commit | a2d25ce999fbbe13789e80ce803cc7b96d2a4c9d | [log] [tgz] |
---|---|---|
author | Pyry Haulos <phaulos@google.com> | Thu Sep 03 08:41:09 2015 -0700 |
committer | Pyry Haulos <phaulos@google.com> | Thu Sep 03 08:41:09 2015 -0700 |
tree | 0fa69f0b39a3f31c18a01ef64a5e23bf7790baea | |
parent | 175a96140550f3ee11eaf5bc1717a491f54ab8a6 [diff] |
Fix out-of-bounds buffer access in tese ShaderExecutor Tessellation evaluation shader executor was accessing input and output buffers one element out of bounds at the end. In addition elements 1..N-1 were evaluated twice unnecessarily. Bug: 23684915 Change-Id: I1c187b506d36befe05b21222a7006e84b812ceca