commit | 2c94305fc4b3b5c93fc9a8e1e977dd2e38c9d27a | [log] [tgz] |
---|---|---|
author | Timothy Arceri <tarceri@itsqueeze.com> | Thu Aug 23 14:49:41 2018 +1000 |
committer | Alexander Galazin <Alexander.Galazin@arm.com> | Wed Sep 26 05:39:47 2018 -0400 |
tree | c990753ec09d8674738dd160817b636629dd47e1 | |
parent | 062497b29ba009892435ff6a7dffe06a7afb2431 [diff] |
Add GL test for invalid layouts function param This tests that image layout qualifiers are not applied to function parameters. From Section 4.4. (Layout Qualifiers) of the GLSL 4.60 spec: "Layout qualifiers can appear in several forms of declaration. They can appear as part of an interface block definition or block member, as shown in the grammar in the previous section. They can also appear with just an interface-qualifier to establish layouts of other declarations made with that qualifier: layout-qualifier interface-qualifier ; Or, they can appear with an individual variable declared with an interface qualifier: layout-qualifier interface-qualifier declaration ;" From Section 4.10 (Memory Qualifiers) of the GLSL 4.60 spec: "Layout qualifiers cannot be used on formal function parameters, and layout qualification is not included in parameter matching." Components: OpenGL VK-GL-CTS issue: 1325 New tests: KHR-GL4*.shaders42.declarations.declarations.layout_qualifier_on_image_function_parameter_* Change-Id: Ia522e4a7150b56d51f2859e7ce57684daf12efde
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
The .qpa logs generated by the conformance tests may contain embedded png images of the results. These can be viewed with the Cherry tool.
This repository includes Khronos Vulkan CTS under external/vulkancts
directory. For more information see Vulkan CTS README.
This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts
directory. For more information see OpenGL / OpenGL ES CTS README.