Use alias tag to check if ext and core funcs are same
OpenGL API registry commands have <alias> tag that can be used to
determine if extension function can be treated as an alias to a core
entry point.
This change updates scripts to take advantage of alias tag to correctly
determine if ext and core entry points can be folded into one. This
fixes issues with EXT_direct_state_access where behavior has changed
between EXT and core versions.
VK-GL-CTS issue: 368
Components: Framework
Change-Id: I6addfdca02c778b7a44db1cb81d5a88aae6cf273
diff --git a/external/fetch_kc_cts.py b/external/fetch_kc_cts.py
index ae5404a..f5f6198 100644
--- a/external/fetch_kc_cts.py
+++ b/external/fetch_kc_cts.py
@@ -32,7 +32,7 @@
from build.common import *
EXTERNAL_DIR = os.path.realpath(os.path.normpath(os.path.dirname(__file__)))
-SHA1 = "105cdeeb048579df5cf14b8ca037aa03508adc58"
+SHA1 = "91d9cf24bfcd910aaeea4d0652f2056f1820d726"
PACKAGES = [
GitRepo(
diff --git a/framework/egl/egluStaticES20Library.inl b/framework/egl/egluStaticES20Library.inl
index 500923a..6b6bf5f 100644
--- a/framework/egl/egluStaticES20Library.inl
+++ b/framework/egl/egluStaticES20Library.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
{ "glActiveTexture", (deFunctionPtr)glActiveTexture },
{ "glAttachShader", (deFunctionPtr)glAttachShader },
diff --git a/framework/egl/egluStaticES30Library.inl b/framework/egl/egluStaticES30Library.inl
index 2d9cb16..f8da8be 100644
--- a/framework/egl/egluStaticES30Library.inl
+++ b/framework/egl/egluStaticES30Library.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
{ "glActiveTexture", (deFunctionPtr)glActiveTexture },
{ "glAttachShader", (deFunctionPtr)glAttachShader },
diff --git a/framework/opengl/gluCallLogUtil.inl b/framework/opengl/gluCallLogUtil.inl
index a41d0c1..b786409 100644
--- a/framework/opengl/gluCallLogUtil.inl
+++ b/framework/opengl/gluCallLogUtil.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
int getTextureParamNumArgs (int pname)
diff --git a/framework/opengl/gluCallLogWrapper.inl b/framework/opengl/gluCallLogWrapper.inl
index 7e3d23c..4c02574 100644
--- a/framework/opengl/gluCallLogWrapper.inl
+++ b/framework/opengl/gluCallLogWrapper.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
void CallLogWrapper::glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program)
@@ -346,6 +346,16 @@
return returnValue;
}
+glw::GLenum CallLogWrapper::glCheckNamedFramebufferStatusEXT (glw::GLuint framebuffer, glw::GLenum target)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glCheckNamedFramebufferStatusEXT(" << framebuffer << ", " << toHex(target) << ");" << TestLog::EndMessage;
+ glw::GLenum returnValue = m_gl.checkNamedFramebufferStatusEXT(framebuffer, target);
+ if (m_enableLog)
+ m_log << TestLog::Message << "// " << toHex(returnValue) << " returned" << TestLog::EndMessage;
+ return returnValue;
+}
+
void CallLogWrapper::glClampColor (glw::GLenum target, glw::GLenum clamp)
{
if (m_enableLog)
@@ -430,6 +440,13 @@
m_gl.clearNamedBufferData(buffer, internalformat, format, type, data);
}
+void CallLogWrapper::glClearNamedBufferDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glClearNamedBufferDataEXT(" << buffer << ", " << toHex(internalformat) << ", " << toHex(format) << ", " << toHex(type) << ", " << data << ");" << TestLog::EndMessage;
+ m_gl.clearNamedBufferDataEXT(buffer, internalformat, format, type, data);
+}
+
void CallLogWrapper::glClearNamedBufferSubData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data)
{
if (m_enableLog)
@@ -437,6 +454,13 @@
m_gl.clearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
}
+void CallLogWrapper::glClearNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLsizeiptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glClearNamedBufferSubDataEXT(" << buffer << ", " << toHex(internalformat) << ", " << offset << ", " << size << ", " << toHex(format) << ", " << toHex(type) << ", " << data << ");" << TestLog::EndMessage;
+ m_gl.clearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data);
+}
+
void CallLogWrapper::glClearNamedFramebufferfi (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil)
{
if (m_enableLog)
@@ -594,13 +618,6 @@
m_gl.compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
-void CallLogWrapper::glCompressedTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glCompressedTexImage3DOES(" << toHex(target) << ", " << level << ", " << toHex(internalformat) << ", " << width << ", " << height << ", " << depth << ", " << border << ", " << imageSize << ", " << data << ");" << TestLog::EndMessage;
- m_gl.compressedTexImage3DOES(target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
void CallLogWrapper::glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data)
{
if (m_enableLog)
@@ -622,13 +639,6 @@
m_gl.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
-void CallLogWrapper::glCompressedTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glCompressedTexSubImage3DOES(" << toHex(target) << ", " << level << ", " << xoffset << ", " << yoffset << ", " << zoffset << ", " << width << ", " << height << ", " << depth << ", " << toHex(format) << ", " << imageSize << ", " << data << ");" << TestLog::EndMessage;
- m_gl.compressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
void CallLogWrapper::glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits)
{
if (m_enableLog)
@@ -783,13 +793,6 @@
m_gl.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
-void CallLogWrapper::glCopyTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glCopyTexSubImage3DOES(" << toHex(target) << ", " << level << ", " << xoffset << ", " << yoffset << ", " << zoffset << ", " << x << ", " << y << ", " << width << ", " << height << ");" << TestLog::EndMessage;
- m_gl.copyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
void CallLogWrapper::glCopyTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border)
{
if (m_enableLog)
@@ -1142,13 +1145,6 @@
m_gl.disableClientStateiEXT(array, index);
}
-void CallLogWrapper::glDisableIndexedEXT (glw::GLenum target, glw::GLuint index)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glDisableIndexedEXT(" << toHex(target) << ", " << index << ");" << TestLog::EndMessage;
- m_gl.disableIndexedEXT(target, index);
-}
-
void CallLogWrapper::glDisableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index)
{
if (m_enableLog)
@@ -1156,6 +1152,13 @@
m_gl.disableVertexArrayAttrib(vaobj, index);
}
+void CallLogWrapper::glDisableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glDisableVertexArrayAttribEXT(" << vaobj << ", " << index << ");" << TestLog::EndMessage;
+ m_gl.disableVertexArrayAttribEXT(vaobj, index);
+}
+
void CallLogWrapper::glDisableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array)
{
if (m_enableLog)
@@ -1359,13 +1362,6 @@
m_gl.enableClientStateiEXT(array, index);
}
-void CallLogWrapper::glEnableIndexedEXT (glw::GLenum target, glw::GLuint index)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glEnableIndexedEXT(" << toHex(target) << ", " << index << ");" << TestLog::EndMessage;
- m_gl.enableIndexedEXT(target, index);
-}
-
void CallLogWrapper::glEnableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index)
{
if (m_enableLog)
@@ -1373,6 +1369,13 @@
m_gl.enableVertexArrayAttrib(vaobj, index);
}
+void CallLogWrapper::glEnableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glEnableVertexArrayAttribEXT(" << vaobj << ", " << index << ");" << TestLog::EndMessage;
+ m_gl.enableVertexArrayAttribEXT(vaobj, index);
+}
+
void CallLogWrapper::glEnableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array)
{
if (m_enableLog)
@@ -1460,6 +1463,13 @@
m_gl.flushMappedNamedBufferRange(buffer, offset, length);
}
+void CallLogWrapper::glFlushMappedNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glFlushMappedNamedBufferRangeEXT(" << buffer << ", " << offset << ", " << length << ");" << TestLog::EndMessage;
+ m_gl.flushMappedNamedBufferRangeEXT(buffer, offset, length);
+}
+
void CallLogWrapper::glFramebufferDrawBufferEXT (glw::GLuint framebuffer, glw::GLenum mode)
{
if (m_enableLog)
@@ -1523,13 +1533,6 @@
m_gl.framebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
-void CallLogWrapper::glFramebufferTexture3DOES (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glFramebufferTexture3DOES(" << toHex(target) << ", " << toHex(attachment) << ", " << toHex(textarget) << ", " << texture << ", " << level << ", " << zoffset << ");" << TestLog::EndMessage;
- m_gl.framebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset);
-}
-
void CallLogWrapper::glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer)
{
if (m_enableLog)
@@ -1644,6 +1647,13 @@
m_gl.generateTextureMipmap(texture);
}
+void CallLogWrapper::glGenerateTextureMipmapEXT (glw::GLuint texture, glw::GLenum target)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGenerateTextureMipmapEXT(" << texture << ", " << toHex(target) << ");" << TestLog::EndMessage;
+ m_gl.generateTextureMipmapEXT(texture, target);
+}
+
void CallLogWrapper::glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint *params)
{
if (m_enableLog)
@@ -1740,13 +1750,6 @@
return returnValue;
}
-void CallLogWrapper::glGetBooleanIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLboolean *data)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glGetBooleanIndexedvEXT(" << toHex(target) << ", " << index << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(data))) << ");" << TestLog::EndMessage;
- m_gl.getBooleanIndexedvEXT(target, index, data);
-}
-
void CallLogWrapper::glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean *data)
{
if (m_enableLog)
@@ -1814,6 +1817,13 @@
m_gl.getCompressedTextureImage(texture, level, bufSize, pixels);
}
+void CallLogWrapper::glGetCompressedTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint lod, void *img)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetCompressedTextureImageEXT(" << texture << ", " << toHex(target) << ", " << lod << ", " << img << ");" << TestLog::EndMessage;
+ m_gl.getCompressedTextureImageEXT(texture, target, lod, img);
+}
+
void CallLogWrapper::glGetCompressedTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLsizei bufSize, void *pixels)
{
if (m_enableLog)
@@ -1831,13 +1841,6 @@
return returnValue;
}
-void CallLogWrapper::glGetDoubleIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLdouble *data)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glGetDoubleIndexedvEXT(" << toHex(target) << ", " << index << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(data))) << ");" << TestLog::EndMessage;
- m_gl.getDoubleIndexedvEXT(target, index, data);
-}
-
void CallLogWrapper::glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble *data)
{
if (m_enableLog)
@@ -1862,13 +1865,6 @@
return returnValue;
}
-void CallLogWrapper::glGetFloatIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLfloat *data)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glGetFloatIndexedvEXT(" << toHex(target) << ", " << index << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(data))) << ");" << TestLog::EndMessage;
- m_gl.getFloatIndexedvEXT(target, index, data);
-}
-
void CallLogWrapper::glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat *data)
{
if (m_enableLog)
@@ -1923,6 +1919,13 @@
m_log << TestLog::Message << "// params = " << getPointerStr(params, 1) << TestLog::EndMessage;
}
+void CallLogWrapper::glGetFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetFramebufferParameterivEXT(" << framebuffer << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getFramebufferParameterivEXT(framebuffer, pname, params);
+}
+
glw::GLenum CallLogWrapper::glGetGraphicsResetStatus (void)
{
if (m_enableLog)
@@ -1951,13 +1954,6 @@
m_log << TestLog::Message << "// data = " << getPointerStr(data, getBasicQueryNumArgsOut(pname)) << TestLog::EndMessage;
}
-void CallLogWrapper::glGetIntegerIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLint *data)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glGetIntegerIndexedvEXT(" << toHex(target) << ", " << index << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(data))) << ");" << TestLog::EndMessage;
- m_gl.getIntegerIndexedvEXT(target, index, data);
-}
-
void CallLogWrapper::glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint *data)
{
if (m_enableLog)
@@ -2106,6 +2102,13 @@
m_gl.getNamedBufferParameteriv(buffer, pname, params);
}
+void CallLogWrapper::glGetNamedBufferParameterivEXT (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetNamedBufferParameterivEXT(" << buffer << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getNamedBufferParameterivEXT(buffer, pname, params);
+}
+
void CallLogWrapper::glGetNamedBufferPointerv (glw::GLuint buffer, glw::GLenum pname, void **params)
{
if (m_enableLog)
@@ -2113,6 +2116,13 @@
m_gl.getNamedBufferPointerv(buffer, pname, params);
}
+void CallLogWrapper::glGetNamedBufferPointervEXT (glw::GLuint buffer, glw::GLenum pname, void **params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetNamedBufferPointervEXT(" << buffer << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getNamedBufferPointervEXT(buffer, pname, params);
+}
+
void CallLogWrapper::glGetNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data)
{
if (m_enableLog)
@@ -2120,6 +2130,13 @@
m_gl.getNamedBufferSubData(buffer, offset, size, data);
}
+void CallLogWrapper::glGetNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetNamedBufferSubDataEXT(" << buffer << ", " << offset << ", " << size << ", " << data << ");" << TestLog::EndMessage;
+ m_gl.getNamedBufferSubDataEXT(buffer, offset, size, data);
+}
+
void CallLogWrapper::glGetNamedFramebufferAttachmentParameteriv (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params)
{
if (m_enableLog)
@@ -2127,6 +2144,13 @@
m_gl.getNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
}
+void CallLogWrapper::glGetNamedFramebufferAttachmentParameterivEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetNamedFramebufferAttachmentParameterivEXT(" << framebuffer << ", " << toHex(attachment) << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);
+}
+
void CallLogWrapper::glGetNamedFramebufferParameteriv (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *param)
{
if (m_enableLog)
@@ -2134,6 +2158,13 @@
m_gl.getNamedFramebufferParameteriv(framebuffer, pname, param);
}
+void CallLogWrapper::glGetNamedFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetNamedFramebufferParameterivEXT(" << framebuffer << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getNamedFramebufferParameterivEXT(framebuffer, pname, params);
+}
+
void CallLogWrapper::glGetNamedProgramLocalParameterIivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint *params)
{
if (m_enableLog)
@@ -2183,6 +2214,13 @@
m_gl.getNamedRenderbufferParameteriv(renderbuffer, pname, params);
}
+void CallLogWrapper::glGetNamedRenderbufferParameterivEXT (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetNamedRenderbufferParameterivEXT(" << renderbuffer << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getNamedRenderbufferParameterivEXT(renderbuffer, pname, params);
+}
+
void CallLogWrapper::glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label)
{
if (m_enableLog)
@@ -2596,6 +2634,13 @@
m_gl.getTextureImage(texture, level, format, type, bufSize, pixels);
}
+void CallLogWrapper::glGetTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetTextureImageEXT(" << texture << ", " << toHex(target) << ", " << level << ", " << toHex(format) << ", " << toHex(type) << ", " << pixels << ");" << TestLog::EndMessage;
+ m_gl.getTextureImageEXT(texture, target, level, format, type, pixels);
+}
+
void CallLogWrapper::glGetTextureLevelParameterfv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLfloat *params)
{
if (m_enableLog)
@@ -2603,6 +2648,13 @@
m_gl.getTextureLevelParameterfv(texture, level, pname, params);
}
+void CallLogWrapper::glGetTextureLevelParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetTextureLevelParameterfvEXT(" << texture << ", " << toHex(target) << ", " << level << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getTextureLevelParameterfvEXT(texture, target, level, pname, params);
+}
+
void CallLogWrapper::glGetTextureLevelParameteriv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLint *params)
{
if (m_enableLog)
@@ -2610,6 +2662,13 @@
m_gl.getTextureLevelParameteriv(texture, level, pname, params);
}
+void CallLogWrapper::glGetTextureLevelParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetTextureLevelParameterivEXT(" << texture << ", " << toHex(target) << ", " << level << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getTextureLevelParameterivEXT(texture, target, level, pname, params);
+}
+
void CallLogWrapper::glGetTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params)
{
if (m_enableLog)
@@ -2617,6 +2676,13 @@
m_gl.getTextureParameterIiv(texture, pname, params);
}
+void CallLogWrapper::glGetTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetTextureParameterIivEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getTextureParameterIivEXT(texture, target, pname, params);
+}
+
void CallLogWrapper::glGetTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, glw::GLuint *params)
{
if (m_enableLog)
@@ -2624,6 +2690,13 @@
m_gl.getTextureParameterIuiv(texture, pname, params);
}
+void CallLogWrapper::glGetTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLuint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetTextureParameterIuivEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getTextureParameterIuivEXT(texture, target, pname, params);
+}
+
void CallLogWrapper::glGetTextureParameterfv (glw::GLuint texture, glw::GLenum pname, glw::GLfloat *params)
{
if (m_enableLog)
@@ -2631,6 +2704,13 @@
m_gl.getTextureParameterfv(texture, pname, params);
}
+void CallLogWrapper::glGetTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetTextureParameterfvEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getTextureParameterfvEXT(texture, target, pname, params);
+}
+
void CallLogWrapper::glGetTextureParameteriv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params)
{
if (m_enableLog)
@@ -2638,6 +2718,13 @@
m_gl.getTextureParameteriv(texture, pname, params);
}
+void CallLogWrapper::glGetTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glGetTextureParameterivEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.getTextureParameterivEXT(texture, target, pname, params);
+}
+
void CallLogWrapper::glGetTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels)
{
if (m_enableLog)
@@ -2975,16 +3062,6 @@
return returnValue;
}
-glw::GLboolean CallLogWrapper::glIsEnabledIndexedEXT (glw::GLenum target, glw::GLuint index)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glIsEnabledIndexedEXT(" << toHex(target) << ", " << index << ");" << TestLog::EndMessage;
- glw::GLboolean returnValue = m_gl.isEnabledIndexedEXT(target, index);
- if (m_enableLog)
- m_log << TestLog::Message << "// " << getBooleanStr(returnValue) << " returned" << TestLog::EndMessage;
- return returnValue;
-}
-
glw::GLboolean CallLogWrapper::glIsEnabledi (glw::GLenum target, glw::GLuint index)
{
if (m_enableLog)
@@ -3156,6 +3233,16 @@
return returnValue;
}
+void * CallLogWrapper::glMapNamedBufferEXT (glw::GLuint buffer, glw::GLenum access)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glMapNamedBufferEXT(" << buffer << ", " << toHex(access) << ");" << TestLog::EndMessage;
+ void * returnValue = m_gl.mapNamedBufferEXT(buffer, access);
+ if (m_enableLog)
+ m_log << TestLog::Message << "// " << returnValue << " returned" << TestLog::EndMessage;
+ return returnValue;
+}
+
void * CallLogWrapper::glMapNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access)
{
if (m_enableLog)
@@ -3166,6 +3253,16 @@
return returnValue;
}
+void * CallLogWrapper::glMapNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glMapNamedBufferRangeEXT(" << buffer << ", " << offset << ", " << length << ", " << toHex(access) << ");" << TestLog::EndMessage;
+ void * returnValue = m_gl.mapNamedBufferRangeEXT(buffer, offset, length, access);
+ if (m_enableLog)
+ m_log << TestLog::Message << "// " << returnValue << " returned" << TestLog::EndMessage;
+ return returnValue;
+}
+
void CallLogWrapper::glMatrixFrustumEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar)
{
if (m_enableLog)
@@ -3558,6 +3655,13 @@
m_gl.namedBufferData(buffer, size, data, usage);
}
+void CallLogWrapper::glNamedBufferDataEXT (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glNamedBufferDataEXT(" << buffer << ", " << size << ", " << data << ", " << toHex(usage) << ");" << TestLog::EndMessage;
+ m_gl.namedBufferDataEXT(buffer, size, data, usage);
+}
+
void CallLogWrapper::glNamedBufferPageCommitmentARB (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit)
{
if (m_enableLog)
@@ -3614,6 +3718,13 @@
m_gl.namedFramebufferParameteri(framebuffer, pname, param);
}
+void CallLogWrapper::glNamedFramebufferParameteriEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glNamedFramebufferParameteriEXT(" << framebuffer << ", " << toHex(pname) << ", " << param << ");" << TestLog::EndMessage;
+ m_gl.namedFramebufferParameteriEXT(framebuffer, pname, param);
+}
+
void CallLogWrapper::glNamedFramebufferReadBuffer (glw::GLuint framebuffer, glw::GLenum src)
{
if (m_enableLog)
@@ -3628,6 +3739,13 @@
m_gl.namedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
}
+void CallLogWrapper::glNamedFramebufferRenderbufferEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glNamedFramebufferRenderbufferEXT(" << framebuffer << ", " << toHex(attachment) << ", " << toHex(renderbuffertarget) << ", " << renderbuffer << ");" << TestLog::EndMessage;
+ m_gl.namedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);
+}
+
void CallLogWrapper::glNamedFramebufferTexture (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level)
{
if (m_enableLog)
@@ -3656,6 +3774,13 @@
m_gl.namedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);
}
+void CallLogWrapper::glNamedFramebufferTextureEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glNamedFramebufferTextureEXT(" << framebuffer << ", " << toHex(attachment) << ", " << texture << ", " << level << ");" << TestLog::EndMessage;
+ m_gl.namedFramebufferTextureEXT(framebuffer, attachment, texture, level);
+}
+
void CallLogWrapper::glNamedFramebufferTextureFaceEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLenum face)
{
if (m_enableLog)
@@ -3670,6 +3795,13 @@
m_gl.namedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
}
+void CallLogWrapper::glNamedFramebufferTextureLayerEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glNamedFramebufferTextureLayerEXT(" << framebuffer << ", " << toHex(attachment) << ", " << texture << ", " << level << ", " << layer << ");" << TestLog::EndMessage;
+ m_gl.namedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);
+}
+
void CallLogWrapper::glNamedProgramLocalParameter4dEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w)
{
if (m_enableLog)
@@ -3761,6 +3893,13 @@
m_gl.namedRenderbufferStorage(renderbuffer, internalformat, width, height);
}
+void CallLogWrapper::glNamedRenderbufferStorageEXT (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glNamedRenderbufferStorageEXT(" << renderbuffer << ", " << toHex(internalformat) << ", " << width << ", " << height << ");" << TestLog::EndMessage;
+ m_gl.namedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);
+}
+
void CallLogWrapper::glNamedRenderbufferStorageMultisample (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height)
{
if (m_enableLog)
@@ -3775,6 +3914,13 @@
m_gl.namedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);
}
+void CallLogWrapper::glNamedRenderbufferStorageMultisampleEXT (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glNamedRenderbufferStorageMultisampleEXT(" << renderbuffer << ", " << samples << ", " << toHex(internalformat) << ", " << width << ", " << height << ");" << TestLog::EndMessage;
+ m_gl.namedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);
+}
+
void CallLogWrapper::glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar *label)
{
if (m_enableLog)
@@ -3922,6 +4068,13 @@
m_gl.programUniform1d(program, location, v0);
}
+void CallLogWrapper::glProgramUniform1dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniform1dEXT(" << program << ", " << location << ", " << x << ");" << TestLog::EndMessage;
+ m_gl.programUniform1dEXT(program, location, x);
+}
+
void CallLogWrapper::glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value)
{
if (m_enableLog)
@@ -3929,6 +4082,13 @@
m_gl.programUniform1dv(program, location, count, value);
}
+void CallLogWrapper::glProgramUniform1dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniform1dvEXT(" << program << ", " << location << ", " << count << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniform1dvEXT(program, location, count, value);
+}
+
void CallLogWrapper::glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0)
{
if (m_enableLog)
@@ -3978,6 +4138,13 @@
m_gl.programUniform2d(program, location, v0, v1);
}
+void CallLogWrapper::glProgramUniform2dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniform2dEXT(" << program << ", " << location << ", " << x << ", " << y << ");" << TestLog::EndMessage;
+ m_gl.programUniform2dEXT(program, location, x, y);
+}
+
void CallLogWrapper::glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value)
{
if (m_enableLog)
@@ -3985,6 +4152,13 @@
m_gl.programUniform2dv(program, location, count, value);
}
+void CallLogWrapper::glProgramUniform2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniform2dvEXT(" << program << ", " << location << ", " << count << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniform2dvEXT(program, location, count, value);
+}
+
void CallLogWrapper::glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1)
{
if (m_enableLog)
@@ -4034,6 +4208,13 @@
m_gl.programUniform3d(program, location, v0, v1, v2);
}
+void CallLogWrapper::glProgramUniform3dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniform3dEXT(" << program << ", " << location << ", " << x << ", " << y << ", " << z << ");" << TestLog::EndMessage;
+ m_gl.programUniform3dEXT(program, location, x, y, z);
+}
+
void CallLogWrapper::glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value)
{
if (m_enableLog)
@@ -4041,6 +4222,13 @@
m_gl.programUniform3dv(program, location, count, value);
}
+void CallLogWrapper::glProgramUniform3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniform3dvEXT(" << program << ", " << location << ", " << count << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniform3dvEXT(program, location, count, value);
+}
+
void CallLogWrapper::glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2)
{
if (m_enableLog)
@@ -4090,6 +4278,13 @@
m_gl.programUniform4d(program, location, v0, v1, v2, v3);
}
+void CallLogWrapper::glProgramUniform4dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniform4dEXT(" << program << ", " << location << ", " << x << ", " << y << ", " << z << ", " << w << ");" << TestLog::EndMessage;
+ m_gl.programUniform4dEXT(program, location, x, y, z, w);
+}
+
void CallLogWrapper::glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value)
{
if (m_enableLog)
@@ -4097,6 +4292,13 @@
m_gl.programUniform4dv(program, location, count, value);
}
+void CallLogWrapper::glProgramUniform4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniform4dvEXT(" << program << ", " << location << ", " << count << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniform4dvEXT(program, location, count, value);
+}
+
void CallLogWrapper::glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3)
{
if (m_enableLog)
@@ -4146,6 +4348,13 @@
m_gl.programUniformMatrix2dv(program, location, count, transpose, value);
}
+void CallLogWrapper::glProgramUniformMatrix2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniformMatrix2dvEXT(" << program << ", " << location << ", " << count << ", " << getBooleanStr(transpose) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniformMatrix2dvEXT(program, location, count, transpose, value);
+}
+
void CallLogWrapper::glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value)
{
if (m_enableLog)
@@ -4160,6 +4369,13 @@
m_gl.programUniformMatrix2x3dv(program, location, count, transpose, value);
}
+void CallLogWrapper::glProgramUniformMatrix2x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniformMatrix2x3dvEXT(" << program << ", " << location << ", " << count << ", " << getBooleanStr(transpose) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniformMatrix2x3dvEXT(program, location, count, transpose, value);
+}
+
void CallLogWrapper::glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value)
{
if (m_enableLog)
@@ -4174,6 +4390,13 @@
m_gl.programUniformMatrix2x4dv(program, location, count, transpose, value);
}
+void CallLogWrapper::glProgramUniformMatrix2x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniformMatrix2x4dvEXT(" << program << ", " << location << ", " << count << ", " << getBooleanStr(transpose) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniformMatrix2x4dvEXT(program, location, count, transpose, value);
+}
+
void CallLogWrapper::glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value)
{
if (m_enableLog)
@@ -4188,6 +4411,13 @@
m_gl.programUniformMatrix3dv(program, location, count, transpose, value);
}
+void CallLogWrapper::glProgramUniformMatrix3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniformMatrix3dvEXT(" << program << ", " << location << ", " << count << ", " << getBooleanStr(transpose) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniformMatrix3dvEXT(program, location, count, transpose, value);
+}
+
void CallLogWrapper::glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value)
{
if (m_enableLog)
@@ -4202,6 +4432,13 @@
m_gl.programUniformMatrix3x2dv(program, location, count, transpose, value);
}
+void CallLogWrapper::glProgramUniformMatrix3x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniformMatrix3x2dvEXT(" << program << ", " << location << ", " << count << ", " << getBooleanStr(transpose) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniformMatrix3x2dvEXT(program, location, count, transpose, value);
+}
+
void CallLogWrapper::glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value)
{
if (m_enableLog)
@@ -4216,6 +4453,13 @@
m_gl.programUniformMatrix3x4dv(program, location, count, transpose, value);
}
+void CallLogWrapper::glProgramUniformMatrix3x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniformMatrix3x4dvEXT(" << program << ", " << location << ", " << count << ", " << getBooleanStr(transpose) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniformMatrix3x4dvEXT(program, location, count, transpose, value);
+}
+
void CallLogWrapper::glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value)
{
if (m_enableLog)
@@ -4230,6 +4474,13 @@
m_gl.programUniformMatrix4dv(program, location, count, transpose, value);
}
+void CallLogWrapper::glProgramUniformMatrix4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniformMatrix4dvEXT(" << program << ", " << location << ", " << count << ", " << getBooleanStr(transpose) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniformMatrix4dvEXT(program, location, count, transpose, value);
+}
+
void CallLogWrapper::glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value)
{
if (m_enableLog)
@@ -4244,6 +4495,13 @@
m_gl.programUniformMatrix4x2dv(program, location, count, transpose, value);
}
+void CallLogWrapper::glProgramUniformMatrix4x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniformMatrix4x2dvEXT(" << program << ", " << location << ", " << count << ", " << getBooleanStr(transpose) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniformMatrix4x2dvEXT(program, location, count, transpose, value);
+}
+
void CallLogWrapper::glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value)
{
if (m_enableLog)
@@ -4258,6 +4516,13 @@
m_gl.programUniformMatrix4x3dv(program, location, count, transpose, value);
}
+void CallLogWrapper::glProgramUniformMatrix4x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glProgramUniformMatrix4x3dvEXT(" << program << ", " << location << ", " << count << ", " << getBooleanStr(transpose) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(value))) << ");" << TestLog::EndMessage;
+ m_gl.programUniformMatrix4x3dvEXT(program, location, count, transpose, value);
+}
+
void CallLogWrapper::glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value)
{
if (m_enableLog)
@@ -4545,13 +4810,6 @@
m_gl.texImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
-void CallLogWrapper::glTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glTexImage3DOES(" << toHex(target) << ", " << level << ", " << toHex(internalformat) << ", " << width << ", " << height << ", " << depth << ", " << border << ", " << toHex(format) << ", " << toHex(type) << ", " << pixels << ");" << TestLog::EndMessage;
- m_gl.texImage3DOES(target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
void CallLogWrapper::glTexPageCommitmentARB (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit)
{
if (m_enableLog)
@@ -4608,13 +4866,6 @@
m_gl.texStorage1D(target, levels, internalformat, width);
}
-void CallLogWrapper::glTexStorage1DEXT (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glTexStorage1DEXT(" << toHex(target) << ", " << levels << ", " << toHex(internalformat) << ", " << width << ");" << TestLog::EndMessage;
- m_gl.texStorage1DEXT(target, levels, internalformat, width);
-}
-
void CallLogWrapper::glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height)
{
if (m_enableLog)
@@ -4622,13 +4873,6 @@
m_gl.texStorage2D(target, levels, internalformat, width, height);
}
-void CallLogWrapper::glTexStorage2DEXT (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glTexStorage2DEXT(" << toHex(target) << ", " << levels << ", " << toHex(internalformat) << ", " << width << ", " << height << ");" << TestLog::EndMessage;
- m_gl.texStorage2DEXT(target, levels, internalformat, width, height);
-}
-
void CallLogWrapper::glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations)
{
if (m_enableLog)
@@ -4643,13 +4887,6 @@
m_gl.texStorage3D(target, levels, internalformat, width, height, depth);
}
-void CallLogWrapper::glTexStorage3DEXT (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glTexStorage3DEXT(" << toHex(target) << ", " << levels << ", " << toHex(internalformat) << ", " << width << ", " << height << ", " << depth << ");" << TestLog::EndMessage;
- m_gl.texStorage3DEXT(target, levels, internalformat, width, height, depth);
-}
-
void CallLogWrapper::glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations)
{
if (m_enableLog)
@@ -4678,13 +4915,6 @@
m_gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
-void CallLogWrapper::glTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels)
-{
- if (m_enableLog)
- m_log << TestLog::Message << "glTexSubImage3DOES(" << toHex(target) << ", " << level << ", " << xoffset << ", " << yoffset << ", " << zoffset << ", " << width << ", " << height << ", " << depth << ", " << toHex(format) << ", " << toHex(type) << ", " << pixels << ");" << TestLog::EndMessage;
- m_gl.texSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
void CallLogWrapper::glTextureBarrier (void)
{
if (m_enableLog)
@@ -4699,6 +4929,13 @@
m_gl.textureBuffer(texture, internalformat, buffer);
}
+void CallLogWrapper::glTextureBufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureBufferEXT(" << texture << ", " << toHex(target) << ", " << toHex(internalformat) << ", " << buffer << ");" << TestLog::EndMessage;
+ m_gl.textureBufferEXT(texture, target, internalformat, buffer);
+}
+
void CallLogWrapper::glTextureBufferRange (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size)
{
if (m_enableLog)
@@ -4706,6 +4943,13 @@
m_gl.textureBufferRange(texture, internalformat, buffer, offset, size);
}
+void CallLogWrapper::glTextureBufferRangeEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureBufferRangeEXT(" << texture << ", " << toHex(target) << ", " << toHex(internalformat) << ", " << buffer << ", " << offset << ", " << size << ");" << TestLog::EndMessage;
+ m_gl.textureBufferRangeEXT(texture, target, internalformat, buffer, offset, size);
+}
+
void CallLogWrapper::glTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels)
{
if (m_enableLog)
@@ -4741,6 +4985,13 @@
m_gl.textureParameterIiv(texture, pname, params);
}
+void CallLogWrapper::glTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureParameterIivEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.textureParameterIivEXT(texture, target, pname, params);
+}
+
void CallLogWrapper::glTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, const glw::GLuint *params)
{
if (m_enableLog)
@@ -4748,6 +4999,13 @@
m_gl.textureParameterIuiv(texture, pname, params);
}
+void CallLogWrapper::glTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureParameterIuivEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.textureParameterIuivEXT(texture, target, pname, params);
+}
+
void CallLogWrapper::glTextureParameterf (glw::GLuint texture, glw::GLenum pname, glw::GLfloat param)
{
if (m_enableLog)
@@ -4755,6 +5013,13 @@
m_gl.textureParameterf(texture, pname, param);
}
+void CallLogWrapper::glTextureParameterfEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat param)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureParameterfEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << param << ");" << TestLog::EndMessage;
+ m_gl.textureParameterfEXT(texture, target, pname, param);
+}
+
void CallLogWrapper::glTextureParameterfv (glw::GLuint texture, glw::GLenum pname, const glw::GLfloat *param)
{
if (m_enableLog)
@@ -4762,6 +5027,13 @@
m_gl.textureParameterfv(texture, pname, param);
}
+void CallLogWrapper::glTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureParameterfvEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.textureParameterfvEXT(texture, target, pname, params);
+}
+
void CallLogWrapper::glTextureParameteri (glw::GLuint texture, glw::GLenum pname, glw::GLint param)
{
if (m_enableLog)
@@ -4769,6 +5041,13 @@
m_gl.textureParameteri(texture, pname, param);
}
+void CallLogWrapper::glTextureParameteriEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint param)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureParameteriEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << param << ");" << TestLog::EndMessage;
+ m_gl.textureParameteriEXT(texture, target, pname, param);
+}
+
void CallLogWrapper::glTextureParameteriv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *param)
{
if (m_enableLog)
@@ -4776,6 +5055,13 @@
m_gl.textureParameteriv(texture, pname, param);
}
+void CallLogWrapper::glTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureParameterivEXT(" << texture << ", " << toHex(target) << ", " << toHex(pname) << ", " << toHex(reinterpret_cast<deUintptr>(static_cast<const void*>(params))) << ");" << TestLog::EndMessage;
+ m_gl.textureParameterivEXT(texture, target, pname, params);
+}
+
void CallLogWrapper::glTextureRenderbufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLuint renderbuffer)
{
if (m_enableLog)
@@ -4818,6 +5104,13 @@
m_gl.textureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
}
+void CallLogWrapper::glTextureStorage2DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureStorage2DMultisampleEXT(" << texture << ", " << toHex(target) << ", " << samples << ", " << toHex(internalformat) << ", " << width << ", " << height << ", " << getBooleanStr(fixedsamplelocations) << ");" << TestLog::EndMessage;
+ m_gl.textureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
void CallLogWrapper::glTextureStorage3D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth)
{
if (m_enableLog)
@@ -4839,6 +5132,13 @@
m_gl.textureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
}
+void CallLogWrapper::glTextureStorage3DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glTextureStorage3DMultisampleEXT(" << texture << ", " << toHex(target) << ", " << samples << ", " << toHex(internalformat) << ", " << width << ", " << height << ", " << depth << ", " << getBooleanStr(fixedsamplelocations) << ");" << TestLog::EndMessage;
+ m_gl.textureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
void CallLogWrapper::glTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels)
{
if (m_enableLog)
@@ -5293,6 +5593,16 @@
return returnValue;
}
+glw::GLboolean CallLogWrapper::glUnmapNamedBufferEXT (glw::GLuint buffer)
+{
+ if (m_enableLog)
+ m_log << TestLog::Message << "glUnmapNamedBufferEXT(" << buffer << ");" << TestLog::EndMessage;
+ glw::GLboolean returnValue = m_gl.unmapNamedBufferEXT(buffer);
+ if (m_enableLog)
+ m_log << TestLog::Message << "// " << getBooleanStr(returnValue) << " returned" << TestLog::EndMessage;
+ return returnValue;
+}
+
void CallLogWrapper::glUseProgram (glw::GLuint program)
{
if (m_enableLog)
diff --git a/framework/opengl/gluCallLogWrapperApi.inl b/framework/opengl/gluCallLogWrapperApi.inl
index 7d93902..3ac2072 100644
--- a/framework/opengl/gluCallLogWrapperApi.inl
+++ b/framework/opengl/gluCallLogWrapperApi.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program);
void glActiveTexture (glw::GLenum texture);
@@ -51,6 +51,7 @@
void glBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const void *data);
glw::GLenum glCheckFramebufferStatus (glw::GLenum target);
glw::GLenum glCheckNamedFramebufferStatus (glw::GLuint framebuffer, glw::GLenum target);
+glw::GLenum glCheckNamedFramebufferStatusEXT (glw::GLuint framebuffer, glw::GLenum target);
void glClampColor (glw::GLenum target, glw::GLenum clamp);
void glClear (glw::GLbitfield mask);
void glClearBufferData (glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
@@ -63,7 +64,9 @@
void glClearDepth (glw::GLdouble depth);
void glClearDepthf (glw::GLfloat d);
void glClearNamedBufferData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
+void glClearNamedBufferDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
void glClearNamedBufferSubData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
+void glClearNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLsizeiptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
void glClearNamedFramebufferfi (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
void glClearNamedFramebufferfv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
void glClearNamedFramebufferiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
@@ -86,11 +89,9 @@
void glCompressedTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *data);
void glCompressedTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *data);
void glCompressedTexImage3D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
-void glCompressedTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data);
void glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data);
void glCompressedTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data);
void glCompressedTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
-void glCompressedTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data);
void glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits);
void glCompressedTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits);
void glCompressedTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits);
@@ -113,7 +114,6 @@
void glCopyTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
void glCopyTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
void glCopyTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
-void glCopyTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height);
void glCopyTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border);
void glCopyTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border);
void glCopyTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width);
@@ -163,8 +163,8 @@
void glDisable (glw::GLenum cap);
void glDisableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
void glDisableClientStateiEXT (glw::GLenum array, glw::GLuint index);
-void glDisableIndexedEXT (glw::GLenum target, glw::GLuint index);
void glDisableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
+void glDisableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index);
void glDisableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
void glDisableVertexAttribArray (glw::GLuint index);
void glDisablei (glw::GLenum target, glw::GLuint index);
@@ -194,8 +194,8 @@
void glEnable (glw::GLenum cap);
void glEnableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index);
void glEnableClientStateiEXT (glw::GLenum array, glw::GLuint index);
-void glEnableIndexedEXT (glw::GLenum target, glw::GLuint index);
void glEnableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index);
+void glEnableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index);
void glEnableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array);
void glEnableVertexAttribArray (glw::GLuint index);
void glEnablei (glw::GLenum target, glw::GLuint index);
@@ -208,6 +208,7 @@
void glFlush (void);
void glFlushMappedBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length);
void glFlushMappedNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
+void glFlushMappedNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length);
void glFramebufferDrawBufferEXT (glw::GLuint framebuffer, glw::GLenum mode);
void glFramebufferDrawBuffersEXT (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
void glFramebufferParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
@@ -217,7 +218,6 @@
void glFramebufferTexture1D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
void glFramebufferTexture2D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
void glFramebufferTexture3D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
-void glFramebufferTexture3DOES (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
void glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
void glFrontFace (glw::GLenum mode);
void glGenBuffers (glw::GLsizei n, glw::GLuint *buffers);
@@ -232,6 +232,7 @@
void glGenerateMipmap (glw::GLenum target);
void glGenerateMultiTexMipmapEXT (glw::GLenum texunit, glw::GLenum target);
void glGenerateTextureMipmap (glw::GLuint texture);
+void glGenerateTextureMipmapEXT (glw::GLuint texture, glw::GLenum target);
void glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint *params);
void glGetActiveAttrib (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name);
void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name);
@@ -244,7 +245,6 @@
void glGetActiveUniformsiv (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint *uniformIndices, glw::GLenum pname, glw::GLint *params);
void glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLuint *shaders);
glw::GLint glGetAttribLocation (glw::GLuint program, const glw::GLchar *name);
-void glGetBooleanIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLboolean *data);
void glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean *data);
void glGetBooleanv (glw::GLenum pname, glw::GLboolean *data);
void glGetBufferParameteri64v (glw::GLenum target, glw::GLenum pname, glw::GLint64 *params);
@@ -254,23 +254,22 @@
void glGetCompressedMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint lod, void *img);
void glGetCompressedTexImage (glw::GLenum target, glw::GLint level, void *img);
void glGetCompressedTextureImage (glw::GLuint texture, glw::GLint level, glw::GLsizei bufSize, void *pixels);
+void glGetCompressedTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint lod, void *img);
void glGetCompressedTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLsizei bufSize, void *pixels);
glw::GLuint glGetDebugMessageLog (glw::GLuint count, glw::GLsizei bufSize, glw::GLenum *sources, glw::GLenum *types, glw::GLuint *ids, glw::GLenum *severities, glw::GLsizei *lengths, glw::GLchar *messageLog);
-void glGetDoubleIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLdouble *data);
void glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble *data);
void glGetDoublev (glw::GLenum pname, glw::GLdouble *data);
glw::GLenum glGetError (void);
-void glGetFloatIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLfloat *data);
void glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat *data);
void glGetFloatv (glw::GLenum pname, glw::GLfloat *data);
glw::GLint glGetFragDataIndex (glw::GLuint program, const glw::GLchar *name);
glw::GLint glGetFragDataLocation (glw::GLuint program, const glw::GLchar *name);
void glGetFramebufferAttachmentParameteriv (glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
void glGetFramebufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
+void glGetFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
glw::GLenum glGetGraphicsResetStatus (void);
void glGetInteger64i_v (glw::GLenum target, glw::GLuint index, glw::GLint64 *data);
void glGetInteger64v (glw::GLenum pname, glw::GLint64 *data);
-void glGetIntegerIndexedvEXT (glw::GLenum target, glw::GLuint index, glw::GLint *data);
void glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint *data);
void glGetIntegerv (glw::GLenum pname, glw::GLint *data);
void glGetInternalformatSampleivNV (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei samples, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params);
@@ -291,10 +290,15 @@
void glGetMultisamplefv (glw::GLenum pname, glw::GLuint index, glw::GLfloat *val);
void glGetNamedBufferParameteri64v (glw::GLuint buffer, glw::GLenum pname, glw::GLint64 *params);
void glGetNamedBufferParameteriv (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
+void glGetNamedBufferParameterivEXT (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params);
void glGetNamedBufferPointerv (glw::GLuint buffer, glw::GLenum pname, void **params);
+void glGetNamedBufferPointervEXT (glw::GLuint buffer, glw::GLenum pname, void **params);
void glGetNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
+void glGetNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data);
void glGetNamedFramebufferAttachmentParameteriv (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
+void glGetNamedFramebufferAttachmentParameterivEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params);
void glGetNamedFramebufferParameteriv (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *param);
+void glGetNamedFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params);
void glGetNamedProgramLocalParameterIivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint *params);
void glGetNamedProgramLocalParameterIuivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint *params);
void glGetNamedProgramLocalParameterdvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble *params);
@@ -302,6 +306,7 @@
void glGetNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, void *string);
void glGetNamedProgramivEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
void glGetNamedRenderbufferParameteriv (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
+void glGetNamedRenderbufferParameterivEXT (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params);
void glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
void glGetObjectPtrLabel (const void *ptr, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label);
void glGetPointerIndexedvEXT (glw::GLenum target, glw::GLuint index, void **data);
@@ -351,12 +356,19 @@
void glGetTexParameterfv (glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
void glGetTexParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params);
void glGetTextureImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
+void glGetTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels);
void glGetTextureLevelParameterfv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
+void glGetTextureLevelParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params);
void glGetTextureLevelParameteriv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLint *params);
+void glGetTextureLevelParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params);
void glGetTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
+void glGetTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
void glGetTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, glw::GLuint *params);
+void glGetTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLuint *params);
void glGetTextureParameterfv (glw::GLuint texture, glw::GLenum pname, glw::GLfloat *params);
+void glGetTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params);
void glGetTextureParameteriv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params);
+void glGetTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params);
void glGetTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels);
void glGetTransformFeedbackVarying (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLsizei *size, glw::GLenum *type, glw::GLchar *name);
void glGetTransformFeedbacki64_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint64 *param);
@@ -402,7 +414,6 @@
void glInvalidateTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
glw::GLboolean glIsBuffer (glw::GLuint buffer);
glw::GLboolean glIsEnabled (glw::GLenum cap);
-glw::GLboolean glIsEnabledIndexedEXT (glw::GLenum target, glw::GLuint index);
glw::GLboolean glIsEnabledi (glw::GLenum target, glw::GLuint index);
glw::GLboolean glIsFramebuffer (glw::GLuint framebuffer);
glw::GLboolean glIsProgram (glw::GLuint program);
@@ -421,7 +432,9 @@
void * glMapBuffer (glw::GLenum target, glw::GLenum access);
void * glMapBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
void * glMapNamedBuffer (glw::GLuint buffer, glw::GLenum access);
+void * glMapNamedBufferEXT (glw::GLuint buffer, glw::GLenum access);
void * glMapNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
+void * glMapNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access);
void glMatrixFrustumEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar);
void glMatrixLoadIdentityEXT (glw::GLenum mode);
void glMatrixLoadTransposedEXT (glw::GLenum mode, const glw::GLdouble *m);
@@ -478,6 +491,7 @@
void glMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
void glMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
void glNamedBufferData (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
+void glNamedBufferDataEXT (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage);
void glNamedBufferPageCommitmentARB (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
void glNamedBufferPageCommitmentEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit);
void glNamedBufferStorage (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags);
@@ -486,14 +500,18 @@
void glNamedFramebufferDrawBuffer (glw::GLuint framebuffer, glw::GLenum buf);
void glNamedFramebufferDrawBuffers (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs);
void glNamedFramebufferParameteri (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
+void glNamedFramebufferParameteriEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param);
void glNamedFramebufferReadBuffer (glw::GLuint framebuffer, glw::GLenum src);
void glNamedFramebufferRenderbuffer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
+void glNamedFramebufferRenderbufferEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer);
void glNamedFramebufferTexture (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
void glNamedFramebufferTexture1DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
void glNamedFramebufferTexture2DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level);
void glNamedFramebufferTexture3DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset);
+void glNamedFramebufferTextureEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level);
void glNamedFramebufferTextureFaceEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLenum face);
void glNamedFramebufferTextureLayer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
+void glNamedFramebufferTextureLayerEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer);
void glNamedProgramLocalParameter4dEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
void glNamedProgramLocalParameter4dvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLdouble *params);
void glNamedProgramLocalParameter4fEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w);
@@ -507,8 +525,10 @@
void glNamedProgramLocalParametersI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLuint *params);
void glNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum format, glw::GLsizei len, const void *string);
void glNamedRenderbufferStorage (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
+void glNamedRenderbufferStorageEXT (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
void glNamedRenderbufferStorageMultisample (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
void glNamedRenderbufferStorageMultisampleCoverageEXT (glw::GLuint renderbuffer, glw::GLsizei coverageSamples, glw::GLsizei colorSamples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
+void glNamedRenderbufferStorageMultisampleEXT (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
void glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar *label);
void glObjectPtrLabel (const void *ptr, glw::GLsizei length, const glw::GLchar *label);
void glPatchParameterfv (glw::GLenum pname, const glw::GLfloat *values);
@@ -530,7 +550,9 @@
void glProgramBinary (glw::GLuint program, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length);
void glProgramParameteri (glw::GLuint program, glw::GLenum pname, glw::GLint value);
void glProgramUniform1d (glw::GLuint program, glw::GLint location, glw::GLdouble v0);
+void glProgramUniform1dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x);
void glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
+void glProgramUniform1dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0);
void glProgramUniform1fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
void glProgramUniform1i (glw::GLuint program, glw::GLint location, glw::GLint v0);
@@ -538,7 +560,9 @@
void glProgramUniform1ui (glw::GLuint program, glw::GLint location, glw::GLuint v0);
void glProgramUniform1uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
void glProgramUniform2d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1);
+void glProgramUniform2dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y);
void glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
+void glProgramUniform2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
void glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1);
void glProgramUniform2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
void glProgramUniform2i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1);
@@ -546,7 +570,9 @@
void glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1);
void glProgramUniform2uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
void glProgramUniform3d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2);
+void glProgramUniform3dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z);
void glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
+void glProgramUniform3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
void glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2);
void glProgramUniform3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
void glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2);
@@ -554,7 +580,9 @@
void glProgramUniform3ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2);
void glProgramUniform3uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
void glProgramUniform4d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3);
+void glProgramUniform4dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w);
void glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
+void glProgramUniform4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value);
void glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3);
void glProgramUniform4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value);
void glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3);
@@ -562,22 +590,31 @@
void glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3);
void glProgramUniform4uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value);
void glProgramUniformMatrix2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
+void glProgramUniformMatrix2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
void glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
void glProgramUniformMatrix2x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
+void glProgramUniformMatrix2x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
void glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
void glProgramUniformMatrix2x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
+void glProgramUniformMatrix2x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
void glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
void glProgramUniformMatrix3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
+void glProgramUniformMatrix3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
void glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
void glProgramUniformMatrix3x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
+void glProgramUniformMatrix3x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
void glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
void glProgramUniformMatrix3x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
+void glProgramUniformMatrix3x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
void glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
void glProgramUniformMatrix4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
+void glProgramUniformMatrix4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
void glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
void glProgramUniformMatrix4x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
+void glProgramUniformMatrix4x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
void glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
void glProgramUniformMatrix4x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
+void glProgramUniformMatrix4x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value);
void glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value);
void glProvokingVertex (glw::GLenum mode);
void glPushClientAttribDefaultEXT (glw::GLbitfield mask);
@@ -619,7 +656,6 @@
void glTexImage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
void glTexImage3D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTexImage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
-void glTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTexPageCommitmentARB (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
void glTexParameterIiv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
void glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
@@ -628,39 +664,45 @@
void glTexParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param);
void glTexParameteriv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
void glTexStorage1D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
-void glTexStorage1DEXT (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
void glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
-void glTexStorage2DEXT (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
void glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
void glTexStorage3D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
-void glTexStorage3DEXT (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
void glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
void glTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
-void glTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTextureBarrier (void);
void glTextureBuffer (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer);
+void glTextureBufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer);
void glTextureBufferRange (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
+void glTextureBufferRangeEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size);
void glTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTexturePageCommitmentEXT (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit);
void glTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *params);
+void glTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
void glTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, const glw::GLuint *params);
+void glTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params);
void glTextureParameterf (glw::GLuint texture, glw::GLenum pname, glw::GLfloat param);
+void glTextureParameterfEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat param);
void glTextureParameterfv (glw::GLuint texture, glw::GLenum pname, const glw::GLfloat *param);
+void glTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params);
void glTextureParameteri (glw::GLuint texture, glw::GLenum pname, glw::GLint param);
+void glTextureParameteriEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint param);
void glTextureParameteriv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *param);
+void glTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params);
void glTextureRenderbufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLuint renderbuffer);
void glTextureStorage1D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
void glTextureStorage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width);
void glTextureStorage2D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
void glTextureStorage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height);
void glTextureStorage2DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
+void glTextureStorage2DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations);
void glTextureStorage3D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
void glTextureStorage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth);
void glTextureStorage3DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
+void glTextureStorage3DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations);
void glTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels);
void glTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels);
@@ -725,6 +767,7 @@
void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint *indices);
glw::GLboolean glUnmapBuffer (glw::GLenum target);
glw::GLboolean glUnmapNamedBuffer (glw::GLuint buffer);
+glw::GLboolean glUnmapNamedBufferEXT (glw::GLuint buffer);
void glUseProgram (glw::GLuint program);
void glUseProgramStages (glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program);
void glValidateProgram (glw::GLuint program);
diff --git a/framework/opengl/gluES3PlusWrapperFuncs.inl b/framework/opengl/gluES3PlusWrapperFuncs.inl
index 178307b..c70eb71 100644
--- a/framework/opengl/gluES3PlusWrapperFuncs.inl
+++ b/framework/opengl/gluES3PlusWrapperFuncs.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
dst->activeShaderProgram = src.activeShaderProgram;
dst->activeTexture = src.activeTexture;
diff --git a/framework/opengl/gluQueryUtil.inl b/framework/opengl/gluQueryUtil.inl
index 7bbc9e5..7f30ea8 100644
--- a/framework/opengl/gluQueryUtil.inl
+++ b/framework/opengl/gluQueryUtil.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
int getBasicQueryNumArgsOut (int pname)
diff --git a/framework/opengl/gluStrUtil.inl b/framework/opengl/gluStrUtil.inl
index a6c95cb..ef4d780 100644
--- a/framework/opengl/gluStrUtil.inl
+++ b/framework/opengl/gluStrUtil.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
const char* getErrorName (int value)
diff --git a/framework/opengl/gluStrUtilPrototypes.inl b/framework/opengl/gluStrUtilPrototypes.inl
index 2120ff2..8cfbd72 100644
--- a/framework/opengl/gluStrUtilPrototypes.inl
+++ b/framework/opengl/gluStrUtilPrototypes.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
const char* getErrorName (int value);
const char* getTypeName (int value);
diff --git a/framework/opengl/wrapper/glwApi.inl b/framework/opengl/wrapper/glwApi.inl
index aea410b..c317eea 100644
--- a/framework/opengl/wrapper/glwApi.inl
+++ b/framework/opengl/wrapper/glwApi.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
#define glActiveShaderProgram glwActiveShaderProgram
#define glActiveTexture glwActiveTexture
@@ -51,6 +51,7 @@
#define glBufferSubData glwBufferSubData
#define glCheckFramebufferStatus glwCheckFramebufferStatus
#define glCheckNamedFramebufferStatus glwCheckNamedFramebufferStatus
+#define glCheckNamedFramebufferStatusEXT glwCheckNamedFramebufferStatusEXT
#define glClampColor glwClampColor
#define glClear glwClear
#define glClearBufferData glwClearBufferData
@@ -63,7 +64,9 @@
#define glClearDepth glwClearDepth
#define glClearDepthf glwClearDepthf
#define glClearNamedBufferData glwClearNamedBufferData
+#define glClearNamedBufferDataEXT glwClearNamedBufferDataEXT
#define glClearNamedBufferSubData glwClearNamedBufferSubData
+#define glClearNamedBufferSubDataEXT glwClearNamedBufferSubDataEXT
#define glClearNamedFramebufferfi glwClearNamedFramebufferfi
#define glClearNamedFramebufferfv glwClearNamedFramebufferfv
#define glClearNamedFramebufferiv glwClearNamedFramebufferiv
@@ -86,11 +89,9 @@
#define glCompressedTexImage1D glwCompressedTexImage1D
#define glCompressedTexImage2D glwCompressedTexImage2D
#define glCompressedTexImage3D glwCompressedTexImage3D
-#define glCompressedTexImage3DOES glwCompressedTexImage3DOES
#define glCompressedTexSubImage1D glwCompressedTexSubImage1D
#define glCompressedTexSubImage2D glwCompressedTexSubImage2D
#define glCompressedTexSubImage3D glwCompressedTexSubImage3D
-#define glCompressedTexSubImage3DOES glwCompressedTexSubImage3DOES
#define glCompressedTextureImage1DEXT glwCompressedTextureImage1DEXT
#define glCompressedTextureImage2DEXT glwCompressedTextureImage2DEXT
#define glCompressedTextureImage3DEXT glwCompressedTextureImage3DEXT
@@ -113,7 +114,6 @@
#define glCopyTexSubImage1D glwCopyTexSubImage1D
#define glCopyTexSubImage2D glwCopyTexSubImage2D
#define glCopyTexSubImage3D glwCopyTexSubImage3D
-#define glCopyTexSubImage3DOES glwCopyTexSubImage3DOES
#define glCopyTextureImage1DEXT glwCopyTextureImage1DEXT
#define glCopyTextureImage2DEXT glwCopyTextureImage2DEXT
#define glCopyTextureSubImage1D glwCopyTextureSubImage1D
@@ -163,8 +163,8 @@
#define glDisable glwDisable
#define glDisableClientStateIndexedEXT glwDisableClientStateIndexedEXT
#define glDisableClientStateiEXT glwDisableClientStateiEXT
-#define glDisableIndexedEXT glwDisableIndexedEXT
#define glDisableVertexArrayAttrib glwDisableVertexArrayAttrib
+#define glDisableVertexArrayAttribEXT glwDisableVertexArrayAttribEXT
#define glDisableVertexArrayEXT glwDisableVertexArrayEXT
#define glDisableVertexAttribArray glwDisableVertexAttribArray
#define glDisablei glwDisablei
@@ -194,8 +194,8 @@
#define glEnable glwEnable
#define glEnableClientStateIndexedEXT glwEnableClientStateIndexedEXT
#define glEnableClientStateiEXT glwEnableClientStateiEXT
-#define glEnableIndexedEXT glwEnableIndexedEXT
#define glEnableVertexArrayAttrib glwEnableVertexArrayAttrib
+#define glEnableVertexArrayAttribEXT glwEnableVertexArrayAttribEXT
#define glEnableVertexArrayEXT glwEnableVertexArrayEXT
#define glEnableVertexAttribArray glwEnableVertexAttribArray
#define glEnablei glwEnablei
@@ -208,6 +208,7 @@
#define glFlush glwFlush
#define glFlushMappedBufferRange glwFlushMappedBufferRange
#define glFlushMappedNamedBufferRange glwFlushMappedNamedBufferRange
+#define glFlushMappedNamedBufferRangeEXT glwFlushMappedNamedBufferRangeEXT
#define glFramebufferDrawBufferEXT glwFramebufferDrawBufferEXT
#define glFramebufferDrawBuffersEXT glwFramebufferDrawBuffersEXT
#define glFramebufferParameteri glwFramebufferParameteri
@@ -217,7 +218,6 @@
#define glFramebufferTexture1D glwFramebufferTexture1D
#define glFramebufferTexture2D glwFramebufferTexture2D
#define glFramebufferTexture3D glwFramebufferTexture3D
-#define glFramebufferTexture3DOES glwFramebufferTexture3DOES
#define glFramebufferTextureLayer glwFramebufferTextureLayer
#define glFrontFace glwFrontFace
#define glGenBuffers glwGenBuffers
@@ -232,6 +232,7 @@
#define glGenerateMipmap glwGenerateMipmap
#define glGenerateMultiTexMipmapEXT glwGenerateMultiTexMipmapEXT
#define glGenerateTextureMipmap glwGenerateTextureMipmap
+#define glGenerateTextureMipmapEXT glwGenerateTextureMipmapEXT
#define glGetActiveAtomicCounterBufferiv glwGetActiveAtomicCounterBufferiv
#define glGetActiveAttrib glwGetActiveAttrib
#define glGetActiveSubroutineName glwGetActiveSubroutineName
@@ -244,7 +245,6 @@
#define glGetActiveUniformsiv glwGetActiveUniformsiv
#define glGetAttachedShaders glwGetAttachedShaders
#define glGetAttribLocation glwGetAttribLocation
-#define glGetBooleanIndexedvEXT glwGetBooleanIndexedvEXT
#define glGetBooleani_v glwGetBooleani_v
#define glGetBooleanv glwGetBooleanv
#define glGetBufferParameteri64v glwGetBufferParameteri64v
@@ -254,23 +254,22 @@
#define glGetCompressedMultiTexImageEXT glwGetCompressedMultiTexImageEXT
#define glGetCompressedTexImage glwGetCompressedTexImage
#define glGetCompressedTextureImage glwGetCompressedTextureImage
+#define glGetCompressedTextureImageEXT glwGetCompressedTextureImageEXT
#define glGetCompressedTextureSubImage glwGetCompressedTextureSubImage
#define glGetDebugMessageLog glwGetDebugMessageLog
-#define glGetDoubleIndexedvEXT glwGetDoubleIndexedvEXT
#define glGetDoublei_v glwGetDoublei_v
#define glGetDoublev glwGetDoublev
#define glGetError glwGetError
-#define glGetFloatIndexedvEXT glwGetFloatIndexedvEXT
#define glGetFloati_v glwGetFloati_v
#define glGetFloatv glwGetFloatv
#define glGetFragDataIndex glwGetFragDataIndex
#define glGetFragDataLocation glwGetFragDataLocation
#define glGetFramebufferAttachmentParameteriv glwGetFramebufferAttachmentParameteriv
#define glGetFramebufferParameteriv glwGetFramebufferParameteriv
+#define glGetFramebufferParameterivEXT glwGetFramebufferParameterivEXT
#define glGetGraphicsResetStatus glwGetGraphicsResetStatus
#define glGetInteger64i_v glwGetInteger64i_v
#define glGetInteger64v glwGetInteger64v
-#define glGetIntegerIndexedvEXT glwGetIntegerIndexedvEXT
#define glGetIntegeri_v glwGetIntegeri_v
#define glGetIntegerv glwGetIntegerv
#define glGetInternalformatSampleivNV glwGetInternalformatSampleivNV
@@ -291,10 +290,15 @@
#define glGetMultisamplefv glwGetMultisamplefv
#define glGetNamedBufferParameteri64v glwGetNamedBufferParameteri64v
#define glGetNamedBufferParameteriv glwGetNamedBufferParameteriv
+#define glGetNamedBufferParameterivEXT glwGetNamedBufferParameterivEXT
#define glGetNamedBufferPointerv glwGetNamedBufferPointerv
+#define glGetNamedBufferPointervEXT glwGetNamedBufferPointervEXT
#define glGetNamedBufferSubData glwGetNamedBufferSubData
+#define glGetNamedBufferSubDataEXT glwGetNamedBufferSubDataEXT
#define glGetNamedFramebufferAttachmentParameteriv glwGetNamedFramebufferAttachmentParameteriv
+#define glGetNamedFramebufferAttachmentParameterivEXT glwGetNamedFramebufferAttachmentParameterivEXT
#define glGetNamedFramebufferParameteriv glwGetNamedFramebufferParameteriv
+#define glGetNamedFramebufferParameterivEXT glwGetNamedFramebufferParameterivEXT
#define glGetNamedProgramLocalParameterIivEXT glwGetNamedProgramLocalParameterIivEXT
#define glGetNamedProgramLocalParameterIuivEXT glwGetNamedProgramLocalParameterIuivEXT
#define glGetNamedProgramLocalParameterdvEXT glwGetNamedProgramLocalParameterdvEXT
@@ -302,6 +306,7 @@
#define glGetNamedProgramStringEXT glwGetNamedProgramStringEXT
#define glGetNamedProgramivEXT glwGetNamedProgramivEXT
#define glGetNamedRenderbufferParameteriv glwGetNamedRenderbufferParameteriv
+#define glGetNamedRenderbufferParameterivEXT glwGetNamedRenderbufferParameterivEXT
#define glGetObjectLabel glwGetObjectLabel
#define glGetObjectPtrLabel glwGetObjectPtrLabel
#define glGetPointerIndexedvEXT glwGetPointerIndexedvEXT
@@ -351,12 +356,19 @@
#define glGetTexParameterfv glwGetTexParameterfv
#define glGetTexParameteriv glwGetTexParameteriv
#define glGetTextureImage glwGetTextureImage
+#define glGetTextureImageEXT glwGetTextureImageEXT
#define glGetTextureLevelParameterfv glwGetTextureLevelParameterfv
+#define glGetTextureLevelParameterfvEXT glwGetTextureLevelParameterfvEXT
#define glGetTextureLevelParameteriv glwGetTextureLevelParameteriv
+#define glGetTextureLevelParameterivEXT glwGetTextureLevelParameterivEXT
#define glGetTextureParameterIiv glwGetTextureParameterIiv
+#define glGetTextureParameterIivEXT glwGetTextureParameterIivEXT
#define glGetTextureParameterIuiv glwGetTextureParameterIuiv
+#define glGetTextureParameterIuivEXT glwGetTextureParameterIuivEXT
#define glGetTextureParameterfv glwGetTextureParameterfv
+#define glGetTextureParameterfvEXT glwGetTextureParameterfvEXT
#define glGetTextureParameteriv glwGetTextureParameteriv
+#define glGetTextureParameterivEXT glwGetTextureParameterivEXT
#define glGetTextureSubImage glwGetTextureSubImage
#define glGetTransformFeedbackVarying glwGetTransformFeedbackVarying
#define glGetTransformFeedbacki64_v glwGetTransformFeedbacki64_v
@@ -402,7 +414,6 @@
#define glInvalidateTexSubImage glwInvalidateTexSubImage
#define glIsBuffer glwIsBuffer
#define glIsEnabled glwIsEnabled
-#define glIsEnabledIndexedEXT glwIsEnabledIndexedEXT
#define glIsEnabledi glwIsEnabledi
#define glIsFramebuffer glwIsFramebuffer
#define glIsProgram glwIsProgram
@@ -421,7 +432,9 @@
#define glMapBuffer glwMapBuffer
#define glMapBufferRange glwMapBufferRange
#define glMapNamedBuffer glwMapNamedBuffer
+#define glMapNamedBufferEXT glwMapNamedBufferEXT
#define glMapNamedBufferRange glwMapNamedBufferRange
+#define glMapNamedBufferRangeEXT glwMapNamedBufferRangeEXT
#define glMatrixFrustumEXT glwMatrixFrustumEXT
#define glMatrixLoadIdentityEXT glwMatrixLoadIdentityEXT
#define glMatrixLoadTransposedEXT glwMatrixLoadTransposedEXT
@@ -478,6 +491,7 @@
#define glMultiTexSubImage2DEXT glwMultiTexSubImage2DEXT
#define glMultiTexSubImage3DEXT glwMultiTexSubImage3DEXT
#define glNamedBufferData glwNamedBufferData
+#define glNamedBufferDataEXT glwNamedBufferDataEXT
#define glNamedBufferPageCommitmentARB glwNamedBufferPageCommitmentARB
#define glNamedBufferPageCommitmentEXT glwNamedBufferPageCommitmentEXT
#define glNamedBufferStorage glwNamedBufferStorage
@@ -486,14 +500,18 @@
#define glNamedFramebufferDrawBuffer glwNamedFramebufferDrawBuffer
#define glNamedFramebufferDrawBuffers glwNamedFramebufferDrawBuffers
#define glNamedFramebufferParameteri glwNamedFramebufferParameteri
+#define glNamedFramebufferParameteriEXT glwNamedFramebufferParameteriEXT
#define glNamedFramebufferReadBuffer glwNamedFramebufferReadBuffer
#define glNamedFramebufferRenderbuffer glwNamedFramebufferRenderbuffer
+#define glNamedFramebufferRenderbufferEXT glwNamedFramebufferRenderbufferEXT
#define glNamedFramebufferTexture glwNamedFramebufferTexture
#define glNamedFramebufferTexture1DEXT glwNamedFramebufferTexture1DEXT
#define glNamedFramebufferTexture2DEXT glwNamedFramebufferTexture2DEXT
#define glNamedFramebufferTexture3DEXT glwNamedFramebufferTexture3DEXT
+#define glNamedFramebufferTextureEXT glwNamedFramebufferTextureEXT
#define glNamedFramebufferTextureFaceEXT glwNamedFramebufferTextureFaceEXT
#define glNamedFramebufferTextureLayer glwNamedFramebufferTextureLayer
+#define glNamedFramebufferTextureLayerEXT glwNamedFramebufferTextureLayerEXT
#define glNamedProgramLocalParameter4dEXT glwNamedProgramLocalParameter4dEXT
#define glNamedProgramLocalParameter4dvEXT glwNamedProgramLocalParameter4dvEXT
#define glNamedProgramLocalParameter4fEXT glwNamedProgramLocalParameter4fEXT
@@ -507,8 +525,10 @@
#define glNamedProgramLocalParametersI4uivEXT glwNamedProgramLocalParametersI4uivEXT
#define glNamedProgramStringEXT glwNamedProgramStringEXT
#define glNamedRenderbufferStorage glwNamedRenderbufferStorage
+#define glNamedRenderbufferStorageEXT glwNamedRenderbufferStorageEXT
#define glNamedRenderbufferStorageMultisample glwNamedRenderbufferStorageMultisample
#define glNamedRenderbufferStorageMultisampleCoverageEXT glwNamedRenderbufferStorageMultisampleCoverageEXT
+#define glNamedRenderbufferStorageMultisampleEXT glwNamedRenderbufferStorageMultisampleEXT
#define glObjectLabel glwObjectLabel
#define glObjectPtrLabel glwObjectPtrLabel
#define glPatchParameterfv glwPatchParameterfv
@@ -530,7 +550,9 @@
#define glProgramBinary glwProgramBinary
#define glProgramParameteri glwProgramParameteri
#define glProgramUniform1d glwProgramUniform1d
+#define glProgramUniform1dEXT glwProgramUniform1dEXT
#define glProgramUniform1dv glwProgramUniform1dv
+#define glProgramUniform1dvEXT glwProgramUniform1dvEXT
#define glProgramUniform1f glwProgramUniform1f
#define glProgramUniform1fv glwProgramUniform1fv
#define glProgramUniform1i glwProgramUniform1i
@@ -538,7 +560,9 @@
#define glProgramUniform1ui glwProgramUniform1ui
#define glProgramUniform1uiv glwProgramUniform1uiv
#define glProgramUniform2d glwProgramUniform2d
+#define glProgramUniform2dEXT glwProgramUniform2dEXT
#define glProgramUniform2dv glwProgramUniform2dv
+#define glProgramUniform2dvEXT glwProgramUniform2dvEXT
#define glProgramUniform2f glwProgramUniform2f
#define glProgramUniform2fv glwProgramUniform2fv
#define glProgramUniform2i glwProgramUniform2i
@@ -546,7 +570,9 @@
#define glProgramUniform2ui glwProgramUniform2ui
#define glProgramUniform2uiv glwProgramUniform2uiv
#define glProgramUniform3d glwProgramUniform3d
+#define glProgramUniform3dEXT glwProgramUniform3dEXT
#define glProgramUniform3dv glwProgramUniform3dv
+#define glProgramUniform3dvEXT glwProgramUniform3dvEXT
#define glProgramUniform3f glwProgramUniform3f
#define glProgramUniform3fv glwProgramUniform3fv
#define glProgramUniform3i glwProgramUniform3i
@@ -554,7 +580,9 @@
#define glProgramUniform3ui glwProgramUniform3ui
#define glProgramUniform3uiv glwProgramUniform3uiv
#define glProgramUniform4d glwProgramUniform4d
+#define glProgramUniform4dEXT glwProgramUniform4dEXT
#define glProgramUniform4dv glwProgramUniform4dv
+#define glProgramUniform4dvEXT glwProgramUniform4dvEXT
#define glProgramUniform4f glwProgramUniform4f
#define glProgramUniform4fv glwProgramUniform4fv
#define glProgramUniform4i glwProgramUniform4i
@@ -562,22 +590,31 @@
#define glProgramUniform4ui glwProgramUniform4ui
#define glProgramUniform4uiv glwProgramUniform4uiv
#define glProgramUniformMatrix2dv glwProgramUniformMatrix2dv
+#define glProgramUniformMatrix2dvEXT glwProgramUniformMatrix2dvEXT
#define glProgramUniformMatrix2fv glwProgramUniformMatrix2fv
#define glProgramUniformMatrix2x3dv glwProgramUniformMatrix2x3dv
+#define glProgramUniformMatrix2x3dvEXT glwProgramUniformMatrix2x3dvEXT
#define glProgramUniformMatrix2x3fv glwProgramUniformMatrix2x3fv
#define glProgramUniformMatrix2x4dv glwProgramUniformMatrix2x4dv
+#define glProgramUniformMatrix2x4dvEXT glwProgramUniformMatrix2x4dvEXT
#define glProgramUniformMatrix2x4fv glwProgramUniformMatrix2x4fv
#define glProgramUniformMatrix3dv glwProgramUniformMatrix3dv
+#define glProgramUniformMatrix3dvEXT glwProgramUniformMatrix3dvEXT
#define glProgramUniformMatrix3fv glwProgramUniformMatrix3fv
#define glProgramUniformMatrix3x2dv glwProgramUniformMatrix3x2dv
+#define glProgramUniformMatrix3x2dvEXT glwProgramUniformMatrix3x2dvEXT
#define glProgramUniformMatrix3x2fv glwProgramUniformMatrix3x2fv
#define glProgramUniformMatrix3x4dv glwProgramUniformMatrix3x4dv
+#define glProgramUniformMatrix3x4dvEXT glwProgramUniformMatrix3x4dvEXT
#define glProgramUniformMatrix3x4fv glwProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4dv glwProgramUniformMatrix4dv
+#define glProgramUniformMatrix4dvEXT glwProgramUniformMatrix4dvEXT
#define glProgramUniformMatrix4fv glwProgramUniformMatrix4fv
#define glProgramUniformMatrix4x2dv glwProgramUniformMatrix4x2dv
+#define glProgramUniformMatrix4x2dvEXT glwProgramUniformMatrix4x2dvEXT
#define glProgramUniformMatrix4x2fv glwProgramUniformMatrix4x2fv
#define glProgramUniformMatrix4x3dv glwProgramUniformMatrix4x3dv
+#define glProgramUniformMatrix4x3dvEXT glwProgramUniformMatrix4x3dvEXT
#define glProgramUniformMatrix4x3fv glwProgramUniformMatrix4x3fv
#define glProvokingVertex glwProvokingVertex
#define glPushClientAttribDefaultEXT glwPushClientAttribDefaultEXT
@@ -619,7 +656,6 @@
#define glTexImage2DMultisample glwTexImage2DMultisample
#define glTexImage3D glwTexImage3D
#define glTexImage3DMultisample glwTexImage3DMultisample
-#define glTexImage3DOES glwTexImage3DOES
#define glTexPageCommitmentARB glwTexPageCommitmentARB
#define glTexParameterIiv glwTexParameterIiv
#define glTexParameterIuiv glwTexParameterIuiv
@@ -628,39 +664,45 @@
#define glTexParameteri glwTexParameteri
#define glTexParameteriv glwTexParameteriv
#define glTexStorage1D glwTexStorage1D
-#define glTexStorage1DEXT glwTexStorage1DEXT
#define glTexStorage2D glwTexStorage2D
-#define glTexStorage2DEXT glwTexStorage2DEXT
#define glTexStorage2DMultisample glwTexStorage2DMultisample
#define glTexStorage3D glwTexStorage3D
-#define glTexStorage3DEXT glwTexStorage3DEXT
#define glTexStorage3DMultisample glwTexStorage3DMultisample
#define glTexSubImage1D glwTexSubImage1D
#define glTexSubImage2D glwTexSubImage2D
#define glTexSubImage3D glwTexSubImage3D
-#define glTexSubImage3DOES glwTexSubImage3DOES
#define glTextureBarrier glwTextureBarrier
#define glTextureBuffer glwTextureBuffer
+#define glTextureBufferEXT glwTextureBufferEXT
#define glTextureBufferRange glwTextureBufferRange
+#define glTextureBufferRangeEXT glwTextureBufferRangeEXT
#define glTextureImage1DEXT glwTextureImage1DEXT
#define glTextureImage2DEXT glwTextureImage2DEXT
#define glTextureImage3DEXT glwTextureImage3DEXT
#define glTexturePageCommitmentEXT glwTexturePageCommitmentEXT
#define glTextureParameterIiv glwTextureParameterIiv
+#define glTextureParameterIivEXT glwTextureParameterIivEXT
#define glTextureParameterIuiv glwTextureParameterIuiv
+#define glTextureParameterIuivEXT glwTextureParameterIuivEXT
#define glTextureParameterf glwTextureParameterf
+#define glTextureParameterfEXT glwTextureParameterfEXT
#define glTextureParameterfv glwTextureParameterfv
+#define glTextureParameterfvEXT glwTextureParameterfvEXT
#define glTextureParameteri glwTextureParameteri
+#define glTextureParameteriEXT glwTextureParameteriEXT
#define glTextureParameteriv glwTextureParameteriv
+#define glTextureParameterivEXT glwTextureParameterivEXT
#define glTextureRenderbufferEXT glwTextureRenderbufferEXT
#define glTextureStorage1D glwTextureStorage1D
#define glTextureStorage1DEXT glwTextureStorage1DEXT
#define glTextureStorage2D glwTextureStorage2D
#define glTextureStorage2DEXT glwTextureStorage2DEXT
#define glTextureStorage2DMultisample glwTextureStorage2DMultisample
+#define glTextureStorage2DMultisampleEXT glwTextureStorage2DMultisampleEXT
#define glTextureStorage3D glwTextureStorage3D
#define glTextureStorage3DEXT glwTextureStorage3DEXT
#define glTextureStorage3DMultisample glwTextureStorage3DMultisample
+#define glTextureStorage3DMultisampleEXT glwTextureStorage3DMultisampleEXT
#define glTextureSubImage1D glwTextureSubImage1D
#define glTextureSubImage1DEXT glwTextureSubImage1DEXT
#define glTextureSubImage2D glwTextureSubImage2D
@@ -725,6 +767,7 @@
#define glUniformSubroutinesuiv glwUniformSubroutinesuiv
#define glUnmapBuffer glwUnmapBuffer
#define glUnmapNamedBuffer glwUnmapNamedBuffer
+#define glUnmapNamedBufferEXT glwUnmapNamedBufferEXT
#define glUseProgram glwUseProgram
#define glUseProgramStages glwUseProgramStages
#define glValidateProgram glwValidateProgram
@@ -890,6 +933,7 @@
void glwBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GLenum glwCheckFramebufferStatus (GLenum target);
GLenum glwCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target);
+GLenum glwCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target);
void glwClampColor (GLenum target, GLenum clamp);
void glwClear (GLbitfield mask);
void glwClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
@@ -902,7 +946,9 @@
void glwClearDepth (GLdouble depth);
void glwClearDepthf (GLfloat d);
void glwClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+void glwClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
void glwClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+void glwClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
void glwClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void glwClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
void glwClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
@@ -925,11 +971,9 @@
void glwCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
void glwCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
void glwCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-void glwCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
void glwCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
void glwCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
void glwCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-void glwCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
void glwCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
void glwCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
void glwCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
@@ -952,7 +996,6 @@
void glwCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void glwCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glwCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-void glwCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glwCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void glwCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glwCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
@@ -1002,8 +1045,8 @@
void glwDisable (GLenum cap);
void glwDisableClientStateIndexedEXT (GLenum array, GLuint index);
void glwDisableClientStateiEXT (GLenum array, GLuint index);
-void glwDisableIndexedEXT (GLenum target, GLuint index);
void glwDisableVertexArrayAttrib (GLuint vaobj, GLuint index);
+void glwDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index);
void glwDisableVertexArrayEXT (GLuint vaobj, GLenum array);
void glwDisableVertexAttribArray (GLuint index);
void glwDisablei (GLenum target, GLuint index);
@@ -1033,8 +1076,8 @@
void glwEnable (GLenum cap);
void glwEnableClientStateIndexedEXT (GLenum array, GLuint index);
void glwEnableClientStateiEXT (GLenum array, GLuint index);
-void glwEnableIndexedEXT (GLenum target, GLuint index);
void glwEnableVertexArrayAttrib (GLuint vaobj, GLuint index);
+void glwEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index);
void glwEnableVertexArrayEXT (GLuint vaobj, GLenum array);
void glwEnableVertexAttribArray (GLuint index);
void glwEnablei (GLenum target, GLuint index);
@@ -1047,6 +1090,7 @@
void glwFlush ();
void glwFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
void glwFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length);
+void glwFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);
void glwFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode);
void glwFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs);
void glwFramebufferParameteri (GLenum target, GLenum pname, GLint param);
@@ -1056,7 +1100,6 @@
void glwFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glwFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glwFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-void glwFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void glwFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
void glwFrontFace (GLenum mode);
void glwGenBuffers (GLsizei n, GLuint *buffers);
@@ -1071,6 +1114,7 @@
void glwGenerateMipmap (GLenum target);
void glwGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target);
void glwGenerateTextureMipmap (GLuint texture);
+void glwGenerateTextureMipmapEXT (GLuint texture, GLenum target);
void glwGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
void glwGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
void glwGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
@@ -1083,7 +1127,6 @@
void glwGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
void glwGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GLint glwGetAttribLocation (GLuint program, const GLchar *name);
-void glwGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
void glwGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
void glwGetBooleanv (GLenum pname, GLboolean *data);
void glwGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
@@ -1093,23 +1136,22 @@
void glwGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img);
void glwGetCompressedTexImage (GLenum target, GLint level, void *img);
void glwGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
+void glwGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img);
void glwGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
GLuint glwGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-void glwGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data);
void glwGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
void glwGetDoublev (GLenum pname, GLdouble *data);
GLenum glwGetError ();
-void glwGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data);
void glwGetFloati_v (GLenum target, GLuint index, GLfloat *data);
void glwGetFloatv (GLenum pname, GLfloat *data);
GLint glwGetFragDataIndex (GLuint program, const GLchar *name);
GLint glwGetFragDataLocation (GLuint program, const GLchar *name);
void glwGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
void glwGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
+void glwGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
GLenum glwGetGraphicsResetStatus ();
void glwGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
void glwGetInteger64v (GLenum pname, GLint64 *data);
-void glwGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
void glwGetIntegeri_v (GLenum target, GLuint index, GLint *data);
void glwGetIntegerv (GLenum pname, GLint *data);
void glwGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
@@ -1130,10 +1172,15 @@
void glwGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
void glwGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params);
void glwGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params);
+void glwGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params);
void glwGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params);
+void glwGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params);
void glwGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+void glwGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
void glwGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+void glwGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
void glwGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param);
+void glwGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
void glwGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params);
void glwGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params);
void glwGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params);
@@ -1141,6 +1188,7 @@
void glwGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string);
void glwGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params);
void glwGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params);
+void glwGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params);
void glwGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
void glwGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
void glwGetPointerIndexedvEXT (GLenum target, GLuint index, void **data);
@@ -1190,12 +1238,19 @@
void glwGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
void glwGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
void glwGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+void glwGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
void glwGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params);
+void glwGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
void glwGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params);
+void glwGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
void glwGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params);
+void glwGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
void glwGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params);
+void glwGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params);
void glwGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params);
+void glwGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
void glwGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params);
+void glwGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
void glwGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
void glwGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
void glwGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
@@ -1241,7 +1296,6 @@
void glwInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
GLboolean glwIsBuffer (GLuint buffer);
GLboolean glwIsEnabled (GLenum cap);
-GLboolean glwIsEnabledIndexedEXT (GLenum target, GLuint index);
GLboolean glwIsEnabledi (GLenum target, GLuint index);
GLboolean glwIsFramebuffer (GLuint framebuffer);
GLboolean glwIsProgram (GLuint program);
@@ -1260,7 +1314,9 @@
void * glwMapBuffer (GLenum target, GLenum access);
void * glwMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
void * glwMapNamedBuffer (GLuint buffer, GLenum access);
+void * glwMapNamedBufferEXT (GLuint buffer, GLenum access);
void * glwMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+void * glwMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
void glwMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void glwMatrixLoadIdentityEXT (GLenum mode);
void glwMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
@@ -1317,6 +1373,7 @@
void glwMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
void glwMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
void glwNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+void glwNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
void glwNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
void glwNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
void glwNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
@@ -1325,14 +1382,18 @@
void glwNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf);
void glwNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs);
void glwNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param);
+void glwNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param);
void glwNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src);
void glwNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void glwNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glwNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
void glwNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glwNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glwNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+void glwNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
void glwNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
void glwNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+void glwNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
void glwNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glwNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params);
void glwNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
@@ -1346,8 +1407,10 @@
void glwNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
void glwNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
void glwNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+void glwNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
void glwNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void glwNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+void glwNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void glwObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
void glwObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
void glwPatchParameterfv (GLenum pname, const GLfloat *values);
@@ -1369,7 +1432,9 @@
void glwProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
void glwProgramParameteri (GLuint program, GLenum pname, GLint value);
void glwProgramUniform1d (GLuint program, GLint location, GLdouble v0);
+void glwProgramUniform1dEXT (GLuint program, GLint location, GLdouble x);
void glwProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+void glwProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
void glwProgramUniform1f (GLuint program, GLint location, GLfloat v0);
void glwProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
void glwProgramUniform1i (GLuint program, GLint location, GLint v0);
@@ -1377,7 +1442,9 @@
void glwProgramUniform1ui (GLuint program, GLint location, GLuint v0);
void glwProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
void glwProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+void glwProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y);
void glwProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+void glwProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
void glwProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
void glwProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
void glwProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
@@ -1385,7 +1452,9 @@
void glwProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
void glwProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
void glwProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+void glwProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
void glwProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+void glwProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
void glwProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
void glwProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
void glwProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
@@ -1393,7 +1462,9 @@
void glwProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
void glwProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
void glwProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+void glwProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void glwProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+void glwProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
void glwProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void glwProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
void glwProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
@@ -1401,22 +1472,31 @@
void glwProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
void glwProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
void glwProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+void glwProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void glwProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glwProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+void glwProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void glwProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glwProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+void glwProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void glwProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glwProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+void glwProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void glwProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glwProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+void glwProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void glwProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glwProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+void glwProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void glwProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glwProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+void glwProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void glwProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glwProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+void glwProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void glwProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glwProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+void glwProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
void glwProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glwProvokingVertex (GLenum mode);
void glwPushClientAttribDefaultEXT (GLbitfield mask);
@@ -1458,7 +1538,6 @@
void glwTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void glwTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
void glwTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-void glwTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
void glwTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
void glwTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
void glwTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
@@ -1467,39 +1546,45 @@
void glwTexParameteri (GLenum target, GLenum pname, GLint param);
void glwTexParameteriv (GLenum target, GLenum pname, const GLint *params);
void glwTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-void glwTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void glwTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-void glwTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void glwTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void glwTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-void glwTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void glwTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void glwTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
void glwTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
void glwTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-void glwTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
void glwTextureBarrier ();
void glwTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer);
+void glwTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
void glwTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+void glwTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void glwTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
void glwTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
void glwTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
void glwTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
void glwTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params);
+void glwTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
void glwTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params);
+void glwTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
void glwTextureParameterf (GLuint texture, GLenum pname, GLfloat param);
+void glwTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param);
void glwTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param);
+void glwTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
void glwTextureParameteri (GLuint texture, GLenum pname, GLint param);
+void glwTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param);
void glwTextureParameteriv (GLuint texture, GLenum pname, const GLint *param);
+void glwTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
void glwTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer);
void glwTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
void glwTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void glwTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void glwTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void glwTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+void glwTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void glwTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void glwTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void glwTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+void glwTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void glwTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
void glwTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
void glwTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
@@ -1564,6 +1649,7 @@
void glwUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
GLboolean glwUnmapBuffer (GLenum target);
GLboolean glwUnmapNamedBuffer (GLuint buffer);
+GLboolean glwUnmapNamedBufferEXT (GLuint buffer);
void glwUseProgram (GLuint program);
void glwUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
void glwValidateProgram (GLuint program);
diff --git a/framework/opengl/wrapper/glwEnums.inl b/framework/opengl/wrapper/glwEnums.inl
index 6048c6b..bb5d4b9 100644
--- a/framework/opengl/wrapper/glwEnums.inl
+++ b/framework/opengl/wrapper/glwEnums.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
diff --git a/framework/opengl/wrapper/glwFunctionTypes.inl b/framework/opengl/wrapper/glwFunctionTypes.inl
index cf1f98b..077f8f5 100644
--- a/framework/opengl/wrapper/glwFunctionTypes.inl
+++ b/framework/opengl/wrapper/glwFunctionTypes.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
typedef GLW_APICALL void (GLW_APIENTRY* glActiveShaderProgramFunc) (GLuint pipeline, GLuint program);
typedef GLW_APICALL void (GLW_APIENTRY* glActiveTextureFunc) (GLenum texture);
@@ -51,6 +51,7 @@
typedef GLW_APICALL void (GLW_APIENTRY* glBufferSubDataFunc) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef GLW_APICALL GLenum (GLW_APIENTRY* glCheckFramebufferStatusFunc) (GLenum target);
typedef GLW_APICALL GLenum (GLW_APIENTRY* glCheckNamedFramebufferStatusFunc) (GLuint framebuffer, GLenum target);
+typedef GLW_APICALL GLenum (GLW_APIENTRY* glCheckNamedFramebufferStatusEXTFunc) (GLuint framebuffer, GLenum target);
typedef GLW_APICALL void (GLW_APIENTRY* glClampColorFunc) (GLenum target, GLenum clamp);
typedef GLW_APICALL void (GLW_APIENTRY* glClearFunc) (GLbitfield mask);
typedef GLW_APICALL void (GLW_APIENTRY* glClearBufferDataFunc) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
@@ -63,7 +64,9 @@
typedef GLW_APICALL void (GLW_APIENTRY* glClearDepthFunc) (GLdouble depth);
typedef GLW_APICALL void (GLW_APIENTRY* glClearDepthfFunc) (GLfloat d);
typedef GLW_APICALL void (GLW_APIENTRY* glClearNamedBufferDataFunc) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef GLW_APICALL void (GLW_APIENTRY* glClearNamedBufferDataEXTFunc) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
typedef GLW_APICALL void (GLW_APIENTRY* glClearNamedBufferSubDataFunc) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef GLW_APICALL void (GLW_APIENTRY* glClearNamedBufferSubDataEXTFunc) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
typedef GLW_APICALL void (GLW_APIENTRY* glClearNamedFramebufferfiFunc) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef GLW_APICALL void (GLW_APIENTRY* glClearNamedFramebufferfvFunc) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glClearNamedFramebufferivFunc) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
@@ -86,11 +89,9 @@
typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTexImage1DFunc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTexImage2DFunc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTexImage3DFunc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTexImage3DOESFunc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTexSubImage1DFunc) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTexSubImage2DFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTexSubImage3DFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTexSubImage3DOESFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTextureImage1DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTextureImage2DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
typedef GLW_APICALL void (GLW_APIENTRY* glCompressedTextureImage3DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
@@ -113,7 +114,6 @@
typedef GLW_APICALL void (GLW_APIENTRY* glCopyTexSubImage1DFunc) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef GLW_APICALL void (GLW_APIENTRY* glCopyTexSubImage2DFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLW_APICALL void (GLW_APIENTRY* glCopyTexSubImage3DFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef GLW_APICALL void (GLW_APIENTRY* glCopyTexSubImage3DOESFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLW_APICALL void (GLW_APIENTRY* glCopyTextureImage1DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef GLW_APICALL void (GLW_APIENTRY* glCopyTextureImage2DEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef GLW_APICALL void (GLW_APIENTRY* glCopyTextureSubImage1DFunc) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
@@ -163,8 +163,8 @@
typedef GLW_APICALL void (GLW_APIENTRY* glDisableFunc) (GLenum cap);
typedef GLW_APICALL void (GLW_APIENTRY* glDisableClientStateIndexedEXTFunc) (GLenum array, GLuint index);
typedef GLW_APICALL void (GLW_APIENTRY* glDisableClientStateiEXTFunc) (GLenum array, GLuint index);
-typedef GLW_APICALL void (GLW_APIENTRY* glDisableIndexedEXTFunc) (GLenum target, GLuint index);
typedef GLW_APICALL void (GLW_APIENTRY* glDisableVertexArrayAttribFunc) (GLuint vaobj, GLuint index);
+typedef GLW_APICALL void (GLW_APIENTRY* glDisableVertexArrayAttribEXTFunc) (GLuint vaobj, GLuint index);
typedef GLW_APICALL void (GLW_APIENTRY* glDisableVertexArrayEXTFunc) (GLuint vaobj, GLenum array);
typedef GLW_APICALL void (GLW_APIENTRY* glDisableVertexAttribArrayFunc) (GLuint index);
typedef GLW_APICALL void (GLW_APIENTRY* glDisableiFunc) (GLenum target, GLuint index);
@@ -194,8 +194,8 @@
typedef GLW_APICALL void (GLW_APIENTRY* glEnableFunc) (GLenum cap);
typedef GLW_APICALL void (GLW_APIENTRY* glEnableClientStateIndexedEXTFunc) (GLenum array, GLuint index);
typedef GLW_APICALL void (GLW_APIENTRY* glEnableClientStateiEXTFunc) (GLenum array, GLuint index);
-typedef GLW_APICALL void (GLW_APIENTRY* glEnableIndexedEXTFunc) (GLenum target, GLuint index);
typedef GLW_APICALL void (GLW_APIENTRY* glEnableVertexArrayAttribFunc) (GLuint vaobj, GLuint index);
+typedef GLW_APICALL void (GLW_APIENTRY* glEnableVertexArrayAttribEXTFunc) (GLuint vaobj, GLuint index);
typedef GLW_APICALL void (GLW_APIENTRY* glEnableVertexArrayEXTFunc) (GLuint vaobj, GLenum array);
typedef GLW_APICALL void (GLW_APIENTRY* glEnableVertexAttribArrayFunc) (GLuint index);
typedef GLW_APICALL void (GLW_APIENTRY* glEnableiFunc) (GLenum target, GLuint index);
@@ -208,6 +208,7 @@
typedef GLW_APICALL void (GLW_APIENTRY* glFlushFunc) (void);
typedef GLW_APICALL void (GLW_APIENTRY* glFlushMappedBufferRangeFunc) (GLenum target, GLintptr offset, GLsizeiptr length);
typedef GLW_APICALL void (GLW_APIENTRY* glFlushMappedNamedBufferRangeFunc) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef GLW_APICALL void (GLW_APIENTRY* glFlushMappedNamedBufferRangeEXTFunc) (GLuint buffer, GLintptr offset, GLsizeiptr length);
typedef GLW_APICALL void (GLW_APIENTRY* glFramebufferDrawBufferEXTFunc) (GLuint framebuffer, GLenum mode);
typedef GLW_APICALL void (GLW_APIENTRY* glFramebufferDrawBuffersEXTFunc) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
typedef GLW_APICALL void (GLW_APIENTRY* glFramebufferParameteriFunc) (GLenum target, GLenum pname, GLint param);
@@ -217,7 +218,6 @@
typedef GLW_APICALL void (GLW_APIENTRY* glFramebufferTexture1DFunc) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef GLW_APICALL void (GLW_APIENTRY* glFramebufferTexture2DFunc) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef GLW_APICALL void (GLW_APIENTRY* glFramebufferTexture3DFunc) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef GLW_APICALL void (GLW_APIENTRY* glFramebufferTexture3DOESFunc) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef GLW_APICALL void (GLW_APIENTRY* glFramebufferTextureLayerFunc) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef GLW_APICALL void (GLW_APIENTRY* glFrontFaceFunc) (GLenum mode);
typedef GLW_APICALL void (GLW_APIENTRY* glGenBuffersFunc) (GLsizei n, GLuint *buffers);
@@ -232,6 +232,7 @@
typedef GLW_APICALL void (GLW_APIENTRY* glGenerateMipmapFunc) (GLenum target);
typedef GLW_APICALL void (GLW_APIENTRY* glGenerateMultiTexMipmapEXTFunc) (GLenum texunit, GLenum target);
typedef GLW_APICALL void (GLW_APIENTRY* glGenerateTextureMipmapFunc) (GLuint texture);
+typedef GLW_APICALL void (GLW_APIENTRY* glGenerateTextureMipmapEXTFunc) (GLuint texture, GLenum target);
typedef GLW_APICALL void (GLW_APIENTRY* glGetActiveAtomicCounterBufferivFunc) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetActiveAttribFunc) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef GLW_APICALL void (GLW_APIENTRY* glGetActiveSubroutineNameFunc) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
@@ -244,7 +245,6 @@
typedef GLW_APICALL void (GLW_APIENTRY* glGetActiveUniformsivFunc) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetAttachedShadersFunc) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLW_APICALL GLint (GLW_APIENTRY* glGetAttribLocationFunc) (GLuint program, const GLchar *name);
-typedef GLW_APICALL void (GLW_APIENTRY* glGetBooleanIndexedvEXTFunc) (GLenum target, GLuint index, GLboolean *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetBooleani_vFunc) (GLenum target, GLuint index, GLboolean *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetBooleanvFunc) (GLenum pname, GLboolean *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetBufferParameteri64vFunc) (GLenum target, GLenum pname, GLint64 *params);
@@ -254,23 +254,22 @@
typedef GLW_APICALL void (GLW_APIENTRY* glGetCompressedMultiTexImageEXTFunc) (GLenum texunit, GLenum target, GLint lod, void *img);
typedef GLW_APICALL void (GLW_APIENTRY* glGetCompressedTexImageFunc) (GLenum target, GLint level, void *img);
typedef GLW_APICALL void (GLW_APIENTRY* glGetCompressedTextureImageFunc) (GLuint texture, GLint level, GLsizei bufSize, void *pixels);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetCompressedTextureImageEXTFunc) (GLuint texture, GLenum target, GLint lod, void *img);
typedef GLW_APICALL void (GLW_APIENTRY* glGetCompressedTextureSubImageFunc) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
typedef GLW_APICALL GLuint (GLW_APIENTRY* glGetDebugMessageLogFunc) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-typedef GLW_APICALL void (GLW_APIENTRY* glGetDoubleIndexedvEXTFunc) (GLenum target, GLuint index, GLdouble *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetDoublei_vFunc) (GLenum target, GLuint index, GLdouble *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetDoublevFunc) (GLenum pname, GLdouble *data);
typedef GLW_APICALL GLenum (GLW_APIENTRY* glGetErrorFunc) (void);
-typedef GLW_APICALL void (GLW_APIENTRY* glGetFloatIndexedvEXTFunc) (GLenum target, GLuint index, GLfloat *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetFloati_vFunc) (GLenum target, GLuint index, GLfloat *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetFloatvFunc) (GLenum pname, GLfloat *data);
typedef GLW_APICALL GLint (GLW_APIENTRY* glGetFragDataIndexFunc) (GLuint program, const GLchar *name);
typedef GLW_APICALL GLint (GLW_APIENTRY* glGetFragDataLocationFunc) (GLuint program, const GLchar *name);
typedef GLW_APICALL void (GLW_APIENTRY* glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetFramebufferParameterivFunc) (GLenum target, GLenum pname, GLint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetFramebufferParameterivEXTFunc) (GLuint framebuffer, GLenum pname, GLint *params);
typedef GLW_APICALL GLenum (GLW_APIENTRY* glGetGraphicsResetStatusFunc) (void);
typedef GLW_APICALL void (GLW_APIENTRY* glGetInteger64i_vFunc) (GLenum target, GLuint index, GLint64 *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetInteger64vFunc) (GLenum pname, GLint64 *data);
-typedef GLW_APICALL void (GLW_APIENTRY* glGetIntegerIndexedvEXTFunc) (GLenum target, GLuint index, GLint *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetIntegeri_vFunc) (GLenum target, GLuint index, GLint *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetIntegervFunc) (GLenum pname, GLint *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetInternalformatSampleivNVFunc) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
@@ -291,10 +290,15 @@
typedef GLW_APICALL void (GLW_APIENTRY* glGetMultisamplefvFunc) (GLenum pname, GLuint index, GLfloat *val);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedBufferParameteri64vFunc) (GLuint buffer, GLenum pname, GLint64 *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedBufferParameterivFunc) (GLuint buffer, GLenum pname, GLint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedBufferParameterivEXTFunc) (GLuint buffer, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedBufferPointervFunc) (GLuint buffer, GLenum pname, void **params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedBufferPointervEXTFunc) (GLuint buffer, GLenum pname, void **params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedBufferSubDataFunc) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedBufferSubDataEXTFunc) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedFramebufferAttachmentParameterivFunc) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedFramebufferAttachmentParameterivEXTFunc) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedFramebufferParameterivFunc) (GLuint framebuffer, GLenum pname, GLint *param);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedFramebufferParameterivEXTFunc) (GLuint framebuffer, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedProgramLocalParameterIivEXTFunc) (GLuint program, GLenum target, GLuint index, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedProgramLocalParameterIuivEXTFunc) (GLuint program, GLenum target, GLuint index, GLuint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedProgramLocalParameterdvEXTFunc) (GLuint program, GLenum target, GLuint index, GLdouble *params);
@@ -302,6 +306,7 @@
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedProgramStringEXTFunc) (GLuint program, GLenum target, GLenum pname, void *string);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedProgramivEXTFunc) (GLuint program, GLenum target, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedRenderbufferParameterivFunc) (GLuint renderbuffer, GLenum pname, GLint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetNamedRenderbufferParameterivEXTFunc) (GLuint renderbuffer, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetObjectLabelFunc) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef GLW_APICALL void (GLW_APIENTRY* glGetObjectPtrLabelFunc) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef GLW_APICALL void (GLW_APIENTRY* glGetPointerIndexedvEXTFunc) (GLenum target, GLuint index, void **data);
@@ -351,12 +356,19 @@
typedef GLW_APICALL void (GLW_APIENTRY* glGetTexParameterfvFunc) (GLenum target, GLenum pname, GLfloat *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTexParameterivFunc) (GLenum target, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureImageFunc) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureImageEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureLevelParameterfvFunc) (GLuint texture, GLint level, GLenum pname, GLfloat *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureLevelParameterfvEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureLevelParameterivFunc) (GLuint texture, GLint level, GLenum pname, GLint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureLevelParameterivEXTFunc) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureParameterIivFunc) (GLuint texture, GLenum pname, GLint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureParameterIivEXTFunc) (GLuint texture, GLenum target, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureParameterIuivFunc) (GLuint texture, GLenum pname, GLuint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureParameterIuivEXTFunc) (GLuint texture, GLenum target, GLenum pname, GLuint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureParameterfvFunc) (GLuint texture, GLenum pname, GLfloat *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureParameterfvEXTFunc) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureParameterivFunc) (GLuint texture, GLenum pname, GLint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureParameterivEXTFunc) (GLuint texture, GLenum target, GLenum pname, GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTextureSubImageFunc) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTransformFeedbackVaryingFunc) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef GLW_APICALL void (GLW_APIENTRY* glGetTransformFeedbacki64_vFunc) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
@@ -402,7 +414,6 @@
typedef GLW_APICALL void (GLW_APIENTRY* glInvalidateTexSubImageFunc) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
typedef GLW_APICALL GLboolean (GLW_APIENTRY* glIsBufferFunc) (GLuint buffer);
typedef GLW_APICALL GLboolean (GLW_APIENTRY* glIsEnabledFunc) (GLenum cap);
-typedef GLW_APICALL GLboolean (GLW_APIENTRY* glIsEnabledIndexedEXTFunc) (GLenum target, GLuint index);
typedef GLW_APICALL GLboolean (GLW_APIENTRY* glIsEnablediFunc) (GLenum target, GLuint index);
typedef GLW_APICALL GLboolean (GLW_APIENTRY* glIsFramebufferFunc) (GLuint framebuffer);
typedef GLW_APICALL GLboolean (GLW_APIENTRY* glIsProgramFunc) (GLuint program);
@@ -421,7 +432,9 @@
typedef GLW_APICALL void * (GLW_APIENTRY* glMapBufferFunc) (GLenum target, GLenum access);
typedef GLW_APICALL void * (GLW_APIENTRY* glMapBufferRangeFunc) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef GLW_APICALL void * (GLW_APIENTRY* glMapNamedBufferFunc) (GLuint buffer, GLenum access);
+typedef GLW_APICALL void * (GLW_APIENTRY* glMapNamedBufferEXTFunc) (GLuint buffer, GLenum access);
typedef GLW_APICALL void * (GLW_APIENTRY* glMapNamedBufferRangeFunc) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef GLW_APICALL void * (GLW_APIENTRY* glMapNamedBufferRangeEXTFunc) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef GLW_APICALL void (GLW_APIENTRY* glMatrixFrustumEXTFunc) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef GLW_APICALL void (GLW_APIENTRY* glMatrixLoadIdentityEXTFunc) (GLenum mode);
typedef GLW_APICALL void (GLW_APIENTRY* glMatrixLoadTransposedEXTFunc) (GLenum mode, const GLdouble *m);
@@ -478,6 +491,7 @@
typedef GLW_APICALL void (GLW_APIENTRY* glMultiTexSubImage2DEXTFunc) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glMultiTexSubImage3DEXTFunc) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedBufferDataFunc) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+typedef GLW_APICALL void (GLW_APIENTRY* glNamedBufferDataEXTFunc) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedBufferPageCommitmentARBFunc) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedBufferPageCommitmentEXTFunc) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedBufferStorageFunc) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
@@ -486,14 +500,18 @@
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferDrawBufferFunc) (GLuint framebuffer, GLenum buf);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferDrawBuffersFunc) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferParameteriFunc) (GLuint framebuffer, GLenum pname, GLint param);
+typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferParameteriEXTFunc) (GLuint framebuffer, GLenum pname, GLint param);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferReadBufferFunc) (GLuint framebuffer, GLenum src);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferRenderbufferFunc) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferRenderbufferEXTFunc) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferTextureFunc) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferTexture1DEXTFunc) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferTexture2DEXTFunc) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferTexture3DEXTFunc) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferTextureEXTFunc) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferTextureFaceEXTFunc) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferTextureLayerFunc) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef GLW_APICALL void (GLW_APIENTRY* glNamedFramebufferTextureLayerEXTFunc) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedProgramLocalParameter4dEXTFunc) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedProgramLocalParameter4dvEXTFunc) (GLuint program, GLenum target, GLuint index, const GLdouble *params);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedProgramLocalParameter4fEXTFunc) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
@@ -507,8 +525,10 @@
typedef GLW_APICALL void (GLW_APIENTRY* glNamedProgramLocalParametersI4uivEXTFunc) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedProgramStringEXTFunc) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedRenderbufferStorageFunc) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef GLW_APICALL void (GLW_APIENTRY* glNamedRenderbufferStorageEXTFunc) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedRenderbufferStorageMultisampleFunc) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef GLW_APICALL void (GLW_APIENTRY* glNamedRenderbufferStorageMultisampleCoverageEXTFunc) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef GLW_APICALL void (GLW_APIENTRY* glNamedRenderbufferStorageMultisampleEXTFunc) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef GLW_APICALL void (GLW_APIENTRY* glObjectLabelFunc) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef GLW_APICALL void (GLW_APIENTRY* glObjectPtrLabelFunc) (const void *ptr, GLsizei length, const GLchar *label);
typedef GLW_APICALL void (GLW_APIENTRY* glPatchParameterfvFunc) (GLenum pname, const GLfloat *values);
@@ -530,7 +550,9 @@
typedef GLW_APICALL void (GLW_APIENTRY* glProgramBinaryFunc) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramParameteriFunc) (GLuint program, GLenum pname, GLint value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform1dFunc) (GLuint program, GLint location, GLdouble v0);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform1dEXTFunc) (GLuint program, GLint location, GLdouble x);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform1dvFunc) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform1dvEXTFunc) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform1fFunc) (GLuint program, GLint location, GLfloat v0);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform1fvFunc) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform1iFunc) (GLuint program, GLint location, GLint v0);
@@ -538,7 +560,9 @@
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform1uiFunc) (GLuint program, GLint location, GLuint v0);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform1uivFunc) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform2dFunc) (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform2dEXTFunc) (GLuint program, GLint location, GLdouble x, GLdouble y);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform2dvFunc) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform2dvEXTFunc) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform2fFunc) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform2fvFunc) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform2iFunc) (GLuint program, GLint location, GLint v0, GLint v1);
@@ -546,7 +570,9 @@
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform2uiFunc) (GLuint program, GLint location, GLuint v0, GLuint v1);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform2uivFunc) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform3dFunc) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform3dEXTFunc) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform3dvFunc) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform3dvEXTFunc) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform3fFunc) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform3fvFunc) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform3iFunc) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
@@ -554,7 +580,9 @@
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform3uiFunc) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform3uivFunc) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform4dFunc) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform4dEXTFunc) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform4dvFunc) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform4dvEXTFunc) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform4fFunc) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform4fvFunc) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform4iFunc) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
@@ -562,22 +590,31 @@
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform4uiFunc) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniform4uivFunc) (GLuint program, GLint location, GLsizei count, const GLuint *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix2dvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix2dvEXTFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix2fvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix2x3dvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix2x3dvEXTFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix2x3fvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix2x4dvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix2x4dvEXTFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix2x4fvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix3dvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix3dvEXTFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix3fvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix3x2dvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix3x2dvEXTFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix3x2fvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix3x4dvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix3x4dvEXTFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix3x4fvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix4dvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix4dvEXTFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix4fvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix4x2dvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix4x2dvEXTFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix4x2fvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix4x3dvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix4x3dvEXTFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProgramUniformMatrix4x3fvFunc) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef GLW_APICALL void (GLW_APIENTRY* glProvokingVertexFunc) (GLenum mode);
typedef GLW_APICALL void (GLW_APIENTRY* glPushClientAttribDefaultEXTFunc) (GLbitfield mask);
@@ -619,7 +656,6 @@
typedef GLW_APICALL void (GLW_APIENTRY* glTexImage2DMultisampleFunc) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef GLW_APICALL void (GLW_APIENTRY* glTexImage3DFunc) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTexImage3DMultisampleFunc) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-typedef GLW_APICALL void (GLW_APIENTRY* glTexImage3DOESFunc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTexPageCommitmentARBFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
typedef GLW_APICALL void (GLW_APIENTRY* glTexParameterIivFunc) (GLenum target, GLenum pname, const GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glTexParameterIuivFunc) (GLenum target, GLenum pname, const GLuint *params);
@@ -628,39 +664,45 @@
typedef GLW_APICALL void (GLW_APIENTRY* glTexParameteriFunc) (GLenum target, GLenum pname, GLint param);
typedef GLW_APICALL void (GLW_APIENTRY* glTexParameterivFunc) (GLenum target, GLenum pname, const GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glTexStorage1DFunc) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef GLW_APICALL void (GLW_APIENTRY* glTexStorage1DEXTFunc) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef GLW_APICALL void (GLW_APIENTRY* glTexStorage2DFunc) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef GLW_APICALL void (GLW_APIENTRY* glTexStorage2DEXTFunc) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef GLW_APICALL void (GLW_APIENTRY* glTexStorage2DMultisampleFunc) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef GLW_APICALL void (GLW_APIENTRY* glTexStorage3DFunc) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef GLW_APICALL void (GLW_APIENTRY* glTexStorage3DEXTFunc) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef GLW_APICALL void (GLW_APIENTRY* glTexStorage3DMultisampleFunc) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef GLW_APICALL void (GLW_APIENTRY* glTexSubImage1DFunc) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTexSubImage2DFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTexSubImage3DFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef GLW_APICALL void (GLW_APIENTRY* glTexSubImage3DOESFunc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureBarrierFunc) (void);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureBufferFunc) (GLuint texture, GLenum internalformat, GLuint buffer);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureBufferEXTFunc) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureBufferRangeFunc) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureBufferRangeEXTFunc) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureImage1DEXTFunc) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureImage2DEXTFunc) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureImage3DEXTFunc) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTexturePageCommitmentEXTFunc) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterIivFunc) (GLuint texture, GLenum pname, const GLint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterIivEXTFunc) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterIuivFunc) (GLuint texture, GLenum pname, const GLuint *params);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterIuivEXTFunc) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterfFunc) (GLuint texture, GLenum pname, GLfloat param);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterfEXTFunc) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterfvFunc) (GLuint texture, GLenum pname, const GLfloat *param);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterfvEXTFunc) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameteriFunc) (GLuint texture, GLenum pname, GLint param);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameteriEXTFunc) (GLuint texture, GLenum target, GLenum pname, GLint param);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterivFunc) (GLuint texture, GLenum pname, const GLint *param);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureParameterivEXTFunc) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureRenderbufferEXTFunc) (GLuint texture, GLenum target, GLuint renderbuffer);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage1DFunc) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage1DEXTFunc) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage2DFunc) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage2DEXTFunc) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage2DMultisampleFunc) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage2DMultisampleEXTFunc) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage3DFunc) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage3DEXTFunc) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage3DMultisampleFunc) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef GLW_APICALL void (GLW_APIENTRY* glTextureStorage3DMultisampleEXTFunc) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureSubImage1DFunc) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureSubImage1DEXTFunc) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
typedef GLW_APICALL void (GLW_APIENTRY* glTextureSubImage2DFunc) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
@@ -725,6 +767,7 @@
typedef GLW_APICALL void (GLW_APIENTRY* glUniformSubroutinesuivFunc) (GLenum shadertype, GLsizei count, const GLuint *indices);
typedef GLW_APICALL GLboolean (GLW_APIENTRY* glUnmapBufferFunc) (GLenum target);
typedef GLW_APICALL GLboolean (GLW_APIENTRY* glUnmapNamedBufferFunc) (GLuint buffer);
+typedef GLW_APICALL GLboolean (GLW_APIENTRY* glUnmapNamedBufferEXTFunc) (GLuint buffer);
typedef GLW_APICALL void (GLW_APIENTRY* glUseProgramFunc) (GLuint program);
typedef GLW_APICALL void (GLW_APIENTRY* glUseProgramStagesFunc) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef GLW_APICALL void (GLW_APIENTRY* glValidateProgramFunc) (GLuint program);
diff --git a/framework/opengl/wrapper/glwFunctions.inl b/framework/opengl/wrapper/glwFunctions.inl
index 68f7df3..4b61f1d 100644
--- a/framework/opengl/wrapper/glwFunctions.inl
+++ b/framework/opengl/wrapper/glwFunctions.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
glActiveShaderProgramFunc activeShaderProgram;
glActiveTextureFunc activeTexture;
@@ -51,6 +51,7 @@
glBufferSubDataFunc bufferSubData;
glCheckFramebufferStatusFunc checkFramebufferStatus;
glCheckNamedFramebufferStatusFunc checkNamedFramebufferStatus;
+glCheckNamedFramebufferStatusEXTFunc checkNamedFramebufferStatusEXT;
glClampColorFunc clampColor;
glClearFunc clear;
glClearBufferDataFunc clearBufferData;
@@ -63,7 +64,9 @@
glClearDepthFunc clearDepth;
glClearDepthfFunc clearDepthf;
glClearNamedBufferDataFunc clearNamedBufferData;
+glClearNamedBufferDataEXTFunc clearNamedBufferDataEXT;
glClearNamedBufferSubDataFunc clearNamedBufferSubData;
+glClearNamedBufferSubDataEXTFunc clearNamedBufferSubDataEXT;
glClearNamedFramebufferfiFunc clearNamedFramebufferfi;
glClearNamedFramebufferfvFunc clearNamedFramebufferfv;
glClearNamedFramebufferivFunc clearNamedFramebufferiv;
@@ -86,11 +89,9 @@
glCompressedTexImage1DFunc compressedTexImage1D;
glCompressedTexImage2DFunc compressedTexImage2D;
glCompressedTexImage3DFunc compressedTexImage3D;
-glCompressedTexImage3DOESFunc compressedTexImage3DOES;
glCompressedTexSubImage1DFunc compressedTexSubImage1D;
glCompressedTexSubImage2DFunc compressedTexSubImage2D;
glCompressedTexSubImage3DFunc compressedTexSubImage3D;
-glCompressedTexSubImage3DOESFunc compressedTexSubImage3DOES;
glCompressedTextureImage1DEXTFunc compressedTextureImage1DEXT;
glCompressedTextureImage2DEXTFunc compressedTextureImage2DEXT;
glCompressedTextureImage3DEXTFunc compressedTextureImage3DEXT;
@@ -113,7 +114,6 @@
glCopyTexSubImage1DFunc copyTexSubImage1D;
glCopyTexSubImage2DFunc copyTexSubImage2D;
glCopyTexSubImage3DFunc copyTexSubImage3D;
-glCopyTexSubImage3DOESFunc copyTexSubImage3DOES;
glCopyTextureImage1DEXTFunc copyTextureImage1DEXT;
glCopyTextureImage2DEXTFunc copyTextureImage2DEXT;
glCopyTextureSubImage1DFunc copyTextureSubImage1D;
@@ -163,8 +163,8 @@
glDisableFunc disable;
glDisableClientStateIndexedEXTFunc disableClientStateIndexedEXT;
glDisableClientStateiEXTFunc disableClientStateiEXT;
-glDisableIndexedEXTFunc disableIndexedEXT;
glDisableVertexArrayAttribFunc disableVertexArrayAttrib;
+glDisableVertexArrayAttribEXTFunc disableVertexArrayAttribEXT;
glDisableVertexArrayEXTFunc disableVertexArrayEXT;
glDisableVertexAttribArrayFunc disableVertexAttribArray;
glDisableiFunc disablei;
@@ -194,8 +194,8 @@
glEnableFunc enable;
glEnableClientStateIndexedEXTFunc enableClientStateIndexedEXT;
glEnableClientStateiEXTFunc enableClientStateiEXT;
-glEnableIndexedEXTFunc enableIndexedEXT;
glEnableVertexArrayAttribFunc enableVertexArrayAttrib;
+glEnableVertexArrayAttribEXTFunc enableVertexArrayAttribEXT;
glEnableVertexArrayEXTFunc enableVertexArrayEXT;
glEnableVertexAttribArrayFunc enableVertexAttribArray;
glEnableiFunc enablei;
@@ -208,6 +208,7 @@
glFlushFunc flush;
glFlushMappedBufferRangeFunc flushMappedBufferRange;
glFlushMappedNamedBufferRangeFunc flushMappedNamedBufferRange;
+glFlushMappedNamedBufferRangeEXTFunc flushMappedNamedBufferRangeEXT;
glFramebufferDrawBufferEXTFunc framebufferDrawBufferEXT;
glFramebufferDrawBuffersEXTFunc framebufferDrawBuffersEXT;
glFramebufferParameteriFunc framebufferParameteri;
@@ -217,7 +218,6 @@
glFramebufferTexture1DFunc framebufferTexture1D;
glFramebufferTexture2DFunc framebufferTexture2D;
glFramebufferTexture3DFunc framebufferTexture3D;
-glFramebufferTexture3DOESFunc framebufferTexture3DOES;
glFramebufferTextureLayerFunc framebufferTextureLayer;
glFrontFaceFunc frontFace;
glGenBuffersFunc genBuffers;
@@ -232,6 +232,7 @@
glGenerateMipmapFunc generateMipmap;
glGenerateMultiTexMipmapEXTFunc generateMultiTexMipmapEXT;
glGenerateTextureMipmapFunc generateTextureMipmap;
+glGenerateTextureMipmapEXTFunc generateTextureMipmapEXT;
glGetActiveAtomicCounterBufferivFunc getActiveAtomicCounterBufferiv;
glGetActiveAttribFunc getActiveAttrib;
glGetActiveSubroutineNameFunc getActiveSubroutineName;
@@ -244,7 +245,6 @@
glGetActiveUniformsivFunc getActiveUniformsiv;
glGetAttachedShadersFunc getAttachedShaders;
glGetAttribLocationFunc getAttribLocation;
-glGetBooleanIndexedvEXTFunc getBooleanIndexedvEXT;
glGetBooleani_vFunc getBooleani_v;
glGetBooleanvFunc getBooleanv;
glGetBufferParameteri64vFunc getBufferParameteri64v;
@@ -254,23 +254,22 @@
glGetCompressedMultiTexImageEXTFunc getCompressedMultiTexImageEXT;
glGetCompressedTexImageFunc getCompressedTexImage;
glGetCompressedTextureImageFunc getCompressedTextureImage;
+glGetCompressedTextureImageEXTFunc getCompressedTextureImageEXT;
glGetCompressedTextureSubImageFunc getCompressedTextureSubImage;
glGetDebugMessageLogFunc getDebugMessageLog;
-glGetDoubleIndexedvEXTFunc getDoubleIndexedvEXT;
glGetDoublei_vFunc getDoublei_v;
glGetDoublevFunc getDoublev;
glGetErrorFunc getError;
-glGetFloatIndexedvEXTFunc getFloatIndexedvEXT;
glGetFloati_vFunc getFloati_v;
glGetFloatvFunc getFloatv;
glGetFragDataIndexFunc getFragDataIndex;
glGetFragDataLocationFunc getFragDataLocation;
glGetFramebufferAttachmentParameterivFunc getFramebufferAttachmentParameteriv;
glGetFramebufferParameterivFunc getFramebufferParameteriv;
+glGetFramebufferParameterivEXTFunc getFramebufferParameterivEXT;
glGetGraphicsResetStatusFunc getGraphicsResetStatus;
glGetInteger64i_vFunc getInteger64i_v;
glGetInteger64vFunc getInteger64v;
-glGetIntegerIndexedvEXTFunc getIntegerIndexedvEXT;
glGetIntegeri_vFunc getIntegeri_v;
glGetIntegervFunc getIntegerv;
glGetInternalformatSampleivNVFunc getInternalformatSampleivNV;
@@ -291,10 +290,15 @@
glGetMultisamplefvFunc getMultisamplefv;
glGetNamedBufferParameteri64vFunc getNamedBufferParameteri64v;
glGetNamedBufferParameterivFunc getNamedBufferParameteriv;
+glGetNamedBufferParameterivEXTFunc getNamedBufferParameterivEXT;
glGetNamedBufferPointervFunc getNamedBufferPointerv;
+glGetNamedBufferPointervEXTFunc getNamedBufferPointervEXT;
glGetNamedBufferSubDataFunc getNamedBufferSubData;
+glGetNamedBufferSubDataEXTFunc getNamedBufferSubDataEXT;
glGetNamedFramebufferAttachmentParameterivFunc getNamedFramebufferAttachmentParameteriv;
+glGetNamedFramebufferAttachmentParameterivEXTFunc getNamedFramebufferAttachmentParameterivEXT;
glGetNamedFramebufferParameterivFunc getNamedFramebufferParameteriv;
+glGetNamedFramebufferParameterivEXTFunc getNamedFramebufferParameterivEXT;
glGetNamedProgramLocalParameterIivEXTFunc getNamedProgramLocalParameterIivEXT;
glGetNamedProgramLocalParameterIuivEXTFunc getNamedProgramLocalParameterIuivEXT;
glGetNamedProgramLocalParameterdvEXTFunc getNamedProgramLocalParameterdvEXT;
@@ -302,6 +306,7 @@
glGetNamedProgramStringEXTFunc getNamedProgramStringEXT;
glGetNamedProgramivEXTFunc getNamedProgramivEXT;
glGetNamedRenderbufferParameterivFunc getNamedRenderbufferParameteriv;
+glGetNamedRenderbufferParameterivEXTFunc getNamedRenderbufferParameterivEXT;
glGetObjectLabelFunc getObjectLabel;
glGetObjectPtrLabelFunc getObjectPtrLabel;
glGetPointerIndexedvEXTFunc getPointerIndexedvEXT;
@@ -351,12 +356,19 @@
glGetTexParameterfvFunc getTexParameterfv;
glGetTexParameterivFunc getTexParameteriv;
glGetTextureImageFunc getTextureImage;
+glGetTextureImageEXTFunc getTextureImageEXT;
glGetTextureLevelParameterfvFunc getTextureLevelParameterfv;
+glGetTextureLevelParameterfvEXTFunc getTextureLevelParameterfvEXT;
glGetTextureLevelParameterivFunc getTextureLevelParameteriv;
+glGetTextureLevelParameterivEXTFunc getTextureLevelParameterivEXT;
glGetTextureParameterIivFunc getTextureParameterIiv;
+glGetTextureParameterIivEXTFunc getTextureParameterIivEXT;
glGetTextureParameterIuivFunc getTextureParameterIuiv;
+glGetTextureParameterIuivEXTFunc getTextureParameterIuivEXT;
glGetTextureParameterfvFunc getTextureParameterfv;
+glGetTextureParameterfvEXTFunc getTextureParameterfvEXT;
glGetTextureParameterivFunc getTextureParameteriv;
+glGetTextureParameterivEXTFunc getTextureParameterivEXT;
glGetTextureSubImageFunc getTextureSubImage;
glGetTransformFeedbackVaryingFunc getTransformFeedbackVarying;
glGetTransformFeedbacki64_vFunc getTransformFeedbacki64_v;
@@ -402,7 +414,6 @@
glInvalidateTexSubImageFunc invalidateTexSubImage;
glIsBufferFunc isBuffer;
glIsEnabledFunc isEnabled;
-glIsEnabledIndexedEXTFunc isEnabledIndexedEXT;
glIsEnablediFunc isEnabledi;
glIsFramebufferFunc isFramebuffer;
glIsProgramFunc isProgram;
@@ -421,7 +432,9 @@
glMapBufferFunc mapBuffer;
glMapBufferRangeFunc mapBufferRange;
glMapNamedBufferFunc mapNamedBuffer;
+glMapNamedBufferEXTFunc mapNamedBufferEXT;
glMapNamedBufferRangeFunc mapNamedBufferRange;
+glMapNamedBufferRangeEXTFunc mapNamedBufferRangeEXT;
glMatrixFrustumEXTFunc matrixFrustumEXT;
glMatrixLoadIdentityEXTFunc matrixLoadIdentityEXT;
glMatrixLoadTransposedEXTFunc matrixLoadTransposedEXT;
@@ -478,6 +491,7 @@
glMultiTexSubImage2DEXTFunc multiTexSubImage2DEXT;
glMultiTexSubImage3DEXTFunc multiTexSubImage3DEXT;
glNamedBufferDataFunc namedBufferData;
+glNamedBufferDataEXTFunc namedBufferDataEXT;
glNamedBufferPageCommitmentARBFunc namedBufferPageCommitmentARB;
glNamedBufferPageCommitmentEXTFunc namedBufferPageCommitmentEXT;
glNamedBufferStorageFunc namedBufferStorage;
@@ -486,14 +500,18 @@
glNamedFramebufferDrawBufferFunc namedFramebufferDrawBuffer;
glNamedFramebufferDrawBuffersFunc namedFramebufferDrawBuffers;
glNamedFramebufferParameteriFunc namedFramebufferParameteri;
+glNamedFramebufferParameteriEXTFunc namedFramebufferParameteriEXT;
glNamedFramebufferReadBufferFunc namedFramebufferReadBuffer;
glNamedFramebufferRenderbufferFunc namedFramebufferRenderbuffer;
+glNamedFramebufferRenderbufferEXTFunc namedFramebufferRenderbufferEXT;
glNamedFramebufferTextureFunc namedFramebufferTexture;
glNamedFramebufferTexture1DEXTFunc namedFramebufferTexture1DEXT;
glNamedFramebufferTexture2DEXTFunc namedFramebufferTexture2DEXT;
glNamedFramebufferTexture3DEXTFunc namedFramebufferTexture3DEXT;
+glNamedFramebufferTextureEXTFunc namedFramebufferTextureEXT;
glNamedFramebufferTextureFaceEXTFunc namedFramebufferTextureFaceEXT;
glNamedFramebufferTextureLayerFunc namedFramebufferTextureLayer;
+glNamedFramebufferTextureLayerEXTFunc namedFramebufferTextureLayerEXT;
glNamedProgramLocalParameter4dEXTFunc namedProgramLocalParameter4dEXT;
glNamedProgramLocalParameter4dvEXTFunc namedProgramLocalParameter4dvEXT;
glNamedProgramLocalParameter4fEXTFunc namedProgramLocalParameter4fEXT;
@@ -507,8 +525,10 @@
glNamedProgramLocalParametersI4uivEXTFunc namedProgramLocalParametersI4uivEXT;
glNamedProgramStringEXTFunc namedProgramStringEXT;
glNamedRenderbufferStorageFunc namedRenderbufferStorage;
+glNamedRenderbufferStorageEXTFunc namedRenderbufferStorageEXT;
glNamedRenderbufferStorageMultisampleFunc namedRenderbufferStorageMultisample;
glNamedRenderbufferStorageMultisampleCoverageEXTFunc namedRenderbufferStorageMultisampleCoverageEXT;
+glNamedRenderbufferStorageMultisampleEXTFunc namedRenderbufferStorageMultisampleEXT;
glObjectLabelFunc objectLabel;
glObjectPtrLabelFunc objectPtrLabel;
glPatchParameterfvFunc patchParameterfv;
@@ -530,7 +550,9 @@
glProgramBinaryFunc programBinary;
glProgramParameteriFunc programParameteri;
glProgramUniform1dFunc programUniform1d;
+glProgramUniform1dEXTFunc programUniform1dEXT;
glProgramUniform1dvFunc programUniform1dv;
+glProgramUniform1dvEXTFunc programUniform1dvEXT;
glProgramUniform1fFunc programUniform1f;
glProgramUniform1fvFunc programUniform1fv;
glProgramUniform1iFunc programUniform1i;
@@ -538,7 +560,9 @@
glProgramUniform1uiFunc programUniform1ui;
glProgramUniform1uivFunc programUniform1uiv;
glProgramUniform2dFunc programUniform2d;
+glProgramUniform2dEXTFunc programUniform2dEXT;
glProgramUniform2dvFunc programUniform2dv;
+glProgramUniform2dvEXTFunc programUniform2dvEXT;
glProgramUniform2fFunc programUniform2f;
glProgramUniform2fvFunc programUniform2fv;
glProgramUniform2iFunc programUniform2i;
@@ -546,7 +570,9 @@
glProgramUniform2uiFunc programUniform2ui;
glProgramUniform2uivFunc programUniform2uiv;
glProgramUniform3dFunc programUniform3d;
+glProgramUniform3dEXTFunc programUniform3dEXT;
glProgramUniform3dvFunc programUniform3dv;
+glProgramUniform3dvEXTFunc programUniform3dvEXT;
glProgramUniform3fFunc programUniform3f;
glProgramUniform3fvFunc programUniform3fv;
glProgramUniform3iFunc programUniform3i;
@@ -554,7 +580,9 @@
glProgramUniform3uiFunc programUniform3ui;
glProgramUniform3uivFunc programUniform3uiv;
glProgramUniform4dFunc programUniform4d;
+glProgramUniform4dEXTFunc programUniform4dEXT;
glProgramUniform4dvFunc programUniform4dv;
+glProgramUniform4dvEXTFunc programUniform4dvEXT;
glProgramUniform4fFunc programUniform4f;
glProgramUniform4fvFunc programUniform4fv;
glProgramUniform4iFunc programUniform4i;
@@ -562,22 +590,31 @@
glProgramUniform4uiFunc programUniform4ui;
glProgramUniform4uivFunc programUniform4uiv;
glProgramUniformMatrix2dvFunc programUniformMatrix2dv;
+glProgramUniformMatrix2dvEXTFunc programUniformMatrix2dvEXT;
glProgramUniformMatrix2fvFunc programUniformMatrix2fv;
glProgramUniformMatrix2x3dvFunc programUniformMatrix2x3dv;
+glProgramUniformMatrix2x3dvEXTFunc programUniformMatrix2x3dvEXT;
glProgramUniformMatrix2x3fvFunc programUniformMatrix2x3fv;
glProgramUniformMatrix2x4dvFunc programUniformMatrix2x4dv;
+glProgramUniformMatrix2x4dvEXTFunc programUniformMatrix2x4dvEXT;
glProgramUniformMatrix2x4fvFunc programUniformMatrix2x4fv;
glProgramUniformMatrix3dvFunc programUniformMatrix3dv;
+glProgramUniformMatrix3dvEXTFunc programUniformMatrix3dvEXT;
glProgramUniformMatrix3fvFunc programUniformMatrix3fv;
glProgramUniformMatrix3x2dvFunc programUniformMatrix3x2dv;
+glProgramUniformMatrix3x2dvEXTFunc programUniformMatrix3x2dvEXT;
glProgramUniformMatrix3x2fvFunc programUniformMatrix3x2fv;
glProgramUniformMatrix3x4dvFunc programUniformMatrix3x4dv;
+glProgramUniformMatrix3x4dvEXTFunc programUniformMatrix3x4dvEXT;
glProgramUniformMatrix3x4fvFunc programUniformMatrix3x4fv;
glProgramUniformMatrix4dvFunc programUniformMatrix4dv;
+glProgramUniformMatrix4dvEXTFunc programUniformMatrix4dvEXT;
glProgramUniformMatrix4fvFunc programUniformMatrix4fv;
glProgramUniformMatrix4x2dvFunc programUniformMatrix4x2dv;
+glProgramUniformMatrix4x2dvEXTFunc programUniformMatrix4x2dvEXT;
glProgramUniformMatrix4x2fvFunc programUniformMatrix4x2fv;
glProgramUniformMatrix4x3dvFunc programUniformMatrix4x3dv;
+glProgramUniformMatrix4x3dvEXTFunc programUniformMatrix4x3dvEXT;
glProgramUniformMatrix4x3fvFunc programUniformMatrix4x3fv;
glProvokingVertexFunc provokingVertex;
glPushClientAttribDefaultEXTFunc pushClientAttribDefaultEXT;
@@ -619,7 +656,6 @@
glTexImage2DMultisampleFunc texImage2DMultisample;
glTexImage3DFunc texImage3D;
glTexImage3DMultisampleFunc texImage3DMultisample;
-glTexImage3DOESFunc texImage3DOES;
glTexPageCommitmentARBFunc texPageCommitmentARB;
glTexParameterIivFunc texParameterIiv;
glTexParameterIuivFunc texParameterIuiv;
@@ -628,39 +664,45 @@
glTexParameteriFunc texParameteri;
glTexParameterivFunc texParameteriv;
glTexStorage1DFunc texStorage1D;
-glTexStorage1DEXTFunc texStorage1DEXT;
glTexStorage2DFunc texStorage2D;
-glTexStorage2DEXTFunc texStorage2DEXT;
glTexStorage2DMultisampleFunc texStorage2DMultisample;
glTexStorage3DFunc texStorage3D;
-glTexStorage3DEXTFunc texStorage3DEXT;
glTexStorage3DMultisampleFunc texStorage3DMultisample;
glTexSubImage1DFunc texSubImage1D;
glTexSubImage2DFunc texSubImage2D;
glTexSubImage3DFunc texSubImage3D;
-glTexSubImage3DOESFunc texSubImage3DOES;
glTextureBarrierFunc textureBarrier;
glTextureBufferFunc textureBuffer;
+glTextureBufferEXTFunc textureBufferEXT;
glTextureBufferRangeFunc textureBufferRange;
+glTextureBufferRangeEXTFunc textureBufferRangeEXT;
glTextureImage1DEXTFunc textureImage1DEXT;
glTextureImage2DEXTFunc textureImage2DEXT;
glTextureImage3DEXTFunc textureImage3DEXT;
glTexturePageCommitmentEXTFunc texturePageCommitmentEXT;
glTextureParameterIivFunc textureParameterIiv;
+glTextureParameterIivEXTFunc textureParameterIivEXT;
glTextureParameterIuivFunc textureParameterIuiv;
+glTextureParameterIuivEXTFunc textureParameterIuivEXT;
glTextureParameterfFunc textureParameterf;
+glTextureParameterfEXTFunc textureParameterfEXT;
glTextureParameterfvFunc textureParameterfv;
+glTextureParameterfvEXTFunc textureParameterfvEXT;
glTextureParameteriFunc textureParameteri;
+glTextureParameteriEXTFunc textureParameteriEXT;
glTextureParameterivFunc textureParameteriv;
+glTextureParameterivEXTFunc textureParameterivEXT;
glTextureRenderbufferEXTFunc textureRenderbufferEXT;
glTextureStorage1DFunc textureStorage1D;
glTextureStorage1DEXTFunc textureStorage1DEXT;
glTextureStorage2DFunc textureStorage2D;
glTextureStorage2DEXTFunc textureStorage2DEXT;
glTextureStorage2DMultisampleFunc textureStorage2DMultisample;
+glTextureStorage2DMultisampleEXTFunc textureStorage2DMultisampleEXT;
glTextureStorage3DFunc textureStorage3D;
glTextureStorage3DEXTFunc textureStorage3DEXT;
glTextureStorage3DMultisampleFunc textureStorage3DMultisample;
+glTextureStorage3DMultisampleEXTFunc textureStorage3DMultisampleEXT;
glTextureSubImage1DFunc textureSubImage1D;
glTextureSubImage1DEXTFunc textureSubImage1DEXT;
glTextureSubImage2DFunc textureSubImage2D;
@@ -725,6 +767,7 @@
glUniformSubroutinesuivFunc uniformSubroutinesuiv;
glUnmapBufferFunc unmapBuffer;
glUnmapNamedBufferFunc unmapNamedBuffer;
+glUnmapNamedBufferEXTFunc unmapNamedBufferEXT;
glUseProgramFunc useProgram;
glUseProgramStagesFunc useProgramStages;
glValidateProgramFunc validateProgram;
diff --git a/framework/opengl/wrapper/glwImpl.inl b/framework/opengl/wrapper/glwImpl.inl
index 3f412d8..7c11b5a 100644
--- a/framework/opengl/wrapper/glwImpl.inl
+++ b/framework/opengl/wrapper/glwImpl.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
void glwActiveShaderProgram (GLuint pipeline, GLuint program)
@@ -388,6 +388,14 @@
return gl->checkNamedFramebufferStatus(framebuffer, target);
}
+GLenum glwCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return (GLenum)0;
+ return gl->checkNamedFramebufferStatusEXT(framebuffer, target);
+}
+
void glwClampColor (GLenum target, GLenum clamp)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -484,6 +492,14 @@
gl->clearNamedBufferData(buffer, internalformat, format, type, data);
}
+void glwClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->clearNamedBufferDataEXT(buffer, internalformat, format, type, data);
+}
+
void glwClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -492,6 +508,14 @@
gl->clearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
}
+void glwClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->clearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data);
+}
+
void glwClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -668,14 +692,6 @@
gl->compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
-void glwCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->compressedTexImage3DOES(target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
void glwCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -700,14 +716,6 @@
gl->compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
-void glwCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->compressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
void glwCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -884,14 +892,6 @@
gl->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
-void glwCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->copyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
void glwCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -1284,14 +1284,6 @@
gl->disableClientStateiEXT(array, index);
}
-void glwDisableIndexedEXT (GLenum target, GLuint index)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->disableIndexedEXT(target, index);
-}
-
void glwDisableVertexArrayAttrib (GLuint vaobj, GLuint index)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -1300,6 +1292,14 @@
gl->disableVertexArrayAttrib(vaobj, index);
}
+void glwDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->disableVertexArrayAttribEXT(vaobj, index);
+}
+
void glwDisableVertexArrayEXT (GLuint vaobj, GLenum array)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -1532,14 +1532,6 @@
gl->enableClientStateiEXT(array, index);
}
-void glwEnableIndexedEXT (GLenum target, GLuint index)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->enableIndexedEXT(target, index);
-}
-
void glwEnableVertexArrayAttrib (GLuint vaobj, GLuint index)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -1548,6 +1540,14 @@
gl->enableVertexArrayAttrib(vaobj, index);
}
+void glwEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->enableVertexArrayAttribEXT(vaobj, index);
+}
+
void glwEnableVertexArrayEXT (GLuint vaobj, GLenum array)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -1644,6 +1644,14 @@
gl->flushMappedNamedBufferRange(buffer, offset, length);
}
+void glwFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->flushMappedNamedBufferRangeEXT(buffer, offset, length);
+}
+
void glwFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -1716,14 +1724,6 @@
gl->framebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
-void glwFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->framebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset);
-}
-
void glwFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -1836,6 +1836,14 @@
gl->generateTextureMipmap(texture);
}
+void glwGenerateTextureMipmapEXT (GLuint texture, GLenum target)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->generateTextureMipmapEXT(texture, target);
+}
+
void glwGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -1932,14 +1940,6 @@
return gl->getAttribLocation(program, name);
}
-void glwGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->getBooleanIndexedvEXT(target, index, data);
-}
-
void glwGetBooleani_v (GLenum target, GLuint index, GLboolean *data)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2012,6 +2012,14 @@
gl->getCompressedTextureImage(texture, level, bufSize, pixels);
}
+void glwGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getCompressedTextureImageEXT(texture, target, lod, img);
+}
+
void glwGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2028,14 +2036,6 @@
return gl->getDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
}
-void glwGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->getDoubleIndexedvEXT(target, index, data);
-}
-
void glwGetDoublei_v (GLenum target, GLuint index, GLdouble *data)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2060,14 +2060,6 @@
return gl->getError();
}
-void glwGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->getFloatIndexedvEXT(target, index, data);
-}
-
void glwGetFloati_v (GLenum target, GLuint index, GLfloat *data)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2116,6 +2108,14 @@
gl->getFramebufferParameteriv(target, pname, params);
}
+void glwGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getFramebufferParameterivEXT(framebuffer, pname, params);
+}
+
GLenum glwGetGraphicsResetStatus (void)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2140,14 +2140,6 @@
gl->getInteger64v(pname, data);
}
-void glwGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->getIntegerIndexedvEXT(target, index, data);
-}
-
void glwGetIntegeri_v (GLenum target, GLuint index, GLint *data)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2308,6 +2300,14 @@
gl->getNamedBufferParameteriv(buffer, pname, params);
}
+void glwGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getNamedBufferParameterivEXT(buffer, pname, params);
+}
+
void glwGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2316,6 +2316,14 @@
gl->getNamedBufferPointerv(buffer, pname, params);
}
+void glwGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getNamedBufferPointervEXT(buffer, pname, params);
+}
+
void glwGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2324,6 +2332,14 @@
gl->getNamedBufferSubData(buffer, offset, size, data);
}
+void glwGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getNamedBufferSubDataEXT(buffer, offset, size, data);
+}
+
void glwGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2332,6 +2348,14 @@
gl->getNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
}
+void glwGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);
+}
+
void glwGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2340,6 +2364,14 @@
gl->getNamedFramebufferParameteriv(framebuffer, pname, param);
}
+void glwGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getNamedFramebufferParameterivEXT(framebuffer, pname, params);
+}
+
void glwGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2396,6 +2428,14 @@
gl->getNamedRenderbufferParameteriv(renderbuffer, pname, params);
}
+void glwGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getNamedRenderbufferParameterivEXT(renderbuffer, pname, params);
+}
+
void glwGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2788,6 +2828,14 @@
gl->getTextureImage(texture, level, format, type, bufSize, pixels);
}
+void glwGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getTextureImageEXT(texture, target, level, format, type, pixels);
+}
+
void glwGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2796,6 +2844,14 @@
gl->getTextureLevelParameterfv(texture, level, pname, params);
}
+void glwGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getTextureLevelParameterfvEXT(texture, target, level, pname, params);
+}
+
void glwGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2804,6 +2860,14 @@
gl->getTextureLevelParameteriv(texture, level, pname, params);
}
+void glwGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getTextureLevelParameterivEXT(texture, target, level, pname, params);
+}
+
void glwGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2812,6 +2876,14 @@
gl->getTextureParameterIiv(texture, pname, params);
}
+void glwGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getTextureParameterIivEXT(texture, target, pname, params);
+}
+
void glwGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2820,6 +2892,14 @@
gl->getTextureParameterIuiv(texture, pname, params);
}
+void glwGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getTextureParameterIuivEXT(texture, target, pname, params);
+}
+
void glwGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2828,6 +2908,14 @@
gl->getTextureParameterfv(texture, pname, params);
}
+void glwGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getTextureParameterfvEXT(texture, target, pname, params);
+}
+
void glwGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -2836,6 +2924,14 @@
gl->getTextureParameteriv(texture, pname, params);
}
+void glwGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->getTextureParameterivEXT(texture, target, pname, params);
+}
+
void glwGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -3196,14 +3292,6 @@
return gl->isEnabled(cap);
}
-GLboolean glwIsEnabledIndexedEXT (GLenum target, GLuint index)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return (GLboolean)0;
- return gl->isEnabledIndexedEXT(target, index);
-}
-
GLboolean glwIsEnabledi (GLenum target, GLuint index)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -3348,6 +3436,14 @@
return gl->mapNamedBuffer(buffer, access);
}
+void * glwMapNamedBufferEXT (GLuint buffer, GLenum access)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return (void *)0;
+ return gl->mapNamedBufferEXT(buffer, access);
+}
+
void * glwMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -3356,6 +3452,14 @@
return gl->mapNamedBufferRange(buffer, offset, length, access);
}
+void * glwMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return (void *)0;
+ return gl->mapNamedBufferRangeEXT(buffer, offset, length, access);
+}
+
void glwMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -3804,6 +3908,14 @@
gl->namedBufferData(buffer, size, data, usage);
}
+void glwNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->namedBufferDataEXT(buffer, size, data, usage);
+}
+
void glwNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -3868,6 +3980,14 @@
gl->namedFramebufferParameteri(framebuffer, pname, param);
}
+void glwNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->namedFramebufferParameteriEXT(framebuffer, pname, param);
+}
+
void glwNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -3884,6 +4004,14 @@
gl->namedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
}
+void glwNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->namedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);
+}
+
void glwNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -3916,6 +4044,14 @@
gl->namedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);
}
+void glwNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->namedFramebufferTextureEXT(framebuffer, attachment, texture, level);
+}
+
void glwNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -3932,6 +4068,14 @@
gl->namedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
}
+void glwNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->namedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);
+}
+
void glwNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4036,6 +4180,14 @@
gl->namedRenderbufferStorage(renderbuffer, internalformat, width, height);
}
+void glwNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->namedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);
+}
+
void glwNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4052,6 +4204,14 @@
gl->namedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);
}
+void glwNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->namedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);
+}
+
void glwObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4220,6 +4380,14 @@
gl->programUniform1d(program, location, v0);
}
+void glwProgramUniform1dEXT (GLuint program, GLint location, GLdouble x)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniform1dEXT(program, location, x);
+}
+
void glwProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4228,6 +4396,14 @@
gl->programUniform1dv(program, location, count, value);
}
+void glwProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniform1dvEXT(program, location, count, value);
+}
+
void glwProgramUniform1f (GLuint program, GLint location, GLfloat v0)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4284,6 +4460,14 @@
gl->programUniform2d(program, location, v0, v1);
}
+void glwProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniform2dEXT(program, location, x, y);
+}
+
void glwProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4292,6 +4476,14 @@
gl->programUniform2dv(program, location, count, value);
}
+void glwProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniform2dvEXT(program, location, count, value);
+}
+
void glwProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4348,6 +4540,14 @@
gl->programUniform3d(program, location, v0, v1, v2);
}
+void glwProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniform3dEXT(program, location, x, y, z);
+}
+
void glwProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4356,6 +4556,14 @@
gl->programUniform3dv(program, location, count, value);
}
+void glwProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniform3dvEXT(program, location, count, value);
+}
+
void glwProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4412,6 +4620,14 @@
gl->programUniform4d(program, location, v0, v1, v2, v3);
}
+void glwProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniform4dEXT(program, location, x, y, z, w);
+}
+
void glwProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4420,6 +4636,14 @@
gl->programUniform4dv(program, location, count, value);
}
+void glwProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniform4dvEXT(program, location, count, value);
+}
+
void glwProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4476,6 +4700,14 @@
gl->programUniformMatrix2dv(program, location, count, transpose, value);
}
+void glwProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniformMatrix2dvEXT(program, location, count, transpose, value);
+}
+
void glwProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4492,6 +4724,14 @@
gl->programUniformMatrix2x3dv(program, location, count, transpose, value);
}
+void glwProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniformMatrix2x3dvEXT(program, location, count, transpose, value);
+}
+
void glwProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4508,6 +4748,14 @@
gl->programUniformMatrix2x4dv(program, location, count, transpose, value);
}
+void glwProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniformMatrix2x4dvEXT(program, location, count, transpose, value);
+}
+
void glwProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4524,6 +4772,14 @@
gl->programUniformMatrix3dv(program, location, count, transpose, value);
}
+void glwProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniformMatrix3dvEXT(program, location, count, transpose, value);
+}
+
void glwProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4540,6 +4796,14 @@
gl->programUniformMatrix3x2dv(program, location, count, transpose, value);
}
+void glwProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniformMatrix3x2dvEXT(program, location, count, transpose, value);
+}
+
void glwProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4556,6 +4820,14 @@
gl->programUniformMatrix3x4dv(program, location, count, transpose, value);
}
+void glwProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniformMatrix3x4dvEXT(program, location, count, transpose, value);
+}
+
void glwProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4572,6 +4844,14 @@
gl->programUniformMatrix4dv(program, location, count, transpose, value);
}
+void glwProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniformMatrix4dvEXT(program, location, count, transpose, value);
+}
+
void glwProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4588,6 +4868,14 @@
gl->programUniformMatrix4x2dv(program, location, count, transpose, value);
}
+void glwProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniformMatrix4x2dvEXT(program, location, count, transpose, value);
+}
+
void glwProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4604,6 +4892,14 @@
gl->programUniformMatrix4x3dv(program, location, count, transpose, value);
}
+void glwProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->programUniformMatrix4x3dvEXT(program, location, count, transpose, value);
+}
+
void glwProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -4932,14 +5228,6 @@
gl->texImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
-void glwTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->texImage3DOES(target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
void glwTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5004,14 +5292,6 @@
gl->texStorage1D(target, levels, internalformat, width);
}
-void glwTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->texStorage1DEXT(target, levels, internalformat, width);
-}
-
void glwTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5020,14 +5300,6 @@
gl->texStorage2D(target, levels, internalformat, width, height);
}
-void glwTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->texStorage2DEXT(target, levels, internalformat, width, height);
-}
-
void glwTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5044,14 +5316,6 @@
gl->texStorage3D(target, levels, internalformat, width, height, depth);
}
-void glwTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->texStorage3DEXT(target, levels, internalformat, width, height, depth);
-}
-
void glwTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5084,14 +5348,6 @@
gl->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
-void glwTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
-{
- const glw::Functions* gl = glw::getCurrentThreadFunctions();
- if (!gl)
- return;
- gl->texSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
void glwTextureBarrier (void)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5108,6 +5364,14 @@
gl->textureBuffer(texture, internalformat, buffer);
}
+void glwTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureBufferEXT(texture, target, internalformat, buffer);
+}
+
void glwTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5116,6 +5380,14 @@
gl->textureBufferRange(texture, internalformat, buffer, offset, size);
}
+void glwTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureBufferRangeEXT(texture, target, internalformat, buffer, offset, size);
+}
+
void glwTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5156,6 +5428,14 @@
gl->textureParameterIiv(texture, pname, params);
}
+void glwTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureParameterIivEXT(texture, target, pname, params);
+}
+
void glwTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5164,6 +5444,14 @@
gl->textureParameterIuiv(texture, pname, params);
}
+void glwTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureParameterIuivEXT(texture, target, pname, params);
+}
+
void glwTextureParameterf (GLuint texture, GLenum pname, GLfloat param)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5172,6 +5460,14 @@
gl->textureParameterf(texture, pname, param);
}
+void glwTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureParameterfEXT(texture, target, pname, param);
+}
+
void glwTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5180,6 +5476,14 @@
gl->textureParameterfv(texture, pname, param);
}
+void glwTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureParameterfvEXT(texture, target, pname, params);
+}
+
void glwTextureParameteri (GLuint texture, GLenum pname, GLint param)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5188,6 +5492,14 @@
gl->textureParameteri(texture, pname, param);
}
+void glwTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureParameteriEXT(texture, target, pname, param);
+}
+
void glwTextureParameteriv (GLuint texture, GLenum pname, const GLint *param)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5196,6 +5508,14 @@
gl->textureParameteriv(texture, pname, param);
}
+void glwTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureParameterivEXT(texture, target, pname, params);
+}
+
void glwTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5244,6 +5564,14 @@
gl->textureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
}
+void glwTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
void glwTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5268,6 +5596,14 @@
gl->textureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
}
+void glwTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return;
+ gl->textureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
void glwTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
@@ -5780,6 +6116,14 @@
return gl->unmapNamedBuffer(buffer);
}
+GLboolean glwUnmapNamedBufferEXT (GLuint buffer)
+{
+ const glw::Functions* gl = glw::getCurrentThreadFunctions();
+ if (!gl)
+ return (GLboolean)0;
+ return gl->unmapNamedBufferEXT(buffer);
+}
+
void glwUseProgram (GLuint program)
{
const glw::Functions* gl = glw::getCurrentThreadFunctions();
diff --git a/framework/opengl/wrapper/glwInitES20.inl b/framework/opengl/wrapper/glwInitES20.inl
index 3f97923..921c26e 100644
--- a/framework/opengl/wrapper/glwInitES20.inl
+++ b/framework/opengl/wrapper/glwInitES20.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
diff --git a/framework/opengl/wrapper/glwInitES20Direct.inl b/framework/opengl/wrapper/glwInitES20Direct.inl
index 6c0d984..d315267 100644
--- a/framework/opengl/wrapper/glwInitES20Direct.inl
+++ b/framework/opengl/wrapper/glwInitES20Direct.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeTexture = &glActiveTexture;
gl->attachShader = &glAttachShader;
diff --git a/framework/opengl/wrapper/glwInitES30.inl b/framework/opengl/wrapper/glwInitES30.inl
index 3ad6d06..ba73a6a 100644
--- a/framework/opengl/wrapper/glwInitES30.inl
+++ b/framework/opengl/wrapper/glwInitES30.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
diff --git a/framework/opengl/wrapper/glwInitES30Direct.inl b/framework/opengl/wrapper/glwInitES30Direct.inl
index 906b806..bac790a 100644
--- a/framework/opengl/wrapper/glwInitES30Direct.inl
+++ b/framework/opengl/wrapper/glwInitES30Direct.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeTexture = &glActiveTexture;
gl->attachShader = &glAttachShader;
diff --git a/framework/opengl/wrapper/glwInitES31.inl b/framework/opengl/wrapper/glwInitES31.inl
index 66f11b6..5a63a36 100644
--- a/framework/opengl/wrapper/glwInitES31.inl
+++ b/framework/opengl/wrapper/glwInitES31.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
diff --git a/framework/opengl/wrapper/glwInitES31Direct.inl b/framework/opengl/wrapper/glwInitES31Direct.inl
index e31569e..f2a44b7 100644
--- a/framework/opengl/wrapper/glwInitES31Direct.inl
+++ b/framework/opengl/wrapper/glwInitES31Direct.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = &glActiveShaderProgram;
gl->activeTexture = &glActiveTexture;
diff --git a/framework/opengl/wrapper/glwInitES32.inl b/framework/opengl/wrapper/glwInitES32.inl
index 0a7ff67..3ec0bb2 100644
--- a/framework/opengl/wrapper/glwInitES32.inl
+++ b/framework/opengl/wrapper/glwInitES32.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
diff --git a/framework/opengl/wrapper/glwInitES32Direct.inl b/framework/opengl/wrapper/glwInitES32Direct.inl
index 1ebaed5..4803493 100644
--- a/framework/opengl/wrapper/glwInitES32Direct.inl
+++ b/framework/opengl/wrapper/glwInitES32Direct.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = &glActiveShaderProgram;
gl->activeTexture = &glActiveTexture;
diff --git a/framework/opengl/wrapper/glwInitExtES.inl b/framework/opengl/wrapper/glwInitExtES.inl
index f7416a4..b29d861 100644
--- a/framework/opengl/wrapper/glwInitExtES.inl
+++ b/framework/opengl/wrapper/glwInitExtES.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
if (de::contains(extSet, "GL_KHR_blend_equation_advanced"))
@@ -89,9 +89,9 @@
if (de::contains(extSet, "GL_EXT_texture_storage"))
{
- gl->texStorage1DEXT = (glTexStorage1DEXTFunc) loader->get("glTexStorage1DEXT");
- gl->texStorage2DEXT = (glTexStorage2DEXTFunc) loader->get("glTexStorage2DEXT");
- gl->texStorage3DEXT = (glTexStorage3DEXTFunc) loader->get("glTexStorage3DEXT");
+ gl->texStorage1D = (glTexStorage1DFunc) loader->get("glTexStorage1DEXT");
+ gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2DEXT");
+ gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3DEXT");
gl->textureStorage1DEXT = (glTextureStorage1DEXTFunc) loader->get("glTextureStorage1DEXT");
gl->textureStorage2DEXT = (glTextureStorage2DEXTFunc) loader->get("glTextureStorage2DEXT");
gl->textureStorage3DEXT = (glTextureStorage3DEXTFunc) loader->get("glTextureStorage3DEXT");
@@ -124,12 +124,12 @@
if (de::contains(extSet, "GL_OES_texture_3D"))
{
- gl->compressedTexImage3DOES = (glCompressedTexImage3DOESFunc) loader->get("glCompressedTexImage3DOES");
- gl->compressedTexSubImage3DOES = (glCompressedTexSubImage3DOESFunc) loader->get("glCompressedTexSubImage3DOES");
- gl->copyTexSubImage3DOES = (glCopyTexSubImage3DOESFunc) loader->get("glCopyTexSubImage3DOES");
- gl->framebufferTexture3DOES = (glFramebufferTexture3DOESFunc) loader->get("glFramebufferTexture3DOES");
- gl->texImage3DOES = (glTexImage3DOESFunc) loader->get("glTexImage3DOES");
- gl->texSubImage3DOES = (glTexSubImage3DOESFunc) loader->get("glTexSubImage3DOES");
+ gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3DOES");
+ gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3DOES");
+ gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3DOES");
+ gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3DOES");
+ gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3DOES");
+ gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3DOES");
}
if (de::contains(extSet, "GL_OES_texture_storage_multisample_2d_array"))
diff --git a/framework/opengl/wrapper/glwInitExtGL.inl b/framework/opengl/wrapper/glwInitExtGL.inl
index 5462ae9..7fd490a 100644
--- a/framework/opengl/wrapper/glwInitExtGL.inl
+++ b/framework/opengl/wrapper/glwInitExtGL.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
if (de::contains(extSet, "GL_KHR_blend_equation_advanced"))
@@ -35,9 +35,9 @@
if (de::contains(extSet, "GL_EXT_direct_state_access"))
{
gl->bindMultiTextureEXT = (glBindMultiTextureEXTFunc) loader->get("glBindMultiTextureEXT");
- gl->checkNamedFramebufferStatus = (glCheckNamedFramebufferStatusFunc) loader->get("glCheckNamedFramebufferStatusEXT");
- gl->clearNamedBufferData = (glClearNamedBufferDataFunc) loader->get("glClearNamedBufferDataEXT");
- gl->clearNamedBufferSubData = (glClearNamedBufferSubDataFunc) loader->get("glClearNamedBufferSubDataEXT");
+ gl->checkNamedFramebufferStatusEXT = (glCheckNamedFramebufferStatusEXTFunc) loader->get("glCheckNamedFramebufferStatusEXT");
+ gl->clearNamedBufferDataEXT = (glClearNamedBufferDataEXTFunc) loader->get("glClearNamedBufferDataEXT");
+ gl->clearNamedBufferSubDataEXT = (glClearNamedBufferSubDataEXTFunc) loader->get("glClearNamedBufferSubDataEXT");
gl->clientAttribDefaultEXT = (glClientAttribDefaultEXTFunc) loader->get("glClientAttribDefaultEXT");
gl->compressedMultiTexImage1DEXT = (glCompressedMultiTexImage1DEXTFunc) loader->get("glCompressedMultiTexImage1DEXT");
gl->compressedMultiTexImage2DEXT = (glCompressedMultiTexImage2DEXTFunc) loader->get("glCompressedMultiTexImage2DEXT");
@@ -63,29 +63,29 @@
gl->copyTextureSubImage3DEXT = (glCopyTextureSubImage3DEXTFunc) loader->get("glCopyTextureSubImage3DEXT");
gl->disableClientStateIndexedEXT = (glDisableClientStateIndexedEXTFunc) loader->get("glDisableClientStateIndexedEXT");
gl->disableClientStateiEXT = (glDisableClientStateiEXTFunc) loader->get("glDisableClientStateiEXT");
- gl->disableIndexedEXT = (glDisableIndexedEXTFunc) loader->get("glDisableIndexedEXT");
- gl->disableVertexArrayAttrib = (glDisableVertexArrayAttribFunc) loader->get("glDisableVertexArrayAttribEXT");
+ gl->disablei = (glDisableiFunc) loader->get("glDisableIndexedEXT");
+ gl->disableVertexArrayAttribEXT = (glDisableVertexArrayAttribEXTFunc) loader->get("glDisableVertexArrayAttribEXT");
gl->disableVertexArrayEXT = (glDisableVertexArrayEXTFunc) loader->get("glDisableVertexArrayEXT");
gl->enableClientStateIndexedEXT = (glEnableClientStateIndexedEXTFunc) loader->get("glEnableClientStateIndexedEXT");
gl->enableClientStateiEXT = (glEnableClientStateiEXTFunc) loader->get("glEnableClientStateiEXT");
- gl->enableIndexedEXT = (glEnableIndexedEXTFunc) loader->get("glEnableIndexedEXT");
- gl->enableVertexArrayAttrib = (glEnableVertexArrayAttribFunc) loader->get("glEnableVertexArrayAttribEXT");
+ gl->enablei = (glEnableiFunc) loader->get("glEnableIndexedEXT");
+ gl->enableVertexArrayAttribEXT = (glEnableVertexArrayAttribEXTFunc) loader->get("glEnableVertexArrayAttribEXT");
gl->enableVertexArrayEXT = (glEnableVertexArrayEXTFunc) loader->get("glEnableVertexArrayEXT");
- gl->flushMappedNamedBufferRange = (glFlushMappedNamedBufferRangeFunc) loader->get("glFlushMappedNamedBufferRangeEXT");
+ gl->flushMappedNamedBufferRangeEXT = (glFlushMappedNamedBufferRangeEXTFunc) loader->get("glFlushMappedNamedBufferRangeEXT");
gl->framebufferDrawBufferEXT = (glFramebufferDrawBufferEXTFunc) loader->get("glFramebufferDrawBufferEXT");
gl->framebufferDrawBuffersEXT = (glFramebufferDrawBuffersEXTFunc) loader->get("glFramebufferDrawBuffersEXT");
gl->framebufferReadBufferEXT = (glFramebufferReadBufferEXTFunc) loader->get("glFramebufferReadBufferEXT");
gl->generateMultiTexMipmapEXT = (glGenerateMultiTexMipmapEXTFunc) loader->get("glGenerateMultiTexMipmapEXT");
- gl->generateTextureMipmap = (glGenerateTextureMipmapFunc) loader->get("glGenerateTextureMipmapEXT");
- gl->getBooleanIndexedvEXT = (glGetBooleanIndexedvEXTFunc) loader->get("glGetBooleanIndexedvEXT");
+ gl->generateTextureMipmapEXT = (glGenerateTextureMipmapEXTFunc) loader->get("glGenerateTextureMipmapEXT");
+ gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleanIndexedvEXT");
gl->getCompressedMultiTexImageEXT = (glGetCompressedMultiTexImageEXTFunc) loader->get("glGetCompressedMultiTexImageEXT");
- gl->getCompressedTextureImage = (glGetCompressedTextureImageFunc) loader->get("glGetCompressedTextureImageEXT");
- gl->getDoubleIndexedvEXT = (glGetDoubleIndexedvEXTFunc) loader->get("glGetDoubleIndexedvEXT");
+ gl->getCompressedTextureImageEXT = (glGetCompressedTextureImageEXTFunc) loader->get("glGetCompressedTextureImageEXT");
+ gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoubleIndexedvEXT");
gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_vEXT");
- gl->getFloatIndexedvEXT = (glGetFloatIndexedvEXTFunc) loader->get("glGetFloatIndexedvEXT");
+ gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloatIndexedvEXT");
gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_vEXT");
- gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameterivEXT");
- gl->getIntegerIndexedvEXT = (glGetIntegerIndexedvEXTFunc) loader->get("glGetIntegerIndexedvEXT");
+ gl->getFramebufferParameterivEXT = (glGetFramebufferParameterivEXTFunc) loader->get("glGetFramebufferParameterivEXT");
+ gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegerIndexedvEXT");
gl->getMultiTexEnvfvEXT = (glGetMultiTexEnvfvEXTFunc) loader->get("glGetMultiTexEnvfvEXT");
gl->getMultiTexEnvivEXT = (glGetMultiTexEnvivEXTFunc) loader->get("glGetMultiTexEnvivEXT");
gl->getMultiTexGendvEXT = (glGetMultiTexGendvEXTFunc) loader->get("glGetMultiTexGendvEXT");
@@ -98,34 +98,34 @@
gl->getMultiTexParameterIuivEXT = (glGetMultiTexParameterIuivEXTFunc) loader->get("glGetMultiTexParameterIuivEXT");
gl->getMultiTexParameterfvEXT = (glGetMultiTexParameterfvEXTFunc) loader->get("glGetMultiTexParameterfvEXT");
gl->getMultiTexParameterivEXT = (glGetMultiTexParameterivEXTFunc) loader->get("glGetMultiTexParameterivEXT");
- gl->getNamedBufferParameteriv = (glGetNamedBufferParameterivFunc) loader->get("glGetNamedBufferParameterivEXT");
- gl->getNamedBufferPointerv = (glGetNamedBufferPointervFunc) loader->get("glGetNamedBufferPointervEXT");
- gl->getNamedBufferSubData = (glGetNamedBufferSubDataFunc) loader->get("glGetNamedBufferSubDataEXT");
- gl->getNamedFramebufferAttachmentParameteriv = (glGetNamedFramebufferAttachmentParameterivFunc) loader->get("glGetNamedFramebufferAttachmentParameterivEXT");
- gl->getNamedFramebufferParameteriv = (glGetNamedFramebufferParameterivFunc) loader->get("glGetNamedFramebufferParameterivEXT");
+ gl->getNamedBufferParameterivEXT = (glGetNamedBufferParameterivEXTFunc) loader->get("glGetNamedBufferParameterivEXT");
+ gl->getNamedBufferPointervEXT = (glGetNamedBufferPointervEXTFunc) loader->get("glGetNamedBufferPointervEXT");
+ gl->getNamedBufferSubDataEXT = (glGetNamedBufferSubDataEXTFunc) loader->get("glGetNamedBufferSubDataEXT");
+ gl->getNamedFramebufferAttachmentParameterivEXT = (glGetNamedFramebufferAttachmentParameterivEXTFunc) loader->get("glGetNamedFramebufferAttachmentParameterivEXT");
+ gl->getNamedFramebufferParameterivEXT = (glGetNamedFramebufferParameterivEXTFunc) loader->get("glGetNamedFramebufferParameterivEXT");
gl->getNamedProgramLocalParameterIivEXT = (glGetNamedProgramLocalParameterIivEXTFunc) loader->get("glGetNamedProgramLocalParameterIivEXT");
gl->getNamedProgramLocalParameterIuivEXT = (glGetNamedProgramLocalParameterIuivEXTFunc) loader->get("glGetNamedProgramLocalParameterIuivEXT");
gl->getNamedProgramLocalParameterdvEXT = (glGetNamedProgramLocalParameterdvEXTFunc) loader->get("glGetNamedProgramLocalParameterdvEXT");
gl->getNamedProgramLocalParameterfvEXT = (glGetNamedProgramLocalParameterfvEXTFunc) loader->get("glGetNamedProgramLocalParameterfvEXT");
gl->getNamedProgramStringEXT = (glGetNamedProgramStringEXTFunc) loader->get("glGetNamedProgramStringEXT");
gl->getNamedProgramivEXT = (glGetNamedProgramivEXTFunc) loader->get("glGetNamedProgramivEXT");
- gl->getNamedRenderbufferParameteriv = (glGetNamedRenderbufferParameterivFunc) loader->get("glGetNamedRenderbufferParameterivEXT");
+ gl->getNamedRenderbufferParameterivEXT = (glGetNamedRenderbufferParameterivEXTFunc) loader->get("glGetNamedRenderbufferParameterivEXT");
gl->getPointerIndexedvEXT = (glGetPointerIndexedvEXTFunc) loader->get("glGetPointerIndexedvEXT");
gl->getPointeri_vEXT = (glGetPointeri_vEXTFunc) loader->get("glGetPointeri_vEXT");
- gl->getTextureImage = (glGetTextureImageFunc) loader->get("glGetTextureImageEXT");
- gl->getTextureLevelParameterfv = (glGetTextureLevelParameterfvFunc) loader->get("glGetTextureLevelParameterfvEXT");
- gl->getTextureLevelParameteriv = (glGetTextureLevelParameterivFunc) loader->get("glGetTextureLevelParameterivEXT");
- gl->getTextureParameterIiv = (glGetTextureParameterIivFunc) loader->get("glGetTextureParameterIivEXT");
- gl->getTextureParameterIuiv = (glGetTextureParameterIuivFunc) loader->get("glGetTextureParameterIuivEXT");
- gl->getTextureParameterfv = (glGetTextureParameterfvFunc) loader->get("glGetTextureParameterfvEXT");
- gl->getTextureParameteriv = (glGetTextureParameterivFunc) loader->get("glGetTextureParameterivEXT");
+ gl->getTextureImageEXT = (glGetTextureImageEXTFunc) loader->get("glGetTextureImageEXT");
+ gl->getTextureLevelParameterfvEXT = (glGetTextureLevelParameterfvEXTFunc) loader->get("glGetTextureLevelParameterfvEXT");
+ gl->getTextureLevelParameterivEXT = (glGetTextureLevelParameterivEXTFunc) loader->get("glGetTextureLevelParameterivEXT");
+ gl->getTextureParameterIivEXT = (glGetTextureParameterIivEXTFunc) loader->get("glGetTextureParameterIivEXT");
+ gl->getTextureParameterIuivEXT = (glGetTextureParameterIuivEXTFunc) loader->get("glGetTextureParameterIuivEXT");
+ gl->getTextureParameterfvEXT = (glGetTextureParameterfvEXTFunc) loader->get("glGetTextureParameterfvEXT");
+ gl->getTextureParameterivEXT = (glGetTextureParameterivEXTFunc) loader->get("glGetTextureParameterivEXT");
gl->getVertexArrayIntegeri_vEXT = (glGetVertexArrayIntegeri_vEXTFunc) loader->get("glGetVertexArrayIntegeri_vEXT");
gl->getVertexArrayIntegervEXT = (glGetVertexArrayIntegervEXTFunc) loader->get("glGetVertexArrayIntegervEXT");
gl->getVertexArrayPointeri_vEXT = (glGetVertexArrayPointeri_vEXTFunc) loader->get("glGetVertexArrayPointeri_vEXT");
gl->getVertexArrayPointervEXT = (glGetVertexArrayPointervEXTFunc) loader->get("glGetVertexArrayPointervEXT");
- gl->isEnabledIndexedEXT = (glIsEnabledIndexedEXTFunc) loader->get("glIsEnabledIndexedEXT");
- gl->mapNamedBuffer = (glMapNamedBufferFunc) loader->get("glMapNamedBufferEXT");
- gl->mapNamedBufferRange = (glMapNamedBufferRangeFunc) loader->get("glMapNamedBufferRangeEXT");
+ gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledIndexedEXT");
+ gl->mapNamedBufferEXT = (glMapNamedBufferEXTFunc) loader->get("glMapNamedBufferEXT");
+ gl->mapNamedBufferRangeEXT = (glMapNamedBufferRangeEXTFunc) loader->get("glMapNamedBufferRangeEXT");
gl->matrixFrustumEXT = (glMatrixFrustumEXTFunc) loader->get("glMatrixFrustumEXT");
gl->matrixLoadIdentityEXT = (glMatrixLoadIdentityEXTFunc) loader->get("glMatrixLoadIdentityEXT");
gl->matrixLoadTransposedEXT = (glMatrixLoadTransposedEXTFunc) loader->get("glMatrixLoadTransposedEXT");
@@ -170,18 +170,18 @@
gl->multiTexSubImage1DEXT = (glMultiTexSubImage1DEXTFunc) loader->get("glMultiTexSubImage1DEXT");
gl->multiTexSubImage2DEXT = (glMultiTexSubImage2DEXTFunc) loader->get("glMultiTexSubImage2DEXT");
gl->multiTexSubImage3DEXT = (glMultiTexSubImage3DEXTFunc) loader->get("glMultiTexSubImage3DEXT");
- gl->namedBufferData = (glNamedBufferDataFunc) loader->get("glNamedBufferDataEXT");
+ gl->namedBufferDataEXT = (glNamedBufferDataEXTFunc) loader->get("glNamedBufferDataEXT");
gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorageEXT");
gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubDataEXT");
gl->namedCopyBufferSubDataEXT = (glNamedCopyBufferSubDataEXTFunc) loader->get("glNamedCopyBufferSubDataEXT");
- gl->namedFramebufferParameteri = (glNamedFramebufferParameteriFunc) loader->get("glNamedFramebufferParameteriEXT");
- gl->namedFramebufferRenderbuffer = (glNamedFramebufferRenderbufferFunc) loader->get("glNamedFramebufferRenderbufferEXT");
+ gl->namedFramebufferParameteriEXT = (glNamedFramebufferParameteriEXTFunc) loader->get("glNamedFramebufferParameteriEXT");
+ gl->namedFramebufferRenderbufferEXT = (glNamedFramebufferRenderbufferEXTFunc) loader->get("glNamedFramebufferRenderbufferEXT");
gl->namedFramebufferTexture1DEXT = (glNamedFramebufferTexture1DEXTFunc) loader->get("glNamedFramebufferTexture1DEXT");
gl->namedFramebufferTexture2DEXT = (glNamedFramebufferTexture2DEXTFunc) loader->get("glNamedFramebufferTexture2DEXT");
gl->namedFramebufferTexture3DEXT = (glNamedFramebufferTexture3DEXTFunc) loader->get("glNamedFramebufferTexture3DEXT");
- gl->namedFramebufferTexture = (glNamedFramebufferTextureFunc) loader->get("glNamedFramebufferTextureEXT");
+ gl->namedFramebufferTextureEXT = (glNamedFramebufferTextureEXTFunc) loader->get("glNamedFramebufferTextureEXT");
gl->namedFramebufferTextureFaceEXT = (glNamedFramebufferTextureFaceEXTFunc) loader->get("glNamedFramebufferTextureFaceEXT");
- gl->namedFramebufferTextureLayer = (glNamedFramebufferTextureLayerFunc) loader->get("glNamedFramebufferTextureLayerEXT");
+ gl->namedFramebufferTextureLayerEXT = (glNamedFramebufferTextureLayerEXTFunc) loader->get("glNamedFramebufferTextureLayerEXT");
gl->namedProgramLocalParameter4dEXT = (glNamedProgramLocalParameter4dEXTFunc) loader->get("glNamedProgramLocalParameter4dEXT");
gl->namedProgramLocalParameter4dvEXT = (glNamedProgramLocalParameter4dvEXTFunc) loader->get("glNamedProgramLocalParameter4dvEXT");
gl->namedProgramLocalParameter4fEXT = (glNamedProgramLocalParameter4fEXTFunc) loader->get("glNamedProgramLocalParameter4fEXT");
@@ -194,82 +194,82 @@
gl->namedProgramLocalParametersI4ivEXT = (glNamedProgramLocalParametersI4ivEXTFunc) loader->get("glNamedProgramLocalParametersI4ivEXT");
gl->namedProgramLocalParametersI4uivEXT = (glNamedProgramLocalParametersI4uivEXTFunc) loader->get("glNamedProgramLocalParametersI4uivEXT");
gl->namedProgramStringEXT = (glNamedProgramStringEXTFunc) loader->get("glNamedProgramStringEXT");
- gl->namedRenderbufferStorage = (glNamedRenderbufferStorageFunc) loader->get("glNamedRenderbufferStorageEXT");
+ gl->namedRenderbufferStorageEXT = (glNamedRenderbufferStorageEXTFunc) loader->get("glNamedRenderbufferStorageEXT");
gl->namedRenderbufferStorageMultisampleCoverageEXT = (glNamedRenderbufferStorageMultisampleCoverageEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleCoverageEXT");
- gl->namedRenderbufferStorageMultisample = (glNamedRenderbufferStorageMultisampleFunc) loader->get("glNamedRenderbufferStorageMultisampleEXT");
- gl->programUniform1d = (glProgramUniform1dFunc) loader->get("glProgramUniform1dEXT");
- gl->programUniform1dv = (glProgramUniform1dvFunc) loader->get("glProgramUniform1dvEXT");
+ gl->namedRenderbufferStorageMultisampleEXT = (glNamedRenderbufferStorageMultisampleEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleEXT");
+ gl->programUniform1dEXT = (glProgramUniform1dEXTFunc) loader->get("glProgramUniform1dEXT");
+ gl->programUniform1dvEXT = (glProgramUniform1dvEXTFunc) loader->get("glProgramUniform1dvEXT");
gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1fEXT");
gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fvEXT");
gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1iEXT");
gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1ivEXT");
gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1uiEXT");
gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uivEXT");
- gl->programUniform2d = (glProgramUniform2dFunc) loader->get("glProgramUniform2dEXT");
- gl->programUniform2dv = (glProgramUniform2dvFunc) loader->get("glProgramUniform2dvEXT");
+ gl->programUniform2dEXT = (glProgramUniform2dEXTFunc) loader->get("glProgramUniform2dEXT");
+ gl->programUniform2dvEXT = (glProgramUniform2dvEXTFunc) loader->get("glProgramUniform2dvEXT");
gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2fEXT");
gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fvEXT");
gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2iEXT");
gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2ivEXT");
gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2uiEXT");
gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uivEXT");
- gl->programUniform3d = (glProgramUniform3dFunc) loader->get("glProgramUniform3dEXT");
- gl->programUniform3dv = (glProgramUniform3dvFunc) loader->get("glProgramUniform3dvEXT");
+ gl->programUniform3dEXT = (glProgramUniform3dEXTFunc) loader->get("glProgramUniform3dEXT");
+ gl->programUniform3dvEXT = (glProgramUniform3dvEXTFunc) loader->get("glProgramUniform3dvEXT");
gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3fEXT");
gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fvEXT");
gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3iEXT");
gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3ivEXT");
gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3uiEXT");
gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uivEXT");
- gl->programUniform4d = (glProgramUniform4dFunc) loader->get("glProgramUniform4dEXT");
- gl->programUniform4dv = (glProgramUniform4dvFunc) loader->get("glProgramUniform4dvEXT");
+ gl->programUniform4dEXT = (glProgramUniform4dEXTFunc) loader->get("glProgramUniform4dEXT");
+ gl->programUniform4dvEXT = (glProgramUniform4dvEXTFunc) loader->get("glProgramUniform4dvEXT");
gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4fEXT");
gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fvEXT");
gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4iEXT");
gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4ivEXT");
gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4uiEXT");
gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uivEXT");
- gl->programUniformMatrix2dv = (glProgramUniformMatrix2dvFunc) loader->get("glProgramUniformMatrix2dvEXT");
+ gl->programUniformMatrix2dvEXT = (glProgramUniformMatrix2dvEXTFunc) loader->get("glProgramUniformMatrix2dvEXT");
gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fvEXT");
- gl->programUniformMatrix2x3dv = (glProgramUniformMatrix2x3dvFunc) loader->get("glProgramUniformMatrix2x3dvEXT");
+ gl->programUniformMatrix2x3dvEXT = (glProgramUniformMatrix2x3dvEXTFunc) loader->get("glProgramUniformMatrix2x3dvEXT");
gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fvEXT");
- gl->programUniformMatrix2x4dv = (glProgramUniformMatrix2x4dvFunc) loader->get("glProgramUniformMatrix2x4dvEXT");
+ gl->programUniformMatrix2x4dvEXT = (glProgramUniformMatrix2x4dvEXTFunc) loader->get("glProgramUniformMatrix2x4dvEXT");
gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fvEXT");
- gl->programUniformMatrix3dv = (glProgramUniformMatrix3dvFunc) loader->get("glProgramUniformMatrix3dvEXT");
+ gl->programUniformMatrix3dvEXT = (glProgramUniformMatrix3dvEXTFunc) loader->get("glProgramUniformMatrix3dvEXT");
gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fvEXT");
- gl->programUniformMatrix3x2dv = (glProgramUniformMatrix3x2dvFunc) loader->get("glProgramUniformMatrix3x2dvEXT");
+ gl->programUniformMatrix3x2dvEXT = (glProgramUniformMatrix3x2dvEXTFunc) loader->get("glProgramUniformMatrix3x2dvEXT");
gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fvEXT");
- gl->programUniformMatrix3x4dv = (glProgramUniformMatrix3x4dvFunc) loader->get("glProgramUniformMatrix3x4dvEXT");
+ gl->programUniformMatrix3x4dvEXT = (glProgramUniformMatrix3x4dvEXTFunc) loader->get("glProgramUniformMatrix3x4dvEXT");
gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fvEXT");
- gl->programUniformMatrix4dv = (glProgramUniformMatrix4dvFunc) loader->get("glProgramUniformMatrix4dvEXT");
+ gl->programUniformMatrix4dvEXT = (glProgramUniformMatrix4dvEXTFunc) loader->get("glProgramUniformMatrix4dvEXT");
gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fvEXT");
- gl->programUniformMatrix4x2dv = (glProgramUniformMatrix4x2dvFunc) loader->get("glProgramUniformMatrix4x2dvEXT");
+ gl->programUniformMatrix4x2dvEXT = (glProgramUniformMatrix4x2dvEXTFunc) loader->get("glProgramUniformMatrix4x2dvEXT");
gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fvEXT");
- gl->programUniformMatrix4x3dv = (glProgramUniformMatrix4x3dvFunc) loader->get("glProgramUniformMatrix4x3dvEXT");
+ gl->programUniformMatrix4x3dvEXT = (glProgramUniformMatrix4x3dvEXTFunc) loader->get("glProgramUniformMatrix4x3dvEXT");
gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fvEXT");
gl->pushClientAttribDefaultEXT = (glPushClientAttribDefaultEXTFunc) loader->get("glPushClientAttribDefaultEXT");
- gl->textureBuffer = (glTextureBufferFunc) loader->get("glTextureBufferEXT");
- gl->textureBufferRange = (glTextureBufferRangeFunc) loader->get("glTextureBufferRangeEXT");
+ gl->textureBufferEXT = (glTextureBufferEXTFunc) loader->get("glTextureBufferEXT");
+ gl->textureBufferRangeEXT = (glTextureBufferRangeEXTFunc) loader->get("glTextureBufferRangeEXT");
gl->textureImage1DEXT = (glTextureImage1DEXTFunc) loader->get("glTextureImage1DEXT");
gl->textureImage2DEXT = (glTextureImage2DEXTFunc) loader->get("glTextureImage2DEXT");
gl->textureImage3DEXT = (glTextureImage3DEXTFunc) loader->get("glTextureImage3DEXT");
gl->texturePageCommitmentEXT = (glTexturePageCommitmentEXTFunc) loader->get("glTexturePageCommitmentEXT");
- gl->textureParameterIiv = (glTextureParameterIivFunc) loader->get("glTextureParameterIivEXT");
- gl->textureParameterIuiv = (glTextureParameterIuivFunc) loader->get("glTextureParameterIuivEXT");
- gl->textureParameterf = (glTextureParameterfFunc) loader->get("glTextureParameterfEXT");
- gl->textureParameterfv = (glTextureParameterfvFunc) loader->get("glTextureParameterfvEXT");
- gl->textureParameteri = (glTextureParameteriFunc) loader->get("glTextureParameteriEXT");
- gl->textureParameteriv = (glTextureParameterivFunc) loader->get("glTextureParameterivEXT");
+ gl->textureParameterIivEXT = (glTextureParameterIivEXTFunc) loader->get("glTextureParameterIivEXT");
+ gl->textureParameterIuivEXT = (glTextureParameterIuivEXTFunc) loader->get("glTextureParameterIuivEXT");
+ gl->textureParameterfEXT = (glTextureParameterfEXTFunc) loader->get("glTextureParameterfEXT");
+ gl->textureParameterfvEXT = (glTextureParameterfvEXTFunc) loader->get("glTextureParameterfvEXT");
+ gl->textureParameteriEXT = (glTextureParameteriEXTFunc) loader->get("glTextureParameteriEXT");
+ gl->textureParameterivEXT = (glTextureParameterivEXTFunc) loader->get("glTextureParameterivEXT");
gl->textureRenderbufferEXT = (glTextureRenderbufferEXTFunc) loader->get("glTextureRenderbufferEXT");
gl->textureStorage1DEXT = (glTextureStorage1DEXTFunc) loader->get("glTextureStorage1DEXT");
gl->textureStorage2DEXT = (glTextureStorage2DEXTFunc) loader->get("glTextureStorage2DEXT");
- gl->textureStorage2DMultisample = (glTextureStorage2DMultisampleFunc) loader->get("glTextureStorage2DMultisampleEXT");
+ gl->textureStorage2DMultisampleEXT = (glTextureStorage2DMultisampleEXTFunc) loader->get("glTextureStorage2DMultisampleEXT");
gl->textureStorage3DEXT = (glTextureStorage3DEXTFunc) loader->get("glTextureStorage3DEXT");
- gl->textureStorage3DMultisample = (glTextureStorage3DMultisampleFunc) loader->get("glTextureStorage3DMultisampleEXT");
+ gl->textureStorage3DMultisampleEXT = (glTextureStorage3DMultisampleEXTFunc) loader->get("glTextureStorage3DMultisampleEXT");
gl->textureSubImage1DEXT = (glTextureSubImage1DEXTFunc) loader->get("glTextureSubImage1DEXT");
gl->textureSubImage2DEXT = (glTextureSubImage2DEXTFunc) loader->get("glTextureSubImage2DEXT");
gl->textureSubImage3DEXT = (glTextureSubImage3DEXTFunc) loader->get("glTextureSubImage3DEXT");
- gl->unmapNamedBuffer = (glUnmapNamedBufferFunc) loader->get("glUnmapNamedBufferEXT");
+ gl->unmapNamedBufferEXT = (glUnmapNamedBufferEXTFunc) loader->get("glUnmapNamedBufferEXT");
gl->vertexArrayBindVertexBufferEXT = (glVertexArrayBindVertexBufferEXTFunc) loader->get("glVertexArrayBindVertexBufferEXT");
gl->vertexArrayColorOffsetEXT = (glVertexArrayColorOffsetEXTFunc) loader->get("glVertexArrayColorOffsetEXT");
gl->vertexArrayEdgeFlagOffsetEXT = (glVertexArrayEdgeFlagOffsetEXTFunc) loader->get("glVertexArrayEdgeFlagOffsetEXT");
@@ -294,9 +294,9 @@
if (de::contains(extSet, "GL_EXT_direct_state_access"))
{
gl->bindMultiTextureEXT = (glBindMultiTextureEXTFunc) loader->get("glBindMultiTextureEXT");
- gl->checkNamedFramebufferStatus = (glCheckNamedFramebufferStatusFunc) loader->get("glCheckNamedFramebufferStatusEXT");
- gl->clearNamedBufferData = (glClearNamedBufferDataFunc) loader->get("glClearNamedBufferDataEXT");
- gl->clearNamedBufferSubData = (glClearNamedBufferSubDataFunc) loader->get("glClearNamedBufferSubDataEXT");
+ gl->checkNamedFramebufferStatusEXT = (glCheckNamedFramebufferStatusEXTFunc) loader->get("glCheckNamedFramebufferStatusEXT");
+ gl->clearNamedBufferDataEXT = (glClearNamedBufferDataEXTFunc) loader->get("glClearNamedBufferDataEXT");
+ gl->clearNamedBufferSubDataEXT = (glClearNamedBufferSubDataEXTFunc) loader->get("glClearNamedBufferSubDataEXT");
gl->clientAttribDefaultEXT = (glClientAttribDefaultEXTFunc) loader->get("glClientAttribDefaultEXT");
gl->compressedMultiTexImage1DEXT = (glCompressedMultiTexImage1DEXTFunc) loader->get("glCompressedMultiTexImage1DEXT");
gl->compressedMultiTexImage2DEXT = (glCompressedMultiTexImage2DEXTFunc) loader->get("glCompressedMultiTexImage2DEXT");
@@ -322,29 +322,29 @@
gl->copyTextureSubImage3DEXT = (glCopyTextureSubImage3DEXTFunc) loader->get("glCopyTextureSubImage3DEXT");
gl->disableClientStateIndexedEXT = (glDisableClientStateIndexedEXTFunc) loader->get("glDisableClientStateIndexedEXT");
gl->disableClientStateiEXT = (glDisableClientStateiEXTFunc) loader->get("glDisableClientStateiEXT");
- gl->disableIndexedEXT = (glDisableIndexedEXTFunc) loader->get("glDisableIndexedEXT");
- gl->disableVertexArrayAttrib = (glDisableVertexArrayAttribFunc) loader->get("glDisableVertexArrayAttribEXT");
+ gl->disablei = (glDisableiFunc) loader->get("glDisableIndexedEXT");
+ gl->disableVertexArrayAttribEXT = (glDisableVertexArrayAttribEXTFunc) loader->get("glDisableVertexArrayAttribEXT");
gl->disableVertexArrayEXT = (glDisableVertexArrayEXTFunc) loader->get("glDisableVertexArrayEXT");
gl->enableClientStateIndexedEXT = (glEnableClientStateIndexedEXTFunc) loader->get("glEnableClientStateIndexedEXT");
gl->enableClientStateiEXT = (glEnableClientStateiEXTFunc) loader->get("glEnableClientStateiEXT");
- gl->enableIndexedEXT = (glEnableIndexedEXTFunc) loader->get("glEnableIndexedEXT");
- gl->enableVertexArrayAttrib = (glEnableVertexArrayAttribFunc) loader->get("glEnableVertexArrayAttribEXT");
+ gl->enablei = (glEnableiFunc) loader->get("glEnableIndexedEXT");
+ gl->enableVertexArrayAttribEXT = (glEnableVertexArrayAttribEXTFunc) loader->get("glEnableVertexArrayAttribEXT");
gl->enableVertexArrayEXT = (glEnableVertexArrayEXTFunc) loader->get("glEnableVertexArrayEXT");
- gl->flushMappedNamedBufferRange = (glFlushMappedNamedBufferRangeFunc) loader->get("glFlushMappedNamedBufferRangeEXT");
+ gl->flushMappedNamedBufferRangeEXT = (glFlushMappedNamedBufferRangeEXTFunc) loader->get("glFlushMappedNamedBufferRangeEXT");
gl->framebufferDrawBufferEXT = (glFramebufferDrawBufferEXTFunc) loader->get("glFramebufferDrawBufferEXT");
gl->framebufferDrawBuffersEXT = (glFramebufferDrawBuffersEXTFunc) loader->get("glFramebufferDrawBuffersEXT");
gl->framebufferReadBufferEXT = (glFramebufferReadBufferEXTFunc) loader->get("glFramebufferReadBufferEXT");
gl->generateMultiTexMipmapEXT = (glGenerateMultiTexMipmapEXTFunc) loader->get("glGenerateMultiTexMipmapEXT");
- gl->generateTextureMipmap = (glGenerateTextureMipmapFunc) loader->get("glGenerateTextureMipmapEXT");
- gl->getBooleanIndexedvEXT = (glGetBooleanIndexedvEXTFunc) loader->get("glGetBooleanIndexedvEXT");
+ gl->generateTextureMipmapEXT = (glGenerateTextureMipmapEXTFunc) loader->get("glGenerateTextureMipmapEXT");
+ gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleanIndexedvEXT");
gl->getCompressedMultiTexImageEXT = (glGetCompressedMultiTexImageEXTFunc) loader->get("glGetCompressedMultiTexImageEXT");
- gl->getCompressedTextureImage = (glGetCompressedTextureImageFunc) loader->get("glGetCompressedTextureImageEXT");
- gl->getDoubleIndexedvEXT = (glGetDoubleIndexedvEXTFunc) loader->get("glGetDoubleIndexedvEXT");
+ gl->getCompressedTextureImageEXT = (glGetCompressedTextureImageEXTFunc) loader->get("glGetCompressedTextureImageEXT");
+ gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoubleIndexedvEXT");
gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_vEXT");
- gl->getFloatIndexedvEXT = (glGetFloatIndexedvEXTFunc) loader->get("glGetFloatIndexedvEXT");
+ gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloatIndexedvEXT");
gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_vEXT");
- gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameterivEXT");
- gl->getIntegerIndexedvEXT = (glGetIntegerIndexedvEXTFunc) loader->get("glGetIntegerIndexedvEXT");
+ gl->getFramebufferParameterivEXT = (glGetFramebufferParameterivEXTFunc) loader->get("glGetFramebufferParameterivEXT");
+ gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegerIndexedvEXT");
gl->getMultiTexEnvfvEXT = (glGetMultiTexEnvfvEXTFunc) loader->get("glGetMultiTexEnvfvEXT");
gl->getMultiTexEnvivEXT = (glGetMultiTexEnvivEXTFunc) loader->get("glGetMultiTexEnvivEXT");
gl->getMultiTexGendvEXT = (glGetMultiTexGendvEXTFunc) loader->get("glGetMultiTexGendvEXT");
@@ -357,34 +357,34 @@
gl->getMultiTexParameterIuivEXT = (glGetMultiTexParameterIuivEXTFunc) loader->get("glGetMultiTexParameterIuivEXT");
gl->getMultiTexParameterfvEXT = (glGetMultiTexParameterfvEXTFunc) loader->get("glGetMultiTexParameterfvEXT");
gl->getMultiTexParameterivEXT = (glGetMultiTexParameterivEXTFunc) loader->get("glGetMultiTexParameterivEXT");
- gl->getNamedBufferParameteriv = (glGetNamedBufferParameterivFunc) loader->get("glGetNamedBufferParameterivEXT");
- gl->getNamedBufferPointerv = (glGetNamedBufferPointervFunc) loader->get("glGetNamedBufferPointervEXT");
- gl->getNamedBufferSubData = (glGetNamedBufferSubDataFunc) loader->get("glGetNamedBufferSubDataEXT");
- gl->getNamedFramebufferAttachmentParameteriv = (glGetNamedFramebufferAttachmentParameterivFunc) loader->get("glGetNamedFramebufferAttachmentParameterivEXT");
- gl->getNamedFramebufferParameteriv = (glGetNamedFramebufferParameterivFunc) loader->get("glGetNamedFramebufferParameterivEXT");
+ gl->getNamedBufferParameterivEXT = (glGetNamedBufferParameterivEXTFunc) loader->get("glGetNamedBufferParameterivEXT");
+ gl->getNamedBufferPointervEXT = (glGetNamedBufferPointervEXTFunc) loader->get("glGetNamedBufferPointervEXT");
+ gl->getNamedBufferSubDataEXT = (glGetNamedBufferSubDataEXTFunc) loader->get("glGetNamedBufferSubDataEXT");
+ gl->getNamedFramebufferAttachmentParameterivEXT = (glGetNamedFramebufferAttachmentParameterivEXTFunc) loader->get("glGetNamedFramebufferAttachmentParameterivEXT");
+ gl->getNamedFramebufferParameterivEXT = (glGetNamedFramebufferParameterivEXTFunc) loader->get("glGetNamedFramebufferParameterivEXT");
gl->getNamedProgramLocalParameterIivEXT = (glGetNamedProgramLocalParameterIivEXTFunc) loader->get("glGetNamedProgramLocalParameterIivEXT");
gl->getNamedProgramLocalParameterIuivEXT = (glGetNamedProgramLocalParameterIuivEXTFunc) loader->get("glGetNamedProgramLocalParameterIuivEXT");
gl->getNamedProgramLocalParameterdvEXT = (glGetNamedProgramLocalParameterdvEXTFunc) loader->get("glGetNamedProgramLocalParameterdvEXT");
gl->getNamedProgramLocalParameterfvEXT = (glGetNamedProgramLocalParameterfvEXTFunc) loader->get("glGetNamedProgramLocalParameterfvEXT");
gl->getNamedProgramStringEXT = (glGetNamedProgramStringEXTFunc) loader->get("glGetNamedProgramStringEXT");
gl->getNamedProgramivEXT = (glGetNamedProgramivEXTFunc) loader->get("glGetNamedProgramivEXT");
- gl->getNamedRenderbufferParameteriv = (glGetNamedRenderbufferParameterivFunc) loader->get("glGetNamedRenderbufferParameterivEXT");
+ gl->getNamedRenderbufferParameterivEXT = (glGetNamedRenderbufferParameterivEXTFunc) loader->get("glGetNamedRenderbufferParameterivEXT");
gl->getPointerIndexedvEXT = (glGetPointerIndexedvEXTFunc) loader->get("glGetPointerIndexedvEXT");
gl->getPointeri_vEXT = (glGetPointeri_vEXTFunc) loader->get("glGetPointeri_vEXT");
- gl->getTextureImage = (glGetTextureImageFunc) loader->get("glGetTextureImageEXT");
- gl->getTextureLevelParameterfv = (glGetTextureLevelParameterfvFunc) loader->get("glGetTextureLevelParameterfvEXT");
- gl->getTextureLevelParameteriv = (glGetTextureLevelParameterivFunc) loader->get("glGetTextureLevelParameterivEXT");
- gl->getTextureParameterIiv = (glGetTextureParameterIivFunc) loader->get("glGetTextureParameterIivEXT");
- gl->getTextureParameterIuiv = (glGetTextureParameterIuivFunc) loader->get("glGetTextureParameterIuivEXT");
- gl->getTextureParameterfv = (glGetTextureParameterfvFunc) loader->get("glGetTextureParameterfvEXT");
- gl->getTextureParameteriv = (glGetTextureParameterivFunc) loader->get("glGetTextureParameterivEXT");
+ gl->getTextureImageEXT = (glGetTextureImageEXTFunc) loader->get("glGetTextureImageEXT");
+ gl->getTextureLevelParameterfvEXT = (glGetTextureLevelParameterfvEXTFunc) loader->get("glGetTextureLevelParameterfvEXT");
+ gl->getTextureLevelParameterivEXT = (glGetTextureLevelParameterivEXTFunc) loader->get("glGetTextureLevelParameterivEXT");
+ gl->getTextureParameterIivEXT = (glGetTextureParameterIivEXTFunc) loader->get("glGetTextureParameterIivEXT");
+ gl->getTextureParameterIuivEXT = (glGetTextureParameterIuivEXTFunc) loader->get("glGetTextureParameterIuivEXT");
+ gl->getTextureParameterfvEXT = (glGetTextureParameterfvEXTFunc) loader->get("glGetTextureParameterfvEXT");
+ gl->getTextureParameterivEXT = (glGetTextureParameterivEXTFunc) loader->get("glGetTextureParameterivEXT");
gl->getVertexArrayIntegeri_vEXT = (glGetVertexArrayIntegeri_vEXTFunc) loader->get("glGetVertexArrayIntegeri_vEXT");
gl->getVertexArrayIntegervEXT = (glGetVertexArrayIntegervEXTFunc) loader->get("glGetVertexArrayIntegervEXT");
gl->getVertexArrayPointeri_vEXT = (glGetVertexArrayPointeri_vEXTFunc) loader->get("glGetVertexArrayPointeri_vEXT");
gl->getVertexArrayPointervEXT = (glGetVertexArrayPointervEXTFunc) loader->get("glGetVertexArrayPointervEXT");
- gl->isEnabledIndexedEXT = (glIsEnabledIndexedEXTFunc) loader->get("glIsEnabledIndexedEXT");
- gl->mapNamedBuffer = (glMapNamedBufferFunc) loader->get("glMapNamedBufferEXT");
- gl->mapNamedBufferRange = (glMapNamedBufferRangeFunc) loader->get("glMapNamedBufferRangeEXT");
+ gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledIndexedEXT");
+ gl->mapNamedBufferEXT = (glMapNamedBufferEXTFunc) loader->get("glMapNamedBufferEXT");
+ gl->mapNamedBufferRangeEXT = (glMapNamedBufferRangeEXTFunc) loader->get("glMapNamedBufferRangeEXT");
gl->matrixFrustumEXT = (glMatrixFrustumEXTFunc) loader->get("glMatrixFrustumEXT");
gl->matrixLoadIdentityEXT = (glMatrixLoadIdentityEXTFunc) loader->get("glMatrixLoadIdentityEXT");
gl->matrixLoadTransposedEXT = (glMatrixLoadTransposedEXTFunc) loader->get("glMatrixLoadTransposedEXT");
@@ -429,18 +429,18 @@
gl->multiTexSubImage1DEXT = (glMultiTexSubImage1DEXTFunc) loader->get("glMultiTexSubImage1DEXT");
gl->multiTexSubImage2DEXT = (glMultiTexSubImage2DEXTFunc) loader->get("glMultiTexSubImage2DEXT");
gl->multiTexSubImage3DEXT = (glMultiTexSubImage3DEXTFunc) loader->get("glMultiTexSubImage3DEXT");
- gl->namedBufferData = (glNamedBufferDataFunc) loader->get("glNamedBufferDataEXT");
+ gl->namedBufferDataEXT = (glNamedBufferDataEXTFunc) loader->get("glNamedBufferDataEXT");
gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorageEXT");
gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubDataEXT");
gl->namedCopyBufferSubDataEXT = (glNamedCopyBufferSubDataEXTFunc) loader->get("glNamedCopyBufferSubDataEXT");
- gl->namedFramebufferParameteri = (glNamedFramebufferParameteriFunc) loader->get("glNamedFramebufferParameteriEXT");
- gl->namedFramebufferRenderbuffer = (glNamedFramebufferRenderbufferFunc) loader->get("glNamedFramebufferRenderbufferEXT");
+ gl->namedFramebufferParameteriEXT = (glNamedFramebufferParameteriEXTFunc) loader->get("glNamedFramebufferParameteriEXT");
+ gl->namedFramebufferRenderbufferEXT = (glNamedFramebufferRenderbufferEXTFunc) loader->get("glNamedFramebufferRenderbufferEXT");
gl->namedFramebufferTexture1DEXT = (glNamedFramebufferTexture1DEXTFunc) loader->get("glNamedFramebufferTexture1DEXT");
gl->namedFramebufferTexture2DEXT = (glNamedFramebufferTexture2DEXTFunc) loader->get("glNamedFramebufferTexture2DEXT");
gl->namedFramebufferTexture3DEXT = (glNamedFramebufferTexture3DEXTFunc) loader->get("glNamedFramebufferTexture3DEXT");
- gl->namedFramebufferTexture = (glNamedFramebufferTextureFunc) loader->get("glNamedFramebufferTextureEXT");
+ gl->namedFramebufferTextureEXT = (glNamedFramebufferTextureEXTFunc) loader->get("glNamedFramebufferTextureEXT");
gl->namedFramebufferTextureFaceEXT = (glNamedFramebufferTextureFaceEXTFunc) loader->get("glNamedFramebufferTextureFaceEXT");
- gl->namedFramebufferTextureLayer = (glNamedFramebufferTextureLayerFunc) loader->get("glNamedFramebufferTextureLayerEXT");
+ gl->namedFramebufferTextureLayerEXT = (glNamedFramebufferTextureLayerEXTFunc) loader->get("glNamedFramebufferTextureLayerEXT");
gl->namedProgramLocalParameter4dEXT = (glNamedProgramLocalParameter4dEXTFunc) loader->get("glNamedProgramLocalParameter4dEXT");
gl->namedProgramLocalParameter4dvEXT = (glNamedProgramLocalParameter4dvEXTFunc) loader->get("glNamedProgramLocalParameter4dvEXT");
gl->namedProgramLocalParameter4fEXT = (glNamedProgramLocalParameter4fEXTFunc) loader->get("glNamedProgramLocalParameter4fEXT");
@@ -453,82 +453,82 @@
gl->namedProgramLocalParametersI4ivEXT = (glNamedProgramLocalParametersI4ivEXTFunc) loader->get("glNamedProgramLocalParametersI4ivEXT");
gl->namedProgramLocalParametersI4uivEXT = (glNamedProgramLocalParametersI4uivEXTFunc) loader->get("glNamedProgramLocalParametersI4uivEXT");
gl->namedProgramStringEXT = (glNamedProgramStringEXTFunc) loader->get("glNamedProgramStringEXT");
- gl->namedRenderbufferStorage = (glNamedRenderbufferStorageFunc) loader->get("glNamedRenderbufferStorageEXT");
+ gl->namedRenderbufferStorageEXT = (glNamedRenderbufferStorageEXTFunc) loader->get("glNamedRenderbufferStorageEXT");
gl->namedRenderbufferStorageMultisampleCoverageEXT = (glNamedRenderbufferStorageMultisampleCoverageEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleCoverageEXT");
- gl->namedRenderbufferStorageMultisample = (glNamedRenderbufferStorageMultisampleFunc) loader->get("glNamedRenderbufferStorageMultisampleEXT");
- gl->programUniform1d = (glProgramUniform1dFunc) loader->get("glProgramUniform1dEXT");
- gl->programUniform1dv = (glProgramUniform1dvFunc) loader->get("glProgramUniform1dvEXT");
+ gl->namedRenderbufferStorageMultisampleEXT = (glNamedRenderbufferStorageMultisampleEXTFunc) loader->get("glNamedRenderbufferStorageMultisampleEXT");
+ gl->programUniform1dEXT = (glProgramUniform1dEXTFunc) loader->get("glProgramUniform1dEXT");
+ gl->programUniform1dvEXT = (glProgramUniform1dvEXTFunc) loader->get("glProgramUniform1dvEXT");
gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1fEXT");
gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fvEXT");
gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1iEXT");
gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1ivEXT");
gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1uiEXT");
gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uivEXT");
- gl->programUniform2d = (glProgramUniform2dFunc) loader->get("glProgramUniform2dEXT");
- gl->programUniform2dv = (glProgramUniform2dvFunc) loader->get("glProgramUniform2dvEXT");
+ gl->programUniform2dEXT = (glProgramUniform2dEXTFunc) loader->get("glProgramUniform2dEXT");
+ gl->programUniform2dvEXT = (glProgramUniform2dvEXTFunc) loader->get("glProgramUniform2dvEXT");
gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2fEXT");
gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fvEXT");
gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2iEXT");
gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2ivEXT");
gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2uiEXT");
gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uivEXT");
- gl->programUniform3d = (glProgramUniform3dFunc) loader->get("glProgramUniform3dEXT");
- gl->programUniform3dv = (glProgramUniform3dvFunc) loader->get("glProgramUniform3dvEXT");
+ gl->programUniform3dEXT = (glProgramUniform3dEXTFunc) loader->get("glProgramUniform3dEXT");
+ gl->programUniform3dvEXT = (glProgramUniform3dvEXTFunc) loader->get("glProgramUniform3dvEXT");
gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3fEXT");
gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fvEXT");
gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3iEXT");
gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3ivEXT");
gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3uiEXT");
gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uivEXT");
- gl->programUniform4d = (glProgramUniform4dFunc) loader->get("glProgramUniform4dEXT");
- gl->programUniform4dv = (glProgramUniform4dvFunc) loader->get("glProgramUniform4dvEXT");
+ gl->programUniform4dEXT = (glProgramUniform4dEXTFunc) loader->get("glProgramUniform4dEXT");
+ gl->programUniform4dvEXT = (glProgramUniform4dvEXTFunc) loader->get("glProgramUniform4dvEXT");
gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4fEXT");
gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fvEXT");
gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4iEXT");
gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4ivEXT");
gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4uiEXT");
gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uivEXT");
- gl->programUniformMatrix2dv = (glProgramUniformMatrix2dvFunc) loader->get("glProgramUniformMatrix2dvEXT");
+ gl->programUniformMatrix2dvEXT = (glProgramUniformMatrix2dvEXTFunc) loader->get("glProgramUniformMatrix2dvEXT");
gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fvEXT");
- gl->programUniformMatrix2x3dv = (glProgramUniformMatrix2x3dvFunc) loader->get("glProgramUniformMatrix2x3dvEXT");
+ gl->programUniformMatrix2x3dvEXT = (glProgramUniformMatrix2x3dvEXTFunc) loader->get("glProgramUniformMatrix2x3dvEXT");
gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fvEXT");
- gl->programUniformMatrix2x4dv = (glProgramUniformMatrix2x4dvFunc) loader->get("glProgramUniformMatrix2x4dvEXT");
+ gl->programUniformMatrix2x4dvEXT = (glProgramUniformMatrix2x4dvEXTFunc) loader->get("glProgramUniformMatrix2x4dvEXT");
gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fvEXT");
- gl->programUniformMatrix3dv = (glProgramUniformMatrix3dvFunc) loader->get("glProgramUniformMatrix3dvEXT");
+ gl->programUniformMatrix3dvEXT = (glProgramUniformMatrix3dvEXTFunc) loader->get("glProgramUniformMatrix3dvEXT");
gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fvEXT");
- gl->programUniformMatrix3x2dv = (glProgramUniformMatrix3x2dvFunc) loader->get("glProgramUniformMatrix3x2dvEXT");
+ gl->programUniformMatrix3x2dvEXT = (glProgramUniformMatrix3x2dvEXTFunc) loader->get("glProgramUniformMatrix3x2dvEXT");
gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fvEXT");
- gl->programUniformMatrix3x4dv = (glProgramUniformMatrix3x4dvFunc) loader->get("glProgramUniformMatrix3x4dvEXT");
+ gl->programUniformMatrix3x4dvEXT = (glProgramUniformMatrix3x4dvEXTFunc) loader->get("glProgramUniformMatrix3x4dvEXT");
gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fvEXT");
- gl->programUniformMatrix4dv = (glProgramUniformMatrix4dvFunc) loader->get("glProgramUniformMatrix4dvEXT");
+ gl->programUniformMatrix4dvEXT = (glProgramUniformMatrix4dvEXTFunc) loader->get("glProgramUniformMatrix4dvEXT");
gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fvEXT");
- gl->programUniformMatrix4x2dv = (glProgramUniformMatrix4x2dvFunc) loader->get("glProgramUniformMatrix4x2dvEXT");
+ gl->programUniformMatrix4x2dvEXT = (glProgramUniformMatrix4x2dvEXTFunc) loader->get("glProgramUniformMatrix4x2dvEXT");
gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fvEXT");
- gl->programUniformMatrix4x3dv = (glProgramUniformMatrix4x3dvFunc) loader->get("glProgramUniformMatrix4x3dvEXT");
+ gl->programUniformMatrix4x3dvEXT = (glProgramUniformMatrix4x3dvEXTFunc) loader->get("glProgramUniformMatrix4x3dvEXT");
gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fvEXT");
gl->pushClientAttribDefaultEXT = (glPushClientAttribDefaultEXTFunc) loader->get("glPushClientAttribDefaultEXT");
- gl->textureBuffer = (glTextureBufferFunc) loader->get("glTextureBufferEXT");
- gl->textureBufferRange = (glTextureBufferRangeFunc) loader->get("glTextureBufferRangeEXT");
+ gl->textureBufferEXT = (glTextureBufferEXTFunc) loader->get("glTextureBufferEXT");
+ gl->textureBufferRangeEXT = (glTextureBufferRangeEXTFunc) loader->get("glTextureBufferRangeEXT");
gl->textureImage1DEXT = (glTextureImage1DEXTFunc) loader->get("glTextureImage1DEXT");
gl->textureImage2DEXT = (glTextureImage2DEXTFunc) loader->get("glTextureImage2DEXT");
gl->textureImage3DEXT = (glTextureImage3DEXTFunc) loader->get("glTextureImage3DEXT");
gl->texturePageCommitmentEXT = (glTexturePageCommitmentEXTFunc) loader->get("glTexturePageCommitmentEXT");
- gl->textureParameterIiv = (glTextureParameterIivFunc) loader->get("glTextureParameterIivEXT");
- gl->textureParameterIuiv = (glTextureParameterIuivFunc) loader->get("glTextureParameterIuivEXT");
- gl->textureParameterf = (glTextureParameterfFunc) loader->get("glTextureParameterfEXT");
- gl->textureParameterfv = (glTextureParameterfvFunc) loader->get("glTextureParameterfvEXT");
- gl->textureParameteri = (glTextureParameteriFunc) loader->get("glTextureParameteriEXT");
- gl->textureParameteriv = (glTextureParameterivFunc) loader->get("glTextureParameterivEXT");
+ gl->textureParameterIivEXT = (glTextureParameterIivEXTFunc) loader->get("glTextureParameterIivEXT");
+ gl->textureParameterIuivEXT = (glTextureParameterIuivEXTFunc) loader->get("glTextureParameterIuivEXT");
+ gl->textureParameterfEXT = (glTextureParameterfEXTFunc) loader->get("glTextureParameterfEXT");
+ gl->textureParameterfvEXT = (glTextureParameterfvEXTFunc) loader->get("glTextureParameterfvEXT");
+ gl->textureParameteriEXT = (glTextureParameteriEXTFunc) loader->get("glTextureParameteriEXT");
+ gl->textureParameterivEXT = (glTextureParameterivEXTFunc) loader->get("glTextureParameterivEXT");
gl->textureRenderbufferEXT = (glTextureRenderbufferEXTFunc) loader->get("glTextureRenderbufferEXT");
gl->textureStorage1DEXT = (glTextureStorage1DEXTFunc) loader->get("glTextureStorage1DEXT");
gl->textureStorage2DEXT = (glTextureStorage2DEXTFunc) loader->get("glTextureStorage2DEXT");
- gl->textureStorage2DMultisample = (glTextureStorage2DMultisampleFunc) loader->get("glTextureStorage2DMultisampleEXT");
+ gl->textureStorage2DMultisampleEXT = (glTextureStorage2DMultisampleEXTFunc) loader->get("glTextureStorage2DMultisampleEXT");
gl->textureStorage3DEXT = (glTextureStorage3DEXTFunc) loader->get("glTextureStorage3DEXT");
- gl->textureStorage3DMultisample = (glTextureStorage3DMultisampleFunc) loader->get("glTextureStorage3DMultisampleEXT");
+ gl->textureStorage3DMultisampleEXT = (glTextureStorage3DMultisampleEXTFunc) loader->get("glTextureStorage3DMultisampleEXT");
gl->textureSubImage1DEXT = (glTextureSubImage1DEXTFunc) loader->get("glTextureSubImage1DEXT");
gl->textureSubImage2DEXT = (glTextureSubImage2DEXTFunc) loader->get("glTextureSubImage2DEXT");
gl->textureSubImage3DEXT = (glTextureSubImage3DEXTFunc) loader->get("glTextureSubImage3DEXT");
- gl->unmapNamedBuffer = (glUnmapNamedBufferFunc) loader->get("glUnmapNamedBufferEXT");
+ gl->unmapNamedBufferEXT = (glUnmapNamedBufferEXTFunc) loader->get("glUnmapNamedBufferEXT");
gl->vertexArrayBindVertexBufferEXT = (glVertexArrayBindVertexBufferEXTFunc) loader->get("glVertexArrayBindVertexBufferEXT");
gl->vertexArrayColorOffsetEXT = (glVertexArrayColorOffsetEXTFunc) loader->get("glVertexArrayColorOffsetEXT");
gl->vertexArrayEdgeFlagOffsetEXT = (glVertexArrayEdgeFlagOffsetEXTFunc) loader->get("glVertexArrayEdgeFlagOffsetEXT");
diff --git a/framework/opengl/wrapper/glwInitGL30.inl b/framework/opengl/wrapper/glwInitGL30.inl
index d1264a5..dcbd864 100644
--- a/framework/opengl/wrapper/glwInitGL30.inl
+++ b/framework/opengl/wrapper/glwInitGL30.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
diff --git a/framework/opengl/wrapper/glwInitGL31.inl b/framework/opengl/wrapper/glwInitGL31.inl
index aa6c119..4ffbaf5 100644
--- a/framework/opengl/wrapper/glwInitGL31.inl
+++ b/framework/opengl/wrapper/glwInitGL31.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
diff --git a/framework/opengl/wrapper/glwInitGL32.inl b/framework/opengl/wrapper/glwInitGL32.inl
index 22ad737..64b0b4e 100644
--- a/framework/opengl/wrapper/glwInitGL32.inl
+++ b/framework/opengl/wrapper/glwInitGL32.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
diff --git a/framework/opengl/wrapper/glwInitGL33.inl b/framework/opengl/wrapper/glwInitGL33.inl
index 56c56ca..ec4feb6 100644
--- a/framework/opengl/wrapper/glwInitGL33.inl
+++ b/framework/opengl/wrapper/glwInitGL33.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
diff --git a/framework/opengl/wrapper/glwInitGL40.inl b/framework/opengl/wrapper/glwInitGL40.inl
index e90de65..fb93dcf 100644
--- a/framework/opengl/wrapper/glwInitGL40.inl
+++ b/framework/opengl/wrapper/glwInitGL40.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
diff --git a/framework/opengl/wrapper/glwInitGL41.inl b/framework/opengl/wrapper/glwInitGL41.inl
index 0f27da8..3772046 100644
--- a/framework/opengl/wrapper/glwInitGL41.inl
+++ b/framework/opengl/wrapper/glwInitGL41.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
diff --git a/framework/opengl/wrapper/glwInitGL42.inl b/framework/opengl/wrapper/glwInitGL42.inl
index 1d22c92..e331aa2 100644
--- a/framework/opengl/wrapper/glwInitGL42.inl
+++ b/framework/opengl/wrapper/glwInitGL42.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
diff --git a/framework/opengl/wrapper/glwInitGL43.inl b/framework/opengl/wrapper/glwInitGL43.inl
index d5ec599..afb6557 100644
--- a/framework/opengl/wrapper/glwInitGL43.inl
+++ b/framework/opengl/wrapper/glwInitGL43.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
diff --git a/framework/opengl/wrapper/glwInitGL44.inl b/framework/opengl/wrapper/glwInitGL44.inl
index 6c5cb9f..3558eb6 100644
--- a/framework/opengl/wrapper/glwInitGL44.inl
+++ b/framework/opengl/wrapper/glwInitGL44.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
diff --git a/framework/opengl/wrapper/glwInitGL45.inl b/framework/opengl/wrapper/glwInitGL45.inl
index cd2e092..65d556e 100644
--- a/framework/opengl/wrapper/glwInitGL45.inl
+++ b/framework/opengl/wrapper/glwInitGL45.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
diff --git a/framework/opengl/wrapper/glwVersions.inl b/framework/opengl/wrapper/glwVersions.inl
index a317b92..2c1c845 100644
--- a/framework/opengl/wrapper/glwVersions.inl
+++ b/framework/opengl/wrapper/glwVersions.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
#define GL_ES_VERSION_2_0 1
#define GL_ES_VERSION_3_0 1
diff --git a/framework/platform/null/tcuNullRenderContextFuncs.inl b/framework/platform/null/tcuNullRenderContextFuncs.inl
index cd77ffc..bf8bbe4 100644
--- a/framework/platform/null/tcuNullRenderContextFuncs.inl
+++ b/framework/platform/null/tcuNullRenderContextFuncs.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
GLW_APICALL void GLW_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program)
@@ -384,6 +384,14 @@
return (GLenum)0;
}
+GLW_APICALL GLenum GLW_APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target)
+{
+ DE_UNREF(framebuffer);
+ DE_UNREF(target);
+
+ return (GLenum)0;
+}
+
GLW_APICALL void GLW_APIENTRY glClampColor (GLenum target, GLenum clamp)
{
DE_UNREF(target);
@@ -483,6 +491,16 @@
}
+GLW_APICALL void GLW_APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ DE_UNREF(buffer);
+ DE_UNREF(internalformat);
+ DE_UNREF(format);
+ DE_UNREF(type);
+ DE_UNREF(data);
+
+}
+
GLW_APICALL void GLW_APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
{
DE_UNREF(buffer);
@@ -495,6 +513,18 @@
}
+GLW_APICALL void GLW_APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+{
+ DE_UNREF(buffer);
+ DE_UNREF(internalformat);
+ DE_UNREF(offset);
+ DE_UNREF(size);
+ DE_UNREF(format);
+ DE_UNREF(type);
+ DE_UNREF(data);
+
+}
+
GLW_APICALL void GLW_APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
DE_UNREF(framebuffer);
@@ -737,20 +767,6 @@
}
-GLW_APICALL void GLW_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
-{
- DE_UNREF(target);
- DE_UNREF(level);
- DE_UNREF(internalformat);
- DE_UNREF(width);
- DE_UNREF(height);
- DE_UNREF(depth);
- DE_UNREF(border);
- DE_UNREF(imageSize);
- DE_UNREF(data);
-
-}
-
GLW_APICALL void GLW_APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
{
DE_UNREF(target);
@@ -793,22 +809,6 @@
}
-GLW_APICALL void GLW_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
-{
- DE_UNREF(target);
- DE_UNREF(level);
- DE_UNREF(xoffset);
- DE_UNREF(yoffset);
- DE_UNREF(zoffset);
- DE_UNREF(width);
- DE_UNREF(height);
- DE_UNREF(depth);
- DE_UNREF(format);
- DE_UNREF(imageSize);
- DE_UNREF(data);
-
-}
-
GLW_APICALL void GLW_APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits)
{
DE_UNREF(texture);
@@ -1109,20 +1109,6 @@
}
-GLW_APICALL void GLW_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- DE_UNREF(target);
- DE_UNREF(level);
- DE_UNREF(xoffset);
- DE_UNREF(yoffset);
- DE_UNREF(zoffset);
- DE_UNREF(x);
- DE_UNREF(y);
- DE_UNREF(width);
- DE_UNREF(height);
-
-}
-
GLW_APICALL void GLW_APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
DE_UNREF(texture);
@@ -1504,14 +1490,14 @@
}
-GLW_APICALL void GLW_APIENTRY glDisableIndexedEXT (GLenum target, GLuint index)
+GLW_APICALL void GLW_APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index)
{
- DE_UNREF(target);
+ DE_UNREF(vaobj);
DE_UNREF(index);
}
-GLW_APICALL void GLW_APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index)
+GLW_APICALL void GLW_APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index)
{
DE_UNREF(vaobj);
DE_UNREF(index);
@@ -1759,14 +1745,14 @@
}
-GLW_APICALL void GLW_APIENTRY glEnableIndexedEXT (GLenum target, GLuint index)
+GLW_APICALL void GLW_APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index)
{
- DE_UNREF(target);
+ DE_UNREF(vaobj);
DE_UNREF(index);
}
-GLW_APICALL void GLW_APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index)
+GLW_APICALL void GLW_APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index)
{
DE_UNREF(vaobj);
DE_UNREF(index);
@@ -1850,6 +1836,14 @@
}
+GLW_APICALL void GLW_APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ DE_UNREF(buffer);
+ DE_UNREF(offset);
+ DE_UNREF(length);
+
+}
+
GLW_APICALL void GLW_APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode)
{
DE_UNREF(framebuffer);
@@ -1929,17 +1923,6 @@
}
-GLW_APICALL void GLW_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- DE_UNREF(target);
- DE_UNREF(attachment);
- DE_UNREF(textarget);
- DE_UNREF(texture);
- DE_UNREF(level);
- DE_UNREF(zoffset);
-
-}
-
GLW_APICALL void GLW_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
DE_UNREF(target);
@@ -1975,6 +1958,13 @@
}
+GLW_APICALL void GLW_APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
DE_UNREF(program);
@@ -2088,14 +2078,6 @@
}
-GLW_APICALL void GLW_APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data)
-{
- DE_UNREF(target);
- DE_UNREF(index);
- DE_UNREF(data);
-
-}
-
GLW_APICALL void GLW_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data)
{
DE_UNREF(target);
@@ -2163,6 +2145,15 @@
}
+GLW_APICALL void GLW_APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(lod);
+ DE_UNREF(img);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
{
DE_UNREF(texture);
@@ -2192,14 +2183,6 @@
return (GLuint)0;
}
-GLW_APICALL void GLW_APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data)
-{
- DE_UNREF(target);
- DE_UNREF(index);
- DE_UNREF(data);
-
-}
-
GLW_APICALL void GLW_APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data)
{
DE_UNREF(target);
@@ -2215,14 +2198,6 @@
}
-GLW_APICALL void GLW_APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data)
-{
- DE_UNREF(target);
- DE_UNREF(index);
- DE_UNREF(data);
-
-}
-
GLW_APICALL void GLW_APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data)
{
DE_UNREF(target);
@@ -2264,6 +2239,14 @@
}
+GLW_APICALL void GLW_APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
+{
+ DE_UNREF(framebuffer);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL GLenum GLW_APIENTRY glGetGraphicsResetStatus (void)
{
@@ -2285,14 +2268,6 @@
}
-GLW_APICALL void GLW_APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data)
-{
- DE_UNREF(target);
- DE_UNREF(index);
- DE_UNREF(data);
-
-}
-
GLW_APICALL void GLW_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data)
{
DE_UNREF(target);
@@ -2458,6 +2433,14 @@
}
+GLW_APICALL void GLW_APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params)
+{
+ DE_UNREF(buffer);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params)
{
DE_UNREF(buffer);
@@ -2466,6 +2449,14 @@
}
+GLW_APICALL void GLW_APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params)
+{
+ DE_UNREF(buffer);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
{
DE_UNREF(buffer);
@@ -2475,6 +2466,15 @@
}
+GLW_APICALL void GLW_APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
+{
+ DE_UNREF(buffer);
+ DE_UNREF(offset);
+ DE_UNREF(size);
+ DE_UNREF(data);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
{
DE_UNREF(framebuffer);
@@ -2484,6 +2484,15 @@
}
+GLW_APICALL void GLW_APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
+{
+ DE_UNREF(framebuffer);
+ DE_UNREF(attachment);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param)
{
DE_UNREF(framebuffer);
@@ -2492,6 +2501,14 @@
}
+GLW_APICALL void GLW_APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
+{
+ DE_UNREF(framebuffer);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params)
{
DE_UNREF(program);
@@ -2554,6 +2571,14 @@
}
+GLW_APICALL void GLW_APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params)
+{
+ DE_UNREF(renderbuffer);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
DE_UNREF(identifier);
@@ -2952,6 +2977,17 @@
}
+GLW_APICALL void GLW_APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(level);
+ DE_UNREF(format);
+ DE_UNREF(type);
+ DE_UNREF(pixels);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params)
{
DE_UNREF(texture);
@@ -2961,6 +2997,16 @@
}
+GLW_APICALL void GLW_APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(level);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params)
{
DE_UNREF(texture);
@@ -2970,6 +3016,16 @@
}
+GLW_APICALL void GLW_APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(level);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params)
{
DE_UNREF(texture);
@@ -2978,6 +3034,15 @@
}
+GLW_APICALL void GLW_APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params)
{
DE_UNREF(texture);
@@ -2986,6 +3051,15 @@
}
+GLW_APICALL void GLW_APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params)
{
DE_UNREF(texture);
@@ -2994,6 +3068,15 @@
}
+GLW_APICALL void GLW_APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params)
{
DE_UNREF(texture);
@@ -3002,6 +3085,15 @@
}
+GLW_APICALL void GLW_APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
DE_UNREF(texture);
@@ -3396,14 +3488,6 @@
return (GLboolean)0;
}
-GLW_APICALL GLboolean GLW_APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index)
-{
- DE_UNREF(target);
- DE_UNREF(index);
-
- return (GLboolean)0;
-}
-
GLW_APICALL GLboolean GLW_APIENTRY glIsEnabledi (GLenum target, GLuint index)
{
DE_UNREF(target);
@@ -3523,6 +3607,14 @@
return (void *)0;
}
+GLW_APICALL void * GLW_APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access)
+{
+ DE_UNREF(buffer);
+ DE_UNREF(access);
+
+ return (void *)0;
+}
+
GLW_APICALL void * GLW_APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
DE_UNREF(buffer);
@@ -3533,6 +3625,16 @@
return (void *)0;
}
+GLW_APICALL void * GLW_APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ DE_UNREF(buffer);
+ DE_UNREF(offset);
+ DE_UNREF(length);
+ DE_UNREF(access);
+
+ return (void *)0;
+}
+
GLW_APICALL void GLW_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
DE_UNREF(mode);
@@ -4051,6 +4153,15 @@
}
+GLW_APICALL void GLW_APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
+{
+ DE_UNREF(buffer);
+ DE_UNREF(size);
+ DE_UNREF(data);
+ DE_UNREF(usage);
+
+}
+
GLW_APICALL void GLW_APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
{
DE_UNREF(buffer);
@@ -4120,6 +4231,14 @@
}
+GLW_APICALL void GLW_APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param)
+{
+ DE_UNREF(framebuffer);
+ DE_UNREF(pname);
+ DE_UNREF(param);
+
+}
+
GLW_APICALL void GLW_APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src)
{
DE_UNREF(framebuffer);
@@ -4136,6 +4255,15 @@
}
+GLW_APICALL void GLW_APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ DE_UNREF(framebuffer);
+ DE_UNREF(attachment);
+ DE_UNREF(renderbuffertarget);
+ DE_UNREF(renderbuffer);
+
+}
+
GLW_APICALL void GLW_APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
{
DE_UNREF(framebuffer);
@@ -4176,6 +4304,15 @@
}
+GLW_APICALL void GLW_APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
+{
+ DE_UNREF(framebuffer);
+ DE_UNREF(attachment);
+ DE_UNREF(texture);
+ DE_UNREF(level);
+
+}
+
GLW_APICALL void GLW_APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
{
DE_UNREF(framebuffer);
@@ -4196,6 +4333,16 @@
}
+GLW_APICALL void GLW_APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ DE_UNREF(framebuffer);
+ DE_UNREF(attachment);
+ DE_UNREF(texture);
+ DE_UNREF(level);
+ DE_UNREF(layer);
+
+}
+
GLW_APICALL void GLW_APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
DE_UNREF(program);
@@ -4329,6 +4476,15 @@
}
+GLW_APICALL void GLW_APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ DE_UNREF(renderbuffer);
+ DE_UNREF(internalformat);
+ DE_UNREF(width);
+ DE_UNREF(height);
+
+}
+
GLW_APICALL void GLW_APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
DE_UNREF(renderbuffer);
@@ -4350,6 +4506,16 @@
}
+GLW_APICALL void GLW_APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ DE_UNREF(renderbuffer);
+ DE_UNREF(samples);
+ DE_UNREF(internalformat);
+ DE_UNREF(width);
+ DE_UNREF(height);
+
+}
+
GLW_APICALL void GLW_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
DE_UNREF(identifier);
@@ -4502,6 +4668,14 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(x);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
DE_UNREF(program);
@@ -4511,6 +4685,15 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0)
{
DE_UNREF(program);
@@ -4571,6 +4754,15 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(x);
+ DE_UNREF(y);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
DE_UNREF(program);
@@ -4580,6 +4772,15 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
DE_UNREF(program);
@@ -4644,6 +4845,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(x);
+ DE_UNREF(y);
+ DE_UNREF(z);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
DE_UNREF(program);
@@ -4653,6 +4864,15 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
DE_UNREF(program);
@@ -4721,6 +4941,17 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(x);
+ DE_UNREF(y);
+ DE_UNREF(z);
+ DE_UNREF(w);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
DE_UNREF(program);
@@ -4730,6 +4961,15 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
DE_UNREF(program);
@@ -4800,6 +5040,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(transpose);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
DE_UNREF(program);
@@ -4820,6 +5070,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(transpose);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
DE_UNREF(program);
@@ -4840,6 +5100,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(transpose);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
DE_UNREF(program);
@@ -4860,6 +5130,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(transpose);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
DE_UNREF(program);
@@ -4880,6 +5160,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(transpose);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
DE_UNREF(program);
@@ -4900,6 +5190,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(transpose);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
DE_UNREF(program);
@@ -4920,6 +5220,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(transpose);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
DE_UNREF(program);
@@ -4940,6 +5250,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(transpose);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
DE_UNREF(program);
@@ -4960,6 +5280,16 @@
}
+GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ DE_UNREF(program);
+ DE_UNREF(location);
+ DE_UNREF(count);
+ DE_UNREF(transpose);
+ DE_UNREF(value);
+
+}
+
GLW_APICALL void GLW_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
DE_UNREF(program);
@@ -5306,21 +5636,6 @@
}
-GLW_APICALL void GLW_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
-{
- DE_UNREF(target);
- DE_UNREF(level);
- DE_UNREF(internalformat);
- DE_UNREF(width);
- DE_UNREF(height);
- DE_UNREF(depth);
- DE_UNREF(border);
- DE_UNREF(format);
- DE_UNREF(type);
- DE_UNREF(pixels);
-
-}
-
GLW_APICALL void GLW_APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
{
DE_UNREF(target);
@@ -5392,15 +5707,6 @@
}
-GLW_APICALL void GLW_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
-{
- DE_UNREF(target);
- DE_UNREF(levels);
- DE_UNREF(internalformat);
- DE_UNREF(width);
-
-}
-
GLW_APICALL void GLW_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
DE_UNREF(target);
@@ -5411,16 +5717,6 @@
}
-GLW_APICALL void GLW_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
- DE_UNREF(target);
- DE_UNREF(levels);
- DE_UNREF(internalformat);
- DE_UNREF(width);
- DE_UNREF(height);
-
-}
-
GLW_APICALL void GLW_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
DE_UNREF(target);
@@ -5443,17 +5739,6 @@
}
-GLW_APICALL void GLW_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- DE_UNREF(target);
- DE_UNREF(levels);
- DE_UNREF(internalformat);
- DE_UNREF(width);
- DE_UNREF(height);
- DE_UNREF(depth);
-
-}
-
GLW_APICALL void GLW_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
DE_UNREF(target);
@@ -5508,22 +5793,6 @@
}
-GLW_APICALL void GLW_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
-{
- DE_UNREF(target);
- DE_UNREF(level);
- DE_UNREF(xoffset);
- DE_UNREF(yoffset);
- DE_UNREF(zoffset);
- DE_UNREF(width);
- DE_UNREF(height);
- DE_UNREF(depth);
- DE_UNREF(format);
- DE_UNREF(type);
- DE_UNREF(pixels);
-
-}
-
GLW_APICALL void GLW_APIENTRY glTextureBarrier (void)
{
@@ -5537,6 +5806,15 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(internalformat);
+ DE_UNREF(buffer);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
DE_UNREF(texture);
@@ -5547,6 +5825,17 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(internalformat);
+ DE_UNREF(buffer);
+ DE_UNREF(offset);
+ DE_UNREF(size);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
{
DE_UNREF(texture);
@@ -5614,6 +5903,15 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params)
{
DE_UNREF(texture);
@@ -5622,6 +5920,15 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param)
{
DE_UNREF(texture);
@@ -5630,6 +5937,15 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(param);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param)
{
DE_UNREF(texture);
@@ -5638,6 +5954,15 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param)
{
DE_UNREF(texture);
@@ -5646,6 +5971,15 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(param);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param)
{
DE_UNREF(texture);
@@ -5654,6 +5988,15 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(pname);
+ DE_UNREF(params);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer)
{
DE_UNREF(texture);
@@ -5713,6 +6056,18 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(samples);
+ DE_UNREF(internalformat);
+ DE_UNREF(width);
+ DE_UNREF(height);
+ DE_UNREF(fixedsamplelocations);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
DE_UNREF(texture);
@@ -5748,6 +6103,19 @@
}
+GLW_APICALL void GLW_APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ DE_UNREF(texture);
+ DE_UNREF(target);
+ DE_UNREF(samples);
+ DE_UNREF(internalformat);
+ DE_UNREF(width);
+ DE_UNREF(height);
+ DE_UNREF(depth);
+ DE_UNREF(fixedsamplelocations);
+
+}
+
GLW_APICALL void GLW_APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
{
DE_UNREF(texture);
@@ -6331,6 +6699,13 @@
return (GLboolean)0;
}
+GLW_APICALL GLboolean GLW_APIENTRY glUnmapNamedBufferEXT (GLuint buffer)
+{
+ DE_UNREF(buffer);
+
+ return (GLboolean)0;
+}
+
GLW_APICALL void GLW_APIENTRY glUseProgram (GLuint program)
{
DE_UNREF(program);
diff --git a/framework/platform/null/tcuNullRenderContextInitFuncs.inl b/framework/platform/null/tcuNullRenderContextInitFuncs.inl
index 6eb8e50..fe84c03 100644
--- a/framework/platform/null/tcuNullRenderContextInitFuncs.inl
+++ b/framework/platform/null/tcuNullRenderContextInitFuncs.inl
@@ -1,7 +1,7 @@
/* WARNING: This is auto-generated file. Do not modify, since changes will
* be lost! Modify the generating script instead.
*
- * Generated from Khronos GL API description (gl.xml) revision 9302c6a6963864cba6c43d7eee0f4afcdcec2084.
+ * Generated from Khronos GL API description (gl.xml) revision 967f96c92bae15baa1a4326a55222984befdc9ed.
*/
gl->activeShaderProgram = glActiveShaderProgram;
gl->activeTexture = glActiveTexture;
@@ -51,6 +51,7 @@
gl->bufferSubData = glBufferSubData;
gl->checkFramebufferStatus = glCheckFramebufferStatus;
gl->checkNamedFramebufferStatus = glCheckNamedFramebufferStatus;
+gl->checkNamedFramebufferStatusEXT = glCheckNamedFramebufferStatusEXT;
gl->clampColor = glClampColor;
gl->clear = glClear;
gl->clearBufferData = glClearBufferData;
@@ -63,7 +64,9 @@
gl->clearDepth = glClearDepth;
gl->clearDepthf = glClearDepthf;
gl->clearNamedBufferData = glClearNamedBufferData;
+gl->clearNamedBufferDataEXT = glClearNamedBufferDataEXT;
gl->clearNamedBufferSubData = glClearNamedBufferSubData;
+gl->clearNamedBufferSubDataEXT = glClearNamedBufferSubDataEXT;
gl->clearNamedFramebufferfi = glClearNamedFramebufferfi;
gl->clearNamedFramebufferfv = glClearNamedFramebufferfv;
gl->clearNamedFramebufferiv = glClearNamedFramebufferiv;
@@ -86,11 +89,9 @@
gl->compressedTexImage1D = glCompressedTexImage1D;
gl->compressedTexImage2D = glCompressedTexImage2D;
gl->compressedTexImage3D = glCompressedTexImage3D;
-gl->compressedTexImage3DOES = glCompressedTexImage3DOES;
gl->compressedTexSubImage1D = glCompressedTexSubImage1D;
gl->compressedTexSubImage2D = glCompressedTexSubImage2D;
gl->compressedTexSubImage3D = glCompressedTexSubImage3D;
-gl->compressedTexSubImage3DOES = glCompressedTexSubImage3DOES;
gl->compressedTextureImage1DEXT = glCompressedTextureImage1DEXT;
gl->compressedTextureImage2DEXT = glCompressedTextureImage2DEXT;
gl->compressedTextureImage3DEXT = glCompressedTextureImage3DEXT;
@@ -113,7 +114,6 @@
gl->copyTexSubImage1D = glCopyTexSubImage1D;
gl->copyTexSubImage2D = glCopyTexSubImage2D;
gl->copyTexSubImage3D = glCopyTexSubImage3D;
-gl->copyTexSubImage3DOES = glCopyTexSubImage3DOES;
gl->copyTextureImage1DEXT = glCopyTextureImage1DEXT;
gl->copyTextureImage2DEXT = glCopyTextureImage2DEXT;
gl->copyTextureSubImage1D = glCopyTextureSubImage1D;
@@ -163,8 +163,8 @@
gl->disable = glDisable;
gl->disableClientStateIndexedEXT = glDisableClientStateIndexedEXT;
gl->disableClientStateiEXT = glDisableClientStateiEXT;
-gl->disableIndexedEXT = glDisableIndexedEXT;
gl->disableVertexArrayAttrib = glDisableVertexArrayAttrib;
+gl->disableVertexArrayAttribEXT = glDisableVertexArrayAttribEXT;
gl->disableVertexArrayEXT = glDisableVertexArrayEXT;
gl->disableVertexAttribArray = glDisableVertexAttribArray;
gl->disablei = glDisablei;
@@ -194,8 +194,8 @@
gl->enable = glEnable;
gl->enableClientStateIndexedEXT = glEnableClientStateIndexedEXT;
gl->enableClientStateiEXT = glEnableClientStateiEXT;
-gl->enableIndexedEXT = glEnableIndexedEXT;
gl->enableVertexArrayAttrib = glEnableVertexArrayAttrib;
+gl->enableVertexArrayAttribEXT = glEnableVertexArrayAttribEXT;
gl->enableVertexArrayEXT = glEnableVertexArrayEXT;
gl->enableVertexAttribArray = glEnableVertexAttribArray;
gl->enablei = glEnablei;
@@ -208,6 +208,7 @@
gl->flush = glFlush;
gl->flushMappedBufferRange = glFlushMappedBufferRange;
gl->flushMappedNamedBufferRange = glFlushMappedNamedBufferRange;
+gl->flushMappedNamedBufferRangeEXT = glFlushMappedNamedBufferRangeEXT;
gl->framebufferDrawBufferEXT = glFramebufferDrawBufferEXT;
gl->framebufferDrawBuffersEXT = glFramebufferDrawBuffersEXT;
gl->framebufferParameteri = glFramebufferParameteri;
@@ -217,7 +218,6 @@
gl->framebufferTexture1D = glFramebufferTexture1D;
gl->framebufferTexture2D = glFramebufferTexture2D;
gl->framebufferTexture3D = glFramebufferTexture3D;
-gl->framebufferTexture3DOES = glFramebufferTexture3DOES;
gl->framebufferTextureLayer = glFramebufferTextureLayer;
gl->frontFace = glFrontFace;
gl->genBuffers = glGenBuffers;
@@ -232,6 +232,7 @@
gl->generateMipmap = glGenerateMipmap;
gl->generateMultiTexMipmapEXT = glGenerateMultiTexMipmapEXT;
gl->generateTextureMipmap = glGenerateTextureMipmap;
+gl->generateTextureMipmapEXT = glGenerateTextureMipmapEXT;
gl->getActiveAtomicCounterBufferiv = glGetActiveAtomicCounterBufferiv;
gl->getActiveAttrib = glGetActiveAttrib;
gl->getActiveSubroutineName = glGetActiveSubroutineName;
@@ -244,7 +245,6 @@
gl->getActiveUniformsiv = glGetActiveUniformsiv;
gl->getAttachedShaders = glGetAttachedShaders;
gl->getAttribLocation = glGetAttribLocation;
-gl->getBooleanIndexedvEXT = glGetBooleanIndexedvEXT;
gl->getBooleani_v = glGetBooleani_v;
gl->getBooleanv = glGetBooleanv;
gl->getBufferParameteri64v = glGetBufferParameteri64v;
@@ -254,23 +254,22 @@
gl->getCompressedMultiTexImageEXT = glGetCompressedMultiTexImageEXT;
gl->getCompressedTexImage = glGetCompressedTexImage;
gl->getCompressedTextureImage = glGetCompressedTextureImage;
+gl->getCompressedTextureImageEXT = glGetCompressedTextureImageEXT;
gl->getCompressedTextureSubImage = glGetCompressedTextureSubImage;
gl->getDebugMessageLog = glGetDebugMessageLog;
-gl->getDoubleIndexedvEXT = glGetDoubleIndexedvEXT;
gl->getDoublei_v = glGetDoublei_v;
gl->getDoublev = glGetDoublev;
gl->getError = glGetError;
-gl->getFloatIndexedvEXT = glGetFloatIndexedvEXT;
gl->getFloati_v = glGetFloati_v;
gl->getFloatv = glGetFloatv;
gl->getFragDataIndex = glGetFragDataIndex;
gl->getFragDataLocation = glGetFragDataLocation;
gl->getFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
gl->getFramebufferParameteriv = glGetFramebufferParameteriv;
+gl->getFramebufferParameterivEXT = glGetFramebufferParameterivEXT;
gl->getGraphicsResetStatus = glGetGraphicsResetStatus;
gl->getInteger64i_v = glGetInteger64i_v;
gl->getInteger64v = glGetInteger64v;
-gl->getIntegerIndexedvEXT = glGetIntegerIndexedvEXT;
gl->getIntegeri_v = glGetIntegeri_v;
gl->getIntegerv = glGetIntegerv;
gl->getInternalformatSampleivNV = glGetInternalformatSampleivNV;
@@ -291,10 +290,15 @@
gl->getMultisamplefv = glGetMultisamplefv;
gl->getNamedBufferParameteri64v = glGetNamedBufferParameteri64v;
gl->getNamedBufferParameteriv = glGetNamedBufferParameteriv;
+gl->getNamedBufferParameterivEXT = glGetNamedBufferParameterivEXT;
gl->getNamedBufferPointerv = glGetNamedBufferPointerv;
+gl->getNamedBufferPointervEXT = glGetNamedBufferPointervEXT;
gl->getNamedBufferSubData = glGetNamedBufferSubData;
+gl->getNamedBufferSubDataEXT = glGetNamedBufferSubDataEXT;
gl->getNamedFramebufferAttachmentParameteriv = glGetNamedFramebufferAttachmentParameteriv;
+gl->getNamedFramebufferAttachmentParameterivEXT = glGetNamedFramebufferAttachmentParameterivEXT;
gl->getNamedFramebufferParameteriv = glGetNamedFramebufferParameteriv;
+gl->getNamedFramebufferParameterivEXT = glGetNamedFramebufferParameterivEXT;
gl->getNamedProgramLocalParameterIivEXT = glGetNamedProgramLocalParameterIivEXT;
gl->getNamedProgramLocalParameterIuivEXT = glGetNamedProgramLocalParameterIuivEXT;
gl->getNamedProgramLocalParameterdvEXT = glGetNamedProgramLocalParameterdvEXT;
@@ -302,6 +306,7 @@
gl->getNamedProgramStringEXT = glGetNamedProgramStringEXT;
gl->getNamedProgramivEXT = glGetNamedProgramivEXT;
gl->getNamedRenderbufferParameteriv = glGetNamedRenderbufferParameteriv;
+gl->getNamedRenderbufferParameterivEXT = glGetNamedRenderbufferParameterivEXT;
gl->getObjectLabel = glGetObjectLabel;
gl->getObjectPtrLabel = glGetObjectPtrLabel;
gl->getPointerIndexedvEXT = glGetPointerIndexedvEXT;
@@ -351,12 +356,19 @@
gl->getTexParameterfv = glGetTexParameterfv;
gl->getTexParameteriv = glGetTexParameteriv;
gl->getTextureImage = glGetTextureImage;
+gl->getTextureImageEXT = glGetTextureImageEXT;
gl->getTextureLevelParameterfv = glGetTextureLevelParameterfv;
+gl->getTextureLevelParameterfvEXT = glGetTextureLevelParameterfvEXT;
gl->getTextureLevelParameteriv = glGetTextureLevelParameteriv;
+gl->getTextureLevelParameterivEXT = glGetTextureLevelParameterivEXT;
gl->getTextureParameterIiv = glGetTextureParameterIiv;
+gl->getTextureParameterIivEXT = glGetTextureParameterIivEXT;
gl->getTextureParameterIuiv = glGetTextureParameterIuiv;
+gl->getTextureParameterIuivEXT = glGetTextureParameterIuivEXT;
gl->getTextureParameterfv = glGetTextureParameterfv;
+gl->getTextureParameterfvEXT = glGetTextureParameterfvEXT;
gl->getTextureParameteriv = glGetTextureParameteriv;
+gl->getTextureParameterivEXT = glGetTextureParameterivEXT;
gl->getTextureSubImage = glGetTextureSubImage;
gl->getTransformFeedbackVarying = glGetTransformFeedbackVarying;
gl->getTransformFeedbacki64_v = glGetTransformFeedbacki64_v;
@@ -402,7 +414,6 @@
gl->invalidateTexSubImage = glInvalidateTexSubImage;
gl->isBuffer = glIsBuffer;
gl->isEnabled = glIsEnabled;
-gl->isEnabledIndexedEXT = glIsEnabledIndexedEXT;
gl->isEnabledi = glIsEnabledi;
gl->isFramebuffer = glIsFramebuffer;
gl->isProgram = glIsProgram;
@@ -421,7 +432,9 @@
gl->mapBuffer = glMapBuffer;
gl->mapBufferRange = glMapBufferRange;
gl->mapNamedBuffer = glMapNamedBuffer;
+gl->mapNamedBufferEXT = glMapNamedBufferEXT;
gl->mapNamedBufferRange = glMapNamedBufferRange;
+gl->mapNamedBufferRangeEXT = glMapNamedBufferRangeEXT;
gl->matrixFrustumEXT = glMatrixFrustumEXT;
gl->matrixLoadIdentityEXT = glMatrixLoadIdentityEXT;
gl->matrixLoadTransposedEXT = glMatrixLoadTransposedEXT;
@@ -478,6 +491,7 @@
gl->multiTexSubImage2DEXT = glMultiTexSubImage2DEXT;
gl->multiTexSubImage3DEXT = glMultiTexSubImage3DEXT;
gl->namedBufferData = glNamedBufferData;
+gl->namedBufferDataEXT = glNamedBufferDataEXT;
gl->namedBufferPageCommitmentARB = glNamedBufferPageCommitmentARB;
gl->namedBufferPageCommitmentEXT = glNamedBufferPageCommitmentEXT;
gl->namedBufferStorage = glNamedBufferStorage;
@@ -486,14 +500,18 @@
gl->namedFramebufferDrawBuffer = glNamedFramebufferDrawBuffer;
gl->namedFramebufferDrawBuffers = glNamedFramebufferDrawBuffers;
gl->namedFramebufferParameteri = glNamedFramebufferParameteri;
+gl->namedFramebufferParameteriEXT = glNamedFramebufferParameteriEXT;
gl->namedFramebufferReadBuffer = glNamedFramebufferReadBuffer;
gl->namedFramebufferRenderbuffer = glNamedFramebufferRenderbuffer;
+gl->namedFramebufferRenderbufferEXT = glNamedFramebufferRenderbufferEXT;
gl->namedFramebufferTexture = glNamedFramebufferTexture;
gl->namedFramebufferTexture1DEXT = glNamedFramebufferTexture1DEXT;
gl->namedFramebufferTexture2DEXT = glNamedFramebufferTexture2DEXT;
gl->namedFramebufferTexture3DEXT = glNamedFramebufferTexture3DEXT;
+gl->namedFramebufferTextureEXT = glNamedFramebufferTextureEXT;
gl->namedFramebufferTextureFaceEXT = glNamedFramebufferTextureFaceEXT;
gl->namedFramebufferTextureLayer = glNamedFramebufferTextureLayer;
+gl->namedFramebufferTextureLayerEXT = glNamedFramebufferTextureLayerEXT;
gl->namedProgramLocalParameter4dEXT = glNamedProgramLocalParameter4dEXT;
gl->namedProgramLocalParameter4dvEXT = glNamedProgramLocalParameter4dvEXT;
gl->namedProgramLocalParameter4fEXT = glNamedProgramLocalParameter4fEXT;
@@ -507,8 +525,10 @@
gl->namedProgramLocalParametersI4uivEXT = glNamedProgramLocalParametersI4uivEXT;
gl->namedProgramStringEXT = glNamedProgramStringEXT;
gl->namedRenderbufferStorage = glNamedRenderbufferStorage;
+gl->namedRenderbufferStorageEXT = glNamedRenderbufferStorageEXT;
gl->namedRenderbufferStorageMultisample = glNamedRenderbufferStorageMultisample;
gl->namedRenderbufferStorageMultisampleCoverageEXT = glNamedRenderbufferStorageMultisampleCoverageEXT;
+gl->namedRenderbufferStorageMultisampleEXT = glNamedRenderbufferStorageMultisampleEXT;
gl->objectLabel = glObjectLabel;
gl->objectPtrLabel = glObjectPtrLabel;
gl->patchParameterfv = glPatchParameterfv;
@@ -530,7 +550,9 @@
gl->programBinary = glProgramBinary;
gl->programParameteri = glProgramParameteri;
gl->programUniform1d = glProgramUniform1d;
+gl->programUniform1dEXT = glProgramUniform1dEXT;
gl->programUniform1dv = glProgramUniform1dv;
+gl->programUniform1dvEXT = glProgramUniform1dvEXT;
gl->programUniform1f = glProgramUniform1f;
gl->programUniform1fv = glProgramUniform1fv;
gl->programUniform1i = glProgramUniform1i;
@@ -538,7 +560,9 @@
gl->programUniform1ui = glProgramUniform1ui;
gl->programUniform1uiv = glProgramUniform1uiv;
gl->programUniform2d = glProgramUniform2d;
+gl->programUniform2dEXT = glProgramUniform2dEXT;
gl->programUniform2dv = glProgramUniform2dv;
+gl->programUniform2dvEXT = glProgramUniform2dvEXT;
gl->programUniform2f = glProgramUniform2f;
gl->programUniform2fv = glProgramUniform2fv;
gl->programUniform2i = glProgramUniform2i;
@@ -546,7 +570,9 @@
gl->programUniform2ui = glProgramUniform2ui;
gl->programUniform2uiv = glProgramUniform2uiv;
gl->programUniform3d = glProgramUniform3d;
+gl->programUniform3dEXT = glProgramUniform3dEXT;
gl->programUniform3dv = glProgramUniform3dv;
+gl->programUniform3dvEXT = glProgramUniform3dvEXT;
gl->programUniform3f = glProgramUniform3f;
gl->programUniform3fv = glProgramUniform3fv;
gl->programUniform3i = glProgramUniform3i;
@@ -554,7 +580,9 @@
gl->programUniform3ui = glProgramUniform3ui;
gl->programUniform3uiv = glProgramUniform3uiv;
gl->programUniform4d = glProgramUniform4d;
+gl->programUniform4dEXT = glProgramUniform4dEXT;
gl->programUniform4dv = glProgramUniform4dv;
+gl->programUniform4dvEXT = glProgramUniform4dvEXT;
gl->programUniform4f = glProgramUniform4f;
gl->programUniform4fv = glProgramUniform4fv;
gl->programUniform4i = glProgramUniform4i;
@@ -562,22 +590,31 @@
gl->programUniform4ui = glProgramUniform4ui;
gl->programUniform4uiv = glProgramUniform4uiv;
gl->programUniformMatrix2dv = glProgramUniformMatrix2dv;
+gl->programUniformMatrix2dvEXT = glProgramUniformMatrix2dvEXT;
gl->programUniformMatrix2fv = glProgramUniformMatrix2fv;
gl->programUniformMatrix2x3dv = glProgramUniformMatrix2x3dv;
+gl->programUniformMatrix2x3dvEXT = glProgramUniformMatrix2x3dvEXT;
gl->programUniformMatrix2x3fv = glProgramUniformMatrix2x3fv;
gl->programUniformMatrix2x4dv = glProgramUniformMatrix2x4dv;
+gl->programUniformMatrix2x4dvEXT = glProgramUniformMatrix2x4dvEXT;
gl->programUniformMatrix2x4fv = glProgramUniformMatrix2x4fv;
gl->programUniformMatrix3dv = glProgramUniformMatrix3dv;
+gl->programUniformMatrix3dvEXT = glProgramUniformMatrix3dvEXT;
gl->programUniformMatrix3fv = glProgramUniformMatrix3fv;
gl->programUniformMatrix3x2dv = glProgramUniformMatrix3x2dv;
+gl->programUniformMatrix3x2dvEXT = glProgramUniformMatrix3x2dvEXT;
gl->programUniformMatrix3x2fv = glProgramUniformMatrix3x2fv;
gl->programUniformMatrix3x4dv = glProgramUniformMatrix3x4dv;
+gl->programUniformMatrix3x4dvEXT = glProgramUniformMatrix3x4dvEXT;
gl->programUniformMatrix3x4fv = glProgramUniformMatrix3x4fv;
gl->programUniformMatrix4dv = glProgramUniformMatrix4dv;
+gl->programUniformMatrix4dvEXT = glProgramUniformMatrix4dvEXT;
gl->programUniformMatrix4fv = glProgramUniformMatrix4fv;
gl->programUniformMatrix4x2dv = glProgramUniformMatrix4x2dv;
+gl->programUniformMatrix4x2dvEXT = glProgramUniformMatrix4x2dvEXT;
gl->programUniformMatrix4x2fv = glProgramUniformMatrix4x2fv;
gl->programUniformMatrix4x3dv = glProgramUniformMatrix4x3dv;
+gl->programUniformMatrix4x3dvEXT = glProgramUniformMatrix4x3dvEXT;
gl->programUniformMatrix4x3fv = glProgramUniformMatrix4x3fv;
gl->provokingVertex = glProvokingVertex;
gl->pushClientAttribDefaultEXT = glPushClientAttribDefaultEXT;
@@ -619,7 +656,6 @@
gl->texImage2DMultisample = glTexImage2DMultisample;
gl->texImage3D = glTexImage3D;
gl->texImage3DMultisample = glTexImage3DMultisample;
-gl->texImage3DOES = glTexImage3DOES;
gl->texPageCommitmentARB = glTexPageCommitmentARB;
gl->texParameterIiv = glTexParameterIiv;
gl->texParameterIuiv = glTexParameterIuiv;
@@ -628,39 +664,45 @@
gl->texParameteri = glTexParameteri;
gl->texParameteriv = glTexParameteriv;
gl->texStorage1D = glTexStorage1D;
-gl->texStorage1DEXT = glTexStorage1DEXT;
gl->texStorage2D = glTexStorage2D;
-gl->texStorage2DEXT = glTexStorage2DEXT;
gl->texStorage2DMultisample = glTexStorage2DMultisample;
gl->texStorage3D = glTexStorage3D;
-gl->texStorage3DEXT = glTexStorage3DEXT;
gl->texStorage3DMultisample = glTexStorage3DMultisample;
gl->texSubImage1D = glTexSubImage1D;
gl->texSubImage2D = glTexSubImage2D;
gl->texSubImage3D = glTexSubImage3D;
-gl->texSubImage3DOES = glTexSubImage3DOES;
gl->textureBarrier = glTextureBarrier;
gl->textureBuffer = glTextureBuffer;
+gl->textureBufferEXT = glTextureBufferEXT;
gl->textureBufferRange = glTextureBufferRange;
+gl->textureBufferRangeEXT = glTextureBufferRangeEXT;
gl->textureImage1DEXT = glTextureImage1DEXT;
gl->textureImage2DEXT = glTextureImage2DEXT;
gl->textureImage3DEXT = glTextureImage3DEXT;
gl->texturePageCommitmentEXT = glTexturePageCommitmentEXT;
gl->textureParameterIiv = glTextureParameterIiv;
+gl->textureParameterIivEXT = glTextureParameterIivEXT;
gl->textureParameterIuiv = glTextureParameterIuiv;
+gl->textureParameterIuivEXT = glTextureParameterIuivEXT;
gl->textureParameterf = glTextureParameterf;
+gl->textureParameterfEXT = glTextureParameterfEXT;
gl->textureParameterfv = glTextureParameterfv;
+gl->textureParameterfvEXT = glTextureParameterfvEXT;
gl->textureParameteri = glTextureParameteri;
+gl->textureParameteriEXT = glTextureParameteriEXT;
gl->textureParameteriv = glTextureParameteriv;
+gl->textureParameterivEXT = glTextureParameterivEXT;
gl->textureRenderbufferEXT = glTextureRenderbufferEXT;
gl->textureStorage1D = glTextureStorage1D;
gl->textureStorage1DEXT = glTextureStorage1DEXT;
gl->textureStorage2D = glTextureStorage2D;
gl->textureStorage2DEXT = glTextureStorage2DEXT;
gl->textureStorage2DMultisample = glTextureStorage2DMultisample;
+gl->textureStorage2DMultisampleEXT = glTextureStorage2DMultisampleEXT;
gl->textureStorage3D = glTextureStorage3D;
gl->textureStorage3DEXT = glTextureStorage3DEXT;
gl->textureStorage3DMultisample = glTextureStorage3DMultisample;
+gl->textureStorage3DMultisampleEXT = glTextureStorage3DMultisampleEXT;
gl->textureSubImage1D = glTextureSubImage1D;
gl->textureSubImage1DEXT = glTextureSubImage1DEXT;
gl->textureSubImage2D = glTextureSubImage2D;
@@ -725,6 +767,7 @@
gl->uniformSubroutinesuiv = glUniformSubroutinesuiv;
gl->unmapBuffer = glUnmapBuffer;
gl->unmapNamedBuffer = glUnmapNamedBuffer;
+gl->unmapNamedBufferEXT = glUnmapNamedBufferEXT;
gl->useProgram = glUseProgram;
gl->useProgramStages = glUseProgramStages;
gl->validateProgram = glValidateProgram;
diff --git a/scripts/opengl/gen_ext_init.py b/scripts/opengl/gen_ext_init.py
index 4ab0eeb..321707e 100644
--- a/scripts/opengl/gen_ext_init.py
+++ b/scripts/opengl/gen_ext_init.py
@@ -22,32 +22,53 @@
from src_util import *
+def getExtensionCommands (registry, iface, api, extension):
+ commands = []
+
+ # Build interface with just the single extension and no core APIs.
+ # Aliases will not be set in this iface so we will use it only for
+ # slicing the complete (hybrid) iface.
+ extIface = getInterface(registry, api, version=False, profile='core', extensionNames=[extension])
+ if not extIface.commands:
+ return commands
+
+ cmdMap = {}
+ for command in iface.commands:
+ cmdMap[command.name] = command
+
+ for extCommand in extIface.commands:
+ assert extCommand.name in cmdMap
+ commands.append(cmdMap[extCommand.name])
+
+ return commands
+
def genExtensions (registry, iface, api):
- for extName in EXTENSIONS:
- extIface = getInterface(registry, api, version=False, profile='core', extensionNames=[extName])
- if not extIface.commands:
- continue
+ for extName in EXTENSIONS:
+ extCommands = getExtensionCommands(registry, iface, api, extName)
+ if len(extCommands) == 0:
+ continue # Not applicable for this api
- yield ""
- yield "if (de::contains(extSet, \"%s\"))" % extName
- yield "{"
+ yield ""
+ yield "if (de::contains(extSet, \"%s\"))" % extName
+ yield "{"
- def genInit (command):
- coreName = getCoreName(command.name)
- ifaceName = coreName if coreName in iface.commands else command.name
- return "gl->%s\t= (%s)\tloader->get(\"%s\");" % (
- getFunctionMemberName(ifaceName),
- getFunctionTypeName(ifaceName),
- command.name)
+ def genInit (command):
+ ifaceName = command.alias.name if command.alias else command.name
+ return "gl->%s\t= (%s)\tloader->get(\"%s\");" % (
+ getFunctionMemberName(ifaceName),
+ getFunctionTypeName(ifaceName),
+ command.name)
- for line in indentLines(genInit(command) for command in extIface.commands):
- yield "\t" + line
+ for line in indentLines(genInit(command) for command in extCommands):
+ yield "\t" + line
- yield "}"
+ yield "}"
def genExtInit (registry, iface):
- writeInlFile(os.path.join(OPENGL_INC_DIR, "glwInitExtES.inl"), genExtensions(registry, iface, 'gles2'))
- writeInlFile(os.path.join(OPENGL_INC_DIR, "glwInitExtGL.inl"), genExtensions(registry, iface, 'gl'))
+ nonStrippedIface = getHybridInterface(stripAliasedExtCommands = False)
+
+ writeInlFile(os.path.join(OPENGL_INC_DIR, "glwInitExtES.inl"), genExtensions(registry, nonStrippedIface, 'gles2'))
+ writeInlFile(os.path.join(OPENGL_INC_DIR, "glwInitExtGL.inl"), genExtensions(registry, nonStrippedIface, 'gl'))
if __name__ == '__main__':
- genExtInit(getGLRegistry(), getHybridInterface())
+ genExtInit(getGLRegistry(), getHybridInterface())
diff --git a/scripts/opengl/src_util.py b/scripts/opengl/src_util.py
index a94445b..77a81a7 100644
--- a/scripts/opengl/src_util.py
+++ b/scripts/opengl/src_util.py
@@ -38,8 +38,8 @@
GL_SOURCE = khr_util.registry_cache.RegistrySource(
"https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry",
"xml/gl.xml",
- "9302c6a6963864cba6c43d7eee0f4afcdcec2084",
- "10d9bc8a475c60e127343c751b6e993923c1e40574277a49d80b158e3faafe6d")
+ "967f96c92bae15baa1a4326a55222984befdc9ed",
+ "f281f2dc6b2206a8852670d161e15fa43723dac5042a991ff4e1702e29d7403d")
EXTENSIONS = [
'GL_KHR_texture_compression_astc_ldr',
@@ -127,13 +127,7 @@
def getGLRegistry ():
return khr_util.registry_cache.getRegistry(GL_SOURCE)
-# return the name of a core command corresponding to an extension command.
-# Ideally this should be done using the alias attribute of commands, but dEQP
-# just strips the extension suffix.
-def getCoreName (name):
- return re.sub('[A-Z]+$', '', name)
-
-def getHybridInterface ():
+def getHybridInterface (stripAliasedExtCommands = True):
# This is a bit awkward, since we have to create a strange hybrid
# interface that includes both GL and ES features and extensions.
registry = getGLRegistry()
@@ -153,13 +147,19 @@
# extensions to be included.
spec.addExtension(extension, 'gles2', 'core', force=True)
- # Remove redundant extension commands that are already provided by core.
- for commandName in list(spec.commands):
- coreName = getCoreName(commandName)
- if coreName != commandName and coreName in spec.commands:
- spec.commands.remove(commandName)
+ iface = khr_util.registry.createInterface(registry, spec, 'gles2')
- return khr_util.registry.createInterface(registry, spec, 'gles2')
+ if stripAliasedExtCommands:
+ # Remove redundant extension commands that are already provided by core.
+ strippedCmds = []
+
+ for command in iface.commands:
+ if command.alias == None:
+ strippedCmds.append(command)
+
+ iface.commands = strippedCmds
+
+ return iface
def getInterface (registry, api, version=None, profile=None, **kwargs):
spec = khr_util.registry.spec(registry, api, version, profile, **kwargs)