commit | f0c3172dee5b994f8214abf8d7dc8f0a547656fd | [log] [tgz] |
---|---|---|
author | Jeannot Breton <jbreton@nvidia.com> | Thu May 25 13:08:39 2017 -0500 |
committer | Alexander Galazin <Alexander.Galazin@arm.com> | Fri May 26 11:54:51 2017 -0400 |
tree | 8015cf5218567693512ac05c16975a34aa02df52 | |
parent | 743282b0cf86e4329aeda5702d456db6712a4a1f [diff] |
textureClamp texcoord with shadow 1d uses vec3 This change modifies the current shader generation for textureClamp subtests. s.coordType and s.sizeDef will now use vec3 for sampler1DArrayShadow and sampler1DShadow Affects: KHR-GL45.sparse_texture_clamp_tests.* Components: OpenGL VK-GL-CTS issue: 443 Change-Id: I025061981877a62b6eed6bcc6c783f6fdc68c7d3
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
This repository includes Khronos Vulkan CTS under external/vulkancts
directory. For more information see Vulkan CTS README.
This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts
directory. For more information see OpenGL / OpenGL ES CTS README.