am d6fe02d0: am 7722504f: Merge "Add tests for GL_EXT_debug_marker" into mnc-dev

* commit 'd6fe02d058d314e02593a72af17118d58e158f2a':
  Add tests for GL_EXT_debug_marker
diff --git a/android/scripts/common.py b/android/scripts/common.py
index 241cecf..ec9afb9 100644
--- a/android/scripts/common.py
+++ b/android/scripts/common.py
@@ -121,7 +121,7 @@
 
 	process = subprocess.Popen(args, cwd=cwd, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
 	stdoutJob = threading.Thread(target=readApplyPrefixAndPrint, args=(process.stdout, linePrefix, sys.stdout))
-	stderrJob = threading.Thread(target=readApplyPrefixAndPrint, args=(process.stdout, linePrefix, sys.stderr))
+	stderrJob = threading.Thread(target=readApplyPrefixAndPrint, args=(process.stderr, linePrefix, sys.stderr))
 	stdoutJob.start()
 	stderrJob.start()
 	retcode = process.wait()
diff --git a/framework/common/tcuApp.cpp b/framework/common/tcuApp.cpp
index a16e45e..409a677 100644
--- a/framework/common/tcuApp.cpp
+++ b/framework/common/tcuApp.cpp
@@ -28,13 +28,47 @@
 #include "tcuTestHierarchyUtil.hpp"
 #include "tcuCommandLine.hpp"
 #include "tcuTestLog.hpp"
+
 #include "qpInfo.h"
 #include "qpDebugOut.h"
+
 #include "deMath.h"
 
+#include <iostream>
+
 namespace tcu
 {
 
+using std::string;
+
+/*--------------------------------------------------------------------*//*!
+ *  Writes all packages found stdout without any
+ *  separations. Recommended to be used with a single package
+ *  only. It's possible to use test selectors for limiting the export
+ *  to one package in a multipackage binary.
+ *//*--------------------------------------------------------------------*/
+static void writeCaselistsToStdout (TestPackageRoot& root, TestContext& testCtx, const CommandLine& cmdLine)
+{
+	DefaultHierarchyInflater	inflater	(testCtx);
+	TestHierarchyIterator		iter		(root, inflater, cmdLine);
+
+	while (iter.getState() != TestHierarchyIterator::STATE_FINISHED)
+	{
+		iter.next();
+
+		while (iter.getNode()->getNodeType() != NODETYPE_PACKAGE)
+		{
+			if (iter.getState() == TestHierarchyIterator::STATE_ENTER_NODE)
+				std::cout << (isTestNodeTypeExecutable(iter.getNode()->getNodeType()) ? "TEST" : "GROUP") << ": " << iter.getNodePath() << "\n";
+			iter.next();
+		}
+
+		DE_ASSERT(iter.getState() == TestHierarchyIterator::STATE_LEAVE_NODE &&
+				  iter.getNode()->getNodeType() == NODETYPE_PACKAGE);
+		iter.next();
+	}
+}
+
 /*--------------------------------------------------------------------*//*!
  * \brief Construct test application
  *
@@ -79,10 +113,12 @@
 		// \note No executor is created if runmode is not EXECUTE
 		if (runMode == RUNMODE_EXECUTE)
 			m_testExecutor = new TestSessionExecutor(*m_testRoot, *m_testCtx);
+		else if (runMode == RUNMODE_DUMP_STDOUT_CASELIST)
+			writeCaselistsToStdout(*m_testRoot, *m_testCtx, cmdLine);
 		else if (runMode == RUNMODE_DUMP_XML_CASELIST)
-			writeXmlCaselists(*m_testRoot, *m_testCtx, m_testCtx->getCommandLine());
+			writeXmlCaselistsToFiles(*m_testRoot, *m_testCtx, cmdLine);
 		else if (runMode == RUNMODE_DUMP_TEXT_CASELIST)
-			writeTxtCaselists(*m_testRoot, *m_testCtx, m_testCtx->getCommandLine());
+			writeTxtCaselistsToFiles(*m_testRoot, *m_testCtx, cmdLine);
 		else
 			DE_ASSERT(false);
 	}
@@ -155,10 +191,10 @@
 
 			// Report statistics.
 			print("\nTest run totals:\n");
-			print("  Passed:        %d/%d (%.1f%%)\n", result.numPassed,		result.numExecuted, (result.numExecuted > 0 ? (100.0f * result.numPassed		/ result.numExecuted) : 0.0f));
-			print("  Failed:        %d/%d (%.1f%%)\n", result.numFailed,		result.numExecuted, (result.numExecuted > 0 ? (100.0f * result.numFailed		/ result.numExecuted) : 0.0f));
-			print("  Not supported: %d/%d (%.1f%%)\n", result.numNotSupported,	result.numExecuted, (result.numExecuted > 0 ? (100.0f * result.numNotSupported	/ result.numExecuted) : 0.0f));
-			print("  Warnings:      %d/%d (%.1f%%)\n", result.numWarnings,		result.numExecuted, (result.numExecuted > 0 ? (100.0f * result.numWarnings		/ result.numExecuted) : 0.0f));
+			print("  Passed:        %d/%d (%.1f%%)\n", result.numPassed,		result.numExecuted, (result.numExecuted > 0 ? (100.0f * (float)result.numPassed			/ (float)result.numExecuted) : 0.0f));
+			print("  Failed:        %d/%d (%.1f%%)\n", result.numFailed,		result.numExecuted, (result.numExecuted > 0 ? (100.0f * (float)result.numFailed			/ (float)result.numExecuted) : 0.0f));
+			print("  Not supported: %d/%d (%.1f%%)\n", result.numNotSupported,	result.numExecuted, (result.numExecuted > 0 ? (100.0f * (float)result.numNotSupported	/ (float)result.numExecuted) : 0.0f));
+			print("  Warnings:      %d/%d (%.1f%%)\n", result.numWarnings,		result.numExecuted, (result.numExecuted > 0 ? (100.0f * (float)result.numWarnings		/ (float)result.numExecuted) : 0.0f));
 			if (!result.isComplete)
 				print("Test run was ABORTED!\n");
 		}
diff --git a/framework/common/tcuCommandLine.cpp b/framework/common/tcuCommandLine.cpp
index 405d9bd..c660e63 100644
--- a/framework/common/tcuCommandLine.cpp
+++ b/framework/common/tcuCommandLine.cpp
@@ -54,33 +54,34 @@
 namespace opt
 {
 
-DE_DECLARE_COMMAND_LINE_OPT(CasePath,			std::string);
-DE_DECLARE_COMMAND_LINE_OPT(CaseList,			std::string);
-DE_DECLARE_COMMAND_LINE_OPT(CaseListFile,		std::string);
-DE_DECLARE_COMMAND_LINE_OPT(StdinCaseList,		bool);
-DE_DECLARE_COMMAND_LINE_OPT(LogFilename,		std::string);
-DE_DECLARE_COMMAND_LINE_OPT(RunMode,			tcu::RunMode);
-DE_DECLARE_COMMAND_LINE_OPT(WatchDog,			bool);
-DE_DECLARE_COMMAND_LINE_OPT(CrashHandler,		bool);
-DE_DECLARE_COMMAND_LINE_OPT(BaseSeed,			int);
-DE_DECLARE_COMMAND_LINE_OPT(TestIterationCount,	int);
-DE_DECLARE_COMMAND_LINE_OPT(Visibility,			WindowVisibility);
-DE_DECLARE_COMMAND_LINE_OPT(SurfaceWidth,		int);
-DE_DECLARE_COMMAND_LINE_OPT(SurfaceHeight,		int);
-DE_DECLARE_COMMAND_LINE_OPT(SurfaceType,		tcu::SurfaceType);
-DE_DECLARE_COMMAND_LINE_OPT(ScreenRotation,		tcu::ScreenRotation);
-DE_DECLARE_COMMAND_LINE_OPT(GLContextType,		std::string);
-DE_DECLARE_COMMAND_LINE_OPT(GLConfigID,			int);
-DE_DECLARE_COMMAND_LINE_OPT(GLConfigName,		std::string);
-DE_DECLARE_COMMAND_LINE_OPT(GLContextFlags,		std::string);
-DE_DECLARE_COMMAND_LINE_OPT(CLPlatformID,		int);
-DE_DECLARE_COMMAND_LINE_OPT(CLDeviceIDs,		std::vector<int>);
-DE_DECLARE_COMMAND_LINE_OPT(CLBuildOptions,		std::string);
-DE_DECLARE_COMMAND_LINE_OPT(EGLDisplayType,		std::string);
-DE_DECLARE_COMMAND_LINE_OPT(EGLWindowType,		std::string);
-DE_DECLARE_COMMAND_LINE_OPT(EGLPixmapType,		std::string);
-DE_DECLARE_COMMAND_LINE_OPT(LogImages,			bool);
-DE_DECLARE_COMMAND_LINE_OPT(TestOOM,			bool);
+DE_DECLARE_COMMAND_LINE_OPT(CasePath,					std::string);
+DE_DECLARE_COMMAND_LINE_OPT(CaseList,					std::string);
+DE_DECLARE_COMMAND_LINE_OPT(CaseListFile,				std::string);
+DE_DECLARE_COMMAND_LINE_OPT(StdinCaseList,				bool);
+DE_DECLARE_COMMAND_LINE_OPT(LogFilename,				std::string);
+DE_DECLARE_COMMAND_LINE_OPT(RunMode,					tcu::RunMode);
+DE_DECLARE_COMMAND_LINE_OPT(ExportFilenamePattern,		std::string);
+DE_DECLARE_COMMAND_LINE_OPT(WatchDog,					bool);
+DE_DECLARE_COMMAND_LINE_OPT(CrashHandler,				bool);
+DE_DECLARE_COMMAND_LINE_OPT(BaseSeed,					int);
+DE_DECLARE_COMMAND_LINE_OPT(TestIterationCount,			int);
+DE_DECLARE_COMMAND_LINE_OPT(Visibility,					WindowVisibility);
+DE_DECLARE_COMMAND_LINE_OPT(SurfaceWidth,				int);
+DE_DECLARE_COMMAND_LINE_OPT(SurfaceHeight,				int);
+DE_DECLARE_COMMAND_LINE_OPT(SurfaceType,				tcu::SurfaceType);
+DE_DECLARE_COMMAND_LINE_OPT(ScreenRotation,				tcu::ScreenRotation);
+DE_DECLARE_COMMAND_LINE_OPT(GLContextType,				std::string);
+DE_DECLARE_COMMAND_LINE_OPT(GLConfigID,					int);
+DE_DECLARE_COMMAND_LINE_OPT(GLConfigName,				std::string);
+DE_DECLARE_COMMAND_LINE_OPT(GLContextFlags,				std::string);
+DE_DECLARE_COMMAND_LINE_OPT(CLPlatformID,				int);
+DE_DECLARE_COMMAND_LINE_OPT(CLDeviceIDs,				std::vector<int>);
+DE_DECLARE_COMMAND_LINE_OPT(CLBuildOptions,				std::string);
+DE_DECLARE_COMMAND_LINE_OPT(EGLDisplayType,				std::string);
+DE_DECLARE_COMMAND_LINE_OPT(EGLWindowType,				std::string);
+DE_DECLARE_COMMAND_LINE_OPT(EGLPixmapType,				std::string);
+DE_DECLARE_COMMAND_LINE_OPT(LogImages,					bool);
+DE_DECLARE_COMMAND_LINE_OPT(TestOOM,					bool);
 
 static void parseIntList (const char* src, std::vector<int>* dst)
 {
@@ -109,7 +110,8 @@
 	{
 		{ "execute",		RUNMODE_EXECUTE				},
 		{ "xml-caselist",	RUNMODE_DUMP_XML_CASELIST	},
-		{ "txt-caselist",	RUNMODE_DUMP_TEXT_CASELIST	}
+		{ "txt-caselist",	RUNMODE_DUMP_TEXT_CASELIST	},
+		{ "stdout-caselist",RUNMODE_DUMP_STDOUT_CASELIST}
 	};
 	static const NamedValue<WindowVisibility> s_visibilites[] =
 	{
@@ -141,6 +143,7 @@
 		<< Option<LogFilename>			(DE_NULL,	"deqp-log-filename",			"Write test results to given file",					"TestResults.qpa")
 		<< Option<RunMode>				(DE_NULL,	"deqp-runmode",					"Execute tests, or write list of test cases into a file",
 																																		s_runModes,			"execute")
+		<< Option<ExportFilenamePattern>(DE_NULL,	"deqp-caselist-export-file",	"Set the target file name pattern for caselist export",					"${packageName}-cases.${typeExtension}")
 		<< Option<WatchDog>				(DE_NULL,	"deqp-watchdog",				"Enable test watchdog",								s_enableNames,		"disable")
 		<< Option<CrashHandler>			(DE_NULL,	"deqp-crashhandler",			"Enable crash handling",							s_enableNames,		"disable")
 		<< Option<BaseSeed>				(DE_NULL,	"deqp-base-seed",				"Base seed for test cases that use randomization",						"0")
@@ -785,22 +788,23 @@
 	return isOk;
 }
 
-const char*				CommandLine::getLogFileName				(void) const	{ return m_cmdLine.getOption<opt::LogFilename>().c_str();		}
-deUint32				CommandLine::getLogFlags				(void) const	{ return m_logFlags;											}
-RunMode					CommandLine::getRunMode					(void) const	{ return m_cmdLine.getOption<opt::RunMode>();					}
-WindowVisibility		CommandLine::getVisibility				(void) const	{ return m_cmdLine.getOption<opt::Visibility>();				}
-bool					CommandLine::isWatchDogEnabled			(void) const	{ return m_cmdLine.getOption<opt::WatchDog>();					}
-bool					CommandLine::isCrashHandlingEnabled		(void) const	{ return m_cmdLine.getOption<opt::CrashHandler>();				}
-int						CommandLine::getBaseSeed				(void) const	{ return m_cmdLine.getOption<opt::BaseSeed>();					}
-int						CommandLine::getTestIterationCount		(void) const	{ return m_cmdLine.getOption<opt::TestIterationCount>();		}
-int						CommandLine::getSurfaceWidth			(void) const	{ return m_cmdLine.getOption<opt::SurfaceWidth>();				}
-int						CommandLine::getSurfaceHeight			(void) const	{ return m_cmdLine.getOption<opt::SurfaceHeight>();				}
-SurfaceType				CommandLine::getSurfaceType				(void) const	{ return m_cmdLine.getOption<opt::SurfaceType>();				}
-ScreenRotation			CommandLine::getScreenRotation			(void) const	{ return m_cmdLine.getOption<opt::ScreenRotation>();			}
-int						CommandLine::getGLConfigId				(void) const	{ return m_cmdLine.getOption<opt::GLConfigID>();				}
-int						CommandLine::getCLPlatformId			(void) const	{ return m_cmdLine.getOption<opt::CLPlatformID>();				}
-const std::vector<int>&	CommandLine::getCLDeviceIds				(void) const	{ return m_cmdLine.getOption<opt::CLDeviceIDs>();				}
-bool					CommandLine::isOutOfMemoryTestEnabled	(void) const	{ return m_cmdLine.getOption<opt::TestOOM>();					}
+const char*				CommandLine::getLogFileName				(void) const	{ return m_cmdLine.getOption<opt::LogFilename>().c_str();		   }
+deUint32				CommandLine::getLogFlags				(void) const	{ return m_logFlags;											   }
+RunMode					CommandLine::getRunMode					(void) const	{ return m_cmdLine.getOption<opt::RunMode>();					   }
+const char*				CommandLine::getCaseListExportFile		(void) const	{ return m_cmdLine.getOption<opt::ExportFilenamePattern>().c_str();}
+WindowVisibility		CommandLine::getVisibility				(void) const	{ return m_cmdLine.getOption<opt::Visibility>();				   }
+bool					CommandLine::isWatchDogEnabled			(void) const	{ return m_cmdLine.getOption<opt::WatchDog>();					   }
+bool					CommandLine::isCrashHandlingEnabled		(void) const	{ return m_cmdLine.getOption<opt::CrashHandler>();				   }
+int						CommandLine::getBaseSeed				(void) const	{ return m_cmdLine.getOption<opt::BaseSeed>();					   }
+int						CommandLine::getTestIterationCount		(void) const	{ return m_cmdLine.getOption<opt::TestIterationCount>();		   }
+int						CommandLine::getSurfaceWidth			(void) const	{ return m_cmdLine.getOption<opt::SurfaceWidth>();				   }
+int						CommandLine::getSurfaceHeight			(void) const	{ return m_cmdLine.getOption<opt::SurfaceHeight>();				   }
+SurfaceType				CommandLine::getSurfaceType				(void) const	{ return m_cmdLine.getOption<opt::SurfaceType>();				   }
+ScreenRotation			CommandLine::getScreenRotation			(void) const	{ return m_cmdLine.getOption<opt::ScreenRotation>();			   }
+int						CommandLine::getGLConfigId				(void) const	{ return m_cmdLine.getOption<opt::GLConfigID>();				   }
+int						CommandLine::getCLPlatformId			(void) const	{ return m_cmdLine.getOption<opt::CLPlatformID>();				   }
+const std::vector<int>&	CommandLine::getCLDeviceIds				(void) const	{ return m_cmdLine.getOption<opt::CLDeviceIDs>();				   }
+bool					CommandLine::isOutOfMemoryTestEnabled	(void) const	{ return m_cmdLine.getOption<opt::TestOOM>();					   }
 
 const char* CommandLine::getGLContextType (void) const
 {
diff --git a/framework/common/tcuCommandLine.hpp b/framework/common/tcuCommandLine.hpp
index 1685e90..37a79a7 100644
--- a/framework/common/tcuCommandLine.hpp
+++ b/framework/common/tcuCommandLine.hpp
@@ -42,6 +42,7 @@
 	RUNMODE_EXECUTE = 0,			//! Test program executes the tests.
 	RUNMODE_DUMP_XML_CASELIST,		//! Test program dumps the list of contained test cases in XML format.
 	RUNMODE_DUMP_TEXT_CASELIST,		//! Test program dumps the list of contained test cases in plain-text format.
+	RUNMODE_DUMP_STDOUT_CASELIST,	//! Test program dumps the list of contained test cases in plain-text format into stdout.
 
 	RUNMODE_LAST
 };
@@ -114,6 +115,9 @@
 	//! Get run mode (--deqp-runmode)
 	RunMode							getRunMode					(void) const;
 
+	//! Get caselist dump target file pattern (--deqp-caselist-export-file)
+	const char*						getCaseListExportFile		(void) const;
+
 	//! Get default window visibility (--deqp-visibility)
 	WindowVisibility				getVisibility				(void) const;
 
diff --git a/framework/common/tcuCompressedTexture.cpp b/framework/common/tcuCompressedTexture.cpp
index c911576..2be372e 100644
--- a/framework/common/tcuCompressedTexture.cpp
+++ b/framework/common/tcuCompressedTexture.cpp
@@ -330,33 +330,33 @@
 	const int numBits = (high-low) + 1;
 	DE_ASSERT(de::inRange(numBits, 1, 32));
 	if (numBits < 32)
-		return (src >> low) & ((1u<<numBits)-1);
+		return (deUint32)((src >> low) & ((1u<<numBits)-1));
 	else
-		return (src >> low) & 0xFFFFFFFFu;
+		return (deUint32)((src >> low) & 0xFFFFFFFFu);
 }
 
 inline deUint8 extend4To8 (deUint8 src)
 {
 	DE_ASSERT((src & ~((1<<4)-1)) == 0);
-	return (src << 4) | src;
+	return (deUint8)((src << 4) | src);
 }
 
 inline deUint8 extend5To8 (deUint8 src)
 {
 	DE_ASSERT((src & ~((1<<5)-1)) == 0);
-	return (src << 3) | (src >> 2);
+	return (deUint8)((src << 3) | (src >> 2));
 }
 
 inline deUint8 extend6To8 (deUint8 src)
 {
 	DE_ASSERT((src & ~((1<<6)-1)) == 0);
-	return (src << 2) | (src >> 4);
+	return (deUint8)((src << 2) | (src >> 4));
 }
 
 inline deUint8 extend7To8 (deUint8 src)
 {
 	DE_ASSERT((src & ~((1<<7)-1)) == 0);
-	return (src << 1) | (src >> 6);
+	return (deUint8)((src << 1) | (src >> 6));
 }
 
 inline deInt8 extendSigned3To8 (deUint8 src)
@@ -374,13 +374,13 @@
 inline deUint16 extend11To16 (deUint16 src)
 {
 	DE_ASSERT((src & ~((1<<11)-1)) == 0);
-	return (src << 5) | (src >> 6);
+	return (deUint16)((src << 5) | (src >> 6));
 }
 
 inline deInt16 extend11To16WithSign (deInt16 src)
 {
 	if (src < 0)
-		return -(deInt16)extend11To16(-src);
+		return (deInt16)(-(deInt16)extend11To16((deUint16)(-src)));
 	else
 		return (deInt16)extend11To16(src);
 }
@@ -591,7 +591,7 @@
 			const deUint32	distNdx		= (getBits(src, 34, 35) << 1) | getBit(src, 32);
 			const int		dist		= distTable[distNdx];
 
-			paintR[0] = extend4To8((R1a << 2) | R1b);
+			paintR[0] = extend4To8((deUint8)((R1a << 2) | R1b));
 			paintG[0] = extend4To8(G1);
 			paintB[0] = extend4To8(B1);
 			paintR[2] = extend4To8(R2);
@@ -623,8 +623,8 @@
 			int				dist;
 
 			baseR[0]		= extend4To8(R1);
-			baseG[0]		= extend4To8((G1a << 1) | G1b);
-			baseB[0]		= extend4To8((B1a << 3) | B1b);
+			baseG[0]		= extend4To8((deUint8)((G1a << 1) | G1b));
+			baseB[0]		= extend4To8((deUint8)((B1a << 3) | B1b));
 			baseR[1]		= extend4To8(R2);
 			baseG[1]		= extend4To8(G2);
 			baseB[1]		= extend4To8(B2);
@@ -685,9 +685,9 @@
 		const deUint8 RH1	= (deUint8)getBits(src, 34, 38);
 		const deUint8 RH2	= (deUint8)getBit(src, 32);
 		const deUint8 RO	= extend6To8((deUint8)getBits(src, 57, 62));
-		const deUint8 GO	= extend7To8((GO1 << 6) | GO2);
-		const deUint8 BO	= extend6To8((BO1 << 5) | (BO2 << 3) | BO3);
-		const deUint8 RH	= extend6To8((RH1 << 1) | RH2);
+		const deUint8 GO	= extend7To8((deUint8)((GO1 << 6) | GO2));
+		const deUint8 BO	= extend6To8((deUint8)((BO1 << 5) | (BO2 << 3) | BO3));
+		const deUint8 RH	= extend6To8((deUint8)((RH1 << 1) | RH2));
 		const deUint8 GH	= extend7To8((deUint8)getBits(src, 25, 31));
 		const deUint8 BH	= extend6To8((deUint8)getBits(src, 19, 24));
 		const deUint8 RV	= extend6To8((deUint8)getBits(src, 13, 18));
@@ -1103,7 +1103,7 @@
 		// \note "foo << bar << 1" done instead of "foo << (bar+1)" to avoid overflow, i.e. shift amount being too big.
 
 		if (word0Ndx == word1Ndx)
-			return (m_words[word0Ndx] & ((((Word)1 << high%WORD_BITS << 1) - 1))) >> ((Word)low % WORD_BITS);
+			return (deUint32)((m_words[word0Ndx] & ((((Word)1 << high%WORD_BITS << 1) - 1))) >> ((Word)low % WORD_BITS));
 		else
 		{
 			DE_ASSERT(word1Ndx == word0Ndx + 1);
@@ -1409,7 +1409,7 @@
 		deUint8* const dstU = (deUint8*)dst;
 		for (int i = 0; i < blockWidth*blockHeight; i++)
 		for (int c = 0; c < 4; c++)
-			dstU[i*4 + c] = (rgba[c] & 0xff00) >> 8;
+			dstU[i*4 + c] = (deUint8)((rgba[c] & 0xff00) >> 8);
 	}
 	else
 	{
@@ -1419,7 +1419,7 @@
 		{
 			for (int c = 0; c < 4; c++)
 			{
-				if (isFloat16InfOrNan(rgba[c]))
+				if (isFloat16InfOrNan((deFloat16)rgba[c]))
 					throw InternalError("Infinity or NaN color component in HDR void extent block in ASTC texture (behavior undefined by ASTC specification)");
 			}
 
@@ -2264,23 +2264,31 @@
 	const deUint32	z		= smallBlock ? zIn << 1 : zIn;
 	const deUint32	seed	= seedIn + 1024*(numPartitions-1);
 	const deUint32	rnum	= hash52(seed);
-	deUint8			seed1	=  rnum							& 0xf;
-	deUint8			seed2	= (rnum >>  4)					& 0xf;
-	deUint8			seed3	= (rnum >>  8)					& 0xf;
-	deUint8			seed4	= (rnum >> 12)					& 0xf;
-	deUint8			seed5	= (rnum >> 16)					& 0xf;
-	deUint8			seed6	= (rnum >> 20)					& 0xf;
-	deUint8			seed7	= (rnum >> 24)					& 0xf;
-	deUint8			seed8	= (rnum >> 28)					& 0xf;
-	deUint8			seed9	= (rnum >> 18)					& 0xf;
-	deUint8			seed10	= (rnum >> 22)					& 0xf;
-	deUint8			seed11	= (rnum >> 26)					& 0xf;
-	deUint8			seed12	= ((rnum >> 30) | (rnum << 2))	& 0xf;
+	deUint8			seed1	= (deUint8)( rnum							& 0xf);
+	deUint8			seed2	= (deUint8)((rnum >>  4)					& 0xf);
+	deUint8			seed3	= (deUint8)((rnum >>  8)					& 0xf);
+	deUint8			seed4	= (deUint8)((rnum >> 12)					& 0xf);
+	deUint8			seed5	= (deUint8)((rnum >> 16)					& 0xf);
+	deUint8			seed6	= (deUint8)((rnum >> 20)					& 0xf);
+	deUint8			seed7	= (deUint8)((rnum >> 24)					& 0xf);
+	deUint8			seed8	= (deUint8)((rnum >> 28)					& 0xf);
+	deUint8			seed9	= (deUint8)((rnum >> 18)					& 0xf);
+	deUint8			seed10	= (deUint8)((rnum >> 22)					& 0xf);
+	deUint8			seed11	= (deUint8)((rnum >> 26)					& 0xf);
+	deUint8			seed12	= (deUint8)(((rnum >> 30) | (rnum << 2))	& 0xf);
 
-	seed1 *= seed1;		seed5 *= seed5;		seed9  *= seed9;
-	seed2 *= seed2;		seed6 *= seed6;		seed10 *= seed10;
-	seed3 *= seed3;		seed7 *= seed7;		seed11 *= seed11;
-	seed4 *= seed4;		seed8 *= seed8;		seed12 *= seed12;
+	seed1  = (deUint8)(seed1  * seed1 );
+	seed2  = (deUint8)(seed2  * seed2 );
+	seed3  = (deUint8)(seed3  * seed3 );
+	seed4  = (deUint8)(seed4  * seed4 );
+	seed5  = (deUint8)(seed5  * seed5 );
+	seed6  = (deUint8)(seed6  * seed6 );
+	seed7  = (deUint8)(seed7  * seed7 );
+	seed8  = (deUint8)(seed8  * seed8 );
+	seed9  = (deUint8)(seed9  * seed9 );
+	seed10 = (deUint8)(seed10 * seed10);
+	seed11 = (deUint8)(seed11 * seed11);
+	seed12 = (deUint8)(seed12 * seed12);
 
 	const int shA = (seed & 2) != 0		? 4		: 5;
 	const int shB = numPartitions == 3	? 6		: 5;
@@ -2288,9 +2296,18 @@
 	const int sh2 = (seed & 1) != 0		? shB	: shA;
 	const int sh3 = (seed & 0x10) != 0	? sh1	: sh2;
 
-	seed1 >>= sh1;		seed2  >>= sh2;		seed3  >>= sh1;		seed4  >>= sh2;
-	seed5 >>= sh1;		seed6  >>= sh2;		seed7  >>= sh1;		seed8  >>= sh2;
-	seed9 >>= sh3;		seed10 >>= sh3;		seed11 >>= sh3;		seed12 >>= sh3;
+	seed1  = (deUint8)(seed1  >> sh1);
+	seed2  = (deUint8)(seed2  >> sh2);
+	seed3  = (deUint8)(seed3  >> sh1);
+	seed4  = (deUint8)(seed4  >> sh2);
+	seed5  = (deUint8)(seed5  >> sh1);
+	seed6  = (deUint8)(seed6  >> sh2);
+	seed7  = (deUint8)(seed7  >> sh1);
+	seed8  = (deUint8)(seed8  >> sh2);
+	seed9  = (deUint8)(seed9  >> sh3);
+	seed10 = (deUint8)(seed10 >> sh3);
+	seed11 = (deUint8)(seed11 >> sh3);
+	seed12 = (deUint8)(seed12 >> sh3);
 
 	const int a =						0x3f & (seed1*x + seed2*y + seed11*z + (rnum >> 14));
 	const int b =						0x3f & (seed3*x + seed4*y + seed12*z + (rnum >> 10));
@@ -2351,7 +2368,7 @@
 					const deUint32 c	= (c0*(64-w) + c1*w + 32) / 64;
 
 					if (isSRGB)
-						((deUint8*)dst)[texelNdx*4 + channelNdx] = (c & 0xff00) >> 8;
+						((deUint8*)dst)[texelNdx*4 + channelNdx] = (deUint8)((c & 0xff00) >> 8);
 					else
 						((float*)dst)[texelNdx*4 + channelNdx] = c == 65535 ? 1.0f : (float)c / 65536.0f;
 				}
@@ -2367,7 +2384,7 @@
 					const deUint32		mt	= m < 512		? 3*m
 											: m >= 1536		? 5*m - 2048
 											:				  4*m - 512;
-					const deFloat16		cf	= (e << 10) + (mt >> 3);
+					const deFloat16		cf	= (deFloat16)((e << 10) + (mt >> 3));
 
 					((float*)dst)[texelNdx*4 + channelNdx] = deFloat16To32(isFloat16InfOrNan(cf) ? 0x7bff : cf);
 				}
diff --git a/framework/common/tcuFloat.hpp b/framework/common/tcuFloat.hpp
index c25692d..78f4a25 100644
--- a/framework/common/tcuFloat.hpp
+++ b/framework/common/tcuFloat.hpp
@@ -264,7 +264,7 @@
 		const int			eMin	= 1 - ExponentBias;
 		const int			eMax	= ((1<<ExponentBits)-2) - ExponentBias;
 
-		const StorageType	s		= StorageType(other.signBit()) << (ExponentBits+MantissaBits); // \note Not sign, but sign bit.
+		const StorageType	s		= StorageType((StorageType(other.signBit())) << (StorageType(ExponentBits+MantissaBits))); // \note Not sign, but sign bit.
 		int					e		= other.exponent();
 		deUint64			m		= other.mantissa();
 
diff --git a/framework/common/tcuFuzzyImageCompare.cpp b/framework/common/tcuFuzzyImageCompare.cpp
index cfcd576..071087f 100644
--- a/framework/common/tcuFuzzyImageCompare.cpp
+++ b/framework/common/tcuFuzzyImageCompare.cpp
@@ -32,6 +32,11 @@
 namespace tcu
 {
 
+enum
+{
+	MIN_ERR_THRESHOLD	= 4 // Magic to make small differences go away
+};
+
 using std::vector;
 
 template<int Channel>
@@ -105,17 +110,14 @@
 }
 #endif
 
-static inline float compareColors (deUint32 pa, deUint32 pb, int minErrThreshold)
+static inline deUint32 colorDistSquared (deUint32 pa, deUint32 pb)
 {
-	int r = de::max<int>(de::abs((int)getChannel<0>(pa) - (int)getChannel<0>(pb)) - minErrThreshold, 0);
-	int g = de::max<int>(de::abs((int)getChannel<1>(pa) - (int)getChannel<1>(pb)) - minErrThreshold, 0);
-	int b = de::max<int>(de::abs((int)getChannel<2>(pa) - (int)getChannel<2>(pb)) - minErrThreshold, 0);
-	int a = de::max<int>(de::abs((int)getChannel<3>(pa) - (int)getChannel<3>(pb)) - minErrThreshold, 0);
+	const int	r	= de::max<int>(de::abs((int)getChannel<0>(pa) - (int)getChannel<0>(pb)) - MIN_ERR_THRESHOLD, 0);
+	const int	g	= de::max<int>(de::abs((int)getChannel<1>(pa) - (int)getChannel<1>(pb)) - MIN_ERR_THRESHOLD, 0);
+	const int	b	= de::max<int>(de::abs((int)getChannel<2>(pa) - (int)getChannel<2>(pb)) - MIN_ERR_THRESHOLD, 0);
+	const int	a	= de::max<int>(de::abs((int)getChannel<3>(pa) - (int)getChannel<3>(pb)) - MIN_ERR_THRESHOLD, 0);
 
-	float scale	= 1.0f/(255-minErrThreshold);
-	float sqSum	= (float)(r*r + g*g + b*b + a*a) * (scale*scale);
-
-	return deFloatSqrt(sqSum);
+	return deUint32(r*r + g*g + b*b + a*a);
 }
 
 template<int NumChannels>
@@ -208,14 +210,13 @@
 }
 
 template<int NumChannels>
-static float compareToNeighbor (const FuzzyCompareParams& params, de::Random& rnd, deUint32 pixel, const ConstPixelBufferAccess& surface, int x, int y)
+static deUint32 distSquaredToNeighbor (de::Random& rnd, deUint32 pixel, const ConstPixelBufferAccess& surface, int x, int y)
 {
-	float minErr = +100.f;
-
 	// (x, y) + (0, 0)
-	minErr = deFloatMin(minErr, compareColors(pixel, readUnorm8<NumChannels>(surface, x, y), params.minErrThreshold));
-	if (minErr == 0.0f)
-		return minErr;
+	deUint32	minDist		= colorDistSquared(pixel, readUnorm8<NumChannels>(surface, x, y));
+
+	if (minDist == 0)
+		return minDist;
 
 	// Area around (x, y)
 	static const int s_coords[][2] =
@@ -238,9 +239,9 @@
 		if (!deInBounds32(dx, 0, surface.getWidth()) || !deInBounds32(dy, 0, surface.getHeight()))
 			continue;
 
-		minErr = deFloatMin(minErr, compareColors(pixel, readUnorm8<NumChannels>(surface, dx, dy), params.minErrThreshold));
-		if (minErr == 0.0f)
-			return minErr;
+		minDist = de::min(minDist, colorDistSquared(pixel, readUnorm8<NumChannels>(surface, dx, dy)));
+		if (minDist == 0)
+			return minDist;
 	}
 
 	// Random bilinear-interpolated samples around (x, y)
@@ -251,12 +252,12 @@
 
 		deUint32 sample = bilinearSample<NumChannels>(surface, dx, dy);
 
-		minErr = deFloatMin(minErr, compareColors(pixel, sample, params.minErrThreshold));
-		if (minErr == 0.0f)
-			return minErr;
+		minDist = de::min(minDist, colorDistSquared(pixel, sample));
+		if (minDist == 0)
+			return minDist;
 	}
 
-	return minErr;
+	return minDist;
 }
 
 static inline float toGrayscale (const Vec4& c)
@@ -285,7 +286,7 @@
 	TextureLevel refFiltered(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), width, height);
 	TextureLevel cmpFiltered(TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8), width, height);
 
-	// Kernel = {0.15, 0.7, 0.15}
+	// Kernel = {0.1, 0.8, 0.1}
 	vector<float> kernel(3);
 	kernel[0] = kernel[2] = 0.1f; kernel[1]= 0.8f;
 	int shift = (int)(kernel.size() - 1) / 2;
@@ -306,8 +307,8 @@
 			DE_ASSERT(DE_FALSE);
 	}
 
-	int		numSamples	= 0;
-	float	errSum		= 0.0f;
+	int			numSamples	= 0;
+	deUint64	distSum4	= 0ull;
 
 	// Clear error mask to green.
 	clear(errorMask, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
@@ -319,26 +320,35 @@
 	{
 		for (int x = 1; x < width-1; x += params.maxSampleSkip > 0 ? (int)rnd.getInt(0, params.maxSampleSkip) : 1)
 		{
-			float err = deFloatMin(compareToNeighbor<4>(params, rnd, readUnorm8<4>(refAccess, x, y), cmpAccess, x, y),
-								   compareToNeighbor<4>(params, rnd, readUnorm8<4>(cmpAccess, x, y), refAccess, x, y));
+			const deUint32	minDist2	= de::min(distSquaredToNeighbor<4>(rnd, readUnorm8<4>(refAccess, x, y), cmpAccess, x, y),
+												  distSquaredToNeighbor<4>(rnd, readUnorm8<4>(cmpAccess, x, y), refAccess, x, y));
+			const deUint64	newSum4		= distSum4 + minDist2*minDist2;
 
-			err = deFloatPow(err, params.errExp);
-
-			errSum		+= err;
+			distSum4	 = (newSum4 >= distSum4) ? newSum4 : ~0ull; // In case of overflow
 			numSamples	+= 1;
 
 			// Build error image.
-			float	red		= err * 500.0f;
-			float	luma	= toGrayscale(cmp.getPixel(x, y));
-			float	rF		= 0.7f + 0.3f*luma;
-			errorMask.setPixel(Vec4(red*rF, (1.0f-red)*rF, 0.0f, 1.0f), x, y);
+			{
+				const int	scale	= 255-MIN_ERR_THRESHOLD;
+				const float	err2	= float(minDist2) / float(scale*scale);
+				const float	err4	= err2*err2;
+				const float	red		= err4 * 500.0f;
+				const float	luma	= toGrayscale(cmp.getPixel(x, y));
+				const float	rF		= 0.7f + 0.3f*luma;
+
+				errorMask.setPixel(Vec4(red*rF, (1.0f-red)*rF, 0.0f, 1.0f), x, y);
+			}
 		}
 	}
 
-	// Scale error sum based on number of samples taken
-	errSum *= (float)((width-2) * (height-2)) / (float)numSamples;
+	{
+		// Scale error sum based on number of samples taken
+		const double	pSamples	= double((width-2) * (height-2)) / double(numSamples);
+		const deUint64	colScale	= deUint64(255-MIN_ERR_THRESHOLD);
+		const deUint64	colScale4	= colScale*colScale*colScale*colScale;
 
-	return errSum;
+		return float(double(distSum4) / double(colScale4) * pSamples);
+	}
 }
 
 } // tcu
diff --git a/framework/common/tcuFuzzyImageCompare.hpp b/framework/common/tcuFuzzyImageCompare.hpp
index ba28ab4..0c81fbc 100644
--- a/framework/common/tcuFuzzyImageCompare.hpp
+++ b/framework/common/tcuFuzzyImageCompare.hpp
@@ -33,18 +33,12 @@
 
 struct FuzzyCompareParams
 {
-	FuzzyCompareParams (int		maxSampleSkip_		= 8,
-						int		minErrThreshold_	= 4,
-						float	errExp_				= 4.0f)
-		: maxSampleSkip		(maxSampleSkip_)
-		, minErrThreshold	(minErrThreshold_)
-		, errExp			(errExp_)
+	FuzzyCompareParams (int maxSampleSkip_ = 8)
+		: maxSampleSkip(maxSampleSkip_)
 	{
 	}
 
 	int		maxSampleSkip;
-	int		minErrThreshold;
-	float	errExp;
 };
 
 float fuzzyCompare (const FuzzyCompareParams& params, const ConstPixelBufferAccess& ref, const ConstPixelBufferAccess& cmp, const PixelBufferAccess& errorMask);
diff --git a/framework/common/tcuImageIO.cpp b/framework/common/tcuImageIO.cpp
index e17443b..a87360f 100644
--- a/framework/common/tcuImageIO.cpp
+++ b/framework/common/tcuImageIO.cpp
@@ -214,7 +214,7 @@
 {
 	deUint16 val;
 	resource->read((deUint8*)&val, sizeof(val));
-	return ((val >> 8) & 0xFF) | ((val << 8) & 0xFF00);
+	return (deUint16)(((val >> 8) & 0xFF) | ((val << 8) & 0xFF00));
 }
 
 /*--------------------------------------------------------------------*//*!
diff --git a/framework/common/tcuRGBA.cpp b/framework/common/tcuRGBA.cpp
index 3d8d399..fedd91c 100644
--- a/framework/common/tcuRGBA.cpp
+++ b/framework/common/tcuRGBA.cpp
@@ -23,6 +23,7 @@
 
 #include "tcuRGBA.hpp"
 #include "tcuVector.hpp"
+#include "tcuTextureUtil.hpp"
 
 namespace tcu
 {
@@ -36,10 +37,10 @@
 
 RGBA::RGBA (const Vec4& v)
 {
-	int r = deClamp32(int(v.x() * 255.0f + 0.5f), 0, 255);
-	int g = deClamp32(int(v.y() * 255.0f + 0.5f), 0, 255);
-	int b = deClamp32(int(v.z() * 255.0f + 0.5f), 0, 255);
-	int a = deClamp32(int(v.w() * 255.0f + 0.5f), 0, 255);
+	const deUint32 r = (deUint32)floatToU8(v.x());
+	const deUint32 g = (deUint32)floatToU8(v.y());
+	const deUint32 b = (deUint32)floatToU8(v.z());
+	const deUint32 a = (deUint32)floatToU8(v.w());
 	m_value = (a << ALPHA_SHIFT) | (r << RED_SHIFT) | (g << GREEN_SHIFT) | (b << BLUE_SHIFT);
 }
 
diff --git a/framework/common/tcuRGBA.hpp b/framework/common/tcuRGBA.hpp
index c5d3243..42d143a 100644
--- a/framework/common/tcuRGBA.hpp
+++ b/framework/common/tcuRGBA.hpp
@@ -85,7 +85,7 @@
 	bool		isBelowThreshold		(RGBA thr) const	{ return (getRed() <= thr.getRed()) && (getGreen() <= thr.getGreen()) && (getBlue() <= thr.getBlue()) && (getAlpha() <= thr.getAlpha()); }
 
 	static RGBA	fromBytes				(const deUint8* bytes)	{ return RGBA(bytes[0], bytes[1], bytes[2], bytes[3]); }
-	void		toBytes					(deUint8* bytes) const	{ bytes[0] = getRed(); bytes[1] = getGreen(); bytes[2] = getBlue(); bytes[3] = getAlpha(); }
+	void		toBytes					(deUint8* bytes) const	{ bytes[0] = (deUint8)getRed(); bytes[1] = (deUint8)getGreen(); bytes[2] = (deUint8)getBlue(); bytes[3] = (deUint8)getAlpha(); }
 	Vec4		toVec					(void) const;
 	IVec4		toIVec					(void) const;
 
diff --git a/framework/common/tcuResultCollector.hpp b/framework/common/tcuResultCollector.hpp
index d4af499..7fb8ed2 100644
--- a/framework/common/tcuResultCollector.hpp
+++ b/framework/common/tcuResultCollector.hpp
@@ -43,24 +43,25 @@
 class ResultCollector
 {
 public:
-					ResultCollector			(void);
-					ResultCollector			(TestLog& log, const std::string& prefix = "");
+						ResultCollector			(void);
+						ResultCollector			(TestLog& log, const std::string& prefix = "");
 
-	qpTestResult	getResult				(void) const  { return m_result; }
+	qpTestResult		getResult				(void) const { return m_result;		}
+	const std::string	getMessage				(void) const { return m_message;	}
 
-	void			fail					(const std::string& msg);
-	bool			check					(bool condition, const std::string& msg);
+	void				fail					(const std::string& msg);
+	bool				check					(bool condition, const std::string& msg);
 
-	void			addResult				(qpTestResult result, const std::string& msg);
-	bool			checkResult				(bool condition, qpTestResult result, const std::string& msg);
+	void				addResult				(qpTestResult result, const std::string& msg);
+	bool				checkResult				(bool condition, qpTestResult result, const std::string& msg);
 
-	void			setTestContextResult	(TestContext& testCtx);
+	void				setTestContextResult	(TestContext& testCtx);
 
 private:
-	TestLog*		m_log;
-	std::string		m_prefix;
-	qpTestResult	m_result;
-	std::string		m_message;
+	TestLog* const		m_log;
+	const std::string	m_prefix;
+	qpTestResult		m_result;
+	std::string			m_message;
 } DE_WARN_UNUSED_TYPE;
 
 } // tcu
diff --git a/framework/common/tcuTestHierarchyUtil.cpp b/framework/common/tcuTestHierarchyUtil.cpp
index e8cd6c9..dc21619 100644
--- a/framework/common/tcuTestHierarchyUtil.cpp
+++ b/framework/common/tcuTestHierarchyUtil.cpp
@@ -23,6 +23,8 @@
 
 #include "tcuTestHierarchyUtil.hpp"
 #include "tcuStringTemplate.hpp"
+#include "tcuCommandLine.hpp"
+
 #include "qpXmlWriter.h"
 
 #include <fstream>
@@ -57,122 +59,141 @@
 	return StringTemplate(pattern).specialize(args);
 }
 
-void writeXmlCaselists (TestPackageRoot& root, TestContext& testCtx, const tcu::CommandLine& cmdLine)
+static void writeXmlCaselist (TestHierarchyIterator& iter, qpXmlWriter* writer)
 {
-	const  char* const			filenamePattern	= "${packageName}-cases.${typeExtension}";	// \todo [2015-02-27 pyry] Make this command line argument
-	DefaultHierarchyInflater	inflater		(testCtx);
-	TestHierarchyIterator		iter			(root, inflater, cmdLine);
-	FILE*						curFile			= DE_NULL;
-	qpXmlWriter*				writer			= DE_NULL;
+	DE_ASSERT(iter.getState() == TestHierarchyIterator::STATE_ENTER_NODE &&
+			  iter.getNode()->getNodeType() == NODETYPE_PACKAGE);
 
-	try
 	{
-		while (iter.getState() != TestHierarchyIterator::STATE_FINISHED)
+		const TestNode* node		= iter.getNode();
+		qpXmlAttribute	attribs[2];
+		int				numAttribs	= 0;
+		attribs[numAttribs++] = qpSetStringAttrib("PackageName", node->getName());
+		attribs[numAttribs++] = qpSetStringAttrib("Description", node->getDescription());
+		DE_ASSERT(numAttribs <= DE_LENGTH_OF_ARRAY(attribs));
+
+		if (!qpXmlWriter_startDocument(writer) ||
+			!qpXmlWriter_startElement(writer, "TestCaseList", numAttribs, attribs))
+			throw Exception("Failed to start XML document");
+	}
+
+	iter.next();
+
+	while (iter.getNode()->getNodeType() != NODETYPE_PACKAGE)
+	{
+		const TestNode* const	node		= iter.getNode();
+		const TestNodeType		nodeType	= node->getNodeType();
+		const bool				isEnter		= iter.getState() == TestHierarchyIterator::STATE_ENTER_NODE;
+
+		DE_ASSERT(iter.getState() == TestHierarchyIterator::STATE_ENTER_NODE ||
+				  iter.getState() == TestHierarchyIterator::STATE_LEAVE_NODE);
 		{
-			const TestNode* const	node		= iter.getNode();
-			const TestNodeType		nodeType	= node->getNodeType();
-			const bool				isEnter		= iter.getState() == TestHierarchyIterator::STATE_ENTER_NODE;
-
-			DE_ASSERT(iter.getState() == TestHierarchyIterator::STATE_ENTER_NODE ||
-					  iter.getState() == TestHierarchyIterator::STATE_LEAVE_NODE);
-
-			if (nodeType == NODETYPE_PACKAGE)
+			if (isEnter)
 			{
-				if (isEnter)
-				{
-					const string	filename	= makePackageFilename(filenamePattern, node->getName(), "xml");
-					qpXmlAttribute	attribs[2];
-					int				numAttribs	= 0;
+				const string	caseName	= node->getName();
+				const string	description	= node->getDescription();
+				qpXmlAttribute	attribs[3];
+				int				numAttribs = 0;
 
-					DE_ASSERT(!curFile && !writer);
+				attribs[numAttribs++] = qpSetStringAttrib("Name",			caseName.c_str());
+				attribs[numAttribs++] = qpSetStringAttrib("CaseType",		getNodeTypeName(nodeType));
+				attribs[numAttribs++] = qpSetStringAttrib("Description",	description.c_str());
+				DE_ASSERT(numAttribs <= DE_LENGTH_OF_ARRAY(attribs));
 
-					print("Writing test cases from '%s' to file '%s'..\n", node->getName(), filename.c_str());
-
-					curFile = fopen(filename.c_str(), "wb");
-					if (!curFile)
-						throw Exception("Failed to open " + filename);
-
-					writer = qpXmlWriter_createFileWriter(curFile, DE_FALSE);
-					if (!writer)
-						throw Exception("Failed to create qpXmlWriter");
-
-					attribs[numAttribs++] = qpSetStringAttrib("PackageName",	node->getName());
-					attribs[numAttribs++] = qpSetStringAttrib("Description",	node->getDescription());
-					DE_ASSERT(numAttribs <= DE_LENGTH_OF_ARRAY(attribs));
-
-					if (!qpXmlWriter_startDocument(writer) ||
-						!qpXmlWriter_startElement(writer, "TestCaseList", numAttribs, attribs))
-						throw Exception("Failed to start XML document");
-				}
-				else
-				{
-					if (!qpXmlWriter_endElement(writer, "TestCaseList") ||
-						!qpXmlWriter_endDocument(writer))
-						throw Exception("Failed to terminate XML document");
-
-					qpXmlWriter_destroy(writer);
-					fclose(curFile);
-
-					writer	= DE_NULL;
-					curFile	= DE_NULL;
-				}
+				if (!qpXmlWriter_startElement(writer, "TestCase", numAttribs, attribs))
+					throw Exception("Writing to case list file failed");
 			}
 			else
 			{
-				if (isEnter)
-				{
-					const string	caseName	= node->getName();
-					const string	description	= node->getDescription();
-					qpXmlAttribute	attribs[3];
-					int				numAttribs = 0;
-
-					attribs[numAttribs++] = qpSetStringAttrib("Name",			caseName.c_str());
-					attribs[numAttribs++] = qpSetStringAttrib("CaseType",		getNodeTypeName(nodeType));
-					attribs[numAttribs++] = qpSetStringAttrib("Description",	description.c_str());
-					DE_ASSERT(numAttribs <= DE_LENGTH_OF_ARRAY(attribs));
-
-					if (!qpXmlWriter_startElement(writer, "TestCase", numAttribs, attribs))
-						throw Exception("Writing to case list file failed");
-				}
-				else
-				{
-					if (!qpXmlWriter_endElement(writer, "TestCase"))
-						throw tcu::Exception("Writing to case list file failed");
-				}
+				if (!qpXmlWriter_endElement(writer, "TestCase"))
+					throw tcu::Exception("Writing to case list file failed");
 			}
-
-			iter.next();
 		}
-	}
-	catch (...)
-	{
-		if (writer)
-			qpXmlWriter_destroy(writer);
 
-		if (curFile)
-			fclose(curFile);
-
-		throw;
+		iter.next();
 	}
 
-	DE_ASSERT(!curFile && !writer);
+	// This could be done in catch, but the file is corrupt at that point anyways.
+	if (!qpXmlWriter_endElement(writer, "TestCaseList") ||
+		!qpXmlWriter_endDocument(writer))
+		throw Exception("Failed to terminate XML document");
 }
 
-void writeTxtCaselists (TestPackageRoot& root, TestContext& testCtx, const tcu::CommandLine& cmdLine)
+/*--------------------------------------------------------------------*//*!
+ * \brief Export the test list of each package into a separate XML file.
+ *//*--------------------------------------------------------------------*/
+void writeXmlCaselistsToFiles (TestPackageRoot& root, TestContext& testCtx, const CommandLine& cmdLine)
 {
-	const  char* const			filenamePattern	= "${packageName}-cases.${typeExtension}";	// \todo [2015-02-27 pyry] Make this command line argument
 	DefaultHierarchyInflater	inflater		(testCtx);
 	TestHierarchyIterator		iter			(root, inflater, cmdLine);
+	const char* const			filenamePattern = cmdLine.getCaseListExportFile();
 
 	while (iter.getState() != TestHierarchyIterator::STATE_FINISHED)
 	{
+		const TestNode* node		= iter.getNode();
+		const char*		pkgName		= node->getName();
+		const string	filename	= makePackageFilename(filenamePattern, pkgName, "xml");
+
 		DE_ASSERT(iter.getState() == TestHierarchyIterator::STATE_ENTER_NODE &&
+				  node->getNodeType() == NODETYPE_PACKAGE);
+
+		FILE* 			file 	= DE_NULL;
+		qpXmlWriter*	writer	= DE_NULL;
+
+		try
+		{
+			file = fopen(filename.c_str(), "wb");
+			if (!file)
+				throw Exception("Failed to open " + filename);
+
+			writer = qpXmlWriter_createFileWriter(file, DE_FALSE);
+			if (!writer)
+				throw Exception("XML writer creation failed");
+
+			print("Writing test cases from '%s' to file '%s'..\n", pkgName, filename.c_str());
+
+			writeXmlCaselist(iter, writer);
+
+			qpXmlWriter_destroy(writer);
+			writer = DE_NULL;
+
+			fclose(file);
+			file = DE_NULL;
+		}
+		catch (...)
+		{
+			if (writer)
+				qpXmlWriter_destroy(writer);
+			if (file)
+				fclose(file);
+			throw;
+		}
+
+		DE_ASSERT(iter.getState() == TestHierarchyIterator::STATE_LEAVE_NODE &&
 				  iter.getNode()->getNodeType() == NODETYPE_PACKAGE);
+		iter.next();
+	}
+}
 
-		const char*		pkgName		= iter.getNode()->getName();
+/*--------------------------------------------------------------------*//*!
+ * \brief Export the test list of each package into a separate ascii file.
+ *//*--------------------------------------------------------------------*/
+void writeTxtCaselistsToFiles (TestPackageRoot& root, TestContext& testCtx, const CommandLine& cmdLine)
+{
+	DefaultHierarchyInflater	inflater		(testCtx);
+	TestHierarchyIterator		iter			(root, inflater, cmdLine);
+	const char* const			filenamePattern = cmdLine.getCaseListExportFile();
+
+	while (iter.getState() != TestHierarchyIterator::STATE_FINISHED)
+	{
+		const TestNode* node		= iter.getNode();
+		const char*		pkgName		= node->getName();
 		const string	filename	= makePackageFilename(filenamePattern, pkgName, "txt");
-		std::ofstream	out			(filename.c_str(), std::ios_base::binary);
 
+		DE_ASSERT(iter.getState() == TestHierarchyIterator::STATE_ENTER_NODE &&
+				  node->getNodeType() == NODETYPE_PACKAGE);
+
+		std::ofstream out(filename.c_str(), std::ios_base::binary);
 		if (!out.is_open() || !out.good())
 			throw Exception("Failed to open " + filename);
 
diff --git a/framework/common/tcuTestHierarchyUtil.hpp b/framework/common/tcuTestHierarchyUtil.hpp
index 683f7f1..a535533 100644
--- a/framework/common/tcuTestHierarchyUtil.hpp
+++ b/framework/common/tcuTestHierarchyUtil.hpp
@@ -30,8 +30,8 @@
 {
 
 // \todo [2015-02-26 pyry] Remove TestContext requirement
-void	writeXmlCaselists	(TestPackageRoot& root, TestContext& testCtx, const tcu::CommandLine& cmdLine);
-void	writeTxtCaselists	(TestPackageRoot& root, TestContext& testCtx, const tcu::CommandLine& cmdLine);
+void writeXmlCaselistsToFiles (TestPackageRoot& root, TestContext& testCtx, const CommandLine& cmdLine);
+void writeTxtCaselistsToFiles (TestPackageRoot& root, TestContext& testCtx, const CommandLine& cmdLine);
 
 } // tcu
 
diff --git a/framework/common/tcuTestLog.cpp b/framework/common/tcuTestLog.cpp
index 5870f10..bbb41ee 100644
--- a/framework/common/tcuTestLog.cpp
+++ b/framework/common/tcuTestLog.cpp
@@ -63,7 +63,77 @@
 	, m_bias		(0.0f, 0.0f, 0.0f, 0.0f)
 	, m_compression	(compression)
 {
-	computePixelScaleBias(access, m_scale, m_bias);
+	// Simplify combined formats that only use a single channel
+	if (tcu::isCombinedDepthStencilType(m_access.getFormat().type))
+	{
+		if (m_access.getFormat().order == tcu::TextureFormat::D)
+			m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
+		else if (m_access.getFormat().order == tcu::TextureFormat::S)
+			m_access = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL);
+	}
+
+	// Implicit scale and bias
+	if (m_access.getFormat().order != tcu::TextureFormat::DS)
+		computePixelScaleBias(m_access, m_scale, m_bias);
+	else
+	{
+		// Pack D and S bias and scale to R and G
+		const ConstPixelBufferAccess	depthAccess		= tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
+		const ConstPixelBufferAccess	stencilAccess	= tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL);
+		tcu::Vec4						depthScale;
+		tcu::Vec4						depthBias;
+		tcu::Vec4						stencilScale;
+		tcu::Vec4						stencilBias;
+
+		computePixelScaleBias(depthAccess, depthScale, depthBias);
+		computePixelScaleBias(stencilAccess, stencilScale, stencilBias);
+
+		m_scale = tcu::Vec4(depthScale.x(), stencilScale.x(), 0.0f, 0.0f);
+		m_bias = tcu::Vec4(depthBias.x(), stencilBias.x(), 0.0f, 0.0f);
+	}
+}
+
+LogImage::LogImage (const std::string& name, const std::string& description, const ConstPixelBufferAccess& access, const Vec4& scale, const Vec4& bias, qpImageCompressionMode compression)
+	: m_name		(name)
+	, m_description	(description)
+	, m_access		(access)
+	, m_scale		(scale)
+	, m_bias		(bias)
+	, m_compression	(compression)
+{
+	// Cannot set scale and bias of combined formats
+	DE_ASSERT(access.getFormat().order != tcu::TextureFormat::DS);
+
+	// Simplify access
+	if (tcu::isCombinedDepthStencilType(access.getFormat().type))
+	{
+		if (access.getFormat().order == tcu::TextureFormat::D)
+			m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH);
+		if (access.getFormat().order == tcu::TextureFormat::S)
+			m_access = tcu::getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL);
+		else
+		{
+			// Cannot log a DS format
+			DE_ASSERT(false);
+			return;
+		}
+	}
+}
+
+void LogImage::write (TestLog& log) const
+{
+	if (m_access.getFormat().order != tcu::TextureFormat::DS)
+		log.writeImage(m_name.c_str(), m_description.c_str(), m_access, m_scale, m_bias, m_compression);
+	else
+	{
+		const ConstPixelBufferAccess	depthAccess		= tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_DEPTH);
+		const ConstPixelBufferAccess	stencilAccess	= tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sampler::MODE_STENCIL);
+
+		log.startImageSet(m_name.c_str(), m_description.c_str());
+		log.writeImage("Depth", "Depth channel", depthAccess, m_scale.swizzle(0, 0, 0, 0), m_bias.swizzle(0, 0, 0, 0), m_compression);
+		log.writeImage("Stencil", "Stencil channel", stencilAccess, m_scale.swizzle(1, 1, 1, 1), m_bias.swizzle(1, 1, 1, 1), m_compression);
+		log.endImageSet();
+	}
 }
 
 // MessageBuilder
@@ -170,6 +240,9 @@
 	int						height		= access.getHeight();
 	int						depth		= access.getDepth();
 
+	// Writing a combined image does not make sense
+	DE_ASSERT(!tcu::isCombinedDepthStencilType(access.getFormat().type));
+
 	// Do not bother with preprocessing if images are not stored
 	if ((qpTestLog_getLogFlags(m_log) & QP_TEST_LOG_EXCLUDE_IMAGES) != 0)
 		return;
diff --git a/framework/common/tcuTestLog.hpp b/framework/common/tcuTestLog.hpp
index dc7e045..7d76921 100644
--- a/framework/common/tcuTestLog.hpp
+++ b/framework/common/tcuTestLog.hpp
@@ -253,15 +253,7 @@
 
 	LogImage (const std::string& name, const std::string& description, const ConstPixelBufferAccess& access, qpImageCompressionMode compression = QP_IMAGE_COMPRESSION_MODE_BEST);
 
-	LogImage (const std::string& name, const std::string& description, const ConstPixelBufferAccess& access, const Vec4& scale, const Vec4& bias, qpImageCompressionMode compression = QP_IMAGE_COMPRESSION_MODE_BEST)
-		: m_name		(name)
-		, m_description	(description)
-		, m_access		(access)
-		, m_scale		(scale)
-		, m_bias		(bias)
-		, m_compression	(compression)
-	{
-	}
+	LogImage (const std::string& name, const std::string& description, const ConstPixelBufferAccess& access, const Vec4& scale, const Vec4& bias, qpImageCompressionMode compression = QP_IMAGE_COMPRESSION_MODE_BEST);
 
 	void write (TestLog& log) const;
 
@@ -478,11 +470,6 @@
 	log.startImageSet(m_name.c_str(), m_description.c_str());
 }
 
-inline void LogImage::write (TestLog& log) const
-{
-	log.writeImage(m_name.c_str(), m_description.c_str(), m_access, m_scale, m_bias, m_compression);
-}
-
 inline void LogSection::write (TestLog& log) const
 {
 	log.startSection(m_name.c_str(), m_description.c_str());
diff --git a/framework/common/tcuTexLookupVerifier.cpp b/framework/common/tcuTexLookupVerifier.cpp
index 4a70168..7f3e277 100644
--- a/framework/common/tcuTexLookupVerifier.cpp
+++ b/framework/common/tcuTexLookupVerifier.cpp
@@ -293,6 +293,8 @@
 {
 	DE_ASSERT(xBounds.x() <= xBounds.y());
 	DE_ASSERT(yBounds.x() <= yBounds.y());
+	DE_ASSERT(xBounds.x() + searchStep > xBounds.x()); // step is not effectively 0
+	DE_ASSERT(xBounds.y() + searchStep > xBounds.y());
 
 	if (!isInColorBounds(prec, quad, result))
 		return false;
@@ -322,6 +324,10 @@
 	DE_ASSERT(xBounds.x() <= xBounds.y());
 	DE_ASSERT(yBounds.x() <= yBounds.y());
 	DE_ASSERT(zBounds.x() <= zBounds.y());
+	DE_ASSERT(xBounds.x() + searchStep > xBounds.x()); // step is not effectively 0
+	DE_ASSERT(xBounds.y() + searchStep > xBounds.y());
+	DE_ASSERT(yBounds.x() + searchStep > yBounds.x());
+	DE_ASSERT(yBounds.y() + searchStep > yBounds.y());
 
 	if (!isInColorBounds(prec, quad0, quad1, result))
 		return false;
@@ -354,6 +360,10 @@
 {
 	DE_ASSERT(xBounds0.x() <= xBounds0.y());
 	DE_ASSERT(xBounds1.x() <= xBounds1.y());
+	DE_ASSERT(xBounds0.x() + searchStep > xBounds0.x()); // step is not effectively 0
+	DE_ASSERT(xBounds0.y() + searchStep > xBounds0.y());
+	DE_ASSERT(xBounds1.x() + searchStep > xBounds1.x());
+	DE_ASSERT(xBounds1.y() + searchStep > xBounds1.y());
 
 	if (!isInColorBounds(prec, line0, line1, result))
 		return false;
@@ -391,6 +401,14 @@
 	DE_ASSERT(yBounds0.x() <= yBounds0.y());
 	DE_ASSERT(xBounds1.x() <= xBounds1.y());
 	DE_ASSERT(yBounds1.x() <= yBounds1.y());
+	DE_ASSERT(xBounds0.x() + searchStep > xBounds0.x()); // step is not effectively 0
+	DE_ASSERT(xBounds0.y() + searchStep > xBounds0.y());
+	DE_ASSERT(yBounds0.x() + searchStep > yBounds0.x());
+	DE_ASSERT(yBounds0.y() + searchStep > yBounds0.y());
+	DE_ASSERT(xBounds1.x() + searchStep > xBounds1.x());
+	DE_ASSERT(xBounds1.y() + searchStep > xBounds1.y());
+	DE_ASSERT(yBounds1.x() + searchStep > yBounds1.x());
+	DE_ASSERT(yBounds1.y() + searchStep > yBounds1.y());
 
 	if (!isInColorBounds(prec, quad0, quad1, result))
 		return false;
@@ -442,6 +460,18 @@
 	DE_ASSERT(xBounds1.x() <= xBounds1.y());
 	DE_ASSERT(yBounds1.x() <= yBounds1.y());
 	DE_ASSERT(zBounds1.x() <= zBounds1.y());
+	DE_ASSERT(xBounds0.x() + searchStep > xBounds0.x()); // step is not effectively 0
+	DE_ASSERT(xBounds0.y() + searchStep > xBounds0.y());
+	DE_ASSERT(yBounds0.x() + searchStep > yBounds0.x());
+	DE_ASSERT(yBounds0.y() + searchStep > yBounds0.y());
+	DE_ASSERT(zBounds0.x() + searchStep > zBounds0.x());
+	DE_ASSERT(zBounds0.y() + searchStep > zBounds0.y());
+	DE_ASSERT(xBounds1.x() + searchStep > xBounds1.x());
+	DE_ASSERT(xBounds1.y() + searchStep > xBounds1.y());
+	DE_ASSERT(yBounds1.x() + searchStep > yBounds1.x());
+	DE_ASSERT(yBounds1.y() + searchStep > yBounds1.y());
+	DE_ASSERT(zBounds1.x() + searchStep > zBounds1.x());
+	DE_ASSERT(zBounds1.y() + searchStep > zBounds1.y());
 
 	if (!isInColorBounds(prec, quad00, quad01, quad10, quad11, result))
 		return false;
@@ -603,6 +633,15 @@
 
 	const int					w				= level.getWidth();
 
+	const TextureFormat			format			= level.getFormat();
+	const TextureChannelClass	texClass		= getTextureChannelClass(format.type);
+
+	DE_ASSERT(texClass == TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_FLOATING_POINT);
+	DE_UNREF(texClass);
+	DE_UNREF(format);
+
 	for (int i = minI; i <= maxI; i++)
 	{
 		// Wrapped coordinates
@@ -647,6 +686,10 @@
 												  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	? computeBilinearSearchStepForSnorm(prec) :
 												  0.0f; // Step is computed for floating-point quads based on texel values.
 
+	DE_ASSERT(texClass == TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_FLOATING_POINT);
+
 	// \todo [2013-07-03 pyry] This could be optimized by first computing ranges based on wrap mode.
 
 	for (int j = minJ; j <= maxJ; j++)
@@ -706,6 +749,10 @@
 												  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	? computeBilinearSearchStepForSnorm(prec) :
 												  0.0f; // Step is computed for floating-point quads based on texel values.
 
+	DE_ASSERT(texClass == TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_FLOATING_POINT);
+
 	// \todo [2013-07-03 pyry] This could be optimized by first computing ranges based on wrap mode.
 
 	for (int k = minK; k <= maxK; k++)
@@ -910,8 +957,8 @@
 	const int					w0				= level0.getWidth();
 	const int					w1				= level1.getWidth();
 
-	const Vec2					uBounds0		= computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0,	coordX, prec.coordBits.x(), prec.uvwBits.x());
-	const Vec2					uBounds1		= computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1,	coordX, prec.coordBits.x(), prec.uvwBits.x());
+	const Vec2					uBounds0		= computeNonNormalizedCoordBounds(sampler.normalizedCoords, w0, coordX, prec.coordBits.x(), prec.uvwBits.x());
+	const Vec2					uBounds1		= computeNonNormalizedCoordBounds(sampler.normalizedCoords, w1, coordX, prec.coordBits.x(), prec.uvwBits.x());
 
 	// Integer coordinates - without wrap mode
 	const int					minI0			= deFloorFloatToInt32(uBounds0.x()-0.5f);
@@ -924,6 +971,10 @@
 												  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	? computeBilinearSearchStepForSnorm(prec) :
 												  0.0f; // Step is computed for floating-point quads based on texel values.
 
+	DE_ASSERT(texClass == TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_FLOATING_POINT);
+
 	for (int i0 = minI0; i0 <= maxI0; i0++)
 	{
 		ColorLine	line0;
@@ -1007,6 +1058,10 @@
 												  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	? computeBilinearSearchStepForSnorm(prec) :
 												  0.0f; // Step is computed for floating-point quads based on texel values.
 
+	DE_ASSERT(texClass == TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_FLOATING_POINT);
+
 	for (int j0 = minJ0; j0 <= maxJ0; j0++)
 	{
 		for (int i0 = minI0; i0 <= maxI0; i0++)
@@ -1112,6 +1167,10 @@
 												  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	? computeBilinearSearchStepForSnorm(prec) :
 												  0.0f; // Step is computed for floating-point quads based on texel values.
 
+	DE_ASSERT(texClass == TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_FLOATING_POINT);
+
 	for (int k0 = minK0; k0 <= maxK0; k0++)
 	{
 		for (int j0 = minJ0; j0 <= maxJ0; j0++)
@@ -1403,6 +1462,10 @@
 												  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	? computeBilinearSearchStepForSnorm(prec) :
 												  0.0f; // Step is computed for floating-point quads based on texel values.
 
+	DE_ASSERT(texClass == TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_FLOATING_POINT);
+
 	for (int j = minJ; j <= maxJ; j++)
 	{
 		for (int i = minI; i <= maxI; i++)
@@ -1474,6 +1537,10 @@
 												  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	? computeBilinearSearchStepForSnorm(prec) :
 												  0.0f; // Step is computed for floating-point quads based on texel values.
 
+	DE_ASSERT(texClass == TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_SIGNED_FIXED_POINT	||
+			  texClass == TEXTURECHANNELCLASS_FLOATING_POINT);
+
 	for (int j0 = minJ0; j0 <= maxJ0; j0++)
 	{
 		for (int i0 = minI0; i0 <= maxI0; i0++)
@@ -1570,7 +1637,7 @@
 }
 
 static bool isCubeMipmapLinearSampleResultValid (const ConstPixelBufferAccess	(&faces0)[CUBEFACE_LAST],
-												const ConstPixelBufferAccess	(&faces1)[CUBEFACE_LAST],
+												 const ConstPixelBufferAccess	(&faces1)[CUBEFACE_LAST],
 												 const Sampler&					sampler,
 												 const Sampler::FilterMode		levelFilter,
 												 const LookupPrecision&			prec,
@@ -2264,8 +2331,8 @@
 										const IVec2						(&offsets)[4],
 										const Vector<ScalarType, 4>&	result)
 {
-	const Vec2	uBounds		= computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(),	coord.x(), prec.coordBits.x(), prec.uvwBits.x());
-	const Vec2	vBounds		= computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(),	coord.y(), prec.coordBits.y(), prec.uvwBits.y());
+	const Vec2	uBounds		= computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBits.x(), prec.uvwBits.x());
+	const Vec2	vBounds		= computeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBits.y(), prec.uvwBits.y());
 
 	// Integer coordinate bounds for (x0, y0) - without wrap mode
 	const int	minI		= deFloorFloatToInt32(uBounds.x()-0.5f);
diff --git a/framework/common/tcuTexture.cpp b/framework/common/tcuTexture.cpp
index 6fb69f0..d6aa25d 100644
--- a/framework/common/tcuTexture.cpp
+++ b/framework/common/tcuTexture.cpp
@@ -57,17 +57,17 @@
 
 inline void writeRGBA8888Int (deUint8* ptr, const IVec4& val)
 {
-	ptr[0] = de::clamp(val[0], 0, 255);
-	ptr[1] = de::clamp(val[1], 0, 255);
-	ptr[2] = de::clamp(val[2], 0, 255);
-	ptr[3] = de::clamp(val[3], 0, 255);
+	ptr[0] = (deUint8)de::clamp(val[0], 0, 255);
+	ptr[1] = (deUint8)de::clamp(val[1], 0, 255);
+	ptr[2] = (deUint8)de::clamp(val[2], 0, 255);
+	ptr[3] = (deUint8)de::clamp(val[3], 0, 255);
 }
 
 inline void writeRGB888Int (deUint8* ptr, const IVec4& val)
 {
-	ptr[0] = de::clamp(val[0], 0, 255);
-	ptr[1] = de::clamp(val[1], 0, 255);
-	ptr[2] = de::clamp(val[2], 0, 255);
+	ptr[0] = (deUint8)de::clamp(val[0], 0, 255);
+	ptr[1] = (deUint8)de::clamp(val[1], 0, 255);
+	ptr[2] = (deUint8)de::clamp(val[2], 0, 255);
 }
 
 inline void writeRGBA8888Float (deUint8* ptr, const Vec4& val)
@@ -405,7 +405,6 @@
 	static const TextureSwizzle ARGB	= {{ TextureSwizzle::CHANNEL_1,		TextureSwizzle::CHANNEL_2,		TextureSwizzle::CHANNEL_3,		TextureSwizzle::CHANNEL_0	}};
 	static const TextureSwizzle D		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
 	static const TextureSwizzle S		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ONE	}};
-	static const TextureSwizzle DS		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_ZERO,	TextureSwizzle::CHANNEL_1	}};
 
 	switch (order)
 	{
@@ -426,7 +425,11 @@
 		case TextureFormat::sRGBA:		return RGBA;
 		case TextureFormat::D:			return D;
 		case TextureFormat::S:			return S;
-		case TextureFormat::DS:			return DS;
+
+		case TextureFormat::DS:
+			DE_ASSERT(false); // combined formats cannot be read from
+			return INV;
+
 		default:
 			DE_ASSERT(DE_FALSE);
 			return INV;
@@ -452,7 +455,6 @@
 	static const TextureSwizzle ARGB	= {{ TextureSwizzle::CHANNEL_3,		TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_1,		TextureSwizzle::CHANNEL_2		}};
 	static const TextureSwizzle D		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_LAST,	TextureSwizzle::CHANNEL_LAST,	TextureSwizzle::CHANNEL_LAST	}};
 	static const TextureSwizzle S		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_LAST,	TextureSwizzle::CHANNEL_LAST,	TextureSwizzle::CHANNEL_LAST	}};
-	static const TextureSwizzle DS		= {{ TextureSwizzle::CHANNEL_0,		TextureSwizzle::CHANNEL_3,		TextureSwizzle::CHANNEL_LAST,	TextureSwizzle::CHANNEL_LAST	}};
 
 	switch (order)
 	{
@@ -473,7 +475,11 @@
 		case TextureFormat::sRGBA:		return RGBA;
 		case TextureFormat::D:			return D;
 		case TextureFormat::S:			return S;
-		case TextureFormat::DS:			return DS;
+
+		case TextureFormat::DS:
+			DE_ASSERT(false); // combined formats cannot be written to
+			return INV;
+
 		default:
 			DE_ASSERT(DE_FALSE);
 			return INV;
@@ -610,8 +616,10 @@
 	DE_ASSERT(de::inBounds(x, 0, m_size.x()));
 	DE_ASSERT(de::inBounds(y, 0, m_size.y()));
 	DE_ASSERT(de::inBounds(z, 0, m_size.z()));
+	DE_ASSERT(!isCombinedDepthStencilType(m_format.type)); // combined types cannot be accessed directly
+	DE_ASSERT(m_format.order != TextureFormat::DS); // combined formats cannot be accessed directly
 
-	const deUint8* pixelPtr = (const deUint8*)getDataPtr() + z*m_pitch.z() + y*m_pitch.y() + x*m_pitch.x();
+	const deUint8* pixelPtr = (const deUint8*)getPixelPtr(x, y, z);
 
 	// Optimized fomats.
 	if (m_format.type == TextureFormat::UNORM_INT8)
@@ -639,25 +647,6 @@
 		case TextureFormat::UNSIGNED_INT_1010102_REV:	return UVec4(UB32(0, 10), UB32(10, 10), UB32(20, 10), UB32(30, 2)).cast<float>();
 		case TextureFormat::UNSIGNED_INT_999_E5_REV:	return unpackRGB999E5(*((const deUint32*)pixelPtr));
 
-		case TextureFormat::UNSIGNED_INT_24_8:
-			switch (m_format.order)
-			{
-				// \note Stencil is always ignored.
-				case TextureFormat::D:	return Vec4(NB32(8, 24), 0.0f, 0.0f, 1.0f);
-				case TextureFormat::DS:	return Vec4(NB32(8, 24), 0.0f, 0.0f, 1.0f /* (float)UB32(0, 8) */);
-				default:
-					DE_ASSERT(false);
-			}
-
-		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
-		{
-			DE_ASSERT(m_format.order == TextureFormat::DS);
-			float	d	= *((const float*)pixelPtr);
-			// \note Stencil is ignored.
-//			deUint8	s	= *((const deUint32*)(pixelPtr+4)) & 0xff;
-			return Vec4(d, 0.0f, 0.0f, 1.0f);
-		}
-
 		case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV:
 			return Vec4(Float11(UB32(0, 11)).asFloat(), Float11(UB32(11, 11)).asFloat(), Float10(UB32(22, 10)).asFloat(), 1.0f);
 
@@ -707,8 +696,10 @@
 	DE_ASSERT(de::inBounds(x, 0, m_size.x()));
 	DE_ASSERT(de::inBounds(y, 0, m_size.y()));
 	DE_ASSERT(de::inBounds(z, 0, m_size.z()));
+	DE_ASSERT(!isCombinedDepthStencilType(m_format.type)); // combined types cannot be accessed directly
+	DE_ASSERT(m_format.order != TextureFormat::DS); // combined formats cannot be accessed directly
 
-	const deUint8* const	pixelPtr = (const deUint8*)getDataPtr() + z*m_pitch.z() + y*m_pitch.y() + x*m_pitch.x();
+	const deUint8* const	pixelPtr = (const deUint8*)getPixelPtr(x, y, z);
 	IVec4					result;
 
 	// Optimized fomats.
@@ -731,25 +722,6 @@
 		case TextureFormat::UNORM_INT_1010102_REV:		return UVec4(U32( 0, 10), U32(10, 10), U32(20, 10), U32(30, 2)).cast<int>();
 		case TextureFormat::UNSIGNED_INT_1010102_REV:	return UVec4(U32( 0, 10), U32(10, 10), U32(20, 10), U32(30, 2)).cast<int>();
 
-		case TextureFormat::UNSIGNED_INT_24_8:
-			switch (m_format.order)
-			{
-				case TextureFormat::D:	return UVec4(U32(8, 24), 0, 0, 1).cast<int>();
-				case TextureFormat::S:	return UVec4(0, 0, 0, U32(8, 24)).cast<int>();
-				case TextureFormat::DS:	return UVec4(U32(8, 24), 0, 0, U32(0, 8)).cast<int>();
-				default:
-					DE_ASSERT(false);
-			}
-
-		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
-		{
-			DE_ASSERT(m_format.order == TextureFormat::DS);
-			float	d	= *((const float*)pixelPtr);
-			deUint8	s	= *((const deUint32*)(pixelPtr+4)) & 0xffu;
-			// \note Returns bit-representation of depth floating-point value.
-			return UVec4(tcu::Float32(d).bits(), 0, 0, s).cast<int>();
-		}
-
 		default:
 			break; // To generic path.
 	}
@@ -812,7 +784,7 @@
 	DE_ASSERT(de::inBounds(y, 0, getHeight()));
 	DE_ASSERT(de::inBounds(z, 0, getDepth()));
 
-	const deUint8* const pixelPtr = (const deUint8*)getDataPtr() + z*m_pitch.z() + y*m_pitch.y() + x*m_pitch.x();
+	const deUint8* const pixelPtr = (const deUint8*)getPixelPtr(x, y, z);
 
 #define UB32(OFFS, COUNT) ((*((const deUint32*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1))
 #define NB32(OFFS, COUNT) channelToNormFloat(UB32(OFFS, COUNT), (COUNT))
@@ -837,7 +809,7 @@
 			return *((const float*)pixelPtr);
 
 		default:
-			DE_ASSERT(m_format.order == TextureFormat::D || m_format.order == TextureFormat::DS);
+			DE_ASSERT(m_format.order == TextureFormat::D); // no other combined depth stencil types
 			return channelToFloat(pixelPtr, m_format.type);
 	}
 
@@ -851,7 +823,7 @@
 	DE_ASSERT(de::inBounds(y, 0, getHeight()));
 	DE_ASSERT(de::inBounds(z, 0, getDepth()));
 
-	const deUint8* const pixelPtr = (const deUint8*)getDataPtr() + z*m_pitch.z() + y*m_pitch.y() + x*m_pitch.x();
+	const deUint8* const pixelPtr = (const deUint8*)getPixelPtr(x, y, z);
 
 	switch (m_format.type)
 	{
@@ -872,14 +844,8 @@
 
 		default:
 		{
-			if (m_format.order == TextureFormat::S)
-				return channelToInt(pixelPtr, m_format.type);
-			else
-			{
-				DE_ASSERT(m_format.order == TextureFormat::DS);
-				const int stencilChannelIndex = 3;
-				return channelToInt(pixelPtr + getChannelSize(m_format.type)*stencilChannelIndex, m_format.type);
-			}
+			DE_ASSERT(m_format.order == TextureFormat::S); // no other combined depth stencil types
+			return channelToInt(pixelPtr, m_format.type);
 		}
 	}
 }
@@ -889,8 +855,10 @@
 	DE_ASSERT(de::inBounds(x, 0, getWidth()));
 	DE_ASSERT(de::inBounds(y, 0, getHeight()));
 	DE_ASSERT(de::inBounds(z, 0, getDepth()));
+	DE_ASSERT(!isCombinedDepthStencilType(m_format.type)); // combined types cannot be accessed directly
+	DE_ASSERT(m_format.order != TextureFormat::DS); // combined formats cannot be accessed directly
 
-	deUint8* const pixelPtr = (deUint8*)getDataPtr() + z*m_pitch.z() + y*m_pitch.y() + x*m_pitch.x();
+	deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z);
 
 	// Optimized fomats.
 	if (m_format.type == TextureFormat::UNORM_INT8)
@@ -934,31 +902,6 @@
 			*((deUint32*)pixelPtr) = packRGB999E5(color);
 			break;
 
-		case TextureFormat::UNSIGNED_INT_24_8:
-			switch (m_format.order)
-			{
-				case TextureFormat::D:		*((deUint32*)pixelPtr) = PN(color[0], 8, 24);									break;
-				case TextureFormat::S:		*((deUint32*)pixelPtr) = PN(color[3], 8, 24);									break;
-				case TextureFormat::DS:		*((deUint32*)pixelPtr) = PN(color[0], 8, 24) | PU((deUint32)color[3], 0, 8);	break;
-				default:
-					DE_ASSERT(false);
-			}
-			break;
-
-		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
-			DE_ASSERT(m_format.order == TextureFormat::DS);
-			*((float*)pixelPtr)			= color[0];
-			*((deUint32*)(pixelPtr+4))	= PU((deUint32)color[3], 0, 8);
-			break;
-
-		case TextureFormat::FLOAT:
-			if (m_format.order == TextureFormat::D)
-			{
-				*((float*)pixelPtr) = color[0];
-				break;
-			}
-			// else fall-through to default case!
-
 		default:
 		{
 			// Generic path.
@@ -984,8 +927,10 @@
 	DE_ASSERT(de::inBounds(x, 0, getWidth()));
 	DE_ASSERT(de::inBounds(y, 0, getHeight()));
 	DE_ASSERT(de::inBounds(z, 0, getDepth()));
+	DE_ASSERT(!isCombinedDepthStencilType(m_format.type)); // combined types cannot be accessed directly
+	DE_ASSERT(m_format.order != TextureFormat::DS); // combined formats cannot be accessed directly
 
-	deUint8* const pixelPtr = (deUint8*)getDataPtr() + z*m_pitch.z() + y*m_pitch.y() + x*m_pitch.x();
+	deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z);
 
 	// Optimized fomats.
 	if (m_format.type == TextureFormat::UNORM_INT8)
@@ -1006,23 +951,6 @@
 		case TextureFormat::UNORM_INT_1010102_REV:		*((deUint32*)pixelPtr) = PU(color[0],  0, 10) | PU(color[1], 10, 10) | PU(color[2], 20, 10) | PU(color[3], 30, 2);			break;
 		case TextureFormat::UNSIGNED_INT_1010102_REV:	*((deUint32*)pixelPtr) = PU(color[0],  0, 10) | PU(color[1], 10, 10) | PU(color[2], 20, 10) | PU(color[3], 30, 2);			break;
 
-		case TextureFormat::UNSIGNED_INT_24_8:
-			switch (m_format.order)
-			{
-				case TextureFormat::D:		*((deUint32*)pixelPtr) = PU(color[0], 8, 24);										break;
-				case TextureFormat::S:		*((deUint32*)pixelPtr) = PU(color[3], 8, 24);										break;
-				case TextureFormat::DS:		*((deUint32*)pixelPtr) = PU(color[0], 8, 24) | PU((deUint32)color[3], 0, 8);		break;
-				default:
-					DE_ASSERT(false);
-			}
-			break;
-
-		case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:
-			DE_ASSERT(m_format.order == TextureFormat::DS);
-			*((deUint32*)pixelPtr)		= color[0];
-			*((deUint32*)(pixelPtr+4))	= PU((deUint32)color[3], 0, 8);
-			break;
-
 		default:
 		{
 			// Generic path.
@@ -1048,7 +976,7 @@
 	DE_ASSERT(de::inBounds(y, 0, getHeight()));
 	DE_ASSERT(de::inBounds(z, 0, getDepth()));
 
-	deUint8* const pixelPtr = (deUint8*)getDataPtr() + z*m_pitch.z() + y*m_pitch.y() + x*m_pitch.x();
+	deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z);
 
 #define PN(VAL, OFFS, BITS) (normFloatToChannel((VAL), (BITS)) << (OFFS))
 
@@ -1070,7 +998,7 @@
 			break;
 
 		default:
-			DE_ASSERT(m_format.order == TextureFormat::D || m_format.order == TextureFormat::DS);
+			DE_ASSERT(m_format.order == TextureFormat::D); // no other combined depth stencil types
 			floatToChannel(pixelPtr, depth, m_format.type);
 			break;
 	}
@@ -1084,7 +1012,7 @@
 	DE_ASSERT(de::inBounds(y, 0, getHeight()));
 	DE_ASSERT(de::inBounds(z, 0, getDepth()));
 
-	deUint8* const pixelPtr = (deUint8*)getDataPtr() + z*m_pitch.z() + y*m_pitch.y() + x*m_pitch.x();
+	deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z);
 
 #define PU(VAL, OFFS, BITS) (uintToChannel((deUint32)(VAL), (BITS)) << (OFFS))
 
@@ -1106,15 +1034,8 @@
 			break;
 
 		default:
-			if (m_format.order == TextureFormat::S)
-				intToChannel(pixelPtr, stencil, m_format.type);
-			else
-			{
-				DE_ASSERT(m_format.order == TextureFormat::DS);
-				const int stencilChannelIndex = 3;
-				intToChannel(pixelPtr + getChannelSize(m_format.type)*stencilChannelIndex, stencil, m_format.type);
-			}
-
+			DE_ASSERT(m_format.order == TextureFormat::S);  // no other combined depth stencil types
+			intToChannel(pixelPtr, stencil, m_format.type);
 			break;
 	}
 
@@ -1201,31 +1122,18 @@
 
 static bool isFixedPointDepthTextureFormat (const tcu::TextureFormat& format)
 {
+	DE_ASSERT(format.order == TextureFormat::D);
+
 	const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(format.type);
-
-	if (format.order == TextureFormat::D)
+	if (channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT)
+		return false;
+	else if (channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT)
+		return true;
+	else
 	{
-		// depth internal formats cannot be non-normalized integers
-		return channelClass != tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
+		DE_ASSERT(false);
+		return false;
 	}
-	else if (format.order == TextureFormat::DS)
-	{
-		// combined formats have no single channel class, detect format manually
-		switch (format.type)
-		{
-			case tcu::TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV:	return false;
-			case tcu::TextureFormat::UNSIGNED_INT_24_8:				return true;
-
-			default:
-			{
-				// unknown format
-				DE_ASSERT(false);
-				return true;
-			}
-		}
-	}
-
-	return false;
 }
 
 // Texel lookup with color conversion.
diff --git a/framework/common/tcuTextureUtil.cpp b/framework/common/tcuTextureUtil.cpp
index 99f8dbd..d8018af 100644
--- a/framework/common/tcuTextureUtil.cpp
+++ b/framework/common/tcuTextureUtil.cpp
@@ -901,14 +901,14 @@
 	{
 		for (int y = 0; y < dst.getHeight(); y++)
 		for (int x = 0; x < dst.getWidth(); x++)
-			dst.setPixel(src.sample2D(sampler, filter, (x+0.5f)*sX, (y+0.5f)*sY, 0), x, y);
+			dst.setPixel(src.sample2D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, 0), x, y);
 	}
 	else
 	{
 		for (int z = 0; z < dst.getDepth(); z++)
 		for (int y = 0; y < dst.getHeight(); y++)
 		for (int x = 0; x < dst.getWidth(); x++)
-			dst.setPixel(src.sample3D(sampler, filter, (x+0.5f)*sX, (y+0.5f)*sY, (z+0.5f)*sZ), x, y, z);
+			dst.setPixel(src.sample3D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, ((float)z+0.5f)*sZ), x, y, z);
 	}
 }
 
diff --git a/framework/common/tcuVectorUtil.hpp b/framework/common/tcuVectorUtil.hpp
index de17642..222e99c 100644
--- a/framework/common/tcuVectorUtil.hpp
+++ b/framework/common/tcuVectorUtil.hpp
@@ -25,6 +25,7 @@
 
 #include "tcuDefs.hpp"
 #include "tcuVector.hpp"
+#include "deMeta.hpp"
 #include "deMath.h"
 #include "deInt32.h"
 
@@ -55,7 +56,7 @@
 template<typename T> inline T logicalOr		(T a, T b)	{ return a || b; }
 
 template<typename T>	inline T		mod		(T a, T b)			{ return a % b; }
-template<>				inline float	mod		(float x, float y)	{ return x - y * floor(x / y); }
+template<>				inline float	mod		(float x, float y)	{ return x - y * deFloatFloor(x / y); }
 
 template<typename T>	inline	T			negate				(T f)			{ return -f; }
 template<>				inline	deUint32	negate<deUint32>	(deUint32 f)	{ return (deUint32)-(int)f;	}
@@ -94,7 +95,7 @@
 	if (k < 0.0f)
 		return 0.0f;
 	else
-		return eta * i - (eta * cosAngle + ::sqrt(k)) * n;
+		return eta * i - (eta * cosAngle + deFloatSqrt(k)) * n;
 }
 
 inline float asinh			(float a) { return deFloatAsinh(a); }
@@ -148,12 +149,18 @@
 }
 
 template <typename T, int Size>
-inline T length (const Vector<T, Size>& a)
+inline typename de::meta::EnableIf<T, de::meta::TypesSame<T, double>::Value>::Type length (const Vector<T, Size>& a)
 {
 	return ::sqrt(lengthSquared(a));
 }
 
 template <typename T, int Size>
+inline typename de::meta::EnableIf<T, de::meta::TypesSame<T, float>::Value>::Type length (const Vector<T, Size>& a)
+{
+	return deFloatSqrt(lengthSquared(a));
+}
+
+template <typename T, int Size>
 inline T distance (const Vector<T, Size>& a, const Vector<T, Size>& b)
 {
 	return length(a - b);
diff --git a/framework/delibs/debase/deDefs.c b/framework/delibs/debase/deDefs.c
index b664724..68e578b 100644
--- a/framework/delibs/debase/deDefs.c
+++ b/framework/delibs/debase/deDefs.c
@@ -123,7 +123,7 @@
 #elif ((DE_OS == DE_OS_WIN32) && (DE_COMPILER == DE_COMPILER_CLANG))
 	_assert(reason, file, line);
 #elif (DE_OS == DE_OS_UNIX)
-	__assert_fail(reason, file, line, "Unknown function");
+	__assert_fail(reason, file, (unsigned int)line, "Unknown function");
 #elif (DE_OS == DE_OS_SYMBIAN)
 	__assert("Unknown function", file, line, reason);
 #elif (DE_OS == DE_OS_OSX) || (DE_OS == DE_OS_IOS)
diff --git a/framework/delibs/debase/deInt32.h b/framework/delibs/debase/deInt32.h
index 1ec9a37..d60b62e 100644
--- a/framework/delibs/debase/deInt32.h
+++ b/framework/delibs/debase/deInt32.h
@@ -158,9 +158,9 @@
  * \param a	Input value.
  * \return 0x80000000 if a<0, 0 otherwise.
  *//*--------------------------------------------------------------------*/
-DE_INLINE int deSignBit32 (int a)
+DE_INLINE deInt32 deSignBit32 (deInt32 a)
 {
-	return (a & 0x80000000);
+	return (deInt32)((deUint32)a & 0x80000000u);
 }
 
 /*--------------------------------------------------------------------*//*!
@@ -293,7 +293,7 @@
 DE_INLINE int deLog2Floor32 (deInt32 a)
 {
 	DE_ASSERT(a > 0);
-	return 31 - deClz32(a);
+	return 31 - deClz32((deUint32)a);
 }
 
 /*--------------------------------------------------------------------*//*!
@@ -401,11 +401,11 @@
 	return (a >= 0) ? a : -a;
 }
 
-DE_INLINE int deClz64 (deInt64 a)
+DE_INLINE int deClz64 (deUint64 a)
 {
-	if (((deUint64)a >> 32) != 0)
-		return deClz32((deInt32)(a >> 32));
-	return deClz32((deInt32)a) + 32;
+	if ((a >> 32) != 0)
+		return deClz32((deUint32)(a >> 32));
+	return deClz32((deUint32)a) + 32;
 }
 
 /* Common hash & compare functions. */
@@ -413,7 +413,7 @@
 DE_INLINE deUint32 deInt32Hash (deInt32 a)
 {
 	/* From: http://www.concentric.net/~Ttwang/tech/inthash.htm */
-	deUint32 key = a;
+	deUint32 key = (deUint32)a;
 	key = (key ^ 61) ^ (key >> 16);
 	key = key + (key << 3);
 	key = key ^ (key >> 4);
@@ -425,7 +425,7 @@
 DE_INLINE deUint32 deInt64Hash (deInt64 a)
 {
 	/* From: http://www.concentric.net/~Ttwang/tech/inthash.htm */
-	deUint64 key = a;
+	deUint64 key = (deUint64)a;
 	key = (~key) + (key << 21); /* key = (key << 21) - key - 1; */
 	key = key ^ (key >> 24);
 	key = (key + (key << 3)) + (key << 8); /* key * 265 */
@@ -436,10 +436,10 @@
 	return (deUint32)key;
 }
 
-DE_INLINE int		deInt16Hash		(deInt16 v)					{ return deInt32Hash(v);			}
-DE_INLINE int		deUint16Hash	(deUint16 v)				{ return deInt32Hash((deInt32)v);	}
-DE_INLINE int		deUint32Hash	(deUint32 v)				{ return deInt32Hash((deInt32)v);	}
-DE_INLINE int		deUint64Hash	(deUint64 v)				{ return deInt64Hash((deInt64)v);	}
+DE_INLINE deUint32	deInt16Hash		(deInt16 v)					{ return deInt32Hash(v);			}
+DE_INLINE deUint32	deUint16Hash	(deUint16 v)				{ return deInt32Hash((deInt32)v);	}
+DE_INLINE deUint32	deUint32Hash	(deUint32 v)				{ return deInt32Hash((deInt32)v);	}
+DE_INLINE deUint32	deUint64Hash	(deUint64 v)				{ return deInt64Hash((deInt64)v);	}
 
 DE_INLINE deBool	deInt16Equal	(deInt16 a, deInt16 b)		{ return (a == b);	}
 DE_INLINE deBool	deUint16Equal	(deUint16 a, deUint16 b)	{ return (a == b);	}
@@ -448,7 +448,7 @@
 DE_INLINE deBool	deInt64Equal	(deInt64 a, deInt64 b)		{ return (a == b);	}
 DE_INLINE deBool	deUint64Equal	(deUint64 a, deUint64 b)	{ return (a == b);	}
 
-DE_INLINE int dePointerHash (const void* ptr)
+DE_INLINE deUint32	dePointerHash (const void* ptr)
 {
 	deUintptr val = (deUintptr)ptr;
 #if (DE_PTR_SIZE == 4)
diff --git a/framework/delibs/debase/deInt32Test.c b/framework/delibs/debase/deInt32Test.c
index eaf20dc..9fe0de3 100644
--- a/framework/delibs/debase/deInt32Test.c
+++ b/framework/delibs/debase/deInt32Test.c
@@ -43,8 +43,8 @@
 
 	for (ndx = 0; ndx < (1<<RCP_LUT_BITS); ndx++)
 	{
-		deUint32	val = (1u << RCP_LUT_BITS) | ndx;
-		deUint32	rcp = (int)((1u << DE_RCP_FRAC_BITS) / ((double)val / (1<<RCP_LUT_BITS)));
+		deUint32	val = (1u << RCP_LUT_BITS) | (deUint32)ndx;
+		deUint32	rcp = (deUint32)((1u << DE_RCP_FRAC_BITS) / ((double)val / (1<<RCP_LUT_BITS)));
 
 		if ((ndx & 3) == 0)
 			printf("\t");
@@ -87,8 +87,8 @@
 	DE_TEST_ASSERT(deClz32(0x80000000) == 0);
 
 	/* Test simple inputs for dePop32(). */
-	DE_TEST_ASSERT(dePop32(0) == 0);
-	DE_TEST_ASSERT(dePop32(~0) == 32);
+	DE_TEST_ASSERT(dePop32(0u) == 0);
+	DE_TEST_ASSERT(dePop32(~0u) == 32);
 	DE_TEST_ASSERT(dePop32(0xFF) == 8);
 	DE_TEST_ASSERT(dePop32(0xFF00FF) == 16);
 	DE_TEST_ASSERT(dePop32(0x3333333) == 14);
@@ -97,8 +97,8 @@
 	/* dePop32(): Check exp2(N) values and inverses. */
 	for (numBits = 0; numBits < 32; numBits++)
 	{
-		DE_TEST_ASSERT(dePop32(1<<numBits) == 1);
-		DE_TEST_ASSERT(dePop32(~(1<<numBits)) == 31);
+		DE_TEST_ASSERT(dePop32(1u<<numBits) == 1);
+		DE_TEST_ASSERT(dePop32(~(1u<<numBits)) == 31);
 	}
 
 	/* Check exp2(N) values. */
@@ -119,10 +119,10 @@
 
 		for (iter = 0; iter < NUM_ITERS; iter++)
 		{
-			const int	EPS = 1 << (DE_RCP_FRAC_BITS - NUM_ACCURATE_BITS);
+			const deUint32	EPS = 1 << (DE_RCP_FRAC_BITS - NUM_ACCURATE_BITS);
 
-			deUint32	val = (deRandom_getUint32(&rnd) & ((1u<<numBits)-1)) | (1u<<numBits);
-			deUint32	ref = (deUint32)(((1.0f / (double)val) * (double)(1<<DE_RCP_FRAC_BITS)) * (double)(1u<<numBits));
+			deUint32		val = (deRandom_getUint32(&rnd) & ((1u<<numBits)-1)) | (1u<<numBits);
+			deUint32		ref = (deUint32)(((1.0f / (double)val) * (double)(1<<DE_RCP_FRAC_BITS)) * (double)(1u<<numBits));
 
 			deRcp32(val, &rcp, &exp);
 
diff --git a/framework/delibs/decpp/deMeta.hpp b/framework/delibs/decpp/deMeta.hpp
index 231aac0..f7b5ac1 100644
--- a/framework/delibs/decpp/deMeta.hpp
+++ b/framework/delibs/decpp/deMeta.hpp
@@ -48,6 +48,24 @@
 	};
 };
 
+template <typename A, typename B>
+struct TypesSame
+{
+	enum
+	{
+		Value = false
+	};
+};
+
+template <typename A>
+struct TypesSame<A, A>
+{
+	enum
+	{
+		Value = true
+	};
+};
+
 } // meta
 } // de
 
diff --git a/framework/delibs/decpp/deSpinBarrier.cpp b/framework/delibs/decpp/deSpinBarrier.cpp
index 150bbc2..e328abc 100644
--- a/framework/delibs/decpp/deSpinBarrier.cpp
+++ b/framework/delibs/decpp/deSpinBarrier.cpp
@@ -32,9 +32,11 @@
 {
 
 SpinBarrier::SpinBarrier (deInt32 numThreads)
-	: m_numThreads	(numThreads)
+	: m_numCores	(deGetNumAvailableLogicalCores())
+	, m_numThreads	(numThreads)
 	, m_numEntered	(0)
 	, m_numLeaving	(0)
+	, m_numRemoved	(0)
 {
 	DE_ASSERT(numThreads > 0);
 }
@@ -44,12 +46,42 @@
 	DE_ASSERT(m_numEntered == 0 && m_numLeaving == 0);
 }
 
-void SpinBarrier::sync (WaitMode mode)
+void SpinBarrier::reset (deUint32 numThreads)
 {
-	DE_ASSERT(mode == WAIT_MODE_YIELD || mode == WAIT_MODE_BUSY);
+	// If last threads were removed, m_numEntered > 0 && m_numRemoved > 0
+	DE_ASSERT(m_numLeaving == 0);
+	DE_ASSERT(numThreads > 0);
+	m_numThreads = numThreads;
+	m_numEntered = 0;
+	m_numLeaving = 0;
+	m_numRemoved = 0;
+}
+
+inline SpinBarrier::WaitMode getWaitMode (SpinBarrier::WaitMode requested, deUint32 numCores, deInt32 numThreads)
+{
+	if (requested == SpinBarrier::WAIT_MODE_AUTO)
+		return ((deUint32)numThreads <= numCores) ? SpinBarrier::WAIT_MODE_BUSY : SpinBarrier::WAIT_MODE_YIELD;
+	else
+		return requested;
+}
+
+inline void wait (SpinBarrier::WaitMode mode)
+{
+	DE_ASSERT(mode == SpinBarrier::WAIT_MODE_YIELD || mode == SpinBarrier::WAIT_MODE_BUSY);
+
+	if (mode == SpinBarrier::WAIT_MODE_YIELD)
+		deYield();
+}
+
+void SpinBarrier::sync (WaitMode requestedMode)
+{
+	const deInt32	cachedNumThreads	= m_numThreads;
+	const WaitMode	waitMode			= getWaitMode(requestedMode, m_numCores, cachedNumThreads);
 
 	deMemoryReadWriteFence();
 
+	// m_numEntered must not be touched until all threads have had
+	// a chance to observe it being 0.
 	if (m_numLeaving > 0)
 	{
 		for (;;)
@@ -57,16 +89,25 @@
 			if (m_numLeaving == 0)
 				break;
 
-			if (mode == WAIT_MODE_YIELD)
-				deYield();
+			wait(waitMode);
 		}
 	}
 
-	if (deAtomicIncrement32(&m_numEntered) == m_numThreads)
+	// If m_numRemoved > 0, m_numThreads will decrease. If m_numThreads is decreased
+	// just after atomicOp and before comparison, the branch could be taken by multiple
+	// threads. Since m_numThreads only changes if all threads are inside the spinbarrier,
+	// cached value at snapshotted at the beginning of the function will be equal for
+	// all threads.
+	if (deAtomicIncrement32(&m_numEntered) == cachedNumThreads)
 	{
-		m_numLeaving = m_numThreads;
+		// Release all waiting threads. Since this thread has not been removed, m_numLeaving will
+		// be >= 1 until m_numLeaving is decremented at the end of this function.
+		m_numThreads -= m_numRemoved;
+		m_numLeaving  = m_numThreads;
+		m_numRemoved  = 0;
+
 		deMemoryReadWriteFence();
-		m_numEntered = 0;
+		m_numEntered  = 0;
 	}
 	else
 	{
@@ -75,8 +116,7 @@
 			if (m_numEntered == 0)
 				break;
 
-			if (mode == WAIT_MODE_YIELD)
-				deYield();
+			wait(waitMode);
 		}
 	}
 
@@ -84,6 +124,39 @@
 	deMemoryReadWriteFence();
 }
 
+void SpinBarrier::removeThread (WaitMode requestedMode)
+{
+	const deInt32	cachedNumThreads	= m_numThreads;
+	const WaitMode	waitMode			= getWaitMode(requestedMode, m_numCores, cachedNumThreads);
+
+	// Wait for other threads exiting previous barrier
+	if (m_numLeaving > 0)
+	{
+		for (;;)
+		{
+			if (m_numLeaving == 0)
+				break;
+
+			wait(waitMode);
+		}
+	}
+
+	// Ask for last thread entering barrier to adjust thread count
+	deAtomicIncrement32(&m_numRemoved);
+
+	// See sync() - use cached value
+	if (deAtomicIncrement32(&m_numEntered) == cachedNumThreads)
+	{
+		// Release all waiting threads.
+		m_numThreads -= m_numRemoved;
+		m_numLeaving  = m_numThreads;
+		m_numRemoved  = 0;
+
+		deMemoryReadWriteFence();
+		m_numEntered  = 0;
+	}
+}
+
 namespace
 {
 
@@ -99,12 +172,12 @@
 class TestThread : public de::Thread
 {
 public:
-	TestThread (SpinBarrier& barrier, volatile deInt32* sharedVar, int numThreads, int threadNdx, bool busyOk)
+	TestThread (SpinBarrier& barrier, volatile deInt32* sharedVar, int numThreads, int threadNdx)
 		: m_barrier		(barrier)
 		, m_sharedVar	(sharedVar)
 		, m_numThreads	(numThreads)
 		, m_threadNdx	(threadNdx)
-		, m_busyOk		(busyOk)
+		, m_busyOk		((deUint32)m_numThreads <= deGetNumAvailableLogicalCores())
 	{
 	}
 
@@ -138,18 +211,23 @@
 	}
 
 private:
-	SpinBarrier&		m_barrier;
-	volatile deInt32*	m_sharedVar;
-	int					m_numThreads;
-	int					m_threadNdx;
-	bool				m_busyOk;
+	SpinBarrier&			m_barrier;
+	volatile deInt32* const	m_sharedVar;
+	const int				m_numThreads;
+	const int				m_threadNdx;
+	const bool				m_busyOk;
 
 	SpinBarrier::WaitMode getWaitMode (de::Random& rnd)
 	{
-		if (m_busyOk && rnd.getBool())
-			return SpinBarrier::WAIT_MODE_BUSY;
-		else
-			return SpinBarrier::WAIT_MODE_YIELD;
+		static const SpinBarrier::WaitMode	s_allModes[]	=
+		{
+			SpinBarrier::WAIT_MODE_YIELD,
+			SpinBarrier::WAIT_MODE_AUTO,
+			SpinBarrier::WAIT_MODE_BUSY,
+		};
+		const int							numModes		= DE_LENGTH_OF_ARRAY(s_allModes) - (m_busyOk ? 0 : 1);
+
+		return rnd.choose<SpinBarrier::WaitMode>(DE_ARRAY_BEGIN(s_allModes), DE_ARRAY_BEGIN(s_allModes) + numModes);
 	}
 };
 
@@ -159,14 +237,9 @@
 	volatile deInt32			sharedVar	= 0;
 	std::vector<TestThread*>	threads		(numThreads, static_cast<TestThread*>(DE_NULL));
 
-	// Going over logical cores with busy-waiting will cause priority inversion and make tests take
-	// excessive amount of time. Use busy waiting only when number of threads is at most one per
-	// core.
-	const bool					busyOk		= (deUint32)numThreads <= deGetNumAvailableLogicalCores();
-
 	for (int ndx = 0; ndx < numThreads; ndx++)
 	{
-		threads[ndx] = new TestThread(barrier, &sharedVar, numThreads, ndx, busyOk);
+		threads[ndx] = new TestThread(barrier, &sharedVar, numThreads, ndx);
 		DE_TEST_ASSERT(threads[ndx]);
 		threads[ndx]->start();
 	}
@@ -180,17 +253,104 @@
 	DE_TEST_ASSERT(sharedVar == 0);
 }
 
-} // namespace
+void singleThreadRemoveTest (SpinBarrier::WaitMode mode)
+{
+	SpinBarrier barrier(3);
+
+	barrier.removeThread(mode);
+	barrier.removeThread(mode);
+	barrier.sync(mode);
+	barrier.removeThread(mode);
+
+	barrier.reset(1);
+	barrier.sync(mode);
+
+	barrier.reset(2);
+	barrier.removeThread(mode);
+	barrier.sync(mode);
+}
+
+class TestExitThread : public de::Thread
+{
+public:
+	TestExitThread (SpinBarrier& barrier, int numThreads, int threadNdx, SpinBarrier::WaitMode waitMode)
+		: m_barrier		(barrier)
+		, m_numThreads	(numThreads)
+		, m_threadNdx	(threadNdx)
+		, m_waitMode	(waitMode)
+	{
+	}
+
+	void run (void)
+	{
+		const int	numIters	= 10000;
+		de::Random	rnd			(deInt32Hash(m_numThreads) ^ deInt32Hash(m_threadNdx) ^ deInt32Hash((deInt32)m_waitMode));
+		const int	invExitProb	= 1000;
+
+		for (int iterNdx = 0; iterNdx < numIters; iterNdx++)
+		{
+			if (rnd.getInt(0, invExitProb) == 0)
+			{
+				m_barrier.removeThread(m_waitMode);
+				break;
+			}
+			else
+				m_barrier.sync(m_waitMode);
+		}
+	}
+
+private:
+	SpinBarrier&				m_barrier;
+	const int					m_numThreads;
+	const int					m_threadNdx;
+	const SpinBarrier::WaitMode	m_waitMode;
+};
+
+void multiThreadRemoveTest (int numThreads, SpinBarrier::WaitMode waitMode)
+{
+	SpinBarrier						barrier		(numThreads);
+	std::vector<TestExitThread*>	threads		(numThreads, static_cast<TestExitThread*>(DE_NULL));
+
+	for (int ndx = 0; ndx < numThreads; ndx++)
+	{
+		threads[ndx] = new TestExitThread(barrier, numThreads, ndx, waitMode);
+		DE_TEST_ASSERT(threads[ndx]);
+		threads[ndx]->start();
+	}
+
+	for (int ndx = 0; ndx < numThreads; ndx++)
+	{
+		threads[ndx]->join();
+		delete threads[ndx];
+	}
+}
+
+} // anonymous
 
 void SpinBarrier_selfTest (void)
 {
 	singleThreadTest(SpinBarrier::WAIT_MODE_YIELD);
 	singleThreadTest(SpinBarrier::WAIT_MODE_BUSY);
+	singleThreadTest(SpinBarrier::WAIT_MODE_AUTO);
 	multiThreadTest(1);
 	multiThreadTest(2);
 	multiThreadTest(4);
 	multiThreadTest(8);
 	multiThreadTest(16);
+
+	singleThreadRemoveTest(SpinBarrier::WAIT_MODE_YIELD);
+	singleThreadRemoveTest(SpinBarrier::WAIT_MODE_BUSY);
+	singleThreadRemoveTest(SpinBarrier::WAIT_MODE_AUTO);
+	multiThreadRemoveTest(1, SpinBarrier::WAIT_MODE_BUSY);
+	multiThreadRemoveTest(2, SpinBarrier::WAIT_MODE_AUTO);
+	multiThreadRemoveTest(4, SpinBarrier::WAIT_MODE_AUTO);
+	multiThreadRemoveTest(8, SpinBarrier::WAIT_MODE_AUTO);
+	multiThreadRemoveTest(16, SpinBarrier::WAIT_MODE_AUTO);
+	multiThreadRemoveTest(1, SpinBarrier::WAIT_MODE_YIELD);
+	multiThreadRemoveTest(2, SpinBarrier::WAIT_MODE_YIELD);
+	multiThreadRemoveTest(4, SpinBarrier::WAIT_MODE_YIELD);
+	multiThreadRemoveTest(8, SpinBarrier::WAIT_MODE_YIELD);
+	multiThreadRemoveTest(16, SpinBarrier::WAIT_MODE_YIELD);
 }
 
 } // de
diff --git a/framework/delibs/decpp/deSpinBarrier.hpp b/framework/delibs/decpp/deSpinBarrier.hpp
index 6679f8d..484d57a 100644
--- a/framework/delibs/decpp/deSpinBarrier.hpp
+++ b/framework/delibs/decpp/deSpinBarrier.hpp
@@ -35,14 +35,21 @@
  * SpinBarrier provides barrier implementation that uses spin loop for
  * waiting for other threads. Threads may choose to wait in tight loop
  * (WAIT_MODE_BUSY) or yield between iterations (WAIT_MODE_YIELD).
+ *
+ * It is not recommended to use WAIT_MODE_BUSY when there are more threads
+ * than number of cores participating in the barrier as it will lead to
+ * priority inversion and dramatic slowdown. For that reason WAIT_MODE_AUTO
+ * is provided, which selects between busy and yielding waiting based on
+ * number of threads.
  *//*--------------------------------------------------------------------*/
 class SpinBarrier
 {
 public:
 	enum WaitMode
 	{
-		WAIT_MODE_BUSY = 0,
-		WAIT_MODE_YIELD,
+		WAIT_MODE_BUSY = 0,	//! Wait in tight spin loop.
+		WAIT_MODE_YIELD,	//! Call deYield() between spin loop iterations.
+		WAIT_MODE_AUTO,		//! Use WAIT_MODE_BUSY loop if #threads <= #cores, otherwise WAIT_MODE_YIELD.
 
 		WAIT_MODE_LAST
 	};
@@ -50,15 +57,28 @@
 						SpinBarrier		(deInt32 numThreads);
 						~SpinBarrier	(void);
 
+	//! Reset barrier. Not thread-safe, e.g. no other thread can
+	//! be calling sync() or removeThread() at the same time.
+	void				reset			(deUint32 numThreads);
+
+	//! Wait until all threads (determined by active thread count)
+	//! have entered sync().
 	void				sync			(WaitMode mode);
 
+	//! Remove thread from barrier (decrements active thread count).
+	//! Can be called concurrently with sync() or removeThread().
+	void				removeThread	(WaitMode mode);
+
 private:
 						SpinBarrier		(const SpinBarrier&);
 	SpinBarrier			operator=		(const SpinBarrier&);
 
-	const deInt32		m_numThreads;
+	const deUint32		m_numCores;
+
+	volatile deInt32	m_numThreads;
 	volatile deInt32	m_numEntered;
 	volatile deInt32	m_numLeaving;
+	volatile deInt32	m_numRemoved;
 };
 
 void	SpinBarrier_selfTest	(void);
diff --git a/framework/delibs/destream/deRingbuffer.c b/framework/delibs/destream/deRingbuffer.c
index 4e55139..7468484 100644
--- a/framework/delibs/destream/deRingbuffer.c
+++ b/framework/delibs/destream/deRingbuffer.c
@@ -59,8 +59,8 @@
 
 	ringbuffer->blockSize	= blockSize;
 	ringbuffer->blockCount	= blockCount;
-	ringbuffer->buffer		= (deUint8*)deMalloc(sizeof(deUint8) * blockSize * blockCount);
-	ringbuffer->blockUsage	= (deInt32*)deMalloc(sizeof(deUint32) * blockCount);
+	ringbuffer->buffer		= (deUint8*)deMalloc(sizeof(deUint8) * (size_t)blockSize * (size_t)blockCount);
+	ringbuffer->blockUsage	= (deInt32*)deMalloc(sizeof(deUint32) * (size_t)blockCount);
 	ringbuffer->emptyCount	= deSemaphore_create(ringbuffer->blockCount, DE_NULL);
 	ringbuffer->fullCount	= deSemaphore_create(0, DE_NULL);
 
@@ -79,7 +79,7 @@
 		return DE_NULL;
 	}
 
-	memset(ringbuffer->blockUsage, 0, sizeof(deInt32) * blockCount);
+	memset(ringbuffer->blockUsage, 0, sizeof(deInt32) * (size_t)blockCount);
 
 	ringbuffer->outBlock	= 0;
 	ringbuffer->outPos		= 0;
@@ -141,7 +141,7 @@
 		dst			= ringbuffer->buffer + ringbuffer->blockSize * ringbuffer->inBlock + ringbuffer->inPos;
 		src			= (deUint8*)buf + *written;
 
-		deMemcpy(dst, src, writeSize);
+		deMemcpy(dst, src, (size_t)writeSize);
 
 		ringbuffer->inPos += writeSize;
 		*written += writeSize;
@@ -238,7 +238,7 @@
 		src			= ringbuffer->buffer + ringbuffer->blockSize * ringbuffer->outBlock + ringbuffer->outPos;
 		dst			= (deUint8*)buf + *read;
 
-		deMemcpy(dst, src, writeSize);
+		deMemcpy(dst, src, (size_t)writeSize);
 
 		ringbuffer->outPos += writeSize;
 		*read += writeSize;
diff --git a/framework/delibs/destream/deStreamCpyThread.c b/framework/delibs/destream/deStreamCpyThread.c
index 97a0d9a..c07266a 100644
--- a/framework/delibs/destream/deStreamCpyThread.c
+++ b/framework/delibs/destream/deStreamCpyThread.c
@@ -28,7 +28,7 @@
 void cpyStream (void* arg)
 {
 	deStreamCpyThread* thread = (deStreamCpyThread*)arg;
-	deUint8* buffer = malloc(sizeof(deUint8) * thread->bufferSize);
+	deUint8* buffer = malloc(sizeof(deUint8) * (size_t)thread->bufferSize);
 
 	for(;;)
 	{
diff --git a/framework/delibs/destream/deThreadStream.c b/framework/delibs/destream/deThreadStream.c
index 2cc0bf3..3c5ad98 100644
--- a/framework/delibs/destream/deThreadStream.c
+++ b/framework/delibs/destream/deThreadStream.c
@@ -48,7 +48,7 @@
 {
 	deThreadInStream* threadStream = (deThreadInStream*)arg;
 
-	deUint8* buffer = malloc(sizeof(deUint8) * threadStream->bufferSize);
+	deUint8* buffer = malloc(sizeof(deUint8) * (size_t)threadStream->bufferSize);
 
 	for(;;)
 	{
diff --git a/framework/delibs/dethread/unix/deSemaphoreUnix.c b/framework/delibs/dethread/unix/deSemaphoreUnix.c
index 110e35e..a9c6f14 100644
--- a/framework/delibs/dethread/unix/deSemaphoreUnix.c
+++ b/framework/delibs/dethread/unix/deSemaphoreUnix.c
@@ -36,11 +36,12 @@
 	sem_t*	sem	= (sem_t*)deMalloc(sizeof(sem_t));
 
 	DE_UNREF(attributes);
+	DE_ASSERT(initialValue >= 0);
 
 	if (!sem)
 		return 0;
 
-	if (sem_init(sem, 0, initialValue) != 0)
+	if (sem_init(sem, 0, (unsigned int)initialValue) != 0)
 	{
 		deFree(sem);
 		return 0;
diff --git a/framework/delibs/dethread/unix/deThreadUnix.c b/framework/delibs/dethread/unix/deThreadUnix.c
index 04035ef..6eeafbd 100644
--- a/framework/delibs/dethread/unix/deThreadUnix.c
+++ b/framework/delibs/dethread/unix/deThreadUnix.c
@@ -172,12 +172,12 @@
 
 	if (ret > 0)
 	{
-		return dePop64(mask);
+		return (deUint32)dePop64(mask);
 	}
 	else
 	{
 #if defined(_SC_NPROCESSORS_ONLN)
-		const int count = sysconf(_SC_NPROCESSORS_ONLN);
+		const long count = sysconf(_SC_NPROCESSORS_ONLN);
 
 		if (count <= 0)
 			return 1;
@@ -194,7 +194,7 @@
 deUint32 deGetNumAvailableLogicalCores (void)
 {
 #if defined(_SC_NPROCESSORS_ONLN)
-	const int count = sysconf(_SC_NPROCESSORS_ONLN);
+	const long count = sysconf(_SC_NPROCESSORS_ONLN);
 
 	if (count <= 0)
 		return 1;
@@ -210,7 +210,7 @@
 deUint32 deGetNumTotalLogicalCores (void)
 {
 #if defined(_SC_NPROCESSORS_CONF)
-	const int count = sysconf(_SC_NPROCESSORS_CONF);
+	const long count = sysconf(_SC_NPROCESSORS_CONF);
 
 	if (count <= 0)
 		return 1;
diff --git a/framework/egl/egluGLUtil.cpp b/framework/egl/egluGLUtil.cpp
index 0f65b6d..8e31e39 100644
--- a/framework/egl/egluGLUtil.cpp
+++ b/framework/egl/egluGLUtil.cpp
@@ -169,7 +169,7 @@
 			return false;
 	}
 
-	if (renderConfig.surfaceType != (glu::RenderConfig::SurfaceType)glu::RenderConfig::DONT_CARE)
+	if (renderConfig.surfaceType != glu::RenderConfig::SURFACETYPE_DONT_CARE)
 	{
 		EGLint		surfaceType		= 0;
 		EGLint		requiredSurface	= 0;
diff --git a/framework/opengl/simplereference/sglrContext.hpp b/framework/opengl/simplereference/sglrContext.hpp
index 72c0bd4..9799f28 100644
--- a/framework/opengl/simplereference/sglrContext.hpp
+++ b/framework/opengl/simplereference/sglrContext.hpp
@@ -168,8 +168,8 @@
 	virtual void		uniform2iv				(deInt32 index, deInt32 count, const deInt32*)				= DE_NULL;
 	virtual void		uniform3iv				(deInt32 index, deInt32 count, const deInt32*)				= DE_NULL;
 	virtual void		uniform4iv				(deInt32 index, deInt32 count, const deInt32*)				= DE_NULL;
-	virtual void		uniformMatrix3fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value)	= DE_NULL;
-	virtual void		uniformMatrix4fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value)	= DE_NULL;
+	virtual void		uniformMatrix3fv		(deInt32 location, deInt32 count, deBool transpose, const float *value)	= DE_NULL;
+	virtual void		uniformMatrix4fv		(deInt32 location, deInt32 count, deBool transpose, const float *value)	= DE_NULL;
 	virtual deInt32		getUniformLocation		(deUint32 program, const char *name)						= DE_NULL;
 
 	virtual void		lineWidth				(float)														= DE_NULL;
diff --git a/framework/opengl/simplereference/sglrGLContext.cpp b/framework/opengl/simplereference/sglrGLContext.cpp
index 6e65113..6db1647 100644
--- a/framework/opengl/simplereference/sglrGLContext.cpp
+++ b/framework/opengl/simplereference/sglrGLContext.cpp
@@ -579,12 +579,12 @@
 
 void GLContext::colorMask (deBool r, deBool g, deBool b, deBool a)
 {
-	m_wrapper->glColorMask(r, g, b, a);
+	m_wrapper->glColorMask((glw::GLboolean)r, (glw::GLboolean)g, (glw::GLboolean)b, (glw::GLboolean)a);
 }
 
 void GLContext::depthMask (deBool mask)
 {
-	m_wrapper->glDepthMask(mask);
+	m_wrapper->glDepthMask((glw::GLboolean)mask);
 }
 
 void GLContext::stencilMask (deUint32 mask)
@@ -655,7 +655,7 @@
 
 void GLContext::vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer)
 {
-	m_wrapper->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
+	m_wrapper->glVertexAttribPointer(index, size, type, (glw::GLboolean)normalized, stride, pointer);
 }
 
 void GLContext::vertexAttribIPointer (deUint32 index, int size, deUint32 type, int stride, const void *pointer)
@@ -763,14 +763,14 @@
 	m_wrapper->glUniform4iv(location, count, value);
 }
 
-void GLContext::uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value)
+void GLContext::uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value)
 {
-	m_wrapper->glUniformMatrix3fv(location, count, transpose, value);
+	m_wrapper->glUniformMatrix3fv(location, count, (glw::GLboolean)transpose, value);
 }
 
-void GLContext::uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value)
+void GLContext::uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value)
 {
-	m_wrapper->glUniformMatrix4fv(location, count, transpose, value);
+	m_wrapper->glUniformMatrix4fv(location, count, (glw::GLboolean)transpose, value);
 }
 deInt32 GLContext::getUniformLocation (deUint32 program, const char *name)
 {
diff --git a/framework/opengl/simplereference/sglrGLContext.hpp b/framework/opengl/simplereference/sglrGLContext.hpp
index d68931d..fb4c8c4 100644
--- a/framework/opengl/simplereference/sglrGLContext.hpp
+++ b/framework/opengl/simplereference/sglrGLContext.hpp
@@ -180,8 +180,8 @@
 	virtual void						uniform2iv				(deInt32 index, deInt32 count, const deInt32*);
 	virtual void						uniform3iv				(deInt32 index, deInt32 count, const deInt32*);
 	virtual void						uniform4iv				(deInt32 index, deInt32 count, const deInt32*);
-	virtual void						uniformMatrix3fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value);
-	virtual void						uniformMatrix4fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value);
+	virtual void						uniformMatrix3fv		(deInt32 location, deInt32 count, deBool transpose, const float *value);
+	virtual void						uniformMatrix4fv		(deInt32 location, deInt32 count, deBool transpose, const float *value);
 	virtual deInt32						getUniformLocation		(deUint32 program, const char *name);
 
 	virtual void						lineWidth				(float);
diff --git a/framework/opengl/simplereference/sglrReferenceContext.cpp b/framework/opengl/simplereference/sglrReferenceContext.cpp
index 9abd42c..f090707 100644
--- a/framework/opengl/simplereference/sglrReferenceContext.cpp
+++ b/framework/opengl/simplereference/sglrReferenceContext.cpp
@@ -3859,7 +3859,7 @@
 	uniformv(location, glu::TYPE_INT_VEC4, count, v);
 }
 
-void ReferenceContext::uniformMatrix3fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value)
+void ReferenceContext::uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value)
 {
 	RC_IF_ERROR(m_currentProgram == DE_NULL, GL_INVALID_OPERATION, RC_RET_VOID);
 
@@ -3897,7 +3897,7 @@
 	}
 }
 
-void ReferenceContext::uniformMatrix4fv (deInt32 location, deInt32 count, deInt32 transpose, const float *value)
+void ReferenceContext::uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value)
 {
 	RC_IF_ERROR(m_currentProgram == DE_NULL, GL_INVALID_OPERATION, RC_RET_VOID);
 
@@ -4286,7 +4286,7 @@
 	const bool							hasStencil	= !isEmpty(stencilBuf);
 	const int							stencilBits	= (hasStencil) ? (getNumStencilBits(stencilBuf.raw().getFormat())) : (0);
 
-	const rr::RenderTarget				renderTarget(colorBuf0, depthBuf,stencilBuf);
+	const rr::RenderTarget				renderTarget(colorBuf0, depthBuf, stencilBuf);
 	const rr::Program					program		(m_currentProgram->m_program->getVertexShader(),
 													 m_currentProgram->m_program->getFragmentShader(),
 													 (m_currentProgram->m_program->m_hasGeometryShader) ? (m_currentProgram->m_program->getGeometryShader()) : (DE_NULL));
@@ -4785,7 +4785,7 @@
 
 void Texture1D::sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias) const
 {
-	const int texWidth  = m_view.getWidth();
+	const float texWidth = (float)m_view.getWidth();
 
 	const float dFdx0 = packetTexcoords[1] - packetTexcoords[0];
 	const float dFdx1 = packetTexcoords[3] - packetTexcoords[2];
@@ -4904,8 +4904,8 @@
 
 void Texture2D::sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias) const
 {
-	const int texWidth  = m_view.getWidth();
-	const int texHeight = m_view.getHeight();
+	const float texWidth  = (float)m_view.getWidth();
+	const float texHeight = (float)m_view.getHeight();
 
 	const tcu::Vec2 dFdx0 = packetTexcoords[1] - packetTexcoords[0];
 	const tcu::Vec2 dFdx1 = packetTexcoords[3] - packetTexcoords[2];
@@ -5022,7 +5022,7 @@
 
 void TextureCube::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) const
 {
-	const int	cubeSide	= m_view.getSize();
+	const float cubeSide = (float)m_view.getSize();
 
 	// Each tex coord might be in a different face.
 
@@ -5137,8 +5137,8 @@
 
 void Texture2DArray::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) const
 {
-	const int texWidth  = m_view.getWidth();
-	const int texHeight = m_view.getHeight();
+	const float texWidth  = (float)m_view.getWidth();
+	const float texHeight = (float)m_view.getHeight();
 
 	const tcu::Vec3 dFdx0 = packetTexcoords[1] - packetTexcoords[0];
 	const tcu::Vec3 dFdx1 = packetTexcoords[3] - packetTexcoords[2];
@@ -5243,7 +5243,7 @@
 
 void TextureCubeArray::sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias) const
 {
-	const int		cubeSide		= m_view.getSize();
+	const float		cubeSide		= (float)m_view.getSize();
 	const tcu::Vec3	cubeCoords[4]	=
 	{
 		packetTexcoords[0].toWidth<3>(),
@@ -5346,9 +5346,9 @@
 
 void Texture3D::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) const
 {
-	const int texWidth  = m_view.getWidth();
-	const int texHeight = m_view.getHeight();
-	const int texDepth  = m_view.getDepth();
+	const float texWidth  = (float)m_view.getWidth();
+	const float texHeight = (float)m_view.getHeight();
+	const float texDepth  = (float)m_view.getDepth();
 
 	const tcu::Vec3 dFdx0 = packetTexcoords[1] - packetTexcoords[0];
 	const tcu::Vec3 dFdx1 = packetTexcoords[3] - packetTexcoords[2];
diff --git a/framework/opengl/simplereference/sglrReferenceContext.hpp b/framework/opengl/simplereference/sglrReferenceContext.hpp
index dfdb294..37ebcdc 100644
--- a/framework/opengl/simplereference/sglrReferenceContext.hpp
+++ b/framework/opengl/simplereference/sglrReferenceContext.hpp
@@ -731,8 +731,8 @@
 	virtual void			uniform2iv				(deInt32 index, deInt32 count, const deInt32*);
 	virtual void			uniform3iv				(deInt32 index, deInt32 count, const deInt32*);
 	virtual void			uniform4iv				(deInt32 index, deInt32 count, const deInt32*);
-	virtual void			uniformMatrix3fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value);
-	virtual void			uniformMatrix4fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value);
+	virtual void			uniformMatrix3fv		(deInt32 location, deInt32 count, deBool transpose, const float *value);
+	virtual void			uniformMatrix4fv		(deInt32 location, deInt32 count, deBool transpose, const float *value);
 	virtual deInt32			getUniformLocation		(deUint32 program, const char *name);
 
 	virtual void			lineWidth				(float);
diff --git a/framework/platform/null/tcuNullContextFactory.cpp b/framework/platform/null/tcuNullContextFactory.cpp
new file mode 100644
index 0000000..d466185
--- /dev/null
+++ b/framework/platform/null/tcuNullContextFactory.cpp
@@ -0,0 +1,43 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Null GL Context Factory.
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuNullContextFactory.hpp"
+#include "tcuNullRenderContext.hpp"
+
+namespace tcu
+{
+namespace null
+{
+
+NullGLContextFactory::NullGLContextFactory (void)
+	: glu::ContextFactory("null", "Null Render Context")
+{
+}
+
+glu::RenderContext* NullGLContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
+{
+	return new RenderContext(config);
+}
+
+} // null
+} // tcu
diff --git a/framework/platform/null/tcuNullContextFactory.hpp b/framework/platform/null/tcuNullContextFactory.hpp
new file mode 100644
index 0000000..3f0e975
--- /dev/null
+++ b/framework/platform/null/tcuNullContextFactory.hpp
@@ -0,0 +1,44 @@
+#ifndef _TCUNULLCONTEXTFACTORY_HPP
+#define _TCUNULLCONTEXTFACTORY_HPP
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Null GL Context Factory.
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuDefs.hpp"
+#include "gluContextFactory.hpp"
+
+namespace tcu
+{
+namespace null
+{
+
+class NullGLContextFactory : public glu::ContextFactory
+{
+public:
+						NullGLContextFactory	(void);
+	glu::RenderContext*	createContext			(const glu::RenderConfig& config, const tcu::CommandLine&) const;
+};
+
+} // null
+} // tcu
+
+#endif // _TCUNULLCONTEXTFACTORY_HPP
diff --git a/framework/platform/null/tcuNullPlatform.cpp b/framework/platform/null/tcuNullPlatform.cpp
index 8bb9568..ea790e5 100644
--- a/framework/platform/null/tcuNullPlatform.cpp
+++ b/framework/platform/null/tcuNullPlatform.cpp
@@ -22,6 +22,7 @@
  *//*--------------------------------------------------------------------*/
 
 #include "tcuNullPlatform.hpp"
+#include "tcuNullContextFactory.hpp"
 #include "tcuNullRenderContext.hpp"
 #include "egluNativeDisplay.hpp"
 #include "eglwLibrary.hpp"
@@ -31,20 +32,6 @@
 namespace null
 {
 
-class NullGLContextFactory : public glu::ContextFactory
-{
-public:
-	NullGLContextFactory (void)
-		: glu::ContextFactory("null", "Null Render Context")
-	{
-	}
-
-	glu::RenderContext* createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
-	{
-		return new RenderContext(config);
-	}
-};
-
 class NullEGLDisplay : public eglu::NativeDisplay
 {
 public:
diff --git a/framework/platform/null/tcuNullRenderContext.cpp b/framework/platform/null/tcuNullRenderContext.cpp
index f82267a..b91d2ee 100644
--- a/framework/platform/null/tcuNullRenderContext.cpp
+++ b/framework/platform/null/tcuNullRenderContext.cpp
@@ -92,6 +92,7 @@
 	string					shadingLanguageVersion;
 	string					extensions;
 	vector<string>			extensionList;
+	vector<deUint32>		compressedTextureList;
 
 	GLenum					lastError;
 
@@ -146,7 +147,7 @@
 		addExtension("GL_OES_sample_shading");
 		addExtension("GL_OES_sample_variables");
 		addExtension("GL_OES_shader_multisample_interpolation");
-		addExtension("GL_OES_shader_image_atomics");
+		addExtension("GL_OES_shader_image_atomic");
 		addExtension("GL_OES_texture_storage_multisample_2d_array");
 		addExtension("GL_KHR_blend_equation_advanced");
 		addExtension("GL_KHR_blend_equation_advanced_coherent");
@@ -156,6 +157,16 @@
 		addExtension("GL_EXT_tessellation_shader");
 		addExtension("GL_EXT_tessellation_point_size");
 		addExtension("GL_EXT_gpu_shader5");
+		addExtension("GL_EXT_shader_implicit_conversions");
+		addExtension("GL_EXT_texture_buffer");
+		addExtension("GL_EXT_texture_cube_map_array");
+		addExtension("GL_EXT_draw_buffers_indexed");
+		addExtension("GL_EXT_texture_sRGB_decode");
+		addExtension("GL_EXT_texture_border_clamp");
+		addExtension("GL_KHR_debug");
+		addExtension("GL_EXT_primitive_bounding_box");
+		addExtension("GL_ANDROID_extension_pack_es31a");
+		addExtension("GL_EXT_copy_image");
 	}
 	else if (glu::isContextTypeGLCore(ctxType) && ctxType.getMajorVersion() == 3)
 	{
@@ -171,7 +182,61 @@
 		throw tcu::NotSupportedError("Unsupported GL version", "", __FILE__, __LINE__);
 
 	if (isContextTypeES(ctxType))
+	{
 		addExtension("GL_EXT_color_buffer_float");
+		addExtension("GL_EXT_color_buffer_half_float");
+	}
+
+	// support compressed formats
+	{
+		static deUint32 compressedFormats[] =
+		{
+			GL_ETC1_RGB8_OES,
+			GL_COMPRESSED_R11_EAC,
+			GL_COMPRESSED_SIGNED_R11_EAC,
+			GL_COMPRESSED_RG11_EAC,
+			GL_COMPRESSED_SIGNED_RG11_EAC,
+			GL_COMPRESSED_RGB8_ETC2,
+			GL_COMPRESSED_SRGB8_ETC2,
+			GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+			GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+			GL_COMPRESSED_RGBA8_ETC2_EAC,
+			GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
+			GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
+			GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
+			GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
+			GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
+			GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
+			GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
+			GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
+			GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
+			GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
+			GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
+			GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
+			GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
+			GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
+			GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
+			GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
+		};
+
+		addExtension("GL_KHR_texture_compression_astc_hdr");
+		addExtension("GL_KHR_texture_compression_astc_ldr");
+		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(compressedFormats); ++ndx)
+			compressedTextureList.push_back(compressedFormats[ndx]);
+	}
 }
 
 Context::~Context (void)
@@ -234,13 +299,52 @@
 		case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
 		case GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS:
 		case GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS:
-			*params = 16;
+			*params = 32;
+			break;
+
+		case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
+		case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
+		case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
+		case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
+		case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
+		case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
+			*params = 8;
+			break;
+
+		case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
+		case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
+		case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS:
+		case GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS:
+		case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS:
+		case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
+			*params = 8;
+			break;
+
+		case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
+			*params = 1u << 25;
+			break;
+
+		case GL_MAX_GEOMETRY_OUTPUT_VERTICES:
+			*params = 256;
+			break;
+
+		case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+			*params = 2048;
+			break;
+
+		case GL_MAX_GEOMETRY_SHADER_INVOCATIONS:
+			*params = 4;
+			break;
+
+		case GL_MAX_COLOR_TEXTURE_SAMPLES:
+			*params = 8;
 			break;
 
 		case GL_MAX_TEXTURE_SIZE:
 		case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
 		case GL_MAX_3D_TEXTURE_SIZE:
 		case GL_MAX_RENDERBUFFER_SIZE:
+		case GL_MAX_TEXTURE_BUFFER_SIZE:
 			*params = 2048;
 			break;
 
@@ -253,7 +357,11 @@
 			break;
 
 		case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
-			*params = 0;
+			*params = (int)ctx->compressedTextureList.size();
+			break;
+
+		case GL_COMPRESSED_TEXTURE_FORMATS:
+			deMemcpy(params, &ctx->compressedTextureList[0], (int)ctx->compressedTextureList.size());
 			break;
 
 		case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
@@ -313,6 +421,29 @@
 	}
 }
 
+GLW_APICALL void GLW_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+	static const int s_sampleCounts[] = { 16, 8, 4, 2, 1 };
+
+	DE_UNREF(internalformat);
+	DE_UNREF(target);
+
+	switch (pname)
+	{
+		case GL_NUM_SAMPLE_COUNTS:
+			if (bufSize >= 1)
+				*params = DE_LENGTH_OF_ARRAY(s_sampleCounts);
+			break;
+
+		case GL_SAMPLES:
+			deMemcpy(params, s_sampleCounts, de::min(bufSize, DE_LENGTH_OF_ARRAY(s_sampleCounts)));
+			break;
+
+		default:
+			break;
+	}
+}
+
 GLW_APICALL const glw::GLubyte* GLW_APIENTRY glGetString (GLenum name)
 {
 	Context* const ctx = getCurrentContext();
@@ -579,6 +710,12 @@
 			ctx->pixelPackBufferBufferBinding = 0;
 }
 
+GLW_APICALL GLint GLW_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name)
+{
+	DE_UNREF(program);
+	return (GLint)(deStringHash(name) & 0x7FFFFFFF);
+}
+
 void initFunctions (glw::Functions* gl)
 {
 #	include "tcuNullRenderContextInitFuncs.inl"
diff --git a/framework/platform/null/tcuNullRenderContextFuncs.inl b/framework/platform/null/tcuNullRenderContextFuncs.inl
index 09144e8..f3467e8 100644
--- a/framework/platform/null/tcuNullRenderContextFuncs.inl
+++ b/framework/platform/null/tcuNullRenderContextFuncs.inl
@@ -1591,14 +1591,6 @@
 
 }
 
-GLW_APICALL GLint GLW_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name)
-{
-	DE_UNREF(program);
-	DE_UNREF(name);
-
-	return (GLint)0;
-}
-
 GLW_APICALL void GLW_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data)
 {
 	DE_UNREF(target);
@@ -1781,16 +1773,6 @@
 
 }
 
-GLW_APICALL void GLW_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
-{
-	DE_UNREF(target);
-	DE_UNREF(internalformat);
-	DE_UNREF(pname);
-	DE_UNREF(bufSize);
-	DE_UNREF(params);
-
-}
-
 GLW_APICALL void GLW_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val)
 {
 	DE_UNREF(pname);
diff --git a/framework/qphelper/qpTestLog.c b/framework/qphelper/qpTestLog.c
index 2a80e48..5bd6301 100644
--- a/framework/qphelper/qpTestLog.c
+++ b/framework/qphelper/qpTestLog.c
@@ -279,12 +279,12 @@
 	deSprintf(&buf[0], 32, "%lld", (long long int)val);
 }
 
-DE_INLINE void floatToString (float value, char* buf, int bufSize)
+DE_INLINE void floatToString (float value, char* buf, size_t bufSize)
 {
 	deSprintf(buf, bufSize, "%f", value);
 }
 
-DE_INLINE void doubleToString (double value, char* buf, int bufSize)
+DE_INLINE void doubleToString (double value, char* buf, size_t bufSize)
 {
 	deSprintf(buf, bufSize, "%f", value);
 }
@@ -627,8 +627,8 @@
 
 typedef struct Buffer_s
 {
-	int			capacity;
-	int			size;
+	size_t		capacity;
+	size_t		size;
 	deUint8*	data;
 } Buffer;
 
@@ -645,12 +645,12 @@
 	Buffer_init(buffer);
 }
 
-deBool Buffer_resize (Buffer* buffer, int newSize)
+deBool Buffer_resize (Buffer* buffer, size_t newSize)
 {
 	/* Grow buffer if necessary. */
 	if (newSize > buffer->capacity)
 	{
-		int			newCapacity	= deAlign32(deMax32(2*buffer->capacity, newSize), 512);
+		size_t		newCapacity	= (size_t)deAlign32(deMax32(2*(int)buffer->capacity, (int)newSize), 512);
 		deUint8*	newData		= (deUint8*)deMalloc(newCapacity);
 		if (!newData)
 			return DE_FALSE;
@@ -665,9 +665,9 @@
 	return DE_TRUE;
 }
 
-deBool Buffer_append (Buffer* buffer, const deUint8* data, int numBytes)
+deBool Buffer_append (Buffer* buffer, const deUint8* data, size_t numBytes)
 {
-	int offset = buffer->size;
+	size_t offset = buffer->size;
 
 	if (!Buffer_resize(buffer, buffer->size + numBytes))
 		return DE_FALSE;
@@ -681,7 +681,7 @@
 void pngWriteData (png_structp png, png_bytep dataPtr, png_size_t numBytes)
 {
 	Buffer* buffer = (Buffer*)png_get_io_ptr(png);
-	if (!Buffer_append(buffer, (const deUint8*)dataPtr, (int)numBytes))
+	if (!Buffer_append(buffer, (const deUint8*)dataPtr, numBytes))
 		png_error(png, "unable to resize PNG write buffer!");
 }
 
@@ -696,7 +696,7 @@
 	if (setjmp(png_jmpbuf(png)) == 0)
 	{
 		/* Write data. */
-		png_set_IHDR(png, info, width, height,
+		png_set_IHDR(png, info, (png_uint_32)width, (png_uint_32)height,
 			8,
 			colorFormat,
 			PNG_INTERLACE_NONE,
@@ -725,7 +725,7 @@
 	DE_ASSERT(imageFormat == QP_IMAGE_FORMAT_RGB888 || imageFormat == QP_IMAGE_FORMAT_RGBA8888);
 
 	/* Allocate & set row pointers. */
-	rowPointers = (png_byte**)deMalloc(height * sizeof(png_byte*));
+	rowPointers = (png_byte**)deMalloc((size_t)height * sizeof(png_byte*));
 	if (!rowPointers)
 		return DE_FALSE;
 
@@ -845,7 +845,7 @@
 	int				numAttribs			= 0;
 	Buffer			compressedBuffer;
 	const void*		writeDataPtr		= DE_NULL;
-	int				writeDataBytes		= -1;
+	size_t			writeDataBytes		= ~(size_t)0;
 
 	DE_ASSERT(log && name);
 	DE_ASSERT(deInRange32(width, 1, 16384));
@@ -899,11 +899,11 @@
 			else
 			{
 				/* Need to re-pack pixels. */
-				if (Buffer_resize(&compressedBuffer, packedStride*height))
+				if (Buffer_resize(&compressedBuffer, (size_t)(packedStride*height)))
 				{
 					int row;
 					for (row = 0; row < height; row++)
-						memcpy(&compressedBuffer.data[packedStride*row], &((const deUint8*)data)[row*stride], pixelSize*width);
+						memcpy(&compressedBuffer.data[packedStride*row], &((const deUint8*)data)[row*stride], (size_t)(pixelSize*width));
 				}
 				else
 				{
@@ -913,7 +913,7 @@
 				}
 			}
 
-			writeDataBytes = packedStride*height;
+			writeDataBytes = (size_t)(packedStride*height);
 			break;
 		}
 
diff --git a/framework/qphelper/qpXmlWriter.c b/framework/qphelper/qpXmlWriter.c
index 5850b41..6921dab 100644
--- a/framework/qphelper/qpXmlWriter.c
+++ b/framework/qphelper/qpXmlWriter.c
@@ -250,7 +250,7 @@
 	return DE_TRUE;
 }
 
-deBool qpXmlWriter_writeBase64 (qpXmlWriter* writer, const deUint8* data, int numBytes)
+deBool qpXmlWriter_writeBase64 (qpXmlWriter* writer, const deUint8* data, size_t numBytes)
 {
 	static const char s_base64Table[64] =
 	{
@@ -262,7 +262,7 @@
 	};
 
 	int			numWritten	= 0;
-	int			srcNdx		= 0;
+	size_t		srcNdx		= 0;
 	deBool		writeIndent	= DE_TRUE;
 	const char*	indentStr	= getIndentStr(writer->xmlElementDepth);
 
@@ -274,7 +274,7 @@
 	/* Loop all input chars. */
 	while (srcNdx < numBytes)
 	{
-		int		numRead = deMin32(3, numBytes - srcNdx);
+		size_t	numRead = (size_t)deMin32(3, (int)(numBytes - srcNdx));
 		deUint8	s0 = data[srcNdx];
 		deUint8	s1 = (numRead >= 2) ? data[srcNdx+1] : 0;
 		deUint8	s2 = (numRead >= 3) ? data[srcNdx+2] : 0;
diff --git a/framework/qphelper/qpXmlWriter.h b/framework/qphelper/qpXmlWriter.h
index 304161e..ebba428 100644
--- a/framework/qphelper/qpXmlWriter.h
+++ b/framework/qphelper/qpXmlWriter.h
@@ -146,7 +146,7 @@
  * \param numBytes	Length of data in bytes
  * \return true on success, false on error
  *//*--------------------------------------------------------------------*/
-deBool			qpXmlWriter_writeBase64 (qpXmlWriter* writer, const deUint8* data, int numBytes);
+deBool			qpXmlWriter_writeBase64 (qpXmlWriter* writer, const deUint8* data, size_t numBytes);
 
 /*--------------------------------------------------------------------*//*!
  * \brief Convenience function for writing XML element
diff --git a/framework/randomshaders/rsgBinaryOps.cpp b/framework/randomshaders/rsgBinaryOps.cpp
index 77cacea..465ec16 100644
--- a/framework/randomshaders/rsgBinaryOps.cpp
+++ b/framework/randomshaders/rsgBinaryOps.cpp
@@ -57,14 +57,14 @@
 	if (m_rightValueExpr == DE_NULL)
 	{
 		state.pushPrecedence(rightPrec);
-		m_rightValueExpr = Expression::createRandom(state, m_rightValueRange);
+		m_rightValueExpr = Expression::createRandom(state, m_rightValueRange.asAccess());
 		state.popPrecedence();
 		return m_rightValueExpr;
 	}
 	else if (m_leftValueExpr == DE_NULL)
 	{
 		state.pushPrecedence(leftPrec);
-		m_leftValueExpr = Expression::createRandom(state, m_leftValueRange);
+		m_leftValueExpr = Expression::createRandom(state, m_leftValueRange.asAccess());
 		state.popPrecedence();
 		return m_leftValueExpr;
 	}
@@ -239,13 +239,13 @@
 	bMax = scale;
 	for (int i = 0; i < 5; i++)
 	{
-		if (de::inBounds(aMin*(scale-i*scaleStep), dstMin, dstMax) &&
-			de::inBounds(aMax*(scale-i*scaleStep), dstMin, dstMax))
-			bMin = scale-i*scaleStep;
+		if (de::inBounds(aMin*(scale-(float)i*scaleStep), dstMin, dstMax) &&
+			de::inBounds(aMax*(scale-(float)i*scaleStep), dstMin, dstMax))
+			bMin = scale-(float)i*scaleStep;
 
-		if (de::inBounds(aMin*(scale+i*scaleStep), dstMin, dstMax) &&
-			de::inBounds(aMax*(scale+i*scaleStep), dstMin, dstMax))
-			bMax = scale+i*scaleStep;
+		if (de::inBounds(aMin*(scale+(float)i*scaleStep), dstMin, dstMax) &&
+			de::inBounds(aMax*(scale+(float)i*scaleStep), dstMin, dstMax))
+			bMax = scale+(float)i*scaleStep;
 	}
 
 	// Negative scale?
diff --git a/framework/randomshaders/rsgBuiltinFunctions.hpp b/framework/randomshaders/rsgBuiltinFunctions.hpp
index 1a6be3c..6563e8f 100644
--- a/framework/randomshaders/rsgBuiltinFunctions.hpp
+++ b/framework/randomshaders/rsgBuiltinFunctions.hpp
@@ -87,7 +87,7 @@
 	if (m_child)
 		return DE_NULL;
 
-	m_child = Expression::createRandom(state, m_inValueRange);
+	m_child = Expression::createRandom(state, m_inValueRange.asAccess());
 	return m_child;
 }
 
diff --git a/framework/randomshaders/rsgExpression.cpp b/framework/randomshaders/rsgExpression.cpp
index b0184d9..f91cbf5 100644
--- a/framework/randomshaders/rsgExpression.cpp
+++ b/framework/randomshaders/rsgExpression.cpp
@@ -206,8 +206,8 @@
 				int rangeLen	= rnd.getInt(0, maxSteps);
 				int minStep		= rnd.getInt(0, maxSteps-rangeLen);
 
-				float minVal	= minFloatVal + step*minStep;
-				float maxVal	= minVal + step*rangeLen;
+				float minVal	= minFloatVal + step*(float)minStep;
+				float maxVal	= minVal + step*(float)rangeLen;
 
 				valueRange.getMin().component(ndx).asFloat() = minVal;
 				valueRange.getMax().component(ndx).asFloat() = maxVal;
@@ -377,7 +377,7 @@
 
 	int numSteps = (int)((maxVal-minVal)/step) + 1;
 
-	float			value	= deFloatClamp(minVal + step*state.getRandom().getInt(0, numSteps), minVal, maxVal);
+	const float		value	= deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minVal, maxVal);
 	ExecValueAccess	access	= m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT));
 
 	for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
@@ -454,7 +454,7 @@
 		int rangeLength = maxVal - minVal;
 
 		DE_ASSERT(rangeLength >= 0);
-		return deFloatMax(0.1f, 1.0f - rangeLength/4.0f);
+		return deFloatMax(0.1f, 1.0f - (float)rangeLength/4.0f);
 	}
 	else if (type.isVoid())
 		return unusedValueWeight;
@@ -842,8 +842,8 @@
 		}
 	}
 
-	IsWritableIntersectingEntry::Iterator first	= state.getVariableManager().getBegin(IsWritableIntersectingEntry(m_valueRange));
-	IsWritableIntersectingEntry::Iterator end	= state.getVariableManager().getEnd(IsWritableIntersectingEntry(m_valueRange));
+	IsWritableIntersectingEntry::Iterator first	= state.getVariableManager().getBegin(IsWritableIntersectingEntry(m_valueRange.asAccess()));
+	IsWritableIntersectingEntry::Iterator end	= state.getVariableManager().getEnd(IsWritableIntersectingEntry(m_valueRange.asAccess()));
 
 	bool possiblyCreateVar = canAllocateVariable(state, m_valueRange.getType()) &&
 							 (first == end || getWeightedBool(state.getRandom(), 0.5f));
@@ -858,7 +858,7 @@
 		bool supersetExists = false;
 		for (IsWritableIntersectingEntry::Iterator i = first; i != end; i++)
 		{
-			if ((*i)->getValueRange().isSupersetOf(m_valueRange))
+			if ((*i)->getValueRange().isSupersetOf(m_valueRange.asAccess()))
 			{
 				supersetExists = true;
 				break;
@@ -871,7 +871,7 @@
 			// \todo [2011-02-03 pyry] Use some heuristics to select the range?
 			ConstValueRangeAccess selectedRange = state.getRandom().choose<const ValueEntry*>(first, end)->getValueRange();
 
-			ValueRange::computeIntersection(m_valueRange, m_valueRange, selectedRange);
+			ValueRange::computeIntersection(m_valueRange.asAccess(), m_valueRange.asAccess(), selectedRange);
 		}
 	}
 }
@@ -913,13 +913,13 @@
 		//  - variable valuerange is made unbound
 		//  - R-value is generated
 		//  - R-values in L-value are generated
-		m_lvalueExpr = Expression::createRandomLValue(state, m_valueRange);
+		m_lvalueExpr = Expression::createRandomLValue(state, m_valueRange.asAccess());
 		return m_lvalueExpr;
 	}
 	else if (m_rvalueExpr == DE_NULL)
 	{
 		// Construct value expr
-		m_rvalueExpr = Expression::createRandom(state, m_valueRange);
+		m_rvalueExpr = Expression::createRandom(state, m_valueRange.asAccess());
 		return m_rvalueExpr;
 	}
 	else
@@ -1094,7 +1094,7 @@
 			ValueRange newVarRange(computeRandomType(state, maxScalars));
 			computeRandomValueRange(state, newVarRange.asAccess());
 
-			m_variable = allocateNewVariable(state, newVarRange);
+			m_variable = allocateNewVariable(state, newVarRange.asAccess());
 		}
 		else
 		{
@@ -1135,7 +1135,7 @@
 			// Compute intersection
 			ValueRange intersection(m_variable->getType());
 			ValueRange::computeIntersection(intersection, entry->getValueRange(), valueRange);
-			state.getVariableManager().setValue(m_variable, intersection);
+			state.getVariableManager().setValue(m_variable, intersection.asAccess());
 		}
 	}
 }
@@ -1202,7 +1202,7 @@
 		ValueRange infRange(m_variable->getType());
 		setInfiniteRange(infRange);
 
-		state.getVariableManager().setValue(m_variable, infRange);
+		state.getVariableManager().setValue(m_variable, infRange.asAccess());
 	}
 }
 
@@ -1236,7 +1236,7 @@
 {
 	if (m_child == DE_NULL)
 	{
-		m_child = Expression::createRandom(state, m_valueRange);
+		m_child = Expression::createRandom(state, m_valueRange.asAccess());
 		return m_child;
 	}
 	else
@@ -1326,7 +1326,7 @@
 
 	// Create child.
 	state.pushPrecedence(swizzlePrecedence);
-	m_child = Expression::createRandom(state, inValueRange);
+	m_child = Expression::createRandom(state, inValueRange.asAccess());
 	state.popPrecedence();
 
 	return m_child;
@@ -1486,7 +1486,7 @@
 		ValueRange lodRange(VariableType(VariableType::TYPE_FLOAT, 1));
 		setInfiniteRange(lodRange); // Any value is valid.
 
-		m_lodBiasExpr = Expression::createRandom(state, lodRange);
+		m_lodBiasExpr = Expression::createRandom(state, lodRange.asAccess());
 		return m_lodBiasExpr;
 	}
 
@@ -1514,7 +1514,7 @@
 				}
 			}
 
-			m_coordExpr = Expression::createRandom(state, coordRange);
+			m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
 		}
 		else
 		{
@@ -1532,7 +1532,7 @@
 				coordRange.getMax().component(2) = neg ? -0.25f : 4.0f;
 			}
 
-			m_coordExpr = Expression::createRandom(state, coordRange);
+			m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
 		}
 
 		DE_ASSERT(m_coordExpr);
@@ -1613,7 +1613,7 @@
 		texOutputRange.getMax().component(ndx) = 1.0f;
 	}
 
-	if (!valueRange.isSupersetOf(texOutputRange))
+	if (!valueRange.isSupersetOf(texOutputRange.asAccess()))
 		return 0.0f;
 
 	return state.getShaderParameters().texLookupBaseWeight;
diff --git a/framework/randomshaders/rsgFunctionGenerator.cpp b/framework/randomshaders/rsgFunctionGenerator.cpp
index bdd09c0..6d359da 100644
--- a/framework/randomshaders/rsgFunctionGenerator.cpp
+++ b/framework/randomshaders/rsgFunctionGenerator.cpp
@@ -75,8 +75,8 @@
 		// Remove value entry from this scope. After this entry ptr is invalid.
 		m_state.getVariableManager().removeValueFromCurrentScope(variable);
 
-		if (!isUndefinedValueRange(valueRange))
-			m_function.getBody().addChild(new AssignStatement(m_state, variable, valueRange));
+		if (!isUndefinedValueRange(valueRange.asAccess()))
+			m_function.getBody().addChild(new AssignStatement(m_state, variable, valueRange.asAccess()));
 	}
 }
 
diff --git a/framework/randomshaders/rsgProgramExecutor.cpp b/framework/randomshaders/rsgProgramExecutor.cpp
index a3a3225..cfc3d81 100644
--- a/framework/randomshaders/rsgProgramExecutor.cpp
+++ b/framework/randomshaders/rsgProgramExecutor.cpp
@@ -195,8 +195,8 @@
 
 inline tcu::Vec2 computeGridCellWeights (float cellWidth, float cellHeight, int x, int y)
 {
-	float gx = (x + 0.5f) / cellWidth;
-	float gy = (y + 0.5f) / cellHeight;
+	float gx = ((float)x + 0.5f) / cellWidth;
+	float gy = ((float)y + 0.5f) / cellHeight;
 	return tcu::Vec2(deFloatFrac(gx), deFloatFrac(gy));
 }
 
diff --git a/framework/randomshaders/rsgShaderGenerator.cpp b/framework/randomshaders/rsgShaderGenerator.cpp
index 737e6fa..7af9623 100644
--- a/framework/randomshaders/rsgShaderGenerator.cpp
+++ b/framework/randomshaders/rsgShaderGenerator.cpp
@@ -211,7 +211,7 @@
 
 			fragColorVar->setLayoutLocation(0); // Bind color output to location 0 (applies to GLSL ES 3.0 onwards).
 
-			m_state.getVariableManager().setValue(fragColorVar, valueRange);
+			m_state.getVariableManager().setValue(fragColorVar, valueRange.asAccess());
 		}
 	}
 
@@ -259,7 +259,7 @@
 			valueRange.getMin() = tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f);
 			valueRange.getMax() = tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f);
 
-			m_state.getVariableManager().setValue(qpPosVariable, valueRange); // \todo [2011-05-24 pyry] No expression should be able to use gl_Position or dEQP_Position..
+			m_state.getVariableManager().setValue(qpPosVariable, valueRange.asAccess()); // \todo [2011-05-24 pyry] No expression should be able to use gl_Position or dEQP_Position..
 
 			createAssignment(main.getBody(), glPosVariable, qpPosVariable);
 		}
diff --git a/framework/randomshaders/rsgUtils.cpp b/framework/randomshaders/rsgUtils.cpp
index 2820fb7..e7e37f8 100644
--- a/framework/randomshaders/rsgUtils.cpp
+++ b/framework/randomshaders/rsgUtils.cpp
@@ -225,8 +225,8 @@
 				int rangeLen	= rnd.getInt(0, maxSteps);
 				int minStep		= rnd.getInt(0, maxSteps-rangeLen);
 
-				float minVal	= minFloatVal + step*minStep;
-				float maxVal	= minVal + step*rangeLen;
+				float minVal	= minFloatVal + step*(float)minStep;
+				float maxVal	= minVal + step*(float)rangeLen;
 
 				valueRange.getMin().component(ndx).asFloat() = minVal;
 				valueRange.getMax().component(ndx).asFloat() = maxVal;
diff --git a/framework/randomshaders/rsgUtils.hpp b/framework/randomshaders/rsgUtils.hpp
index 1ca0757..d659586 100644
--- a/framework/randomshaders/rsgUtils.hpp
+++ b/framework/randomshaders/rsgUtils.hpp
@@ -53,7 +53,7 @@
 inline float getQuantizedFloat (de::Random& rnd, float min, float max, float step)
 {
 	int numSteps = (int)((max-min)/step);
-	return min + step*rnd.getInt(0, numSteps);
+	return min + step * (float)rnd.getInt(0, numSteps);
 }
 
 inline bool quantizeFloatRange (float& min, float& max)
diff --git a/framework/randomshaders/rsgVariableManager.cpp b/framework/randomshaders/rsgVariableManager.cpp
index f8f7041..d2a2fee 100644
--- a/framework/randomshaders/rsgVariableManager.cpp
+++ b/framework/randomshaders/rsgVariableManager.cpp
@@ -477,7 +477,7 @@
 					if (!newTopScope.findEntry(var))
 						newTopScope.allocate(var);
 
-					newTopScope.setValue(var, intersectedValue);
+					newTopScope.setValue(var, intersectedValue.asAccess());
 
 					// Add entry from top scope to cache.
 					m_entryCache.push_back(newTopScope.findEntry(var));
diff --git a/framework/referencerenderer/rrFragmentOperations.cpp b/framework/referencerenderer/rrFragmentOperations.cpp
index 2994b82..6d0f1f9 100644
--- a/framework/referencerenderer/rrFragmentOperations.cpp
+++ b/framework/referencerenderer/rrFragmentOperations.cpp
@@ -763,6 +763,10 @@
 	DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight())	&& (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight()));
 	DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth())	&& (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth()));
 
+	// Combined formats must be separated beforehand
+	DE_ASSERT(!hasDepth || (!tcu::isCombinedDepthStencilType(depthBuffer.getFormat().type) && depthBuffer.getFormat().order == tcu::TextureFormat::D));
+	DE_ASSERT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) && stencilBuffer.getFormat().order == tcu::TextureFormat::S));
+
 	int						numSamplesPerFragment		= colorBuffer.getWidth();
 	int						totalNumSamples				= numFragments*numSamplesPerFragment;
 	int						numSampleGroups				= (totalNumSamples - 1) / SAMPLE_REGISTER_SIZE + 1; // \note totalNumSamples/SAMPLE_REGISTER_SIZE rounded up.
diff --git a/framework/referencerenderer/rrMultisamplePixelBufferAccess.cpp b/framework/referencerenderer/rrMultisamplePixelBufferAccess.cpp
index e7ab014..6777048 100644
--- a/framework/referencerenderer/rrMultisamplePixelBufferAccess.cpp
+++ b/framework/referencerenderer/rrMultisamplePixelBufferAccess.cpp
@@ -138,6 +138,80 @@
 	}
 }
 
+void resolveMultisampleDepthBuffer (const tcu::PixelBufferAccess& dst, const MultisampleConstPixelBufferAccess& src)
+{
+	DE_ASSERT(dst.getWidth() == src.raw().getHeight());
+	DE_ASSERT(dst.getHeight() == src.raw().getDepth());
+
+	const tcu::ConstPixelBufferAccess	effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_DEPTH);
+	const tcu::PixelBufferAccess		effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_DEPTH);
+
+	if (src.getNumSamples() == 1)
+	{
+		// fast-path for non-multisampled cases
+		tcu::copy(effectiveDst, MultisampleConstPixelBufferAccess::fromMultisampleAccess(effectiveSrc).toSinglesampleAccess());
+	}
+	else
+	{
+		const float numSamplesInv = 1.0f / (float)src.getNumSamples();
+
+		for (int y = 0; y < dst.getHeight(); y++)
+		for (int x = 0; x < dst.getWidth(); x++)
+		{
+			float sum = 0.0f;
+			for (int s = 0; s < src.getNumSamples(); s++)
+				sum += effectiveSrc.getPixDepth(s, x, y);
+
+			effectiveDst.setPixDepth(sum*numSamplesInv, x, y);
+		}
+	}
+}
+
+void resolveMultisampleStencilBuffer (const tcu::PixelBufferAccess& dst, const MultisampleConstPixelBufferAccess& src)
+{
+	DE_ASSERT(dst.getWidth() == src.raw().getHeight());
+	DE_ASSERT(dst.getHeight() == src.raw().getDepth());
+
+	const tcu::ConstPixelBufferAccess	effectiveSrc = tcu::getEffectiveDepthStencilAccess(src.raw(), tcu::Sampler::MODE_STENCIL);
+	const tcu::PixelBufferAccess		effectiveDst = tcu::getEffectiveDepthStencilAccess(dst, tcu::Sampler::MODE_STENCIL);
+
+	if (src.getNumSamples() == 1)
+	{
+		// fast-path for non-multisampled cases
+		tcu::copy(effectiveDst, MultisampleConstPixelBufferAccess::fromMultisampleAccess(effectiveSrc).toSinglesampleAccess());
+	}
+	else
+	{
+		// Resolve by selecting one
+		for (int y = 0; y < dst.getHeight(); y++)
+		for (int x = 0; x < dst.getWidth(); x++)
+			effectiveDst.setPixStencil(effectiveSrc.getPixStencil(0, x, y), x, y);
+	}
+}
+
+void resolveMultisampleBuffer (const tcu::PixelBufferAccess& dst, const MultisampleConstPixelBufferAccess& src)
+{
+	switch (src.raw().getFormat().order)
+	{
+		case tcu::TextureFormat::D:
+			resolveMultisampleDepthBuffer(dst, src);
+			return;
+
+		case tcu::TextureFormat::S:
+			resolveMultisampleStencilBuffer(dst, src);
+			return;
+
+		case tcu::TextureFormat::DS:
+			resolveMultisampleDepthBuffer(dst, src);
+			resolveMultisampleStencilBuffer(dst, src);
+			return;
+
+		default:
+			resolveMultisampleColorBuffer(dst, src);
+			return;
+	}
+}
+
 tcu::Vec4 resolveMultisamplePixel (const MultisampleConstPixelBufferAccess& access, int x, int y)
 {
 	tcu::Vec4 sum;
diff --git a/framework/referencerenderer/rrMultisamplePixelBufferAccess.hpp b/framework/referencerenderer/rrMultisamplePixelBufferAccess.hpp
index 975ef80..517c1f7 100644
--- a/framework/referencerenderer/rrMultisamplePixelBufferAccess.hpp
+++ b/framework/referencerenderer/rrMultisamplePixelBufferAccess.hpp
@@ -90,6 +90,9 @@
 MultisampleConstPixelBufferAccess	getSubregion					(const MultisampleConstPixelBufferAccess& access, int x, int y, int width, int height);
 
 void								resolveMultisampleColorBuffer	(const tcu::PixelBufferAccess& dst, const MultisampleConstPixelBufferAccess& src);
+void								resolveMultisampleDepthBuffer	(const tcu::PixelBufferAccess& dst, const MultisampleConstPixelBufferAccess& src);
+void								resolveMultisampleStencilBuffer	(const tcu::PixelBufferAccess& dst, const MultisampleConstPixelBufferAccess& src);
+void								resolveMultisampleBuffer		(const tcu::PixelBufferAccess& dst, const MultisampleConstPixelBufferAccess& src);
 tcu::Vec4							resolveMultisamplePixel			(const MultisampleConstPixelBufferAccess& access, int x, int y);
 
 void								clear							(const MultisamplePixelBufferAccess& access, const tcu::Vec4& color);
diff --git a/framework/referencerenderer/rrRasterizer.hpp b/framework/referencerenderer/rrRasterizer.hpp
index b384a8d..dee7c15 100644
--- a/framework/referencerenderer/rrRasterizer.hpp
+++ b/framework/referencerenderer/rrRasterizer.hpp
@@ -42,7 +42,7 @@
 //! Get coverage bit value.
 inline deUint64 getCoverageBit (int numSamples, int x, int y, int sampleNdx)
 {
-	const int	numBits		= sizeof(deUint64)*8;
+	const int	numBits		= (int)sizeof(deUint64)*8;
 	const int	maxSamples	= numBits/4;
 	DE_STATIC_ASSERT(maxSamples >= RASTERIZER_MAX_SAMPLES_PER_FRAGMENT);
 	DE_ASSERT(de::inRange(numSamples, 1, maxSamples) && de::inBounds(x, 0, 2) && de::inBounds(y, 0, 2));
diff --git a/framework/referencerenderer/rrRenderer.cpp b/framework/referencerenderer/rrRenderer.cpp
index dc6ec31..943d8c5 100644
--- a/framework/referencerenderer/rrRenderer.cpp
+++ b/framework/referencerenderer/rrRenderer.cpp
@@ -1032,7 +1032,7 @@
 						   const float*							depthValues,
 						   std::vector<Fragment>&				fragmentBuffer)
 {
-	const int			numSamples		= renderTarget.colorBuffers[0].getNumSamples();
+	const int			numSamples		= renderTarget.getNumSamples();
 	const size_t		numOutputs		= program.fragmentShader->getOutputs().size();
 	FragmentProcessor	fragProcessor;
 
@@ -1090,7 +1090,7 @@
 			}
 
 			// Execute per-fragment ops and write
-			fragProcessor.render(renderTarget.colorBuffers[outputNdx], renderTarget.depthBuffer, renderTarget.stencilBuffer, &fragmentBuffer[0], fragCount, facetype, fragOpsState);
+			fragProcessor.render(renderTarget.getColorBuffer((int)outputNdx), renderTarget.getDepthBuffer(), renderTarget.getStencilBuffer(), &fragmentBuffer[0], fragCount, facetype, fragOpsState);
 		}
 	}
 }
@@ -1102,7 +1102,7 @@
 						 const tcu::IVec4&					renderTargetRect,
 						 RasterizationInternalBuffers&		buffers)
 {
-	const int			numSamples		= renderTarget.colorBuffers[0].getNumSamples();
+	const int			numSamples		= renderTarget.getNumSamples();
 	const float			depthClampMin	= de::min(state.viewport.zn, state.viewport.zf);
 	const float			depthClampMax	= de::max(state.viewport.zn, state.viewport.zf);
 	TriangleRasterizer	rasterizer		(renderTargetRect, numSamples, state.rasterization);
@@ -1123,7 +1123,7 @@
 	if (buffers.fragmentDepthBuffer && state.fragOps.polygonOffsetEnabled)
 	{
 		const float maximumDepthSlope			= findPrimitiveMaximumDepthSlope(triangle);
-		const float minimumResolvableDifference	= findPrimitiveMinimumResolvableDifference(triangle, renderTarget.depthBuffer);
+		const float minimumResolvableDifference	= findPrimitiveMinimumResolvableDifference(triangle, renderTarget.getDepthBuffer());
 
 		depthOffset = maximumDepthSlope * state.fragOps.polygonOffsetFactor + minimumResolvableDifference * state.fragOps.polygonOffsetUnits;
 	}
@@ -1170,7 +1170,7 @@
 						 const tcu::IVec4&					renderTargetRect,
 						 RasterizationInternalBuffers&		buffers)
 {
-	const int					numSamples			= renderTarget.colorBuffers[0].getNumSamples();
+	const int					numSamples			= renderTarget.getNumSamples();
 	const float					depthClampMin		= de::min(state.viewport.zn, state.viewport.zf);
 	const float					depthClampMax		= de::max(state.viewport.zn, state.viewport.zf);
 	const bool					msaa				= numSamples > 1;
@@ -1223,7 +1223,7 @@
 						 const tcu::IVec4&					renderTargetRect,
 						 RasterizationInternalBuffers&		buffers)
 {
-	const int			numSamples		= renderTarget.colorBuffers[0].getNumSamples();
+	const int			numSamples		= renderTarget.getNumSamples();
 	const float			depthClampMin	= de::min(state.viewport.zn, state.viewport.zf);
 	const float			depthClampMax	= de::max(state.viewport.zn, state.viewport.zf);
 	TriangleRasterizer	rasterizer1		(renderTargetRect, numSamples, state.rasterization);
@@ -1287,12 +1287,12 @@
 				const Program&						program,
 				const ContainerType&				list)
 {
-	const int						numSamples			= renderTarget.colorBuffers[0].getNumSamples();
+	const int						numSamples			= renderTarget.getNumSamples();
 	const int						numFragmentOutputs	= (int)program.fragmentShader->getOutputs().size();
 	const size_t					maxFragmentPackets	= 128;
 
 	const tcu::IVec4				viewportRect		= tcu::IVec4(state.viewport.rect.left, state.viewport.rect.bottom, state.viewport.rect.width, state.viewport.rect.height);
-	const tcu::IVec4				bufferRect			= getBufferSize(renderTarget.colorBuffers[0]);
+	const tcu::IVec4				bufferRect			= getBufferSize(renderTarget.getColorBuffer(0));
 	const tcu::IVec4				renderTargetRect	= rectIntersection(viewportRect, bufferRect);
 
 	// shared buffers for all primitives
@@ -1305,7 +1305,7 @@
 	RasterizationInternalBuffers	buffers;
 
 	// calculate depth only if we have a depth buffer
-	if (!isEmpty(renderTarget.depthBuffer))
+	if (!isEmpty(renderTarget.getDepthBuffer()))
 	{
 		depthValues.resize(maxFragmentPackets*4*numSamples);
 		depthBufferPointer = &depthValues[0];
@@ -1569,23 +1569,23 @@
 		return false;
 
 	// There is a fragment output sink for each output?
-	if ((size_t)command.renderTarget.numColorBuffers < command.program.fragmentShader->getOutputs().size())
+	if ((size_t)command.renderTarget.getNumColorBuffers() < command.program.fragmentShader->getOutputs().size())
 		return false;
 
 	// All destination buffers should have same number of samples and same size
-	for (int outputNdx = 0; outputNdx < command.renderTarget.numColorBuffers; ++outputNdx)
+	for (int outputNdx = 0; outputNdx < command.renderTarget.getNumColorBuffers(); ++outputNdx)
 	{
-		if (getBufferSize(command.renderTarget.colorBuffers[0]) != getBufferSize(command.renderTarget.colorBuffers[outputNdx]))
+		if (getBufferSize(command.renderTarget.getColorBuffer(0)) != getBufferSize(command.renderTarget.getColorBuffer(outputNdx)))
 			return false;
 
-		if (command.renderTarget.colorBuffers[0].getNumSamples() != command.renderTarget.colorBuffers[outputNdx].getNumSamples())
+		if (command.renderTarget.getNumSamples() != command.renderTarget.getColorBuffer(outputNdx).getNumSamples())
 			return false;
 	}
 
 	// All destination buffers should have same basic type as matching fragment output
 	for (size_t varyingNdx = 0; varyingNdx < command.program.fragmentShader->getOutputs().size(); ++varyingNdx)
 	{
-		const tcu::TextureChannelClass	colorbufferClass = tcu::getTextureChannelClass(command.renderTarget.colorBuffers[varyingNdx].raw().getFormat().type);
+		const tcu::TextureChannelClass	colorbufferClass = tcu::getTextureChannelClass(command.renderTarget.getColorBuffer((int)varyingNdx).raw().getFormat().type);
 		const GenericVecType			colorType		 = (colorbufferClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER) ? (rr::GENERICVECTYPE_INT32) : ((colorbufferClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (rr::GENERICVECTYPE_UINT32) : (rr::GENERICVECTYPE_FLOAT));
 
 		if (command.program.fragmentShader->getOutputs()[varyingNdx].type != colorType)
@@ -1643,6 +1643,22 @@
 
 } // anonymous
 
+RenderTarget::RenderTarget (const MultisamplePixelBufferAccess& colorMultisampleBuffer,
+							const MultisamplePixelBufferAccess& depthMultisampleBuffer,
+							const MultisamplePixelBufferAccess& stencilMultisampleBuffer)
+	: m_numColorBuffers	(1)
+	, m_depthBuffer		(MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess(depthMultisampleBuffer.raw(), tcu::Sampler::MODE_DEPTH)))
+	, m_stencilBuffer	(MultisamplePixelBufferAccess::fromMultisampleAccess(tcu::getEffectiveDepthStencilAccess(stencilMultisampleBuffer.raw(), tcu::Sampler::MODE_STENCIL)))
+{
+	m_colorBuffers[0] = colorMultisampleBuffer;
+}
+
+int RenderTarget::getNumSamples (void) const
+{
+	DE_ASSERT(m_numColorBuffers > 0);
+	return m_colorBuffers[0].getNumSamples();
+}
+
 DrawIndices::DrawIndices (const deUint32* ptr, int baseVertex_)
 	: indices	(ptr)
 	, indexType	(INDEXTYPE_UINT32)
diff --git a/framework/referencerenderer/rrRenderer.hpp b/framework/referencerenderer/rrRenderer.hpp
index f47e4fe..6655b5d 100644
--- a/framework/referencerenderer/rrRenderer.hpp
+++ b/framework/referencerenderer/rrRenderer.hpp
@@ -41,20 +41,22 @@
 		MAX_COLOR_BUFFERS	= 4
 	};
 
-	RenderTarget (const MultisamplePixelBufferAccess& colorMultisampleBuffer,
-				  const MultisamplePixelBufferAccess& depthMultisampleBuffer	= MultisamplePixelBufferAccess(),
-				  const MultisamplePixelBufferAccess& stencilMultisampleBuffer	= MultisamplePixelBufferAccess())
-		: numColorBuffers	(1)
-		, depthBuffer		(depthMultisampleBuffer)
-		, stencilBuffer		(stencilMultisampleBuffer)
-	{
-		colorBuffers[0] = colorMultisampleBuffer;
-	}
+											RenderTarget		(const MultisamplePixelBufferAccess& colorMultisampleBuffer,
+																 const MultisamplePixelBufferAccess& depthMultisampleBuffer		= MultisamplePixelBufferAccess(),
+																 const MultisamplePixelBufferAccess& stencilMultisampleBuffer	= MultisamplePixelBufferAccess());
 
-	MultisamplePixelBufferAccess			colorBuffers[MAX_COLOR_BUFFERS];
-	const int								numColorBuffers;
-	const MultisamplePixelBufferAccess		depthBuffer;
-	const MultisamplePixelBufferAccess		stencilBuffer;
+	int										getNumSamples 		(void) const;
+
+	const MultisamplePixelBufferAccess&		getColorBuffer		(int ndx) const	{ DE_ASSERT(de::inRange(ndx, 0, m_numColorBuffers));	return m_colorBuffers[ndx];	}
+	int										getNumColorBuffers	(void) const	{ return m_numColorBuffers; }
+	const MultisamplePixelBufferAccess&		getStencilBuffer	(void) const	{														return m_stencilBuffer;		}
+	const MultisamplePixelBufferAccess&		getDepthBuffer		(void) const	{														return m_depthBuffer;		}
+
+private:
+	MultisamplePixelBufferAccess			m_colorBuffers[MAX_COLOR_BUFFERS];
+	const int								m_numColorBuffers;
+	const MultisamplePixelBufferAccess		m_depthBuffer;
+	const MultisamplePixelBufferAccess		m_stencilBuffer;
 } DE_WARN_UNUSED_TYPE;
 
 struct Program
diff --git a/framework/referencerenderer/rrVertexAttrib.cpp b/framework/referencerenderer/rrVertexAttrib.cpp
index eaea7b3..7d2f2e1 100644
--- a/framework/referencerenderer/rrVertexAttrib.cpp
+++ b/framework/referencerenderer/rrVertexAttrib.cpp
@@ -128,10 +128,10 @@
 	deInt32 aligned[4];
 	deMemcpy(aligned, ptr, size * sizeof(deInt32));
 
-				   dst[0] = aligned[0] / float(1 << 16);
-	if (size >= 2) dst[1] = aligned[1] / float(1 << 16);
-	if (size >= 3) dst[2] = aligned[2] / float(1 << 16);
-	if (size >= 4) dst[3] = aligned[3] / float(1 << 16);
+				   dst[0] = float(aligned[0]) / float(1 << 16);
+	if (size >= 2) dst[1] = float(aligned[1]) / float(1 << 16);
+	if (size >= 3) dst[2] = float(aligned[2]) / float(1 << 16);
+	if (size >= 4) dst[3] = float(aligned[3]) / float(1 << 16);
 }
 
 inline void readDouble (tcu::Vec4& dst, const int size, const void* ptr)
@@ -419,27 +419,27 @@
 		case VERTEXATTRIBTYPE_FLOAT:									return 4;
 		case VERTEXATTRIBTYPE_HALF:										return 2;
 		case VERTEXATTRIBTYPE_FIXED:									return 4;
-		case VERTEXATTRIBTYPE_DOUBLE:									return sizeof(double);
+		case VERTEXATTRIBTYPE_DOUBLE:									return (int)sizeof(double);
 		case VERTEXATTRIBTYPE_NONPURE_UNORM8:							return 1;
 		case VERTEXATTRIBTYPE_NONPURE_UNORM16:							return 2;
 		case VERTEXATTRIBTYPE_NONPURE_UNORM32:							return 4;
-		case VERTEXATTRIBTYPE_NONPURE_UNORM_2_10_10_10_REV:				return sizeof(deUint32)/4;
+		case VERTEXATTRIBTYPE_NONPURE_UNORM_2_10_10_10_REV:				return (int)sizeof(deUint32)/4;
 		case VERTEXATTRIBTYPE_NONPURE_SNORM8_CLAMP:						return 1;
 		case VERTEXATTRIBTYPE_NONPURE_SNORM16_CLAMP:					return 2;
 		case VERTEXATTRIBTYPE_NONPURE_SNORM32_CLAMP:					return 4;
-		case VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_CLAMP:		return sizeof(deUint32)/4;
+		case VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_CLAMP:		return (int)sizeof(deUint32)/4;
 		case VERTEXATTRIBTYPE_NONPURE_SNORM8_SCALE:						return 1;
 		case VERTEXATTRIBTYPE_NONPURE_SNORM16_SCALE:					return 2;
 		case VERTEXATTRIBTYPE_NONPURE_SNORM32_SCALE:					return 4;
-		case VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_SCALE:		return sizeof(deUint32)/4;
+		case VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_SCALE:		return (int)sizeof(deUint32)/4;
 		case VERTEXATTRIBTYPE_NONPURE_UINT8:							return 1;
 		case VERTEXATTRIBTYPE_NONPURE_UINT16:							return 2;
 		case VERTEXATTRIBTYPE_NONPURE_UINT32:							return 4;
 		case VERTEXATTRIBTYPE_NONPURE_INT8:								return 1;
 		case VERTEXATTRIBTYPE_NONPURE_INT16:							return 2;
 		case VERTEXATTRIBTYPE_NONPURE_INT32:							return 4;
-		case VERTEXATTRIBTYPE_NONPURE_UINT_2_10_10_10_REV:				return sizeof(deUint32)/4;
-		case VERTEXATTRIBTYPE_NONPURE_INT_2_10_10_10_REV:				return sizeof(deUint32)/4;
+		case VERTEXATTRIBTYPE_NONPURE_UINT_2_10_10_10_REV:				return (int)sizeof(deUint32)/4;
+		case VERTEXATTRIBTYPE_NONPURE_INT_2_10_10_10_REV:				return (int)sizeof(deUint32)/4;
 		case VERTEXATTRIBTYPE_PURE_UINT8:								return 1;
 		case VERTEXATTRIBTYPE_PURE_UINT16:								return 2;
 		case VERTEXATTRIBTYPE_PURE_UINT32:								return 4;
@@ -447,9 +447,9 @@
 		case VERTEXATTRIBTYPE_PURE_INT16:								return 2;
 		case VERTEXATTRIBTYPE_PURE_INT32:								return 4;
 		case VERTEXATTRIBTYPE_NONPURE_UNORM8_BGRA:						return 1;
-		case VERTEXATTRIBTYPE_NONPURE_UNORM_2_10_10_10_REV_BGRA:		return sizeof(deUint32)/4;
-		case VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_CLAMP_BGRA:	return sizeof(deUint32)/4;
-		case VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_SCALE_BGRA:	return sizeof(deUint32)/4;
+		case VERTEXATTRIBTYPE_NONPURE_UNORM_2_10_10_10_REV_BGRA:		return (int)sizeof(deUint32)/4;
+		case VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_CLAMP_BGRA:	return (int)sizeof(deUint32)/4;
+		case VERTEXATTRIBTYPE_NONPURE_SNORM_2_10_10_10_REV_SCALE_BGRA:	return (int)sizeof(deUint32)/4;
 		default:
 			DE_ASSERT(false);
 			return 0;
diff --git a/modules/egl/teglGLES2SharedRenderingPerfTests.cpp b/modules/egl/teglGLES2SharedRenderingPerfTests.cpp
index 65c92af..5e2dcc9 100644
--- a/modules/egl/teglGLES2SharedRenderingPerfTests.cpp
+++ b/modules/egl/teglGLES2SharedRenderingPerfTests.cpp
@@ -262,9 +262,9 @@
 	{
 		for (int y = 0; y < config.textureHeight; y++)
 		{
-			data.push_back((255*x)/255);
-			data.push_back((255*y)/255);
-			data.push_back((255*x*y)/(255*255));
+			data.push_back((deUint8)((255*x)/255));
+			data.push_back((deUint8)((255*y)/255));
+			data.push_back((deUint8)((255*x*y)/(255*255)));
 			data.push_back(255);
 		}
 	}
@@ -966,22 +966,22 @@
 
 	deviation = 0.0;
 	for (int resultNdx = 0; resultNdx < (int)resultsUs.size(); resultNdx++)
-		deviation += (resultsUs[resultNdx] - average) * (resultsUs[resultNdx] - average);
+		deviation += (double)((resultsUs[resultNdx] - average) * (resultsUs[resultNdx] - average));
 
-	deviation = std::sqrt((double)(deviation/resultsUs.size()));
+	deviation = std::sqrt(deviation/(double)resultsUs.size());
 
 	{
 		tcu::ScopedLogSection	section(log, "Statistics from results", "Statistics from results");
 
 		log << TestLog::Message
-		<< "Average: "					<< (average/1000.0)											<< "ms\n"
-		<< "Standart deviation: "		<< (deviation/1000.0)										<< "ms\n"
-		<< "Standart error of mean: "	<< ((deviation/std::sqrt((double)resultsUs.size()))/1000.0)	<< "ms\n"
-		<< "Median: "					<< (median/1000.0)											<< "ms\n"
+		<< "Average: "					<< ((double)average/1000.0)											<< "ms\n"
+		<< "Standard deviation: "		<< ((double)deviation/1000.0)										<< "ms\n"
+		<< "Standard error of mean: "	<< (((double)deviation/std::sqrt((double)resultsUs.size()))/1000.0)	<< "ms\n"
+		<< "Median: "					<< ((double)median/1000.0)											<< "ms\n"
 		<< TestLog::EndMessage;
 	}
 
-	testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString((float)(average/1000.0), 2).c_str());
+	testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString((float)((double)average/1000.0), 2).c_str());
 }
 
 void logTestConfig (TestLog& log, const TestConfig& config)
diff --git a/modules/egl/teglGLES2SharingTests.cpp b/modules/egl/teglGLES2SharingTests.cpp
index 0219e38..33b02b4 100644
--- a/modules/egl/teglGLES2SharingTests.cpp
+++ b/modules/egl/teglGLES2SharingTests.cpp
@@ -366,24 +366,24 @@
 
 	for (int i = 0; i < (int)m_buffer.size() / 4; i++)
 	{
-		indices.push_back(i*4);
-		indices.push_back(i*4 + 1);
-		indices.push_back(i*4 + 2);
-		indices.push_back(i*4 + 2);
-		indices.push_back(i*4 + 3);
-		indices.push_back(i*4);
+		indices.push_back((deUint16)(i*4));
+		indices.push_back((deUint16)(i*4 + 1));
+		indices.push_back((deUint16)(i*4 + 2));
+		indices.push_back((deUint16)(i*4 + 2));
+		indices.push_back((deUint16)(i*4 + 3));
+		indices.push_back((deUint16)(i*4));
 
-		coords.push_back(0.125f * (i % 16) - 1.0f);
-		coords.push_back(0.125f * ((int)(i / 16.0f)) - 1.0f);
+		coords.push_back(0.125f * (float)(i % 16) - 1.0f);
+		coords.push_back(0.125f * (float)((int)((float)i / 16.0f)) - 1.0f);
 
-		coords.push_back(0.125f * (i % 16) - 1.0f);
-		coords.push_back(0.125f * ((int)(i / 16.0f) + 1) - 1.0f);
+		coords.push_back(0.125f * (float)(i % 16) - 1.0f);
+		coords.push_back(0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f);
 
-		coords.push_back(0.125f * ((i % 16) + 1) - 1.0f);
-		coords.push_back(0.125f * ((int)(i / 16.0f) + 1) - 1.0f);
+		coords.push_back(0.125f * (float)((i % 16) + 1) - 1.0f);
+		coords.push_back(0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f);
 
-		coords.push_back(0.125f * ((i % 16) + 1) - 1.0f);
-		coords.push_back(0.125f * ((int)(i / 16.0f)) - 1.0f);
+		coords.push_back(0.125f * (float)((i % 16) + 1) - 1.0f);
+		coords.push_back(0.125f * (float)((int)((float)i / 16.0f)) - 1.0f);
 	}
 
 	int width = 240;
@@ -431,17 +431,17 @@
 		m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
 		for (int i = 0; i < (int)m_buffer.size() / 4; i++)
 		{
-			float fx1 = 0.125f * (i % 16) - 1.0f;
-			float fy1 = 0.125f * ((int)(i / 16.0f)) - 1.0f;
-			float fx2 = 0.125f * ((i % 16) + 1) - 1.0f;
-			float fy2 = 0.125f * ((int)((i / 16.0f) + 1)) - 1.0f;
+			float fx1 = 0.125f * (float)(i % 16) - 1.0f;
+			float fy1 = 0.125f * (float)((int)((float)i / 16.0f)) - 1.0f;
+			float fx2 = 0.125f * (float)((i % 16) + 1) - 1.0f;
+			float fy2 = 0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f;
 
-			int ox = deRoundFloatToInt32(width		/ 2.0f);
-			int oy = deRoundFloatToInt32(height		/ 2.0f);
-			int x1 = deRoundFloatToInt32((width		 * fx1 / 2.0f) + ox);
-			int y1 = deRoundFloatToInt32((height	 * fy1 / 2.0f) + oy);
-			int x2 = deRoundFloatToInt32((width		 * fx2 / 2.0f) + ox);
-			int y2 = deRoundFloatToInt32((height	 * fy2 / 2.0f) + oy);
+			int ox = deRoundFloatToInt32((float)width	/ 2.0f);
+			int oy = deRoundFloatToInt32((float)height	/ 2.0f);
+			int x1 = deRoundFloatToInt32(((float)width	 * fx1 / 2.0f) + (float)ox);
+			int y1 = deRoundFloatToInt32(((float)height	 * fy1 / 2.0f) + (float)oy);
+			int x2 = deRoundFloatToInt32(((float)width	 * fx2 / 2.0f) + (float)ox);
+			int y2 = deRoundFloatToInt32(((float)height	 * fy2 / 2.0f) + (float)oy);
 
 			for (int x = x1; x < x2; x++)
 			{
@@ -610,8 +610,8 @@
 		{
 			for (int y = 0; y < height; y++)
 			{
-				float t = ((float)x / (width - 1.0f));
-				float s = ((float)y / (height - 1.0f));
+				float t = ((float)x / ((float)width - 1.0f));
+				float s = ((float)y / ((float)height - 1.0f));
 				float lod = 0.0f;
 
 				tcu::Vec4 color = m_texture.sample(tcu::Sampler(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR), t, s, lod);
@@ -741,17 +741,17 @@
 
 		tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
 
-		int x1 = (int)((width/2.0f) * (-0.9f) + (width/2.0f));
-		int x2 = (int)((width/2.0f) * 0.9f + (width/2.0f));
-		int y1 = (int)((height/2.0f) * (-0.9f) + (height/2.0f));
-		int y2 = (int)((height/2.0f) * 0.9f + (height/2.0f));
+		int x1 = (int)(((float)width/2.0f)  * (-0.9f) + ((float)width/2.0f));
+		int x2 = (int)(((float)width/2.0f)  *   0.9f  + ((float)width/2.0f));
+		int y1 = (int)(((float)height/2.0f) * (-0.9f) + ((float)height/2.0f));
+		int y2 = (int)(((float)height/2.0f) *   0.9f  + ((float)height/2.0f));
 
 		for (int x = x1; x <= x2; x++)
 		{
 			for (int y = y1; y <= y2; y++)
 			{
-				float t = ((float)(x-x1) / (x2 - x1));
-				float s = ((float)(y-y1) / (y2-y1));
+				float t = ((float)(x-x1) / (float)(x2-x1));
+				float s = ((float)(y-y1) / (float)(y2-y1));
 				bool isUpper = t > s;
 
 				tcu::Vec4 a(colors[0],		colors[1],		colors[2],		colors[3]);
@@ -1030,17 +1030,17 @@
 
 		tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
 
-		int x1 = (int)((width/2.0f) * (-0.9f) + (width/2.0f));
-		int x2 = (int)((width/2.0f) * 0.9f + (width/2.0f));
-		int y1 = (int)((height/2.0f) * (-0.9f) + (height/2.0f));
-		int y2 = (int)((height/2.0f) * 0.9f + (height/2.0f));
+		int x1 = (int)(((float)width/2.0f)  * (-0.9f) + ((float)width/2.0f));
+		int x2 = (int)(((float)width/2.0f)  *   0.9f  + ((float)width/2.0f));
+		int y1 = (int)(((float)height/2.0f) * (-0.9f) + ((float)height/2.0f));
+		int y2 = (int)(((float)height/2.0f) *   0.9f  + ((float)height/2.0f));
 
 		for (int x = x1; x <= x2; x++)
 		{
 			for (int y = y1; y <= y2; y++)
 			{
-				float t = ((float)(x-x1) / (x2 - x1));
-				float s = ((float)(y-y1) / (y2-y1));
+				float t = ((float)(x-x1) / (float)(x2-x1));
+				float s = ((float)(y-y1) / (float)(y2-y1));
 				bool isUpper = t > s;
 
 				tcu::Vec4 a(colors[0],		colors[1],		colors[2],		colors[3]);
diff --git a/modules/egl/teglGLES2SharingThreadedTests.cpp b/modules/egl/teglGLES2SharingThreadedTests.cpp
index 78da36b..2a44613 100644
--- a/modules/egl/teglGLES2SharingThreadedTests.cpp
+++ b/modules/egl/teglGLES2SharingThreadedTests.cpp
@@ -2258,7 +2258,7 @@
 
 void GLES2SharingRandomTest::addRandomOperation (GLES2ThreadTest::EGLResourceManager& resourceManager)
 {
-	int threadNdx	= m_random.getUint32() % m_threads.size();
+	int threadNdx	= m_random.getUint32() % (deUint32)m_threads.size();
 
 	std::vector<OperationId>	operations;
 	std::vector<float>			weights;
diff --git a/modules/egl/teglImageFormatTests.cpp b/modules/egl/teglImageFormatTests.cpp
index 1974e85..53832a9 100644
--- a/modules/egl/teglImageFormatTests.cpp
+++ b/modules/egl/teglImageFormatTests.cpp
@@ -533,7 +533,7 @@
 	for (int level = 0; level < DE_LENGTH_OF_ARRAY(depthLevelColors); level++)
 	{
 		const tcu::Vec4	color		= depthLevelColors[level];
-		const float		clipDepth	= ((level + 1) * 0.1f) * 2.0f - 1.0f; // depth in clip coords
+		const float		clipDepth	= ((float)(level + 1) * 0.1f) * 2.0f - 1.0f; // depth in clip coords
 
 		GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w()));
 		GLU_CHECK_GLW_CALL(gl, uniform1f(depthLoc, clipDepth));
@@ -558,7 +558,7 @@
 
 			for (int level = 0; level < DE_LENGTH_OF_ARRAY(depthLevelColors); level++)
 			{
-				if ((level + 1) * 0.1f < refAccess.getPixDepth(x, y))
+				if ((float)(level + 1) * 0.1f < refAccess.getPixDepth(x, y))
 					result = depthLevelColors[level];
 			}
 
@@ -653,7 +653,7 @@
 	for (int level = 0; level < DE_LENGTH_OF_ARRAY(stencilLevelColors); level++)
 	{
 		const tcu::Vec4	color	= stencilLevelColors[level];
-		const int		stencil	= (int)(((level + 1) * 0.1f) * maxStencil);
+		const int		stencil	= (int)(((float)(level + 1) * 0.1f) * (float)maxStencil);
 
 		GLU_CHECK_GLW_CALL(gl, stencilFunc(GL_LESS, stencil, 0xFFFFFFFFu));
 		GLU_CHECK_GLW_CALL(gl, uniform4f(colorLoc, color.x(), color.y(), color.z(), color.w()));
@@ -676,7 +676,7 @@
 
 		for (int level = 0; level < DE_LENGTH_OF_ARRAY(stencilLevelColors); level++)
 		{
-			const int levelStencil = (int)(((level + 1) * 0.1f) * maxStencil);
+			const int levelStencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil);
 			if (levelStencil < refAccess.getPixStencil(x, y))
 				result = stencilLevelColors[level];
 		}
diff --git a/modules/egl/teglImageUtil.cpp b/modules/egl/teglImageUtil.cpp
index 825361e..07221db 100644
--- a/modules/egl/teglImageUtil.cpp
+++ b/modules/egl/teglImageUtil.cpp
@@ -344,8 +344,8 @@
 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(stencilValues); ++ndx)
 	{
 		const deUint32		stencil	= stencilValues[ndx] & stencilMask;
-		const tcu::IVec2	size	= tcu::IVec2((int)((DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * (ref.getWidth() / float(DE_LENGTH_OF_ARRAY(stencilValues)))),
-												 (int)((DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * (ref.getHeight() / float(DE_LENGTH_OF_ARRAY(stencilValues) + 4)))); // not symmetric
+		const tcu::IVec2	size	= tcu::IVec2((int)((float)(DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * ((float)ref.getWidth() / float(DE_LENGTH_OF_ARRAY(stencilValues)))),
+												 (int)((float)(DE_LENGTH_OF_ARRAY(stencilValues) - ndx) * ((float)ref.getHeight() / float(DE_LENGTH_OF_ARRAY(stencilValues) + 4)))); // not symmetric
 
 		if (size.x() == 0 || size.y() == 0)
 			break;
@@ -377,9 +377,9 @@
 	GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
 	for (int ndx = 0; ndx < NUM_STEPS; ++ndx)
 	{
-		const float			depth	= ndx / float(NUM_STEPS);
-		const tcu::IVec2	size	= tcu::IVec2((int)((NUM_STEPS - ndx) * (ref.getWidth() / float(NUM_STEPS))),
-												 (int)((NUM_STEPS - ndx) * (ref.getHeight() / float(NUM_STEPS + 4)))); // not symmetric
+		const float			depth	= (float)ndx / float(NUM_STEPS);
+		const tcu::IVec2	size	= tcu::IVec2((int)((float)(NUM_STEPS - ndx) * ((float)ref.getWidth() / float(NUM_STEPS))),
+												 (int)((float)(NUM_STEPS - ndx) * ((float)ref.getHeight() / float(NUM_STEPS + 4)))); // not symmetric
 
 		if (size.x() == 0 || size.y() == 0)
 			break;
@@ -419,8 +419,8 @@
 	GLU_CHECK_GLW_CALL(gl, enable(GL_SCISSOR_TEST));
 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorValues); ++ndx)
 	{
-		const tcu::IVec2	size	= tcu::IVec2((int)((DE_LENGTH_OF_ARRAY(colorValues) - ndx) * (ref.getWidth() / float(DE_LENGTH_OF_ARRAY(colorValues)))),
-												 (int)((DE_LENGTH_OF_ARRAY(colorValues) - ndx) * (ref.getHeight() / float(DE_LENGTH_OF_ARRAY(colorValues) + 4)))); // not symmetric
+		const tcu::IVec2	size	= tcu::IVec2((int)((float)(DE_LENGTH_OF_ARRAY(colorValues) - ndx) * ((float)ref.getWidth() / float(DE_LENGTH_OF_ARRAY(colorValues)))),
+												 (int)((float)(DE_LENGTH_OF_ARRAY(colorValues) - ndx) * ((float)ref.getHeight() / float(DE_LENGTH_OF_ARRAY(colorValues) + 4)))); // not symmetric
 
 		if (size.x() == 0 || size.y() == 0)
 			break;
diff --git a/modules/egl/teglMakeCurrentPerfTests.cpp b/modules/egl/teglMakeCurrentPerfTests.cpp
index 9bf82ed..af552f6 100644
--- a/modules/egl/teglMakeCurrentPerfTests.cpp
+++ b/modules/egl/teglMakeCurrentPerfTests.cpp
@@ -460,8 +460,8 @@
 		}
 
 		// Calculate mean and median
-		iterationTimeMeanUs		= ((float)(((double)totalTimeUs) / totalIterationCount));
-		iterationTimeMedianUs	= ((float)(((double)m_samples[m_samples.size() / 2]) / m_spec.iterationCount));
+		iterationTimeMeanUs		= ((float)(((double)totalTimeUs) / (double)totalIterationCount));
+		iterationTimeMedianUs	= ((float)(((double)m_samples[m_samples.size() / 2]) / (double)m_spec.iterationCount));
 
 		// Calculate variance
 		for (int sampleNdx = 0; sampleNdx < (int)m_samples.size(); sampleNdx++)
@@ -478,7 +478,7 @@
 			iterationTimeMaxUs		= std::max<float>(iterationTimeMaxUs, iterationTimeUs);
 		}
 
-		iterationTimeVarianceUs /= m_samples.size();
+		iterationTimeVarianceUs /= (float)m_samples.size();
 
 		// Calculate skewness
 		for (int sampleNdx = 0; sampleNdx < (int)m_samples.size(); sampleNdx++)
@@ -501,7 +501,7 @@
 			log << TestLog::Message << "Max: "			<< iterationTimeMaxUs		<< "us" << TestLog::EndMessage;
 		}
 
-		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString((float)(((double)totalTimeUs)/totalIterationCount), 2).c_str());
+		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString((float)(((double)totalTimeUs)/(double)totalIterationCount), 2).c_str());
 	}
 }
 
diff --git a/modules/egl/teglMemoryStressTests.cpp b/modules/egl/teglMemoryStressTests.cpp
index 269dcfe..2ad9cfb 100644
--- a/modules/egl/teglMemoryStressTests.cpp
+++ b/modules/egl/teglMemoryStressTests.cpp
@@ -449,7 +449,7 @@
 		}
 		else
 		{
-			float change = (min - max) / ((float)(max));
+			float change = (float)(min - max) / ((float)(max));
 
 			if (change > threshold)
 			{
diff --git a/modules/egl/teglNativeColorMappingTests.cpp b/modules/egl/teglNativeColorMappingTests.cpp
index 415a732..c116dab 100644
--- a/modules/egl/teglNativeColorMappingTests.cpp
+++ b/modules/egl/teglNativeColorMappingTests.cpp
@@ -258,10 +258,10 @@
 							  deMinu32(nativeBitDepth.z(), eglBitDepth.z()),
 							  deMinu32(nativeBitDepth.w(), eglBitDepth.w()));
 
-	const tcu::UVec4 uColor = tcu::UVec4((deUint32)(((1u << bitDepth.x()) - 1u) * color.x()),
-										 (deUint32)(((1u << bitDepth.y()) - 1u) * color.y()),
-										 (deUint32)(((1u << bitDepth.z()) - 1u) * color.z()),
-										 (deUint32)(((1u << bitDepth.w()) - 1u) * color.w()));
+	const tcu::UVec4 uColor = tcu::UVec4((deUint32)((float)((1u << bitDepth.x()) - 1u) * color.x()),
+										 (deUint32)((float)((1u << bitDepth.y()) - 1u) * color.y()),
+										 (deUint32)((float)((1u << bitDepth.z()) - 1u) * color.z()),
+										 (deUint32)((float)((1u << bitDepth.w()) - 1u) * color.w()));
 
 	tcu::TextureLevel reference(result.getFormat(), result.getWidth(), result.getHeight());
 
diff --git a/modules/egl/teglNativeCoordMappingTests.cpp b/modules/egl/teglNativeCoordMappingTests.cpp
index c704665..37c2c5d 100644
--- a/modules/egl/teglNativeCoordMappingTests.cpp
+++ b/modules/egl/teglNativeCoordMappingTests.cpp
@@ -220,8 +220,8 @@
 
 tcu::Vec2 toGLCoord (int width, int height, int x, int y)
 {
-	const float xf = (float(2.0f * x) / width) - 1.0f;
-	const float yf = (float(2.0f * y) / height) -  1.0f;
+	const float xf = ((2.0f * float(x)) / (float)width)  - 1.0f;
+	const float yf = ((2.0f * float(y)) / (float)height) - 1.0f;
 
 	return tcu::Vec2(xf, yf);
 }
diff --git a/modules/egl/teglPreservingSwapTests.cpp b/modules/egl/teglPreservingSwapTests.cpp
index 4e3e384..d78077b 100644
--- a/modules/egl/teglPreservingSwapTests.cpp
+++ b/modules/egl/teglPreservingSwapTests.cpp
@@ -212,11 +212,11 @@
 		const int px	= width;
 		const int py	= height;
 
-		const int x1i	= (int)((px/2.0f) * x1 + ox);
-		const int y1i	= (int)((py/2.0f) * y1 + oy);
+		const int x1i	= (int)(((float)px/2.0f) * x1 + (float)ox);
+		const int y1i	= (int)(((float)py/2.0f) * y1 + (float)oy);
 
-		const int x2i	= (int)((px/2.0f) * x2 + ox);
-		const int y2i	= (int)((py/2.0f) * y2 + oy);
+		const int x2i	= (int)(((float)px/2.0f) * x2 + (float)ox);
+		const int y2i	= (int)(((float)py/2.0f) * y2 + (float)oy);
 
 		m_gl.enable(GL_SCISSOR_TEST);
 		m_gl.scissor(x1i, y1i, x2i-x1i, y2i-y1i);
@@ -501,11 +501,11 @@
 		const int px	= width;
 		const int py	= height;
 
-		const int x1i	= (int)((px/2.0f) * postSwapX1 + ox);
-		const int y1i	= (int)((py/2.0f) * postSwapY1 + oy);
+		const int x1i	= (int)(((float)px/2.0f) * postSwapX1 + (float)ox);
+		const int y1i	= (int)(((float)py/2.0f) * postSwapY1 + (float)oy);
 
-		const int x2i	= (int)((px/2.0f) * postSwapX2 + ox);
-		const int y2i	= (int)((py/2.0f) * postSwapY2 + oy);
+		const int x2i	= (int)(((float)px/2.0f) * postSwapX2 + (float)ox);
+		const int y2i	= (int)(((float)py/2.0f) * postSwapY2 + (float)oy);
 
 		if (m_readPixelsBeforeSwap)
 			isOk = isOk && compareToReference(log, "Compare pre-swap framebuffer to reference", "Compare pre-swap framebuffer to reference", preSwapFramebufferReference, preSwapFramebuffer, 0, 0, width, height);
diff --git a/modules/gles2/functional/es2fApiCase.cpp b/modules/gles2/functional/es2fApiCase.cpp
index ee5ba3c..a07d247 100644
--- a/modules/gles2/functional/es2fApiCase.cpp
+++ b/modules/gles2/functional/es2fApiCase.cpp
@@ -86,7 +86,12 @@
 
 void ApiCase::checkBooleans (deUint8 value, deUint8 expected)
 {
-	if (value != expected)
+	checkBooleans((deInt32)value, expected);
+}
+
+void ApiCase::checkBooleans (deInt32 value, deUint8 expected)
+{
+	if (value != (deInt32)expected)
 	{
 		m_log << tcu::TestLog::Message << "// ERROR: expected " << (expected	? "GL_TRUE" : "GL_FALSE") << tcu::TestLog::EndMessage;
 		if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
diff --git a/modules/gles2/functional/es2fApiCase.hpp b/modules/gles2/functional/es2fApiCase.hpp
index 9bbfd90..fee6e8e 100644
--- a/modules/gles2/functional/es2fApiCase.hpp
+++ b/modules/gles2/functional/es2fApiCase.hpp
@@ -50,6 +50,7 @@
 	void				expectError				(deUint32 error0, deUint32 error1);
 	void				getSupportedExtensions	(const deUint32 numSupportedValues, const deUint32 extension, std::vector<int>& values);
 	void				checkBooleans			(deUint8 value, deUint8 expected);
+	void				checkBooleans			(deInt32 value, deUint8 expected);
 
 	tcu::TestLog&		m_log;
 };
diff --git a/modules/gles2/functional/es2fBufferTestUtil.cpp b/modules/gles2/functional/es2fBufferTestUtil.cpp
index a94025b..59360d3 100644
--- a/modules/gles2/functional/es2fBufferTestUtil.cpp
+++ b/modules/gles2/functional/es2fBufferTestUtil.cpp
@@ -319,10 +319,10 @@
 	for (int y = 0; y < gridSizeY; y++)
 	for (int x = 0; x < gridSizeX; x++)
 	{
-		float	sx0			= (x+0) / (float)gridSizeX;
-		float	sy0			= (y+0) / (float)gridSizeY;
-		float	sx1			= (x+1) / (float)gridSizeX;
-		float	sy1			= (y+1) / (float)gridSizeY;
+		float	sx0			= (float)(x+0) / (float)gridSizeX;
+		float	sy0			= (float)(y+0) / (float)gridSizeY;
+		float	sx1			= (float)(x+1) / (float)gridSizeX;
+		float	sy1			= (float)(y+1) / (float)gridSizeY;
 		float	fx0			= 2.0f * sx0 - 1.0f;
 		float	fy0			= 2.0f * sy0 - 1.0f;
 		float	fx1			= 2.0f * sx1 - 1.0f;
@@ -388,8 +388,8 @@
 		for (int y = 0; y < VERIFY_QUAD_SIZE; y++)
 		for (int x = 0; x < VERIFY_QUAD_SIZE; x++)
 		{
-			float		fx		= (float)(x+0.5f) / (float)VERIFY_QUAD_SIZE;
-			float		fy		= (float)(y+0.5f) / (float)VERIFY_QUAD_SIZE;
+			float		fx		= ((float)x+0.5f) / (float)VERIFY_QUAD_SIZE;
+			float		fy		= ((float)y+0.5f) / (float)VERIFY_QUAD_SIZE;
 
 			bool		tri		= fx + fy <= 1.0f;
 			float		tx		= tri ? fx : (1.0f-fx);
diff --git a/modules/gles2/functional/es2fClippingTests.cpp b/modules/gles2/functional/es2fClippingTests.cpp
index 71e74b0..796cdef 100644
--- a/modules/gles2/functional/es2fClippingTests.cpp
+++ b/modules/gles2/functional/es2fClippingTests.cpp
@@ -1991,8 +1991,8 @@
 		const tcu::IVec3 r1		= outside[ndx1];
 		const tcu::IVec3 r2		= outside[ndx2];
 		const tcu::Vec4 p0		= tcu::Vec4(r0.x() * w0, r0.y() * w0, r0.z() * w0, w0);
-		const tcu::Vec4 p1		= tcu::Vec4(r1.x() * far * w1, r1.y() * far * w1, r1.z() * far * w1, w1);
-		const tcu::Vec4 p2		= tcu::Vec4(r2.x() * far * w2, r2.y() * far * w2, r2.z() * far * w2, w2);
+		const tcu::Vec4 p1		= tcu::Vec4(float(r1.x()) * far * w1, float(r1.y()) * far * w1, float(r1.z()) * far * w1, w1);
+		const tcu::Vec4 p2		= tcu::Vec4(float(r2.x()) * far * w2, float(r2.y()) * far * w2, float(r2.z()) * far * w2, w2);
 
 		const std::string name	= std::string("clip") +
 			(outside[ndx1].x() > 0 ? "_pos_x" : (outside[ndx1].x() < 0 ? "_neg_x" : "")) +
@@ -2023,9 +2023,9 @@
 		const tcu::IVec3 r0		= outside[ndx1];
 		const tcu::IVec3 r1		= outside[ndx2];
 		const tcu::IVec3 r2		= outside[ndx3];
-		const tcu::Vec4 p0		= tcu::Vec4(r0.x() * far * w0, r0.y() * far * w0, r0.z() * far * w0, w0);
-		const tcu::Vec4 p1		= tcu::Vec4(r1.x() * far * w1, r1.y() * far * w1, r1.z() * far * w1, w1);
-		const tcu::Vec4 p2		= tcu::Vec4(r2.x() * far * w2, r2.y() * far * w2, r2.z() * far * w2, w2);
+		const tcu::Vec4 p0		= tcu::Vec4(float(r0.x()) * far * w0, float(r0.y()) * far * w0, float(r0.z()) * far * w0, w0);
+		const tcu::Vec4 p1		= tcu::Vec4(float(r1.x()) * far * w1, float(r1.y()) * far * w1, float(r1.z()) * far * w1, w1);
+		const tcu::Vec4 p2		= tcu::Vec4(float(r2.x()) * far * w2, float(r2.y()) * far * w2, float(r2.z()) * far * w2, w2);
 
 		// ignore cases where polygon is along xz or yz planes
 		if (pointsOnLine(r0.swizzle(0, 1), r1.swizzle(0, 1), r2.swizzle(0, 1)))
diff --git a/modules/gles2/functional/es2fColorClearTest.cpp b/modules/gles2/functional/es2fColorClearTest.cpp
index 3a86e61..2c275c2 100644
--- a/modules/gles2/functional/es2fColorClearTest.cpp
+++ b/modules/gles2/functional/es2fColorClearTest.cpp
@@ -147,7 +147,7 @@
 		int		b = (int)(rnd.getUint32() & 0xFF);
 		int		a = m_testAlpha ? (int)(rnd.getUint32() & 0xFF) : 0xFF;
 		RGBA	clearCol(r, g, b, a);
-		gl.clearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
+		gl.clearColor(float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, float(a)/255.0f);
 
 		// Mask.
 		deUint8	clearMask;
diff --git a/modules/gles2/functional/es2fDepthRangeTests.cpp b/modules/gles2/functional/es2fDepthRangeTests.cpp
index 4668d17..a59b1a0 100644
--- a/modules/gles2/functional/es2fDepthRangeTests.cpp
+++ b/modules/gles2/functional/es2fDepthRangeTests.cpp
@@ -228,7 +228,7 @@
 	// Render reference.
 	for (int y = 0; y < referenceFrame.getHeight(); y++)
 	{
-		float	yf		= ((float)y + 0.5f) / referenceFrame.getHeight();
+		float	yf		= ((float)y + 0.5f) / (float)referenceFrame.getHeight();
 		int		half	= de::clamp((int)((float)referenceFrame.getWidth()*0.5f + 0.5f), 0, referenceFrame.getWidth());
 
 		// Fill left half - comparison to constant 0.5
@@ -245,7 +245,7 @@
 		for (int x = half; x < referenceFrame.getWidth(); x++)
 		{
 			float	xf		= ((float)x + 0.5f) / (float)referenceFrame.getWidth();
-			float	xh		= ((float)x - half + 0.5f) / (float)(referenceFrame.getWidth()-half);
+			float	xh		= ((float)(x - half) + 0.5f) / (float)(referenceFrame.getWidth()-half);
 			float	rd		= 1.0f - (xh + yf) * 0.5f;
 			float	d		= depthRangeTransform(triQuadInterpolate(xf, yf, m_depthCoord), m_zNear, m_zFar);
 			bool	dpass	= compare(m_compareFunc, d, rd);
diff --git a/modules/gles2/functional/es2fDepthStencilClearTests.cpp b/modules/gles2/functional/es2fDepthStencilClearTests.cpp
index f1671dd..cbbcf99 100644
--- a/modules/gles2/functional/es2fDepthStencilClearTests.cpp
+++ b/modules/gles2/functional/es2fDepthStencilClearTests.cpp
@@ -324,7 +324,7 @@
 	if (m_testDepth)
 	{
 		int		numSteps	= DEPTH_STEPS;
-		float	step		= 2.0f / numSteps;
+		float	step		= 2.0f / (float)numSteps;
 
 		gl.enable	(GL_DEPTH_TEST);
 		gl.depthFunc(GL_LESS);
@@ -333,7 +333,7 @@
 
 		for (int ndx = 0; ndx < numSteps; ndx++)
 		{
-			float	d		= -1.0f + step*ndx;
+			float	d		= -1.0f + step*(float)ndx;
 			float	c		= (float)ndx / (float)(numSteps-1);
 			float	pos[]	=
 			{
diff --git a/modules/gles2/functional/es2fDepthStencilTests.cpp b/modules/gles2/functional/es2fDepthStencilTests.cpp
index c7cb9ca..793c7a3 100644
--- a/modules/gles2/functional/es2fDepthStencilTests.cpp
+++ b/modules/gles2/functional/es2fDepthStencilTests.cpp
@@ -271,10 +271,10 @@
 	// Compute depth values
 	{
 		int		numValues		= DE_LENGTH_OF_ARRAY(depthValues);
-		float	depthStep		= 2.0f/(numValues-1);
+		float	depthStep		= 2.0f/(float)(numValues-1);
 
 		for (int ndx = 0; ndx < numValues; ndx++)
-			depthValues[ndx] = -1.0f + depthStep*ndx;
+			depthValues[ndx] = -1.0f + depthStep*(float)ndx;
 	}
 
 	for (int y0 = 0; y0 < numL0CellsY; y0++)
@@ -322,7 +322,7 @@
 
 		cmd.params.visibleFace		= rr::FACETYPE_FRONT;
 		cmd.rect					= rr::WindowRectangle(0, 0, target.width, target.height);
-		cmd.color					= Vec4(0.0f, 0.0f, colorStep*ndx, 0.0f);
+		cmd.color					= Vec4(0.0f, 0.0f, colorStep*(float)ndx, 0.0f);
 		cmd.colorMask				= tcu::BVec4(false, false, true, false);
 		cmd.params.depth			= depthSteps[ndx]+epsilon;
 		cmd.params.depthTestEnabled	= true;
@@ -347,7 +347,7 @@
 
 		cmd.params.visibleFace							= rr::FACETYPE_FRONT;
 		cmd.rect										= rr::WindowRectangle(0, 0, target.width, target.height);
-		cmd.color										= Vec4(0.0f, colorStep*(ndx+1), 0.0f, 0.0f);
+		cmd.color										= Vec4(0.0f, colorStep*float(ndx+1), 0.0f, 0.0f);
 		cmd.colorMask									= tcu::BVec4(false, true, false, false);
 		cmd.params.stencilTestEnabled					= true;
 
diff --git a/modules/gles2/functional/es2fMultisampleTests.cpp b/modules/gles2/functional/es2fMultisampleTests.cpp
index 2089165..9e7cc6a 100644
--- a/modules/gles2/functional/es2fMultisampleTests.cpp
+++ b/modules/gles2/functional/es2fMultisampleTests.cpp
@@ -512,7 +512,7 @@
 	for (int i = 0; i < numTriangles; i++)
 	{
 		float angle0 = 2.0f*DE_PI * (float)i			/ (float)numTriangles + 0.001f*(float)m_currentIteration;
-		float angle1 = 2.0f*DE_PI * (float)(i + 0.5f)	/ (float)numTriangles + 0.001f*(float)m_currentIteration;
+		float angle1 = 2.0f*DE_PI * ((float)i + 0.5f)	/ (float)numTriangles + 0.001f*(float)m_currentIteration;
 
 		renderTriangle(Vec2(0.0f, 0.0f),
 					   Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
@@ -991,7 +991,7 @@
 		for (int i = 0; i < numTriangles; i++)
 		{
 			float angle0 = 2.0f*DE_PI * (float)i			/ (float)numTriangles;
-			float angle1 = 2.0f*DE_PI * (float)(i + 0.5f)	/ (float)numTriangles;
+			float angle1 = 2.0f*DE_PI * ((float)i + 0.5f)	/ (float)numTriangles;
 
 			renderTriangle(Vec2(0.0f, 0.0f),
 						   Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
@@ -1406,7 +1406,7 @@
 		GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
 
 		float angle0 = 2.0f*DE_PI * (float)i			/ (float)numTriangles;
-		float angle1 = 2.0f*DE_PI * (float)(i + 0.5f)	/ (float)numTriangles;
+		float angle1 = 2.0f*DE_PI * ((float)i + 0.5f)	/ (float)numTriangles;
 
 		renderTriangle(Vec2(0.0f, 0.0f),
 					   Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
diff --git a/modules/gles2/functional/es2fPrerequisiteTests.cpp b/modules/gles2/functional/es2fPrerequisiteTests.cpp
index b2bf495..042eac0 100644
--- a/modules/gles2/functional/es2fPrerequisiteTests.cpp
+++ b/modules/gles2/functional/es2fPrerequisiteTests.cpp
@@ -138,7 +138,7 @@
 
 	};
 
-	glClearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
+	glClearColor(float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, float(a)/255.0f);
 	glClear(GL_COLOR_BUFFER_BIT);
 
 	GLU_CHECK_MSG("CLES2 ClearColor failed.");
@@ -225,7 +225,7 @@
 	int b = (int)(deRandom_getUint32(&rnd) & 0xFF);
 
 	tcu::clear(refImage.getAccess(), tcu::IVec4(r, g, b, 255));
-	glClearColor(r/255.0f, g/255.0f, b/255.0f, 1.0f);
+	glClearColor(float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, 1.0f);
 	glClear(GL_COLOR_BUFFER_BIT);
 
 	glu::readPixels(m_context.getRenderContext(), x, y, resImage.getAccess());
diff --git a/modules/gles2/functional/es2fRasterizationTests.cpp b/modules/gles2/functional/es2fRasterizationTests.cpp
index d4125da..e9529a9 100644
--- a/modules/gles2/functional/es2fRasterizationTests.cpp
+++ b/modules/gles2/functional/es2fRasterizationTests.cpp
@@ -1135,8 +1135,8 @@
 			for (int col = 0; col < numColumns; ++col)
 			for (int row = 0; row < numRows;    ++row)
 			{
-				const tcu::Vec2 center		= tcu::Vec2((row + 0.5f) / numRows * 2.0f - 1.0f, (col + 0.5f) / numColumns * 2.0f - 1.0f);
-				const float		rotation	= (iteration * numColumns * numRows + col * numRows + row) / (float)(m_iterationCount * numColumns * numRows) * DE_PI / 2.0f;
+				const tcu::Vec2 center		= tcu::Vec2(((float)row + 0.5f) / (float)numRows * 2.0f - 1.0f, ((float)col + 0.5f) / (float)numColumns * 2.0f - 1.0f);
+				const float		rotation	= float(iteration * numColumns * numRows + col * numRows + row) / (float)(m_iterationCount * numColumns * numRows) * DE_PI / 2.0f;
 				const tcu::Vec2 sideH		= quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation));
 				const tcu::Vec2 sideV		= tcu::Vec2(sideH.y(), -sideH.x());
 				const tcu::Vec2 quad[4]		=
@@ -1191,7 +1191,7 @@
 		{
 			const float		quadSide	= (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (1.0f) : (2.0f);
 			const tcu::Vec2 center		= (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (tcu::Vec2(0.5f, 0.5f)) : (tcu::Vec2(0.0f, 0.0f));
-			const float		rotation	= (iteration) / (float)(m_iterationCount - 1) * DE_PI / 2.0f;
+			const float		rotation	= (float)(iteration) / (float)(m_iterationCount - 1) * DE_PI / 2.0f;
 			const tcu::Vec2 sideH		= quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation));
 			const tcu::Vec2 sideV		= tcu::Vec2(sideH.y(), -sideH.x());
 			const tcu::Vec2 quad[4]		=
diff --git a/modules/gles2/functional/es2fReadPixelsTests.cpp b/modules/gles2/functional/es2fReadPixelsTests.cpp
index aadbd6f..d8c0732 100644
--- a/modules/gles2/functional/es2fReadPixelsTests.cpp
+++ b/modules/gles2/functional/es2fReadPixelsTests.cpp
@@ -123,10 +123,10 @@
 
 	// Render reference
 
-	const int coordX1 = (int)((-0.5f * reference.getWidth()		/ 2.0f) + reference.getWidth() / 2.0f);
-	const int coordY1 = (int)((-0.5f * reference.getHeight()	/ 2.0f) + reference.getHeight() / 2.0f);
-	const int coordX2 = (int)(( 0.5f * reference.getWidth()		/ 2.0f) + reference.getWidth() / 2.0f);
-	const int coordY2 = (int)(( 0.5f * reference.getHeight()	/ 2.0f) + reference.getHeight() / 2.0f);
+	const int coordX1 = (int)((-0.5f * (float)reference.getWidth()	/ 2.0f) + (float)reference.getWidth() / 2.0f);
+	const int coordY1 = (int)((-0.5f * (float)reference.getHeight()	/ 2.0f) + (float)reference.getHeight() / 2.0f);
+	const int coordX2 = (int)(( 0.5f * (float)reference.getWidth()	/ 2.0f) + (float)reference.getWidth() / 2.0f);
+	const int coordY2 = (int)(( 0.5f * (float)reference.getHeight()	/ 2.0f) + (float)reference.getHeight() / 2.0f);
 
 	for (int x = 0; x < reference.getWidth(); x++)
 	{
@@ -205,7 +205,7 @@
 	render(reference);
 
 	std::vector<deUint8> pixelData;
-	const int rowPitch = m_alignment * deCeilFloatToInt32(pixelSize * width / (float)m_alignment);
+	const int rowPitch = m_alignment * deCeilFloatToInt32(float(pixelSize * width) / (float)m_alignment);
 
 	pixelData.resize(rowPitch * height, 0);
 
@@ -215,10 +215,10 @@
 	if (m_context.getRenderTarget().getNumSamples() > 1)
 	{
 		const tcu::IVec4	formatBitDepths	= tcu::getTextureFormatBitDepth(format);
-		const deUint8		redThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits,		formatBitDepths.x()))));
-		const deUint8		greenThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits,	formatBitDepths.y()))));
-		const deUint8		blueThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits,		formatBitDepths.z()))));
-		const deUint8		alphaThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits,	formatBitDepths.w()))));
+		const deUint8		redThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits,	formatBitDepths.x()))));
+		const deUint8		greenThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits,	formatBitDepths.y()))));
+		const deUint8		blueThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits,	formatBitDepths.z()))));
+		const deUint8		alphaThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits,	formatBitDepths.w()))));
 
 		// bilinearCompare only accepts RGBA, UINT8
 		tcu::Texture2D		referenceRGBA8	(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height);
@@ -238,10 +238,10 @@
 	else
 	{
 		const tcu::IVec4	formatBitDepths	= tcu::getTextureFormatBitDepth(format);
-		const float			redThreshold	= 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits,	formatBitDepths.x()));
-		const float			greenThreshold	= 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits,	formatBitDepths.y()));
-		const float			blueThreshold	= 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits,	formatBitDepths.z()));
-		const float			alphaThreshold	= 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits,	formatBitDepths.w()));
+		const float			redThreshold	= 2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits,		formatBitDepths.x()));
+		const float			greenThreshold	= 2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits,	formatBitDepths.y()));
+		const float			blueThreshold	= 2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits,	formatBitDepths.z()));
+		const float			alphaThreshold	= 2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits,	formatBitDepths.w()));
 
 		// Compare
 		if (tcu::floatThresholdCompare(m_testCtx.getLog(), "Result", "Result", reference.getLevel(0), tcu::PixelBufferAccess(format, width, height, 1, rowPitch, 0, &(pixelData[0])), tcu::Vec4(redThreshold, greenThreshold, blueThreshold, alphaThreshold), tcu::COMPARE_LOG_RESULT))
diff --git a/modules/gles2/functional/es2fShaderBuiltinVarTests.cpp b/modules/gles2/functional/es2fShaderBuiltinVarTests.cpp
index 9129c51..a987cc1 100644
--- a/modules/gles2/functional/es2fShaderBuiltinVarTests.cpp
+++ b/modules/gles2/functional/es2fShaderBuiltinVarTests.cpp
@@ -540,8 +540,8 @@
 			{
 				for (int xo = 0; xo < w; xo++)
 				{
-					const float			xf		= float(xo+0.5f) / float(w);
-					const float			yf		= float((h-yo-1)+0.5f) / float(h);
+					const float			xf		= (float(xo)+0.5f) / float(w);
+					const float			yf		= (float(h-yo-1)+0.5f) / float(h);
 					const tcu::Vec4		color	(xf, yf, 0.0f, 1.0f);
 					const int			dx		= x0+xo;
 					const int			dy		= y0+yo;
diff --git a/modules/gles2/functional/es2fShaderLoopTests.cpp b/modules/gles2/functional/es2fShaderLoopTests.cpp
index 8da0b44..64df20b 100644
--- a/modules/gles2/functional/es2fShaderLoopTests.cpp
+++ b/modules/gles2/functional/es2fShaderLoopTests.cpp
@@ -390,7 +390,7 @@
 	else
 	{
 		if (loopCountType == LOOPCOUNT_CONSTANT)
-			incrementStr = string("ndx += ") + de::toString(1.0f / numLoopIters);
+			incrementStr = string("ndx += ") + de::toString(1.0f / (float)numLoopIters);
 		else if (loopCountType == LOOPCOUNT_UNIFORM)
 			incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters);
 		else if (loopCountType == LOOPCOUNT_DYNAMIC)
diff --git a/modules/gles2/functional/es2fShaderOperatorTests.cpp b/modules/gles2/functional/es2fShaderOperatorTests.cpp
index 64f5854..73a5bb2 100644
--- a/modules/gles2/functional/es2fShaderOperatorTests.cpp
+++ b/modules/gles2/functional/es2fShaderOperatorTests.cpp
@@ -165,7 +165,7 @@
 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
 inline Vec4		sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in1); return in0 + 1.0f + in2; }
 // Reference for expression "in1++, in0 = float(in1), in1 = int(in0 + in2)"
-inline int		sequenceSideEffCase1 (float in0, int in1, float in2)							{ DE_UNREF(in0); return (int)(in1 + 1.0f + in2); }
+inline int		sequenceSideEffCase1 (float in0, int in1, float in2)							{ DE_UNREF(in0); return (int)(float(in1) + 1.0f + in2); }
 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
 inline IVec2	sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2)						{ DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
diff --git a/modules/gles2/functional/es2fShaderTextureFunctionTests.cpp b/modules/gles2/functional/es2fShaderTextureFunctionTests.cpp
index 13a4428..4f2366e 100644
--- a/modules/gles2/functional/es2fShaderTextureFunctionTests.cpp
+++ b/modules/gles2/functional/es2fShaderTextureFunctionTests.cpp
@@ -343,7 +343,7 @@
 			m_texture2D = new glu::Texture2D(m_renderCtx, m_textureSpec.format, m_textureSpec.dataType, m_textureSpec.width, m_textureSpec.height);
 			for (int level = 0; level < m_textureSpec.numLevels; level++)
 			{
-				float	fA		= level*cStep;
+				float	fA		= float(level)*cStep;
 				float	fB		= 1.0f-fA;
 				Vec4	colorA	= cBias + cScale*Vec4(fA, fB, fA, fB);
 				Vec4	colorB	= cBias + cScale*Vec4(fB, fA, fB, fA);
@@ -354,8 +354,8 @@
 			m_texture2D->upload();
 
 			// Compute LOD.
-			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*m_textureSpec.width	/ (float)viewportSize[0];
-			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*m_textureSpec.height	/ (float)viewportSize[1];
+			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width	/ (float)viewportSize[0];
+			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height	/ (float)viewportSize[1];
 			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, 0.0f, dvdy);
 
 			// Append to texture list.
@@ -374,7 +374,7 @@
 			m_textureCube = new glu::TextureCube(m_renderCtx, m_textureSpec.format, m_textureSpec.dataType, m_textureSpec.width);
 			for (int level = 0; level < m_textureSpec.numLevels; level++)
 			{
-				float	fA		= level*cStep;
+				float	fA		= float(level)*cStep;
 				float	fB		= 1.0f-fA;
 				Vec2	f		(fA, fB);
 
@@ -399,8 +399,8 @@
 			tcu::CubeFaceFloatCoords	c00		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
 			tcu::CubeFaceFloatCoords	c10		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
 			tcu::CubeFaceFloatCoords	c01		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
-			float						dudx	= (c10.s - c00.s)*m_textureSpec.width	/ (float)viewportSize[0];
-			float						dvdy	= (c01.t - c00.t)*m_textureSpec.height	/ (float)viewportSize[1];
+			float						dudx	= (c10.s - c00.s)*(float)m_textureSpec.width	/ (float)viewportSize[0];
+			float						dvdy	= (c01.t - c00.t)*(float)m_textureSpec.height	/ (float)viewportSize[1];
 
 			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, 0.0f, dvdy);
 
diff --git a/modules/gles2/functional/es2fVertexTextureTests.cpp b/modules/gles2/functional/es2fVertexTextureTests.cpp
index f86afad..432b2a4 100644
--- a/modules/gles2/functional/es2fVertexTextureTests.cpp
+++ b/modules/gles2/functional/es2fVertexTextureTests.cpp
@@ -248,13 +248,13 @@
 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(quadVertices); i++)
 			m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f);
 
-		m_indices.push_back(firstNdx + 0);
-		m_indices.push_back(firstNdx + 1);
-		m_indices.push_back(firstNdx + 2);
+		m_indices.push_back(deUint16(firstNdx + 0));
+		m_indices.push_back(deUint16(firstNdx + 1));
+		m_indices.push_back(deUint16(firstNdx + 2));
 
-		m_indices.push_back(firstNdx + 1);
-		m_indices.push_back(firstNdx + 3);
-		m_indices.push_back(firstNdx + 2);
+		m_indices.push_back(deUint16(firstNdx + 1));
+		m_indices.push_back(deUint16(firstNdx + 3));
+		m_indices.push_back(deUint16(firstNdx + 2));
 	}
 
 	m_texCoords.reserve(m_gridSize*m_gridSize*4);
@@ -348,7 +348,7 @@
 			DE_ASSERT(deInBounds32(ix + region.x, 0, dst.getWidth()));
 			DE_ASSERT(deInBounds32(iy + region.y, 0, dst.getHeight()));
 
-			dst.setPixel(ix + region.x, iy + region.y, toRGBA(color));
+			dst.setPixel(ix + region.x, iy + region.y, tcu::RGBA(color));
 		}
 	}
 }
diff --git a/modules/gles2/performance/es2pDrawCallBatchingTests.cpp b/modules/gles2/performance/es2pDrawCallBatchingTests.cpp
index b2426aa..135e53c 100644
--- a/modules/gles2/performance/es2pDrawCallBatchingTests.cpp
+++ b/modules/gles2/performance/es2pDrawCallBatchingTests.cpp
@@ -175,9 +175,9 @@
 		{
 			for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
 			{
-				m_dynamicIndexData.push_back(triangleNdx * 3);
-				m_dynamicIndexData.push_back(triangleNdx * 3 + 1);
-				m_dynamicIndexData.push_back(triangleNdx * 3 + 2);
+				m_dynamicIndexData.push_back(deUint8(triangleNdx * 3));
+				m_dynamicIndexData.push_back(deUint8(triangleNdx * 3 + 1));
+				m_dynamicIndexData.push_back(deUint8(triangleNdx * 3 + 2));
 			}
 		}
 	}
@@ -187,9 +187,9 @@
 		{
 			for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
 			{
-				m_staticIndexData.push_back(triangleNdx * 3);
-				m_staticIndexData.push_back(triangleNdx * 3 + 1);
-				m_staticIndexData.push_back(triangleNdx * 3 + 2);
+				m_staticIndexData.push_back(deUint8(triangleNdx * 3));
+				m_staticIndexData.push_back(deUint8(triangleNdx * 3 + 1));
+				m_staticIndexData.push_back(deUint8(triangleNdx * 3 + 2));
 			}
 		}
 	}
@@ -277,18 +277,18 @@
 			{
 				int sign = (m_spec.triangleCount % 2 == 1 || i % 2 == 0 ? 1 : -1);
 
-				data.push_back(-127 * sign);
-				data.push_back(-127 * sign);
+				data.push_back(deInt8(-127 * sign));
+				data.push_back(deInt8(-127 * sign));
 				data.push_back(0);
 				data.push_back(127);
 
-				data.push_back(127 * sign);
-				data.push_back(-127 * sign);
+				data.push_back(deInt8(127 * sign));
+				data.push_back(deInt8(-127 * sign));
 				data.push_back(0);
 				data.push_back(127);
 
-				data.push_back(127 * sign);
-				data.push_back(127 * sign);
+				data.push_back(deInt8(127 * sign));
+				data.push_back(deInt8(127 * sign));
 				data.push_back(0);
 				data.push_back(127);
 			}
@@ -298,7 +298,7 @@
 			data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
 
 			for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++)
-				data.push_back(m_rnd.getUint32());
+				data.push_back((deInt8)m_rnd.getUint32());
 		}
 
 		m_staticAttributeDatas.push_back(data);
@@ -317,18 +317,18 @@
 			{
 				int sign = (i % 2 == 0 ? 1 : -1);
 
-				data.push_back(-127 * sign);
-				data.push_back(-127 * sign);
+				data.push_back(deInt8(-127 * sign));
+				data.push_back(deInt8(-127 * sign));
 				data.push_back(0);
 				data.push_back(127);
 
-				data.push_back(127 * sign);
-				data.push_back(-127 * sign);
+				data.push_back(deInt8(127 * sign));
+				data.push_back(deInt8(-127 * sign));
 				data.push_back(0);
 				data.push_back(127);
 
-				data.push_back(127 * sign);
-				data.push_back(127 * sign);
+				data.push_back(deInt8(127 * sign));
+				data.push_back(deInt8(127 * sign));
 				data.push_back(0);
 				data.push_back(127);
 			}
@@ -338,7 +338,7 @@
 			data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
 
 			for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++)
-				data.push_back(m_rnd.getUint32());
+				data.push_back((deInt8)m_rnd.getUint32());
 		}
 
 		m_dynamicAttributeDatas.push_back(data);
@@ -859,7 +859,7 @@
 	}
 	else if (m_state == STATE_SAMPLE)
 	{
-		if ((int)m_unbatchedSamplesUs.size() < m_unbatchedSampleCount && (m_unbatchedSamplesUs.size() / ((double)m_unbatchedSampleCount) < m_batchedSamplesUs.size() / ((double)m_batchedSampleCount) || (int)m_batchedSamplesUs.size() >= m_batchedSampleCount))
+		if ((int)m_unbatchedSamplesUs.size() < m_unbatchedSampleCount && ((double)m_unbatchedSamplesUs.size() / ((double)m_unbatchedSampleCount) < (double)m_batchedSamplesUs.size() / ((double)m_batchedSampleCount) || (int)m_batchedSamplesUs.size() >= m_batchedSampleCount))
 			m_unbatchedSamplesUs.push_back(renderUnbatched());
 		else if ((int)m_batchedSamplesUs.size() < m_batchedSampleCount)
 			m_batchedSamplesUs.push_back(renderBatched());
diff --git a/modules/gles2/performance/es2pShaderCompilationCases.cpp b/modules/gles2/performance/es2pShaderCompilationCases.cpp
index 7b3d436..21ec8ef 100644
--- a/modules/gles2/performance/es2pShaderCompilationCases.cpp
+++ b/modules/gles2/performance/es2pShaderCompilationCases.cpp
@@ -2028,10 +2028,10 @@
 			// Log this measurement.
 			log << TestLog::Float("Measurement" + de::toString(ndx) + "CompilationTime",
 								  "Measurement " + de::toString(ndx) + " compilation time",
-								  "ms", QP_KEY_TAG_TIME, timeWithoutDraw / 1000.0f)
+								  "ms", QP_KEY_TAG_TIME, (float)timeWithoutDraw / 1000.0f)
 				<< TestLog::Float("Measurement" + de::toString(ndx) + "SpecializationTime",
 								  "Measurement " + de::toString(ndx) + " specialization time",
-								  "ms", QP_KEY_TAG_TIME, specializationTime / 1000.0f);
+								  "ms", QP_KEY_TAG_TIME, (float)specializationTime / 1000.0f);
 		}
 
 		// Log some statistics.
@@ -2565,7 +2565,7 @@
 			// Log this measurement.
 			log << TestLog::Float("Measurement" + de::toString(ndx) + "Time",
 								  "Measurement " + de::toString(ndx) + " time",
-								  "ms", QP_KEY_TAG_TIME, measurements[ndx].totalTime()/1000.0f);
+								  "ms", QP_KEY_TAG_TIME, (float)measurements[ndx].totalTime()/1000.0f);
 		}
 
 		// Log some statistics.
diff --git a/modules/gles2/performance/es2pTextureUploadTests.cpp b/modules/gles2/performance/es2pTextureUploadTests.cpp
index a2600f1..add6c02 100644
--- a/modules/gles2/performance/es2pTextureUploadTests.cpp
+++ b/modules/gles2/performance/es2pTextureUploadTests.cpp
@@ -261,7 +261,7 @@
 	vector<deUint64>::const_iterator middle	= first + (last - first) / 2;
 
 	deUint64 medianFrameTime			=  *middle;
-	double medianMTexelsPerSeconds		= (double)(m_texSize*m_texSize*measureState.numDrawCalls) / medianFrameTime;
+	double medianMTexelsPerSeconds		= (double)(m_texSize*m_texSize*measureState.numDrawCalls) / (double)medianFrameTime;
 	double medianTexelDrawDurationNs	= (double)medianFrameTime * 1000.0 / (double)(m_texSize*m_texSize*measureState.numDrawCalls);
 
 	deUint64	totalTime			= measureState.getTotalTime();
diff --git a/modules/gles2/stress/es2sSpecialFloatTests.cpp b/modules/gles2/stress/es2sSpecialFloatTests.cpp
index 9396c40..5730abb 100644
--- a/modules/gles2/stress/es2sSpecialFloatTests.cpp
+++ b/modules/gles2/stress/es2sSpecialFloatTests.cpp
@@ -624,13 +624,13 @@
 	{
 		const int baseNdx = (x * (DE_LENGTH_OF_ARRAY(s_specialFloats) - 1) + y) * 6;
 
-		indices[baseNdx + 0] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
-		indices[baseNdx + 1] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
-		indices[baseNdx + 2] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
+		indices[baseNdx + 0] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
+		indices[baseNdx + 1] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
+		indices[baseNdx + 2] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
 
-		indices[baseNdx + 3] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
-		indices[baseNdx + 4] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
-		indices[baseNdx + 5] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
+		indices[baseNdx + 3] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
+		indices[baseNdx + 4] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
+		indices[baseNdx + 5] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
 	}
 
 	m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
@@ -843,13 +843,13 @@
 	{
 		const int baseNdx = (x * (DE_LENGTH_OF_ARRAY(s_specialFloats)) + y) * 6;
 
-		indices[baseNdx + 0] = (x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0);
-		indices[baseNdx + 1] = (x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1);
-		indices[baseNdx + 2] = (x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0);
+		indices[baseNdx + 0] = (deUint16)((x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0));
+		indices[baseNdx + 1] = (deUint16)((x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1));
+		indices[baseNdx + 2] = (deUint16)((x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0));
 
-		indices[baseNdx + 3] = (x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0);
-		indices[baseNdx + 4] = (x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1);
-		indices[baseNdx + 5] = (x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1);
+		indices[baseNdx + 3] = (deUint16)((x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0));
+		indices[baseNdx + 4] = (deUint16)((x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1));
+		indices[baseNdx + 5] = (deUint16)((x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1));
 	}
 
 	m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
@@ -1148,13 +1148,13 @@
 	{
 		const int baseNdx = (x * (DE_LENGTH_OF_ARRAY(s_specialFloats) - 1) + y) * 6;
 
-		indices[baseNdx + 0] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
-		indices[baseNdx + 1] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
-		indices[baseNdx + 2] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
+		indices[baseNdx + 0] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
+		indices[baseNdx + 1] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
+		indices[baseNdx + 2] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
 
-		indices[baseNdx + 3] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
-		indices[baseNdx + 4] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
-		indices[baseNdx + 5] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
+		indices[baseNdx + 3] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
+		indices[baseNdx + 4] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
+		indices[baseNdx + 5] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
 	}
 
 	m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a textured grid with the shader. Sampling from the texture using special floating point values." << tcu::TestLog::EndMessage;
@@ -1335,13 +1335,13 @@
 	{
 		const int baseNdx = y * 6;
 
-		indices[baseNdx + 0] = (y + 0) * 2;
-		indices[baseNdx + 1] = (y + 1) * 2;
-		indices[baseNdx + 2] = (y + 1) * 2 + 1;
+		indices[baseNdx + 0] = (deUint16)((y + 0) * 2);
+		indices[baseNdx + 1] = (deUint16)((y + 1) * 2);
+		indices[baseNdx + 2] = (deUint16)((y + 1) * 2 + 1);
 
-		indices[baseNdx + 3] = (y + 0) * 2;
-		indices[baseNdx + 4] = (y + 1) * 2 + 1;
-		indices[baseNdx + 5] = (y + 0) * 2 + 1;
+		indices[baseNdx + 3] = (deUint16)((y + 0) * 2);
+		indices[baseNdx + 4] = (deUint16)((y + 1) * 2 + 1);
+		indices[baseNdx + 5] = (deUint16)((y + 0) * 2 + 1);
 	}
 
 	// Draw grids
@@ -1531,13 +1531,13 @@
 	{
 		const int baseNdx = (x * numBlendFuncs + y) * 6;
 
-		indices[baseNdx + 0] = (x+0) * (numBlendFuncs + 1) + (y+0);
-		indices[baseNdx + 1] = (x+1) * (numBlendFuncs + 1) + (y+1);
-		indices[baseNdx + 2] = (x+1) * (numBlendFuncs + 1) + (y+0);
+		indices[baseNdx + 0] = (deUint16)((x+0) * (numBlendFuncs + 1) + (y+0));
+		indices[baseNdx + 1] = (deUint16)((x+1) * (numBlendFuncs + 1) + (y+1));
+		indices[baseNdx + 2] = (deUint16)((x+1) * (numBlendFuncs + 1) + (y+0));
 
-		indices[baseNdx + 3] = (x+0) * (numBlendFuncs + 1) + (y+0);
-		indices[baseNdx + 4] = (x+1) * (numBlendFuncs + 1) + (y+1);
-		indices[baseNdx + 5] = (x+0) * (numBlendFuncs + 1) + (y+1);
+		indices[baseNdx + 3] = (deUint16)((x+0) * (numBlendFuncs + 1) + (y+0));
+		indices[baseNdx + 4] = (deUint16)((x+1) * (numBlendFuncs + 1) + (y+1));
+		indices[baseNdx + 5] = (deUint16)((x+0) * (numBlendFuncs + 1) + (y+1));
 	}
 
 	// Draw tiles
@@ -1670,9 +1670,9 @@
 		gl.uniform4fv(uColorLoc, 1, color.getPtr());
 
 		deUint16 indices[3];
-		indices[0] = rnd.getInt(0, maxVertexIndex);
-		indices[1] = rnd.getInt(0, maxVertexIndex);
-		indices[2] = rnd.getInt(0, maxVertexIndex);
+		indices[0] = (deUint16)rnd.getInt(0, maxVertexIndex);
+		indices[1] = (deUint16)rnd.getInt(0, maxVertexIndex);
+		indices[2] = (deUint16)rnd.getInt(0, maxVertexIndex);
 
 		gl.drawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, indices);
 	}
diff --git a/modules/gles3/functional/es3fASTCDecompressionCases.cpp b/modules/gles3/functional/es3fASTCDecompressionCases.cpp
index 9611fab..c668dfd 100644
--- a/modules/gles3/functional/es3fASTCDecompressionCases.cpp
+++ b/modules/gles3/functional/es3fASTCDecompressionCases.cpp
@@ -1387,10 +1387,10 @@
 				{
 					// Void extent block.
 					const bool		isVoidExtentHDR		= rnd.getBool();
-					const deUint16	r					= isVoidExtentHDR ? deFloat32To16(rnd.getFloat(0.0f, 1.0f)) : rnd.getInt(0, 0xffff);
-					const deUint16	g					= isVoidExtentHDR ? deFloat32To16(rnd.getFloat(0.0f, 1.0f)) : rnd.getInt(0, 0xffff);
-					const deUint16	b					= isVoidExtentHDR ? deFloat32To16(rnd.getFloat(0.0f, 1.0f)) : rnd.getInt(0, 0xffff);
-					const deUint16	a					= isVoidExtentHDR ? deFloat32To16(rnd.getFloat(0.0f, 1.0f)) : rnd.getInt(0, 0xffff);
+					const deUint16	r					= isVoidExtentHDR ? deFloat32To16(rnd.getFloat(0.0f, 1.0f)) : (deUint16)rnd.getInt(0, 0xffff);
+					const deUint16	g					= isVoidExtentHDR ? deFloat32To16(rnd.getFloat(0.0f, 1.0f)) : (deUint16)rnd.getInt(0, 0xffff);
+					const deUint16	b					= isVoidExtentHDR ? deFloat32To16(rnd.getFloat(0.0f, 1.0f)) : (deUint16)rnd.getInt(0, 0xffff);
+					const deUint16	a					= isVoidExtentHDR ? deFloat32To16(rnd.getFloat(0.0f, 1.0f)) : (deUint16)rnd.getInt(0, 0xffff);
 					generateVoidExtentBlock(VoidExtentParams(isVoidExtentHDR, r, g, b, a)).pushBytesToVector(dst);
 				}
 				else
diff --git a/modules/gles3/functional/es3fApiCase.cpp b/modules/gles3/functional/es3fApiCase.cpp
index 892ad35..fdc5d1b 100644
--- a/modules/gles3/functional/es3fApiCase.cpp
+++ b/modules/gles3/functional/es3fApiCase.cpp
@@ -88,7 +88,12 @@
 
 void ApiCase::checkBooleans (deUint8 value, deUint8 expected)
 {
-	if (value != expected)
+	checkBooleans((deInt32)value, expected);
+}
+
+void ApiCase::checkBooleans (deInt32 value, deUint8 expected)
+{
+	if (value != (deInt32)expected)
 	{
 		m_log << TestLog::Message << "// ERROR: expected " << (expected	? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
 		if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS)
diff --git a/modules/gles3/functional/es3fApiCase.hpp b/modules/gles3/functional/es3fApiCase.hpp
index b644282..9038a27 100644
--- a/modules/gles3/functional/es3fApiCase.hpp
+++ b/modules/gles3/functional/es3fApiCase.hpp
@@ -50,6 +50,7 @@
 	void				expectError				(deUint32 error0, deUint32 error1);
 	void				getSupportedExtensions	(const deUint32 numSupportedValues, const deUint32 extension, std::vector<int>& values);
 	void				checkBooleans			(deUint8 value, deUint8 expected);
+	void				checkBooleans			(deInt32 value, deUint8 expected);
 
 	tcu::TestLog&		m_log;
 };
diff --git a/modules/gles3/functional/es3fClippingTests.cpp b/modules/gles3/functional/es3fClippingTests.cpp
index 5368229..f2b45fa 100644
--- a/modules/gles3/functional/es3fClippingTests.cpp
+++ b/modules/gles3/functional/es3fClippingTests.cpp
@@ -1995,8 +1995,8 @@
 		const tcu::IVec3 r1		= outside[ndx1];
 		const tcu::IVec3 r2		= outside[ndx2];
 		const tcu::Vec4 p0		= tcu::Vec4(r0.x() * w0, r0.y() * w0, r0.z() * w0, w0);
-		const tcu::Vec4 p1		= tcu::Vec4(r1.x() * far * w1, r1.y() * far * w1, r1.z() * far * w1, w1);
-		const tcu::Vec4 p2		= tcu::Vec4(r2.x() * far * w2, r2.y() * far * w2, r2.z() * far * w2, w2);
+		const tcu::Vec4 p1		= tcu::Vec4(float(r1.x()) * far * w1, float(r1.y()) * far * w1, float(r1.z()) * far * w1, w1);
+		const tcu::Vec4 p2		= tcu::Vec4(float(r2.x()) * far * w2, float(r2.y()) * far * w2, float(r2.z()) * far * w2, w2);
 
 		const std::string name	= std::string("clip") +
 			(outside[ndx1].x() > 0 ? "_pos_x" : (outside[ndx1].x() < 0 ? "_neg_x" : "")) +
@@ -2027,9 +2027,9 @@
 		const tcu::IVec3 r0		= outside[ndx1];
 		const tcu::IVec3 r1		= outside[ndx2];
 		const tcu::IVec3 r2		= outside[ndx3];
-		const tcu::Vec4 p0		= tcu::Vec4(r0.x() * far * w0, r0.y() * far * w0, r0.z() * far * w0, w0);
-		const tcu::Vec4 p1		= tcu::Vec4(r1.x() * far * w1, r1.y() * far * w1, r1.z() * far * w1, w1);
-		const tcu::Vec4 p2		= tcu::Vec4(r2.x() * far * w2, r2.y() * far * w2, r2.z() * far * w2, w2);
+		const tcu::Vec4 p0		= tcu::Vec4(float(r0.x()) * far * w0, float(r0.y()) * far * w0, float(r0.z()) * far * w0, w0);
+		const tcu::Vec4 p1		= tcu::Vec4(float(r1.x()) * far * w1, float(r1.y()) * far * w1, float(r1.z()) * far * w1, w1);
+		const tcu::Vec4 p2		= tcu::Vec4(float(r2.x()) * far * w2, float(r2.y()) * far * w2, float(r2.z()) * far * w2, w2);
 
 		// ignore cases where polygon is along xz or yz planes
 		if (pointsOnLine(r0.swizzle(0, 1), r1.swizzle(0, 1), r2.swizzle(0, 1)))
diff --git a/modules/gles3/functional/es3fColorClearTest.cpp b/modules/gles3/functional/es3fColorClearTest.cpp
index 9a75ecd..8b8a28b 100644
--- a/modules/gles3/functional/es3fColorClearTest.cpp
+++ b/modules/gles3/functional/es3fColorClearTest.cpp
@@ -147,7 +147,7 @@
 		int		b = (int)(rnd.getUint32() & 0xFF);
 		int		a = m_testAlpha ? (int)(rnd.getUint32() & 0xFF) : 0xFF;
 		RGBA	clearCol(r, g, b, a);
-		gl.clearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
+		gl.clearColor(float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, float(a)/255.0f);
 
 		// Mask.
 		deUint8	clearMask;
diff --git a/modules/gles3/functional/es3fDepthStencilClearTests.cpp b/modules/gles3/functional/es3fDepthStencilClearTests.cpp
index 112757b..0138bc8 100644
--- a/modules/gles3/functional/es3fDepthStencilClearTests.cpp
+++ b/modules/gles3/functional/es3fDepthStencilClearTests.cpp
@@ -327,7 +327,7 @@
 	if (m_testDepth)
 	{
 		int		numSteps	= DEPTH_STEPS;
-		float	step		= 2.0f / numSteps;
+		float	step		= 2.0f / (float)numSteps;
 
 		gl.enable	(GL_DEPTH_TEST);
 		gl.depthFunc(GL_LESS);
@@ -336,7 +336,7 @@
 
 		for (int ndx = 0; ndx < numSteps; ndx++)
 		{
-			float	d		= -1.0f + step*ndx;
+			float	d		= -1.0f + step*(float)ndx;
 			float	c		= (float)ndx / (float)(numSteps-1);
 			float	pos[]	=
 			{
diff --git a/modules/gles3/functional/es3fDepthStencilTests.cpp b/modules/gles3/functional/es3fDepthStencilTests.cpp
index 861d2a0..09958d8 100644
--- a/modules/gles3/functional/es3fDepthStencilTests.cpp
+++ b/modules/gles3/functional/es3fDepthStencilTests.cpp
@@ -271,10 +271,10 @@
 	// Compute depth values
 	{
 		int		numValues		= DE_LENGTH_OF_ARRAY(depthValues);
-		float	depthStep		= 2.0f/(numValues-1);
+		float	depthStep		= 2.0f/(float)(numValues-1);
 
 		for (int ndx = 0; ndx < numValues; ndx++)
-			depthValues[ndx] = -1.0f + depthStep*ndx;
+			depthValues[ndx] = -1.0f + depthStep*(float)ndx;
 	}
 
 	for (int y0 = 0; y0 < numL0CellsY; y0++)
@@ -322,7 +322,7 @@
 
 		cmd.params.visibleFace		= rr::FACETYPE_FRONT;
 		cmd.rect					= rr::WindowRectangle(0, 0, target.width, target.height);
-		cmd.color					= Vec4(0.0f, 0.0f, colorStep*ndx, 0.0f);
+		cmd.color					= Vec4(0.0f, 0.0f, colorStep*(float)ndx, 0.0f);
 		cmd.colorMask				= tcu::BVec4(false, false, true, false);
 		cmd.params.depth			= depthSteps[ndx]+epsilon;
 		cmd.params.depthTestEnabled	= true;
@@ -347,7 +347,7 @@
 
 		cmd.params.visibleFace							= rr::FACETYPE_FRONT;
 		cmd.rect										= rr::WindowRectangle(0, 0, target.width, target.height);
-		cmd.color										= Vec4(0.0f, colorStep*(ndx+1), 0.0f, 0.0f);
+		cmd.color										= Vec4(0.0f, colorStep*float(ndx+1), 0.0f, 0.0f);
 		cmd.colorMask									= tcu::BVec4(false, true, false, false);
 		cmd.params.stencilTestEnabled					= true;
 
diff --git a/modules/gles3/functional/es3fDrawTests.cpp b/modules/gles3/functional/es3fDrawTests.cpp
index efd8b48..54f0ece 100644
--- a/modules/gles3/functional/es3fDrawTests.cpp
+++ b/modules/gles3/functional/es3fDrawTests.cpp
@@ -688,8 +688,8 @@
 	deInt32 offsetLocation	= ctx.getAttribLocation(programID, "a_offset");
 	deInt32 colorLocation	= ctx.getAttribLocation(programID, "a_color");
 
-	float cellW	= 2.0f / m_gridSide;
-	float cellH	= 2.0f / m_gridSide;
+	float cellW	= 2.0f / (float)m_gridSide;
+	float cellH	= 2.0f / (float)m_gridSide;
 	const tcu::Vec4 vertexPositions[] =
 	{
 		tcu::Vec4(0,		0,		0, 1),
@@ -710,7 +710,7 @@
 	std::vector<tcu::Vec4> offsets;
 	for (int x = 0; x < m_gridSide; ++x)
 	for (int y = 0; y < m_gridSide; ++y)
-		offsets.push_back(tcu::Vec4(x * cellW - 1.0f, y * cellW - 1.0f, 0, 0));
+		offsets.push_back(tcu::Vec4((float)x * cellW - 1.0f, (float)y * cellW - 1.0f, 0, 0));
 
 	std::vector<tcu::Vec4> colors;
 	for (int x = 0; x < m_gridSide; ++x)
diff --git a/modules/gles3/functional/es3fFboInvalidateTests.cpp b/modules/gles3/functional/es3fFboInvalidateTests.cpp
index 7fc9f26..5bfd62a 100644
--- a/modules/gles3/functional/es3fFboInvalidateTests.cpp
+++ b/modules/gles3/functional/es3fFboInvalidateTests.cpp
@@ -706,7 +706,7 @@
 		IVec2					quadSizePixels			(m_numSamples == 0 ? getWidth() : de::min(128, getWidth()),
 														 m_numSamples == 0 ? getHeight() : de::min(128, getHeight()));
 		Vec2					quadNDCLeftBottomXY		(-1.0f, -1.0f);
-		Vec2					quadNDCSize				(2.0f*quadSizePixels.x()/getWidth(), 2.0f*quadSizePixels.y()/getHeight());
+		Vec2					quadNDCSize				(2.0f*(float)quadSizePixels.x()/(float)getWidth(), 2.0f*(float)quadSizePixels.y()/(float)getHeight());
 		Vec2					quadNDCRightTopXY		= quadNDCLeftBottomXY + quadNDCSize;
 		tcu::TextureFormat		depthStencilFmt			= m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_depthStencilFmt) : tcu::TextureFormat();
 		bool					depth					= depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS;
@@ -1085,7 +1085,7 @@
 		IVec2					quadSizePixels			(m_numSamples == 0 ? getWidth() : de::min(128, getWidth()),
 														 m_numSamples == 0 ? getHeight() : de::min(128, getHeight()));
 		Vec2					quadNDCLeftBottomXY		(-1.0f, -1.0f);
-		Vec2					quadNDCSize				(2.0f*quadSizePixels.x()/getWidth(), 2.0f*quadSizePixels.y()/getHeight());
+		Vec2					quadNDCSize				(2.0f*(float)quadSizePixels.x()/(float)getWidth(), 2.0f*(float)quadSizePixels.y()/(float)getHeight());
 		Vec2					quadNDCRightTopXY		= quadNDCLeftBottomXY + quadNDCSize;
 		tcu::TextureFormat		depthStencilFmt			= m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_depthStencilFmt) : tcu::TextureFormat();
 		bool					depth					= depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS;
diff --git a/modules/gles3/functional/es3fFboMultisampleTests.cpp b/modules/gles3/functional/es3fFboMultisampleTests.cpp
index 0072c2e..c29cdb8 100644
--- a/modules/gles3/functional/es3fFboMultisampleTests.cpp
+++ b/modules/gles3/functional/es3fFboMultisampleTests.cpp
@@ -187,7 +187,7 @@
 
 			for (int ndx = 0; ndx < numSteps; ndx++)
 			{
-				float d = -1.0f + step*ndx;
+				float d = -1.0f + step*(float)ndx;
 				float c = (float)ndx / (float)(numSteps-1);
 
 				flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
diff --git a/modules/gles3/functional/es3fFragDepthTests.cpp b/modules/gles3/functional/es3fFragDepthTests.cpp
index 5647765..d8d8dd8 100644
--- a/modules/gles3/functional/es3fFragDepthTests.cpp
+++ b/modules/gles3/functional/es3fFragDepthTests.cpp
@@ -235,7 +235,7 @@
 	// Render reference.
 	for (int y = 0; y < referenceFrame.getHeight(); y++)
 	{
-		float	yf		= ((float)y + 0.5f) / referenceFrame.getHeight();
+		float	yf		= ((float)y + 0.5f) / (float)referenceFrame.getHeight();
 		int		half	= de::clamp((int)((float)referenceFrame.getWidth()*0.5f + 0.5f), 0, referenceFrame.getWidth());
 
 		// Fill left half - comparison to constant 0.5
@@ -252,7 +252,7 @@
 		for (int x = half; x < referenceFrame.getWidth(); x++)
 		{
 			float	xf		= ((float)x + 0.5f) / (float)referenceFrame.getWidth();
-			float	xh		= ((float)x - half + 0.5f) / (float)(referenceFrame.getWidth()-half);
+			float	xh		= ((float)(x - half) + 0.5f) / (float)(referenceFrame.getWidth()-half);
 			float	rd		= 1.0f - (xh + yf) * 0.5f;
 			float	d		= m_evalFunc(Vec2(xf, yf));
 			bool	dpass	= compare(m_compareFunc, d, rd);
diff --git a/modules/gles3/functional/es3fFragmentOutputTests.cpp b/modules/gles3/functional/es3fFragmentOutputTests.cpp
index 1dc1415..53963cd 100644
--- a/modules/gles3/functional/es3fFragmentOutputTests.cpp
+++ b/modules/gles3/functional/es3fFragmentOutputTests.cpp
@@ -597,11 +597,11 @@
 		int	quadY	= quadNdx / (gridWidth-1);
 		int quadX	= quadNdx - quadY*(gridWidth-1);
 
-		indices[quadNdx*6+0] = quadX + quadY*gridWidth;
-		indices[quadNdx*6+1] = quadX + (quadY+1)*gridWidth;
-		indices[quadNdx*6+2] = quadX + quadY*gridWidth + 1;
+		indices[quadNdx*6+0] = deUint16(quadX + quadY*gridWidth);
+		indices[quadNdx*6+1] = deUint16(quadX + (quadY+1)*gridWidth);
+		indices[quadNdx*6+2] = deUint16(quadX + quadY*gridWidth + 1);
 		indices[quadNdx*6+3] = indices[quadNdx*6+1];
-		indices[quadNdx*6+4] = quadX + (quadY+1)*gridWidth + 1;
+		indices[quadNdx*6+4] = deUint16(quadX + (quadY+1)*gridWidth + 1);
 		indices[quadNdx*6+5] = indices[quadNdx*6+2];
 	}
 
diff --git a/modules/gles3/functional/es3fInstancedRenderingTests.cpp b/modules/gles3/functional/es3fInstancedRenderingTests.cpp
index aec9c25..f55afd6 100644
--- a/modules/gles3/functional/es3fInstancedRenderingTests.cpp
+++ b/modules/gles3/functional/es3fInstancedRenderingTests.cpp
@@ -336,14 +336,14 @@
 				int ndx11 = (y + 1)*(QUAD_GRID_SIZE + 1) + x + 1;
 
 				// Lower-left triangle of a quad.
-				m_gridIndices.push_back(ndx00);
-				m_gridIndices.push_back(ndx10);
-				m_gridIndices.push_back(ndx01);
+				m_gridIndices.push_back((deUint16)ndx00);
+				m_gridIndices.push_back((deUint16)ndx10);
+				m_gridIndices.push_back((deUint16)ndx01);
 
 				// Upper-right triangle of a quad.
-				m_gridIndices.push_back(ndx11);
-				m_gridIndices.push_back(ndx01);
-				m_gridIndices.push_back(ndx10);
+				m_gridIndices.push_back((deUint16)ndx11);
+				m_gridIndices.push_back((deUint16)ndx01);
+				m_gridIndices.push_back((deUint16)ndx10);
 			}
 	}
 	else
@@ -495,7 +495,7 @@
 			int numRows = glu::getDataTypeMatrixNumRows(m_rgbAttrType);
 			int numCols = glu::getDataTypeMatrixNumColumns(m_rgbAttrType);
 
-			glVertexAttribPointer(curLoc, numRows, GL_FLOAT, GL_FALSE, numCols*numRows*sizeof(float), attrPtr);
+			glVertexAttribPointer(curLoc, numRows, GL_FLOAT, GL_FALSE, numCols*numRows*(int)sizeof(float), attrPtr);
 		}
 		else
 			DE_ASSERT(DE_FALSE);
@@ -586,18 +586,18 @@
 			deInt32 intR = (deInt32)(r*FLOAT_INT_SCALE + FLOAT_INT_BIAS);
 			deInt32 intG = (deInt32)(g*FLOAT_INT_SCALE + FLOAT_INT_BIAS);
 			deInt32 intB = (deInt32)(b*FLOAT_INT_SCALE + FLOAT_INT_BIAS);
-			r = (float)(intR - FLOAT_INT_BIAS) / FLOAT_INT_SCALE;
-			g = (float)(intG - FLOAT_INT_BIAS) / FLOAT_INT_SCALE;
-			b = (float)(intB - FLOAT_INT_BIAS) / FLOAT_INT_SCALE;
+			r = ((float)intR - FLOAT_INT_BIAS) / FLOAT_INT_SCALE;
+			g = ((float)intG - FLOAT_INT_BIAS) / FLOAT_INT_SCALE;
+			b = ((float)intB - FLOAT_INT_BIAS) / FLOAT_INT_SCALE;
 		}
 		else if(glu::isDataTypeUintOrUVec(m_rgbAttrType))
 		{
 			deUint32 uintR = (deInt32)(r*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
 			deUint32 uintG = (deInt32)(g*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
 			deUint32 uintB = (deInt32)(b*FLOAT_UINT_SCALE + FLOAT_UINT_BIAS);
-			r = (float)(uintR - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE;
-			g = (float)(uintG - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE;
-			b = (float)(uintB - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE;
+			r = ((float)uintR - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE;
+			g = ((float)uintG - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE;
+			b = ((float)uintB - FLOAT_UINT_BIAS) / FLOAT_UINT_SCALE;
 		}
 
 		// Draw rectangle.
diff --git a/modules/gles3/functional/es3fMultisampleTests.cpp b/modules/gles3/functional/es3fMultisampleTests.cpp
index 64b4777..5d9edf7 100644
--- a/modules/gles3/functional/es3fMultisampleTests.cpp
+++ b/modules/gles3/functional/es3fMultisampleTests.cpp
@@ -668,7 +668,7 @@
 	for (int i = 0; i < numTriangles; i++)
 	{
 		float angle0 = 2.0f*DE_PI * (float)i			/ (float)numTriangles + 0.001f*(float)m_currentIteration;
-		float angle1 = 2.0f*DE_PI * (float)(i + 0.5f)	/ (float)numTriangles + 0.001f*(float)m_currentIteration;
+		float angle1 = 2.0f*DE_PI * ((float)i + 0.5f)	/ (float)numTriangles + 0.001f*(float)m_currentIteration;
 
 		renderTriangle(Vec2(0.0f, 0.0f),
 					   Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
@@ -1138,7 +1138,7 @@
 		for (int i = 0; i < numTriangles; i++)
 		{
 			float angle0 = 2.0f*DE_PI * (float)i			/ (float)numTriangles;
-			float angle1 = 2.0f*DE_PI * (float)(i + 0.5f)	/ (float)numTriangles;
+			float angle1 = 2.0f*DE_PI * ((float)i + 0.5f)	/ (float)numTriangles;
 
 			renderTriangle(Vec2(0.0f, 0.0f),
 						   Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
@@ -1544,7 +1544,7 @@
 		GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
 
 		float angle0 = 2.0f*DE_PI * (float)i			/ (float)numTriangles;
-		float angle1 = 2.0f*DE_PI * (float)(i + 0.5f)	/ (float)numTriangles;
+		float angle1 = 2.0f*DE_PI * ((float)i + 0.5f)	/ (float)numTriangles;
 
 		renderTriangle(Vec2(0.0f, 0.0f),
 					   Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
diff --git a/modules/gles3/functional/es3fNegativeTextureApiTests.cpp b/modules/gles3/functional/es3fNegativeTextureApiTests.cpp
index e88288d..a8453d8 100644
--- a/modules/gles3/functional/es3fNegativeTextureApiTests.cpp
+++ b/modules/gles3/functional/es3fNegativeTextureApiTests.cpp
@@ -524,7 +524,7 @@
 
 					FOR_CUBE_FACES(faceGL,
 					{
-						glCompressedTexImage2D(faceGL, 0, format, blockPixels.x(), blockPixels.y(), 0, blockBytes, &dummyData[0]);
+						glCompressedTexImage2D(faceGL, 0, format, blockPixels.x(), blockPixels.y(), 0, (int)blockBytes, &dummyData[0]);
 						expectError(requiredError);
 					});
 				}
@@ -2696,10 +2696,10 @@
 					const size_t 				blockBytes 	= getBlockSize(tcuFormat);
 					const vector<deUint8>		dummyData	(blockBytes);
 
-					glCompressedTexImage3D(GL_TEXTURE_3D, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, blockBytes, &dummyData[0]);
+					glCompressedTexImage3D(GL_TEXTURE_3D, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, (int)blockBytes, &dummyData[0]);
 					expectError(requiredError);
 
-					glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, blockBytes, &dummyData[0]);
+					glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, (int)blockBytes, &dummyData[0]);
 					expectError(requiredError);
 				}
 			}
diff --git a/modules/gles3/functional/es3fPrerequisiteTests.cpp b/modules/gles3/functional/es3fPrerequisiteTests.cpp
index 32e4dea..9ebc8f6 100644
--- a/modules/gles3/functional/es3fPrerequisiteTests.cpp
+++ b/modules/gles3/functional/es3fPrerequisiteTests.cpp
@@ -138,7 +138,7 @@
 
 	};
 
-	glClearColor(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
+	glClearColor(float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, float(a)/255.0f);
 	glClear(GL_COLOR_BUFFER_BIT);
 
 	GLU_CHECK_MSG("CLES2 ClearColor failed.");
@@ -225,7 +225,7 @@
 	int b = (int)(deRandom_getUint32(&rnd) & 0xFF);
 
 	tcu::clear(refImage.getAccess(), tcu::IVec4(r, g, b, 255));
-	glClearColor(r/255.0f, g/255.0f, b/255.0f, 1.0f);
+	glClearColor(float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, 1.0f);
 	glClear(GL_COLOR_BUFFER_BIT);
 
 	glu::readPixels(m_context.getRenderContext(), x, y, resImage.getAccess());
diff --git a/modules/gles3/functional/es3fPrimitiveRestartTests.cpp b/modules/gles3/functional/es3fPrimitiveRestartTests.cpp
index 70389bd..d926aec 100644
--- a/modules/gles3/functional/es3fPrimitiveRestartTests.cpp
+++ b/modules/gles3/functional/es3fPrimitiveRestartTests.cpp
@@ -413,7 +413,7 @@
 
 			for (int i = 0; i < numVertices; i++)
 			{
-				float fx = -0.9f + 1.8f * ((i/3) + (i%3 == 2 ? 0.8f : 0.0f)) * 3 / numRows;
+				float fx = -0.9f + 1.8f * ((float)(i/3) + (i%3 == 2 ? 0.8f : 0.0f)) * 3 / numRows;
 				float fy = -0.9f + 1.8f * ((float)rowNdx + (i%3 == 0 ? 0.0f : 0.8f)) / numRows;
 
 				m_positions.push_back(fx);
diff --git a/modules/gles3/functional/es3fRasterizationTests.cpp b/modules/gles3/functional/es3fRasterizationTests.cpp
index aec11de..52286f9 100644
--- a/modules/gles3/functional/es3fRasterizationTests.cpp
+++ b/modules/gles3/functional/es3fRasterizationTests.cpp
@@ -1412,8 +1412,8 @@
 			for (int col = 0; col < numColumns; ++col)
 			for (int row = 0; row < numRows;    ++row)
 			{
-				const tcu::Vec2 center		= tcu::Vec2((row + 0.5f) / numRows * 2.0f - 1.0f, (col + 0.5f) / numColumns * 2.0f - 1.0f);
-				const float		rotation	= (iteration * numColumns * numRows + col * numRows + row) / (float)(m_iterationCount * numColumns * numRows) * DE_PI / 2.0f;
+				const tcu::Vec2 center		= tcu::Vec2(((float)row + 0.5f) / (float)numRows * 2.0f - 1.0f, ((float)col + 0.5f) / (float)numColumns * 2.0f - 1.0f);
+				const float		rotation	= (float)(iteration * numColumns * numRows + col * numRows + row) / (float)(m_iterationCount * numColumns * numRows) * DE_PI / 2.0f;
 				const tcu::Vec2 sideH		= quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation));
 				const tcu::Vec2 sideV		= tcu::Vec2(sideH.y(), -sideH.x());
 				const tcu::Vec2 quad[4]		=
@@ -1468,7 +1468,7 @@
 		{
 			const float		quadSide	= (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (1.0f) : (2.0f);
 			const tcu::Vec2 center		= (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (tcu::Vec2(0.5f, 0.5f)) : (tcu::Vec2(0.0f, 0.0f));
-			const float		rotation	= (iteration) / (float)(m_iterationCount - 1) * DE_PI / 2.0f;
+			const float		rotation	= (float)(iteration) / (float)(m_iterationCount - 1) * DE_PI / 2.0f;
 			const tcu::Vec2 sideH		= quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation));
 			const tcu::Vec2 sideV		= tcu::Vec2(sideH.y(), -sideH.x());
 			const tcu::Vec2 quad[4]		=
diff --git a/modules/gles3/functional/es3fReadPixelsTests.cpp b/modules/gles3/functional/es3fReadPixelsTests.cpp
index d074264..759ba5d 100644
--- a/modules/gles3/functional/es3fReadPixelsTests.cpp
+++ b/modules/gles3/functional/es3fReadPixelsTests.cpp
@@ -176,10 +176,10 @@
 
 	// Render reference
 
-	const int coordX1 = (int)((-0.5f * reference.getWidth()		/ 2.0f) + reference.getWidth() / 2.0f);
-	const int coordY1 = (int)((-0.5f * reference.getHeight()	/ 2.0f) + reference.getHeight() / 2.0f);
-	const int coordX2 = (int)(( 0.5f * reference.getWidth()		/ 2.0f) + reference.getWidth() / 2.0f);
-	const int coordY2 = (int)(( 0.5f * reference.getHeight()	/ 2.0f) + reference.getHeight() / 2.0f);
+	const int coordX1 = (int)((-0.5f * (float)reference.getWidth()	/ 2.0f) + (float)reference.getWidth() / 2.0f);
+	const int coordY1 = (int)((-0.5f * (float)reference.getHeight()	/ 2.0f) + (float)reference.getHeight() / 2.0f);
+	const int coordX2 = (int)(( 0.5f * (float)reference.getWidth()	/ 2.0f) + (float)reference.getWidth() / 2.0f);
+	const int coordY2 = (int)(( 0.5f * (float)reference.getHeight()	/ 2.0f) + (float)reference.getHeight() / 2.0f);
 
 	for (int x = 0; x < reference.getWidth(); x++)
 	{
@@ -311,7 +311,7 @@
 	render(reference);
 
 	const int rowWidth	= (m_rowLength == 0 ? m_width : m_rowLength) + m_skipPixels;
-	const int rowPitch	= m_alignment * deCeilFloatToInt32(pixelSize * rowWidth / (float)m_alignment);
+	const int rowPitch	= m_alignment * deCeilFloatToInt32(float(pixelSize * rowWidth) / (float)m_alignment);
 
 	pixelData.resize(rowPitch * (m_height + m_skipRows), 0);
 
@@ -353,17 +353,17 @@
 	clearColor(reference, pixelData, pixelSize);
 
 	const int							rowWidth		= (m_rowLength == 0 ? m_width : m_rowLength);
-	const int							rowPitch		= m_alignment * deCeilFloatToInt32(pixelSize * rowWidth / (float)m_alignment);
+	const int							rowPitch		= m_alignment * deCeilFloatToInt32((float)(pixelSize * rowWidth) / (float)m_alignment);
 	const tcu::ConstPixelBufferAccess	resultAccess	= tcu::ConstPixelBufferAccess(format, m_width, m_height, 1, rowPitch, 0, &(pixelData[pixelSize * m_skipPixels + m_skipRows * rowPitch]));
 
 	// \note Renderbuffers are never multisampled
 	if (!m_useRenderBuffer && m_context.getRenderTarget().getNumSamples() > 1)
 	{
 		const tcu::IVec4	formatBitDepths	= tcu::getTextureFormatBitDepth(format);
-		const deUint8		redThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits,		formatBitDepths.x()))));
-		const deUint8		greenThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits,	formatBitDepths.y()))));
-		const deUint8		blueThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits,		formatBitDepths.z()))));
-		const deUint8		alphaThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits,	formatBitDepths.w()))));
+		const deUint8		redThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits,	formatBitDepths.x()))));
+		const deUint8		greenThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits,	formatBitDepths.y()))));
+		const deUint8		blueThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits,	formatBitDepths.z()))));
+		const deUint8		alphaThreshold	= (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits,	formatBitDepths.w()))));
 
 		// bilinearCompare only accepts RGBA, UINT8
 		tcu::Texture2D		referenceRGBA8	(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_width, m_height);
@@ -383,10 +383,10 @@
 	else
 	{
 		const tcu::IVec4	formatBitDepths	= tcu::getTextureFormatBitDepth(format);
-		const float			redThreshold	= 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits,	formatBitDepths.x()));
-		const float			greenThreshold	= 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits,	formatBitDepths.y()));
-		const float			blueThreshold	= 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits,	formatBitDepths.z()));
-		const float			alphaThreshold	= 2.0f / (1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits,	formatBitDepths.w()));
+		const float			redThreshold	= 2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits,		formatBitDepths.x()));
+		const float			greenThreshold	= 2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits,	formatBitDepths.y()));
+		const float			blueThreshold	= 2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits,	formatBitDepths.z()));
+		const float			alphaThreshold	= 2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits,	formatBitDepths.w()));
 
 		// Compare
 		if (tcu::floatThresholdCompare(m_testCtx.getLog(), "Result", "Result", reference.getLevel(0), resultAccess, tcu::Vec4(redThreshold, greenThreshold, blueThreshold, alphaThreshold), tcu::COMPARE_LOG_RESULT))
diff --git a/modules/gles3/functional/es3fShaderBuiltinVarTests.cpp b/modules/gles3/functional/es3fShaderBuiltinVarTests.cpp
index 44127d6..7874059 100644
--- a/modules/gles3/functional/es3fShaderBuiltinVarTests.cpp
+++ b/modules/gles3/functional/es3fShaderBuiltinVarTests.cpp
@@ -566,8 +566,8 @@
 			{
 				for (int xo = 0; xo < w; xo++)
 				{
-					const float			xf		= float(xo+0.5f) / float(w);
-					const float			yf		= float((h-yo-1)+0.5f) / float(h);
+					const float			xf		= (float(xo)+0.5f) / float(w);
+					const float			yf		= (float(h-yo-1)+0.5f) / float(h);
 					const tcu::Vec4		color	(xf, yf, 0.0f, 1.0f);
 					const int			dx		= x0+xo;
 					const int			dy		= y0+yo;
@@ -831,8 +831,8 @@
 		const int	quadY		= quadNdx/maxQuadsX;
 		const int	quadX		= quadNdx%maxQuadsX;
 
-		const float	x0			= -1.0f + quadX*w;
-		const float	y0			= -1.0f + quadY*h;
+		const float	x0			= -1.0f + float(quadX)*w;
+		const float	y0			= -1.0f + float(quadY)*h;
 
 		if (triNdx%2 == 0)
 		{
diff --git a/modules/gles3/functional/es3fShaderDerivateTests.cpp b/modules/gles3/functional/es3fShaderDerivateTests.cpp
index 150444f..508cfc8 100644
--- a/modules/gles3/functional/es3fShaderDerivateTests.cpp
+++ b/modules/gles3/functional/es3fShaderDerivateTests.cpp
@@ -478,11 +478,11 @@
 		// * non-linearity may happen around zero or with very high function values due to subnorms not
 		//   behaving well.
 		const tcu::Vec4	functionValueForward	= (derivateFunc == DERIVATE_DFDX)
-													? (function.evaluateAt(x + 2.0f, y + 0.5f))
-													: (function.evaluateAt(x + 0.5f, y + 2.0f));
+													? (function.evaluateAt((float)x + 2.0f, (float)y + 0.5f))
+													: (function.evaluateAt((float)x + 0.5f, (float)y + 2.0f));
 		const tcu::Vec4	functionValueBackward	= (derivateFunc == DERIVATE_DFDX)
-													? (function.evaluateAt(x - 1.0f, y + 0.5f))
-													: (function.evaluateAt(x + 0.5f, y - 1.0f));
+													? (function.evaluateAt((float)x - 1.0f, (float)y + 0.5f))
+													: (function.evaluateAt((float)x + 0.5f, (float)y - 1.0f));
 
 		bool	anyComponentFailed				= false;
 
diff --git a/modules/gles3/functional/es3fShaderLoopTests.cpp b/modules/gles3/functional/es3fShaderLoopTests.cpp
index dd5b24e..a1b2127 100644
--- a/modules/gles3/functional/es3fShaderLoopTests.cpp
+++ b/modules/gles3/functional/es3fShaderLoopTests.cpp
@@ -362,7 +362,7 @@
 	else
 	{
 		if (loopCountType == LOOPCOUNT_CONSTANT)
-			incrementStr = string("ndx += ") + de::toString(1.0f / numLoopIters);
+			incrementStr = string("ndx += ") + de::toString(1.0f / (float)numLoopIters);
 		else if (loopCountType == LOOPCOUNT_UNIFORM)
 			incrementStr = string("ndx += ") + getFloatFractionUniformName(numLoopIters);
 		else if (loopCountType == LOOPCOUNT_DYNAMIC)
diff --git a/modules/gles3/functional/es3fShaderMatrixTests.cpp b/modules/gles3/functional/es3fShaderMatrixTests.cpp
index 1f0a5ee..2a945cf 100644
--- a/modules/gles3/functional/es3fShaderMatrixTests.cpp
+++ b/modules/gles3/functional/es3fShaderMatrixTests.cpp
@@ -1666,10 +1666,10 @@
 	for (int attribNdx = 0; attribNdx < 4; attribNdx++)
 	{
 		m_userAttribTransforms[attribNdx] = Mat4(0.0f);
-		m_userAttribTransforms[attribNdx](                  0, 3) = 0.2f;						// !< prevent matrix*vec from going into zero (assuming vec.w != 0)
-		m_userAttribTransforms[attribNdx](                  1, 3) = 0.1f;						// !<
-		m_userAttribTransforms[attribNdx](                  2, 3) = 0.4f + 0.15f * attribNdx;	// !<
-		m_userAttribTransforms[attribNdx](                  3, 3) = 0.7f;						// !<
+		m_userAttribTransforms[attribNdx](                  0, 3) = 0.2f;								// !< prevent matrix*vec from going into zero (assuming vec.w != 0)
+		m_userAttribTransforms[attribNdx](                  1, 3) = 0.1f;								// !<
+		m_userAttribTransforms[attribNdx](                  2, 3) = 0.4f + 0.15f * float(attribNdx);	// !<
+		m_userAttribTransforms[attribNdx](                  3, 3) = 0.7f;								// !<
 		m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f;
 		m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f;
 		m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f;
diff --git a/modules/gles3/functional/es3fShaderOperatorTests.cpp b/modules/gles3/functional/es3fShaderOperatorTests.cpp
index 3f24038..e8e7e79 100644
--- a/modules/gles3/functional/es3fShaderOperatorTests.cpp
+++ b/modules/gles3/functional/es3fShaderOperatorTests.cpp
@@ -208,7 +208,7 @@
 // Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
 inline Vec4		sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2)		{ DE_UNREF(in1); return in0 + 1.0f + in2; }
 // Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
-inline deUint32	sequenceSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); return (deUint32)(in1 + 1.0f + in2); }
+inline deUint32	sequenceSideEffCase1 (float in0, deUint32 in1, float in2)						{ DE_UNREF(in0); return (deUint32)(float(in1) + 1.0f + in2); }
 // Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
 inline IVec2	sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2)						{ DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); }
 // Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
diff --git a/modules/gles3/functional/es3fShaderPackingFunctionTests.cpp b/modules/gles3/functional/es3fShaderPackingFunctionTests.cpp
index 2fd78a0..bc5141b 100644
--- a/modules/gles3/functional/es3fShaderPackingFunctionTests.cpp
+++ b/modules/gles3/functional/es3fShaderPackingFunctionTests.cpp
@@ -668,7 +668,7 @@
 					const int		s			= rnd.getBool() ? 1 : -1;
 					const int		exp			= rnd.getInt(minExp, maxExp);
 					const deUint32	mantissa	= rnd.getUint32() & ((1<<mantBits)-1);
-					const deUint16	value		= tcu::Float16::construct(s, exp ? exp : 1 /* avoid denorm */, (1u<<10) | mantissa).bits();
+					const deUint16	value		= tcu::Float16::construct(s, exp ? exp : 1 /* avoid denorm */, (deUint16)((1u<<10) | mantissa)).bits();
 
 					inVal |= value << (16*c);
 				}
diff --git a/modules/gles3/functional/es3fShaderTextureFunctionTests.cpp b/modules/gles3/functional/es3fShaderTextureFunctionTests.cpp
index 45444d5..b447370 100644
--- a/modules/gles3/functional/es3fShaderTextureFunctionTests.cpp
+++ b/modules/gles3/functional/es3fShaderTextureFunctionTests.cpp
@@ -647,7 +647,7 @@
 			m_texture2D = new glu::Texture2D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height);
 			for (int level = 0; level < m_textureSpec.numLevels; level++)
 			{
-				float	fA		= level*levelStep;
+				float	fA		= float(level)*levelStep;
 				float	fB		= 1.0f-fA;
 				Vec4	colorA	= cBias + cScale*Vec4(fA, fB, fA, fB);
 				Vec4	colorB	= cBias + cScale*Vec4(fB, fA, fB, fA);
@@ -658,8 +658,8 @@
 			m_texture2D->upload();
 
 			// Compute LOD.
-			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*m_textureSpec.width	/ (float)viewportSize[0];
-			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*m_textureSpec.height	/ (float)viewportSize[1];
+			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width	/ (float)viewportSize[0];
+			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height	/ (float)viewportSize[1];
 			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, 0.0f, dvdy);
 
 			// Append to texture list.
@@ -679,7 +679,7 @@
 			m_textureCube = new glu::TextureCube(m_renderCtx, m_textureSpec.format, m_textureSpec.width);
 			for (int level = 0; level < m_textureSpec.numLevels; level++)
 			{
-				float	fA		= level*levelStep;
+				float	fA		= float(level)*levelStep;
 				float	fB		= 1.0f-fA;
 				Vec2	f		(fA, fB);
 
@@ -716,8 +716,8 @@
 			tcu::CubeFaceFloatCoords	c00		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
 			tcu::CubeFaceFloatCoords	c10		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
 			tcu::CubeFaceFloatCoords	c01		= tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj));
-			float						dudx	= (c10.s - c00.s)*m_textureSpec.width	/ (float)viewportSize[0];
-			float						dvdy	= (c01.t - c00.t)*m_textureSpec.height	/ (float)viewportSize[1];
+			float						dudx	= (c10.s - c00.s)*(float)m_textureSpec.width	/ (float)viewportSize[0];
+			float						dvdy	= (c01.t - c00.t)*(float)m_textureSpec.height	/ (float)viewportSize[1];
 
 			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, 0.0f, dvdy);
 
@@ -741,7 +741,7 @@
 
 				for (int layer = 0; layer < levelAccess.getDepth(); layer++)
 				{
-					float	fA		= layer*layerStep + level*levelStep;
+					float	fA		= (float)layer*layerStep + (float)level*levelStep;
 					float	fB		= 1.0f-fA;
 					Vec4	colorA	= cBias + cScale*Vec4(fA, fB, fA, fB);
 					Vec4	colorB	= cBias + cScale*Vec4(fB, fA, fB, fA);
@@ -752,8 +752,8 @@
 			m_texture2DArray->upload();
 
 			// Compute LOD.
-			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*m_textureSpec.width	/ (float)viewportSize[0];
-			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*m_textureSpec.height	/ (float)viewportSize[1];
+			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width	/ (float)viewportSize[0];
+			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height	/ (float)viewportSize[1];
 			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, 0.0f, dvdy);
 
 			// Append to texture list.
@@ -771,7 +771,7 @@
 			m_texture3D = new glu::Texture3D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth);
 			for (int level = 0; level < m_textureSpec.numLevels; level++)
 			{
-				float	fA		= level*levelStep;
+				float	fA		= (float)level*levelStep;
 				float	fB		= 1.0f-fA;
 				Vec4	colorA	= cBias + cScale*Vec4(fA, fB, fA, fB);
 				Vec4	colorB	= cBias + cScale*Vec4(fB, fA, fB, fA);
@@ -782,10 +782,10 @@
 			m_texture3D->upload();
 
 			// Compute LOD.
-			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*m_textureSpec.width		/ (float)viewportSize[0];
-			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*m_textureSpec.height		/ (float)viewportSize[1];
-			float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*m_textureSpec.depth	/ (float)viewportSize[0];
-			float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*m_textureSpec.depth	/ (float)viewportSize[1];
+			float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width		/ (float)viewportSize[0];
+			float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height		/ (float)viewportSize[1];
+			float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth	/ (float)viewportSize[0];
+			float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth	/ (float)viewportSize[1];
 			m_lookupParams.lod = computeLodFromDerivates(dudx, 0.0f, dwdx, 0.0f, dvdy, dwdy);
 
 			// Append to texture list.
diff --git a/modules/gles3/functional/es3fTransformFeedbackTests.cpp b/modules/gles3/functional/es3fTransformFeedbackTests.cpp
index 6ddd9c8..f50d4a4 100644
--- a/modules/gles3/functional/es3fTransformFeedbackTests.cpp
+++ b/modules/gles3/functional/es3fTransformFeedbackTests.cpp
@@ -440,12 +440,12 @@
 
 	// Add position.
 	attributes.push_back(Attribute("a_position", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), inputStride));
-	inputStride += 4*sizeof(deUint32);
+	inputStride += 4*(int)sizeof(deUint32);
 
 	if (usePointSize)
 	{
 		attributes.push_back(Attribute("a_pointSize", glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP), inputStride));
-		inputStride += 1*sizeof(deUint32);
+		inputStride += 1*(int)sizeof(deUint32);
 	}
 
 	// Compute attribute vector.
@@ -457,7 +457,7 @@
 			string			name	= getAttributeName(var->name.c_str(), vecIter.getPath());
 
 			attributes.push_back(Attribute(name, type, inputStride));
-			inputStride += glu::getDataTypeScalarSize(type.getBasicType())*sizeof(deUint32);
+			inputStride += glu::getDataTypeScalarSize(type.getBasicType())*(int)sizeof(deUint32);
 		}
 	}
 }
@@ -516,7 +516,7 @@
 			}
 		}
 
-		accumulatedSize += output.type.getScalarSize()*sizeof(deUint32);
+		accumulatedSize += output.type.getScalarSize()*(int)sizeof(deUint32);
 	}
 }
 
@@ -776,7 +776,7 @@
 		if (!isOk)
 			break;
 
-		outOffset += numComponents*sizeof(deUint32);
+		outOffset += numComponents*(int)sizeof(deUint32);
 	}
 
 	return isOk;
@@ -959,13 +959,13 @@
 	if (m_bufferMode == GL_SEPARATE_ATTRIBS)
 	{
 		for (vector<Output>::const_iterator outIter = m_transformFeedbackOutputs.begin(); outIter != m_transformFeedbackOutputs.end(); outIter++)
-			m_bufferStrides.push_back(outIter->type.getScalarSize()*sizeof(deUint32));
+			m_bufferStrides.push_back(outIter->type.getScalarSize()*(int)sizeof(deUint32));
 	}
 	else
 	{
 		int totalSize = 0;
 		for (vector<Output>::const_iterator outIter = m_transformFeedbackOutputs.begin(); outIter != m_transformFeedbackOutputs.end(); outIter++)
-			totalSize += outIter->type.getScalarSize()*sizeof(deUint32);
+			totalSize += outIter->type.getScalarSize()*(int)sizeof(deUint32);
 
 		m_bufferStrides.push_back(totalSize);
 	}
diff --git a/modules/gles3/functional/es3fVertexArrayObjectTests.cpp b/modules/gles3/functional/es3fVertexArrayObjectTests.cpp
index 776239e..ae9183f 100644
--- a/modules/gles3/functional/es3fVertexArrayObjectTests.cpp
+++ b/modules/gles3/functional/es3fVertexArrayObjectTests.cpp
@@ -327,13 +327,13 @@
 	{
 		switch (buffer.type)
 		{
-			case GL_FLOAT:			stride = buffer.componentCount * sizeof(GLfloat);	break;
-			case GL_INT:			stride = buffer.componentCount * sizeof(GLint);		break;
-			case GL_UNSIGNED_INT:	stride = buffer.componentCount * sizeof(GLuint);	break;
-			case GL_SHORT:			stride = buffer.componentCount * sizeof(GLshort);	break;
-			case GL_UNSIGNED_SHORT:	stride = buffer.componentCount * sizeof(GLushort);	break;
-			case GL_BYTE:			stride = buffer.componentCount * sizeof(GLbyte);	break;
-			case GL_UNSIGNED_BYTE:	stride = buffer.componentCount * sizeof(GLubyte);	break;
+			case GL_FLOAT:			stride = buffer.componentCount * (int)sizeof(GLfloat);	break;
+			case GL_INT:			stride = buffer.componentCount * (int)sizeof(GLint);	break;
+			case GL_UNSIGNED_INT:	stride = buffer.componentCount * (int)sizeof(GLuint);	break;
+			case GL_SHORT:			stride = buffer.componentCount * (int)sizeof(GLshort);	break;
+			case GL_UNSIGNED_SHORT:	stride = buffer.componentCount * (int)sizeof(GLushort);	break;
+			case GL_BYTE:			stride = buffer.componentCount * (int)sizeof(GLbyte);	break;
+			case GL_UNSIGNED_BYTE:	stride = buffer.componentCount * (int)sizeof(GLubyte);	break;
 
 			default:
 				stride = 0;
@@ -376,7 +376,7 @@
 
 				case GL_SHORT:
 				{
-					GLshort v = m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
+					GLshort v = (GLshort)m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
 					deMemcpy(componentItr, &v, sizeof(v));
 					componentItr += sizeof(v);
 					break;
@@ -384,7 +384,7 @@
 
 				case GL_UNSIGNED_SHORT:
 				{
-					GLushort v = m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
+					GLushort v = (GLushort)m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
 					deMemcpy(componentItr, &v, sizeof(v));
 					componentItr += sizeof(v);
 					break;
@@ -392,7 +392,7 @@
 
 				case GL_BYTE:
 				{
-					GLbyte v = m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
+					GLbyte v = (GLbyte)m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
 					deMemcpy(componentItr, &v, sizeof(v));
 					componentItr += sizeof(v);
 					break;
@@ -400,7 +400,7 @@
 
 				case GL_UNSIGNED_BYTE:
 				{
-					GLubyte v = m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
+					GLubyte v = (GLubyte)m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
 					deMemcpy(componentItr, &v, sizeof(v));
 					componentItr += sizeof(v);
 					break;
@@ -437,12 +437,12 @@
 
 			switch (state.attributes[0].type)
 			{
-				case GL_SHORT:			scale  = (1.0f/((1u<<14)-1));	break;
-				case GL_UNSIGNED_SHORT:	scale  = (1.0f/((1u<<15)-1));	break;
-				case GL_INT:			scale  = (1.0f/((1u<<30)-1));	break;
-				case GL_UNSIGNED_INT:	scale  = (1.0f/((1u<<31)-1));	break;
-				case GL_BYTE:			scale  = (1.0f/((1u<<6)-1));	break;
-				case GL_UNSIGNED_BYTE:	scale  = (1.0f/((1u<<7)-1));	break;
+				case GL_SHORT:			scale  = (1.0f/float((1u<<14)-1u));	break;
+				case GL_UNSIGNED_SHORT:	scale  = (1.0f/float((1u<<15)-1u));	break;
+				case GL_INT:			scale  = (1.0f/float((1u<<30)-1u));	break;
+				case GL_UNSIGNED_INT:	scale  = (1.0f/float((1u<<31)-1u));	break;
+				case GL_BYTE:			scale  = (1.0f/float((1u<<6)-1u));	break;
+				case GL_UNSIGNED_BYTE:	scale  = (1.0f/float((1u<<7)-1u));	break;
 
 				default:
 					DE_ASSERT(DE_FALSE);
@@ -455,12 +455,12 @@
 
 			switch (state.attributes[0].type)
 			{
-				case GL_SHORT:			scale  = (0.5f/((1u<<14)-1));	break;
-				case GL_UNSIGNED_SHORT:	scale  = (0.5f/((1u<<15)-1));	break;
-				case GL_INT:			scale  = (0.5f/((1u<<30)-1));	break;
-				case GL_UNSIGNED_INT:	scale  = (0.5f/((1u<<31)-1));	break;
-				case GL_BYTE:			scale  = (0.5f/((1u<<6)-1));	break;
-				case GL_UNSIGNED_BYTE:	scale  = (0.5f/((1u<<7)-1));	break;
+				case GL_SHORT:			scale  = (0.5f/float((1u<<14)-1u));	break;
+				case GL_UNSIGNED_SHORT:	scale  = (0.5f/float((1u<<15)-1u));	break;
+				case GL_INT:			scale  = (0.5f/float((1u<<30)-1u));	break;
+				case GL_UNSIGNED_INT:	scale  = (0.5f/float((1u<<31)-1u));	break;
+				case GL_BYTE:			scale  = (0.5f/float((1u<<6)-1u));	break;
+				case GL_UNSIGNED_BYTE:	scale  = (0.5f/float((1u<<7)-1u));	break;
 
 				default:
 					DE_ASSERT(DE_FALSE);
@@ -483,12 +483,12 @@
 
 		switch (state.attributes[0].type)
 		{
-			case GL_SHORT:			scale  = (1.0f/((1u<<14)-1));	break;
-			case GL_UNSIGNED_SHORT:	scale  = (1.0f/((1u<<15)-1));	break;
-			case GL_INT:			scale  = (1.0f/((1u<<30)-1));	break;
-			case GL_UNSIGNED_INT:	scale  = (1.0f/((1u<<31)-1));	break;
-			case GL_BYTE:			scale  = (1.0f/((1u<<6)-1));	break;
-			case GL_UNSIGNED_BYTE:	scale  = (1.0f/((1u<<7)-1));	break;
+			case GL_SHORT:			scale  = (1.0f/float((1u<<14)-1u));	break;
+			case GL_UNSIGNED_SHORT:	scale  = (1.0f/float((1u<<15)-1u));	break;
+			case GL_INT:			scale  = (1.0f/float((1u<<30)-1u));	break;
+			case GL_UNSIGNED_INT:	scale  = (1.0f/float((1u<<31)-1u));	break;
+			case GL_BYTE:			scale  = (1.0f/float((1u<<6)-1u));	break;
+			case GL_UNSIGNED_BYTE:	scale  = (1.0f/float((1u<<7)-1u));	break;
 
 			default:
 				DE_ASSERT(DE_FALSE);
@@ -512,18 +512,18 @@
 
 			switch (state.attributes[0].type)
 			{
-				case GL_SHORT:			scale  = (1.0f/((1u<<14)-1));	break;
-				case GL_UNSIGNED_SHORT:	scale  = (1.0f/((1u<<15)-1));	break;
-				case GL_INT:			scale  = (1.0f/((1u<<30)-1));	break;
-				case GL_UNSIGNED_INT:	scale  = (1.0f/((1u<<31)-1));	break;
-				case GL_BYTE:			scale  = (1.0f/((1u<<6)-1));	break;
-				case GL_UNSIGNED_BYTE:	scale  = (1.0f/((1u<<7)-1));	break;
+				case GL_SHORT:			scale  = (1.0f/float((1u<<14)-1u));	break;
+				case GL_UNSIGNED_SHORT:	scale  = (1.0f/float((1u<<15)-1u));	break;
+				case GL_INT:			scale  = (1.0f/float((1u<<30)-1u));	break;
+				case GL_UNSIGNED_INT:	scale  = (1.0f/float((1u<<31)-1u));	break;
+				case GL_BYTE:			scale  = (1.0f/float((1u<<6)-1u));	break;
+				case GL_UNSIGNED_BYTE:	scale  = (1.0f/float((1u<<7)-1u));	break;
 
 				default:
 					DE_ASSERT(DE_FALSE);
 			}
 
-			scale *= 0.5;
+			scale *= 0.5f;
 
 			vertexShaderStream
 				<< "\tgl_Position = vec4(" << scale << " * " <<  "a_attrib0.xyz, 1.0);\n"
@@ -903,13 +903,13 @@
 	{
 		switch (buffer.type)
 		{
-			case GL_FLOAT:			stride = buffer.componentCount * sizeof(GLfloat);	break;
-			case GL_INT:			stride = buffer.componentCount * sizeof(GLint);		break;
-			case GL_UNSIGNED_INT:	stride = buffer.componentCount * sizeof(GLuint);	break;
-			case GL_SHORT:			stride = buffer.componentCount * sizeof(GLshort);	break;
-			case GL_UNSIGNED_SHORT:	stride = buffer.componentCount * sizeof(GLushort);	break;
-			case GL_BYTE:			stride = buffer.componentCount * sizeof(GLbyte);	break;
-			case GL_UNSIGNED_BYTE:	stride = buffer.componentCount * sizeof(GLubyte);	break;
+			case GL_FLOAT:			stride = buffer.componentCount * (int)sizeof(GLfloat);	break;
+			case GL_INT:			stride = buffer.componentCount * (int)sizeof(GLint);	break;
+			case GL_UNSIGNED_INT:	stride = buffer.componentCount * (int)sizeof(GLuint);	break;
+			case GL_SHORT:			stride = buffer.componentCount * (int)sizeof(GLshort);	break;
+			case GL_UNSIGNED_SHORT:	stride = buffer.componentCount * (int)sizeof(GLushort);	break;
+			case GL_BYTE:			stride = buffer.componentCount * (int)sizeof(GLbyte);	break;
+			case GL_UNSIGNED_BYTE:	stride = buffer.componentCount * (int)sizeof(GLubyte);	break;
 
 			default:
 				stride = 0;
@@ -944,7 +944,7 @@
 
 				case GL_UNSIGNED_INT:
 				{
-					GLuint v = m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
+					GLuint v = (GLuint)m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
 					deMemcpy(componentItr, &v, sizeof(v));
 					componentItr += sizeof(v);
 					break;
@@ -952,7 +952,7 @@
 
 				case GL_SHORT:
 				{
-					GLshort v = m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
+					GLshort v = (GLshort)m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
 					deMemcpy(componentItr, &v, sizeof(v));
 					componentItr += sizeof(v);
 					break;
@@ -960,7 +960,7 @@
 
 				case GL_UNSIGNED_SHORT:
 				{
-					GLushort v = m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
+					GLushort v = (GLushort)m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
 					deMemcpy(componentItr, &v, sizeof(v));
 					componentItr += sizeof(v);
 					break;
@@ -968,7 +968,7 @@
 
 				case GL_BYTE:
 				{
-					GLbyte v = m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
+					GLbyte v = (GLbyte)m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
 					deMemcpy(componentItr, &v, sizeof(v));
 					componentItr += sizeof(v);
 					break;
@@ -976,7 +976,7 @@
 
 				case GL_UNSIGNED_BYTE:
 				{
-					GLubyte v = m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
+					GLubyte v = (GLubyte)m_random.getInt(buffer.intRangeMin, buffer.intRangeMax);
 					deMemcpy(componentItr, &v, sizeof(v));
 					componentItr += sizeof(v);
 					break;
@@ -1013,12 +1013,12 @@
 
 			switch (state.attributes[0].type)
 			{
-				case GL_SHORT:			scale  = (1.0f/((1u<<14)-1));	break;
-				case GL_UNSIGNED_SHORT:	scale  = (1.0f/((1u<<15)-1));	break;
-				case GL_INT:			scale  = (1.0f/((1u<<30)-1));	break;
-				case GL_UNSIGNED_INT:	scale  = (1.0f/((1u<<31)-1));	break;
-				case GL_BYTE:			scale  = (1.0f/((1u<<6)-1));	break;
-				case GL_UNSIGNED_BYTE:	scale  = (1.0f/((1u<<7)-1));	break;
+				case GL_SHORT:			scale  = (1.0f/float((1u<<14)-1u));	break;
+				case GL_UNSIGNED_SHORT:	scale  = (1.0f/float((1u<<15)-1u));	break;
+				case GL_INT:			scale  = (1.0f/float((1u<<30)-1u));	break;
+				case GL_UNSIGNED_INT:	scale  = (1.0f/float((1u<<31)-1u));	break;
+				case GL_BYTE:			scale  = (1.0f/float((1u<<6)-1u));	break;
+				case GL_UNSIGNED_BYTE:	scale  = (1.0f/float((1u<<7)-1u));	break;
 
 				default:
 					DE_ASSERT(DE_FALSE);
@@ -1031,12 +1031,12 @@
 
 			switch (state.attributes[0].type)
 			{
-				case GL_SHORT:			scale  = (0.5f/((1u<<14)-1));	break;
-				case GL_UNSIGNED_SHORT:	scale  = (0.5f/((1u<<15)-1));	break;
-				case GL_INT:			scale  = (0.5f/((1u<<30)-1));	break;
-				case GL_UNSIGNED_INT:	scale  = (0.5f/((1u<<31)-1));	break;
-				case GL_BYTE:			scale  = (0.5f/((1u<<6)-1));	break;
-				case GL_UNSIGNED_BYTE:	scale  = (0.5f/((1u<<7)-1));	break;
+				case GL_SHORT:			scale  = (0.5f/float((1u<<14)-1u));	break;
+				case GL_UNSIGNED_SHORT:	scale  = (0.5f/float((1u<<15)-1u));	break;
+				case GL_INT:			scale  = (0.5f/float((1u<<30)-1u));	break;
+				case GL_UNSIGNED_INT:	scale  = (0.5f/float((1u<<31)-1u));	break;
+				case GL_BYTE:			scale  = (0.5f/float((1u<<6)-1u));	break;
+				case GL_UNSIGNED_BYTE:	scale  = (0.5f/float((1u<<7)-1u));	break;
 
 				default:
 					DE_ASSERT(DE_FALSE);
@@ -1059,12 +1059,12 @@
 
 		switch (state.attributes[0].type)
 		{
-			case GL_SHORT:			scale  = (1.0f/((1u<<14)-1));	break;
-			case GL_UNSIGNED_SHORT:	scale  = (1.0f/((1u<<15)-1));	break;
-			case GL_INT:			scale  = (1.0f/((1u<<30)-1));	break;
-			case GL_UNSIGNED_INT:	scale  = (1.0f/((1u<<31)-1));	break;
-			case GL_BYTE:			scale  = (1.0f/((1u<<6)-1));	break;
-			case GL_UNSIGNED_BYTE:	scale  = (1.0f/((1u<<7)-1));	break;
+			case GL_SHORT:			scale  = (1.0f/float((1u<<14)-1u));	break;
+			case GL_UNSIGNED_SHORT:	scale  = (1.0f/float((1u<<15)-1u));	break;
+			case GL_INT:			scale  = (1.0f/float((1u<<30)-1u));	break;
+			case GL_UNSIGNED_INT:	scale  = (1.0f/float((1u<<31)-1u));	break;
+			case GL_BYTE:			scale  = (1.0f/float((1u<<6)-1u));	break;
+			case GL_UNSIGNED_BYTE:	scale  = (1.0f/float((1u<<7)-1u));	break;
 
 
 			default:
@@ -1089,18 +1089,18 @@
 
 			switch (state.attributes[0].type)
 			{
-				case GL_SHORT:			scale  = (1.0f/((1u<<14)-1));	break;
-				case GL_UNSIGNED_SHORT:	scale  = (1.0f/((1u<<15)-1));	break;
-				case GL_INT:			scale  = (1.0f/((1u<<30)-1));	break;
-				case GL_UNSIGNED_INT:	scale  = (1.0f/((1u<<31)-1));	break;
-				case GL_BYTE:			scale  = (1.0f/((1u<<6)-1));	break;
-				case GL_UNSIGNED_BYTE:	scale  = (1.0f/((1u<<7)-1));	break;
+				case GL_SHORT:			scale  = (1.0f/float((1u<<14)-1u));	break;
+				case GL_UNSIGNED_SHORT:	scale  = (1.0f/float((1u<<15)-1u));	break;
+				case GL_INT:			scale  = (1.0f/float((1u<<30)-1u));	break;
+				case GL_UNSIGNED_INT:	scale  = (1.0f/float((1u<<31)-1u));	break;
+				case GL_BYTE:			scale  = (1.0f/float((1u<<6)-1u));	break;
+				case GL_UNSIGNED_BYTE:	scale  = (1.0f/float((1u<<7)-1u));	break;
 
 				default:
 					DE_ASSERT(DE_FALSE);
 			}
 
-			scale *= 0.5;
+			scale *= 0.5f;
 
 			vertexShaderStream
 				<< "\tgl_Position = vec4(" << scale << " * " <<  "vec3(a_attrib0.xyz), 1.0);\n"
diff --git a/modules/gles3/functional/es3fVertexTextureTests.cpp b/modules/gles3/functional/es3fVertexTextureTests.cpp
index 7528abf..a2cd1c0 100644
--- a/modules/gles3/functional/es3fVertexTextureTests.cpp
+++ b/modules/gles3/functional/es3fVertexTextureTests.cpp
@@ -298,13 +298,13 @@
 		for (int i = 0; i < DE_LENGTH_OF_ARRAY(quadVertices); i++)
 			m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f);
 
-		m_indices.push_back(firstNdx + 0);
-		m_indices.push_back(firstNdx + 1);
-		m_indices.push_back(firstNdx + 2);
+		m_indices.push_back(deUint16(firstNdx + 0));
+		m_indices.push_back(deUint16(firstNdx + 1));
+		m_indices.push_back(deUint16(firstNdx + 2));
 
-		m_indices.push_back(firstNdx + 1);
-		m_indices.push_back(firstNdx + 3);
-		m_indices.push_back(firstNdx + 2);
+		m_indices.push_back(deUint16(firstNdx + 1));
+		m_indices.push_back(deUint16(firstNdx + 3));
+		m_indices.push_back(deUint16(firstNdx + 2));
 	}
 
 	m_texCoords.reserve(m_gridSize*m_gridSize*4);
@@ -444,7 +444,7 @@
 			DE_ASSERT(deInBounds32(ix + region.x, 0, dst.getWidth()));
 			DE_ASSERT(deInBounds32(iy + region.y, 0, dst.getHeight()));
 
-			dst.setPixel(ix + region.x, iy + region.y, toRGBA(color));
+			dst.setPixel(ix + region.x, iy + region.y, tcu::RGBA(color));
 		}
 	}
 }
diff --git a/modules/gles3/performance/es3pBufferDataUploadTests.cpp b/modules/gles3/performance/es3pBufferDataUploadTests.cpp
index d4dfa16..83da158 100644
--- a/modules/gles3/performance/es3pBufferDataUploadTests.cpp
+++ b/modules/gles3/performance/es3pBufferDataUploadTests.cpp
@@ -509,9 +509,9 @@
 	if (numBytes < 1024)
 		buf << numBytes << " byte(s)";
 	else if (numBytes < 1024 * 1024)
-		buf << de::floatToString(numBytes/1024.0f, 1) << " KiB";
+		buf << de::floatToString((float)numBytes/1024.0f, 1) << " KiB";
 	else
-		buf << de::floatToString(numBytes/1024.0f/1024.0f, 1) << " MiB";
+		buf << de::floatToString((float)numBytes/1024.0f/1024.0f, 1) << " MiB";
 
 	return buf.str();
 }
@@ -582,7 +582,7 @@
 				bestTime = sectionTimes[sectionNdx];
 
 			// Detect if write takes 50% longer than it should, and warm up if that happened
-			if (sectionNdx != numSections-1 && (float)sectionTimes[sectionNdx] > 1.5f * bestTime)
+			if (sectionNdx != numSections-1 && (float)sectionTimes[sectionNdx] > 1.5f * (float)bestTime)
 			{
 				deYield();
 				tcu::warmupCPU();
@@ -1373,7 +1373,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].writtenSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].writtenSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].writtenSize
 			<< samples[sampleNdx].bufferSize
@@ -1401,7 +1401,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].writtenSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].writtenSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].writtenSize
 			<< samples[sampleNdx].bufferSize
@@ -1432,7 +1432,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].writtenSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].writtenSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].writtenSize
 			<< samples[sampleNdx].bufferSize
@@ -1464,7 +1464,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].writtenSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].writtenSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].writtenSize
 			<< samples[sampleNdx].bufferSize
@@ -1497,7 +1497,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].writtenSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].writtenSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].writtenSize
 			<< samples[sampleNdx].bufferSize
@@ -1527,7 +1527,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].renderDataSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].renderDataSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].renderDataSize
 			<< samples[sampleNdx].numVertices
@@ -1556,7 +1556,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].renderDataSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].renderDataSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].renderDataSize
 			<< samples[sampleNdx].numVertices
@@ -1588,7 +1588,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].renderDataSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].renderDataSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].renderDataSize
 			<< samples[sampleNdx].uploadedDataSize
@@ -1623,7 +1623,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].renderDataSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].renderDataSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].renderDataSize
 			<< samples[sampleNdx].uploadedDataSize
@@ -1659,7 +1659,7 @@
 
 	for (int sampleNdx = 0; sampleNdx < (int)samples.size(); ++sampleNdx)
 	{
-		const float fitResidual = samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * samples[sampleNdx].renderDataSize);
+		const float fitResidual = (float)samples[sampleNdx].duration.fitResponseDuration - (theilSenFitting.offset + theilSenFitting.coefficient * (float)samples[sampleNdx].renderDataSize);
 		log	<< tcu::TestLog::Sample
 			<< samples[sampleNdx].renderDataSize
 			<< samples[sampleNdx].uploadedDataSize
@@ -1681,7 +1681,7 @@
 static UploadSampleAnalyzeResult analyzeSampleResults (tcu::TestLog& log, const std::vector<UploadSampleResult<SampleType> >& samples, bool logBucketPerformance)
 {
 	// Assume data is linear with some outliers, fit a line
-	const LineParametersWithConfidence									theilSenFitting						= fitLineToSamples(samples);
+	const LineParametersWithConfidence						theilSenFitting						= fitLineToSamples(samples);
 	const typename SampleTypeTraits<SampleType>::StatsType	resultStats							= calculateSampleStatistics(theilSenFitting, samples);
 	float													approximatedTransferRate;
 	float													approximatedTransferRateNoConstant;
@@ -1790,7 +1790,7 @@
 static RenderSampleAnalyzeResult analyzeSampleResults (tcu::TestLog& log, const std::vector<RenderSampleResult<SampleType> >& samples)
 {
 	// Assume data is linear with some outliers, fit a line
-	const LineParametersWithConfidence									theilSenFitting						= fitLineToSamples(samples);
+	const LineParametersWithConfidence						theilSenFitting						= fitLineToSamples(samples);
 	const typename SampleTypeTraits<SampleType>::StatsType	resultStats							= calculateSampleStatistics(theilSenFitting, samples);
 	float													approximatedProcessingRate;
 	float													approximatedProcessingRateNoConstant;
@@ -3435,7 +3435,7 @@
 	// make sure our zeroBuffer is large enough
 	if (m_respecifySize)
 	{
-		const int largerBufferSize = deAlign32((int)(m_bufferSizeMax * m_sizeDifferenceFactor), 4*4);
+		const int largerBufferSize = deAlign32((int)((float)m_bufferSizeMax * m_sizeDifferenceFactor), 4*4);
 		m_zeroData.resize(largerBufferSize, 0x00);
 	}
 }
@@ -3452,7 +3452,7 @@
 	const int					drawEnd				= deAlign32(bufferSize * 3 / 4, 4*4);
 
 	const glw::Functions&		gl					= m_context.getRenderContext().getFunctions();
-	const int					largerBufferSize	= deAlign32((int)(bufferSize * m_sizeDifferenceFactor), 4*4);
+	const int					largerBufferSize	= deAlign32((int)((float)bufferSize * m_sizeDifferenceFactor), 4*4);
 	const int					newBufferSize		= (m_respecifySize) ? (largerBufferSize) : (bufferSize);
 	deUint64					startTime;
 	deUint64					endTime;
@@ -3892,10 +3892,10 @@
 	for (int cellZ = 0; cellZ < scene.gridLayers; ++cellZ)
 	{
 		const tcu::Vec4	color		= (((cellX + cellY + cellZ) % 2) == 0) ? (green) : (yellow);
-		const float		cellLeft	= (float(cellX  ) / scene.gridWidth  - 0.5f) * 2.0f;
-		const float		cellRight	= (float(cellX+1) / scene.gridWidth  - 0.5f) * 2.0f;
-		const float		cellTop		= (float(cellY+1) / scene.gridHeight - 0.5f) * 2.0f;
-		const float		cellBottom	= (float(cellY  ) / scene.gridHeight - 0.5f) * 2.0f;
+		const float		cellLeft	= (float(cellX  ) / (float)scene.gridWidth  - 0.5f) * 2.0f;
+		const float		cellRight	= (float(cellX+1) / (float)scene.gridWidth  - 0.5f) * 2.0f;
+		const float		cellTop		= (float(cellY+1) / (float)scene.gridHeight - 0.5f) * 2.0f;
+		const float		cellBottom	= (float(cellY  ) / (float)scene.gridHeight - 0.5f) * 2.0f;
 
 		vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 +  0] = color;
 		vertexData[(cellY * scene.gridWidth * scene.gridLayers + cellX * scene.gridLayers + cellZ) * 12 +  1] = tcu::Vec4(cellLeft, cellTop, 0.0f, 1.0f);
@@ -4635,7 +4635,7 @@
 	deYield();
 
 	// "Render" something and wait for it
-	gl.clearColor(0.0f, 1.0f, m_sampleNdx / float(m_numSamples), 1.0f);
+	gl.clearColor(0.0f, 1.0f, float(m_sampleNdx) / float(m_numSamples), 1.0f);
 	gl.clear(GL_COLOR_BUFFER_BIT);
 
 	// wait for results
@@ -4763,13 +4763,13 @@
 	// log
 	{
 		const char* const	targetFunctionName		= (m_drawMethod == DRAWMETHOD_DRAW_ARRAYS) ? ("drawArrays") : ("drawElements");
-		const int			perVertexSize			= (m_targetBuffer == TARGETBUFFER_INDEX) ? (sizeof(deUint32)) : (sizeof(tcu::Vec4[2]));
+		const int			perVertexSize			= (m_targetBuffer == TARGETBUFFER_INDEX) ? ((int)sizeof(deUint32)) : ((int)sizeof(tcu::Vec4[2]));
 		const int			fullMinUploadSize		= RenderCase<SampleType>::getMinWorkloadSize() * perVertexSize;
 		const int			fullMaxUploadSize		= RenderCase<SampleType>::getMaxWorkloadSize() * perVertexSize;
 		const int			minUploadSize			= (m_uploadRange == UPLOADRANGE_FULL) ? (fullMinUploadSize) : (deAlign32(fullMinUploadSize/2, 4));
 		const int			maxUploadSize			= (m_uploadRange == UPLOADRANGE_FULL) ? (fullMaxUploadSize) : (deAlign32(fullMaxUploadSize/2, 4));
-		const int			minUnrelatedUploadSize	= RenderCase<SampleType>::getMinWorkloadSize() * sizeof(tcu::Vec4[2]);
-		const int			maxUnrelatedUploadSize	= RenderCase<SampleType>::getMaxWorkloadSize() * sizeof(tcu::Vec4[2]);
+		const int			minUnrelatedUploadSize	= RenderCase<SampleType>::getMinWorkloadSize() * (int)sizeof(tcu::Vec4[2]);
+		const int			maxUnrelatedUploadSize	= RenderCase<SampleType>::getMaxWorkloadSize() * (int)sizeof(tcu::Vec4[2]);
 
 		m_testCtx.getLog()
 			<< tcu::TestLog::Message
@@ -6163,7 +6163,7 @@
 	lineFit = theilSenSiegelLinearRegression(dataPoints, 0.6f);
 
 	// Difference of more than 25% of the offset along the whole sample range
-	if (de::abs(lineFit.coefficient) * numDataPoints > de::abs(lineFit.offset) * 0.25f)
+	if (de::abs(lineFit.coefficient) * (float)numDataPoints > de::abs(lineFit.offset) * 0.25f)
 	{
 		m_testCtx.getLog()
 			<< tcu::TestLog::Message
diff --git a/modules/gles3/performance/es3pShaderCompilationCases.cpp b/modules/gles3/performance/es3pShaderCompilationCases.cpp
index c646d8f..c3ad27d 100644
--- a/modules/gles3/performance/es3pShaderCompilationCases.cpp
+++ b/modules/gles3/performance/es3pShaderCompilationCases.cpp
@@ -2048,10 +2048,10 @@
 			// Log this measurement.
 			log << TestLog::Float("Measurement" + de::toString(ndx) + "CompilationTime",
 								  "Measurement " + de::toString(ndx) + " compilation time",
-								  "ms", QP_KEY_TAG_TIME, timeWithoutDraw / 1000.0f)
+								  "ms", QP_KEY_TAG_TIME, (float)timeWithoutDraw / 1000.0f)
 				<< TestLog::Float("Measurement" + de::toString(ndx) + "SpecializationTime",
 								  "Measurement " + de::toString(ndx) + " specialization time",
-								  "ms", QP_KEY_TAG_TIME, specializationTime / 1000.0f);
+								  "ms", QP_KEY_TAG_TIME, (float)specializationTime / 1000.0f);
 		}
 
 		// Log some statistics.
@@ -2585,7 +2585,7 @@
 			// Log this measurement.
 			log << TestLog::Float("Measurement" + de::toString(ndx) + "Time",
 								  "Measurement " + de::toString(ndx) + " time",
-								  "ms", QP_KEY_TAG_TIME, measurements[ndx].totalTime()/1000.0f);
+								  "ms", QP_KEY_TAG_TIME, (float)measurements[ndx].totalTime()/1000.0f);
 		}
 
 		// Log some statistics.
diff --git a/modules/gles3/stress/es3sSpecialFloatTests.cpp b/modules/gles3/stress/es3sSpecialFloatTests.cpp
index dc2fca9..8f7394d 100644
--- a/modules/gles3/stress/es3sSpecialFloatTests.cpp
+++ b/modules/gles3/stress/es3sSpecialFloatTests.cpp
@@ -636,13 +636,13 @@
 	{
 		const int baseNdx = (x * (DE_LENGTH_OF_ARRAY(s_specialFloats) - 1) + y) * 6;
 
-		indices[baseNdx + 0] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
-		indices[baseNdx + 1] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
-		indices[baseNdx + 2] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
+		indices[baseNdx + 0] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
+		indices[baseNdx + 1] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
+		indices[baseNdx + 2] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
 
-		indices[baseNdx + 3] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
-		indices[baseNdx + 4] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
-		indices[baseNdx + 5] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
+		indices[baseNdx + 3] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
+		indices[baseNdx + 4] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
+		indices[baseNdx + 5] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
 	}
 
 	m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting a_attr for each vertex to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
@@ -858,13 +858,13 @@
 	{
 		const int baseNdx = (x * (DE_LENGTH_OF_ARRAY(s_specialFloats)) + y) * 6;
 
-		indices[baseNdx + 0] = (x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0);
-		indices[baseNdx + 1] = (x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1);
-		indices[baseNdx + 2] = (x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0);
+		indices[baseNdx + 0] = (deUint16)((x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0));
+		indices[baseNdx + 1] = (deUint16)((x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1));
+		indices[baseNdx + 2] = (deUint16)((x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0));
 
-		indices[baseNdx + 3] = (x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0);
-		indices[baseNdx + 4] = (x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1);
-		indices[baseNdx + 5] = (x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1);
+		indices[baseNdx + 3] = (deUint16)((x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+0));
+		indices[baseNdx + 4] = (deUint16)((x+1) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1));
+		indices[baseNdx + 5] = (deUint16)((x+0) * (DE_LENGTH_OF_ARRAY(s_specialFloats) + 1) + (y+1));
 	}
 
 	m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a grid with the shader. Setting u_special for vertex each tile to (special, special, 1, 1)." << tcu::TestLog::EndMessage;
@@ -1188,13 +1188,13 @@
 	{
 		const int baseNdx = (x * (gridSize - 1) + y) * 6;
 
-		indices[baseNdx + 0] = (x+0) * gridSize + (y+0);
-		indices[baseNdx + 1] = (x+1) * gridSize + (y+1);
-		indices[baseNdx + 2] = (x+1) * gridSize + (y+0);
+		indices[baseNdx + 0] = (deUint16)((x+0) * gridSize + (y+0));
+		indices[baseNdx + 1] = (deUint16)((x+1) * gridSize + (y+1));
+		indices[baseNdx + 2] = (deUint16)((x+1) * gridSize + (y+0));
 
-		indices[baseNdx + 3] = (x+0) * gridSize + (y+0);
-		indices[baseNdx + 4] = (x+1) * gridSize + (y+1);
-		indices[baseNdx + 5] = (x+0) * gridSize + (y+1);
+		indices[baseNdx + 3] = (deUint16)((x+0) * gridSize + (y+0));
+		indices[baseNdx + 4] = (deUint16)((x+1) * gridSize + (y+1));
+		indices[baseNdx + 5] = (deUint16)((x+0) * gridSize + (y+1));
 	}
 
 	m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a textured grid with the shader." << tcu::TestLog::EndMessage;
@@ -1503,13 +1503,13 @@
 	{
 		const int baseNdx = (x * (DE_LENGTH_OF_ARRAY(s_specialFloats) - 1) + y) * 6;
 
-		indices[baseNdx + 0] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
-		indices[baseNdx + 1] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
-		indices[baseNdx + 2] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
+		indices[baseNdx + 0] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
+		indices[baseNdx + 1] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
+		indices[baseNdx + 2] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
 
-		indices[baseNdx + 3] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0);
-		indices[baseNdx + 4] = (x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
-		indices[baseNdx + 5] = (x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1);
+		indices[baseNdx + 3] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+0));
+		indices[baseNdx + 4] = (deUint16)((x+1) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
+		indices[baseNdx + 5] = (deUint16)((x+0) * DE_LENGTH_OF_ARRAY(s_specialFloats) + (y+1));
 	}
 
 	m_testCtx.getLog() << tcu::TestLog::Message << "Drawing a textured grid with the shader. Sampling from the texture using special floating point values." << tcu::TestLog::EndMessage;
@@ -1698,13 +1698,13 @@
 	{
 		const int baseNdx = y * 6;
 
-		indices[baseNdx + 0] = (y + 0) * 2;
-		indices[baseNdx + 1] = (y + 1) * 2;
-		indices[baseNdx + 2] = (y + 1) * 2 + 1;
+		indices[baseNdx + 0] = (deUint16)((y + 0) * 2);
+		indices[baseNdx + 1] = (deUint16)((y + 1) * 2);
+		indices[baseNdx + 2] = (deUint16)((y + 1) * 2 + 1);
 
-		indices[baseNdx + 3] = (y + 0) * 2;
-		indices[baseNdx + 4] = (y + 1) * 2 + 1;
-		indices[baseNdx + 5] = (y + 0) * 2 + 1;
+		indices[baseNdx + 3] = (deUint16)((y + 0) * 2);
+		indices[baseNdx + 4] = (deUint16)((y + 1) * 2 + 1);
+		indices[baseNdx + 5] = (deUint16)((y + 0) * 2 + 1);
 	}
 
 	// Draw grids
@@ -1899,13 +1899,13 @@
 	{
 		const int baseNdx = (x * numBlendFuncs + y) * 6;
 
-		indices[baseNdx + 0] = (x+0) * (numBlendFuncs + 1) + (y+0);
-		indices[baseNdx + 1] = (x+1) * (numBlendFuncs + 1) + (y+1);
-		indices[baseNdx + 2] = (x+1) * (numBlendFuncs + 1) + (y+0);
+		indices[baseNdx + 0] = (deUint16)((x+0) * (numBlendFuncs + 1) + (y+0));
+		indices[baseNdx + 1] = (deUint16)((x+1) * (numBlendFuncs + 1) + (y+1));
+		indices[baseNdx + 2] = (deUint16)((x+1) * (numBlendFuncs + 1) + (y+0));
 
-		indices[baseNdx + 3] = (x+0) * (numBlendFuncs + 1) + (y+0);
-		indices[baseNdx + 4] = (x+1) * (numBlendFuncs + 1) + (y+1);
-		indices[baseNdx + 5] = (x+0) * (numBlendFuncs + 1) + (y+1);
+		indices[baseNdx + 3] = (deUint16)((x+0) * (numBlendFuncs + 1) + (y+0));
+		indices[baseNdx + 4] = (deUint16)((x+1) * (numBlendFuncs + 1) + (y+1));
+		indices[baseNdx + 5] = (deUint16)((x+0) * (numBlendFuncs + 1) + (y+1));
 	}
 
 	// Draw tiles
@@ -2038,9 +2038,9 @@
 		gl.uniform4fv(uColorLoc, 1, color.getPtr());
 
 		deUint16 indices[3];
-		indices[0] = rnd.getInt(0, maxVertexIndex);
-		indices[1] = rnd.getInt(0, maxVertexIndex);
-		indices[2] = rnd.getInt(0, maxVertexIndex);
+		indices[0] = (deUint16)rnd.getInt(0, maxVertexIndex);
+		indices[1] = (deUint16)rnd.getInt(0, maxVertexIndex);
+		indices[2] = (deUint16)rnd.getInt(0, maxVertexIndex);
 
 		gl.drawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, indices);
 	}
diff --git a/modules/gles31/functional/es31fCopyImageTests.cpp b/modules/gles31/functional/es31fCopyImageTests.cpp
index 84be605..e8e0588 100644
--- a/modules/gles31/functional/es31fCopyImageTests.cpp
+++ b/modules/gles31/functional/es31fCopyImageTests.cpp
@@ -1046,7 +1046,7 @@
 		for (int slice = 0; slice < levelSize.z(); slice++)
 		{
 			const RandomViewport	viewport		(renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
-			const float				r				= (float(slice) + 0.5f) / levelSize.z();
+			const float				r				= (float(slice) + 0.5f) / (float)levelSize.z();
 			tcu::Surface			renderedFrame	(viewport.width, viewport.height);
 			tcu::Surface			referenceFrame	(viewport.width, viewport.height);
 			vector<float>			texCoord;
diff --git a/modules/gles31/functional/es31fDrawTests.cpp b/modules/gles31/functional/es31fDrawTests.cpp
index 0664137..f8c4f5b 100644
--- a/modules/gles31/functional/es31fDrawTests.cpp
+++ b/modules/gles31/functional/es31fDrawTests.cpp
@@ -820,8 +820,8 @@
 	deInt32 offsetLocation	= ctx.getAttribLocation(programID, "a_offset");
 	deInt32 colorLocation	= ctx.getAttribLocation(programID, "a_color");
 
-	float cellW	= 2.0f / m_gridSide;
-	float cellH	= 2.0f / m_gridSide;
+	float cellW	= 2.0f / (float)m_gridSide;
+	float cellH	= 2.0f / (float)m_gridSide;
 	const tcu::Vec4 vertexPositions[] =
 	{
 		tcu::Vec4(0,		0,		0, 1),
@@ -842,7 +842,7 @@
 	std::vector<tcu::Vec4> offsets;
 	for (int x = 0; x < m_gridSide; ++x)
 	for (int y = 0; y < m_gridSide; ++y)
-		offsets.push_back(tcu::Vec4(x * cellW - 1.0f, y * cellW - 1.0f, 0, 0));
+		offsets.push_back(tcu::Vec4((float)x * cellW - 1.0f, (float)y * cellW - 1.0f, 0, 0));
 
 	std::vector<tcu::Vec4> colors;
 	for (int x = 0; x < m_gridSide; ++x)
@@ -1034,7 +1034,7 @@
 	, m_computeCmd		(computeCmd)
 	, m_computeData		(computeData)
 	, m_computeIndices	(computeIndices)
-	, m_commandSize		((method==DRAWMETHOD_DRAWARRAYS) ? (sizeof(DrawArraysCommand)) : (sizeof(DrawElementsCommand)))
+	, m_commandSize		((method==DRAWMETHOD_DRAWARRAYS) ? ((int)sizeof(DrawArraysCommand)) : ((int)sizeof(DrawElementsCommand)))
 	, m_numDrawCmds		(drawCallCount)
 	, m_gridSize		(gridSize)
 	, m_cmdBufferID		(0)
@@ -1410,8 +1410,8 @@
 		for (int y = 0; y < m_gridSize; ++y)
 		for (int x = 0; x < m_gridSize; ++x)
 		{
-			const float 		posX		= (x / (float)m_gridSize) * 2.0f - 1.0f;
-			const float 		posY		= (y / (float)m_gridSize) * 2.0f - 1.0f;
+			const float 		posX		= ((float)x / (float)m_gridSize) * 2.0f - 1.0f;
+			const float 		posY		= ((float)y / (float)m_gridSize) * 2.0f - 1.0f;
 			const float			cellSize	= 2.0f / (float)m_gridSize;
 			const tcu::Vec4&	color		= ((x + y)%2) ? (yellow) : (green);
 
@@ -1444,8 +1444,8 @@
 		for (int y = 0; y < m_gridSize+1; ++y)
 		for (int x = 0; x < m_gridSize+1; ++x)
 		{
-			const float 		posX		= (x / (float)m_gridSize) * 2.0f - 1.0f;
-			const float 		posY		= (y / (float)m_gridSize) * 2.0f - 1.0f;
+			const float 		posX		= ((float)x / (float)m_gridSize) * 2.0f - 1.0f;
+			const float 		posY		= ((float)y / (float)m_gridSize) * 2.0f - 1.0f;
 
 			buffer[(y * (m_gridSize+1) + x) * 4 + 0] = tcu::Vec4(posX, posY, 0.0f, 1.0f);
 			buffer[(y * (m_gridSize+1) + x) * 4 + 1] = green;
@@ -1502,8 +1502,8 @@
 	// Setup buffers
 
 	gl.bindBuffer(GL_ARRAY_BUFFER, m_dataBufferID);
-	gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), DE_NULL);
-	gl.vertexAttribPointer(colorLoc,    4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), ((const deUint8*)DE_NULL) + 4*sizeof(float));
+	gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 8 * (int)sizeof(float), DE_NULL);
+	gl.vertexAttribPointer(colorLoc,    4, GL_FLOAT, GL_FALSE, 8 * (int)sizeof(float), ((const deUint8*)DE_NULL) + 4*sizeof(float));
 	gl.enableVertexAttribArray(positionLoc);
 	gl.enableVertexAttribArray(colorLoc);
 
diff --git a/modules/gles31/functional/es31fGeometryShaderTests.cpp b/modules/gles31/functional/es31fGeometryShaderTests.cpp
index e75eb28..ae92528 100644
--- a/modules/gles31/functional/es31fGeometryShaderTests.cpp
+++ b/modules/gles31/functional/es31fGeometryShaderTests.cpp
@@ -835,8 +835,8 @@
 
 		for (int ndx = 0; ndx < emitCount / 2; ++ndx)
 		{
-			output.EmitVertex(vertex->position + tcu::Vec4(2 * ndx * colWidth, 0.0,       0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
-			output.EmitVertex(vertex->position + tcu::Vec4(2 * ndx * colWidth, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
+			output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, 0.0,       0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
+			output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
 		}
 		output.EndPrimitive();
 	}
@@ -1283,7 +1283,7 @@
 		else if (m_test == READ_TEXTURE)
 		{
 			const int			primitiveNdx	= (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x());
-			const tcu::Vec2		texCoord		= tcu::Vec2(1.0f / 8.0f + primitiveNdx / 4.0f, 0.5f);
+			const tcu::Vec2		texCoord		= tcu::Vec2(1.0f / 8.0f + (float)primitiveNdx / 4.0f, 0.5f);
 			const tcu::Vec4		texColor		= m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f);
 
 			DE_ASSERT(primitiveNdx >= 0);
@@ -2456,7 +2456,7 @@
 
 	for (int ndx = 0; ndx < m_primitiveCount; ++ndx)
 	{
-		m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f);
+		m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / (float)m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f);
 		m_vertexAttrData[ndx] = (ndx % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
 	}
 
@@ -3346,7 +3346,7 @@
 			if (layerNdx == 0)
 				return verifyEmptyImage(layer);
 			else
-				return verifyImageSingleColoredRow(layer, layerNdx / (float)m_numLayers, white);
+				return verifyImageSingleColoredRow(layer, (float)layerNdx / (float)m_numLayers, white);
 
 		case TEST_LAYER_ID:
 		{
@@ -3388,7 +3388,7 @@
 {
 	DE_ASSERT(rowWidthRatio > 0.0f);
 
-	const int		barLength			= (int)(rowWidthRatio*layer.getWidth());
+	const int		barLength			= (int)(rowWidthRatio * (float)layer.getWidth());
 	const int		barLengthThreshold	= 1;
 	tcu::Surface	errorMask			(layer.getWidth(), layer.getHeight());
 	bool			allPixelsOk			= true;
@@ -4589,12 +4589,12 @@
 		gl.bindBuffer(GL_ARRAY_BUFFER, *buffer);
 		gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(vertexData), vertexData, GL_STATIC_DRAW);
 
-		gl.vertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(tcu::Vec4), DE_NULL);
+		gl.vertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 2 * (int)sizeof(tcu::Vec4), DE_NULL);
 		gl.enableVertexAttribArray(positionLocation);
 
 		if (oneLocation != -1)
 		{
-			gl.vertexAttribPointer(oneLocation, 4, GL_FLOAT, GL_FALSE, 2 * sizeof(tcu::Vec4), (const tcu::Vec4*)DE_NULL + 1);
+			gl.vertexAttribPointer(oneLocation, 4, GL_FLOAT, GL_FALSE, 2 * (int)sizeof(tcu::Vec4), (const tcu::Vec4*)DE_NULL + 1);
 			gl.enableVertexAttribArray(oneLocation);
 		}
 
@@ -5360,7 +5360,7 @@
 		};
 
 		const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
-		const int				feedbackSize	= 8 * sizeof(float[4]);
+		const int				feedbackSize	= 8 * (int)sizeof(float[4]);
 
 		m_vao = new glu::VertexArray(m_context.getRenderContext());
 		gl.bindVertexArray(**m_vao);
diff --git a/modules/gles31/functional/es31fMultisampleTests.cpp b/modules/gles31/functional/es31fMultisampleTests.cpp
index 028eef2..4a77f95 100644
--- a/modules/gles31/functional/es31fMultisampleTests.cpp
+++ b/modules/gles31/functional/es31fMultisampleTests.cpp
@@ -101,7 +101,7 @@
 	for (int ndx = 0; ndx < numWords - 1; ++ndx)
 		mask[ndx] = 0xFFFFFFFF;
 
-	mask[numWords - 1] = (deUint32)((1ULL << topWordBits) - (deUint32)1);
+	mask[numWords - 1] = deBitMask32(0, (int)topWordBits);
 	return mask;
 }
 
@@ -490,7 +490,7 @@
 	for (int triNdx = 0; triNdx < numTriangles; triNdx++)
 	{
 		const float	angle0	= 2.0f*DE_PI * (float)triNdx			/ (float)numTriangles;
-		const float	angle1	= 2.0f*DE_PI * (float)(triNdx + 0.5f)	/ (float)numTriangles;
+		const float	angle1	= 2.0f*DE_PI * ((float)triNdx + 0.5f)	/ (float)numTriangles;
 		const Vec4	color	= Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f,
 		                           0.5f + (float)triNdx/(float)numTriangles*0.3f,
 		                           0.6f - (float)triNdx/(float)numTriangles*0.5f,
@@ -499,7 +499,7 @@
 
 		const int			wordCount		= getEffectiveSampleMaskWordCount(m_numSamples - 1);
 		const GLbitfield	finalWordBits	= m_numSamples - 32 * ((m_numSamples-1) / 32);
-		const GLbitfield	finalWordMask	= (GLbitfield)(1ULL << finalWordBits) - 1UL;
+		const GLbitfield	finalWordMask	= (GLbitfield)deBitMask32(0, (int)finalWordBits);
 
 		for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
 		{
@@ -809,7 +809,7 @@
 			{
 				const int			wordCount		= getEffectiveSampleMaskWordCount(m_numSamples - 1);
 				const GLbitfield	finalWordBits	= m_numSamples - 32 * ((m_numSamples-1) / 32);
-				const GLbitfield	finalWordMask	= (GLbitfield)(1ULL << finalWordBits) - 1UL;
+				const GLbitfield	finalWordMask	= (GLbitfield)deBitMask32(0, (int)finalWordBits);
 
 				for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
 				{
@@ -936,7 +936,7 @@
 
 			const int			wordCount		= getEffectiveSampleMaskWordCount(m_numSamples - 1);
 			const GLbitfield	finalWordBits	= m_numSamples - 32 * ((m_numSamples-1) / 32);
-			const GLbitfield	finalWordMask	= (GLbitfield)(1ULL << finalWordBits) - 1UL;
+			const GLbitfield	finalWordMask	= (GLbitfield)deBitMask32(0, (int)finalWordBits);
 
 			for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
 			{
diff --git a/modules/gles31/functional/es31fPrimitiveBoundingBoxTests.cpp b/modules/gles31/functional/es31fPrimitiveBoundingBoxTests.cpp
index ea8109a..d25314e 100644
--- a/modules/gles31/functional/es31fPrimitiveBoundingBoxTests.cpp
+++ b/modules/gles31/functional/es31fPrimitiveBoundingBoxTests.cpp
@@ -108,10 +108,10 @@
 	tcu::Vec4	vertexBox;
 	tcu::IVec4	pixelBox;
 
-	vertexBox.x() = (bbox.min.x() * 0.5f + 0.5f) * viewportSize.x();
-	vertexBox.y() = (bbox.min.y() * 0.5f + 0.5f) * viewportSize.y();
-	vertexBox.z() = (bbox.max.x() * 0.5f + 0.5f) * viewportSize.x();
-	vertexBox.w() = (bbox.max.y() * 0.5f + 0.5f) * viewportSize.y();
+	vertexBox.x() = (bbox.min.x() * 0.5f + 0.5f) * (float)viewportSize.x();
+	vertexBox.y() = (bbox.min.y() * 0.5f + 0.5f) * (float)viewportSize.y();
+	vertexBox.z() = (bbox.max.x() * 0.5f + 0.5f) * (float)viewportSize.x();
+	vertexBox.w() = (bbox.max.y() * 0.5f + 0.5f) * (float)viewportSize.y();
 
 	pixelBox.x() = deFloorFloatToInt32(vertexBox.x() - size/2.0f);
 	pixelBox.y() = deFloorFloatToInt32(vertexBox.y() - size/2.0f);
@@ -775,10 +775,10 @@
 	tcu::Vec4	vertexBox;
 	tcu::IVec4	pixelBox;
 
-	vertexBox.x() = (patternPos.x() * 0.5f + 0.5f) * viewportSize.x();
-	vertexBox.y() = (patternPos.y() * 0.5f + 0.5f) * viewportSize.y();
-	vertexBox.z() = ((patternPos.x() + patternSize.x()) * 0.5f + 0.5f) * viewportSize.x();
-	vertexBox.w() = ((patternPos.y() + patternSize.y()) * 0.5f + 0.5f) * viewportSize.y();
+	vertexBox.x() = (patternPos.x() * 0.5f + 0.5f) * (float)viewportSize.x();
+	vertexBox.y() = (patternPos.y() * 0.5f + 0.5f) * (float)viewportSize.y();
+	vertexBox.z() = ((patternPos.x() + patternSize.x()) * 0.5f + 0.5f) * (float)viewportSize.x();
+	vertexBox.w() = ((patternPos.y() + patternSize.y()) * 0.5f + 0.5f) * (float)viewportSize.y();
 
 	if (roundDir == ROUND_INWARDS)
 	{
@@ -1230,17 +1230,17 @@
 		const int			cellY		= cellNdx / m_gridSize;
 		const tcu::Vec4&	cellColor	= ((cellX+cellY)%2 == 0) ? (green) : (yellow);
 
-		data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+0) / float(m_gridSize), (cellY+0) / float(m_gridSize), 0.0f, 1.0f);
+		data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f);
 		data[(ndx * 6 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
-		data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+1) / float(m_gridSize), (cellY+1) / float(m_gridSize), 0.0f, 1.0f);
+		data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f);
 		data[(ndx * 6 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
-		data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+0) / float(m_gridSize), (cellY+1) / float(m_gridSize), 0.0f, 1.0f);
+		data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f);
 		data[(ndx * 6 + 2) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
-		data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+0) / float(m_gridSize), (cellY+0) / float(m_gridSize), 0.0f, 1.0f);
+		data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+0) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f);
 		data[(ndx * 6 + 3) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
-		data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+1) / float(m_gridSize), (cellY+0) / float(m_gridSize), 0.0f, 1.0f);
+		data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+0) / float(m_gridSize), 0.0f, 1.0f);
 		data[(ndx * 6 + 4) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
-		data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((cellX+1) / float(m_gridSize), (cellY+1) / float(m_gridSize), 0.0f, 1.0f);
+		data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(cellX+1) / float(m_gridSize), float(cellY+1) / float(m_gridSize), 0.0f, 1.0f);
 		data[(ndx * 6 + 5) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = cellColor;
 	}
 }
@@ -1702,8 +1702,8 @@
 	{
 		const IterationConfig& config = generateRandomConfig((0xDEDEDEu * (deUint32)iteration) ^ (0xABAB13 * attemptNdx), renderTargetSize);
 
-		if (config.viewportSize.x() * (config.patternSize.x() * 0.5f) > 2.5f * m_patternSide * m_wideLineLineWidth &&
-			config.viewportSize.y() * (config.patternSize.y() * 0.5f) > 2.5f * m_patternSide * m_wideLineLineWidth)
+		if ((float)config.viewportSize.x() * (config.patternSize.x() * 0.5f) > 2.5f * (float)m_patternSide * (float)m_wideLineLineWidth &&
+			(float)config.viewportSize.y() * (config.patternSize.y() * 0.5f) > 2.5f * (float)m_patternSide * (float)m_wideLineLineWidth)
 		{
 			return config;
 		}
@@ -1735,16 +1735,16 @@
 
 		if (direction)
 		{
-			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(minorCoord / float(m_patternSide), majorCoord / float(m_patternSide), 0.0f, 1.0f);
+			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_patternSide), float(majorCoord) / float(m_patternSide), 0.0f, 1.0f);
 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green;
-			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(minorCoord / float(m_patternSide), (majorCoord + 1) / float(m_patternSide), 0.0f, 1.0f);
+			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_patternSide), float(majorCoord + 1) / float(m_patternSide), 0.0f, 1.0f);
 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green;
 		}
 		else
 		{
-			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(majorCoord / float(m_patternSide), minorCoord / float(m_patternSide), 0.0f, 1.0f);
+			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(majorCoord) / float(m_patternSide), float(minorCoord) / float(m_patternSide), 0.0f, 1.0f);
 			data[(ndx * 2 + 0) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue;
-			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((majorCoord + 1) / float(m_patternSide), minorCoord / float(m_patternSide), 0.0f, 1.0f);
+			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(majorCoord + 1) / float(m_patternSide), float(minorCoord) / float(m_patternSide), 0.0f, 1.0f);
 			data[(ndx * 2 + 1) * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue;
 		}
 	}
@@ -1773,7 +1773,7 @@
 	if (m_isWideLineCase)
 		gl.lineWidth((float)m_wideLineLineWidth);
 
-	gl.uniform1f(gl.getUniformLocation(m_program->getProgram(), "u_lineWidth"), (m_isWideLineCase) ? (m_wideLineLineWidth) : (1.0f));
+	gl.uniform1f(gl.getUniformLocation(m_program->getProgram(), "u_lineWidth"), (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f));
 
 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering pattern." << tcu::TestLog::EndMessage;
 
@@ -1790,7 +1790,7 @@
 	const glw::Functions&	gl						= m_context.getRenderContext().getFunctions();
 	const bool				isMsaa					= m_context.getRenderTarget().getNumSamples() > 1;
 	const ProjectedBBox		projectedBBox			= projectBoundingBox(config.bbox);
-	const float				lineWidth				= (m_isWideLineCase) ? (m_wideLineLineWidth) : (1.0f);
+	const float				lineWidth				= (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f);
 	const tcu::IVec4		viewportBBoxArea		= getViewportBoundingBoxArea(projectedBBox, config.viewportSize, lineWidth);
 	const tcu::IVec4		viewportPatternArea		= getViewportPatternArea(config.patternPos, config.patternSize, config.viewportSize, ROUND_INWARDS);
 	const tcu::IVec2		expectedHorizontalLines	= getNumberOfLinesRange(viewportBBoxArea.y(), viewportBBoxArea.w(), config.patternPos.y(), config.patternSize.y(), config.viewportSize.y(), DIRECTION_VERTICAL);
@@ -1926,18 +1926,18 @@
 
 	for (int lineNdx = patternStartNdx; lineNdx < patternEndNdx; ++lineNdx)
 	{
-		const float linePos		= (patternStart + (lineNdx / float(m_patternSide)) * patternSize) * 0.5f + 0.5f;
-		const float lineWidth	= (m_isWideLineCase) ? (m_wideLineLineWidth) : (1.0f);
+		const float linePos		= (patternStart + (float(lineNdx) / float(m_patternSide)) * patternSize) * 0.5f + 0.5f;
+		const float lineWidth	= (m_isWideLineCase) ? ((float)m_wideLineLineWidth) : (1.0f);
 
-		if (linePos * viewportArea > queryAreaBegin + 1.0f &&
-			linePos * viewportArea < queryAreaEnd   - 1.0f)
+		if (linePos * (float)viewportArea > (float)queryAreaBegin + 1.0f &&
+			linePos * (float)viewportArea < (float)queryAreaEnd   - 1.0f)
 		{
 			// line center is within the area
 			++numLinesMin;
 			++numLinesMax;
 		}
-		else if (linePos * viewportArea > queryAreaBegin - lineWidth*0.5f - 1.0f &&
-		         linePos * viewportArea < queryAreaEnd   + lineWidth*0.5f + 1.0f)
+		else if (linePos * (float)viewportArea > (float)queryAreaBegin - lineWidth*0.5f - 1.0f &&
+		         linePos * (float)viewportArea < (float)queryAreaEnd   + lineWidth*0.5f + 1.0f)
 		{
 			// line could leak into area
 			++numLinesMax;
@@ -1952,8 +1952,8 @@
 	const bool numLinesOk	= checkAreaNumLines(access, tcu::IVec4(rowBegin, row, rowEnd - rowBegin, 1), messageLimitCounter, SCAN_ROW_COMPONENT_NDX, numLines);
 	const bool lineWidthOk	= checkLineWidths(access, tcu::IVec2(rowBegin, row), tcu::IVec2(rowEnd, row), SCAN_ROW_COMPONENT_NDX, messageLimitCounter);
 
-	return	(numLinesOk		? (deUint8)SCANRESULT_NUM_LINES_OK_BIT	: 0u) |
-			(lineWidthOk	? (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT	: 0u);
+	return	(deUint8)((numLinesOk	? (deUint8)SCANRESULT_NUM_LINES_OK_BIT	: 0u) |
+					  (lineWidthOk	? (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT	: 0u));
 }
 
 deUint8 LineRenderCase::scanColumn (const tcu::ConstPixelBufferAccess& access, int column, int columnBegin, int columnEnd, const tcu::IVec2& numLines, int& messageLimitCounter) const
@@ -1961,8 +1961,8 @@
 	const bool numLinesOk	= checkAreaNumLines(access, tcu::IVec4(column, columnBegin, 1, columnEnd - columnBegin), messageLimitCounter, SCAN_COL_COMPONENT_NDX, numLines);
 	const bool lineWidthOk	= checkLineWidths(access, tcu::IVec2(column, columnBegin), tcu::IVec2(column, columnEnd), SCAN_COL_COMPONENT_NDX, messageLimitCounter);
 
-	return	(numLinesOk		? (deUint8)SCANRESULT_NUM_LINES_OK_BIT	: 0u) |
-			(lineWidthOk	? (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT	: 0u);
+	return	(deUint8)((numLinesOk	? (deUint8)SCANRESULT_NUM_LINES_OK_BIT	: 0u) |
+					  (lineWidthOk	? (deUint8)SCANRESULT_LINE_WIDTH_OK_BIT	: 0u));
 }
 
 bool LineRenderCase::checkAreaNumLines (const tcu::ConstPixelBufferAccess& access, const tcu::IVec4& area, int& messageLimitCounter, int componentNdx, const tcu::IVec2& numLines) const
@@ -2567,12 +2567,12 @@
 
 		if (direction)
 		{
-			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(minorCoord / float(m_numStripes), majorCoord / float(m_numStripes), 0.0f, 1.0f);
+			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(float(minorCoord) / float(m_numStripes), float(majorCoord) / float(m_numStripes), 0.0f, 1.0f);
 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = green;
 		}
 		else
 		{
-			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4((majorCoord + 0.5f) / float(m_numStripes), (minorCoord + 0.5f) / float(m_numStripes), 0.0f, 1.0f);
+			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_POS_VEC_NDX] = tcu::Vec4(((float)majorCoord + 0.5f) / float(m_numStripes), ((float)minorCoord + 0.5f) / float(m_numStripes), 0.0f, 1.0f);
 			m_attribData[ndx * VA_NUM_ATTRIB_VECS + VA_COL_VEC_NDX] = blue;
 		}
 	}
@@ -2791,7 +2791,8 @@
 		else
 		{
 			// transform to viewport coords
-			const tcu::IVec2 pixelCenter(deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * viewport.getWidth()), deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * viewport.getHeight()));
+			const tcu::IVec2 pixelCenter(deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * (float)viewport.getWidth()),
+										 deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * (float)viewport.getHeight()));
 
 			// find rasterized point in the result
 			if (pixelCenter.x() < 1 || pixelCenter.y() < 1 || pixelCenter.x() >= viewport.getWidth()-1 || pixelCenter.y() >= viewport.getHeight()-1)
@@ -2850,10 +2851,10 @@
 			// point fully in the bounding box
 			anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_FULL, logFloodCounter);
 		}
-		else if (refPoint.center.x() >= bbox.min.x() + refPoint.size / 2.0f &&
-				 refPoint.center.y() >= bbox.min.y() - refPoint.size / 2.0f &&
-				 refPoint.center.x() <= bbox.max.x() + refPoint.size / 2.0f &&
-				 refPoint.center.y() <= bbox.max.y() - refPoint.size / 2.0f)
+		else if (refPoint.center.x() >= bbox.min.x() + (float)refPoint.size / 2.0f &&
+				 refPoint.center.y() >= bbox.min.y() - (float)refPoint.size / 2.0f &&
+				 refPoint.center.x() <= bbox.max.x() + (float)refPoint.size / 2.0f &&
+				 refPoint.center.y() <= bbox.max.y() - (float)refPoint.size / 2.0f)
 		{
 			// point leaks into bounding box
 			anyError |= !verifyWidePoint(viewport, refPoint, bbox, POINT_PARTIAL, logFloodCounter);
@@ -2873,8 +2874,8 @@
 														 de::max(viewportBBoxArea.y(), 0),
 														 de::min(viewportBBoxArea.z(), viewport.getWidth()),
 														 de::min(viewportBBoxArea.w(), viewport.getHeight()));
-	const tcu::IVec2	pointPos			= tcu::IVec2(deRoundFloatToInt32((refPoint.center.x()*0.5f + 0.5f) * viewport.getWidth()),
-														 deRoundFloatToInt32((refPoint.center.y()*0.5f + 0.5f) * viewport.getHeight()));
+	const tcu::IVec2	pointPos			= tcu::IVec2(deRoundFloatToInt32((refPoint.center.x()*0.5f + 0.5f) * (float)viewport.getWidth()),
+														 deRoundFloatToInt32((refPoint.center.y()*0.5f + 0.5f) * (float)viewport.getHeight()));
 
 	// find any fragment within the point that is inside the bbox, start search at the center
 
@@ -3604,8 +3605,8 @@
 		m_layers.resize(m_numLayers);
 		for (int layerNdx = 0; layerNdx < m_numLayers; ++layerNdx)
 		{
-			m_layers[layerNdx].zOffset	= ((float)layerNdx / m_numLayers) * 2.0f - 1.0f;
-			m_layers[layerNdx].zScale	= (2.0f / m_numLayers);
+			m_layers[layerNdx].zOffset	= ((float)layerNdx / (float)m_numLayers) * 2.0f - 1.0f;
+			m_layers[layerNdx].zScale	= (2.0f / (float)m_numLayers);
 			m_layers[layerNdx].color1	= (layerNdx == 0) ? (tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
 			m_layers[layerNdx].color2	= (layerNdx == 0) ? (tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f)) : (tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f));
 		}
@@ -3861,12 +3862,12 @@
 		const int			cellY		= cellNdx / m_gridSize;
 		const tcu::Vec4&	cellColor	= ((cellX+cellY)%2 == 0) ? (color1) : (color2);
 
-		data[ndx * 6 * 2 +  0] = tcu::Vec4((cellX+0) / float(m_gridSize) * 2.0f - 1.0f, (cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  1] = cellColor;
-		data[ndx * 6 * 2 +  2] = tcu::Vec4((cellX+1) / float(m_gridSize) * 2.0f - 1.0f, (cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  3] = cellColor;
-		data[ndx * 6 * 2 +  4] = tcu::Vec4((cellX+0) / float(m_gridSize) * 2.0f - 1.0f, (cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  5] = cellColor;
-		data[ndx * 6 * 2 +  6] = tcu::Vec4((cellX+0) / float(m_gridSize) * 2.0f - 1.0f, (cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  7] = cellColor;
-		data[ndx * 6 * 2 +  8] = tcu::Vec4((cellX+1) / float(m_gridSize) * 2.0f - 1.0f, (cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  9] = cellColor;
-		data[ndx * 6 * 2 + 10] = tcu::Vec4((cellX+1) / float(m_gridSize) * 2.0f - 1.0f, (cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 + 11] = cellColor;
+		data[ndx * 6 * 2 +  0] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  1] = cellColor;
+		data[ndx * 6 * 2 +  2] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  3] = cellColor;
+		data[ndx * 6 * 2 +  4] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  5] = cellColor;
+		data[ndx * 6 * 2 +  6] = tcu::Vec4(float(cellX+0) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  7] = cellColor;
+		data[ndx * 6 * 2 +  8] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+0) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 +  9] = cellColor;
+		data[ndx * 6 * 2 + 10] = tcu::Vec4(float(cellX+1) / float(m_gridSize) * 2.0f - 1.0f, float(cellY+1) / float(m_gridSize) * 2.0f - 1.0f, 0.0f, 0.0f);	data[ndx * 6 * 2 + 11] = cellColor;
 
 		// Fill Z with random values (fake Z)
 		for (int vtxNdx = 0; vtxNdx < 6; ++vtxNdx)
@@ -4580,15 +4581,15 @@
 
 		if (cellSide)
 		{
-			data[ndx * 3 + 0] = tcu::Vec4((cellX+0) / float(gridSize), ((cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
-			data[ndx * 3 + 1] = tcu::Vec4((cellX+1) / float(gridSize), ((cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
-			data[ndx * 3 + 2] = tcu::Vec4((cellX+0) / float(gridSize), ((cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
+			data[ndx * 3 + 0] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
+			data[ndx * 3 + 1] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
+			data[ndx * 3 + 2] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
 		}
 		else
 		{
-			data[ndx * 3 + 0] = tcu::Vec4((cellX+0) / float(gridSize), ((cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
-			data[ndx * 3 + 1] = tcu::Vec4((cellX+1) / float(gridSize), ((cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
-			data[ndx * 3 + 2] = tcu::Vec4((cellX+1) / float(gridSize), ((cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
+			data[ndx * 3 + 0] = tcu::Vec4(float(cellX+0) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
+			data[ndx * 3 + 1] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+0) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
+			data[ndx * 3 + 2] = tcu::Vec4(float(cellX+1) / float(gridSize), (float(cellY+1) / float(gridSize)) * 2.0f - 1.0f, 0.0f, 1.0f);
 		}
 	}
 
@@ -4620,8 +4621,8 @@
 
 bool ViewportCallOrderCase::verifyImage (const tcu::PixelBufferAccess& result)
 {
-	const tcu::IVec2	insideBorder	(deCeilFloatToInt32(0.25f * result.getWidth()) + 1, deFloorFloatToInt32(0.5f * result.getWidth()) - 1);
-	const tcu::IVec2	outsideBorder	(deFloorFloatToInt32(0.25f * result.getWidth()) - 1, deCeilFloatToInt32(0.5f * result.getWidth()) + 1);
+	const tcu::IVec2	insideBorder	(deCeilFloatToInt32(0.25f * (float)result.getWidth()) + 1, deFloorFloatToInt32(0.5f * (float)result.getWidth()) - 1);
+	const tcu::IVec2	outsideBorder	(deFloorFloatToInt32(0.25f * (float)result.getWidth()) - 1, deCeilFloatToInt32(0.5f * (float)result.getWidth()) + 1);
 	tcu::Surface		errorMask		(result.getWidth(), result.getHeight());
 	bool				anyError		= false;
 
diff --git a/modules/gles31/functional/es31fSSBOLayoutCase.cpp b/modules/gles31/functional/es31fSSBOLayoutCase.cpp
index 4741fe4..b265614 100644
--- a/modules/gles31/functional/es31fSSBOLayoutCase.cpp
+++ b/modules/gles31/functional/es31fSSBOLayoutCase.cpp
@@ -329,7 +329,7 @@
 
 int getDataTypeByteSize (glu::DataType type)
 {
-	return glu::getDataTypeScalarSize(type)*sizeof(deUint32);
+	return glu::getDataTypeScalarSize(type)*(int)sizeof(deUint32);
 }
 
 int getDataTypeByteAlignment (glu::DataType type)
@@ -339,12 +339,12 @@
 		case glu::TYPE_FLOAT:
 		case glu::TYPE_INT:
 		case glu::TYPE_UINT:
-		case glu::TYPE_BOOL:		return 1*sizeof(deUint32);
+		case glu::TYPE_BOOL:		return 1*(int)sizeof(deUint32);
 
 		case glu::TYPE_FLOAT_VEC2:
 		case glu::TYPE_INT_VEC2:
 		case glu::TYPE_UINT_VEC2:
-		case glu::TYPE_BOOL_VEC2:	return 2*sizeof(deUint32);
+		case glu::TYPE_BOOL_VEC2:	return 2*(int)sizeof(deUint32);
 
 		case glu::TYPE_FLOAT_VEC3:
 		case glu::TYPE_INT_VEC3:
@@ -354,7 +354,7 @@
 		case glu::TYPE_FLOAT_VEC4:
 		case glu::TYPE_INT_VEC4:
 		case glu::TYPE_UINT_VEC4:
-		case glu::TYPE_BOOL_VEC4:	return 4*sizeof(deUint32);
+		case glu::TYPE_BOOL_VEC4:	return 4*(int)sizeof(deUint32);
 
 		default:
 			DE_ASSERT(false);
@@ -370,7 +370,7 @@
 
 int computeStd140BaseAlignment (const VarType& type, deUint32 layoutFlags)
 {
-	const int vec4Alignment = sizeof(deUint32)*4;
+	const int vec4Alignment = (int)sizeof(deUint32)*4;
 
 	if (type.isBasicType())
 	{
@@ -597,7 +597,7 @@
 		const int		topLevelArraySize	= varType.getArraySize() == VarType::UNSIZED_ARRAY ? 0 : varType.getArraySize();
 		const string	prefix				= blockPrefix + bufVar.getName() + "[0]";
 		const bool		isStd140			= (blockLayoutFlags & LAYOUT_STD140) != 0;
-		const int		vec4Align			= sizeof(deUint32)*4;
+		const int		vec4Align			= (int)sizeof(deUint32)*4;
 		const int		baseAlignment		= isStd140 ? computeStd140BaseAlignment(varType, combinedFlags)
 													   : computeStd430BaseAlignment(varType, combinedFlags);
 		int				curOffset			= deAlign32(baseOffset, baseAlignment);
diff --git a/modules/gles31/functional/es31fSampleShadingTests.cpp b/modules/gles31/functional/es31fSampleShadingTests.cpp
index a05b968..f8926b3 100644
--- a/modules/gles31/functional/es31fSampleShadingTests.cpp
+++ b/modules/gles31/functional/es31fSampleShadingTests.cpp
@@ -312,7 +312,7 @@
 		// Minimum number of samples is max(ceil(<mss> * <samples>),1). Decrease mss with epsilon to prevent
 		// ceiling to a too large sample count.
 		const float epsilon	= 0.25f / (float)m_numTargetSamples;
-		const float ratio	= (sampleCount / (float)m_numTargetSamples) - epsilon;
+		const float ratio	= ((float)sampleCount / (float)m_numTargetSamples) - epsilon;
 
 		gl.enable(GL_SAMPLE_SHADING);
 		gl.minSampleShading(ratio);
@@ -321,8 +321,8 @@
 		m_testCtx.getLog()
 			<< tcu::TestLog::Message
 			<< "Setting MIN_SAMPLE_SHADING_VALUE = " << ratio << "\n"
-			<< "Requested sample count: shadingValue * numSamples = " << ratio << " * " << m_numTargetSamples << " = " << (ratio * m_numTargetSamples) << "\n"
-			<< "Minimum sample count: ceil(shadingValue * numSamples) = ceil(" << (ratio * m_numTargetSamples) << ") = " << sampleCount
+			<< "Requested sample count: shadingValue * numSamples = " << ratio << " * " << m_numTargetSamples << " = " << (ratio * (float)m_numTargetSamples) << "\n"
+			<< "Minimum sample count: ceil(shadingValue * numSamples) = ceil(" << (ratio * (float)m_numTargetSamples) << ") = " << sampleCount
 			<< tcu::TestLog::EndMessage;
 
 		// can't fail with reasonable values of numSamples
diff --git a/modules/gles31/functional/es31fSampleVariableTests.cpp b/modules/gles31/functional/es31fSampleVariableTests.cpp
index 3172a5e..14b2c31 100644
--- a/modules/gles31/functional/es31fSampleVariableTests.cpp
+++ b/modules/gles31/functional/es31fSampleVariableTests.cpp
@@ -154,7 +154,7 @@
 	, m_distanceThreshold			(0.0f)
 {
 	// approximate Bates distribution as normal
-	const float variance			= (1.0f / (12.0f * m_numSamples));
+	const float variance			= (1.0f / (12.0f * (float)m_numSamples));
 	const float standardDeviation	= deFloatSqrt(variance);
 
 	// 95% of means of sample positions are within 2 standard deviations if
@@ -168,7 +168,7 @@
 	DE_UNREF(position);
 	DE_ASSERT(m_isStatisticallySignificant);
 
-	const tcu::Vec2	avgPosition				(testColor.getGreen() / 255.0f, testColor.getBlue() / 255.0f);
+	const tcu::Vec2	avgPosition				((float)testColor.getGreen() / 255.0f, (float)testColor.getBlue() / 255.0f);
 	const tcu::Vec2	distanceFromCenter		= tcu::abs(avgPosition - tcu::Vec2(0.5f, 0.5f));
 
 	return distanceFromCenter.x() < m_distanceThreshold && distanceFromCenter.y() < m_distanceThreshold;
@@ -557,7 +557,7 @@
 	{
 		// sample id should be sample index
 		const int threshold = 255 / 4 / m_numTargetSamples + 1;
-		const float sampleIdColor = sampleNdx / (float)m_numTargetSamples;
+		const float sampleIdColor = (float)sampleNdx / (float)m_numTargetSamples;
 
 		m_testCtx.getLog() << tcu::TestLog::Message << "Verifying sample " << (sampleNdx+1) << "/" << (int)resultBuffers.size() << tcu::TestLog::EndMessage;
 		allOk &= verifyImageWithVerifier(resultBuffers[sampleNdx], m_testCtx.getLog(), ColorVerifier(tcu::Vec3(0.0f, sampleIdColor, 1.0f), tcu::IVec3(1, threshold, 1)), false);
@@ -737,7 +737,7 @@
 			for (int sampleNdx = 0; sampleNdx < (int)resultBuffers.size(); ++sampleNdx)
 			{
 				const tcu::RGBA color = resultBuffers[sampleNdx].getPixel(x, y);
-				samplePositions[sampleNdx] = tcu::Vec2(color.getGreen() / 255.0f, color.getBlue() / 255.0f);
+				samplePositions[sampleNdx] = tcu::Vec2((float)color.getGreen() / 255.0f, (float)color.getBlue() / 255.0f);
 			}
 
 			// Just check there are no two samples with same positions
@@ -1534,7 +1534,7 @@
 			for (int sampleNdx = 0; sampleNdx < (int)resultBuffers.size(); ++sampleNdx)
 			{
 				const tcu::RGBA color = resultBuffers[sampleNdx].getPixel(x, y);
-				maskBitIndices[sampleNdx] = (int)deFloatRound(color.getGreen() / 255.0f * m_numTargetSamples);
+				maskBitIndices[sampleNdx] = (int)deFloatRound((float)color.getGreen() / 255.0f * (float)m_numTargetSamples);
 			}
 
 			// just check there are no two invocations with the same bit index
@@ -1748,16 +1748,16 @@
 			deUint16			high;
 
 			{
-				int redBits		= (int)deFloatRound(lowColor.getRed() / 255.0f * 31);
-				int greenBits	= (int)deFloatRound(lowColor.getGreen() / 255.0f * 63);
-				int blueBits	= (int)deFloatRound(lowColor.getBlue() / 255.0f * 31);
+				int redBits		= (int)deFloatRound((float)lowColor.getRed() / 255.0f * 31);
+				int greenBits	= (int)deFloatRound((float)lowColor.getGreen() / 255.0f * 63);
+				int blueBits	= (int)deFloatRound((float)lowColor.getBlue() / 255.0f * 31);
 
 				low = (deUint16)(redBits | (greenBits << 5) | (blueBits << 11));
 			}
 			{
-				int redBits		= (int)deFloatRound(highColor.getRed() / 255.0f * 31);
-				int greenBits	= (int)deFloatRound(highColor.getGreen() / 255.0f * 63);
-				int blueBits	= (int)deFloatRound(highColor.getBlue() / 255.0f * 31);
+				int redBits		= (int)deFloatRound((float)highColor.getRed() / 255.0f * 31);
+				int greenBits	= (int)deFloatRound((float)highColor.getGreen() / 255.0f * 63);
+				int blueBits	= (int)deFloatRound((float)highColor.getBlue() / 255.0f * 31);
 
 				high = (deUint16)(redBits | (greenBits << 5) | (blueBits << 11));
 			}
diff --git a/modules/gles31/functional/es31fSeparateShaderTests.cpp b/modules/gles31/functional/es31fSeparateShaderTests.cpp
index 71c7be2..2f89604 100644
--- a/modules/gles31/functional/es31fSeparateShaderTests.cpp
+++ b/modules/gles31/functional/es31fSeparateShaderTests.cpp
@@ -671,9 +671,9 @@
 ProgramParams genProgramParams (Random& rnd)
 {
 	const deUint32	vtxSeed		= rnd.getUint32();
-	const GLfloat	vtxScale	= rnd.getInt(8, 16) / 16.0f;
+	const GLfloat	vtxScale	= (float)rnd.getInt(8, 16) / 16.0f;
 	const deUint32	frgSeed		= rnd.getUint32();
-	const GLfloat	frgScale	= rnd.getInt(0, 16) / 16.0f;
+	const GLfloat	frgScale	= (float)rnd.getInt(0, 16) / 16.0f;
 
 	return ProgramParams(vtxSeed, vtxScale, frgSeed, frgScale);
 }
diff --git a/modules/gles31/functional/es31fShaderMultisampleInterpolationTests.cpp b/modules/gles31/functional/es31fShaderMultisampleInterpolationTests.cpp
index f9ef47b..aea088f 100644
--- a/modules/gles31/functional/es31fShaderMultisampleInterpolationTests.cpp
+++ b/modules/gles31/functional/es31fShaderMultisampleInterpolationTests.cpp
@@ -781,26 +781,26 @@
 	m_renderSceneDescription = "triangle fan of narrow triangles";
 
 	m_renderAttribs["a_position"].offset = 0;
-	m_renderAttribs["a_position"].stride = sizeof(float[4]) * 3;
-	m_renderAttribs["a_barycentricsA"].offset = sizeof(float[4]);
-	m_renderAttribs["a_barycentricsA"].stride = sizeof(float[4]) * 3;
-	m_renderAttribs["a_barycentricsB"].offset = sizeof(float[4]) * 2;
-	m_renderAttribs["a_barycentricsB"].stride = sizeof(float[4]) * 3;
+	m_renderAttribs["a_position"].stride = (int)sizeof(float[4]) * 3;
+	m_renderAttribs["a_barycentricsA"].offset = (int)sizeof(float[4]);
+	m_renderAttribs["a_barycentricsA"].stride = (int)sizeof(float[4]) * 3;
+	m_renderAttribs["a_barycentricsB"].offset = (int)sizeof(float[4]) * 2;
+	m_renderAttribs["a_barycentricsB"].stride = (int)sizeof(float[4]) * 3;
 
 	for (int triangleNdx = 0; triangleNdx < numTriangles; ++triangleNdx)
 	{
-		const float angle		= ((float)triangleNdx) / numTriangles * 2.0f * DE_PI;
-		const float nextAngle	= ((float)triangleNdx + 1.0f) / numTriangles * 2.0f * DE_PI;
+		const float angle		= ((float)triangleNdx) / (float)numTriangles * 2.0f * DE_PI;
+		const float nextAngle	= ((float)triangleNdx + 1.0f) / (float)numTriangles * 2.0f * DE_PI;
 
 		data[(triangleNdx * 3 + 0) * 3 + 0] = tcu::Vec4(0.2f, -0.3f, 0.0f, 1.0f);
 		data[(triangleNdx * 3 + 0) * 3 + 1] = tcu::Vec4(1.0f,  0.0f, 0.0f, 0.0f);
 		data[(triangleNdx * 3 + 0) * 3 + 2] = tcu::Vec4(1.0f,  0.0f, 0.0f, 0.0f);
 
-		data[(triangleNdx * 3 + 1) * 3 + 0] = tcu::Vec4(2.0f * cos(angle), 2.0f * sin(angle), 0.0f, 1.0f);
+		data[(triangleNdx * 3 + 1) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(angle), 2.0f * deFloatSin(angle), 0.0f, 1.0f);
 		data[(triangleNdx * 3 + 1) * 3 + 1] = tcu::Vec4(0.0f,  1.0f, 0.0f, 0.0f);
 		data[(triangleNdx * 3 + 1) * 3 + 2] = tcu::Vec4(0.0f,  1.0f, 0.0f, 0.0f);
 
-		data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * cos(nextAngle), 2.0f * sin(nextAngle), 0.0f, 1.0f);
+		data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(nextAngle), 0.0f, 1.0f);
 		data[(triangleNdx * 3 + 2) * 3 + 1] = tcu::Vec4(0.0f,  0.0f, 1.0f, 0.0f);
 		data[(triangleNdx * 3 + 2) * 3 + 2] = tcu::Vec4(0.0f,  0.0f, 1.0f, 0.0f);
 	}
diff --git a/modules/gles31/functional/es31fShaderPackingFunctionTests.cpp b/modules/gles31/functional/es31fShaderPackingFunctionTests.cpp
index c8129e5..deaf761 100644
--- a/modules/gles31/functional/es31fShaderPackingFunctionTests.cpp
+++ b/modules/gles31/functional/es31fShaderPackingFunctionTests.cpp
@@ -672,7 +672,7 @@
 					const int		s			= rnd.getBool() ? 1 : -1;
 					const int		exp			= rnd.getInt(minExp, maxExp);
 					const deUint32	mantissa	= rnd.getUint32() & ((1<<mantBits)-1);
-					const deUint16	value		= tcu::Float16::construct(s, exp ? exp : 1 /* avoid denorm */, (1u<<10) | mantissa).bits();
+					const deUint16	value		= tcu::Float16::construct(s, exp ? exp : 1 /* avoid denorm */, (deUint16)((1u<<10) | mantissa)).bits();
 
 					inVal |= value << (16*c);
 				}
diff --git a/modules/gles31/functional/es31fStencilTexturingTests.cpp b/modules/gles31/functional/es31fStencilTexturingTests.cpp
index 80cc264..6e41437 100644
--- a/modules/gles31/functional/es31fStencilTexturingTests.cpp
+++ b/modules/gles31/functional/es31fStencilTexturingTests.cpp
@@ -111,12 +111,12 @@
 		positions[rectNdx*4 + 2] = Vec2(x0, y1);
 		positions[rectNdx*4 + 3] = Vec2(x1, y1);
 
-		indices[rectNdx*6 + 0] = rectNdx*4 + 0;
-		indices[rectNdx*6 + 1] = rectNdx*4 + 1;
-		indices[rectNdx*6 + 2] = rectNdx*4 + 2;
-		indices[rectNdx*6 + 3] = rectNdx*4 + 2;
-		indices[rectNdx*6 + 4] = rectNdx*4 + 1;
-		indices[rectNdx*6 + 5] = rectNdx*4 + 3;
+		indices[rectNdx*6 + 0] = (deUint16)(rectNdx*4 + 0);
+		indices[rectNdx*6 + 1] = (deUint16)(rectNdx*4 + 1);
+		indices[rectNdx*6 + 2] = (deUint16)(rectNdx*4 + 2);
+		indices[rectNdx*6 + 3] = (deUint16)(rectNdx*4 + 2);
+		indices[rectNdx*6 + 4] = (deUint16)(rectNdx*4 + 1);
+		indices[rectNdx*6 + 5] = (deUint16)(rectNdx*4 + 3);
 	}
 }
 
diff --git a/modules/gles31/functional/es31fSynchronizationTests.cpp b/modules/gles31/functional/es31fSynchronizationTests.cpp
index 7c13068..d84b6cb 100644
--- a/modules/gles31/functional/es31fSynchronizationTests.cpp
+++ b/modules/gles31/functional/es31fSynchronizationTests.cpp
@@ -207,7 +207,7 @@
 	if (m_storage == STORAGE_BUFFER)
 	{
 		const int				bufferElements	= m_workWidth * m_workHeight * m_elementsPerInvocation;
-		const int				bufferSize		= bufferElements * sizeof(deUint32);
+		const int				bufferSize		= bufferElements * (int)sizeof(deUint32);
 		std::vector<deUint32>	zeroBuffer		(bufferElements, 0);
 
 		m_testCtx.getLog() << tcu::TestLog::Message << "Allocating zero-filled buffer for storage, size " << bufferElements << " elements, " << bufferSize << " bytes." << tcu::TestLog::EndMessage;
@@ -220,7 +220,7 @@
 	else if (m_storage == STORAGE_IMAGE)
 	{
 		const int				bufferElements	= m_workWidth * m_workHeight * m_elementsPerInvocation;
-		const int				bufferSize		= bufferElements * sizeof(deUint32);
+		const int				bufferSize		= bufferElements * (int)sizeof(deUint32);
 
 		m_testCtx.getLog() << tcu::TestLog::Message << "Allocating image for storage, size " << m_workWidth << "x" << m_workHeight * m_elementsPerInvocation << ", " << bufferSize << " bytes." << tcu::TestLog::EndMessage;
 
@@ -247,7 +247,7 @@
 
 	{
 		const int				bufferElements	= m_workWidth * m_workHeight;
-		const int				bufferSize		= bufferElements * sizeof(deUint32);
+		const int				bufferSize		= bufferElements * (int)sizeof(deUint32);
 		std::vector<deInt32>	negativeBuffer	(bufferElements, -1);
 
 		m_testCtx.getLog() << tcu::TestLog::Message << "Allocating -1 filled buffer for results, size " << bufferElements << " elements, " << bufferSize << " bytes." << tcu::TestLog::EndMessage;
@@ -1628,7 +1628,7 @@
 	if (m_storage == STORAGE_BUFFER)
 	{
 		const int		numElements		= m_invocationGridSize * m_invocationGridSize * m_perInvocationSize;
-		const int		bufferSize		= numElements * ((m_formatInteger) ? (sizeof(deInt32)) : (sizeof(glw::GLfloat)));
+		const int		bufferSize		= numElements * (int)((m_formatInteger) ? (sizeof(deInt32)) : (sizeof(glw::GLfloat)));
 		glw::GLuint		retVal			= 0;
 
 		m_testCtx.getLog() << tcu::TestLog::Message << "Creating buffer #" << friendlyName << ", size " << bufferSize << " bytes." << tcu::TestLog::EndMessage;
diff --git a/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp b/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
index 4fbcaaf..5fcb276 100644
--- a/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
+++ b/modules/gles31/functional/es31fTessellationGeometryInteractionTests.cpp
@@ -1233,7 +1233,7 @@
 		// This minimal error could result in a difference in rounding => allow one additional pixel in deviation
 
 		const int			rasterDeviation	= 2;
-		const tcu::IVec2	rasterPos		((int)deFloatRound((vertices[ndx].x() * 0.5f + 0.5f) * image.getWidth()), (int)deFloatRound((vertices[ndx].y() * 0.5f + 0.5f) * image.getHeight()));
+		const tcu::IVec2	rasterPos		((int)deFloatRound((vertices[ndx].x() * 0.5f + 0.5f) * (float)image.getWidth()), (int)deFloatRound((vertices[ndx].y() * 0.5f + 0.5f) * (float)image.getHeight()));
 
 		// Find produced rasterization results
 		bool				found			= false;
diff --git a/modules/gles31/functional/es31fTessellationTests.cpp b/modules/gles31/functional/es31fTessellationTests.cpp
index 7c08f7d..c9c5dbf 100644
--- a/modules/gles31/functional/es31fTessellationTests.cpp
+++ b/modules/gles31/functional/es31fTessellationTests.cpp
@@ -1062,7 +1062,7 @@
 
 					  : Vec2(-1.0f);
 
-	drawPoint(dst, (int)(dstPos.x()*dst.getWidth()), (int)(dstPos.y()*dst.getHeight()), color, size);
+	drawPoint(dst, (int)(dstPos.x() * (float)dst.getWidth()), (int)(dstPos.y() * (float)dst.getHeight()), color, size);
 }
 
 static void drawTessCoordVisualization (tcu::Surface& dst, TessPrimitiveType primitiveType, const vector<Vec3>& coords)
@@ -1431,8 +1431,8 @@
 			if (curFinalLevel != prevFinalLevel)
 				continue;
 
-			const float			curFraction		= curFinalLevel - curClampedLevel;
-			const float			prevFraction	= prevFinalLevel - prevClampedLevel;
+			const float			curFraction		= (float)curFinalLevel - curClampedLevel;
+			const float			prevFraction	= (float)prevFinalLevel - prevClampedLevel;
 
 			if (curData.additionalSegmentLength < prevData.additionalSegmentLength ||
 				(curClampedLevel == prevClampedLevel && curData.additionalSegmentLength != prevData.additionalSegmentLength))
@@ -1736,12 +1736,12 @@
 		for (int i = 0; i < gridHeight; i++)
 		for (int j = 0; j < gridWidth; j++)
 		{
-			const int corners[4] =
+			const deUint16 corners[4] =
 			{
-				(i+0)*(gridWidth+1) + j+0,
-				(i+0)*(gridWidth+1) + j+1,
-				(i+1)*(gridWidth+1) + j+0,
-				(i+1)*(gridWidth+1) + j+1
+				(deUint16)((i+0)*(gridWidth+1) + j+0),
+				(deUint16)((i+0)*(gridWidth+1) + j+1),
+				(deUint16)((i+1)*(gridWidth+1) + j+0),
+				(deUint16)((i+1)*(gridWidth+1) + j+1)
 			};
 
 			const int secondTriangleVertexIndexOffset = m_caseType == CASETYPE_BASIC	? 0
@@ -1764,7 +1764,7 @@
 			//		 share a vertices, it's at the same index for everyone.
 			for (int m = 0; m < 2; m++)
 			for (int n = 0; n < 2; n++)
-				gridIndices.push_back((i+(i+m)%2)*(gridWidth+1) + j+(j+n)%2);
+				gridIndices.push_back((deUint16)((i+(i+m)%2)*(gridWidth+1) + j+(j+n)%2));
 
 			if(m_caseType == CASETYPE_PRECISE && (i+j) % 2 == 0)
 				std::reverse(gridIndices.begin() + (gridIndices.size() - 4),
@@ -6006,7 +6006,7 @@
 				tcsDeclarations += outMaybePatch + output.declare();
 
 			if (!isPerPatchIO)
-				tcsStatements += "\t\tv += float(gl_InvocationID)*" + de::floatToString(0.4f*output.numBasicSubobjectsInElementType(), 1) + ";\n";
+				tcsStatements += "\t\tv += float(gl_InvocationID)*" + de::floatToString(0.4f * (float)output.numBasicSubobjectsInElementType(), 1) + ";\n";
 
 			tcsStatements += "\n\t\t// Assign values to output " + output.name() + "\n";
 			if (isArray)
@@ -6015,7 +6015,7 @@
 				tcsStatements += output.glslTraverseBasicType(2, glslAssignBasicTypeObject);
 
 			if (!isPerPatchIO)
-				tcsStatements += "\t\tv += float(" + de::toString(int(NUM_OUTPUT_VERTICES)) + "-gl_InvocationID-1)*" + de::floatToString(0.4f*output.numBasicSubobjectsInElementType(), 1) + ";\n";
+				tcsStatements += "\t\tv += float(" + de::toString(int(NUM_OUTPUT_VERTICES)) + "-gl_InvocationID-1)*" + de::floatToString(0.4f * (float)output.numBasicSubobjectsInElementType(), 1) + ";\n";
 		}
 		tcsStatements += "\t}\n";
 
diff --git a/modules/gles31/functional/es31fTextureBorderClampTests.cpp b/modules/gles31/functional/es31fTextureBorderClampTests.cpp
index 9df2ea5..5ceb433 100644
--- a/modules/gles31/functional/es31fTextureBorderClampTests.cpp
+++ b/modules/gles31/functional/es31fTextureBorderClampTests.cpp
@@ -428,10 +428,10 @@
 													 tcu::floatToU8(sRGB[1]),
 													 tcu::floatToU8(sRGB[2]),
 													 tcu::floatToU8(sRGB[3]));
-		const tcu::Vec4		linearized	= tcu::sRGBToLinear(tcu::Vec4(sRGB8[0] / 255.0f,
-																	  sRGB8[1] / 255.0f,
-																	  sRGB8[2] / 255.0f,
-																	  sRGB8[3] / 255.0f));
+		const tcu::Vec4		linearized	= tcu::sRGBToLinear(tcu::Vec4((float)sRGB8[0] / 255.0f,
+																	  (float)sRGB8[1] / 255.0f,
+																	  (float)sRGB8[2] / 255.0f,
+																	  (float)sRGB8[3] / 255.0f));
 
 		return rr::GenericVec4(tcu::select(linearized, tcu::Vec4(0.0f), channelMask));
 	}
diff --git a/modules/gles31/functional/es31fTextureGatherTests.cpp b/modules/gles31/functional/es31fTextureGatherTests.cpp
index f5a5540..440c003 100644
--- a/modules/gles31/functional/es31fTextureGatherTests.cpp
+++ b/modules/gles31/functional/es31fTextureGatherTests.cpp
@@ -641,7 +641,7 @@
 
 	float operator() (const IVec2& pixCoord) const
 	{
-		return (float)(pixCoord.x() + 0.5f) / (float)m_renderSize.x();
+		return ((float)pixCoord.x() + 0.5f) / (float)m_renderSize.x();
 	}
 
 private:
diff --git a/modules/gles31/functional/es31fTextureMultisampleTests.cpp b/modules/gles31/functional/es31fTextureMultisampleTests.cpp
index 7f8a786..385eb8c 100644
--- a/modules/gles31/functional/es31fTextureMultisampleTests.cpp
+++ b/modules/gles31/functional/es31fTextureMultisampleTests.cpp
@@ -666,12 +666,12 @@
 		for (int y = 0; y < m_gridsize; ++y)
 		for (int x = 0; x < m_gridsize; ++x)
 		{
-			gridData[(y * m_gridsize + x)*6 + 0] = tcu::Vec4(((float)(x+0) / m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
-			gridData[(y * m_gridsize + x)*6 + 1] = tcu::Vec4(((float)(x+0) / m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
-			gridData[(y * m_gridsize + x)*6 + 2] = tcu::Vec4(((float)(x+1) / m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
-			gridData[(y * m_gridsize + x)*6 + 3] = tcu::Vec4(((float)(x+0) / m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
-			gridData[(y * m_gridsize + x)*6 + 4] = tcu::Vec4(((float)(x+1) / m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
-			gridData[(y * m_gridsize + x)*6 + 5] = tcu::Vec4(((float)(x+1) / m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
+			gridData[(y * m_gridsize + x)*6 + 0] = tcu::Vec4(((float)(x+0) / (float)m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / (float)m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
+			gridData[(y * m_gridsize + x)*6 + 1] = tcu::Vec4(((float)(x+0) / (float)m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / (float)m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
+			gridData[(y * m_gridsize + x)*6 + 2] = tcu::Vec4(((float)(x+1) / (float)m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / (float)m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
+			gridData[(y * m_gridsize + x)*6 + 3] = tcu::Vec4(((float)(x+0) / (float)m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / (float)m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
+			gridData[(y * m_gridsize + x)*6 + 4] = tcu::Vec4(((float)(x+1) / (float)m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / (float)m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
+			gridData[(y * m_gridsize + x)*6 + 5] = tcu::Vec4(((float)(x+1) / (float)m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / (float)m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
 		}
 
 		gl.bufferData			(GL_ARRAY_BUFFER, (int)(gridData.size() * sizeof(tcu::Vec4)), gridData[0].getPtr(), GL_STATIC_DRAW);
@@ -911,7 +911,7 @@
 	for (int x = 0; x < m_gridsize; ++x)
 	{
 		if (m_flags & FLAGS_SAMPLE_COVERAGE)
-			gl.sampleCoverage((y*m_gridsize + x) / float(m_gridsize*m_gridsize), GL_FALSE);
+			gl.sampleCoverage((float)(y*m_gridsize + x) / float(m_gridsize*m_gridsize), GL_FALSE);
 
 		gl.drawArrays				(GL_TRIANGLES, (y*m_gridsize + x) * 6, 6);
 		GLU_EXPECT_NO_ERROR			(gl.getError(), "drawArrays");
@@ -1661,8 +1661,8 @@
 {
 	const bool				colorAttachmentTexture	= (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseType == CASE_DIFFERENT_FIXED_TEX);
 	const bool				colorAttachmentRbo		= (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) || (m_caseType == CASE_DIFFERENT_FIXED_RBO);
-	const glw::GLenum		fixedSampleLocations0	= (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) ? (GL_TRUE) : (GL_FALSE);
-	const glw::GLenum		fixedSampleLocations1	= ((m_caseType == CASE_DIFFERENT_FIXED_TEX) || (m_caseType == CASE_DIFFERENT_FIXED_RBO)) ? (GL_TRUE) : (GL_FALSE);
+	const glw::GLboolean	fixedSampleLocations0	= (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) ? (GL_TRUE) : (GL_FALSE);
+	const glw::GLboolean	fixedSampleLocations1	= ((m_caseType == CASE_DIFFERENT_FIXED_TEX) || (m_caseType == CASE_DIFFERENT_FIXED_RBO)) ? (GL_TRUE) : (GL_FALSE);
 	glu::CallLogWrapper		gl						(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
 	glw::GLuint				fboId					= 0;
 	glw::GLuint				rboId					= 0;
diff --git a/modules/gles31/functional/es31fUniformLocationTests.cpp b/modules/gles31/functional/es31fUniformLocationTests.cpp
index 9d7fc8b..8fe0ee1 100644
--- a/modules/gles31/functional/es31fUniformLocationTests.cpp
+++ b/modules/gles31/functional/es31fUniformLocationTests.cpp
@@ -204,7 +204,7 @@
 	else if (glu::isDataTypeUintOrUVec(adjustedType))
 		return float(hash%255);
 	else if (glu::isDataTypeFloatOrVec(adjustedType))
-		return (hash%255)/255.0f;
+		return float(hash%255)/255.0f;
 	else if (glu::isDataTypeBoolOrBVec(adjustedType))
 		return float(hash%2);
 	else
diff --git a/modules/gles31/functional/es31fVertexAttributeBindingTests.cpp b/modules/gles31/functional/es31fVertexAttributeBindingTests.cpp
index 3136137..765d553 100644
--- a/modules/gles31/functional/es31fVertexAttributeBindingTests.cpp
+++ b/modules/gles31/functional/es31fVertexAttributeBindingTests.cpp
@@ -456,12 +456,12 @@
 		const tcu::Vec4&	color = ((x + y) % 2 == 0) ? (colorA) : (colorB);
 		const tcu::Vec4		positions[6] =
 		{
-			tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
 		};
 
 		// copy cell vertices to the buffer.
@@ -748,12 +748,12 @@
 		for (int y = 0; y < GRID_SIZE; ++y)
 		for (int x = 0; x < GRID_SIZE; ++x)
 		{
-			primitiveData[(y * GRID_SIZE + x) * 6 + 0] = tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
-			primitiveData[(y * GRID_SIZE + x) * 6 + 1] = tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
-			primitiveData[(y * GRID_SIZE + x) * 6 + 2] = tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
-			primitiveData[(y * GRID_SIZE + x) * 6 + 3] = tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
-			primitiveData[(y * GRID_SIZE + x) * 6 + 4] = tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
-			primitiveData[(y * GRID_SIZE + x) * 6 + 5] = tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+			primitiveData[(y * GRID_SIZE + x) * 6 + 0] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+			primitiveData[(y * GRID_SIZE + x) * 6 + 1] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+			primitiveData[(y * GRID_SIZE + x) * 6 + 2] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+			primitiveData[(y * GRID_SIZE + x) * 6 + 3] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+			primitiveData[(y * GRID_SIZE + x) * 6 + 4] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+			primitiveData[(y * GRID_SIZE + x) * 6 + 5] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
 		}
 	}
 
@@ -772,7 +772,7 @@
 			const tcu::Vec4& color = ((x + y) % 2 == 0) ? (green) : (yellow);
 
 			colorOffsetWritePtr[(y * GRID_SIZE + x) * 2 + 0] = color;
-			colorOffsetWritePtr[(y * GRID_SIZE + x) * 2 + 1] = tcu::Vec4(x / float(GRID_SIZE) * 2.0f - 1.0f, y / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 0.0f);
+			colorOffsetWritePtr[(y * GRID_SIZE + x) * 2 + 1] = tcu::Vec4(float(x) / float(GRID_SIZE) * 2.0f - 1.0f, float(y) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 0.0f);
 		}
 	}
 	else
@@ -1031,7 +1031,7 @@
 			const tcu::Vec4& color = ((x + y) % 2 == 0) ? (green) : (yellow);
 
 			colorOffsetData[((y * GRID_SIZE + x) * numInstanceElementsPerCell + v) * 2 + 0] = color;
-			colorOffsetData[((y * GRID_SIZE + x) * numInstanceElementsPerCell + v) * 2 + 1] = tcu::Vec4(x / float(GRID_SIZE) * 2.0f - 1.0f, y / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 0.0f);
+			colorOffsetData[((y * GRID_SIZE + x) * numInstanceElementsPerCell + v) * 2 + 1] = tcu::Vec4(float(x) / float(GRID_SIZE) * 2.0f - 1.0f, float(y) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 0.0f);
 		}
 	}
 
@@ -1246,17 +1246,17 @@
 	{
 		const tcu::Vec4& color = ((x + y) % 2 == 0) ? (green) : (yellow);
 
-		vertexData[(y * GRID_SIZE + x) * 12 +  0] = tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+		vertexData[(y * GRID_SIZE + x) * 12 +  0] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
 		vertexData[(y * GRID_SIZE + x) * 12 +  1] = color;
-		vertexData[(y * GRID_SIZE + x) * 12 +  2] = tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+		vertexData[(y * GRID_SIZE + x) * 12 +  2] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
 		vertexData[(y * GRID_SIZE + x) * 12 +  3] = color;
-		vertexData[(y * GRID_SIZE + x) * 12 +  4] = tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+		vertexData[(y * GRID_SIZE + x) * 12 +  4] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
 		vertexData[(y * GRID_SIZE + x) * 12 +  5] = color;
-		vertexData[(y * GRID_SIZE + x) * 12 +  6] = tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+		vertexData[(y * GRID_SIZE + x) * 12 +  6] = tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
 		vertexData[(y * GRID_SIZE + x) * 12 +  7] = color;
-		vertexData[(y * GRID_SIZE + x) * 12 +  8] = tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+		vertexData[(y * GRID_SIZE + x) * 12 +  8] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
 		vertexData[(y * GRID_SIZE + x) * 12 +  9] = color;
-		vertexData[(y * GRID_SIZE + x) * 12 + 10] = tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
+		vertexData[(y * GRID_SIZE + x) * 12 + 10] = tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f);
 		vertexData[(y * GRID_SIZE + x) * 12 + 11] = color;
 	}
 
diff --git a/modules/gles31/stress/es31sDrawTests.cpp b/modules/gles31/stress/es31sDrawTests.cpp
index 7af5c2a..0a0c427 100644
--- a/modules/gles31/stress/es31sDrawTests.cpp
+++ b/modules/gles31/stress/es31sDrawTests.cpp
@@ -197,7 +197,7 @@
 		std::vector<deUint16>	indices			(indexBufferSize);
 
 		for (int ndx = 0; ndx < (int)indices.size(); ++ndx)
-			indices[ndx] = (m_op == INVALID_INDEX) ? (overBoundDrawCount + ndx) : (ndx);
+			indices[ndx] = (deUint16)((m_op == INVALID_INDEX) ? (overBoundDrawCount + ndx) : (ndx));
 
 		gl.glGenBuffers(1, &m_indexBufferID);
 		gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID);
diff --git a/modules/gles31/stress/es31sVertexAttributeBindingTests.cpp b/modules/gles31/stress/es31sVertexAttributeBindingTests.cpp
index 5622297..3a285a5 100644
--- a/modules/gles31/stress/es31sVertexAttributeBindingTests.cpp
+++ b/modules/gles31/stress/es31sVertexAttributeBindingTests.cpp
@@ -450,12 +450,12 @@
 		const tcu::Vec4&	color = ((x + y) % 2 == 0) ? (colorA) : (colorB);
 		const tcu::Vec4		positions[6] =
 		{
-			tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
-			tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
+			tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.0f),
 		};
 
 		// copy cell vertices to the buffer.
diff --git a/modules/glshared/glsBufferTestUtil.cpp b/modules/glshared/glsBufferTestUtil.cpp
index b00ff84..34b60a6 100644
--- a/modules/glshared/glsBufferTestUtil.cpp
+++ b/modules/glshared/glsBufferTestUtil.cpp
@@ -480,10 +480,10 @@
 	for (int y = 0; y < gridSizeY; y++)
 	for (int x = 0; x < gridSizeX; x++)
 	{
-		float	sx0			= (x+0) / (float)gridSizeX;
-		float	sy0			= (y+0) / (float)gridSizeY;
-		float	sx1			= (x+1) / (float)gridSizeX;
-		float	sy1			= (y+1) / (float)gridSizeY;
+		float	sx0			= (float)(x+0) / (float)gridSizeX;
+		float	sy0			= (float)(y+0) / (float)gridSizeY;
+		float	sx1			= (float)(x+1) / (float)gridSizeX;
+		float	sy1			= (float)(y+1) / (float)gridSizeY;
 		float	fx0			= 2.0f * sx0 - 1.0f;
 		float	fy0			= 2.0f * sy0 - 1.0f;
 		float	fx1			= 2.0f * sx1 - 1.0f;
@@ -549,8 +549,8 @@
 		for (int y = 0; y < VERIFY_QUAD_SIZE; y++)
 		for (int x = 0; x < VERIFY_QUAD_SIZE; x++)
 		{
-			float		fx		= (float)(x+0.5f) / (float)VERIFY_QUAD_SIZE;
-			float		fy		= (float)(y+0.5f) / (float)VERIFY_QUAD_SIZE;
+			float		fx		= ((float)x+0.5f) / (float)VERIFY_QUAD_SIZE;
+			float		fy		= ((float)y+0.5f) / (float)VERIFY_QUAD_SIZE;
 
 			bool		tri		= fx + fy <= 1.0f;
 			float		tx		= tri ? fx : (1.0f-fx);
diff --git a/modules/glshared/glsBuiltinPrecisionTests.cpp b/modules/glshared/glsBuiltinPrecisionTests.cpp
index 0032fce..98363a1 100644
--- a/modules/glshared/glsBuiltinPrecisionTests.cpp
+++ b/modules/glshared/glsBuiltinPrecisionTests.cpp
@@ -3974,7 +3974,7 @@
 		const int	exp		= rnd.getInt(0, getNumBits(prec)-2);
 		const int	sign	= rnd.getBool() ? -1 : 1;
 
-		return sign * rnd.getInt(0, 1L << exp);
+		return sign * rnd.getInt(0, (deInt32)1 << exp);
 	}
 
 	void	genFixeds	(const FloatFormat&, vector<int>& dst) const
@@ -4094,26 +4094,26 @@
 	for (int sign = -1; sign <= 1; sign += 2)
 	{
 		// Smallest subnormal
-		dst.push_back(sign * minQuantum);
+		dst.push_back((float)sign * minQuantum);
 
 		// Largest subnormal
-		dst.push_back(sign * (minNormalized - minQuantum));
+		dst.push_back((float)sign * (minNormalized - minQuantum));
 
 		// Smallest normalized
-		dst.push_back(sign * minNormalized);
+		dst.push_back((float)sign * minNormalized);
 
 		// Next smallest normalized
-		dst.push_back(sign * (minNormalized + minQuantum));
+		dst.push_back((float)sign * (minNormalized + minQuantum));
 
-		dst.push_back(sign * 0.5f);
-		dst.push_back(sign * 1.0f);
-		dst.push_back(sign * 2.0f);
+		dst.push_back((float)sign * 0.5f);
+		dst.push_back((float)sign * 1.0f);
+		dst.push_back((float)sign * 2.0f);
 
 		// Largest number
-		dst.push_back(sign * (deFloatLdExp(1.0f, maxExp) +
-							  (deFloatLdExp(1.0f, maxExp) - maxQuantum)));
+		dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) +
+									(deFloatLdExp(1.0f, maxExp) - maxQuantum)));
 
-		dst.push_back(sign * TCU_INFINITY);
+		dst.push_back((float)sign * TCU_INFINITY);
 	}
 }
 
diff --git a/modules/glshared/glsDrawTest.cpp b/modules/glshared/glsDrawTest.cpp
index 4a6ac52..3053279 100644
--- a/modules/glshared/glsDrawTest.cpp
+++ b/modules/glshared/glsDrawTest.cpp
@@ -397,10 +397,10 @@
 		static WrappedType<Type>	create			(Type value)							{ WrappedType<Type> v; v.m_value = value; return v; }
 		inline Type					getValue		(void) const							{ return m_value; }
 
-		inline WrappedType<Type>	operator+		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create(m_value + other.getValue()); }
-		inline WrappedType<Type>	operator*		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create(m_value * other.getValue()); }
-		inline WrappedType<Type>	operator/		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create(m_value / other.getValue()); }
-		inline WrappedType<Type>	operator-		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create(m_value - other.getValue()); }
+		inline WrappedType<Type>	operator+		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create((Type)(m_value + other.getValue())); }
+		inline WrappedType<Type>	operator*		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create((Type)(m_value * other.getValue())); }
+		inline WrappedType<Type>	operator/		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create((Type)(m_value / other.getValue())); }
+		inline WrappedType<Type>	operator-		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create((Type)(m_value - other.getValue())); }
 
 		inline WrappedType<Type>&	operator+=		(const WrappedType<Type>& other)		{ m_value += other.getValue(); return *this; }
 		inline WrappedType<Type>&	operator*=		(const WrappedType<Type>& other)		{ m_value *= other.getValue(); return *this; }
@@ -689,7 +689,7 @@
 	if (max < min)
 		return min;
 
-	return GLValue::Short::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>()))));
+	return GLValue::Short::create((min == max ? min : (deInt16)(min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>())))));
 }
 
 template<>
@@ -698,7 +698,7 @@
 	if (max < min)
 		return min;
 
-	return GLValue::Ushort::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>()))));
+	return GLValue::Ushort::create((min == max ? min : (deUint16)(min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>())))));
 }
 
 template<>
@@ -707,7 +707,7 @@
 	if (max < min)
 		return min;
 
-	return GLValue::Byte::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>()))));
+	return GLValue::Byte::create((min == max ? min : (deInt8)(min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>())))));
 }
 
 template<>
@@ -716,7 +716,7 @@
 	if (max < min)
 		return min;
 
-	return GLValue::Ubyte::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>()))));
+	return GLValue::Ubyte::create((min == max ? min : (deUint8)(min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>())))));
 }
 
 template<>
@@ -2463,21 +2463,21 @@
 {
 	static const int size[] =
 	{
-		sizeof(float),		// INPUTTYPE_FLOAT = 0,
-		sizeof(deInt32),	// INPUTTYPE_FIXED,
-		sizeof(double),		// INPUTTYPE_DOUBLE
+		(int)sizeof(float),			// INPUTTYPE_FLOAT = 0,
+		(int)sizeof(deInt32),		// INPUTTYPE_FIXED,
+		(int)sizeof(double),		// INPUTTYPE_DOUBLE
 
-		sizeof(deInt8),		// INPUTTYPE_BYTE,
-		sizeof(deInt16),	// INPUTTYPE_SHORT,
+		(int)sizeof(deInt8),		// INPUTTYPE_BYTE,
+		(int)sizeof(deInt16),		// INPUTTYPE_SHORT,
 
-		sizeof(deUint8),	// INPUTTYPE_UNSIGNED_BYTE,
-		sizeof(deUint16),	// INPUTTYPE_UNSIGNED_SHORT,
+		(int)sizeof(deUint8),		// INPUTTYPE_UNSIGNED_BYTE,
+		(int)sizeof(deUint16),		// INPUTTYPE_UNSIGNED_SHORT,
 
-		sizeof(deInt32),		// INPUTTYPE_INT,
-		sizeof(deUint32),		// INPUTTYPE_UNSIGNED_INT,
-		sizeof(deFloat16),		// INPUTTYPE_HALF,
-		sizeof(deUint32) / 4,		// INPUTTYPE_UNSIGNED_INT_2_10_10_10,
-		sizeof(deUint32) / 4		// INPUTTYPE_INT_2_10_10_10,
+		(int)sizeof(deInt32),		// INPUTTYPE_INT,
+		(int)sizeof(deUint32),		// INPUTTYPE_UNSIGNED_INT,
+		(int)sizeof(deFloat16),		// INPUTTYPE_HALF,
+		(int)sizeof(deUint32) / 4,	// INPUTTYPE_UNSIGNED_INT_2_10_10_10,
+		(int)sizeof(deUint32) / 4	// INPUTTYPE_INT_2_10_10_10,
 	};
 
 	return de::getSizedArrayElement<DrawTestSpec::INPUTTYPE_LAST>(size, (int)type);
@@ -3211,9 +3211,9 @@
 	m_glArrayPack	= new AttributePack(m_testCtx, m_renderCtx, *m_glesContext, tcu::UVec2(renderTargetWidth, renderTargetHeight), useVao, true);
 	m_rrArrayPack	= new AttributePack(m_testCtx, m_renderCtx, *m_refContext,  tcu::UVec2(renderTargetWidth, renderTargetHeight), useVao, false);
 
-	m_maxDiffRed	= deCeilFloatToInt32(256.0f * (6.0f / (1 << m_renderCtx.getRenderTarget().getPixelFormat().redBits)));
-	m_maxDiffGreen	= deCeilFloatToInt32(256.0f * (6.0f / (1 << m_renderCtx.getRenderTarget().getPixelFormat().greenBits)));
-	m_maxDiffBlue	= deCeilFloatToInt32(256.0f * (6.0f / (1 << m_renderCtx.getRenderTarget().getPixelFormat().blueBits)));
+	m_maxDiffRed	= deCeilFloatToInt32(256.0f * (6.0f / (float)(1 << m_renderCtx.getRenderTarget().getPixelFormat().redBits)));
+	m_maxDiffGreen	= deCeilFloatToInt32(256.0f * (6.0f / (float)(1 << m_renderCtx.getRenderTarget().getPixelFormat().greenBits)));
+	m_maxDiffBlue	= deCeilFloatToInt32(256.0f * (6.0f / (float)(1 << m_renderCtx.getRenderTarget().getPixelFormat().blueBits)));
 }
 
 void DrawTest::deinit (void)
@@ -3849,14 +3849,14 @@
 			if (attribSpec.normalize)
 				attrMaxValue += 1.0f;
 			else
-				attrMaxValue += 1024.0;
+				attrMaxValue += 1024.0f;
 		}
 		else if (attribSpec.inputType == DrawTestSpec::INPUTTYPE_INT_2_10_10_10)
 		{
 			if (attribSpec.normalize)
 				attrMaxValue += 1.0f;
 			else
-				attrMaxValue += 512.0;
+				attrMaxValue += 512.0f;
 		}
 		else
 		{
@@ -3891,12 +3891,12 @@
 		if (attribSpec.inputType == DrawTestSpec::INPUTTYPE_UNSIGNED_INT_2_10_10_10)
 		{
 			if (!attribSpec.normalize)
-				colorScale *= 1.0 / 1024.0;
+				colorScale *= 1.0f / 1024.0f;
 		}
 		else if (attribSpec.inputType == DrawTestSpec::INPUTTYPE_INT_2_10_10_10)
 		{
 			if (!attribSpec.normalize)
-				colorScale *= 1.0 / 512.0;
+				colorScale *= 1.0f / 512.0f;
 		}
 		else
 		{
diff --git a/modules/glshared/glsFragOpInteractionCase.cpp b/modules/glshared/glsFragOpInteractionCase.cpp
index e97e7b1..5b68420 100644
--- a/modules/glshared/glsFragOpInteractionCase.cpp
+++ b/modules/glshared/glsFragOpInteractionCase.cpp
@@ -186,8 +186,8 @@
 	const int		maxOutOfBounds	= 0;
 	const float		minSize			= 0.5f;
 
-	const int		minW			= deCeilFloatToInt32(minSize*targetW);
-	const int		minH			= deCeilFloatToInt32(minSize*targetH);
+	const int		minW			= deCeilFloatToInt32(minSize * (float)targetW);
+	const int		minH			= deCeilFloatToInt32(minSize * (float)targetH);
 	const int		maxW			= targetW + 2*maxOutOfBounds;
 	const int		maxH			= targetH + 2*maxOutOfBounds;
 
@@ -396,7 +396,7 @@
 		const deUint64 subUnitBorderLo	= (1u << (numSubBits - 1u)) - 1u;
 		const deUint64 subUnitBorderHi	= 1u << (numSubBits - 1u);
 		const deUint64 maxFixedValue	= (1u << (numBits + numSubBits)) - 1u;
-		const deUint64 fixedValue		= deRoundFloatToInt64(v * maxFixedValue);
+		const deUint64 fixedValue		= deRoundFloatToInt64(v * (float)maxFixedValue);
 
 		const deUint64 units			= fixedValue >> numSubBits;
 		const deUint64 subUnits			= fixedValue & ((1u << numSubBits) - 1u);
diff --git a/modules/glshared/glsInteractionTestUtil.cpp b/modules/glshared/glsInteractionTestUtil.cpp
index 2c8f126..a19b019 100644
--- a/modules/glshared/glsInteractionTestUtil.cpp
+++ b/modules/glshared/glsInteractionTestUtil.cpp
@@ -154,8 +154,8 @@
 
 	if (state.scissorTestEnabled)
 	{
-		int minScissorW		= deCeilFloatToInt32(minScissorSize*targetWidth);
-		int minScissorH		= deCeilFloatToInt32(minScissorSize*targetHeight);
+		int minScissorW		= deCeilFloatToInt32(minScissorSize * (float)targetWidth);
+		int minScissorH		= deCeilFloatToInt32(minScissorSize * (float)targetHeight);
 		int maxScissorW		= targetWidth + 2*maxScissorOutOfBounds;
 		int maxScissorH		= targetHeight + 2*maxScissorOutOfBounds;
 
@@ -227,8 +227,8 @@
 	const int		maxOutOfBounds		= 0;
 	const float		minSize				= 0.5f;
 
-	int minW		= deCeilFloatToInt32(minSize*targetWidth);
-	int minH		= deCeilFloatToInt32(minSize*targetHeight);
+	int minW		= deCeilFloatToInt32(minSize * (float)targetWidth);
+	int minH		= deCeilFloatToInt32(minSize * (float)targetHeight);
 	int maxW		= targetWidth + 2*maxOutOfBounds;
 	int maxH		= targetHeight + 2*maxOutOfBounds;
 
diff --git a/modules/glshared/glsLongStressCase.cpp b/modules/glshared/glsLongStressCase.cpp
index 7f751ce..71d8fdf 100644
--- a/modules/glshared/glsLongStressCase.cpp
+++ b/modules/glshared/glsLongStressCase.cpp
@@ -385,13 +385,13 @@
 				{
 					const int vtxNdx = (int)m_posBuf.size()/2;
 
-					m_ndxBuf.push_back(vtxNdx+0);
-					m_ndxBuf.push_back(vtxNdx+1);
-					m_ndxBuf.push_back(vtxNdx+2);
+					m_ndxBuf.push_back(deUint16(vtxNdx+0));
+					m_ndxBuf.push_back(deUint16(vtxNdx+1));
+					m_ndxBuf.push_back(deUint16(vtxNdx+2));
 
-					m_ndxBuf.push_back(vtxNdx+2);
-					m_ndxBuf.push_back(vtxNdx+1);
-					m_ndxBuf.push_back(vtxNdx+3);
+					m_ndxBuf.push_back(deUint16(vtxNdx+2));
+					m_ndxBuf.push_back(deUint16(vtxNdx+1));
+					m_ndxBuf.push_back(deUint16(vtxNdx+3));
 
 					m_posBuf.push_back(ax);
 					m_posBuf.push_back(ay);
@@ -1494,7 +1494,7 @@
 				<< TestLog::Message << "Frame number: " << m_currentIteration << TestLog::EndMessage
 				<< TestLog::Message << "Time since last log entry: " << timeDiff << "s" << TestLog::EndMessage
 				<< TestLog::Message << "Frames since last log entry: " << iterDiff << TestLog::EndMessage
-				<< TestLog::Message << "Average frame time since last log entry: " << de::floatToString((float)timeDiff / iterDiff, 2) << "s" << TestLog::EndMessage
+				<< TestLog::Message << "Average frame time since last log entry: " << de::floatToString((float)timeDiff / (float)iterDiff, 2) << "s" << TestLog::EndMessage
 				<< TestLog::Message << "Approximate texture memory usage: "
 									<< de::floatToString((float)m_textures->computeApproxMemUsage() / Mi, 2) << " MiB / "
 									<< de::floatToString((float)m_maxTexMemoryUsageBytes / Mi, 2) << " MiB"
diff --git a/modules/glshared/glsMemoryStressCase.cpp b/modules/glshared/glsMemoryStressCase.cpp
index cff05bf..3195d28 100644
--- a/modules/glshared/glsMemoryStressCase.cpp
+++ b/modules/glshared/glsMemoryStressCase.cpp
@@ -920,7 +920,7 @@
 		}
 		else
 		{
-			const float change = (min - max) / ((float)(max));
+			const float change = (float)(min - max) / (float)(max);
 			if (change > threshold)
 			{
 				log << TestLog::Message << "Allocated objects max: " << max << ", min: " << min << ", difference: " << change << "% threshold: " << threshold << "%" << TestLog::EndMessage;
diff --git a/modules/glshared/glsRandomShaderCase.cpp b/modules/glshared/glsRandomShaderCase.cpp
index 8f92bbd..a0a71f4 100644
--- a/modules/glshared/glsRandomShaderCase.cpp
+++ b/modules/glshared/glsRandomShaderCase.cpp
@@ -202,12 +202,12 @@
 		int	quadY	= quadNdx / (m_gridWidth);
 		int quadX	= quadNdx - quadY*m_gridWidth;
 
-		m_indices[quadNdx*6+0] = quadX + quadY*(m_gridWidth+1);
-		m_indices[quadNdx*6+1] = quadX + (quadY+1)*(m_gridWidth+1);
-		m_indices[quadNdx*6+2] = quadX + quadY*(m_gridWidth+1) + 1;
-		m_indices[quadNdx*6+3] = m_indices[quadNdx*6+2];
-		m_indices[quadNdx*6+4] = m_indices[quadNdx*6+1];
-		m_indices[quadNdx*6+5] = quadX + (quadY+1)*(m_gridWidth+1) + 1;
+		m_indices[quadNdx*6+0] = (deUint16)(quadX + quadY*(m_gridWidth+1));
+		m_indices[quadNdx*6+1] = (deUint16)(quadX + (quadY+1)*(m_gridWidth+1));
+		m_indices[quadNdx*6+2] = (deUint16)(quadX + quadY*(m_gridWidth+1) + 1);
+		m_indices[quadNdx*6+3] = (deUint16)(m_indices[quadNdx*6+2]);
+		m_indices[quadNdx*6+4] = (deUint16)(m_indices[quadNdx*6+1]);
+		m_indices[quadNdx*6+5] = (deUint16)(quadX + (quadY+1)*(m_gridWidth+1) + 1);
 	}
 
 	// Create textures.
diff --git a/modules/glshared/glsRasterizationTestUtil.cpp b/modules/glshared/glsRasterizationTestUtil.cpp
index d50a8c8..b1b5163 100644
--- a/modules/glshared/glsRasterizationTestUtil.cpp
+++ b/modules/glshared/glsRasterizationTestUtil.cpp
@@ -103,7 +103,7 @@
 
 bool pixelNearLineSegment (const tcu::IVec2& pixel, const tcu::Vec2& p0, const tcu::Vec2& p1)
 {
-	const tcu::Vec2 pixelCenterPosition = tcu::Vec2(pixel.x() + 0.5f, pixel.y() + 0.5f);
+	const tcu::Vec2 pixelCenterPosition = tcu::Vec2((float)pixel.x() + 0.5f, (float)pixel.y() + 0.5f);
 
 	// "Near" = Distance from the line to the pixel is less than 2 * pixel_max_radius. (pixel_max_radius = sqrt(2) / 2)
 	const float maxPixelDistance		= 1.414f;
@@ -573,14 +573,14 @@
 	{
 		// allow anywhere in the pixel area in multisample
 		// allow only in the center subpixels (4 subpixels) in singlesample
-		const float testSquareSize = (multisample) ? (1.0f) : (2.0f / (1UL << subpixelBits));
+		const float testSquareSize = (multisample) ? (1.0f) : (2.0f / (float)(1UL << subpixelBits));
 		const float testSquarePos  = (multisample) ? (0.0f) : (0.5f - testSquareSize / 2);
 		const tcu::Vec2 corners[4] =
 		{
-			tcu::Vec2((pixel.x() + testSquarePos + 0.0f)           / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + 0.0f          ) / viewportSize.y() * 2.0f - 1.0f),
-			tcu::Vec2((pixel.x() + testSquarePos + 0.0f)           / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + testSquareSize) / viewportSize.y() * 2.0f - 1.0f),
-			tcu::Vec2((pixel.x() + testSquarePos + testSquareSize) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + testSquareSize) / viewportSize.y() * 2.0f - 1.0f),
-			tcu::Vec2((pixel.x() + testSquarePos + testSquareSize) / viewportSize.x() * 2.0f - 1.0f, (pixel.y() + testSquarePos + 0.0f          ) / viewportSize.y() * 2.0f - 1.0f),
+			tcu::Vec2(((float)pixel.x() + testSquarePos + 0.0f)           / (float)viewportSize.x() * 2.0f - 1.0f, ((float)pixel.y() + testSquarePos + 0.0f          ) / (float)viewportSize.y() * 2.0f - 1.0f),
+			tcu::Vec2(((float)pixel.x() + testSquarePos + 0.0f)           / (float)viewportSize.x() * 2.0f - 1.0f, ((float)pixel.y() + testSquarePos + testSquareSize) / (float)viewportSize.y() * 2.0f - 1.0f),
+			tcu::Vec2(((float)pixel.x() + testSquarePos + testSquareSize) / (float)viewportSize.x() * 2.0f - 1.0f, ((float)pixel.y() + testSquarePos + testSquareSize) / (float)viewportSize.y() * 2.0f - 1.0f),
+			tcu::Vec2(((float)pixel.x() + testSquarePos + testSquareSize) / (float)viewportSize.x() * 2.0f - 1.0f, ((float)pixel.y() + testSquarePos + 0.0f          ) / (float)viewportSize.y() * 2.0f - 1.0f),
 		};
 		const InterpolationRange weights[4] =
 		{
@@ -622,18 +622,18 @@
 		// allow interpolation weights anywhere in the pixel
 		const tcu::Vec2 corners[4] =
 		{
-			tcu::Vec2(pixel.x() + 0.0f, pixel.y() + 0.0f),
-			tcu::Vec2(pixel.x() + 0.0f, pixel.y() + 1.0f),
-			tcu::Vec2(pixel.x() + 1.0f, pixel.y() + 1.0f),
-			tcu::Vec2(pixel.x() + 1.0f, pixel.y() + 0.0f),
+			tcu::Vec2((float)pixel.x() + 0.0f, (float)pixel.y() + 0.0f),
+			tcu::Vec2((float)pixel.x() + 0.0f, (float)pixel.y() + 1.0f),
+			tcu::Vec2((float)pixel.x() + 1.0f, (float)pixel.y() + 1.0f),
+			tcu::Vec2((float)pixel.x() + 1.0f, (float)pixel.y() + 0.0f),
 		};
 
 		const float		wa = scene.lines[lineNdx].positions[0].w();
 		const float		wb = scene.lines[lineNdx].positions[1].w();
-		const tcu::Vec2	pa = tcu::Vec2((scene.lines[lineNdx].positions[0].x() / wa + 1.0f) * 0.5f * viewportSize.x(),
-									   (scene.lines[lineNdx].positions[0].y() / wa + 1.0f) * 0.5f * viewportSize.y());
-		const tcu::Vec2	pb = tcu::Vec2((scene.lines[lineNdx].positions[1].x() / wb + 1.0f) * 0.5f * viewportSize.x(),
-									   (scene.lines[lineNdx].positions[1].y() / wb + 1.0f) * 0.5f * viewportSize.y());
+		const tcu::Vec2	pa = tcu::Vec2((scene.lines[lineNdx].positions[0].x() / wa + 1.0f) * 0.5f * (float)viewportSize.x(),
+									   (scene.lines[lineNdx].positions[0].y() / wa + 1.0f) * 0.5f * (float)viewportSize.y());
+		const tcu::Vec2	pb = tcu::Vec2((scene.lines[lineNdx].positions[1].x() / wb + 1.0f) * 0.5f * (float)viewportSize.x(),
+									   (scene.lines[lineNdx].positions[1].y() / wb + 1.0f) * 0.5f * (float)viewportSize.y());
 
 		// calculate interpolation as a line
 		const LineInterpolationRange weights[4] =
@@ -1458,10 +1458,10 @@
 					DE_ASSERT(deInBounds32(fragPos.x(), 0, maskMap.getWidth()));
 					DE_ASSERT(deInBounds32(fragPos.y(), 0, maskMap.getHeight()));
 
-					const int			previousMask	= maskMap.getPixelInt(fragPos.x(), fragPos.y()).x();
-					const int			newMask			= (previousMask) | (1UL << bitNdx);
+					const deUint32		previousMask	= maskMap.getPixelUint(fragPos.x(), fragPos.y()).x();
+					const deUint32		newMask			= (previousMask) | ((deUint32)1u << bitNdx);
 
-					maskMap.setPixel(tcu::IVec4(newMask, 0, 0, 0), fragPos.x(), fragPos.y());
+					maskMap.setPixel(tcu::UVec4(newMask, 0, 0, 0), fragPos.x(), fragPos.y());
 				}
 			}
 		}
@@ -1562,12 +1562,12 @@
 				const tcu::Vec4					valueMin		= de::clamp(range.min.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[0] + de::clamp(range.min.y(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[1];
 				const tcu::Vec4					valueMax		= de::clamp(range.max.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[0] + de::clamp(range.max.y(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[1];
 
-				const tcu::Vec3					colorMinF		(de::clamp(valueMin.x() * formatLimit.x(), 0.0f, (float)formatLimit.x()),
-																 de::clamp(valueMin.y() * formatLimit.y(), 0.0f, (float)formatLimit.y()),
-																 de::clamp(valueMin.z() * formatLimit.z(), 0.0f, (float)formatLimit.z()));
-				const tcu::Vec3					colorMaxF		(de::clamp(valueMax.x() * formatLimit.x(), 0.0f, (float)formatLimit.x()),
-																 de::clamp(valueMax.y() * formatLimit.y(), 0.0f, (float)formatLimit.y()),
-																 de::clamp(valueMax.z() * formatLimit.z(), 0.0f, (float)formatLimit.z()));
+				const tcu::Vec3					colorMinF		(de::clamp(valueMin.x() * (float)formatLimit.x(), 0.0f, (float)formatLimit.x()),
+																 de::clamp(valueMin.y() * (float)formatLimit.y(), 0.0f, (float)formatLimit.y()),
+																 de::clamp(valueMin.z() * (float)formatLimit.z(), 0.0f, (float)formatLimit.z()));
+				const tcu::Vec3					colorMaxF		(de::clamp(valueMax.x() * (float)formatLimit.x(), 0.0f, (float)formatLimit.x()),
+																 de::clamp(valueMax.y() * (float)formatLimit.y(), 0.0f, (float)formatLimit.y()),
+																 de::clamp(valueMax.z() * (float)formatLimit.z(), 0.0f, (float)formatLimit.z()));
 				const tcu::IVec3				colorMin		((int)deFloatFloor(colorMinF.x()),
 																 (int)deFloatFloor(colorMinF.y()),
 																 (int)deFloatFloor(colorMinF.z()));
@@ -1916,18 +1916,18 @@
 					const tcu::Vec4					valueMin		= de::clamp(range.min.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[0] + de::clamp(range.min.y(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[1];
 					const tcu::Vec4					valueMax		= de::clamp(range.max.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[0] + de::clamp(range.max.y(), 0.0f, 1.0f) * scene.lines[lineNdx].colors[1];
 
-					const tcu::Vec3					colorMinF		(de::clamp(valueMin.x() * formatLimit.x(), 0.0f, (float)formatLimit.x()),
-																	de::clamp(valueMin.y() * formatLimit.y(), 0.0f, (float)formatLimit.y()),
-																	de::clamp(valueMin.z() * formatLimit.z(), 0.0f, (float)formatLimit.z()));
-					const tcu::Vec3					colorMaxF		(de::clamp(valueMax.x() * formatLimit.x(), 0.0f, (float)formatLimit.x()),
-																	de::clamp(valueMax.y() * formatLimit.y(), 0.0f, (float)formatLimit.y()),
-																	de::clamp(valueMax.z() * formatLimit.z(), 0.0f, (float)formatLimit.z()));
+					const tcu::Vec3					colorMinF		(de::clamp(valueMin.x() * (float)formatLimit.x(), 0.0f, (float)formatLimit.x()),
+																	 de::clamp(valueMin.y() * (float)formatLimit.y(), 0.0f, (float)formatLimit.y()),
+																	 de::clamp(valueMin.z() * (float)formatLimit.z(), 0.0f, (float)formatLimit.z()));
+					const tcu::Vec3					colorMaxF		(de::clamp(valueMax.x() * (float)formatLimit.x(), 0.0f, (float)formatLimit.x()),
+																	 de::clamp(valueMax.y() * (float)formatLimit.y(), 0.0f, (float)formatLimit.y()),
+																	 de::clamp(valueMax.z() * (float)formatLimit.z(), 0.0f, (float)formatLimit.z()));
 					const tcu::IVec3				colorMin		((int)deFloatFloor(colorMinF.x()),
-																	(int)deFloatFloor(colorMinF.y()),
-																	(int)deFloatFloor(colorMinF.z()));
+																	 (int)deFloatFloor(colorMinF.y()),
+																	 (int)deFloatFloor(colorMinF.z()));
 					const tcu::IVec3				colorMax		((int)deFloatCeil (colorMaxF.x()),
-																	(int)deFloatCeil (colorMaxF.y()),
-																	(int)deFloatCeil (colorMaxF.z()));
+																	 (int)deFloatCeil (colorMaxF.y()),
+																	 (int)deFloatCeil (colorMaxF.z()));
 
 					// Verify validity
 					if (pixelNativeColor.x() < colorMin.x() ||
@@ -2086,9 +2086,9 @@
 		const I64Vec2 pixelCenterPosition = I64Vec2(pixel.x(), pixel.y()) * I64Vec2(numSubPixels, numSubPixels) + I64Vec2(numSubPixels / 2, numSubPixels / 2);
 		const I64Vec2 triangleSubPixelSpaceRound[3] =
 		{
-			I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[0].y()*numSubPixels)),
-			I64Vec2(deRoundFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[1].y()*numSubPixels)),
-			I64Vec2(deRoundFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deRoundFloatToInt32(triangleScreenSpace[2].y()*numSubPixels)),
+			I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deRoundFloatToInt32(triangleScreenSpace[0].y() * (float)numSubPixels)),
+			I64Vec2(deRoundFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deRoundFloatToInt32(triangleScreenSpace[1].y() * (float)numSubPixels)),
+			I64Vec2(deRoundFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deRoundFloatToInt32(triangleScreenSpace[2].y() * (float)numSubPixels)),
 		};
 
 		// Check (using cross product) if pixel center is
@@ -2138,15 +2138,15 @@
 		// both rounding directions
 		const I64Vec2 triangleSubPixelSpaceFloor[3] =
 		{
-			I64Vec2(deFloorFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deFloorFloatToInt32(triangleScreenSpace[0].y()*numSubPixels)),
-			I64Vec2(deFloorFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deFloorFloatToInt32(triangleScreenSpace[1].y()*numSubPixels)),
-			I64Vec2(deFloorFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deFloorFloatToInt32(triangleScreenSpace[2].y()*numSubPixels)),
+			I64Vec2(deFloorFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deFloorFloatToInt32(triangleScreenSpace[0].y() * (float)numSubPixels)),
+			I64Vec2(deFloorFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deFloorFloatToInt32(triangleScreenSpace[1].y() * (float)numSubPixels)),
+			I64Vec2(deFloorFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deFloorFloatToInt32(triangleScreenSpace[2].y() * (float)numSubPixels)),
 		};
 		const I64Vec2 triangleSubPixelSpaceCeil[3] =
 		{
-			I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deCeilFloatToInt32(triangleScreenSpace[0].y()*numSubPixels)),
-			I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deCeilFloatToInt32(triangleScreenSpace[1].y()*numSubPixels)),
-			I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deCeilFloatToInt32(triangleScreenSpace[2].y()*numSubPixels)),
+			I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[0].y() * (float)numSubPixels)),
+			I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[1].y() * (float)numSubPixels)),
+			I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deCeilFloatToInt32(triangleScreenSpace[2].y() * (float)numSubPixels)),
 		};
 		const I64Vec2* const corners = (multisample) ? (pixelCorners) : (pixelCenterCorners);
 
diff --git a/modules/glshared/glsScissorTests.cpp b/modules/glshared/glsScissorTests.cpp
index 6462182..11d51ad 100644
--- a/modules/glshared/glsScissorTests.cpp
+++ b/modules/glshared/glsScissorTests.cpp
@@ -202,10 +202,10 @@
 	const glu::ShaderProgram	shader			(m_renderCtx, genShaders(glu::getContextTypeGLSLVersion(m_renderCtx.getType())));
 
 	const RandomViewport		viewport		(m_renderCtx.getRenderTarget(), 256, 256, deStringHash(getName()));
-	const IVec4					relScissorArea	(int(m_scissorArea.x()*viewport.width),
-												 int(m_scissorArea.y()*viewport.height),
-												 int(m_scissorArea.z()*viewport.width),
-												 int(m_scissorArea.w()*viewport.height));
+	const IVec4					relScissorArea	(int(m_scissorArea.x() * (float)viewport.width),
+												 int(m_scissorArea.y() * (float)viewport.height),
+												 int(m_scissorArea.z() * (float)viewport.width),
+												 int(m_scissorArea.w() * (float)viewport.height));
 	const IVec4					absScissorArea	(relScissorArea.x() + viewport.x,
 												 relScissorArea.y() + viewport.y,
 												 relScissorArea.z(),
@@ -380,7 +380,7 @@
 		}
 
 		for (int ndx = 0; ndx < indexCount; ndx++)
-			indices[primNdx*indexCount + ndx] = baseIndices[ndx] + primNdx*vertexCount;
+			indices[primNdx*indexCount + ndx] = (deUint16)(baseIndices[ndx] + primNdx*vertexCount);
 	}
 
 	gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, white.m_data);
diff --git a/modules/glshared/glsShaderExecUtil.cpp b/modules/glshared/glsShaderExecUtil.cpp
index 9597f63..6891eec 100644
--- a/modules/glshared/glsShaderExecUtil.cpp
+++ b/modules/glshared/glsShaderExecUtil.cpp
@@ -470,7 +470,7 @@
 	vector<glu::VertexArrayBinding>			vertexArrays;
 	de::UniquePtr<glu::TransformFeedback>	transformFeedback	(useTFObject ? new glu::TransformFeedback(m_renderCtx) : DE_NULL);
 	glu::Buffer								outputBuffer		(m_renderCtx);
-	const int								outputBufferStride	= computeTotalScalarSize(m_outputs.begin(), m_outputs.end())*sizeof(deUint32);
+	const int								outputBufferStride	= computeTotalScalarSize(m_outputs.begin(), m_outputs.end())*(int)sizeof(deUint32);
 
 	// Setup inputs.
 	for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++)
@@ -490,7 +490,7 @@
 		{
 			int		numRows	= glu::getDataTypeMatrixNumRows(basicType);
 			int		numCols	= glu::getDataTypeMatrixNumColumns(basicType);
-			int		stride	= numRows * numCols * sizeof(float);
+			int		stride	= numRows * numCols * (int)sizeof(float);
 
 			for (int colNdx = 0; colNdx < numCols; ++colNdx)
 				vertexArrays.push_back(glu::va::Float(symbol.name, colNdx, numRows, numValues, stride, ((const float*)ptr) + colNdx * numRows));
@@ -531,9 +531,9 @@
 			const int			scalarSize	= symbol.varType.getScalarSize();
 
 			for (int ndx = 0; ndx < numValues; ndx++)
-				deMemcpy((deUint32*)dstPtr + scalarSize*ndx, (const deUint8*)srcPtr + curOffset + ndx*outputBufferStride, scalarSize*sizeof(deUint32));
+				deMemcpy((deUint32*)dstPtr + scalarSize*ndx, (const deUint8*)srcPtr + curOffset + ndx*outputBufferStride, scalarSize*(int)sizeof(deUint32));
 
-			curOffset += scalarSize*sizeof(deUint32);
+			curOffset += scalarSize*(int)sizeof(deUint32);
 		}
 
 		gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
@@ -735,7 +735,7 @@
 		{
 			int		numRows	= glu::getDataTypeMatrixNumRows(basicType);
 			int		numCols	= glu::getDataTypeMatrixNumColumns(basicType);
-			int		stride	= numRows * numCols * sizeof(float);
+			int		stride	= numRows * numCols * (int)sizeof(float);
 
 			for (int colNdx = 0; colNdx < numCols; ++colNdx)
 				vertexArrays.push_back(glu::va::Float(attribName, colNdx, numRows, numValues, stride, ((const float*)ptr) + colNdx * numRows));
@@ -950,7 +950,7 @@
 		if (glu::isDataTypeScalarOrVector(basicType))
 		{
 			const deUint32	alignment	= getVecStd430ByteAlignment(basicType);
-			const deUint32	size		= (deUint32)glu::getDataTypeScalarSize(basicType)*sizeof(deUint32);
+			const deUint32	size		= (deUint32)glu::getDataTypeScalarSize(basicType)*(int)sizeof(deUint32);
 
 			curOffset		= (deUint32)deAlign32((int)curOffset, (int)alignment);
 			maxAlignment	= de::max(maxAlignment, alignment);
@@ -1005,7 +1005,7 @@
 		{
 			for (int vecNdx = 0; vecNdx < numVecs; vecNdx++)
 			{
-				const int		srcOffset		= sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps);
+				const int		srcOffset		= (int)sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps);
 				const int		dstOffset		= layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*vecNdx : 0);
 				const deUint8*	srcPtr			= (const deUint8*)srcBasePtr + srcOffset;
 				deUint8*		dstPtr			= (deUint8*)dstBasePtr + dstOffset;
@@ -1033,7 +1033,7 @@
 			for (int vecNdx = 0; vecNdx < numVecs; vecNdx++)
 			{
 				const int		srcOffset		= layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*vecNdx : 0);
-				const int		dstOffset		= sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps);
+				const int		dstOffset		= (int)sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps);
 				const deUint8*	srcPtr			= (const deUint8*)srcBasePtr + srcOffset;
 				deUint8*		dstPtr			= (deUint8*)dstBasePtr + dstOffset;
 
diff --git a/modules/glshared/glsShaderLibraryCase.cpp b/modules/glshared/glsShaderLibraryCase.cpp
index 089d7a6..1d9bb27 100644
--- a/modules/glshared/glsShaderLibraryCase.cpp
+++ b/modules/glshared/glsShaderLibraryCase.cpp
@@ -947,7 +947,7 @@
 						DE_ASSERT(scalarSize == numCols*numRows);
 
 						for (int i = 0; i < numCols; i++)
-							vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*sizeof(float), &scalars[i * numRows]));
+							vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*(int)sizeof(float), &scalars[i * numRows]));
 					}
 					else
 					{
@@ -1017,10 +1017,10 @@
 				// Read back results.
 				Surface			surface			(width, height);
 				const float		w				= s_positions[3];
-				const int		minY			= deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * height + 1.0f);
-				const int		maxY			= deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * height - 0.5f);
-				const int		minX			= deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * width + 1.0f);
-				const int		maxX			= deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * width - 0.5f);
+				const int		minY			= deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * (float)height + 1.0f);
+				const int		maxY			= deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * (float)height - 0.5f);
+				const int		minX			= deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * (float)width + 1.0f);
+				const int		maxX			= deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * (float)width - 0.5f);
 
 				GLU_EXPECT_NO_ERROR(postDrawError, "draw");
 
diff --git a/modules/glshared/glsShaderRenderCase.cpp b/modules/glshared/glsShaderRenderCase.cpp
index e7dddf9..2bdb94b 100644
--- a/modules/glshared/glsShaderRenderCase.cpp
+++ b/modules/glshared/glsShaderRenderCase.cpp
@@ -64,22 +64,6 @@
 static const int			MAX_RENDER_HEIGHT		= 112;
 static const tcu::Vec4		DEFAULT_CLEAR_COLOR		= tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
 
-inline RGBA toRGBA (const Vec4& a)
-{
-	return RGBA(deClamp32(deRoundFloatToInt32(a.x() * 255.0f), 0, 255),
-				deClamp32(deRoundFloatToInt32(a.y() * 255.0f), 0, 255),
-				deClamp32(deRoundFloatToInt32(a.z() * 255.0f), 0, 255),
-				deClamp32(deRoundFloatToInt32(a.w() * 255.0f), 0, 255));
-}
-
-inline tcu::Vec4 toVec (const RGBA& c)
-{
-	return tcu::Vec4(c.getRed()		/ 255.0f,
-					 c.getGreen()	/ 255.0f,
-					 c.getBlue()	/ 255.0f,
-					 c.getAlpha()	/ 255.0f);
-}
-
 // TextureBinding
 
 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler)
@@ -214,8 +198,8 @@
 	for (int y = 0; y < gridSize+1; y++)
 	for (int x = 0; x < gridSize+1; x++)
 	{
-		float				sx			= x / (float)gridSize;
-		float				sy			= y / (float)gridSize;
+		float				sx			= (float)x / (float)gridSize;
+		float				sy			= (float)y / (float)gridSize;
 		float				fx			= 2.0f * sx - 1.0f;
 		float				fy			= 2.0f * sy - 1.0f;
 		int					vtxNdx		= ((y * (gridSize+1)) + x);
@@ -242,13 +226,13 @@
 		int v11 = ((y+1) * stride) + x + 1;
 
 		int baseNdx = ((y * gridSize) + x) * 6;
-		m_indices[baseNdx + 0] = v10;
-		m_indices[baseNdx + 1] = v00;
-		m_indices[baseNdx + 2] = v01;
+		m_indices[baseNdx + 0] = (deUint16)v10;
+		m_indices[baseNdx + 1] = (deUint16)v00;
+		m_indices[baseNdx + 2] = (deUint16)v01;
 
-		m_indices[baseNdx + 3] = v10;
-		m_indices[baseNdx + 4] = v01;
-		m_indices[baseNdx + 5] = v11;
+		m_indices[baseNdx + 3] = (deUint16)v10;
+		m_indices[baseNdx + 4] = (deUint16)v01;
+		m_indices[baseNdx + 5] = (deUint16)v11;
 	}
 }
 
@@ -663,8 +647,8 @@
 	for (int y = 0; y < gridSize+1; y++)
 	for (int x = 0; x < gridSize+1; x++)
 	{
-		float				sx			= x / (float)gridSize;
-		float				sy			= y / (float)gridSize;
+		float				sx			= (float)x / (float)gridSize;
+		float				sy			= (float)y / (float)gridSize;
 		int					vtxNdx		= ((y * (gridSize+1)) + x);
 
 		evalCtx.reset(sx, sy);
@@ -682,10 +666,10 @@
 	for (int y = 0; y < gridSize; y++)
 	for (int x = 0; x < gridSize; x++)
 	{
-		float x0 = x / (float)gridSize;
-		float x1 = (x + 1) / (float)gridSize;
-		float y0 = y / (float)gridSize;
-		float y1 = (y + 1) / (float)gridSize;
+		float x0 = (float)x       / (float)gridSize;
+		float x1 = (float)(x + 1) / (float)gridSize;
+		float y0 = (float)y       / (float)gridSize;
+		float y1 = (float)(y + 1) / (float)gridSize;
 
 		float sx0 = x0 * (float)width;
 		float sx1 = x1 * (float)width;
@@ -730,7 +714,7 @@
 			const Vec4&	t2		= tri ? c10 : c01;
 			Vec4		color	= t0 + (t1-t0)*tx + (t2-t0)*ty;
 
-			result.setPixel(ix, iy, toRGBA(color));
+			result.setPixel(ix, iy, tcu::RGBA(color));
 		}
 	}
 }
@@ -758,7 +742,7 @@
 		if (!hasAlpha)
 			color.w() = 1.0f;
 
-		result.setPixel(x, y, toRGBA(color));
+		result.setPixel(x, y, tcu::RGBA(color));
 	}
 }
 
diff --git a/modules/glshared/glsStateChangePerfTestCases.cpp b/modules/glshared/glsStateChangePerfTestCases.cpp
index aacb05e..51ab6aa 100644
--- a/modules/glshared/glsStateChangePerfTestCases.cpp
+++ b/modules/glshared/glsStateChangePerfTestCases.cpp
@@ -71,7 +71,7 @@
 	for (int i = 0; i < (int)values.size(); i++)
 		sum += values[i];
 
-	result.mean = ((double)sum) / values.size();
+	result.mean = ((double)sum) / (double)values.size();
 
 	for (int i = 0; i < (int)values.size(); i++)
 	{
@@ -79,7 +79,7 @@
 		result.variance += (val - result.mean) * (val - result.mean);
 	}
 
-	result.variance /= values.size();
+	result.variance /= (double)values.size();
 
 	{
 		const int n = (int)(values.size()/2);
@@ -107,9 +107,9 @@
 
 	for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++)
 	{
-		indices.push_back((GLushort)triangleNdx*3);
-		indices.push_back((GLushort)triangleNdx*3+1);
-		indices.push_back((GLushort)triangleNdx*3+2);
+		indices.push_back((GLushort)(triangleNdx*3));
+		indices.push_back((GLushort)(triangleNdx*3+1));
+		indices.push_back((GLushort)(triangleNdx*3+2));
 	}
 }
 
@@ -173,7 +173,7 @@
 		sum += (value - avg) * (value - avg);
 	}
 
-	return sum / values.size();
+	return sum / (double)values.size();
 }
 
 deUint64 findMin (const vector<deUint64>& values)
@@ -681,7 +681,7 @@
 	for (int valueNdx = 0; valueNdx < (int)values.size(); valueNdx++)
 		sum += values[valueNdx];
 
-	return ((double)sum) / values.size();
+	return ((double)sum) / (double)values.size();
 }
 
 void StateChangeCallPerformanceCase::logAndSetTestResult (void)
diff --git a/modules/glshared/glsStateQueryUtil.cpp b/modules/glshared/glsStateQueryUtil.cpp
index 25cf96d..ef3000f 100644
--- a/modules/glshared/glsStateQueryUtil.cpp
+++ b/modules/glshared/glsStateQueryUtil.cpp
@@ -1728,7 +1728,7 @@
 
 static float normalizeI32Float (deInt32 c)
 {
-	return de::max(c / float((1ul << 31) - 1u), -1.0f);
+	return de::max((float)c / float((1ul << 31) - 1u), -1.0f);
 }
 
 void verifyNormalizedI32Vec4 (tcu::ResultCollector& result, QueriedState& state, const tcu::IVec4& expected)
diff --git a/modules/glshared/glsTextureBufferCase.cpp b/modules/glshared/glsTextureBufferCase.cpp
index 21787a2..cb4b35a 100644
--- a/modules/glshared/glsTextureBufferCase.cpp
+++ b/modules/glshared/glsTextureBufferCase.cpp
@@ -82,16 +82,9 @@
 
 deUint8 extend2BitsToByte (deUint8 bits)
 {
-	deUint8 x = 0;
-
 	DE_ASSERT((bits & (~0x03u)) == 0);
 
-	x |= bits << 6;
-	x |= bits << 4;
-	x |= bits << 2;
-	x |= bits;
-
-	return x;
+	return (deUint8)(bits | (bits << 2) | (bits << 4) | (bits << 6));
 }
 
 void genRandomCoords (de::Random rng, vector<deUint8>& coords, size_t offset, size_t size)
@@ -445,7 +438,7 @@
 						  glu::TextureBuffer&	texture)
 {
 	const size_t				minSize		= 4*16;
-	const size_t				size		= de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7 + 0.3 * rng.getFloat())));
+	const size_t				size		= de::max<size_t>(minSize, size_t((float)(texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7f + 0.3f * rng.getFloat())));
 	const size_t				minOffset	= texture.getOffset();
 	const size_t				offset		= minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset)));
 	vector<deUint8>				data;
@@ -468,7 +461,7 @@
 					 glu::TextureBuffer&	texture)
 {
 	const size_t				minSize		= 4*16;
-	const size_t				size		= de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7 + 0.3 * rng.getFloat())));
+	const size_t				size		= de::max<size_t>(minSize, size_t((float)(texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7f + 0.3f * rng.getFloat())));
 	const size_t				minOffset	= texture.getOffset();
 	const size_t				offset		= minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset)));
 	vector<deUint8>				data;
@@ -502,7 +495,7 @@
 						 glu::TextureBuffer&	texture)
 {
 	const size_t				minSize		= 4*16;
-	const size_t				size		= de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7 + 0.3 * rng.getFloat())));
+	const size_t				size		= de::max<size_t>(minSize, size_t((float)(texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7f + 0.3f * rng.getFloat())));
 	const size_t				minOffset	= texture.getOffset();
 	const size_t				offset		= minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset)));
 	vector<deUint8>				data;
diff --git a/modules/glshared/glsTextureTestUtil.cpp b/modules/glshared/glsTextureTestUtil.cpp
index 5966e22..8811651 100644
--- a/modules/glshared/glsTextureTestUtil.cpp
+++ b/modules/glshared/glsTextureTestUtil.cpp
@@ -3247,10 +3247,10 @@
 	for (int x = 0; x < dst.getWidth(); x++)
 	{
 		const tcu::Vec4	result	= dst.getPixel(x, y);
-		const int		minX		= deFloorFloatToInt32(float(x-0.5f) / dstW * srcW);
-		const int		minY		= deFloorFloatToInt32(float(y-0.5f) / dstH * srcH);
-		const int		maxX		= deCeilFloatToInt32(float(x+1.5f) / dstW * srcW);
-		const int		maxY		= deCeilFloatToInt32(float(y+1.5f) / dstH * srcH);
+		const int		minX		= deFloorFloatToInt32(((float)x-0.5f) / dstW * srcW);
+		const int		minY		= deFloorFloatToInt32(((float)y-0.5f) / dstH * srcH);
+		const int		maxX		= deCeilFloatToInt32(((float)x+1.5f) / dstW * srcW);
+		const int		maxY		= deCeilFloatToInt32(((float)y+1.5f) / dstH * srcH);
 		tcu::Vec4		minVal, maxVal;
 		bool			isOk;
 
diff --git a/modules/glshared/glsTextureTestUtil.hpp b/modules/glshared/glsTextureTestUtil.hpp
index 6225efb..a94f1ab 100644
--- a/modules/glshared/glsTextureTestUtil.hpp
+++ b/modules/glshared/glsTextureTestUtil.hpp
@@ -240,14 +240,6 @@
 	RandomViewport (const tcu::RenderTarget& renderTarget, int preferredWidth, int preferredHeight, deUint32 seed);
 };
 
-inline tcu::RGBA toRGBA (const tcu::Vec4& v)
-{
-	return tcu::RGBA(tcu::floatToU8(v.x()),
-					 tcu::floatToU8(v.y()),
-					 tcu::floatToU8(v.z()),
-					 tcu::floatToU8(v.w()));
-}
-
 inline tcu::RGBA toRGBAMasked (const tcu::Vec4& v, deUint8 mask)
 {
 	return tcu::RGBA((mask&tcu::RGBA::RED_MASK)		? tcu::floatToU8(v.x()) : 0,
@@ -256,20 +248,18 @@
 					 (mask&tcu::RGBA::ALPHA_MASK)	? tcu::floatToU8(v.w()) : 0xFF); //!< \note Alpha defaults to full saturation when reading masked format
 }
 
+// \todo[jarkko 2015-05-19] remove this
 inline tcu::Vec4 toVec4 (const tcu::RGBA& c)
 {
-	return tcu::Vec4(c.getRed()		/ 255.0f,
-					 c.getGreen()	/ 255.0f,
-					 c.getBlue()	/ 255.0f,
-					 c.getAlpha()	/ 255.0f);
+	return c.toVec();
 }
 
 inline deUint8 getColorMask (const tcu::PixelFormat& format)
 {
-	return (format.redBits		? tcu::RGBA::RED_MASK	: 0) |
-		   (format.greenBits	? tcu::RGBA::GREEN_MASK	: 0) |
-		   (format.blueBits		? tcu::RGBA::BLUE_MASK	: 0) |
-		   (format.alphaBits	? tcu::RGBA::ALPHA_MASK	: 0);
+	return (deUint8)((format.redBits	? tcu::RGBA::RED_MASK	: 0) |
+					 (format.greenBits	? tcu::RGBA::GREEN_MASK	: 0) |
+					 (format.blueBits	? tcu::RGBA::BLUE_MASK	: 0) |
+					 (format.alphaBits	? tcu::RGBA::ALPHA_MASK	: 0));
 }
 
 inline tcu::IVec4 getBitsVec (const tcu::PixelFormat& format)
diff --git a/modules/glshared/glsUniformBlockCase.cpp b/modules/glshared/glsUniformBlockCase.cpp
index d2d4760..fd272bf 100644
--- a/modules/glshared/glsUniformBlockCase.cpp
+++ b/modules/glshared/glsUniformBlockCase.cpp
@@ -361,7 +361,7 @@
 
 int getDataTypeByteSize (glu::DataType type)
 {
-	return glu::getDataTypeScalarSize(type)*sizeof(deUint32);
+	return glu::getDataTypeScalarSize(type)*(int)sizeof(deUint32);
 }
 
 int getDataTypeByteAlignment (glu::DataType type)
@@ -371,12 +371,12 @@
 		case glu::TYPE_FLOAT:
 		case glu::TYPE_INT:
 		case glu::TYPE_UINT:
-		case glu::TYPE_BOOL:		return 1*sizeof(deUint32);
+		case glu::TYPE_BOOL:		return 1*(int)sizeof(deUint32);
 
 		case glu::TYPE_FLOAT_VEC2:
 		case glu::TYPE_INT_VEC2:
 		case glu::TYPE_UINT_VEC2:
-		case glu::TYPE_BOOL_VEC2:	return 2*sizeof(deUint32);
+		case glu::TYPE_BOOL_VEC2:	return 2*(int)sizeof(deUint32);
 
 		case glu::TYPE_FLOAT_VEC3:
 		case glu::TYPE_INT_VEC3:
@@ -386,7 +386,7 @@
 		case glu::TYPE_FLOAT_VEC4:
 		case glu::TYPE_INT_VEC4:
 		case glu::TYPE_UINT_VEC4:
-		case glu::TYPE_BOOL_VEC4:	return 4*sizeof(deUint32);
+		case glu::TYPE_BOOL_VEC4:	return 4*(int)sizeof(deUint32);
 
 		default:
 			DE_ASSERT(false);
@@ -398,8 +398,8 @@
 {
 	DE_ASSERT(!glu::isDataTypeMatrix(type));
 
-	int baseStride		= getDataTypeByteSize(type);
-	int vec4Alignment	= sizeof(deUint32)*4;
+	const int baseStride	= getDataTypeByteSize(type);
+	const int vec4Alignment	= (int)sizeof(deUint32)*4;
 
 	DE_ASSERT(baseStride <= vec4Alignment);
 	return de::max(baseStride, vec4Alignment); // Really? See rule 4.
@@ -413,7 +413,7 @@
 
 int computeStd140BaseAlignment (const VarType& type)
 {
-	const int vec4Alignment = sizeof(deUint32)*4;
+	const int vec4Alignment = (int)sizeof(deUint32)*4;
 
 	if (type.isBasicType())
 	{
diff --git a/modules/glshared/glsVertexArrayTests.cpp b/modules/glshared/glsVertexArrayTests.cpp
index e5ec808..ca07647 100644
--- a/modules/glshared/glsVertexArrayTests.cpp
+++ b/modules/glshared/glsVertexArrayTests.cpp
@@ -172,21 +172,21 @@
 {
 	static const int size[] =
 	{
-		sizeof(float),		// INPUTTYPE_FLOAT = 0,
-		sizeof(deInt32),	// INPUTTYPE_FIXED,
-		sizeof(double),		// INPUTTYPE_DOUBLE
+		(int)sizeof(float),			// INPUTTYPE_FLOAT = 0,
+		(int)sizeof(deInt32),		// INPUTTYPE_FIXED,
+		(int)sizeof(double),		// INPUTTYPE_DOUBLE
 
-		sizeof(deInt8),		// INPUTTYPE_BYTE,
-		sizeof(deInt16),	// INPUTTYPE_SHORT,
+		(int)sizeof(deInt8),		// INPUTTYPE_BYTE,
+		(int)sizeof(deInt16),		// INPUTTYPE_SHORT,
 
-		sizeof(deUint8),	// INPUTTYPE_UNSIGNED_BYTE,
-		sizeof(deUint16),	// INPUTTYPE_UNSIGNED_SHORT,
+		(int)sizeof(deUint8),		// INPUTTYPE_UNSIGNED_BYTE,
+		(int)sizeof(deUint16),		// INPUTTYPE_UNSIGNED_SHORT,
 
-		sizeof(deInt32),		// INPUTTYPE_INT,
-		sizeof(deUint32),		// INPUTTYPE_UNSIGNED_INT,
-		sizeof(deFloat16),		// INPUTTYPE_HALF,
-		sizeof(deUint32) / 4,		// INPUTTYPE_UNSIGNED_INT_2_10_10_10,
-		sizeof(deUint32) / 4		// INPUTTYPE_INT_2_10_10_10,
+		(int)sizeof(deInt32),		// INPUTTYPE_INT,
+		(int)sizeof(deUint32),		// INPUTTYPE_UNSIGNED_INT,
+		(int)sizeof(deFloat16),		// INPUTTYPE_HALF,
+		(int)sizeof(deUint32) / 4,	// INPUTTYPE_UNSIGNED_INT_2_10_10_10,
+		(int)sizeof(deUint32) / 4	// INPUTTYPE_INT_2_10_10_10,
 	};
 
 	return de::getSizedArrayElement<Array::INPUTTYPE_LAST>(size, (int)type);
@@ -234,7 +234,7 @@
 	if (max < min)
 		return min;
 
-	return GLValue::Short::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>()))));
+	return GLValue::Short::create((min == max ? min : (deInt16)(min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>())))));
 }
 
 template<>
@@ -243,7 +243,7 @@
 	if (max < min)
 		return min;
 
-	return GLValue::Ushort::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>()))));
+	return GLValue::Ushort::create((min == max ? min : (deUint16)(min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>())))));
 }
 
 template<>
@@ -252,7 +252,7 @@
 	if (max < min)
 		return min;
 
-	return GLValue::Byte::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>()))));
+	return GLValue::Byte::create((min == max ? min : (deInt8)(min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>())))));
 }
 
 template<>
@@ -261,7 +261,7 @@
 	if (max < min)
 		return min;
 
-	return GLValue::Ubyte::create((min == max ? min : min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>()))));
+	return GLValue::Ubyte::create((min == max ? min : (deUint8)(min + (deRandom_getUint32(&rnd) % (max.to<int>() - min.to<int>())))));
 }
 
 template<>
@@ -1758,9 +1758,9 @@
 	, m_glArrayPack		(DE_NULL)
 	, m_rrArrayPack		(DE_NULL)
 	, m_isOk			(false)
-	, m_maxDiffRed		(deCeilFloatToInt32(256.0f * (2.0f / (1 << m_renderCtx.getRenderTarget().getPixelFormat().redBits))))
-	, m_maxDiffGreen	(deCeilFloatToInt32(256.0f * (2.0f / (1 << m_renderCtx.getRenderTarget().getPixelFormat().greenBits))))
-	, m_maxDiffBlue		(deCeilFloatToInt32(256.0f * (2.0f / (1 << m_renderCtx.getRenderTarget().getPixelFormat().blueBits))))
+	, m_maxDiffRed		(deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << m_renderCtx.getRenderTarget().getPixelFormat().redBits))))
+	, m_maxDiffGreen	(deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << m_renderCtx.getRenderTarget().getPixelFormat().greenBits))))
+	, m_maxDiffBlue		(deCeilFloatToInt32(256.0f * (2.0f / (float)(1 << m_renderCtx.getRenderTarget().getPixelFormat().blueBits))))
 {
 }
 
@@ -1843,9 +1843,9 @@
 							// Check reference pixel against screen pixel
 							{
 								tcu::RGBA	screenCmpPixel	= screen.getPixel(x+dx, y+dy);
-								deUint8		r				= deAbs32(refPixel.getRed()		- screenCmpPixel.getRed());
-								deUint8		g				= deAbs32(refPixel.getGreen()	- screenCmpPixel.getGreen());
-								deUint8		b				= deAbs32(refPixel.getBlue()	- screenCmpPixel.getBlue());
+								deUint8		r				= (deUint8)deAbs32(refPixel.getRed()	- screenCmpPixel.getRed());
+								deUint8		g				= (deUint8)deAbs32(refPixel.getGreen()	- screenCmpPixel.getGreen());
+								deUint8		b				= (deUint8)deAbs32(refPixel.getBlue()	- screenCmpPixel.getBlue());
 
 								if (r <= m_maxDiffRed && g <= m_maxDiffGreen && b <= m_maxDiffBlue)
 									isOkPixel = true;
@@ -1854,9 +1854,9 @@
 							// Check screen pixels against reference pixel
 							{
 								tcu::RGBA	refCmpPixel		= ref.getPixel(x+dx, y+dy);
-								deUint8		r				= deAbs32(refCmpPixel.getRed()		- screenPixel.getRed());
-								deUint8		g				= deAbs32(refCmpPixel.getGreen()	- screenPixel.getGreen());
-								deUint8		b				= deAbs32(refCmpPixel.getBlue()		- screenPixel.getBlue());
+								deUint8		r				= (deUint8)deAbs32(refCmpPixel.getRed()		- screenPixel.getRed());
+								deUint8		g				= (deUint8)deAbs32(refCmpPixel.getGreen()	- screenPixel.getGreen());
+								deUint8		b				= (deUint8)deAbs32(refCmpPixel.getBlue()	- screenPixel.getBlue());
 
 								if (r <= m_maxDiffRed && g <= m_maxDiffGreen && b <= m_maxDiffBlue)
 									isOkPixel = true;
diff --git a/modules/glshared/glsVertexArrayTests.hpp b/modules/glshared/glsVertexArrayTests.hpp
index 155bb6d..25a04a3 100644
--- a/modules/glshared/glsVertexArrayTests.hpp
+++ b/modules/glshared/glsVertexArrayTests.hpp
@@ -244,10 +244,10 @@
 		static WrappedType<Type>	create			(Type value)							{ WrappedType<Type> v; v.m_value = value; return v; }
 		inline Type					getValue		(void) const							{ return m_value; }
 
-		inline WrappedType<Type>	operator+		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create(m_value + other.getValue()); }
-		inline WrappedType<Type>	operator*		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create(m_value * other.getValue()); }
-		inline WrappedType<Type>	operator/		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create(m_value / other.getValue()); }
-		inline WrappedType<Type>	operator-		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create(m_value - other.getValue()); }
+		inline WrappedType<Type>	operator+		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create((Type)(m_value + other.getValue())); }
+		inline WrappedType<Type>	operator*		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create((Type)(m_value * other.getValue())); }
+		inline WrappedType<Type>	operator/		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create((Type)(m_value / other.getValue())); }
+		inline WrappedType<Type>	operator-		(const WrappedType<Type>& other) const	{ return WrappedType<Type>::create((Type)(m_value - other.getValue())); }
 
 		inline WrappedType<Type>&	operator+=		(const WrappedType<Type>& other)		{ m_value += other.getValue(); return *this; }
 		inline WrappedType<Type>&	operator*=		(const WrappedType<Type>& other)		{ m_value *= other.getValue(); return *this; }
diff --git a/modules/internal/ditFrameworkTests.cpp b/modules/internal/ditFrameworkTests.cpp
index fdf23dc..2b55b15 100644
--- a/modules/internal/ditFrameworkTests.cpp
+++ b/modules/internal/ditFrameworkTests.cpp
@@ -791,8 +791,8 @@
 																	  (subCase.vtx[1].z() == subCase.vtx[2].z());
 			const float						refDepth				= subCase.vtx[0].z()*(zf - zn)/2.0f + (zn + zf)/2.0f;
 
-			rr::resolveMultisampleColorBuffer(resolvedColor.getAccess(), rr::MultisampleConstPixelBufferAccess::fromMultisampleAccess(interpolated.getAccess()));
-			rr::resolveMultisampleColorBuffer(resolvedDepthStencil.getAccess(), rr::MultisampleConstPixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess()));
+			rr::resolveMultisampleBuffer(resolvedColor.getAccess(), rr::MultisampleConstPixelBufferAccess::fromMultisampleAccess(interpolated.getAccess()));
+			rr::resolveMultisampleBuffer(resolvedDepthStencil.getAccess(), rr::MultisampleConstPixelBufferAccess::fromMultisampleAccess(depthStencil.getAccess()));
 			clear(errorAccess, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
 
 			for (int y = 0; y < height; y++)
diff --git a/modules/internal/ditImageCompareTests.cpp b/modules/internal/ditImageCompareTests.cpp
index 899b488..28c480c 100644
--- a/modules/internal/ditImageCompareTests.cpp
+++ b/modules/internal/ditImageCompareTests.cpp
@@ -83,6 +83,10 @@
 			compareTime = deGetMicroseconds()-startTime;
 		}
 
+		m_testCtx.getLog() << TestLog::Image("RefImage",	"Reference Image",	refImg)
+						   << TestLog::Image("CmpImage",	"Compare Image",	cmpImg)
+						   << TestLog::Image("ErrorMask",	"Error Mask",		errorMask);
+
 		m_testCtx.getLog() << TestLog::Float("Result", "Result metric", "", QP_KEY_TAG_NONE, result)
 						   << TestLog::Float("MinBound", "Minimum bound", "", QP_KEY_TAG_NONE, m_minBound)
 						   << TestLog::Float("MaxBound", "Maximum bound", "", QP_KEY_TAG_NONE, m_maxBound)
@@ -164,7 +168,7 @@
 		addChild(new FuzzyComparisonMetricCase(m_testCtx, "cube",			"cube_ref.png",				"cube_cmp.png",				0.0029f,		0.0031f));
 		addChild(new FuzzyComparisonMetricCase(m_testCtx, "cube_2",			"cube_2_ref.png",			"cube_2_cmp.png",			0.0134f,		0.0140f));
 		addChild(new FuzzyComparisonMetricCase(m_testCtx, "cube_sphere",	"cube_sphere_ref.png",		"cube_sphere_cmp.png",		0.0730f,		0.0801f));
-		addChild(new FuzzyComparisonMetricCase(m_testCtx, "cube_nmap",		"cube_nmap_ref.png",		"cube_nmap_cmp.png",		0.0024f,		0.0025f));
+		addChild(new FuzzyComparisonMetricCase(m_testCtx, "cube_nmap",		"cube_nmap_ref.png",		"cube_nmap_cmp.png",		0.0022f,		0.0025f));
 		addChild(new FuzzyComparisonMetricCase(m_testCtx, "cube_nmap_2",	"cube_nmap_2_ref.png",		"cube_nmap_2_cmp.png",		0.0172f,		0.0189f));
 		addChild(new FuzzyComparisonMetricCase(m_testCtx, "earth_diffuse",	"earth_diffuse_ref.png",	"earth_diffuse_cmp.png",	0.0f,			0.00002f));
 		addChild(new FuzzyComparisonMetricCase(m_testCtx, "eath_texture",	"earth_texture_ref.png",	"earth_texture_cmp.png",	0.0002f,		0.0003f));
@@ -172,7 +176,7 @@
 		addChild(new FuzzyComparisonMetricCase(m_testCtx, "earth_light",	"earth_light_ref.png",		"earth_light_cmp.png",		1.7050f,		1.7070f));
 		addChild(new FuzzyComparisonMetricCase(m_testCtx, "lessThan0",		"lessThan0-reference.png",	"lessThan0-result.png",		0.0003f,		0.0004f));
 		addChild(new FuzzyComparisonMetricCase(m_testCtx, "cube_sphere_2",	"cube_sphere_2_ref.png",	"cube_sphere_2_cmp.png",	0.0207f,		0.0230f));
-		addChild(new FuzzyComparisonMetricCase(m_testCtx, "earth_to_empty",	"earth_spot_ref.png",		"empty_256x256.png",		77074.0f,		77076.0f));
+		addChild(new FuzzyComparisonMetricCase(m_testCtx, "earth_to_empty",	"earth_spot_ref.png",		"empty_256x256.png",		54951.0f,		54955.0f));
 	}
 };
 
diff --git a/scripts/opengl/gen_null_render_context.py b/scripts/opengl/gen_null_render_context.py
index 36a2d5e..3693433 100644
--- a/scripts/opengl/gen_null_render_context.py
+++ b/scripts/opengl/gen_null_render_context.py
@@ -43,11 +43,13 @@
 	"glGenSamplers",
 	"glGenTransformFeedbacks",
 	"glGenProgramPipelines",
+	"glGetInternalformativ",
 	"glMapBufferRange",
 	"glCheckFramebufferStatus",
 	"glReadPixels",
 	"glBindBuffer",
-	"glDeleteBuffers"
+	"glDeleteBuffers",
+	"glGetAttribLocation",
 ])
 
 NULL_PLATFORM_DIR = os.path.normpath(os.path.join(SCRIPTS_DIR, "..", "..", "framework", "platform", "null"))
diff --git a/targets/null/null.cmake b/targets/null/null.cmake
index d86ef46..d12f177 100644
--- a/targets/null/null.cmake
+++ b/targets/null/null.cmake
@@ -12,4 +12,6 @@
 	null/tcuNullPlatform.hpp
 	null/tcuNullRenderContext.cpp
 	null/tcuNullRenderContext.hpp
+	null/tcuNullContextFactory.cpp
+	null/tcuNullContextFactory.hpp
 	)