commit | 5071f066583d750d88a74aff002201975e0f465a | [log] [tgz] |
---|---|---|
author | Ricardo Garcia <rgarcia@igalia.com> | Tue Jun 29 13:33:59 2021 +0200 |
committer | Alexander Galazin <Alexander.Galazin@arm.com> | Thu Jul 08 07:31:21 2021 +0000 |
tree | 2a7f7002bbe48f2be2e69f375c35539bb1932d8c | |
parent | 734f1e19b4d11484bde615622d34ef6efbd36207 [diff] |
Test more dynamic vertex input variants This commit reworks the vertex input part of the extended dynamic state tests to make it more flexible and adds a couple more test variants checking more complex setups of bindings and attributes. In addition, it fixes logic op tests so the output image format matches the output framgent shader interface. Also, it fixes feature checks for dynamic vertex input, which were only requiring VK_EXT_vertex_input_dynamic_state while also using features from VK_EXT_extended_dynamic_state. New tests: dEQP-VK.pipeline.extended_dynamic_state.*.vertex_input_no_dyn_stride dEQP-VK.pipeline.extended_dynamic_state.*.vertex_input_multiple_bindings Removed test (due to VUID-vkCmdBindVertexBuffers2EXT-pStrides-03363): dEQP-VK.pipeline.extended_dynamic_state.two_draws_static.vertex_input Affected tests: dEQP-VK.pipeline.extended_dynamic_state.* Components: Vulkan VK-GL-CTS issue: 2943 Change-Id: I7da95804ffa156c9b32e304457c40c99158ef63c
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
The .qpa logs generated by the conformance tests may contain embedded PNG images of the results. These can be viewed with scripts/qpa_image_viewer.html
, by opening the file with a web browser and following its instructions, or using the Cherry tool.
This repository includes Khronos Vulkan CTS under external/vulkancts
directory. For more information see Vulkan CTS README.
This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts
directory. For more information see OpenGL / OpenGL ES CTS README.
ANGLE can be built for Android by following the instructions here.
The resulting ANGLE shared object libraries can be linked against and embedded into dEQP.apk
with the --angle-path
option. This will cause dEQP.apk
to use the ANGLE libraries for OpenGL ES calls, rather than the native drivers.
An ABI must be specified and the directory structure containing the ANGLE shared objects must match it so the build system can find the correct *.so
files.
Assuming ANGLE shared objects are generated into ~/chromium/src/out/Release/
and dEQP.apk
will be generated with --abis arm64-v8a
, issue the following commands:
cd ~/chromium/src/out/Release/ mkdir arm64-v8a && cd arm64-v8a cp ../lib*_angle.so .
The --angle-path ~/chromium/src/out/Release/
option can then be used to link against and embed the ANGLE shared object files. The full command would be:
python scripts/android/build_apk.py --sdk <path to Android SDK> --ndk <path to Android NDK> --abis arm64-v8a --angle-path ~/chromium/src/out/Release/