Pyry Haulos | 1abab60 | 2014-11-05 17:41:42 -0800 | [diff] [blame] | 1 | /* WARNING: This is auto-generated file. Do not modify, since changes will |
| 2 | * be lost! Modify the generating script instead. |
| 3 | * |
Jarkko Pöyry | 8bf16f2 | 2015-03-17 13:48:45 -0700 | [diff] [blame^] | 4 | * Generated from Khronos GL API description (gl.xml) revision 30159. |
Pyry Haulos | 1abab60 | 2014-11-05 17:41:42 -0800 | [diff] [blame] | 5 | */ |
| 6 | gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); |
| 7 | gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); |
| 8 | gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); |
| 9 | gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); |
| 10 | gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); |
| 11 | gl->beginQueryIndexed = (glBeginQueryIndexedFunc) loader->get("glBeginQueryIndexed"); |
| 12 | gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); |
| 13 | gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); |
| 14 | gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); |
| 15 | gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); |
| 16 | gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); |
| 17 | gl->bindBuffersBase = (glBindBuffersBaseFunc) loader->get("glBindBuffersBase"); |
| 18 | gl->bindBuffersRange = (glBindBuffersRangeFunc) loader->get("glBindBuffersRange"); |
| 19 | gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation"); |
| 20 | gl->bindFragDataLocationIndexed = (glBindFragDataLocationIndexedFunc) loader->get("glBindFragDataLocationIndexed"); |
| 21 | gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); |
| 22 | gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture"); |
| 23 | gl->bindImageTextures = (glBindImageTexturesFunc) loader->get("glBindImageTextures"); |
| 24 | gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline"); |
| 25 | gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); |
| 26 | gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); |
| 27 | gl->bindSamplers = (glBindSamplersFunc) loader->get("glBindSamplers"); |
| 28 | gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); |
| 29 | gl->bindTextureUnit = (glBindTextureUnitFunc) loader->get("glBindTextureUnit"); |
| 30 | gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures"); |
| 31 | gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); |
| 32 | gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); |
| 33 | gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); |
| 34 | gl->bindVertexBuffers = (glBindVertexBuffersFunc) loader->get("glBindVertexBuffers"); |
| 35 | gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); |
| 36 | gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); |
| 37 | gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); |
| 38 | gl->blendEquationSeparatei = (glBlendEquationSeparateiFunc) loader->get("glBlendEquationSeparatei"); |
| 39 | gl->blendEquationi = (glBlendEquationiFunc) loader->get("glBlendEquationi"); |
| 40 | gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); |
| 41 | gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); |
| 42 | gl->blendFuncSeparatei = (glBlendFuncSeparateiFunc) loader->get("glBlendFuncSeparatei"); |
| 43 | gl->blendFunci = (glBlendFunciFunc) loader->get("glBlendFunci"); |
| 44 | gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); |
| 45 | gl->blitNamedFramebuffer = (glBlitNamedFramebufferFunc) loader->get("glBlitNamedFramebuffer"); |
| 46 | gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); |
| 47 | gl->bufferStorage = (glBufferStorageFunc) loader->get("glBufferStorage"); |
| 48 | gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); |
| 49 | gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); |
| 50 | gl->checkNamedFramebufferStatus = (glCheckNamedFramebufferStatusFunc) loader->get("glCheckNamedFramebufferStatus"); |
| 51 | gl->clampColor = (glClampColorFunc) loader->get("glClampColor"); |
| 52 | gl->clear = (glClearFunc) loader->get("glClear"); |
| 53 | gl->clearBufferData = (glClearBufferDataFunc) loader->get("glClearBufferData"); |
| 54 | gl->clearBufferSubData = (glClearBufferSubDataFunc) loader->get("glClearBufferSubData"); |
| 55 | gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); |
| 56 | gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); |
| 57 | gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); |
| 58 | gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); |
| 59 | gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); |
| 60 | gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth"); |
| 61 | gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); |
| 62 | gl->clearNamedBufferData = (glClearNamedBufferDataFunc) loader->get("glClearNamedBufferData"); |
| 63 | gl->clearNamedBufferSubData = (glClearNamedBufferSubDataFunc) loader->get("glClearNamedBufferSubData"); |
| 64 | gl->clearNamedFramebufferfi = (glClearNamedFramebufferfiFunc) loader->get("glClearNamedFramebufferfi"); |
| 65 | gl->clearNamedFramebufferfv = (glClearNamedFramebufferfvFunc) loader->get("glClearNamedFramebufferfv"); |
| 66 | gl->clearNamedFramebufferiv = (glClearNamedFramebufferivFunc) loader->get("glClearNamedFramebufferiv"); |
| 67 | gl->clearNamedFramebufferuiv = (glClearNamedFramebufferuivFunc) loader->get("glClearNamedFramebufferuiv"); |
| 68 | gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); |
| 69 | gl->clearTexImage = (glClearTexImageFunc) loader->get("glClearTexImage"); |
| 70 | gl->clearTexSubImage = (glClearTexSubImageFunc) loader->get("glClearTexSubImage"); |
| 71 | gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); |
| 72 | gl->clipControl = (glClipControlFunc) loader->get("glClipControl"); |
| 73 | gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); |
| 74 | gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski"); |
| 75 | gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); |
| 76 | gl->compressedTexImage1D = (glCompressedTexImage1DFunc) loader->get("glCompressedTexImage1D"); |
| 77 | gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); |
| 78 | gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); |
| 79 | gl->compressedTexSubImage1D = (glCompressedTexSubImage1DFunc) loader->get("glCompressedTexSubImage1D"); |
| 80 | gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); |
| 81 | gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); |
| 82 | gl->compressedTextureSubImage1D = (glCompressedTextureSubImage1DFunc) loader->get("glCompressedTextureSubImage1D"); |
| 83 | gl->compressedTextureSubImage2D = (glCompressedTextureSubImage2DFunc) loader->get("glCompressedTextureSubImage2D"); |
| 84 | gl->compressedTextureSubImage3D = (glCompressedTextureSubImage3DFunc) loader->get("glCompressedTextureSubImage3D"); |
| 85 | gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); |
| 86 | gl->copyImageSubData = (glCopyImageSubDataFunc) loader->get("glCopyImageSubData"); |
| 87 | gl->copyNamedBufferSubData = (glCopyNamedBufferSubDataFunc) loader->get("glCopyNamedBufferSubData"); |
| 88 | gl->copyTexImage1D = (glCopyTexImage1DFunc) loader->get("glCopyTexImage1D"); |
| 89 | gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); |
| 90 | gl->copyTexSubImage1D = (glCopyTexSubImage1DFunc) loader->get("glCopyTexSubImage1D"); |
| 91 | gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); |
| 92 | gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); |
| 93 | gl->copyTextureSubImage1D = (glCopyTextureSubImage1DFunc) loader->get("glCopyTextureSubImage1D"); |
| 94 | gl->copyTextureSubImage2D = (glCopyTextureSubImage2DFunc) loader->get("glCopyTextureSubImage2D"); |
| 95 | gl->copyTextureSubImage3D = (glCopyTextureSubImage3DFunc) loader->get("glCopyTextureSubImage3D"); |
| 96 | gl->createBuffers = (glCreateBuffersFunc) loader->get("glCreateBuffers"); |
| 97 | gl->createFramebuffers = (glCreateFramebuffersFunc) loader->get("glCreateFramebuffers"); |
| 98 | gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); |
| 99 | gl->createProgramPipelines = (glCreateProgramPipelinesFunc) loader->get("glCreateProgramPipelines"); |
| 100 | gl->createQueries = (glCreateQueriesFunc) loader->get("glCreateQueries"); |
| 101 | gl->createRenderbuffers = (glCreateRenderbuffersFunc) loader->get("glCreateRenderbuffers"); |
| 102 | gl->createSamplers = (glCreateSamplersFunc) loader->get("glCreateSamplers"); |
| 103 | gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); |
| 104 | gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"); |
| 105 | gl->createTextures = (glCreateTexturesFunc) loader->get("glCreateTextures"); |
| 106 | gl->createTransformFeedbacks = (glCreateTransformFeedbacksFunc) loader->get("glCreateTransformFeedbacks"); |
| 107 | gl->createVertexArrays = (glCreateVertexArraysFunc) loader->get("glCreateVertexArrays"); |
| 108 | gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); |
| 109 | gl->debugMessageCallback = (glDebugMessageCallbackFunc) loader->get("glDebugMessageCallback"); |
| 110 | gl->debugMessageControl = (glDebugMessageControlFunc) loader->get("glDebugMessageControl"); |
| 111 | gl->debugMessageInsert = (glDebugMessageInsertFunc) loader->get("glDebugMessageInsert"); |
| 112 | gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); |
| 113 | gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); |
| 114 | gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); |
| 115 | gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines"); |
| 116 | gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); |
| 117 | gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); |
| 118 | gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); |
| 119 | gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); |
| 120 | gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); |
| 121 | gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); |
| 122 | gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); |
| 123 | gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); |
| 124 | gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); |
| 125 | gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); |
| 126 | gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); |
| 127 | gl->depthRangeArrayv = (glDepthRangeArrayvFunc) loader->get("glDepthRangeArrayv"); |
| 128 | gl->depthRangeIndexed = (glDepthRangeIndexedFunc) loader->get("glDepthRangeIndexed"); |
| 129 | gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); |
| 130 | gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); |
| 131 | gl->disable = (glDisableFunc) loader->get("glDisable"); |
| 132 | gl->disableVertexArrayAttrib = (glDisableVertexArrayAttribFunc) loader->get("glDisableVertexArrayAttrib"); |
| 133 | gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); |
| 134 | gl->disablei = (glDisableiFunc) loader->get("glDisablei"); |
| 135 | gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute"); |
| 136 | gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect"); |
| 137 | gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); |
| 138 | gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect"); |
| 139 | gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); |
| 140 | gl->drawArraysInstancedBaseInstance = (glDrawArraysInstancedBaseInstanceFunc) loader->get("glDrawArraysInstancedBaseInstance"); |
| 141 | gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer"); |
| 142 | gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); |
| 143 | gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); |
| 144 | gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex"); |
| 145 | gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"); |
| 146 | gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); |
| 147 | gl->drawElementsInstancedBaseInstance = (glDrawElementsInstancedBaseInstanceFunc) loader->get("glDrawElementsInstancedBaseInstance"); |
| 148 | gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex"); |
| 149 | gl->drawElementsInstancedBaseVertexBaseInstance = (glDrawElementsInstancedBaseVertexBaseInstanceFunc) loader->get("glDrawElementsInstancedBaseVertexBaseInstance"); |
| 150 | gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); |
| 151 | gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex"); |
| 152 | gl->drawTransformFeedback = (glDrawTransformFeedbackFunc) loader->get("glDrawTransformFeedback"); |
| 153 | gl->drawTransformFeedbackInstanced = (glDrawTransformFeedbackInstancedFunc) loader->get("glDrawTransformFeedbackInstanced"); |
| 154 | gl->drawTransformFeedbackStream = (glDrawTransformFeedbackStreamFunc) loader->get("glDrawTransformFeedbackStream"); |
| 155 | gl->drawTransformFeedbackStreamInstanced = (glDrawTransformFeedbackStreamInstancedFunc) loader->get("glDrawTransformFeedbackStreamInstanced"); |
| 156 | gl->enable = (glEnableFunc) loader->get("glEnable"); |
| 157 | gl->enableVertexArrayAttrib = (glEnableVertexArrayAttribFunc) loader->get("glEnableVertexArrayAttrib"); |
| 158 | gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); |
| 159 | gl->enablei = (glEnableiFunc) loader->get("glEnablei"); |
| 160 | gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"); |
| 161 | gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); |
| 162 | gl->endQueryIndexed = (glEndQueryIndexedFunc) loader->get("glEndQueryIndexed"); |
| 163 | gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); |
| 164 | gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); |
| 165 | gl->finish = (glFinishFunc) loader->get("glFinish"); |
| 166 | gl->flush = (glFlushFunc) loader->get("glFlush"); |
| 167 | gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); |
| 168 | gl->flushMappedNamedBufferRange = (glFlushMappedNamedBufferRangeFunc) loader->get("glFlushMappedNamedBufferRange"); |
| 169 | gl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri"); |
| 170 | gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); |
| 171 | gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture"); |
| 172 | gl->framebufferTexture1D = (glFramebufferTexture1DFunc) loader->get("glFramebufferTexture1D"); |
| 173 | gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); |
| 174 | gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"); |
| 175 | gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); |
| 176 | gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); |
| 177 | gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); |
| 178 | gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); |
| 179 | gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines"); |
| 180 | gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); |
| 181 | gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); |
| 182 | gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); |
| 183 | gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); |
| 184 | gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); |
| 185 | gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); |
| 186 | gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); |
| 187 | gl->generateTextureMipmap = (glGenerateTextureMipmapFunc) loader->get("glGenerateTextureMipmap"); |
| 188 | gl->getActiveAtomicCounterBufferiv = (glGetActiveAtomicCounterBufferivFunc) loader->get("glGetActiveAtomicCounterBufferiv"); |
| 189 | gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); |
| 190 | gl->getActiveSubroutineName = (glGetActiveSubroutineNameFunc) loader->get("glGetActiveSubroutineName"); |
| 191 | gl->getActiveSubroutineUniformName = (glGetActiveSubroutineUniformNameFunc) loader->get("glGetActiveSubroutineUniformName"); |
| 192 | gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetActiveSubroutineUniformiv"); |
| 193 | gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); |
| 194 | gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); |
| 195 | gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); |
| 196 | gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"); |
| 197 | gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); |
| 198 | gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); |
| 199 | gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); |
| 200 | gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v"); |
| 201 | gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); |
| 202 | gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); |
| 203 | gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); |
| 204 | gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); |
| 205 | gl->getBufferSubData = (glGetBufferSubDataFunc) loader->get("glGetBufferSubData"); |
| 206 | gl->getCompressedTexImage = (glGetCompressedTexImageFunc) loader->get("glGetCompressedTexImage"); |
| 207 | gl->getCompressedTextureImage = (glGetCompressedTextureImageFunc) loader->get("glGetCompressedTextureImage"); |
| 208 | gl->getCompressedTextureSubImage = (glGetCompressedTextureSubImageFunc) loader->get("glGetCompressedTextureSubImage"); |
| 209 | gl->getDebugMessageLog = (glGetDebugMessageLogFunc) loader->get("glGetDebugMessageLog"); |
| 210 | gl->getDoublei_v = (glGetDoublei_vFunc) loader->get("glGetDoublei_v"); |
| 211 | gl->getDoublev = (glGetDoublevFunc) loader->get("glGetDoublev"); |
| 212 | gl->getError = (glGetErrorFunc) loader->get("glGetError"); |
| 213 | gl->getFloati_v = (glGetFloati_vFunc) loader->get("glGetFloati_v"); |
| 214 | gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); |
| 215 | gl->getFragDataIndex = (glGetFragDataIndexFunc) loader->get("glGetFragDataIndex"); |
| 216 | gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); |
| 217 | gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); |
| 218 | gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv"); |
| 219 | gl->getGraphicsResetStatus = (glGetGraphicsResetStatusFunc) loader->get("glGetGraphicsResetStatus"); |
| 220 | gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); |
| 221 | gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); |
| 222 | gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); |
| 223 | gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); |
| 224 | gl->getInternalformati64v = (glGetInternalformati64vFunc) loader->get("glGetInternalformati64v"); |
| 225 | gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ"); |
| 226 | gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); |
| 227 | gl->getNamedBufferParameteri64v = (glGetNamedBufferParameteri64vFunc) loader->get("glGetNamedBufferParameteri64v"); |
| 228 | gl->getNamedBufferParameteriv = (glGetNamedBufferParameterivFunc) loader->get("glGetNamedBufferParameteriv"); |
| 229 | gl->getNamedBufferPointerv = (glGetNamedBufferPointervFunc) loader->get("glGetNamedBufferPointerv"); |
| 230 | gl->getNamedBufferSubData = (glGetNamedBufferSubDataFunc) loader->get("glGetNamedBufferSubData"); |
| 231 | gl->getNamedFramebufferAttachmentParameteriv = (glGetNamedFramebufferAttachmentParameterivFunc) loader->get("glGetNamedFramebufferAttachmentParameteriv"); |
| 232 | gl->getNamedFramebufferParameteriv = (glGetNamedFramebufferParameterivFunc) loader->get("glGetNamedFramebufferParameteriv"); |
| 233 | gl->getNamedRenderbufferParameteriv = (glGetNamedRenderbufferParameterivFunc) loader->get("glGetNamedRenderbufferParameteriv"); |
| 234 | gl->getObjectLabel = (glGetObjectLabelFunc) loader->get("glGetObjectLabel"); |
| 235 | gl->getObjectPtrLabel = (glGetObjectPtrLabelFunc) loader->get("glGetObjectPtrLabel"); |
| 236 | gl->getPointerv = (glGetPointervFunc) loader->get("glGetPointerv"); |
| 237 | gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary"); |
| 238 | gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); |
| 239 | gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv"); |
| 240 | gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog"); |
| 241 | gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv"); |
| 242 | gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex"); |
| 243 | gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation"); |
| 244 | gl->getProgramResourceLocationIndex = (glGetProgramResourceLocationIndexFunc) loader->get("glGetProgramResourceLocationIndex"); |
| 245 | gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName"); |
| 246 | gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv"); |
| 247 | gl->getProgramStageiv = (glGetProgramStageivFunc) loader->get("glGetProgramStageiv"); |
| 248 | gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); |
| 249 | gl->getQueryBufferObjecti64v = (glGetQueryBufferObjecti64vFunc) loader->get("glGetQueryBufferObjecti64v"); |
| 250 | gl->getQueryBufferObjectiv = (glGetQueryBufferObjectivFunc) loader->get("glGetQueryBufferObjectiv"); |
| 251 | gl->getQueryBufferObjectui64v = (glGetQueryBufferObjectui64vFunc) loader->get("glGetQueryBufferObjectui64v"); |
| 252 | gl->getQueryBufferObjectuiv = (glGetQueryBufferObjectuivFunc) loader->get("glGetQueryBufferObjectuiv"); |
| 253 | gl->getQueryIndexediv = (glGetQueryIndexedivFunc) loader->get("glGetQueryIndexediv"); |
| 254 | gl->getQueryObjecti64v = (glGetQueryObjecti64vFunc) loader->get("glGetQueryObjecti64v"); |
| 255 | gl->getQueryObjectiv = (glGetQueryObjectivFunc) loader->get("glGetQueryObjectiv"); |
| 256 | gl->getQueryObjectui64v = (glGetQueryObjectui64vFunc) loader->get("glGetQueryObjectui64v"); |
| 257 | gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); |
| 258 | gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); |
| 259 | gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); |
| 260 | gl->getSamplerParameterIiv = (glGetSamplerParameterIivFunc) loader->get("glGetSamplerParameterIiv"); |
| 261 | gl->getSamplerParameterIuiv = (glGetSamplerParameterIuivFunc) loader->get("glGetSamplerParameterIuiv"); |
| 262 | gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); |
| 263 | gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); |
| 264 | gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); |
| 265 | gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); |
| 266 | gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); |
| 267 | gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); |
| 268 | gl->getString = (glGetStringFunc) loader->get("glGetString"); |
| 269 | gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); |
| 270 | gl->getSubroutineIndex = (glGetSubroutineIndexFunc) loader->get("glGetSubroutineIndex"); |
| 271 | gl->getSubroutineUniformLocation = (glGetSubroutineUniformLocationFunc) loader->get("glGetSubroutineUniformLocation"); |
| 272 | gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); |
| 273 | gl->getTexImage = (glGetTexImageFunc) loader->get("glGetTexImage"); |
| 274 | gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); |
| 275 | gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); |
| 276 | gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv"); |
| 277 | gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv"); |
| 278 | gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); |
| 279 | gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); |
| 280 | gl->getTextureImage = (glGetTextureImageFunc) loader->get("glGetTextureImage"); |
| 281 | gl->getTextureLevelParameterfv = (glGetTextureLevelParameterfvFunc) loader->get("glGetTextureLevelParameterfv"); |
| 282 | gl->getTextureLevelParameteriv = (glGetTextureLevelParameterivFunc) loader->get("glGetTextureLevelParameteriv"); |
| 283 | gl->getTextureParameterIiv = (glGetTextureParameterIivFunc) loader->get("glGetTextureParameterIiv"); |
| 284 | gl->getTextureParameterIuiv = (glGetTextureParameterIuivFunc) loader->get("glGetTextureParameterIuiv"); |
| 285 | gl->getTextureParameterfv = (glGetTextureParameterfvFunc) loader->get("glGetTextureParameterfv"); |
| 286 | gl->getTextureParameteriv = (glGetTextureParameterivFunc) loader->get("glGetTextureParameteriv"); |
| 287 | gl->getTextureSubImage = (glGetTextureSubImageFunc) loader->get("glGetTextureSubImage"); |
| 288 | gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); |
| 289 | gl->getTransformFeedbacki64_v = (glGetTransformFeedbacki64_vFunc) loader->get("glGetTransformFeedbacki64_v"); |
| 290 | gl->getTransformFeedbacki_v = (glGetTransformFeedbacki_vFunc) loader->get("glGetTransformFeedbacki_v"); |
| 291 | gl->getTransformFeedbackiv = (glGetTransformFeedbackivFunc) loader->get("glGetTransformFeedbackiv"); |
| 292 | gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); |
| 293 | gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); |
| 294 | gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); |
| 295 | gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubroutineuiv"); |
| 296 | gl->getUniformdv = (glGetUniformdvFunc) loader->get("glGetUniformdv"); |
| 297 | gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); |
| 298 | gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); |
| 299 | gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); |
| 300 | gl->getVertexArrayIndexed64iv = (glGetVertexArrayIndexed64ivFunc) loader->get("glGetVertexArrayIndexed64iv"); |
| 301 | gl->getVertexArrayIndexediv = (glGetVertexArrayIndexedivFunc) loader->get("glGetVertexArrayIndexediv"); |
| 302 | gl->getVertexArrayiv = (glGetVertexArrayivFunc) loader->get("glGetVertexArrayiv"); |
| 303 | gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); |
| 304 | gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); |
| 305 | gl->getVertexAttribLdv = (glGetVertexAttribLdvFunc) loader->get("glGetVertexAttribLdv"); |
| 306 | gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); |
| 307 | gl->getVertexAttribdv = (glGetVertexAttribdvFunc) loader->get("glGetVertexAttribdv"); |
| 308 | gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); |
| 309 | gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); |
| 310 | gl->getnCompressedTexImage = (glGetnCompressedTexImageFunc) loader->get("glGetnCompressedTexImage"); |
| 311 | gl->getnTexImage = (glGetnTexImageFunc) loader->get("glGetnTexImage"); |
| 312 | gl->getnUniformdv = (glGetnUniformdvFunc) loader->get("glGetnUniformdv"); |
| 313 | gl->getnUniformfv = (glGetnUniformfvFunc) loader->get("glGetnUniformfv"); |
| 314 | gl->getnUniformiv = (glGetnUniformivFunc) loader->get("glGetnUniformiv"); |
| 315 | gl->getnUniformuiv = (glGetnUniformuivFunc) loader->get("glGetnUniformuiv"); |
| 316 | gl->hint = (glHintFunc) loader->get("glHint"); |
| 317 | gl->invalidateBufferData = (glInvalidateBufferDataFunc) loader->get("glInvalidateBufferData"); |
| 318 | gl->invalidateBufferSubData = (glInvalidateBufferSubDataFunc) loader->get("glInvalidateBufferSubData"); |
| 319 | gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer"); |
| 320 | gl->invalidateNamedFramebufferData = (glInvalidateNamedFramebufferDataFunc) loader->get("glInvalidateNamedFramebufferData"); |
| 321 | gl->invalidateNamedFramebufferSubData = (glInvalidateNamedFramebufferSubDataFunc) loader->get("glInvalidateNamedFramebufferSubData"); |
| 322 | gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer"); |
| 323 | gl->invalidateTexImage = (glInvalidateTexImageFunc) loader->get("glInvalidateTexImage"); |
| 324 | gl->invalidateTexSubImage = (glInvalidateTexSubImageFunc) loader->get("glInvalidateTexSubImage"); |
| 325 | gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); |
| 326 | gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); |
| 327 | gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi"); |
| 328 | gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); |
| 329 | gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); |
| 330 | gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline"); |
| 331 | gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); |
| 332 | gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); |
| 333 | gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); |
| 334 | gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); |
| 335 | gl->isSync = (glIsSyncFunc) loader->get("glIsSync"); |
| 336 | gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); |
| 337 | gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); |
| 338 | gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); |
| 339 | gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); |
| 340 | gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); |
| 341 | gl->logicOp = (glLogicOpFunc) loader->get("glLogicOp"); |
| 342 | gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer"); |
| 343 | gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); |
| 344 | gl->mapNamedBuffer = (glMapNamedBufferFunc) loader->get("glMapNamedBuffer"); |
| 345 | gl->mapNamedBufferRange = (glMapNamedBufferRangeFunc) loader->get("glMapNamedBufferRange"); |
| 346 | gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier"); |
| 347 | gl->memoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion"); |
| 348 | gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading"); |
| 349 | gl->multiDrawArrays = (glMultiDrawArraysFunc) loader->get("glMultiDrawArrays"); |
| 350 | gl->multiDrawArraysIndirect = (glMultiDrawArraysIndirectFunc) loader->get("glMultiDrawArraysIndirect"); |
| 351 | gl->multiDrawElements = (glMultiDrawElementsFunc) loader->get("glMultiDrawElements"); |
| 352 | gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertex"); |
| 353 | gl->multiDrawElementsIndirect = (glMultiDrawElementsIndirectFunc) loader->get("glMultiDrawElementsIndirect"); |
| 354 | gl->namedBufferData = (glNamedBufferDataFunc) loader->get("glNamedBufferData"); |
| 355 | gl->namedBufferStorage = (glNamedBufferStorageFunc) loader->get("glNamedBufferStorage"); |
| 356 | gl->namedBufferSubData = (glNamedBufferSubDataFunc) loader->get("glNamedBufferSubData"); |
| 357 | gl->namedFramebufferDrawBuffer = (glNamedFramebufferDrawBufferFunc) loader->get("glNamedFramebufferDrawBuffer"); |
| 358 | gl->namedFramebufferDrawBuffers = (glNamedFramebufferDrawBuffersFunc) loader->get("glNamedFramebufferDrawBuffers"); |
| 359 | gl->namedFramebufferParameteri = (glNamedFramebufferParameteriFunc) loader->get("glNamedFramebufferParameteri"); |
| 360 | gl->namedFramebufferReadBuffer = (glNamedFramebufferReadBufferFunc) loader->get("glNamedFramebufferReadBuffer"); |
| 361 | gl->namedFramebufferRenderbuffer = (glNamedFramebufferRenderbufferFunc) loader->get("glNamedFramebufferRenderbuffer"); |
| 362 | gl->namedFramebufferTexture = (glNamedFramebufferTextureFunc) loader->get("glNamedFramebufferTexture"); |
| 363 | gl->namedFramebufferTextureLayer = (glNamedFramebufferTextureLayerFunc) loader->get("glNamedFramebufferTextureLayer"); |
| 364 | gl->namedRenderbufferStorage = (glNamedRenderbufferStorageFunc) loader->get("glNamedRenderbufferStorage"); |
| 365 | gl->namedRenderbufferStorageMultisample = (glNamedRenderbufferStorageMultisampleFunc) loader->get("glNamedRenderbufferStorageMultisample"); |
| 366 | gl->objectLabel = (glObjectLabelFunc) loader->get("glObjectLabel"); |
| 367 | gl->objectPtrLabel = (glObjectPtrLabelFunc) loader->get("glObjectPtrLabel"); |
| 368 | gl->patchParameterfv = (glPatchParameterfvFunc) loader->get("glPatchParameterfv"); |
| 369 | gl->patchParameteri = (glPatchParameteriFunc) loader->get("glPatchParameteri"); |
| 370 | gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); |
| 371 | gl->pixelStoref = (glPixelStorefFunc) loader->get("glPixelStoref"); |
| 372 | gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); |
| 373 | gl->pointParameterf = (glPointParameterfFunc) loader->get("glPointParameterf"); |
| 374 | gl->pointParameterfv = (glPointParameterfvFunc) loader->get("glPointParameterfv"); |
| 375 | gl->pointParameteri = (glPointParameteriFunc) loader->get("glPointParameteri"); |
| 376 | gl->pointParameteriv = (glPointParameterivFunc) loader->get("glPointParameteriv"); |
| 377 | gl->pointSize = (glPointSizeFunc) loader->get("glPointSize"); |
| 378 | gl->polygonMode = (glPolygonModeFunc) loader->get("glPolygonMode"); |
| 379 | gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); |
| 380 | gl->popDebugGroup = (glPopDebugGroupFunc) loader->get("glPopDebugGroup"); |
| 381 | gl->primitiveRestartIndex = (glPrimitiveRestartIndexFunc) loader->get("glPrimitiveRestartIndex"); |
| 382 | gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary"); |
| 383 | gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); |
| 384 | gl->programUniform1d = (glProgramUniform1dFunc) loader->get("glProgramUniform1d"); |
| 385 | gl->programUniform1dv = (glProgramUniform1dvFunc) loader->get("glProgramUniform1dv"); |
| 386 | gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f"); |
| 387 | gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv"); |
| 388 | gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i"); |
| 389 | gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv"); |
| 390 | gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui"); |
| 391 | gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv"); |
| 392 | gl->programUniform2d = (glProgramUniform2dFunc) loader->get("glProgramUniform2d"); |
| 393 | gl->programUniform2dv = (glProgramUniform2dvFunc) loader->get("glProgramUniform2dv"); |
| 394 | gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f"); |
| 395 | gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv"); |
| 396 | gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i"); |
| 397 | gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv"); |
| 398 | gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui"); |
| 399 | gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv"); |
| 400 | gl->programUniform3d = (glProgramUniform3dFunc) loader->get("glProgramUniform3d"); |
| 401 | gl->programUniform3dv = (glProgramUniform3dvFunc) loader->get("glProgramUniform3dv"); |
| 402 | gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f"); |
| 403 | gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv"); |
| 404 | gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i"); |
| 405 | gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv"); |
| 406 | gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui"); |
| 407 | gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv"); |
| 408 | gl->programUniform4d = (glProgramUniform4dFunc) loader->get("glProgramUniform4d"); |
| 409 | gl->programUniform4dv = (glProgramUniform4dvFunc) loader->get("glProgramUniform4dv"); |
| 410 | gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f"); |
| 411 | gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv"); |
| 412 | gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i"); |
| 413 | gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv"); |
| 414 | gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui"); |
| 415 | gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv"); |
| 416 | gl->programUniformMatrix2dv = (glProgramUniformMatrix2dvFunc) loader->get("glProgramUniformMatrix2dv"); |
| 417 | gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv"); |
| 418 | gl->programUniformMatrix2x3dv = (glProgramUniformMatrix2x3dvFunc) loader->get("glProgramUniformMatrix2x3dv"); |
| 419 | gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv"); |
| 420 | gl->programUniformMatrix2x4dv = (glProgramUniformMatrix2x4dvFunc) loader->get("glProgramUniformMatrix2x4dv"); |
| 421 | gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv"); |
| 422 | gl->programUniformMatrix3dv = (glProgramUniformMatrix3dvFunc) loader->get("glProgramUniformMatrix3dv"); |
| 423 | gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv"); |
| 424 | gl->programUniformMatrix3x2dv = (glProgramUniformMatrix3x2dvFunc) loader->get("glProgramUniformMatrix3x2dv"); |
| 425 | gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv"); |
| 426 | gl->programUniformMatrix3x4dv = (glProgramUniformMatrix3x4dvFunc) loader->get("glProgramUniformMatrix3x4dv"); |
| 427 | gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv"); |
| 428 | gl->programUniformMatrix4dv = (glProgramUniformMatrix4dvFunc) loader->get("glProgramUniformMatrix4dv"); |
| 429 | gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv"); |
| 430 | gl->programUniformMatrix4x2dv = (glProgramUniformMatrix4x2dvFunc) loader->get("glProgramUniformMatrix4x2dv"); |
| 431 | gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv"); |
| 432 | gl->programUniformMatrix4x3dv = (glProgramUniformMatrix4x3dvFunc) loader->get("glProgramUniformMatrix4x3dv"); |
| 433 | gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv"); |
| 434 | gl->provokingVertex = (glProvokingVertexFunc) loader->get("glProvokingVertex"); |
| 435 | gl->pushDebugGroup = (glPushDebugGroupFunc) loader->get("glPushDebugGroup"); |
| 436 | gl->queryCounter = (glQueryCounterFunc) loader->get("glQueryCounter"); |
| 437 | gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); |
| 438 | gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); |
| 439 | gl->readnPixels = (glReadnPixelsFunc) loader->get("glReadnPixels"); |
| 440 | gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); |
| 441 | gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); |
| 442 | gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); |
| 443 | gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); |
| 444 | gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); |
| 445 | gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); |
| 446 | gl->samplerParameterIiv = (glSamplerParameterIivFunc) loader->get("glSamplerParameterIiv"); |
| 447 | gl->samplerParameterIuiv = (glSamplerParameterIuivFunc) loader->get("glSamplerParameterIuiv"); |
| 448 | gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); |
| 449 | gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); |
| 450 | gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); |
| 451 | gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); |
| 452 | gl->scissor = (glScissorFunc) loader->get("glScissor"); |
| 453 | gl->scissorArrayv = (glScissorArrayvFunc) loader->get("glScissorArrayv"); |
| 454 | gl->scissorIndexed = (glScissorIndexedFunc) loader->get("glScissorIndexed"); |
| 455 | gl->scissorIndexedv = (glScissorIndexedvFunc) loader->get("glScissorIndexedv"); |
| 456 | gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); |
| 457 | gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); |
| 458 | gl->shaderStorageBlockBinding = (glShaderStorageBlockBindingFunc) loader->get("glShaderStorageBlockBinding"); |
| 459 | gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); |
| 460 | gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); |
| 461 | gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); |
| 462 | gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); |
| 463 | gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); |
| 464 | gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); |
| 465 | gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer"); |
| 466 | gl->texBufferRange = (glTexBufferRangeFunc) loader->get("glTexBufferRange"); |
| 467 | gl->texImage1D = (glTexImage1DFunc) loader->get("glTexImage1D"); |
| 468 | gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); |
| 469 | gl->texImage2DMultisample = (glTexImage2DMultisampleFunc) loader->get("glTexImage2DMultisample"); |
| 470 | gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); |
| 471 | gl->texImage3DMultisample = (glTexImage3DMultisampleFunc) loader->get("glTexImage3DMultisample"); |
| 472 | gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv"); |
| 473 | gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv"); |
| 474 | gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); |
| 475 | gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); |
| 476 | gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); |
| 477 | gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); |
| 478 | gl->texStorage1D = (glTexStorage1DFunc) loader->get("glTexStorage1D"); |
| 479 | gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D"); |
| 480 | gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample"); |
| 481 | gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D"); |
| 482 | gl->texStorage3DMultisample = (glTexStorage3DMultisampleFunc) loader->get("glTexStorage3DMultisample"); |
| 483 | gl->texSubImage1D = (glTexSubImage1DFunc) loader->get("glTexSubImage1D"); |
| 484 | gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); |
| 485 | gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); |
| 486 | gl->textureBarrier = (glTextureBarrierFunc) loader->get("glTextureBarrier"); |
| 487 | gl->textureBuffer = (glTextureBufferFunc) loader->get("glTextureBuffer"); |
| 488 | gl->textureBufferRange = (glTextureBufferRangeFunc) loader->get("glTextureBufferRange"); |
| 489 | gl->textureParameterIiv = (glTextureParameterIivFunc) loader->get("glTextureParameterIiv"); |
| 490 | gl->textureParameterIuiv = (glTextureParameterIuivFunc) loader->get("glTextureParameterIuiv"); |
| 491 | gl->textureParameterf = (glTextureParameterfFunc) loader->get("glTextureParameterf"); |
| 492 | gl->textureParameterfv = (glTextureParameterfvFunc) loader->get("glTextureParameterfv"); |
| 493 | gl->textureParameteri = (glTextureParameteriFunc) loader->get("glTextureParameteri"); |
| 494 | gl->textureParameteriv = (glTextureParameterivFunc) loader->get("glTextureParameteriv"); |
| 495 | gl->textureStorage1D = (glTextureStorage1DFunc) loader->get("glTextureStorage1D"); |
| 496 | gl->textureStorage2D = (glTextureStorage2DFunc) loader->get("glTextureStorage2D"); |
| 497 | gl->textureStorage2DMultisample = (glTextureStorage2DMultisampleFunc) loader->get("glTextureStorage2DMultisample"); |
| 498 | gl->textureStorage3D = (glTextureStorage3DFunc) loader->get("glTextureStorage3D"); |
| 499 | gl->textureStorage3DMultisample = (glTextureStorage3DMultisampleFunc) loader->get("glTextureStorage3DMultisample"); |
| 500 | gl->textureSubImage1D = (glTextureSubImage1DFunc) loader->get("glTextureSubImage1D"); |
| 501 | gl->textureSubImage2D = (glTextureSubImage2DFunc) loader->get("glTextureSubImage2D"); |
| 502 | gl->textureSubImage3D = (glTextureSubImage3DFunc) loader->get("glTextureSubImage3D"); |
| 503 | gl->textureView = (glTextureViewFunc) loader->get("glTextureView"); |
| 504 | gl->transformFeedbackBufferBase = (glTransformFeedbackBufferBaseFunc) loader->get("glTransformFeedbackBufferBase"); |
| 505 | gl->transformFeedbackBufferRange = (glTransformFeedbackBufferRangeFunc) loader->get("glTransformFeedbackBufferRange"); |
| 506 | gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); |
| 507 | gl->uniform1d = (glUniform1dFunc) loader->get("glUniform1d"); |
| 508 | gl->uniform1dv = (glUniform1dvFunc) loader->get("glUniform1dv"); |
| 509 | gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); |
| 510 | gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); |
| 511 | gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); |
| 512 | gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); |
| 513 | gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); |
| 514 | gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); |
| 515 | gl->uniform2d = (glUniform2dFunc) loader->get("glUniform2d"); |
| 516 | gl->uniform2dv = (glUniform2dvFunc) loader->get("glUniform2dv"); |
| 517 | gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); |
| 518 | gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); |
| 519 | gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); |
| 520 | gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); |
| 521 | gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); |
| 522 | gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); |
| 523 | gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d"); |
| 524 | gl->uniform3dv = (glUniform3dvFunc) loader->get("glUniform3dv"); |
| 525 | gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); |
| 526 | gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); |
| 527 | gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); |
| 528 | gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); |
| 529 | gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); |
| 530 | gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); |
| 531 | gl->uniform4d = (glUniform4dFunc) loader->get("glUniform4d"); |
| 532 | gl->uniform4dv = (glUniform4dvFunc) loader->get("glUniform4dv"); |
| 533 | gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); |
| 534 | gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); |
| 535 | gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); |
| 536 | gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); |
| 537 | gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); |
| 538 | gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); |
| 539 | gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); |
| 540 | gl->uniformMatrix2dv = (glUniformMatrix2dvFunc) loader->get("glUniformMatrix2dv"); |
| 541 | gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); |
| 542 | gl->uniformMatrix2x3dv = (glUniformMatrix2x3dvFunc) loader->get("glUniformMatrix2x3dv"); |
| 543 | gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); |
| 544 | gl->uniformMatrix2x4dv = (glUniformMatrix2x4dvFunc) loader->get("glUniformMatrix2x4dv"); |
| 545 | gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); |
| 546 | gl->uniformMatrix3dv = (glUniformMatrix3dvFunc) loader->get("glUniformMatrix3dv"); |
| 547 | gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); |
| 548 | gl->uniformMatrix3x2dv = (glUniformMatrix3x2dvFunc) loader->get("glUniformMatrix3x2dv"); |
| 549 | gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); |
| 550 | gl->uniformMatrix3x4dv = (glUniformMatrix3x4dvFunc) loader->get("glUniformMatrix3x4dv"); |
| 551 | gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); |
| 552 | gl->uniformMatrix4dv = (glUniformMatrix4dvFunc) loader->get("glUniformMatrix4dv"); |
| 553 | gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); |
| 554 | gl->uniformMatrix4x2dv = (glUniformMatrix4x2dvFunc) loader->get("glUniformMatrix4x2dv"); |
| 555 | gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); |
| 556 | gl->uniformMatrix4x3dv = (glUniformMatrix4x3dvFunc) loader->get("glUniformMatrix4x3dv"); |
| 557 | gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); |
| 558 | gl->uniformSubroutinesuiv = (glUniformSubroutinesuivFunc) loader->get("glUniformSubroutinesuiv"); |
| 559 | gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); |
| 560 | gl->unmapNamedBuffer = (glUnmapNamedBufferFunc) loader->get("glUnmapNamedBuffer"); |
| 561 | gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); |
| 562 | gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages"); |
| 563 | gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); |
| 564 | gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline"); |
| 565 | gl->vertexArrayAttribBinding = (glVertexArrayAttribBindingFunc) loader->get("glVertexArrayAttribBinding"); |
| 566 | gl->vertexArrayAttribFormat = (glVertexArrayAttribFormatFunc) loader->get("glVertexArrayAttribFormat"); |
| 567 | gl->vertexArrayAttribIFormat = (glVertexArrayAttribIFormatFunc) loader->get("glVertexArrayAttribIFormat"); |
| 568 | gl->vertexArrayAttribLFormat = (glVertexArrayAttribLFormatFunc) loader->get("glVertexArrayAttribLFormat"); |
| 569 | gl->vertexArrayBindingDivisor = (glVertexArrayBindingDivisorFunc) loader->get("glVertexArrayBindingDivisor"); |
| 570 | gl->vertexArrayElementBuffer = (glVertexArrayElementBufferFunc) loader->get("glVertexArrayElementBuffer"); |
| 571 | gl->vertexArrayVertexBuffer = (glVertexArrayVertexBufferFunc) loader->get("glVertexArrayVertexBuffer"); |
| 572 | gl->vertexArrayVertexBuffers = (glVertexArrayVertexBuffersFunc) loader->get("glVertexArrayVertexBuffers"); |
| 573 | gl->vertexAttrib1d = (glVertexAttrib1dFunc) loader->get("glVertexAttrib1d"); |
| 574 | gl->vertexAttrib1dv = (glVertexAttrib1dvFunc) loader->get("glVertexAttrib1dv"); |
| 575 | gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); |
| 576 | gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); |
| 577 | gl->vertexAttrib1s = (glVertexAttrib1sFunc) loader->get("glVertexAttrib1s"); |
| 578 | gl->vertexAttrib1sv = (glVertexAttrib1svFunc) loader->get("glVertexAttrib1sv"); |
| 579 | gl->vertexAttrib2d = (glVertexAttrib2dFunc) loader->get("glVertexAttrib2d"); |
| 580 | gl->vertexAttrib2dv = (glVertexAttrib2dvFunc) loader->get("glVertexAttrib2dv"); |
| 581 | gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); |
| 582 | gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); |
| 583 | gl->vertexAttrib2s = (glVertexAttrib2sFunc) loader->get("glVertexAttrib2s"); |
| 584 | gl->vertexAttrib2sv = (glVertexAttrib2svFunc) loader->get("glVertexAttrib2sv"); |
| 585 | gl->vertexAttrib3d = (glVertexAttrib3dFunc) loader->get("glVertexAttrib3d"); |
| 586 | gl->vertexAttrib3dv = (glVertexAttrib3dvFunc) loader->get("glVertexAttrib3dv"); |
| 587 | gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); |
| 588 | gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); |
| 589 | gl->vertexAttrib3s = (glVertexAttrib3sFunc) loader->get("glVertexAttrib3s"); |
| 590 | gl->vertexAttrib3sv = (glVertexAttrib3svFunc) loader->get("glVertexAttrib3sv"); |
| 591 | gl->vertexAttrib4Nbv = (glVertexAttrib4NbvFunc) loader->get("glVertexAttrib4Nbv"); |
| 592 | gl->vertexAttrib4Niv = (glVertexAttrib4NivFunc) loader->get("glVertexAttrib4Niv"); |
| 593 | gl->vertexAttrib4Nsv = (glVertexAttrib4NsvFunc) loader->get("glVertexAttrib4Nsv"); |
| 594 | gl->vertexAttrib4Nub = (glVertexAttrib4NubFunc) loader->get("glVertexAttrib4Nub"); |
| 595 | gl->vertexAttrib4Nubv = (glVertexAttrib4NubvFunc) loader->get("glVertexAttrib4Nubv"); |
| 596 | gl->vertexAttrib4Nuiv = (glVertexAttrib4NuivFunc) loader->get("glVertexAttrib4Nuiv"); |
| 597 | gl->vertexAttrib4Nusv = (glVertexAttrib4NusvFunc) loader->get("glVertexAttrib4Nusv"); |
| 598 | gl->vertexAttrib4bv = (glVertexAttrib4bvFunc) loader->get("glVertexAttrib4bv"); |
| 599 | gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d"); |
| 600 | gl->vertexAttrib4dv = (glVertexAttrib4dvFunc) loader->get("glVertexAttrib4dv"); |
| 601 | gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); |
| 602 | gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); |
| 603 | gl->vertexAttrib4iv = (glVertexAttrib4ivFunc) loader->get("glVertexAttrib4iv"); |
| 604 | gl->vertexAttrib4s = (glVertexAttrib4sFunc) loader->get("glVertexAttrib4s"); |
| 605 | gl->vertexAttrib4sv = (glVertexAttrib4svFunc) loader->get("glVertexAttrib4sv"); |
| 606 | gl->vertexAttrib4ubv = (glVertexAttrib4ubvFunc) loader->get("glVertexAttrib4ubv"); |
| 607 | gl->vertexAttrib4uiv = (glVertexAttrib4uivFunc) loader->get("glVertexAttrib4uiv"); |
| 608 | gl->vertexAttrib4usv = (glVertexAttrib4usvFunc) loader->get("glVertexAttrib4usv"); |
| 609 | gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding"); |
| 610 | gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); |
| 611 | gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat"); |
| 612 | gl->vertexAttribI1i = (glVertexAttribI1iFunc) loader->get("glVertexAttribI1i"); |
| 613 | gl->vertexAttribI1iv = (glVertexAttribI1ivFunc) loader->get("glVertexAttribI1iv"); |
| 614 | gl->vertexAttribI1ui = (glVertexAttribI1uiFunc) loader->get("glVertexAttribI1ui"); |
| 615 | gl->vertexAttribI1uiv = (glVertexAttribI1uivFunc) loader->get("glVertexAttribI1uiv"); |
| 616 | gl->vertexAttribI2i = (glVertexAttribI2iFunc) loader->get("glVertexAttribI2i"); |
| 617 | gl->vertexAttribI2iv = (glVertexAttribI2ivFunc) loader->get("glVertexAttribI2iv"); |
| 618 | gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui"); |
| 619 | gl->vertexAttribI2uiv = (glVertexAttribI2uivFunc) loader->get("glVertexAttribI2uiv"); |
| 620 | gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i"); |
| 621 | gl->vertexAttribI3iv = (glVertexAttribI3ivFunc) loader->get("glVertexAttribI3iv"); |
| 622 | gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui"); |
| 623 | gl->vertexAttribI3uiv = (glVertexAttribI3uivFunc) loader->get("glVertexAttribI3uiv"); |
| 624 | gl->vertexAttribI4bv = (glVertexAttribI4bvFunc) loader->get("glVertexAttribI4bv"); |
| 625 | gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); |
| 626 | gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); |
| 627 | gl->vertexAttribI4sv = (glVertexAttribI4svFunc) loader->get("glVertexAttribI4sv"); |
| 628 | gl->vertexAttribI4ubv = (glVertexAttribI4ubvFunc) loader->get("glVertexAttribI4ubv"); |
| 629 | gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); |
| 630 | gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); |
| 631 | gl->vertexAttribI4usv = (glVertexAttribI4usvFunc) loader->get("glVertexAttribI4usv"); |
| 632 | gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat"); |
| 633 | gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); |
| 634 | gl->vertexAttribL1d = (glVertexAttribL1dFunc) loader->get("glVertexAttribL1d"); |
| 635 | gl->vertexAttribL1dv = (glVertexAttribL1dvFunc) loader->get("glVertexAttribL1dv"); |
| 636 | gl->vertexAttribL2d = (glVertexAttribL2dFunc) loader->get("glVertexAttribL2d"); |
| 637 | gl->vertexAttribL2dv = (glVertexAttribL2dvFunc) loader->get("glVertexAttribL2dv"); |
| 638 | gl->vertexAttribL3d = (glVertexAttribL3dFunc) loader->get("glVertexAttribL3d"); |
| 639 | gl->vertexAttribL3dv = (glVertexAttribL3dvFunc) loader->get("glVertexAttribL3dv"); |
| 640 | gl->vertexAttribL4d = (glVertexAttribL4dFunc) loader->get("glVertexAttribL4d"); |
| 641 | gl->vertexAttribL4dv = (glVertexAttribL4dvFunc) loader->get("glVertexAttribL4dv"); |
| 642 | gl->vertexAttribLFormat = (glVertexAttribLFormatFunc) loader->get("glVertexAttribLFormat"); |
| 643 | gl->vertexAttribLPointer = (glVertexAttribLPointerFunc) loader->get("glVertexAttribLPointer"); |
| 644 | gl->vertexAttribP1ui = (glVertexAttribP1uiFunc) loader->get("glVertexAttribP1ui"); |
| 645 | gl->vertexAttribP1uiv = (glVertexAttribP1uivFunc) loader->get("glVertexAttribP1uiv"); |
| 646 | gl->vertexAttribP2ui = (glVertexAttribP2uiFunc) loader->get("glVertexAttribP2ui"); |
| 647 | gl->vertexAttribP2uiv = (glVertexAttribP2uivFunc) loader->get("glVertexAttribP2uiv"); |
| 648 | gl->vertexAttribP3ui = (glVertexAttribP3uiFunc) loader->get("glVertexAttribP3ui"); |
| 649 | gl->vertexAttribP3uiv = (glVertexAttribP3uivFunc) loader->get("glVertexAttribP3uiv"); |
| 650 | gl->vertexAttribP4ui = (glVertexAttribP4uiFunc) loader->get("glVertexAttribP4ui"); |
| 651 | gl->vertexAttribP4uiv = (glVertexAttribP4uivFunc) loader->get("glVertexAttribP4uiv"); |
| 652 | gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); |
| 653 | gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor"); |
| 654 | gl->viewport = (glViewportFunc) loader->get("glViewport"); |
| 655 | gl->viewportArrayv = (glViewportArrayvFunc) loader->get("glViewportArrayv"); |
| 656 | gl->viewportIndexedf = (glViewportIndexedfFunc) loader->get("glViewportIndexedf"); |
| 657 | gl->viewportIndexedfv = (glViewportIndexedfvFunc) loader->get("glViewportIndexedfv"); |
| 658 | gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); |