Added optimization avoiding shader disassembly

This change avoids disassembling shaders if the
--deqp-log-shader-sources=disable option is used.

The default functionality disassembles everything and discards the
result if the shader source logging is disabled. This change skips the
disassembly too.

The performance gain for this is approximately 10% of runtime.

The timings are based on assumption of debug build and having the
shader cache with zero cache misses.

Affects:

none

Components: Framework

Vk-GL-CTS isue: 899

Change-Id: I36eda000a94400d8f50a565c7ef30f4170d51c83
3 files changed
tree: d1757353b8da07a1e45814ce2b6d815a1648733f
  1. android/
  2. data/
  3. doc/
  4. execserver/
  5. executor/
  6. external/
  7. framework/
  8. modules/
  9. scripts/
  10. targets/
  11. .editorconfig
  12. .gitignore
  13. .travis.yml
  14. Android.mk
  15. AndroidGen.mk
  16. CMakeLists.txt
  17. LICENSE
  18. MODULE_LICENSE_APACHE2
  19. NOTICE
  20. OWNERS
  21. README.md
README.md

dEQP README

This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.

Documentation

Up-to-date documentation for the dEQP is available at Android Open Source Project site.

Khronos Vulkan Conformance Tests

This repository includes Khronos Vulkan CTS under external/vulkancts directory. For more information see Vulkan CTS README.

Khronos OpenGL / OpenGL ES Conformance Tests

This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts directory. For more information see OpenGL / OpenGL ES CTS README.