputs.push_back(Symbol("result", glu::VarType(dataType, glu::PRECISION_HIGHP)));
- if (!extName.empty())
+ if (!extName.empty() && !(isES32 && (extName == "GL_OES_sample_variables" || extName == "GL_EXT_geometry_shader" || extName == "GL_EXT_tessellation_shader")))
shaderSpec.globalDeclarations = "#extension " + extName + " : require\n";
return createExecutor(renderCtx, shaderType, shaderSpec);
@@ -383,21 +405,28 @@
ShaderBuiltinConstantCase<int>::GetConstantValueFunc getValue;
} intConstants[] =
{
- { "gl_MaxTessControlInputComponents", getInteger<GL_MAX_TESS_CONTROL_INPUT_COMPONENTS> },
- { "gl_MaxTessControlOutputComponents", getInteger<GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS> },
- { "gl_MaxTessControlTextureImageUnits", getInteger<GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS> },
- { "gl_MaxTessControlUniformComponents", getInteger<GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS> },
- { "gl_MaxTessControlTotalOutputComponents", getInteger<GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS> },
+ { "gl_MaxTessControlInputComponents", getInteger<GL_MAX_TESS_CONTROL_INPUT_COMPONENTS> },
+ { "gl_MaxTessControlOutputComponents", getInteger<GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS> },
+ { "gl_MaxTessControlTextureImageUnits", getInteger<GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS> },
+ { "gl_MaxTessControlUniformComponents", getInteger<GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS> },
+ { "gl_MaxTessControlTotalOutputComponents", getInteger<GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS> },
- { "gl_MaxTessEvaluationInputComponents", getInteger<GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS> },
- { "gl_MaxTessEvaluationOutputComponents", getInteger<GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS> },
- { "gl_MaxTessEvaluationTextureImageUnits", getInteger<GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS> },
- { "gl_MaxTessEvaluationUniformComponents", getInteger<GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS> },
+ { "gl_MaxTessControlImageUniforms", getInteger<GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS> },
+ { "gl_MaxTessEvaluationImageUniforms", getInteger<GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS> },
+ { "gl_MaxTessControlAtomicCounters", getInteger<GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS> },
+ { "gl_MaxTessEvaluationAtomicCounters", getInteger<GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS> },
+ { "gl_MaxTessControlAtomicCounterBuffers", getInteger<GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS> },
+ { "gl_MaxTessEvaluationAtomicCounterBuffers", getInteger<GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS> },
- { "gl_MaxTessPatchComponents", getInteger<GL_MAX_TESS_PATCH_COMPONENTS> },
+ { "gl_MaxTessEvaluationInputComponents", getInteger<GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS> },
+ { "gl_MaxTessEvaluationOutputComponents", getInteger<GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS> },
+ { "gl_MaxTessEvaluationTextureImageUnits", getInteger<GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS> },
+ { "gl_MaxTessEvaluationUniformComponents", getInteger<GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS> },
- { "gl_MaxPatchVertices", getInteger<GL_MAX_PATCH_VERTICES> },
- { "gl_MaxTessGenLevel", getInteger<GL_MAX_TESS_GEN_LEVEL> },
+ { "gl_MaxTessPatchComponents", getInteger<GL_MAX_TESS_PATCH_COMPONENTS> },
+
+ { "gl_MaxPatchVertices", getInteger<GL_MAX_PATCH_VERTICES> },
+ { "gl_MaxTessGenLevel", getInteger<GL_MAX_TESS_GEN_LEVEL> },
};
tcu::TestCaseGroup* const tessGroup = new tcu::TestCaseGroup(m_testCtx, "tessellation_shader", "GL_EXT_tessellation_shader");
diff --git a/modules/gles31/functional/es31fShaderMultisampleInterpolationStateQueryTests.cpp b/modules/gles31/functional/es31fShaderMultisampleInterpolationStateQueryTests.cpp
index 64fa4ed..a235e43 100644
--- a/modules/gles31/functional/es31fShaderMultisampleInterpolationStateQueryTests.cpp
+++ b/modules/gles31/functional/es31fShaderMultisampleInterpolationStateQueryTests.cpp
@@ -78,7 +78,9 @@
void InterpolationOffsetCase::init (void)
{
- if (!m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation"))
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+
+ if (!isES32 && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation"))
throw tcu::NotSupportedError("Test requires GL_OES_shader_multisample_interpolation extension");
}
@@ -124,7 +126,9 @@
void FragmentInterpolationOffsetBitsCase::init (void)
{
- if (!m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation"))
+ const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
+
+ if (!isES32 && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation"))
throw tcu::NotSupportedError("Test requires GL_OES_shader_multisample_interpolation extension");
}