commit | 9fa944ae1829441ef58596701ddc9c3d07b50f04 | [log] [tgz] |
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author | Jarkko Pöyry <jpoyry@google.com> | Fri Oct 24 13:14:21 2014 -0700 |
committer | Jarkko Pöyry <jpoyry@google.com> | Fri Oct 24 13:14:21 2014 -0700 |
tree | 2664befa40dfad69cbca71b10a24af454e5363f7 | |
parent | fd1df7eaea78d2c9c6bdb3da51d5f1255c479694 [diff] |
Reduce and verify fragment output PIQ test draw buffer usage. - Check GL_MAX_DRAW_BUFFERS implementation limit and usage if shader build fails. - Reduce required GL_MAX_DRAW_BUFFERS from 5 to 4 in explicit location fragment output array tests. - Fix various max binding resource usage checks. Bug: 18094242 Change-Id: I17e091eb1939fd7ec94789be70be5a069970b697