# Microsoft Developer Studio Project File - Name="libFLAC++_dynamic" - Package Owner=<4> | |
# Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
# ** DO NOT EDIT ** | |
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 | |
CFG=libFLAC++_dynamic - Win32 Debug | |
!MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
!MESSAGE use the Export Makefile command and run | |
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!MESSAGE NMAKE /f "libFLAC++_dynamic.mak". | |
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!MESSAGE You can specify a configuration when running NMAKE | |
!MESSAGE by defining the macro CFG on the command line. For example: | |
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!MESSAGE NMAKE /f "libFLAC++_dynamic.mak" CFG="libFLAC++_dynamic - Win32 Debug" | |
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!MESSAGE "libFLAC++_dynamic - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") | |
!MESSAGE "libFLAC++_dynamic - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") | |
!MESSAGE | |
# Begin Project | |
# PROP AllowPerConfigDependencies 0 | |
# PROP Scc_ProjName "libFLAC++" | |
# PROP Scc_LocalPath "..\.." | |
CPP=cl.exe | |
MTL=midl.exe | |
RSC=rc.exe | |
!IF "$(CFG)" == "libFLAC++_dynamic - Win32 Release" | |
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# PROP Output_Dir "..\..\obj\release\lib" | |
# PROP Intermediate_Dir "Release_dynamic" | |
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c | |
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I ".\include" /I "..\..\include" /D "NDEBUG" /D "FLACPP_API_EXPORTS" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c | |
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 | |
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BSC32=bscmake.exe | |
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# ADD BSC32 /nologo | |
LINK32=link.exe | |
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# ADD LINK32 ..\..\obj\release\lib\libFLAC.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\obj\release\bin/libFLAC++.dll" | |
!ELSEIF "$(CFG)" == "libFLAC++_dynamic - Win32 Debug" | |
# PROP BASE Use_MFC 0 | |
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# PROP Output_Dir "..\..\obj\debug\lib" | |
# PROP Intermediate_Dir "Debug_dynamic" | |
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c | |
# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I ".\include" /I "..\..\include" /D "_DEBUG" /D "FLACPP_API_EXPORTS" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c | |
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 | |
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 | |
# ADD BASE RSC /l 0x409 /d "_DEBUG" | |
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BSC32=bscmake.exe | |
# ADD BASE BSC32 /nologo | |
# ADD BSC32 /nologo | |
LINK32=link.exe | |
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept | |
# ADD LINK32 ..\..\obj\debug\lib\libFLAC.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\obj\debug\bin/libFLAC++.dll" /pdbtype:sept | |
!ENDIF | |
# Begin Target | |
# Name "libFLAC++_dynamic - Win32 Release" | |
# Name "libFLAC++_dynamic - Win32 Debug" | |
# Begin Group "Source Files" | |
# PROP Default_Filter "cpp" | |
# Begin Source File | |
SOURCE=.\file_decoder.cpp | |
# End Source File | |
# Begin Source File | |
SOURCE=.\file_encoder.cpp | |
# End Source File | |
# Begin Source File | |
SOURCE=.\metadata.cpp | |
# End Source File | |
# Begin Source File | |
SOURCE=.\seekable_stream_decoder.cpp | |
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# Begin Source File | |
SOURCE=.\seekable_stream_encoder.cpp | |
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SOURCE=.\stream_decoder.cpp | |
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SOURCE=.\stream_encoder.cpp | |
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# Begin Source File | |
SOURCE="..\..\include\FLAC++\all.h" | |
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# Begin Source File | |
SOURCE="..\..\include\FLAC++\decoder.h" | |
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SOURCE="..\..\include\FLAC++\encoder.h" | |
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# Begin Source File | |
SOURCE="..\..\include\FLAC++\export.h" | |
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# Begin Source File | |
SOURCE="..\..\include\FLAC++\metadata.h" | |
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# End Project |