Allow `type1' module to use the Adobe engine.

Add the callback and some conditionals to switch between the two
engines.

* include/freetype/internal/psaux.h (T1_Decoder_FuncsRec): Change
function declarations.
* src/psaux/psauxmod.c (T1_Decoder_FuncsRec): Register the
callbacks.

* src/psaux/psobjs.c (ps_builder_add_point): Add conditionals for
number conversion.

* src/type1/t1gload.c (T1_Parse_Glyph_And_Get_Char_String): Add code
to choose which renderer to use.

* src/cid/cidgload.c (cid_load_glyph): Update call.
* src/base/ftobjs.c, src/psaux/psobjs.c, src/type1/t1gload.c: Update
includes.
6 files changed