README updates.
Patch-from: lvqcl <lvqcl.mail@gmail.com>
diff --git a/README b/README
index 7eaec95..b74725d 100644
--- a/README
+++ b/README
@@ -31,7 +31,7 @@
* `flac', a command-line program for encoding and decoding files
* `metaflac', a command-line program for viewing and editing FLAC
metadata
- * player plugins for XMMS and Winamp
+ * player plugin for XMMS
* user and API documentation
The libraries (libFLAC, libFLAC++) are
@@ -67,11 +67,17 @@
A brief description of the directory tree:
doc/ the HTML documentation
+ examples/ example programs demonstrating the use of libFLAC and libFLAC++
include/ public include files for libFLAC and libFLAC++
- man/ the man page for `flac'
+ man/ the man pages for `flac' and `metaflac'
src/ the source code and private headers
test/ the test scripts
+If you have questions about building FLAC that this document does not answer,
+please submit them at the following tracker so this document can be improved:
+
+ https://sourceforge.net/p/flac/support-requests/
+
===============================================================================
Prerequisites
@@ -152,7 +158,7 @@
assembly routines. Many routines have assembly versions for
speed and `configure' is pretty good about knowing what is
supported, but you can use this option to build only from the
-C sources. May be necessary for building on OS X (Intel)
+C sources. May be necessary for building on OS X (Intel).
--enable-sse : If you are building for an x86 CPU that supports
SSE instructions, you can enable some of the faster routines
@@ -214,10 +220,9 @@
your PATH, or the path to nasm.exe must be added to the list of
directories for executable files in the MSVC global options.
-VC++ 2005:
To build everything, run Visual Studio, do File|Open and open FLAC.sln.
From the dropdown in the toolbar, select "Release" instead of "Debug",
-then hit F7 to build.
+then do Build|Build Solution.
This will build all libraries both statically (e.g.
objs\release\lib\libFLAC_static.lib) and as DLLs (e.g.