add support for building with VC++ 2005
diff --git a/README b/README
index 79a03e1..aa162b2 100644
--- a/README
+++ b/README
@@ -167,8 +167,10 @@
 Building with MSVC
 ===============================================================================
 
-There are now .dsp projects and a master FLAC.dsw workspace to build
-all the libraries and executables.
+There are .dsp projects and a master FLAC.dsw workspace to build all
+the libraries and executables with MSVC6.  There are also .vcproj
+projects and a master FLAC.sln solution to build all the libraries and
+executables with VC++ 2005.
 
 Prerequisite: you must have the Ogg libraries installed as described
 later.
@@ -177,13 +179,21 @@
 your PATH, or the path to nasmw.exe must be added to the list of
 directories for executable files in the MSVC global options.
 
+MSVC6:
 To build everything, run Developer Studio, do File|Open Workspace,
 and open FLAC.dsw.  Select "Build | Set active configuration..."
 from the menu, then in the dialog, select "All - Win32 Release" (or
-Debug if you prefer).  Click "Ok" then hit F7 to build. This will build
-all libraries both statically (e.g. obj\release\lib\libFLAC_static.lib)
-and as DLLs (e.g.  obj\release\bin\libFLAC.dll), and it will build all
-binaries, statically linked (e.g. obj\release\bin\flac.exe).
+Debug if you prefer).  Click "Ok" then hit F7 to build.
+
+VC++ 2005:
+To build everything, run Visual Studio, do File|Open and open FLAC.sln.
+From the dropdown in the toolbar, select "Release" instead of "Debug",
+then hit F7 to build.
+
+Either way, this will build all libraries both statically (e.g.
+obj\release\lib\libFLAC_static.lib) and as DLLs (e.g.
+obj\release\lib\libFLAC.dll), and it will build all binaries, statically
+linked (e.g. obj\release\bin\flac.exe).
 
 Everything will end up in the "obj" directory.  DLLs and .exe files
 are all that are needed and can be copied to an installation area and
@@ -198,6 +208,9 @@
 FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
 'include' directory with the files ogg.h, os_types.h and config_types.h).
 
+If you want to build without Ogg support, instead edit all .dsp or
+.vcproj files and remove any occurrences of "/D FLAC__HAS_OGG".
+
 
 ===============================================================================
 Building on Mac OS X