| # Khronos bug 11600, internal bug 20334181 |
| dEQP-GLES3.functional.shaders.constant_expressions.other.nested_builtin_funcs_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.other.nested_builtin_funcs_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.other.complex_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.other.complex_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.radians_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.degrees_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.degrees_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.degrees_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.degrees_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.degrees_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.degrees_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.degrees_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.degrees_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tan_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tan_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tan_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tan_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tan_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tan_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tan_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tan_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_separate_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_separate_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_separate_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_separate_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_separate_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_separate_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_separate_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_separate_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_combined_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_combined_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_combined_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_combined_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_combined_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_combined_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_combined_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atan_combined_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sinh_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sinh_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sinh_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sinh_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sinh_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sinh_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sinh_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sinh_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.cosh_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.cosh_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.cosh_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.cosh_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.cosh_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.cosh_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.cosh_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.cosh_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tanh_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tanh_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tanh_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tanh_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tanh_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tanh_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tanh_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.tanh_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asinh_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asinh_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asinh_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asinh_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asinh_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asinh_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asinh_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asinh_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acosh_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acosh_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acosh_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acosh_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acosh_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acosh_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acosh_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acosh_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atanh_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atanh_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atanh_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atanh_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atanh_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atanh_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atanh_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.atanh_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.roundEven_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.roundEven_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.roundEven_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.roundEven_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.roundEven_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.roundEven_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.roundEven_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.roundEven_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.fract_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.fract_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.fract_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.fract_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.fract_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.fract_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.fract_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.fract_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec2_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec2_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec3_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec3_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec4_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mod_vec4_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec2_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec2_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec3_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec3_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec4_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec4_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_float_bool_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_float_bool_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec2_bvec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec2_bvec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec3_bvec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec3_bvec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec4_bvec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.mix_vec4_bvec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec2_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec2_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec3_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec3_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec4_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.step_vec4_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec2_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec2_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec3_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec3_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec4_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec4_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isnan_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.isinf_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.floatbits_int_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.floatbits_int_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.floatbits_uint_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.floatbits_uint_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.packSnorm2x16_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.packSnorm2x16_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.unpackSnorm2x16_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.unpackSnorm2x16_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.packUnorm2x16_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.packUnorm2x16_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.unpackUnorm2x16_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.unpackUnorm2x16_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.packHalf2x16_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.float_pack_unpack.packHalf2x16_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.distance_float_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.distance_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.distance_vec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.distance_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.distance_vec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.distance_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.distance_vec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.distance_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.faceforward_float_vertex |
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| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.vector_relational.all_bvec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.vector_relational.not_bvec2_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.vector_relational.not_bvec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.vector_relational.not_bvec3_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.vector_relational.not_bvec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.vector_relational.not_bvec4_vertex |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.vector_relational.not_bvec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.dFdx_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.dFdx_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.dFdx_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.dFdx_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.dFdy_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.dFdy_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.dFdy_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.dFdy_vec4_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.fwidth_float_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.fwidth_vec2_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.fwidth_vec3_fragment |
| dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.fragment_processing.fwidth_vec4_fragment |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.13 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.14 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.18 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.21 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.22 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.25 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.30 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.32 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.34 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.38 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.39 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.40 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.46 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.53 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.55 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.6 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.64 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.65 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.66 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.69 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.7 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.70 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.72 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.80 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.81 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.86 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.89 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.9 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.94 |
| dEQP-GLES3.functional.shaders.random.all_features.fragment.96 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.13 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.17 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.18 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.2 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.26 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.29 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.34 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.4 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.40 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.41 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.46 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.47 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.49 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.50 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.53 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.54 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.6 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.62 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.65 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.66 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.72 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.76 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.77 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.79 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.81 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.87 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.88 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.93 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.94 |
| dEQP-GLES3.functional.shaders.random.all_features.vertex.96 |
| dEQP-GLES3.functional.shaders.random.trigonometric.fragment.37 |
| dEQP-GLES3.functional.shaders.random.trigonometric.fragment.49 |
| dEQP-GLES3.functional.shaders.random.trigonometric.fragment.89 |
| dEQP-GLES3.functional.shaders.random.trigonometric.fragment.94 |
| dEQP-GLES3.functional.shaders.random.trigonometric.vertex.11 |
| dEQP-GLES3.functional.shaders.random.trigonometric.vertex.15 |
| dEQP-GLES3.functional.shaders.random.trigonometric.vertex.49 |
| dEQP-GLES3.functional.shaders.random.trigonometric.vertex.89 |
| dEQP-GLES3.functional.shaders.random.trigonometric.vertex.94 |
| |
| # Khronos bugs 11207, 12408, internal bug 20699693 |
| dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_* |
| |
| # Khronos bug 13916, internal bug 20558284 |
| dEQP-GLES3.functional.flush_finish.flush_wait |
| |
| # Khronos bug 14284, internal bug 22461511 |
| dEQP-GLES3.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_3 |
| |
| # Khronos bug 14266, internal bug 22654014 |
| dEQP-GLES3.functional.negative_api.texture.compressedteximage3d_invalid_astc_target |
| dEQP-GLES3.functional.negative_api.texture.texstorage3d_invalid_astc_target |
| |
| # Khronos bug 15567, internal bug 27126954 |
| dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_vertex |
| dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_fragment |
| dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_outside_if_vertex |
| dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_outside_if_fragment |