commit | a7438f761960032e1150e6e1b30990062136bc15 | [log] [tgz] |
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author | Pyry Haulos <phaulos@google.com> | Tue Dec 02 15:29:08 2014 -0800 |
committer | Pyry Haulos <phaulos@google.com> | Tue Dec 02 15:29:08 2014 -0800 |
tree | 6260befcdaa8b15c20c6ec1fc1b497464f7c6072 | |
parent | 1bfa102df7c2678fa4ac421fa29780848c2c12f3 [diff] |
Fix bug in handling CRLF line endings in ShaderLibrary glsShaderLibrary.cpp failed to strip first empty line from shader strings if .test file was using CRLF line endings. That was leading to further issues later on. Bug: 18595005 Change-Id: Ia783c2bed4c838877c80f7c51bcf3fb021b75c8f