| /* WARNING: This is auto-generated file. Do not modify, since changes will |
| * be lost! Modify the generating script instead. |
| * |
| * Generated from Khronos GL API description (gl.xml) revision 7ac9c857db1e3a6065485e4e2144151f48a4f1c4. |
| */ |
| gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); |
| gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); |
| gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); |
| gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); |
| gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); |
| gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); |
| gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); |
| gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); |
| gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); |
| gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); |
| gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation"); |
| gl->bindFragDataLocationIndexed = (glBindFragDataLocationIndexedFunc) loader->get("glBindFragDataLocationIndexed"); |
| gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); |
| gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); |
| gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); |
| gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); |
| gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); |
| gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); |
| gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); |
| gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); |
| gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); |
| gl->blendEquationSeparatei = (glBlendEquationSeparateiFunc) loader->get("glBlendEquationSeparatei"); |
| gl->blendEquationi = (glBlendEquationiFunc) loader->get("glBlendEquationi"); |
| gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); |
| gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); |
| gl->blendFuncSeparatei = (glBlendFuncSeparateiFunc) loader->get("glBlendFuncSeparatei"); |
| gl->blendFunci = (glBlendFunciFunc) loader->get("glBlendFunci"); |
| gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); |
| gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); |
| gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); |
| gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); |
| gl->clampColor = (glClampColorFunc) loader->get("glClampColor"); |
| gl->clear = (glClearFunc) loader->get("glClear"); |
| gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); |
| gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); |
| gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); |
| gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); |
| gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); |
| gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth"); |
| gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); |
| gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); |
| gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); |
| gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski"); |
| gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); |
| gl->compressedTexImage1D = (glCompressedTexImage1DFunc) loader->get("glCompressedTexImage1D"); |
| gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); |
| gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); |
| gl->compressedTexSubImage1D = (glCompressedTexSubImage1DFunc) loader->get("glCompressedTexSubImage1D"); |
| gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); |
| gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); |
| gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); |
| gl->copyTexImage1D = (glCopyTexImage1DFunc) loader->get("glCopyTexImage1D"); |
| gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); |
| gl->copyTexSubImage1D = (glCopyTexSubImage1DFunc) loader->get("glCopyTexSubImage1D"); |
| gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); |
| gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); |
| gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); |
| gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); |
| gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); |
| gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); |
| gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); |
| gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); |
| gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); |
| gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); |
| gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); |
| gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); |
| gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); |
| gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); |
| gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); |
| gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); |
| gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); |
| gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); |
| gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); |
| gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); |
| gl->disable = (glDisableFunc) loader->get("glDisable"); |
| gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); |
| gl->disablei = (glDisableiFunc) loader->get("glDisablei"); |
| gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); |
| gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect"); |
| gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); |
| gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer"); |
| gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); |
| gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); |
| gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex"); |
| gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"); |
| gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); |
| gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex"); |
| gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); |
| gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex"); |
| gl->drawTransformFeedback = (glDrawTransformFeedbackFunc) loader->get("glDrawTransformFeedback"); |
| gl->drawTransformFeedbackStream = (glDrawTransformFeedbackStreamFunc) loader->get("glDrawTransformFeedbackStream"); |
| gl->enable = (glEnableFunc) loader->get("glEnable"); |
| gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); |
| gl->enablei = (glEnableiFunc) loader->get("glEnablei"); |
| gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"); |
| gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); |
| gl->endQueryIndexed = (glEndQueryIndexedFunc) loader->get("glEndQueryIndexed"); |
| gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); |
| gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); |
| gl->finish = (glFinishFunc) loader->get("glFinish"); |
| gl->flush = (glFlushFunc) loader->get("glFlush"); |
| gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); |
| gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); |
| gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture"); |
| gl->framebufferTexture1D = (glFramebufferTexture1DFunc) loader->get("glFramebufferTexture1D"); |
| gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); |
| gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"); |
| gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); |
| gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); |
| gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); |
| gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); |
| gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); |
| gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); |
| gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); |
| gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); |
| gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); |
| gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); |
| gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); |
| gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); |
| gl->getActiveSubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName"); |
| gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName"); |
| gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetActiveSubroutineUniformiv"); |
| gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); |
| gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); |
| gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); |
| gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"); |
| gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); |
| gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); |
| gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); |
| gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v"); |
| gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); |
| gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); |
| gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); |
| gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); |
| gl->getBufferSubData = (glGetBufferSubDataFunc) loader->get("glGetBufferSubData"); |
| gl->getCompressedTexImage = (glGetCompressedTexImageFunc) loader->get("glGetCompressedTexImage"); |
| gl->getDoublev = (glGetDoublevFunc) loader->get("glGetDoublev"); |
| gl->getError = (glGetErrorFunc) loader->get("glGetError"); |
| gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); |
| gl->getFragDataIndex = (glGetFragDataIndexFunc) loader->get("glGetFragDataIndex"); |
| gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); |
| gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); |
| gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); |
| gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); |
| gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); |
| gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); |
| gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); |
| gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); |
| gl->getProgramStageiv = (glGetProgramStageivFunc) loader->get("glGetProgramStageiv"); |
| gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); |
| gl->getQueryIndexediv = (glGetQueryIndexedivFunc) loader->get("glGetQueryIndexediv"); |
| gl->getQueryObjecti64v = (glGetQueryObjecti64vFunc) loader->get("glGetQueryObjecti64v"); |
| gl->getQueryObjectiv = (glGetQueryObjectivFunc) loader->get("glGetQueryObjectiv"); |
| gl->getQueryObjectui64v = (glGetQueryObjectui64vFunc) loader->get("glGetQueryObjectui64v"); |
| gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); |
| gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); |
| gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); |
| gl->getSamplerParameterIiv = (glGetSamplerParameterIivFunc) loader->get("glGetSamplerParameterIiv"); |
| gl->getSamplerParameterIuiv = (glGetSamplerParameterIuivFunc) loader->get("glGetSamplerParameterIuiv"); |
| gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); |
| gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); |
| gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); |
| gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); |
| gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); |
| gl->getString = (glGetStringFunc) loader->get("glGetString"); |
| gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); |
| gl->getSubroutineIndex = (glGetSubroutineIndexFunc) loader->get("glGetSubroutineIndex"); |
| gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubroutineUniformLocation"); |
| gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); |
| gl->getTexImage = (glGetTexImageFunc) loader->get("glGetTexImage"); |
| gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); |
| gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); |
| gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv"); |
| gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv"); |
| gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); |
| gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); |
| gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); |
| gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); |
| gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); |
| gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); |
| gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubroutineuiv"); |
| gl->getUniformdv = (glGetUniformdvFunc) loader->get("glGetUniformdv"); |
| gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); |
| gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); |
| gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); |
| gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); |
| gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); |
| gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); |
| gl->getVertexAttribdv = (glGetVertexAttribdvFunc) loader->get("glGetVertexAttribdv"); |
| gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); |
| gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); |
| gl->hint = (glHintFunc) loader->get("glHint"); |
| gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); |
| gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); |
| gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi"); |
| gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); |
| gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); |
| gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); |
| gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); |
| gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); |
| gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); |
| gl->isSync = (glIsSyncFunc) loader->get("glIsSync"); |
| gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); |
| gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); |
| gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); |
| gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); |
| gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); |
| gl->logicOp = (glLogicOpFunc) loader->get("glLogicOp"); |
| gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer"); |
| gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); |
| gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); |
| gl->multiDrawArrays = (glMultiDrawArraysFunc) loader->get("glMultiDrawArrays"); |
| gl->multiDrawElements = (glMultiDrawElementsFunc) loader->get("glMultiDrawElements"); |
| gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertex"); |
| gl->patchParameterfv = (glPatchParameterfvFunc) loader->get("glPatchParameterfv"); |
| gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteri"); |
| gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); |
| gl->pixelStoref = (glPixelStorefFunc) loader->get("glPixelStoref"); |
| gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); |
| gl->pointParameterf = (glPointParameterfFunc) loader->get("glPointParameterf"); |
| gl->pointParameterfv = (glPointParameterfvFunc) loader->get("glPointParameterfv"); |
| gl->pointParameteri = (glPointParameteriFunc) loader->get("glPointParameteri"); |
| gl->pointParameteriv = (glPointParameterivFunc) loader->get("glPointParameteriv"); |
| gl->pointSize = (glPointSizeFunc) loader->get("glPointSize"); |
| gl->polygonMode = (glPolygonModeFunc) loader->get("glPolygonMode"); |
| gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); |
| gl->primitiveRestartIndex = (glPrimitiveRestartIndexFunc) loader->get("glPrimitiveRestartIndex"); |
| gl->provokingVertex = (glProvokingVertexFunc) loader->get("glProvokingVertex"); |
| gl->queryCounter = (glQueryCounterFunc) loader->get("glQueryCounter"); |
| gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); |
| gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); |
| gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); |
| gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); |
| gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); |
| gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); |
| gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); |
| gl->samplerParameterIiv = (glSamplerParameterIivFunc) loader->get("glSamplerParameterIiv"); |
| gl->samplerParameterIuiv = (glSamplerParameterIuivFunc) loader->get("glSamplerParameterIuiv"); |
| gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); |
| gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); |
| gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); |
| gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); |
| gl->scissor = (glScissorFunc) loader->get("glScissor"); |
| gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); |
| gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); |
| gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); |
| gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); |
| gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); |
| gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); |
| gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); |
| gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer"); |
| gl->texImage1D = (glTexImage1DFunc) loader->get("glTexImage1D"); |
| gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); |
| gl->texImage2DMultisample = (glTexImage2DMultisampleFunc) loader->get("glTexImage2DMultisample"); |
| gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); |
| gl->texImage3DMultisample = (glTexImage3DMultisampleFunc) loader->get("glTexImage3DMultisample"); |
| gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv"); |
| gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv"); |
| gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); |
| gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); |
| gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); |
| gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); |
| gl->texSubImage1D = (glTexSubImage1DFunc) loader->get("glTexSubImage1D"); |
| gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); |
| gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); |
| gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); |
| gl->uniform1d = (glUniform1dFunc) loader->get("glUniform1d"); |
| gl->uniform1dv = (glUniform1dvFunc) loader->get("glUniform1dv"); |
| gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); |
| gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); |
| gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); |
| gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); |
| gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); |
| gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); |
| gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d"); |
| gl->uniform2dv = (glUniform2dvFunc) loader->get("glUniform2dv"); |
| gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); |
| gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); |
| gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); |
| gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); |
| gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); |
| gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); |
| gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d"); |
| gl->uniform3dv = (glUniform3dvFunc) loader->get("glUniform3dv"); |
| gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); |
| gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); |
| gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); |
| gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); |
| gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); |
| gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); |
| gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d"); |
| gl->uniform4dv = (glUniform4dvFunc) loader->get("glUniform4dv"); |
| gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); |
| gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); |
| gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); |
| gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); |
| gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); |
| gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); |
| gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); |
| gl->uniformMatrix2dv = (glUniformMatrix2dvFunc) loader->get("glUniformMatrix2dv"); |
| gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); |
| gl->uniformMatrix2x3dv = (glUniformMatrix2x3dvFunc) loader->get("glUniformMatrix2x3dv"); |
| gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); |
| gl->uniformMatrix2x4dv = (glUniformMatrix2x4dvFunc) loader->get("glUniformMatrix2x4dv"); |
| gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); |
| gl->uniformMatrix3dv = (glUniformMatrix3dvFunc) loader->get("glUniformMatrix3dv"); |
| gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); |
| gl->uniformMatrix3x2dv = (glUniformMatrix3x2dvFunc) loader->get("glUniformMatrix3x2dv"); |
| gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); |
| gl->uniformMatrix3x4dv = (glUniformMatrix3x4dvFunc) loader->get("glUniformMatrix3x4dv"); |
| gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); |
| gl->uniformMatrix4dv = (glUniformMatrix4dvFunc) loader->get("glUniformMatrix4dv"); |
| gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); |
| gl->uniformMatrix4x2dv = (glUniformMatrix4x2dvFunc) loader->get("glUniformMatrix4x2dv"); |
| gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); |
| gl->uniformMatrix4x3dv = (glUniformMatrix4x3dvFunc) loader->get("glUniformMatrix4x3dv"); |
| gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); |
| gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesuiv"); |
| gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); |
| gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); |
| gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); |
| gl->vertexAttrib1d = (glVertexAttrib1dFunc) loader->get("glVertexAttrib1d"); |
| gl->vertexAttrib1dv = (glVertexAttrib1dvFunc) loader->get("glVertexAttrib1dv"); |
| gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); |
| gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); |
| gl->vertexAttrib1s = (glVertexAttrib1sFunc) loader->get("glVertexAttrib1s"); |
| gl->vertexAttrib1sv = (glVertexAttrib1svFunc) loader->get("glVertexAttrib1sv"); |
| gl->vertexAttrib2d = (glVertexAttrib2dFunc) loader->get("glVertexAttrib2d"); |
| gl->vertexAttrib2dv = (glVertexAttrib2dvFunc) loader->get("glVertexAttrib2dv"); |
| gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); |
| gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); |
| gl->vertexAttrib2s = (glVertexAttrib2sFunc) loader->get("glVertexAttrib2s"); |
| gl->vertexAttrib2sv = (glVertexAttrib2svFunc) loader->get("glVertexAttrib2sv"); |
| gl->vertexAttrib3d = (glVertexAttrib3dFunc) loader->get("glVertexAttrib3d"); |
| gl->vertexAttrib3dv = (glVertexAttrib3dvFunc) loader->get("glVertexAttrib3dv"); |
| gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); |
| gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); |
| gl->vertexAttrib3s = (glVertexAttrib3sFunc) loader->get("glVertexAttrib3s"); |
| gl->vertexAttrib3sv = (glVertexAttrib3svFunc) loader->get("glVertexAttrib3sv"); |
| gl->vertexAttrib4Nbv = (glVertexAttrib4NbvFunc) loader->get("glVertexAttrib4Nbv"); |
| gl->vertexAttrib4Niv = (glVertexAttrib4NivFunc) loader->get("glVertexAttrib4Niv"); |
| gl->vertexAttrib4Nsv = (glVertexAttrib4NsvFunc) loader->get("glVertexAttrib4Nsv"); |
| gl->vertexAttrib4Nub = (glVertexAttrib4NubFunc) loader->get("glVertexAttrib4Nub"); |
| gl->vertexAttrib4Nubv = (glVertexAttrib4NubvFunc) loader->get("glVertexAttrib4Nubv"); |
| gl->vertexAttrib4Nuiv = (glVertexAttrib4NuivFunc) loader->get("glVertexAttrib4Nuiv"); |
| gl->vertexAttrib4Nusv = (glVertexAttrib4NusvFunc) loader->get("glVertexAttrib4Nusv"); |
| gl->vertexAttrib4bv = (glVertexAttrib4bvFunc) loader->get("glVertexAttrib4bv"); |
| gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d"); |
| gl->vertexAttrib4dv = (glVertexAttrib4dvFunc) loader->get("glVertexAttrib4dv"); |
| gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); |
| gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); |
| gl->vertexAttrib4iv = (glVertexAttrib4ivFunc) loader->get("glVertexAttrib4iv"); |
| gl->vertexAttrib4s = (glVertexAttrib4sFunc) loader->get("glVertexAttrib4s"); |
| gl->vertexAttrib4sv = (glVertexAttrib4svFunc) loader->get("glVertexAttrib4sv"); |
| gl->vertexAttrib4ubv = (glVertexAttrib4ubvFunc) loader->get("glVertexAttrib4ubv"); |
| gl->vertexAttrib4uiv = (glVertexAttrib4uivFunc) loader->get("glVertexAttrib4uiv"); |
| gl->vertexAttrib4usv = (glVertexAttrib4usvFunc) loader->get("glVertexAttrib4usv"); |
| gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); |
| gl->vertexAttribI1i = (glVertexAttribI1iFunc) loader->get("glVertexAttribI1i"); |
| gl->vertexAttribI1iv = (glVertexAttribI1ivFunc) loader->get("glVertexAttribI1iv"); |
| gl->vertexAttribI1ui = (glVertexAttribI1uiFunc) loader->get("glVertexAttribI1ui"); |
| gl->vertexAttribI1uiv = (glVertexAttribI1uivFunc) loader->get("glVertexAttribI1uiv"); |
| gl->vertexAttribI2i = (glVertexAttribI2iFunc) loader->get("glVertexAttribI2i"); |
| gl->vertexAttribI2iv = (glVertexAttribI2ivFunc) loader->get("glVertexAttribI2iv"); |
| gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui"); |
| gl->vertexAttribI2uiv = (glVertexAttribI2uivFunc) loader->get("glVertexAttribI2uiv"); |
| gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i"); |
| gl->vertexAttribI3iv = (glVertexAttribI3ivFunc) loader->get("glVertexAttribI3iv"); |
| gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui"); |
| gl->vertexAttribI3uiv = (glVertexAttribI3uivFunc) loader->get("glVertexAttribI3uiv"); |
| gl->vertexAttribI4bv = (glVertexAttribI4bvFunc) loader->get("glVertexAttribI4bv"); |
| gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); |
| gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); |
| gl->vertexAttribI4sv = (glVertexAttribI4svFunc) loader->get("glVertexAttribI4sv"); |
| gl->vertexAttribI4ubv = (glVertexAttribI4ubvFunc) loader->get("glVertexAttribI4ubv"); |
| gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); |
| gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); |
| gl->vertexAttribI4usv = (glVertexAttribI4usvFunc) loader->get("glVertexAttribI4usv"); |
| gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); |
| gl->vertexAttribP1ui = (glVertexAttribP1uiFunc) loader->get("glVertexAttribP1ui"); |
| gl->vertexAttribP1uiv = (glVertexAttribP1uivFunc) loader->get("glVertexAttribP1uiv"); |
| gl->vertexAttribP2ui = (glVertexAttribP2uiFunc) loader->get("glVertexAttribP2ui"); |
| gl->vertexAttribP2uiv = (glVertexAttribP2uivFunc) loader->get("glVertexAttribP2uiv"); |
| gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui"); |
| gl->vertexAttribP3uiv = (glVertexAttribP3uivFunc) loader->get("glVertexAttribP3uiv"); |
| gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui"); |
| gl->vertexAttribP4uiv = (glVertexAttribP4uivFunc) loader->get("glVertexAttribP4uiv"); |
| gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); |
| gl->viewport = (glViewportFunc) loader->get("glViewport"); |
| gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); |