Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 1 | #ifndef _RSGPROGRAMEXECUTOR_HPP |
| 2 | #define _RSGPROGRAMEXECUTOR_HPP |
| 3 | /*------------------------------------------------------------------------- |
| 4 | * drawElements Quality Program Random Shader Generator |
| 5 | * ---------------------------------------------------- |
| 6 | * |
| 7 | * Copyright 2014 The Android Open Source Project |
| 8 | * |
| 9 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 10 | * you may not use this file except in compliance with the License. |
| 11 | * You may obtain a copy of the License at |
| 12 | * |
| 13 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 14 | * |
| 15 | * Unless required by applicable law or agreed to in writing, software |
| 16 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 17 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 18 | * See the License for the specific language governing permissions and |
| 19 | * limitations under the License. |
| 20 | * |
| 21 | *//*! |
| 22 | * \file |
| 23 | * \brief Program Executor. |
| 24 | *//*--------------------------------------------------------------------*/ |
| 25 | |
| 26 | #include "rsgDefs.hpp" |
| 27 | #include "rsgShader.hpp" |
| 28 | #include "rsgVariableValue.hpp" |
| 29 | #include "tcuTexture.hpp" |
| 30 | #include "rsgSamplers.hpp" |
| 31 | |
| 32 | #include <vector> |
| 33 | |
| 34 | namespace tcu |
| 35 | { |
| 36 | class Surface; |
| 37 | } |
| 38 | |
| 39 | namespace rsg |
| 40 | { |
| 41 | |
| 42 | class ProgramExecutor |
| 43 | { |
| 44 | public: |
| 45 | ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight); |
| 46 | ~ProgramExecutor (void); |
| 47 | |
| 48 | void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler); |
| 49 | void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler); |
| 50 | |
| 51 | void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector<VariableValue>& uniforms); |
| 52 | |
| 53 | private: |
| 54 | tcu::PixelBufferAccess m_dst; |
| 55 | int m_gridWidth; |
| 56 | int m_gridHeight; |
| 57 | |
| 58 | Sampler2DMap m_samplers2D; |
| 59 | SamplerCubeMap m_samplersCube; |
| 60 | }; |
| 61 | |
| 62 | inline void getVertexInterpolationCoords (float& xd, float& yd, float x, float y, int inputElementNdx) |
| 63 | { |
| 64 | if (inputElementNdx % 4 < 2) |
| 65 | xd = x; |
| 66 | else |
| 67 | xd = 1.0f - x; |
| 68 | |
| 69 | if (inputElementNdx % 2 == 0) |
| 70 | yd = y; |
| 71 | else |
| 72 | yd = 1.0f - y; |
| 73 | } |
| 74 | |
| 75 | } // rsg |
| 76 | |
| 77 | #endif // _RSGPROGRAMEXECUTOR_HPP |