First draft of the win32 implementation of iomgr.

Caveats:
-) The win32 pollset isn't threadsafe (yet).
-) Only client code is implemented.
-) Only very simple code has been tested with it yet.
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tree: 5c75e521d4943e556c9a45814e352ae2515fe6c0
  1. examples/
  2. include/
  3. src/
  4. templates/
  5. test/
  6. third_party/
  7. tools/
  8. vsprojects/
  9. .clang-format
  10. .editorconfig
  11. .gitignore
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  13. build.json
  14. INSTALL
  15. LICENSE
  16. Makefile
  17. README.md
README.md

gRPC - An RPC library and framework

Copyright 2015 Google Inc.

#Installation

See grpc/INSTALL for installation instructions for various platforms.

#Overview

Remote Procedure Calls (RPCs) provide a useful abstraction for building distributed applications and services. The libraries in this repository provide a concrete implementation of the gRPC protocol, layered over HTTP/2. These libraries enable communication between clients and servers using any combination of the supported languages.

##Interface

Developers using gRPC typically start with the description of an RPC service (a collection of methods), and generate client and server side interfaces which they use on the client-side and implement on the server side.

By default, gRPC uses Protocol Buffers as the Interface Definition Language (IDL) for describing both the service interface and the structure of the payload messages. It is possible to use other alternatives if desired.

###Surface API Starting from an interface definition in a .proto file, gRPC provides Protocol Compiler plugins that generate Client- and Server-side APIs. gRPC users typically call into these APIs on the Client side and implement the corresponding API on the server side.

Synchronous vs. asynchronous

Synchronous RPC calls, that block until a response arrives from the server, are the closest approximation to the abstraction of a procedure call that RPC aspires to.

On the other hand, networks are inherently asynchronous and in many scenarios,
it is desirable to have the ability to start RPCs without blocking the current thread.

The gRPC programming surface in most languages comes in both synchronous and asynchronous flavors.

Streaming

gRPC supports streaming semantics, where either the client or the server (or both) send a stream of messages on a single RPC call. The most general case is Bidirectional Streaming where a single gRPC call establishes a stream where both the client and the server can send a stream of messages to each other. The streamed messages are delivered in the order they were sent.

#Protocol

The gRPC protocol specifies the abstract requirements for communication between clients and servers. A concrete embedding over HTTP/2 completes the picture by fleshing out the details of each of the required operations.

Abstract gRPC protocol

A gRPC RPC comprises of a bidirectional stream of messages, initiated by the client. In the client-to-server direction, this stream begins with a mandatory Call Header, followed by optional Initial-Metadata, followed by zero or more Payload Messages. The server-to-client direction contains an optional Initial-Metadata, followed by zero or more Payload Messages terminated with a mandatory Status and optional Status-Metadata (a.k.a.,Trailing-Metadata).

Implementation over HTTP/2

The abstract protocol defined above is implemented over HTTP/2. gRPC bidirectional streams are mapped to HTTP/2 streams. The contents of Call Header and Initial Metadata are sent as HTTP/2 headers and subject to HPACK compression. Payload Messages are serialized into a byte stream of length prefixed gRPC frames which are then fragmented into HTTP/2 frames at the sender and reassembled at the receiver. Status and Trailing-Metadata are sent as HTTP/2 trailing headers (a.k.a., trailers).

Flow Control

gRPC inherits the flow control mechanisms in HTTP/2 and uses them to enable fine-grained control of the amount of memory used for buffering in-flight messages.