Import dEQP.
Import drawElements Quality Program from an internal repository.
Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
diff --git a/framework/common/tcuVector.hpp b/framework/common/tcuVector.hpp
new file mode 100644
index 0000000..d454b4c
--- /dev/null
+++ b/framework/common/tcuVector.hpp
@@ -0,0 +1,420 @@
+#ifndef _TCUVECTOR_HPP
+#define _TCUVECTOR_HPP
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Generic vector template.
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuDefs.hpp"
+#include "tcuVectorType.hpp"
+#include "deInt32.h"
+
+#include <ostream>
+
+namespace tcu
+{
+
+// Accessor proxy class for Vectors.
+template <typename T, int VecSize, int Size>
+class VecAccess
+{
+public:
+ explicit VecAccess (Vector<T, VecSize>& v, int x, int y);
+ explicit VecAccess (Vector<T, VecSize>& v, int x, int y, int z);
+ explicit VecAccess (Vector<T, VecSize>& v, int x, int y, int z, int w);
+
+ VecAccess& operator= (const Vector<T, Size>& v);
+
+ operator Vector<T, Size> (void) const;
+
+private:
+ Vector<T, VecSize>& m_vector;
+ int m_index[Size];
+};
+
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>::VecAccess (Vector<T, VecSize>& v, int x, int y)
+ : m_vector(v)
+{
+ DE_STATIC_ASSERT(Size == 2);
+ m_index[0] = x;
+ m_index[1] = y;
+}
+
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>::VecAccess (Vector<T, VecSize>& v, int x, int y, int z)
+ : m_vector(v)
+{
+ DE_STATIC_ASSERT(Size == 3);
+ m_index[0] = x;
+ m_index[1] = y;
+ m_index[2] = z;
+}
+
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>::VecAccess (Vector<T, VecSize>& v, int x, int y, int z, int w)
+ : m_vector(v)
+{
+ DE_STATIC_ASSERT(Size == 4);
+ m_index[0] = x;
+ m_index[1] = y;
+ m_index[2] = z;
+ m_index[3] = w;
+}
+
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>& VecAccess<T, VecSize, Size>::operator= (const Vector<T, Size>& v)
+{
+ for (int i = 0; i < Size; i++)
+ m_vector.m_data[m_index[i]] = v.m_data[i];
+ return *this;
+}
+
+// Vector class.
+template <typename T, int Size>
+class Vector
+{
+public:
+ typedef T Element;
+ enum
+ {
+ SIZE = Size,
+ };
+
+ T m_data[Size];
+
+ // Constructors.
+ explicit Vector (void);
+ explicit Vector (T s_); // replicate
+ Vector (T x_, T y_);
+ Vector (T x_, T y_, T z_);
+ Vector (T x_, T y_, T z_, T w_);
+ Vector (const Vector<T, Size>& v);
+ Vector (const T (&v)[Size]);
+ ~Vector (void);
+
+ const T* getPtr (void) const { return &m_data[0]; }
+ T* getPtr (void) { return &m_data[0]; }
+
+ // Read-only access.
+ T x (void) const { return m_data[0]; }
+ T y (void) const { DE_STATIC_ASSERT(Size >= 2); return m_data[1]; }
+ T z (void) const { DE_STATIC_ASSERT(Size >= 3); return m_data[2]; }
+ T w (void) const { DE_STATIC_ASSERT(Size >= 4); return m_data[3]; }
+
+ // Read-write access.
+ T& x (void) { return m_data[0]; }
+ T& y (void) { DE_STATIC_ASSERT(Size >= 2); return m_data[1]; }
+ T& z (void) { DE_STATIC_ASSERT(Size >= 3); return m_data[2]; }
+ T& w (void) { DE_STATIC_ASSERT(Size >= 4); return m_data[3]; }
+
+ // Writable accessors.
+ VecAccess<T, Size, 2> xy (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 0, 1); }
+ VecAccess<T, Size, 2> xz (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 0, 2); }
+ VecAccess<T, Size, 2> xw (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 0, 3); }
+ VecAccess<T, Size, 2> yz (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 2); }
+ VecAccess<T, Size, 2> yw (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 3); }
+ VecAccess<T, Size, 2> zw (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 2, 3); }
+ VecAccess<T, Size, 3> xyz (void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 0, 1, 2); }
+ VecAccess<T, Size, 3> xyw (void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 0, 1, 3); }
+ VecAccess<T, Size, 3> xzw (void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 0, 2, 3); }
+ VecAccess<T, Size, 3> zyx (void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 2, 1, 0); }
+ VecAccess<T, Size, 3> yzw (void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 1, 2, 3); }
+ VecAccess<T, Size, 3> wzy (void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 3, 2, 1); }
+ VecAccess<T, Size, 4> xyzw (void) { DE_ASSERT(Size >= 4); return VecAccess<T, Size, 4>(*this, 0, 1, 2, 3); }
+
+ // Swizzles.
+ const T& swizzle (int a) const { DE_ASSERT(a >= 0 && a < Size); return m_data[a]; }
+ Vector<T, 2> swizzle (int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
+ Vector<T, 3> swizzle (int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
+ Vector<T, 4> swizzle (int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
+
+ Vector<float, Size> asFloat (void) const { return cast<float>(); }
+ Vector<int, Size> asInt (void) const { return cast<int>(); }
+ Vector<deUint32, Size> asUint (void) const { return cast<deUint32>(); }
+ Vector<bool, Size> asBool (void) const { return cast<bool>(); }
+
+ // Operators.
+ Vector<T, Size>& operator= (const Vector<T, Size>& v) { for (int i = 0; i < Size; i++) m_data[i] = v.m_data[i]; return *this; }
+ Vector<T, Size>& operator+= (const Vector<T, Size>& v);
+
+ const T& operator[] (int ndx) const { DE_ASSERT(de::inBounds(ndx, 0, Size)); return m_data[ndx]; }
+ T& operator[] (int ndx) { DE_ASSERT(de::inBounds(ndx, 0, Size)); return m_data[ndx]; }
+
+ bool operator== (const Vector<T, Size>& v) const { for (int i = 0; i < Size; i++) if (m_data[i] != v.m_data[i]) return false; return true; }
+ bool operator!= (const Vector<T, Size>& v) const { return !(*this == v); }
+
+ // Miscellaneous conversions.
+ template<typename NewT>
+ Vector<NewT, Size> cast (void) const;
+
+ template <int NewSize>
+ Vector<T, NewSize> toWidth (void) const;
+};
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (void)
+{
+ for (int i = 0; i < Size; i++)
+ m_data[i] = T();
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (T s)
+{
+ for (int i = 0; i < Size; i++)
+ m_data[i] = s;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (T x_, T y_)
+{
+ DE_STATIC_ASSERT(Size == 2);
+ m_data[0] = x_;
+ m_data[1] = y_;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (T x_, T y_, T z_)
+{
+ DE_STATIC_ASSERT(Size == 3);
+ m_data[0] = x_;
+ m_data[1] = y_;
+ m_data[2] = z_;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (T x_, T y_, T z_, T w_)
+{
+ DE_STATIC_ASSERT(Size == 4);
+ m_data[0] = x_;
+ m_data[1] = y_;
+ m_data[2] = z_;
+ m_data[3] = w_;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (const Vector<T, Size>& v)
+{
+ for (int i = 0; i < Size; i++)
+ m_data[i] = v.m_data[i];
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (const T (&v)[Size])
+{
+ for (int i = 0; i < Size; i++)
+ m_data[i] = v[i];
+}
+
+// VecAccess to Vector cast.
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>::operator Vector<T, Size> (void) const
+{
+ Vector<T, Size> vec;
+ for (int i = 0; i < Size; i++)
+ vec.m_data[i] = m_vector.m_data[m_index[i]];
+ return vec;
+}
+
+// Type cast.
+template <typename T, int Size>
+template <typename NewT>
+inline Vector<NewT, Size> Vector<T, Size>::cast (void) const
+{
+ Vector<NewT, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = NewT(m_data[i]);
+ return res;
+}
+
+// Size cast.
+template <typename T, int Size>
+template <int NewSize>
+inline Vector<T, NewSize> Vector<T, Size>::toWidth (void) const
+{
+ Vector<T, NewSize> res;
+ int i;
+ for (i = 0; i < deMin32(Size, NewSize); i++)
+ res.m_data[i] = m_data[i];
+ for (; i < NewSize; i++)
+ res.m_data[i] = 0.0f;
+ return res;
+}
+
+// \todo [petri] Other conversions!
+
+template <typename T, int Size>
+inline Vector<T, Size>::~Vector (void)
+{
+}
+
+// Operators.
+
+template <typename T, int Size>
+inline Vector<T, Size> operator- (const Vector<T, Size>& a)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = -a.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator+ (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = a.m_data[i] + b.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator- (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = a.m_data[i] - b.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator* (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = a.m_data[i] * b.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator/ (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = a.m_data[i] / b.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator<< (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = a.m_data[i] << b.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator>> (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = a.m_data[i] >> b.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator* (T s, const Vector<T, Size>& a)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = s * a.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator+ (T s, const Vector<T, Size>& a)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = s + a.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator- (T s, const Vector<T, Size>& a)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = s - a.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator- (const Vector<T, Size>& a, T s)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = a.m_data[i] - s;
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator/ (T s, const Vector<T, Size>& a)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = s / a.m_data[i];
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator* (const Vector<T, Size>& a, T s) { return s * a; }
+
+template <typename T, int Size>
+inline Vector<T, Size> operator+ (const Vector<T, Size>& a, T s) { return s + a; }
+
+template <typename T, int Size>
+inline Vector<T, Size> operator/ (const Vector<T, Size>& a, T s)
+{
+ Vector<T, Size> res;
+ for (int i = 0; i < Size; i++)
+ res.m_data[i] = a.m_data[i] / s;
+ return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>& Vector<T, Size>::operator+= (const Vector<T, Size>& v)
+{
+ for (int i = 0; i < Size; i++)
+ m_data[i] += v.m_data[i];
+ return *this;
+}
+
+// Stream operator.
+template <typename T, int Size>
+std::ostream& operator<< (std::ostream& stream, const tcu::Vector<T, Size>& vec)
+{
+ stream << "(";
+ for (int i = 0; i < Size; i++)
+ {
+ if (i != 0)
+ stream << ", ";
+ stream << vec.m_data[i];
+ }
+ stream << ")";
+ return stream;
+}
+
+} // tcu
+
+#endif // _TCUVECTOR_HPP