commit | 3375de99bde4067332ca16c05df59ff0c205ce31 | [log] [tgz] |
---|---|---|
author | Iago Toral Quiroga <itoral@igalia.com> | Tue Feb 21 12:26:10 2017 +0100 |
committer | Alexander Galazin <Alexander.Galazin@arm.com> | Fri Feb 24 12:01:03 2017 -0500 |
tree | f35c3389cfbe1c1969196bf8f6f7ac68f21dabbb | |
parent | ca58fbf77d65e69c629529078dd6d9335ae3f222 [diff] |
Fix post-depth coverage shader test case The tests uses 4 different versions of GLSL shader code for the fragment shader that are supposed to be assigned to the variables m_fragShader{1..4} that are then used in the 4 test cases implemented. However, the last shader code is not assigned to m_fragShader4, instead it immediately overwrites m_fragShader3. The test would then fail as it attempts to build a shader program with an empty string for the fragment shader when it uses m_fragShader4. Components: OpenGL VK-GL-CTS issue: 181 Affects: GL45-CTS.post_depth_coverage_tests.PostDepthShader Change-Id: I49474f04668de2037b4afc5570082bd4110f4fab
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
This repository includes Khronos Vulkan CTS under external/vulkancts
directory. For more information see Vulkan CTS README.
This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts
directory. For more information see OpenGL / OpenGL ES CTS README.