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// THIS IS JUST TO SHOW THE CODE, PLEASE DO IMPORT FLATBUFFERS WITH SPM..
import Flatbuffers
typealias Monster = MyGame.Sample.Monster
typealias Weapon = MyGame.Sample.Weapon
typealias Color = MyGame.Sample.Color
typealias Vec3 = MyGame.Sample.Vec3
func main() {
let expectedDMG: [Int16] = [3, 5]
let expectedNames = ["Sword", "Axe"]
let builder = FlatBufferBuilder(initialSize: 1024)
let weapon1Name = builder.create(string: expectedNames[0])
let weapon2Name = builder.create(string: expectedNames[1])
let weapon1Start = Weapon.startWeapon(builder)
Weapon.add(name: weapon1Name, builder)
Weapon.add(damage: expectedDMG[0], builder)
let sword = Weapon.endWeapon(builder, start: weapon1Start)
let weapon2Start = Weapon.startWeapon(builder)
Weapon.add(name: weapon2Name, builder)
Weapon.add(damage: expectedDMG[1], builder)
let axe = Weapon.endWeapon(builder, start: weapon2Start)
let name = builder.create(string: "Orc")
let inventory: [Byte] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
let inventoryOffset = builder.createVector(inventory)
let weaponsOffset = builder.createVector(ofOffsets: [sword, axe])
let pos = builder.create(struct: MyGame.Sample.createVec3(x: 1, y: 2, z: 3), type: Vec3.self)
let orc = Monster.createMonster(builder,
offsetOfPos: pos,
hp: 300,
offsetOfName: name,
vectorOfInventory: inventoryOffset,
color: .red,
vectorOfWeapons: weaponsOffset,
equippedType: .weapon,
offsetOfEquipped: axe)
builder.finish(offset: orc)
var buf = builder.sizedByteArray
var monster = Monster.getRootAsMonster(bb: ByteBuffer(bytes: buf))
assert(monster.mana == 150)
assert(monster.hp == 300)
assert(monster.name == "Orc")
assert(monster.color == MyGame.Sample.Color.red)
assert(monster.pos != nil)
for i in 0..<monster.inventoryCount {
assert(i == monster.inventory(at: i))
}
for i in 0..<monster.weaponsCount {
let weap = monster.weapons(at: i)
let index = Int(i)
assert(weap?.damage == expectedDMG[index])
assert(weap?.name == expectedNames[index])
}
assert(monster.equippedType == .weapon)
let equipped = monster.equipped(type: Weapon.self)
assert(equipped?.name == "Axe")
assert(equipped?.damage == 5)
print("Monster Object is Verified")
}