Version 0.6.4
diff --git a/bsd.h b/bsd.h
index 16f3d2c..ffbe5cc 100644
--- a/bsd.h
+++ b/bsd.h
@@ -55,6 +55,9 @@
};
// Full data in tweaked BSD format
+// For some reason this has to be packed or MS Visual C++'s debugger complains
+// about memory errors whenever a BSDData variable is destroyed.
+#pragma pack (8)
class BSDData {
protected:
// We only need a few items from the main BSD disklabel data structure....
@@ -62,7 +65,7 @@
uint32_t sectorSize; // # of bytes per sector
uint32_t signature2; // the magic number (again)
uint16_t numParts; // number of partitions in table
- BSDRecord* partitions; // partition array
+ struct BSDRecord* partitions; // partition array
// Above are basic BSD disklabel data; now add more stuff....
uint64_t labelFirstLBA; // first sector of BSD disklabel (partition or disk)