README updates.

Patch-from: lvqcl <lvqcl.mail@gmail.com>
diff --git a/README b/README
index 7eaec95..b74725d 100644
--- a/README
+++ b/README
@@ -31,7 +31,7 @@
   * `flac', a command-line program for encoding and decoding files
   * `metaflac', a command-line program for viewing and editing FLAC
     metadata
-  * player plugins for XMMS and Winamp
+  * player plugin for XMMS
   * user and API documentation
 
 The libraries (libFLAC, libFLAC++) are
@@ -67,11 +67,17 @@
 A brief description of the directory tree:
 
 	doc/          the HTML documentation
+	examples/     example programs demonstrating the use of libFLAC and libFLAC++
 	include/      public include files for libFLAC and libFLAC++
-	man/          the man page for `flac'
+	man/          the man pages for `flac' and `metaflac'
 	src/          the source code and private headers
 	test/         the test scripts
 
+If you have questions about building FLAC that this document does not answer,
+please submit them at the following tracker so this document can be improved:
+
+	https://sourceforge.net/p/flac/support-requests/
+
 
 ===============================================================================
 Prerequisites
@@ -152,7 +158,7 @@
 assembly routines.  Many routines have assembly versions for
 speed and `configure' is pretty good about knowing what is
 supported, but you can use this option to build only from the
-C sources.  May be necessary for building on OS X (Intel)
+C sources.  May be necessary for building on OS X (Intel).
 
 --enable-sse : If you are building for an x86 CPU that supports
 SSE instructions, you can enable some of the faster routines
@@ -214,10 +220,9 @@
 your PATH, or the path to nasm.exe must be added to the list of
 directories for executable files in the MSVC global options.
 
-VC++ 2005:
 To build everything, run Visual Studio, do File|Open and open FLAC.sln.
 From the dropdown in the toolbar, select "Release" instead of "Debug",
-then hit F7 to build.
+then do Build|Build Solution.
 
 This will build all libraries both statically (e.g.
 objs\release\lib\libFLAC_static.lib) and as DLLs (e.g.