Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
diff --git a/framework/common/tcuVector.hpp b/framework/common/tcuVector.hpp
new file mode 100644
index 0000000..d454b4c
--- /dev/null
+++ b/framework/common/tcuVector.hpp
@@ -0,0 +1,420 @@
+#ifndef _TCUVECTOR_HPP
+#define _TCUVECTOR_HPP
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Generic vector template.
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuDefs.hpp"
+#include "tcuVectorType.hpp"
+#include "deInt32.h"
+
+#include <ostream>
+
+namespace tcu
+{
+
+// Accessor proxy class for Vectors.
+template <typename T, int VecSize, int Size>
+class VecAccess
+{
+public:
+	explicit				VecAccess	(Vector<T, VecSize>& v, int x, int y);
+	explicit				VecAccess	(Vector<T, VecSize>& v, int x, int y, int z);
+	explicit				VecAccess	(Vector<T, VecSize>& v, int x, int y, int z, int w);
+
+	VecAccess&				operator=	(const Vector<T, Size>& v);
+
+	operator Vector<T, Size> (void) const;
+
+private:
+	Vector<T, VecSize>&		m_vector;
+	int						m_index[Size];
+};
+
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>::VecAccess (Vector<T, VecSize>& v, int x, int y)
+	: m_vector(v)
+{
+	DE_STATIC_ASSERT(Size == 2);
+	m_index[0] = x;
+	m_index[1] = y;
+}
+
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>::VecAccess (Vector<T, VecSize>& v, int x, int y, int z)
+	: m_vector(v)
+{
+	DE_STATIC_ASSERT(Size == 3);
+	m_index[0] = x;
+	m_index[1] = y;
+	m_index[2] = z;
+}
+
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>::VecAccess (Vector<T, VecSize>& v, int x, int y, int z, int w)
+	: m_vector(v)
+{
+	DE_STATIC_ASSERT(Size == 4);
+	m_index[0] = x;
+	m_index[1] = y;
+	m_index[2] = z;
+	m_index[3] = w;
+}
+
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>& VecAccess<T, VecSize, Size>::operator= (const Vector<T, Size>& v)
+{
+	for (int i = 0; i < Size; i++)
+		m_vector.m_data[m_index[i]] = v.m_data[i];
+	return *this;
+}
+
+// Vector class.
+template <typename T, int Size>
+class Vector
+{
+public:
+	typedef	T				Element;
+	enum
+	{
+		SIZE = Size,
+	};
+
+	T	m_data[Size];
+
+	// Constructors.
+	explicit				Vector		(void);
+	explicit				Vector		(T s_); // replicate
+							Vector		(T x_, T y_);
+							Vector		(T x_, T y_, T z_);
+							Vector		(T x_, T y_, T z_, T w_);
+							Vector		(const Vector<T, Size>& v);
+							Vector		(const T (&v)[Size]);
+							~Vector		(void);
+
+	const T*				getPtr		(void) const { return &m_data[0]; }
+	T*						getPtr		(void) { return &m_data[0]; }
+
+	// Read-only access.
+	T						x			(void) const { return m_data[0]; }
+	T						y			(void) const { DE_STATIC_ASSERT(Size >= 2); return m_data[1]; }
+	T						z			(void) const { DE_STATIC_ASSERT(Size >= 3); return m_data[2]; }
+	T						w			(void) const { DE_STATIC_ASSERT(Size >= 4); return m_data[3]; }
+
+	// Read-write access.
+	T&						x			(void) { return m_data[0]; }
+	T&						y			(void) { DE_STATIC_ASSERT(Size >= 2); return m_data[1]; }
+	T&						z			(void) { DE_STATIC_ASSERT(Size >= 3); return m_data[2]; }
+	T&						w			(void) { DE_STATIC_ASSERT(Size >= 4); return m_data[3]; }
+
+	// Writable accessors.
+	VecAccess<T, Size, 2>	xy			(void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 0, 1); }
+	VecAccess<T, Size, 2>	xz			(void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 0, 2); }
+	VecAccess<T, Size, 2>	xw			(void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 0, 3); }
+	VecAccess<T, Size, 2>	yz			(void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 2); }
+	VecAccess<T, Size, 2>	yw			(void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 3); }
+	VecAccess<T, Size, 2>	zw			(void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 2, 3); }
+	VecAccess<T, Size, 3>	xyz			(void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 0, 1, 2); }
+	VecAccess<T, Size, 3>	xyw			(void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 0, 1, 3); }
+	VecAccess<T, Size, 3>	xzw			(void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 0, 2, 3); }
+	VecAccess<T, Size, 3>	zyx			(void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 2, 1, 0); }
+	VecAccess<T, Size, 3>	yzw			(void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 1, 2, 3); }
+	VecAccess<T, Size, 3>	wzy			(void) { DE_ASSERT(Size >= 3); return VecAccess<T, Size, 3>(*this, 3, 2, 1); }
+	VecAccess<T, Size, 4>	xyzw		(void) { DE_ASSERT(Size >= 4); return VecAccess<T, Size, 4>(*this, 0, 1, 2, 3); }
+
+	// Swizzles.
+	const T&				swizzle		(int a) const { DE_ASSERT(a >= 0 && a < Size); return m_data[a]; }
+	Vector<T, 2>			swizzle		(int a, int b) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); return Vector<T, 2>(m_data[a], m_data[b]); }
+	Vector<T, 3>			swizzle		(int a, int b, int c) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); return Vector<T, 3>(m_data[a], m_data[b], m_data[c]); }
+	Vector<T, 4>			swizzle		(int a, int b, int c, int d) const { DE_ASSERT(a >= 0 && a < Size); DE_ASSERT(b >= 0 && b < Size); DE_ASSERT(c >= 0 && c < Size); DE_ASSERT(d >= 0 && d < Size); return Vector<T, 4>(m_data[a], m_data[b], m_data[c], m_data[d]); }
+
+	Vector<float, Size>		asFloat		(void) const { return cast<float>();	}
+	Vector<int, Size>		asInt		(void) const { return cast<int>();		}
+	Vector<deUint32, Size>	asUint		(void) const { return cast<deUint32>();	}
+	Vector<bool, Size>		asBool		(void) const { return cast<bool>();		}
+
+	// Operators.
+	Vector<T, Size>&		operator=	(const Vector<T, Size>& v) { for (int i = 0; i < Size; i++) m_data[i] = v.m_data[i]; return *this; }
+	Vector<T, Size>&		operator+=	(const Vector<T, Size>& v);
+
+	const T&				operator[]	(int ndx) const		{ DE_ASSERT(de::inBounds(ndx, 0, Size)); return m_data[ndx]; }
+	T&						operator[]	(int ndx)			{ DE_ASSERT(de::inBounds(ndx, 0, Size)); return m_data[ndx]; }
+
+	bool					operator==	(const Vector<T, Size>& v) const { for (int i = 0; i < Size; i++) if (m_data[i] != v.m_data[i]) return false; return true; }
+	bool					operator!=	(const Vector<T, Size>& v) const { return !(*this == v); }
+
+	// Miscellaneous conversions.
+	template<typename NewT>
+	Vector<NewT, Size>		cast		(void) const;
+
+	template <int NewSize>
+	Vector<T, NewSize>		toWidth		(void) const;
+};
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (void)
+{
+	for (int i = 0; i < Size; i++)
+		m_data[i] = T();
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (T s)
+{
+	for (int i = 0; i < Size; i++)
+		m_data[i] = s;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (T x_, T y_)
+{
+	DE_STATIC_ASSERT(Size == 2);
+	m_data[0] = x_;
+	m_data[1] = y_;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (T x_, T y_, T z_)
+{
+	DE_STATIC_ASSERT(Size == 3);
+	m_data[0] = x_;
+	m_data[1] = y_;
+	m_data[2] = z_;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (T x_, T y_, T z_, T w_)
+{
+	DE_STATIC_ASSERT(Size == 4);
+	m_data[0] = x_;
+	m_data[1] = y_;
+	m_data[2] = z_;
+	m_data[3] = w_;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (const Vector<T, Size>& v)
+{
+	for (int i = 0; i < Size; i++)
+		m_data[i] = v.m_data[i];
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>::Vector (const T (&v)[Size])
+{
+	for (int i = 0; i < Size; i++)
+		m_data[i] = v[i];
+}
+
+// VecAccess to Vector cast.
+template <typename T, int VecSize, int Size>
+VecAccess<T, VecSize, Size>::operator Vector<T, Size> (void) const
+{
+	Vector<T, Size> vec;
+	for (int i = 0; i < Size; i++)
+		vec.m_data[i] = m_vector.m_data[m_index[i]];
+	return vec;
+}
+
+// Type cast.
+template <typename T, int Size>
+template <typename NewT>
+inline Vector<NewT, Size> Vector<T, Size>::cast (void) const
+{
+	Vector<NewT, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = NewT(m_data[i]);
+	return res;
+}
+
+// Size cast.
+template <typename T, int Size>
+template <int NewSize>
+inline Vector<T, NewSize> Vector<T, Size>::toWidth (void) const
+{
+	Vector<T, NewSize> res;
+	int i;
+	for (i = 0; i < deMin32(Size, NewSize); i++)
+		res.m_data[i] = m_data[i];
+	for (; i < NewSize; i++)
+		res.m_data[i] = 0.0f;
+	return res;
+}
+
+// \todo [petri] Other conversions!
+
+template <typename T, int Size>
+inline Vector<T, Size>::~Vector (void)
+{
+}
+
+// Operators.
+
+template <typename T, int Size>
+inline Vector<T, Size> operator- (const Vector<T, Size>& a)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = -a.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator+ (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = a.m_data[i] + b.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator- (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = a.m_data[i] - b.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator* (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = a.m_data[i] * b.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator/ (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = a.m_data[i] / b.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator<< (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = a.m_data[i] << b.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator>> (const Vector<T, Size>& a, const Vector<T, Size>& b)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = a.m_data[i] >> b.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator* (T s, const Vector<T, Size>& a)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = s * a.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator+ (T s, const Vector<T, Size>& a)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = s + a.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator- (T s, const Vector<T, Size>& a)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = s - a.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator- (const Vector<T, Size>& a, T s)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = a.m_data[i] - s;
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator/ (T s, const Vector<T, Size>& a)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = s / a.m_data[i];
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size> operator* (const Vector<T, Size>& a, T s)	{ return s * a; }
+
+template <typename T, int Size>
+inline Vector<T, Size> operator+ (const Vector<T, Size>& a, T s)	{ return s + a; }
+
+template <typename T, int Size>
+inline Vector<T, Size> operator/ (const Vector<T, Size>& a, T s)
+{
+	Vector<T, Size> res;
+	for (int i = 0; i < Size; i++)
+		res.m_data[i] = a.m_data[i] / s;
+	return res;
+}
+
+template <typename T, int Size>
+inline Vector<T, Size>& Vector<T, Size>::operator+= (const Vector<T, Size>& v)
+{
+	for (int i = 0; i < Size; i++)
+		m_data[i] += v.m_data[i];
+	return *this;
+}
+
+// Stream operator.
+template <typename T, int Size>
+std::ostream& operator<< (std::ostream& stream, const tcu::Vector<T, Size>& vec)
+{
+	stream << "(";
+	for (int i = 0; i < Size; i++)
+	{
+		if (i != 0)
+			stream << ", ";
+		stream << vec.m_data[i];
+	}
+	stream << ")";
+	return stream;
+}
+
+} // tcu
+
+#endif // _TCUVECTOR_HPP